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UltraPlay introduces #Esports betting currency eGold $GMBL #Blockchain #Blockstation

Posted by AGORACOM-JC at 12:28 PM on Thursday, November 9th, 2017
  • UltraPlay has become the latest to introduce its own cryptocurrency to the esports space
  • This one, named eGold,
  • Focused on the esports betting market

Buff88, another UltraPlay creation in the form of a decentralized betting website, will be the first to integrate eGold. Built on the Ethereum blockchain, the hard cap for eGold will be 25,000 ETH. The current Ethereum value is fairly volatile, and as per the time of writing one ETH is worth around £248.00. The token sale for eGold is set to start on December 18th, 2017. Once the hard cap is reached or on February 28th, 2018, whichever comes first, the token sale will end.

Curious as to why the company decided to launch their own, and in what way it differs from the now numerous others out there, Mario Ovcharov, Chief Commercial Officer at UltraPlay told Esports Insider: “Over the years we have developed a wide range of betting solutions that help online gaming brands step into the iGaming world. Now, we want to offer another cutting-edge technology solution to the eSports community and the leading eSports gaming brands that are using our services.

“We are also strengthening our years of experience on the Blockchain technology starting two projects – eGold and Buff88. We are aiming to make eGold the first-choice cryptocurrency for eSports punters worldwide and Buff88 – a decentralized eSports betting platform. Those two disruptive solutions are going to contribute to the eSports ecosystem in general and advance the stage of online betting as we are used to experiencing it now.

“Blockchain technology has the potential to resolve many aspects of the gaming industry – enhance the player’s experience and advance the payment transactions. Besides technological aspect of things, we aim to unify the eSports community by offering an easy, quick and secure betting on the most favorite game titles. As a market leader on eSports betting with the widest coverage of competitive games right now, we are giving the diversity players love and expect from a gaming brand.”

We also asked whether the lack of regulation around esports betting and cryptocurrencies more widely is a cause for concern. We’ve seen a number emerge in recent times including UnikoinGold, Esports.com, Esports Gold, Skrilla and more. UltraPlay’s Ovcharov responded: “With the advanced technology Blockchain is offering, many traditional organizations from different industries have already started integrating Blockchain in their operations. The gambling industry is no different. Providers, operators, players have already started experiencing the positive changes Blockchain is bringing to the gaming world. Many new projects that are popping up have the ambition to bring something outstanding to the traditional online gambling.

“We actually were the first online gaming provider to adopt Bitcoin in the iGaming sector a few years ago and see that there is a great interest from players and operators. Regulations, in this case, follow the path on which the industry is built and proceed to grow. The blockchain is the synonym of decentralization. That doesn’t mean it has to be related with bad practices, on the contrary. It aims to offer better opportunities and environment for the users. On the other hand, gambling is a subject of regulations so that we have integrity and prevention of unregulated practices in the sector.”

Esports Insider says: We’re currently in the midst of a huge number of esports focused ICOs being announced. We’ll withhold our judgement until we know a little more, and rest assured we’ve plans to make a far fuller and more rigorous assessment of all of the main cryptocurrencies currently targeted at the esports space.  

Source: http://www.esportsinsider.com/2017/11/ultraplay-introduces-esports-betting-currency-egold/

Esports Entertainment Group $GMBL Launches Beta Test Of #VIE #Esports Wagering Platform, With Global Esports Enthusiasts Competing For Over $USD100,000 In Prizes

Posted by AGORACOM-JC at 8:05 AM on Wednesday, November 8th, 2017

Esports large

  • Announced the beta test launch of VIE  (https://vie.gg)  the world’s safest, most secure and transparent esports wagering platform
  • Beta test will take the form of a global competition for esports enthusiasts with cash prizes and incentives totaling more than $USD100,000.   

ST. MARY’S, ANTIGUA, Nov. 08, 2017  — Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the beta test launch of VIE  (https://vie.gg)  the world’s safest, most secure and transparent esports wagering platform. The beta test will take the form of a global competition for esports enthusiasts with cash prizes and incentives totalling more than $USD100,000.

