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Meet PSG’s latest signings – an esports team $GMBL.us

Posted by AGORACOM-JC at 8:36 AM on Tuesday, March 21st, 2017
  • Predicted to become a £1bn industry by 2020

With esports – organised, competitive computer gaming – predicted to become a £1bn industry by 2020, traditional sports clubs are looking to get involved in this fast-emerging world.

As part of a BBC State of Sport week examining different topics and issues across sport, meet Paris St-Germain’s League of Legends team, who are representing the club in online tournaments.

They live in Berlin, practise 14 hours a day and prepare like professional sportsmen.

READ MORE: Esports ‘to double audience by 2020′.

READ MORE: What is esports?

Source: http://www.bbc.com/sport/39331794

eSports revenues estimated to reach $3.5bn by 2021$GMBL.us

Posted by AGORACOM-JC at 11:24 AM on Tuesday, March 14th, 2017
  • Rapid rise in consumption of eSports and streamed games content will drive $3.5 billion (€3.29bn) in revenues by 2021, up from $1.8 billion in 2017

A study from Juniper Research has found that a rapid rise in consumption of eSports and streamed games content will drive $3.5 billion (€3.29bn) in revenues by 2021, up from $1.8 billion in 2017.

Juniper’s report found that whilst the subscription model, as seen on platforms such as Twitch, will contribute significant revenues to the industry, it will be advertisers who reap rewards; with almost 90 per cent of eSports & ‘Let’s Play’ viewers also watching ad-supported casual games streams in 2021.

Alongside eSports viewership, the popularity of casual ‘Let’s Plays’ (commentary on streams of the playing of videogames) has accelerated dramatically.

The research found that much of this relates to viewers seeking to improve their own gameplay, alongside a dedicated following of individual broadcasters on platforms including Twitch and YouTube. It argued that companies seeking to cash-in on the trend should either work with a streamer who aligns with their values, or closely monitor content which is to be published in public.

Research author Lauren Foye explained: “As we saw following PewDiePie’s recent controversial videos, a breach of a sponsor’s values can result in the termination of lucrative partnerships. Nevertheless, a rise in PewDiePie’s channel engagement following the scandal highlights a quandary sponsors are facing.”

Whilst advertising, and increasingly tips, are dominant in the viewership of casual games streaming, eSports content has begun to be monetised through alternative means. Juniper believes that the sale of merchandise, time-limited content (such as in-game items), and access passes, will form part of a wider trend to drive the industry forwards. As we saw with DOTA 2’s 2016 ‘The International’ tournament, sales of additional content boosted the prize pool by $18 million.

Source: http://advanced-television.com/2017/03/14/esports-revenues-to-reach-3-5bn-by-2021/

Intel talk IEM esports and why that matters for VR to eSports Pro $GMBL.us

Posted by AGORACOM-JC at 11:09 AM on Wednesday, March 8th, 2017

  • First of all it’s the viewership,” said Woo.”Last year we had 256 million viewers watching this stuff. That’s supposed to grow to 345 million by 2019. So there’s a huge growth opportunity there.
  • You’ve got the communities, the competitions are getting better, more digital platforms like Facebook Live and Twitter – this is all spurring the growth of eSports. And then tech companies like ourselves – we’re learning too.

    Intel “in the leadership spot right now” when it comes to eSports VR

    In an interview with Intel’s esports marketing manager George Woo, our sister site eSports Pro has talked about how Intel’s IEM esports events could be leading towards better adoption for VR

    The IEM is a collaboration between esports outfit ESL and the tech giant, and Intel are using this event to talk about their plans for virtual reality.

    “First of all it’s the viewership,” said Woo.”Last year we had 256 million viewers watching this stuff. That’s supposed to grow to 345 million by 2019. So there’s a huge growth opportunity there.

    You’ve got the communities, the competitions are getting better, more digital platforms like Facebook Live and Twitter – this is all spurring the growth of eSports. And then tech companies like ourselves – we’re learning too. We’re learning how to address those audiences and create those amazing experiences, pushing the boundaries of innovation. And this year is all about VR.

