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$TGS.ca #Esports Announces Completion of the Acquisition of Leading Competitive Esports Platform, Pepper Esports $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:20 AM on Monday, December 21st, 2020
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  • Announced that it has completed its previously announced acquisition of Pepper Esports Inc., a next generation competitive esports platform.
  • As part of the Acquisition, the Pepper executive team, Guy Halford-Thompson, Jackson Warren and Ben Hoffman, who have a decade of combined experience in growing early-stage companies in the public markets, joined the TGS executive team, and Guy Halford-Thompson will join the TGS board of directors.

VANCOUVER, BC , Dec. 21, 2020 – TGS Esports Inc. (” TGS ” or the ” Company “) (TSXV: TGS ) (FRA: 5RH) is pleased to announce that it has completed its previously announced acquisition (the ” Acquisition “) of Pepper Esports Inc. (” Pepper “), a next generation competitive esports platform. As part of the Acquisition, the Pepper executive team, Guy Halford-Thompson, Jackson Warren and Ben Hoffman, who have a decade of combined experience in growing early-stage companies in the public markets, joined the TGS executive team, and Guy Halford-Thompson will join the TGS board of directors.

With the acquisition complete, TGS adds a next generation online platform to their esports tournament and event expertise. This all-in-one offering allows any individual, brand, or school to create and manage player communities, spectators, sponsors, and brands—all in one place.

“The Pepper platform is a core component of our 2021 growth strategy. Organizers and communities previously had to utilize multiple third-party applications to put on a successful event, including TGS, and we are esports event experts.” said Spiro Khouri , CEO of TGS. “With the addition of Pepper, the entire experience can be brought under one roof. This provides tremendous value for our team and any of our partners.”

Pepper has just launched its live Beta (pepper.gg) with select customers. Additional features are being rolled out on the Pepper platform over the next few months, with Pepper’s full launch expected in Q1 2021.

“Now the acquisition is complete we can accelerate our development of the Pepper platform to address the increased interest we are seeing from clients.” said Guy Halford-Thompson , CEO of Pepper Esports. “As a single, unified team, we are able to offer a full suite of services from integrated streaming to full event management sets us apart from other platforms.”

A short video overview of the Pepper platform can be viewed here:
https://www.youtube.com/watch?v=Uj_EELelUww&t=1s

About Pepper Esports Inc.

Pepper is a next generation esports platform that makes it possible to create and manage player communities, spectators, sponsors, and brands—all in one place. By working closely with and listening to event organizers, tournament operators, and live venue operators over the last two years, Pepper has developed a unique product that connects leaders in esports to their audience and helps them grow leaner, faster, and smarter businesses.

Pepper’s key technologies include its patent pending AI engine, which automatically captures game data to create a tournament experience that extends beyond live gameplay and includes highly demanded features such as global leaderboards, player profiles, statistics, new tournament discovery and digital wallets, advanced bracketing, public APIs, a global ranking system and more.

The Acquisition

The Company completed the Acquisition pursuant to the terms and conditions of an amalgamation agreement (the ” Amalgamation Agreement “), as amended, among the Company, Pepper and 1271801 B .C. Ltd., a wholly-owned subsidiary of the Company, pursuant to which the Company acquired all of the issued and outstanding securities of Pepper. On closing of the Acquisition (” Closing “), the Company issued an aggregate of 43,385,664 common shares in the capital of TGS (each a ” TGS Share “, and such TGS Shares issued as consideration for the Acquisition, the ” Consideration Shares “) to the former shareholders of Pepper, as well as an aggregate of 3,000,000 options to purchase TGS Shares and 1,923,780 warrants exercisable to purchase TGS Shares to the former holders of options and share purchase warrants of Pepper.

The Consideration Shares are subject to a contractual lock-up, with 20% of the Consideration Shares being released on Closing and a further 20% being released every six months thereafter. In addition, certain shareholders of Pepper became parties to the Value Security Escrow Agreement dated July 30, 2020 (the ” Escrow Agreement “) with the Company, Computershare Investor Services Inc. and certain other shareholders of TGS, as required by the policies of the TSX Venture Exchange (the ” Exchange “). Pursuant to the Escrow Agreement, an aggregate of 17,956,674 TGS Shares  (the ” Escrow Shares “) issued to certain former shareholders of Pepper will be held in escrow. 10% of the Escrow Shares were released on the Closing, and an additional 15% of the Escrow Shares will be released on January 31, 2021 and every six months thereafter until all Escrow Shares have been released on July 31, 2023 .

In connection with the Transaction, the Company issued non-transferable warrants to acquire 3,870,968 TGS Shares at an exercise price of $0.155 per share for a period of two years following Closing to an arm’s length finder. The Company also issued an aggregate of 142,857 TGS Shares to satisfy an outstanding obligation of Pepper pursuant to an advisory agreement.

Directors and Officers

On Closing, Jeremy Wright resigned as a director of the Company and Guy Halford-Thompson was appointed to fill the vacancy. The Company thanks Mr. Wright for his service. The board of directors of the Company is now comprised of Spiro Khouri , Ravinder Mlait , Spencer Smyl , Chi Yan Carolina Li , Bryan Loree and Guy Halford-Thompson .