Highlights Of The Beta Competition Are As Follows:

  • The Beta Competition Will Last at least 2 Weeks
  • The Beta Is Open Only To 18+ Participants From Compliant Jurisdictions
  • Up To 2,000 Participants Will Receive 50 Euros Each In Their Respective Accounts
  • Participants Must Place A Minimum Of 10 Bets During The Competition
  • Participants Must Answer 2 Surveys During The Competition
  • Additional Cash Prizes Will Be Awarded To The Top 3 Winners As Follows
    • 1st Place – 1,000 Euros
    • 2nd Place – 500 Euros
    • 3Rd Place – 250 Euros
  • The Beta Competition Will Feature Wagering On The Following  Esports Games:
    • Counter-Strike: Global Offensive (CSGO)
    • Dota 2
    • Call of Duty
    • Hearthstone
    • StarCraft II
  • Full Terms and Conditions Are Available On VIE  (https://vie.gg)

Grant Johnson, CEO of Esports Entertainment Group stated “As a result of affiliate marketing developments that far exceed our expectations since July, we took the prudent step of delaying the launch of VIE to be better prepared for our new anticipated client base.  The launch of this beta competition signifies we are on the cusp of launching the most secure, transparent and regulated esports wagering platform in the world. I urge all of our esports enthusiast shareholders to participate in this beta competition.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

About Esports Entertainment Group

Esports Entertainment Group Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Initially, Esports Entertainment intends to offer bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding the US and EU. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis, excluding the US and EU, in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com
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FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance Inquiries
Stephen Cotugno
Vice President, Corporate Development
steve@esportsentertainmentgroup.com
201-220-5745

Investor Relations Inquiries
AGORACOM
ESPO@agoracom.com
http://agoracom.com/ir/eSportsEntertainmentGroup

The Unbelievable #LeagueOfLegends World Championship 2017 Grand Final Stadium Crowd #Worlds2017 $GMBL

Posted by AGORACOM-JC at 12:57 PM on Monday, November 6th, 2017

The League of Legends World Championship 2017 was one of the biggest events in esports history.

  • League of Legends owes a significant part of its status as arguably the biggest esport in the world to China
  • Streams reportedly pull in millions of viewers for the biggest matches

While online viewership, production, and of course the games themselves, are always at the heart of what makes a great esports event, Riot’s World Championship has also produced some of the most epic live environments for matches in the industry. This year, the bar may well have been raised once again.

The 2017 League of Legends World Championship took a tour of China, playing its group stages in Wuhan, moving to Guangzhou for quarter-finals, Shanghai for the semi-finals before finally culminating in Beijing for the final showdown between SK Telecom T1 and Samsung Galaxy.

League of Legends owes a significant part of its status as arguably the biggest esport in the world to China, where streams reportedly pull in millions of viewers for the biggest matches. While some dispute the veracity of some of the numbers, which often come from sources that cannot be independently verified, the live crowds at the various stages certainly didn’t disappoint. Nothing quite compared, however, to the masses present for the grand final.

If there were concerns that the lack of a Chinese team in the finals might have impacted interest, there needn’t have been. The Beijing National Stadium was packed out, producing one of the most epic arenas for a showdown yet seen in esports.

The World Championship ultimately concluded with Samsung Galaxy dethroning Lee ‘Faker’ Sang-hyeok’s SK Telecom T1, sweeping them 3-0 to deny SKT a third consecutive win at the event.

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The #Esports Industry Is Booming — Can #Blockchain Supercharge It? #Blockstation $GMBL

Posted by AGORACOM-JC at 10:11 AM on Wednesday, October 25th, 2017
  • Multi-player gaming is the king of esports and there is a belief that the blockchain can be a big benefit to its continued growth
  • video gaming industry is currently undergoing some major developments as big players are posting massive growth, with the likes of Activision BlizzardATVI +2.16%, Take-Two Interactive, and Electronic ArtsEA -0.15% (EA)

Darren Heitner , Contributor

I cover the intersection of sports and money. Opinions expressed by Forbes Contributors are their own.

Multi-player gaming is the king of esports and there is a belief that the blockchain can be a big benefit to its continued growth. Photographer: Patrick T. Fallon/Bloomberg

The video gaming industry is currently undergoing some major developments as big players are posting massive growth, with the likes of Activision BlizzardATVI +2.16%, Take-Two Interactive, and Electronic ArtsEA -0.15% (EA) posting year-to-date gains as of Oct. 13 of 70%, 112% and 51% respectively. The growth has been partly driven by the recent and upcoming releases of AAA game franchises.

Aside from big budget titles, the esports scene can be credited for much of the traction driving the industry forward. The idea of creating professional leagues out of popular multiplayer titles is catching on. Just this month, the NBA’s Cleveland Cavaliers and Golden State Warriors announced their entry into esports. They join the New York Yankees among the North American sports franchises that are buying into the growing esports scene.