    We are going to continue to be that leader in VR. Are we going to say we’re going to have eSports in VR next year? No. But what we want to do is get this top of mind, get people experienced with the head units, start with the experience showcases, and the next iteration is broadcast – in which we did League of Legends and CS:GO with Sliver.TV.

    If people didn’t have the head sets, they can still see in 360. It’s just getting that option rate higher and faster. The more that happens you get AAA titles, titles that might be more conducive towards eSports that the community gets behind, and so on. And we want to be at the forefront of that. Because we believe that IEM delivers the best VR Gaming streaming content in the world, and you need that with the whole suite of Intel products. It’s a natural fit. That’s why we want to continue to do this.”

    Intel could be a powerful advocate for virtual reality, even if they admit in the interview — which you can read here — that Intel are mostly interested in it so they can ride the hardware wave that increased interest in virtual reality can give, but a rising wind lifts all ships, and developers looking to develop in virtual reality could also benefit from Intel’s efforts.

Source: http://www.develop-online.net/news/intel-talk-iem-esports-and-why-that-matters-for-vr-to-esports-pro/0230387

 

Nazara Games will invest $20 million to build Indian esports league $GMBL.us

Posted by AGORACOM-JC at 9:28 AM on Tuesday, February 14th, 2017
Manish Agarwal, CEO, Nazara Games.
  • Nazara said it will invest the $20 million over the next five years in the league, which will be a subsidiary of Nazara Technologies

Nazara Games is announcing it will invest $20 million in a new esports league in India.

While Nazara Games is a mobile game publisher, the initial sports in the league will include PC-based games such as Dota 2 and Counter-Strike: Global Offensive. Nazara said it will invest the $20 million over the next five years in the league, which will be a subsidiary of Nazara Technologies.

Nazara Games recently reported a revenue of Rs 220 crore, or $26 million, and 40 percent compound annual growth rate for sales over the past four years. The company said it plans to build the “most vibrant and all-encompassing ecosystem for eSports in India, which can produce Indian teams capable of winning in global eSports competitions across different games.”

Nitish Mittersain, founder and managing director of Nazara Games, said in a statement, “Esports has become a cultural phenomenon in the last few years. Countries in Europe, Korea, China and US have seen massive growth in the number of players and spectators. Asia-Pacific accounts for 44 percent of the audience and is the fastest growing region globally. Given, improving internet connectivity in India today, launching an eSports league seemed the perfect way to reach out to the large group of esports enthusiasts in India.”

The league will have two seasons per year and will feature six teams that will be selected through open and free online qualifier tournaments. All players and teams from India are welcome to join this qualification process by following the online registration once the website has been launched. The progress of all players in the qualification tournament and their progress beyond can be tracked by the entire Indian esports community through live web programs.

Manish Agarwal, CEO of Nazara Games, said in a statement, “We are excited to provide Indian eSports enthusiasts with a solid and player/community orientated eSports ecosystem, in which players can thrive, improve their skills and become top competitors at an international level. The eSports league will not only be great for Indian players but also for fans. This platform will provide very extensive and exciting coverage of the Indian eSports landscape and will allow fans to track the careers and professional achievements of their eSport idols on a daily basis.”

Source: http://venturebeat.com/2017/02/13/nazara-games-will-invest-20-million-to-build-indias-esports-league/

VIDEO – NBA Commissioner On eSports “It’s A Whole New Parallel Universe” $GMBL

Posted by AGORACOM at 2:10 PM on Thursday, February 9th, 2017

The eSports Wagering and Entertainment Company That Investors Can Grow With GMBL:OTCQB

Huge eSports NEWS … NBA Announces The Launch Of eSports League That Will Mimic NBA. $GMBL Is The Only eSports Public Company For eSports Investors

Posted by AGORACOM at 10:14 AM on Thursday, February 9th, 2017

BREAKING NEWS … NBA Announces The Launch Of An eSports League That Will Mimic NBA Including:

  • 30 Teams, Each Owned By An NBA Team
  • Full Draft of eSports Players
  • Regular Season Schedule
  • Playoffs and Championships

Read The Full Announcement On ESPN

This is monstrous news for AGORACOM Client VGambling (Soon To Be Esports Entertainment Inc.), Which Is The ONLY publicly traded eSports company in North America (GMBL:OTCQB).  The company is fully licensed, regulated and now funded as of yesterday’s press release announcing an $850,000 funding committment.