Established professional sports franchises, especially soccer franchises in Europe, have been involved and invested in esports for a while now thanks to the popularity of EA Sports’ massive FIFA franchise. The emergence of other esports leagues catering to multiplayer games such as Valve’s Dota 2, Riot’s League of Legends and Blizzards’s Overwatch are also encouraging more franchises to participate.

 

This fusion of traditional sports and esports creates huge potential to usher in a new level of events, sponsorship, merchandise sales and betting into video games.

What makes all of this even more exciting is the introduction of blockchain into gaming. The technology that drives cryptocurrencies like Bitcoin is now finding applications in the esports ecosystem.

There are several ways new blockchain ventures like Esports.com (a decentralized, blockchain-based esports community) or Network Units (a blockchain-controlled multiplayer infrastructure and integration that can turn any game into an esport) are bringing blockchain and esports together.

Ending Gamer Community Toxicity

The growth of a multiplayer game and its viability for esports depends heavily on the community. A key problem for most gaming communities is toxicity. Toxic communities are filled with members who behave negatively often characterized by abusing other members, exploiting the system and cheating. For instance, the Overwatch development team announced that it is working on measures to come down hard on toxicity after receiving complaints from its community.

Managing a multiplayer game community has its challenges. For developers, sustaining a game requires a stable infrastructure that has enough capacity to handle all transactions. It also needs transparent and fair ways to handle player conduct and reputation. As a decentralized and transparent technology, blockchain offers plenty of potential for such use.

“Gamers expect a fair match and a good challenge,” says Network Units CEO Dan Shirazi. “Sadly, most of them aren’t getting it. Cheating or broken matchmaking mechanics ruin entire gaming communities. Gamers become demotivated, stop spending on content and the full economic potential of the game is missed.”

Network Units is an online gaming platform with a built-in player reputation management. It provides decentralized and scalable computing resources to augment developers’ infrastructure and mechanisms to mitigate cheating, downtime, and costly maintenance that developers often face when using traditional means.

Network Units is also creating its own NU token cryptocurrency that will drive the economy of its decentralized multiplayer infrastructure. Using the platform, game developers can avail of resources to host their multiplayer games. Other users may contribute to the platform as service providers by renting out spare hardware and bandwidth. Players may also serve as active clients who can participate in the verification process and, by doing so, earn tokens which they then are able to use for in-game purchases.

Community Involvement and Professional Development

Gaming communities also rely on continued buzz to sustain player interest. This mainly comes from community generated content. YouTube has since been filled with gaming footage and commentaries revolving around popular multiplayer games. Streaming platform Twitch continues to experience monumental growth. In order to develop its user base, Twitch recently announced that the company is working on new tools for gamers to monetize their streams.

Esports.com is also working on its own blockchain-based platform to meet the various needs of esports enthusiasts. The platform aims to offer merchandise, licensed betting and esports education to its users. Its education arm, dubbed Esports University, seeks to encourage gamers to become esports professionals. Users are encouraged to create guides and video tutorials to help other gamers improve their skills.

To manage the platform, Esports.com will be using blockchain to power its Esports Reward Token (ERT). Contributors of high quality content will be rewarded with ERTs which may then be used to avail of the other services within the platform. Token holders will also be able to exchange their ERTs to fiat currencies of their choice.

“Blockchain and cryptocurrency allow the decentralization of the esports world. From content creation to participation we see many solutions emerging. One major factor behind this is that users can follow and see every transaction on the blockchain, which makes everything trustworthy and openly visible for anyone. This helps not only us, but the whole industry to become more professional and grow,” said Esports.com co-founder Benjamin Föckersperger.

Indeed, blockchain’s transparency could also help in restricting access to the betting functionality to prevent underage users and those with gambling problems from accessing these services.

Evolving the Ecosystem

This growing draw of esports is prompting developers to give focus to multiplayer gaming. There is much potential in games that eventually become the focus of esports leagues. The substantial market of gamers worldwide offers lucrative opportunities for established sports franchises and brands, and encourages their increased participation in esports.

For esports to succeed; however, the state of gaming communities must improve. Issues such as toxicity and low community involvement must be addressed. Fortunately, developments in technologies such as blockchain could be offering the necessary solutions to improve game services, curb toxicity and encourage participation through rewards. These new mechanisms should help the continued growth of esports.

Darren Heitner is the Founder of South Florida-based HEITNER LEGAL, P.L.L.C. and Sports Agent Blog. He authored the book, How to Play the Game: What Every Sports Attorney Needs to Know.

Follow @DarrenHeitner

Source: https://www.forbes.com/sites/darrenheitner/2017/10/24/the-esports-industry-is-booming-can-blockchain-supercharge-it/#1b710b917868

#Blockchain Technology Could Be A Game Changer In #Esports $GMBL #Blockstation

Posted by AGORACOM-JC at 10:31 AM on Thursday, October 12th, 2017
Darren Heitner , Contributor
Eloplay

A diagram that seeks to explain the process of participating in an Eloplay Smart Tournament.

The esports industry is rapidly evolving, going from content consumed largely through streaming platforms such as Twitch to network-backed streaming service Hulu picking up four new esports series, gradually making the watching of esports even more mainstream. Meanwhile, the players themselves are gaining more options with regard to the currency that surrounds the competitions.

For instance, esports platform Eloplay, which has been in existence for more than eighteen months and provides a service that allows players to organize and participate in esports tournaments, is testing out a new form of currency for its users. It is an example of an esports-related entity involving itself in the blockchain and leveraging smart contracts technology to allow players and brands to organize esports tournaments of any scale, using Eloplay Tokens as the prize pool.

And much like other companies testing the blockchain waters, Eloplay is involving itself in what is called an Initial Coin Offering (ICO), allowing users to buy-in so that they can use the coins to organize tournaments, place advertisements or even sell tokens through its exchange. This all takes place on a decentralized platform that remains largely unregulated, for the time being. Although even that appears to be changing.

The Securities Exchange Commission (SEC) recently stated that ICOs will begin to be regulated as securities and that unregistered offerings may be subject to criminal punishment.

“Whether a particular investment transaction involves the offer or sale of a security – regardless of the terminology or technology used – will depend on the facts and circumstances, including the economic realities of the transaction,” stated the SEC in its press release on the matter.

“We seek to foster innovative and beneficial ways to raise capital, while ensuring – first and foremost – that investors and our markets are protected,” said SEC Chairman Jay Clayton.

Thus far, 90,000 individuals are registered to participate on the Eloplay esports platform and they have completed a total of roughly 3,500 tournaments. Eloplay’s desire is to convert existing participants into Eloplay Token purchasers through the ICO and to use that to generate further interest in using the platform.

Eloplay’s Token Sale begins October 16 and is scheduled to close November 15. Bonuses are offered to individuals who participate early in the process. The currency accepted is Ethereum, which is a widely utilized cryptocurrency.

Darren Heitner is the Founder of South Florida-based HEITNER LEGAL, P.L.L.C. and Sports Agent Blog. He authored the book, How to Play the Game: What Every Sports Attorney Needs to Know.

Follow @DarrenHeitner

Source: https://www.forbes.com/sites/darrenheitner/2017/10/11/blockchain-technology-could-be-a-game-changer-in-esports/#741e81b944c6

Celtic takes first step into #Esports with online #FIFA tournament to win #ChampionsLeague tickets and other perks $GMBL

Posted by AGORACOM-JC at 11:01 AM on Monday, October 2nd, 2017

Celtic takes first step into esports with online FIFA tournament to win Champions League tickets and other perks

  • Starting this October, that will pit players against each other in online matches to win Celtic Champions League tickets and a variety of other prizes
  • Tournament will see players battling it out, all playing as Celtic, in head to head matches.

It will be open only to residents of the UK and Ireland who are aged 16 or over, can play on an Xbox and can stream their games online. This is Celtic’s first step into esports, but it’s quite a substantial one, especially if you’re a Celtic fan.

The winner will get a bundle of Celtic goodies: a 2017/2018 home top, a scarf, two tickets to Celtic’s Champions League match against Bayern Munich at Celtic park, a trip to Paris for Celtic’s Champions League match against Paris Saint-Germain and the chance to play a showdown FIFA match against one of PSG’s FIFA players.

This showdown match seems to suggest that the winner of the tournament will then go on to represent Celtic in their face-off against PSG, which could mean that Celtic are looking for a FIFA player to represent them full-time, although it’s unclear if that role could be offered to the winner of the tournament, or someone else entirely further down the line.