We strongly encourage investors to start their due diligence on $GMBL. We consider ourselves extremely fortunate to have secured them as a client and make them available to AGORACOM members and visitors as we begin the campaign to the general public.

Read Today’s Press Release / VGambling HUB / VGambling Profile Page

WHAT IS ESPORTS?

You Have To See It To Believe It. Watch This Video Report By George Tsiolis At A Sold Out eSports Tournament at The Air Canada Centre In Toronto.

“People my age tune in to watch NFL Football once per week. Millennials don’t understand this, nor do they want to. Their sports heros are professional teams of video game players from around the world engaging in competition everyday. They can’t understand the concept of waiting a week to watch NFL, or days to watch NHL, NBA or MLB games. You can scoff or make fun of it – but it’s only getting bigger every day. Ignore it at your perfil but don’t say I didn’t tell you so.  Investing in eSports today is like investing in the NFL back in 1970, without having to wait 35 years for hyper growth”. – George Tsiolis

 

Small Cap eSports Company VGambling Secures $850,000 To Launch Online Wagering Platform $GMBL

Posted by AGORACOM at 9:57 AM on Thursday, February 9th, 2017

eSports Wagering Company VGambling Secures $850,000 In Funding To Launch Online Wagering Platform

“eSports Is Now An Unstoppable Force That Will Surpass All Professional Sports Combined Over The Next 5 Years. The Numbers Are Irrefutable and Simply Massive. I Haven’t Seen A Wave Coming This Big and This Fast Since The Emergence Of Web 2.0. The Professionalization of Video Games Is Upon Us and 250 MILLION Fans Are Not Going Away. They Are Shunning Traditional Sports For Real-Time, Global eSports Games That They Can Watch, Play and Wager On.”  – George Tsiolis, AGORACOM Founder

“Fortune Magazine has reported that the eSports fan base will outstrip the NFL in 2017, while Chris Grove of Eilers & Krejcik Gaming projects that fans of eSports fans will wager $23 billion by 2020”.  – Gary Graham, President & CEO of First Capital.

WHAT IS ESPORTS?

You Have To See It To Believe It. Watch This Video Report By George Tsiolis At A Sold Out eSports Tournament at The Air Canada Centre In Toronto.

“People my age tune in to watch NFL Football once per week. Millennials don’t understand this, nor do they want to. Their sports heros are professional teams of video game players from around the world engaging in competition everyday. They can’t understand the concept of waiting a week to watch NFL, or days to watch NHL, NBA or MLB games. You can scoff or make fun of it – but it’s only getting bigger every day. Ignore it at your perfil but don’t say I didn’t tell you so.  Investing in eSports today is like investing in the NFL back in 1970, without having to wait 35 years for hyper growth”. – George Tsiolis

Read Today’s Press Release / VGambling HUB / VGambling Profile Page

eSports: Facebook takes over from ESPN2 $GMBL

Posted by AGORACOM-JC at 3:08 PM on Thursday, January 26th, 2017
Arizona State's 2016 "Heroes of the Dorm" national championship computer gaming team during the final game.
  • “Facebook provides a great opportunity to offer this experience to new viewers around the globe and with a new level of engagement,” said Blizzard’s college eSports lead Adam Rosen. “We were very happy with the two years spent working with ESPN on the program and look forward to another great year with Facebook.”

Arizona State’s 2016 “Heroes of the Dorm” national championship computer gaming team… more

“Facebook provides a great opportunity to offer this experience to new viewers around the globe and with a new level of engagement,” said Blizzard’s college eSports lead Adam Rosen. “We were very happy with the two years spent working with ESPN on the program and look forward to another great year with Facebook.”