It’s unclear who will be entirely yet, but Epsilon’s professional FIFA player Anthony ‘Guigsey’ McGuigan is a noted Celtic fan and has tweeted his intent to compete in the tournament. Whether he can win the 1024 player contest remains to be seen, but as the prize is primarily of value to a Celtic fan that is also a professional level FIFA player, he may not have too much top level competition.

Source: http://www.esports-pro.com/articles/tournaments/celtic-takes-first-step-into-esports-with-online-fifa-tournament-to-win-cha

#Esports Entertainment Group $GMBL Signs Over 60 Affiliate Streamers At #gamescom 2017

Posted by AGORACOM-JC at 8:11 AM on Wednesday, September 6th, 2017

Esports large

  • Signed over 60 affiliate Esports streamers representing an audience of Esports viewers
  • Collectively had over 250 million online video views in the last 30 days

ST. MARY’S, ANTIGUA–(Sep 6, 2017) – Esports Entertainment Group Inc., (OTCQB: GMBL) (or the “Company”), a licensed online gambling company with a specific focus on Esports wagering, is pleased to announce that at gamescom 2017, it signed over 60 affiliate Esports streamers representing an audience of Esports viewers which collectively had over 250 million online video views in the last 30 days. gamescom 2017, is the world’s largest event for computer and video games.

As affiliates of the Company, Esports streamers will be able to monetize their respective audiences by earning commissions on all Esports gambling customers registering and playing with Esports Entertainment Group.

Esports Entertainment Group exhibited in a premium 10×20 booth with 8 full-time and part-time employees. The Company demonstrated its Esports betting platform for Esports streamers, which played a significant role in their signings. gamescom 2017, the biggest consumer gaming conference in the world, had approximately 900 exhibitors, 350,000 visitors and 650 journalists from 106 countries attending this year. For the digital gaming world is it considered the meeting point for global companies from the entertainment industry and the international gaming community.

Grant Johnson, CEO of Esports Entertainment Group stated “gamescom 2017 far surpassed our expectations. The overwhelming response from Esports streamers has served as further confirmation that our position as the safest, most secure and transparent Esports betting platform on the planet will be very well accepted. We are excited as we are set to launch with all of our new affiliate partners.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup.

About Esports Entertainment Group

Esports Entertainment Group Inc. is a licensed online gambling company specifically focused on eSports wagering. Esports Entertainment intends to offer wagering on eSports events in a fully licensed, regulated and secured platform to the global eSports audience, excluding the United States. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player video games tournaments online for cash prizes. Esports Entertainment is led by a team of industry and technical experts from the online gambling and video game industries, eSports, marketing, legal and financial professionals. The Company maintains offices in St. Mary’s, Antigua and Barbuda. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL. For more information please visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Corporate Finance Inquiries
Stephen Cotugno
Vice President, Corporate Development
steve@esportsentertainmentgroup.com
201-220-5745

All Investor Relations Inquiries
AGORACOM
ESPO@agoracom.com
https://agoracom.com/ir/eSportsEntertainmentGroup

Opinion: Why #Esports is in a league of its own $GMBL

Posted by AGORACOM-JC at 11:22 AM on Tuesday, August 29th, 2017

Esports is the biggest growth area in gaming and is creating countless opportunities in the market, says George Brasher, MD of HP, UK and Ireland.

They’re champion athletes with the reaction times of a fighter pilot. They’re elite performers that fill stadiums the world over. And they’re creating a buzz that’s unprecedented for any form of competition. These aren’t sportsmen and women who are used to rackets, bats and balls – at least not physical ones, anyway. These are eSports professionals and their tools of the trade are electronic hardware. Their growth is creating a market boom that everyone must pay attention to.

Remember when PC gaming was a niche pursuit that few people took seriously – even those who worked in technology? Those days are far behind us. That’s because eSports is now progressing at a rate that exceeds regular sports. More people watched the League of Legends World Championship than the Masters, the Stanley Cup Finals and the NBA Finals. As such, many companies have to rethink what they know about esports and look at the exciting prospect it now presents.

Take a look at the emerging eSports celebrities who resonate with a global audience. They’re the target of countless sponsorship deals and they’re also the ones helping to garner huge amounts of investment into this burgeoning industry. In fact, HP is one of those sponsors. We’re a big supporter of eSports and we partner with the athletes, leagues and major events in the eSports calendar.

This August, HP attended Gamescom, welcoming pro-gamers, esports journalists, and industry experts to discuss the future of the industry in the UK and compete in the OMEN Challenge where some of the world’s best CS:GO players skills are tested in a number of team battles. We also unveiled HP’s most powerful gaming laptop yet, the OMEN X. Studying how gamers compete at the highest levels, HP is channeling innovation towards performance, design and customisability, delivering desktop power in a laptop for gaming enthusiasts at Gamescom and beyond.

It’s not far out of the realms of possibility that esports could become a mainstream interest. It’s already being screened on UK TV with its own dedicated channel and revenues for the gaming industry stand at $4 billion per year in Britain. And from a personal standpoint, the thrill I see from my two boys transporting them from gaming event to gaming event at weekends is infectious.

But at the heart of all this is great technology. It’s hard not to be excited by the hardware already in the hands of today’s champions and what they will be using in the future. I firmly believe that VR will shape eSports and its future. Both players and spectators want to be immersed in the virtual worlds of video games. That’s why we’re working with the leading VR headset manufacturers including HTC and Microsoft to make sure VR works in harmony with the hardware powering it. Combine that with 4K UHD technology and there’s a lot to look forward to.

But before we get to this future vision, the gaming revolution continues. And it shows no sign of slowing down.

Source: http://www.pcr-online.biz/news/read/opinion-why-esports-is-in-a-league-of-its-own/039641

Esports Entertainment Group $GMBL Announces Receipt Of #Curacao #eGaming License To Conduct Real Money #Esports #Betting On A Global Basis

Posted by AGORACOM-JC at 4:39 PM on Monday, August 28th, 2017

Esports large

  • Received its Curaçao eGaming License
  • License allows wholly owned subsidiary to conduct real money online gambling and wagering activities on a global basis

ST. MARY’S, ANTIGUA–(Aug 28, 2017) – Esports Entertainment Group Inc. (OTCQB: GMBL) (or the “Company”), a licensed online gambling company with a specific focus on eSports wagering, is pleased to announce today the Company has received its Curaçao eGaming License (the “License”). The License allows the Esports Entertainment Group wholly owned subsidiary to conduct real money online gambling and wagering activities on a global basis. A constituent country of the Kingdom of the Netherlands, Curaçao has been offering the Curaçao eGaming License since 1996, making Curaçao one of the first jurisdictions to regulate online gambling.

Grant Johnson, CEO of Esports Entertainment Group stated, “We are very pleased to have been granted this eGaming from Curaçao. Curaçao is recognized as one of the world’s leading iGaming jurisdictions and this License authorizes Esports Entertainment Group to deliver real money next generation online gambling to Esports enthusiasts worldwide. This is especially timely given both our upcoming launch and tremendous success at gamescom 2017.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

About Esports Entertainment Group

Esports Entertainment Group Inc. is a licensed online gambling company specifically focused on eSports wagering. Esports Entertainment intends to offer wagering on eSports events in a fully licensed, regulated and secured platform to the global eSports audience, excluding the United States. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player video games tournaments online for cash prizes. Esports Entertainment is led by a team of industry and technical experts from the online gambling and video game industries, eSports, marketing, legal and financial professionals. The Company maintains offices in St. Mary’s, Antigua and Barbuda. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL. For more information please visit www.esportsentertainmentgroup.com
.
FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance Inquiries
Stephen Cotugno
Vice President
Corporate Development
steve@esportsentertainmentgroup.com
201-220-5745

All Investor Relations Inquiries
AGORACOM
ESPO@agoracom.com
https://agoracom.com/ir/eSportsEntertainmentGroup

Invested in Take Two Interactive $TTWO? Check out Esports Entertainment Group $GMBL #Esports #Egambling #Egaming #gamescom2017

Posted by AGORACOM-JC at 9:18 AM on Friday, August 25th, 2017

Esports large

GMBL:OTC

Online Wagering Platform for the Future of Competitive Gaming

Why Esports Entertainment Group?

“There is no other way to say it … Esports Entertainment Group represents one of the best potential mega winners I’ve seen in years.” George Tsiolis, AGORACOM Founder

“The Business of eSports Is Set To Explode…. Billions of dollars will soon be wagered on eSports competitions. Brands, consultants and investors are always looking for the next great opportunity and eSports appears to be an able applicant for the role.” Forbes Magazine

Things You Need To Know:

1.  Financing closed
2.  Will be the safest and most secure online esports gambling site due to being fully licensed and regulated by the SEC

VIDEO: Esports Investing AGORACOM at League of Legends Finals