A Facebook spokesperson said the social media site will enable viewers to engage with each other around the world in real time in addition to providing statistics, team and player profiles.

Heroes of the Dorm is structured like the NCAA basketball season. The regular season, or group play, happens on the last two weekends of February and the first weekend of March. Regional competition takes place March 4-9 to narrow the field to 64 five-player teams, the same number as the NCAA tournament.

At that point teams are put into a single-elimination bracket that leads to the “Heroic Four” and national championship, both played on April 8.

College students have begun registering for this year’s competition, which was won in 2015 by UC Berkeley and last year by Arizona State. This year’s tournament includes $500,000 in scholarships and prizes.

Source: http://www.bizjournals.com/sanjose/news/2017/01/26/esports-new-deal-facebook-takes-over-from-espn2.html

Former Brazil, Real Madrid and Inter Milan striker Ronaldo has become the latest high profile figure to invest in esports $GMBL

Posted by AGORACOM-JC at 5:10 PM on Tuesday, January 24th, 2017
  • Former Brazil, Real Madrid and Inter Milan striker Ronaldo has become the latest high profile figure to invest in esports.
  • Alongside professional poker player André Akkari and Igor Trafane Federal, CEO of the Brazilian Series of Poker (BSOP), the two time Ballon d’Or winner has invested in CNB e-sports Club
  • The three of them now own 50% of the team which currently boasts a roster in League of Legends.

Founding brothers Cleber ‘Fuzi’ Fonseca and Carlos ‘Fury’ Junior own the remaining 50% of the organisation which was founded back in 2001. Fury commented: “The administration remains the same, with me and my brother, what changes is that we now have two world champions with us, which adds a lot to our image.”

This story went live on Brazilian site MyCNB.com, and it states that this deal has been on the discussion table since the summer of 2016. The deal was finally put to paper in the iconic city in which Ronaldo was born; Rio de Janeiro.

Brazilian esports includes teams such as INTZ based in Sao Paulo and interest is high though significant investments have been somewhat lacking to date. Naturally this investment begs the question of who the highest profile investor is in esports, and whether Shaquille O’Neal or Ronaldo is the bigger sporting star?

Esports Insider says: We’re going with our (English) gut and stating that Ronaldo is a bigger name than Shaq. With such a prominent backer, this should spell great things for CNB and Brazilian esports more widely. 

Source: http://www.esportsinsider.com/2017/01/ronaldo-invested-brazilian-esports-team/

U of T announces creation of new esports scholarship, Dallas Cowboys considering enterance to Esports World $GMBL

Posted by AGORACOM-JC at 9:24 AM on Monday, January 23rd, 2017

University of Toronto announces creation of new esports scholarship

by
  • University of Toronto has founded Canada’s first university-specific esports scholarship
  • Will be funded by alumnus and global equities investor Victor Xin
  • Victor Xin Scholarship in esports will be awarded to one full-time undergraduate student in Applied Science & Engineering with at least a 3.5 GPA, who has a “passion for esports or gaming”

Jphillips23 / Wikimedia Commons
The University of Toronto has founded Canada’s first university-specific esports scholarship. It will be funded by alumnus and global equities investor Victor Xin.The Victor Xin Scholarship in esports will be awarded to one full-time undergraduate student in Applied Science & Engineering with at least a 3.5 GPA, who has a “passion for esports or gaming” and participates in the UofT esports club. U of T does not specify how much the scholarship is worth, but does note that the first scholarship will not be awarded until fall 2018.“There are trailblazers on campus who are rallying a different set of students to build campus organizations focused on an alternative way of learning to lead and succeed in life,” Xin said in a press release. “Society may not recognize them yet – but we shouldn’t let them fall through the cracks.”According to a press release, Xin played StarCraft while he was in the Engineering program in 2008 and started the U of T esports Club. He now mostly plays Dota 2 when he has the time.U of T joins a growing list of universities and colleges that have begun to offer esports scholarships. In 2016, the University of California at Irvine launched a scholarship program, while Robert Morris University and the University of Pikeville both kicked off esports scholarship programs in 2015.