In addition, on Closing, Guy Halford-Thompson , Dallas Benjamin Hoffman and Jackson Warren were appointed as the President, Chief Technology Officer and Chief Product Officer of the Company, respectively.

Haywood Securities Inc. has acted as a financial advisor to Pepper in connection with the Acquisition.

About TGS Esports Inc.

TGS Esports Inc. is an esports organization focused on providing an unparalleled esports experience through its expertise in online and in-person event management, broadcast production, and Pepper Esports’ tournament software. TGS is the owner of Canada’s first dedicated esports arena, The Gaming Stadium, located in Richmond, British Columbia , which opened in June 2019 . The Gaming Stadium hosts regular online tournaments as well as provides high quality broadcast production for any event. For more information, visit www.thegamingstadium.com.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

On behalf of the Board of Directors

Spiro Khouri
Spiro Khouri , CEO
TGS Esports Inc.

Disclaimer for Forward-Looking Information

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the Company. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future, including but not limited to the business of the Company following the Acquisition and the release of TGS Shares from escrow. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic and other risks that are customary to transactions of this nature. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.

This press release is not an offer of the securities for sale in the United States . The securities have not been registered under the U.S. Securities Act of 1933, as amended, and may not be offered or sold in the United States absent registration or an exemption from registration.  This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any state in which such offer, solicitation or sale would be unlawful.

$TGS.ca #Esports Announces Investment in Mountainside Games $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 3:11 PM on Thursday, December 17th, 2020
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  • Completed an equity investment in a private esports company, Mountainside Games Ltd.
  • MSG hosts in person and online tournaments and handles all aspects of the events including registration, facilitation, and broadcasting.
  • MSG also creates unique Super Smash Bros content including Smash Talk, an online show available via YouTube.
  • MSG will operate out of the TGS office and work in collaboration with the TGS team on tournaments and events.
  • MSG will also use TGS to produce content for digital distribution, including existing property Smash Talk.

VANCOUVER, BC , Dec. 17, 2020 – TGS Esports Inc. (” TGS ” or the ” Company “) (TSXV: TGS) (FRA: 5RH) is pleased to announce that it has completed an equity investment (” Investment “) in a private esports company, Mountainside Games Ltd. (” MSG “).

MSG, led by Owner and CEO Martin Byerley , is a BC based organization that has a focus on tournaments and content within the Super Smash Bros community. MSG hosts in person and online tournaments and handles all aspects of the events including registration, facilitation, and broadcasting. MSG also creates unique Super Smash Bros content including Smash Talk, an online show available via YouTube. MSG will operate out of the TGS office and work in collaboration with the TGS team on tournaments and events. MSG will also use TGS to produce content for digital distribution, including existing property Smash Talk.

“Martin is one of the hardest workers I have met. His dedication to building MSG is second to none and he is primed to take MSG to the new heights. We are excited to be a part of his growth and provide the resources we have to help MSG get to the next level.” said Spiro Khouri , CEO of TGS “Adding a dedicated Smash Bros community to TGS is going to fill a gap we currently have. We also get to add MSG’s content to TGS’ growing library which brings a new element for our fans to engage in.”

“I am extremely excited for the opportunity to grow MSG to new heights. We have seen steady incremental growth over the past year and with the resources TGS brings to the table we can accelerate it greatly. I have had the chance to work with the TGS team over the past couple of months which has allowed me to do so much more, especially when it comes to content creation.” Said Martin Byerley “I can’t wait to devote even more time to the community!

Pursuant to an investment agreement dated December 16, 2020 (the ” Investment “), the Company subscribed for an aggregate of 3,333,334 common shares in the capital of MSG, representing approximately 25% of MSG, in consideration for aggregate cash consideration of $36,000 . In addition, under the Investment Agreement, subject to the approval of the TSX Venture Exchange (the ” TSXV “), the Company has also agreed to issue to MSG up to an aggregate of 40,000 common shares in the capital of the Company (” Milestone Shares “) at a deemed price equal to the Market Price (as defined in the policies of the TSXV) on the date of issue, upon the satisfaction of the following milestones by MSG within two years following the closing of the Investment:

  • 10,000 Milestone Shares on the date that MSG has hosted 24 tournaments co-streamed on the Company’s Twitch streaming channel;
  • 10,000 Milestone Shares on the date that MSG has published 24 episodes of their web series “Smash Talk”;
  • 10,000 Milestone Shares on the date that MSG has published 156 “Things You Should Know” videos to its YouTube channel; and
  • 10,000 Milestone Shares on the date that MSG has run 24 esports tournaments through an esports platform operated by the Company in its business.

About TGS Esports Inc.

TGS Esports Inc. is an organization focused on creating the ultimate esports experience. TGS is made up of industry professionals with 20+ combined years in the space of tournament organization, league facilitation, and production. This experience combined with the proposed acquisition of Pepper Esports Inc. allows TGS to offer a full suite of tools needed for any player or tournament organizer in esports. TGS is also the owner of Canada’s first dedicated esports arena, The Gaming Stadium, located in Richmond, British Columbia , which opened in June 2019.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

On behalf of the Board of Directors
Spiro Khouri
Spiro Khouri , CEO
TGS Esports Inc.

Disclaimer for Forward-Looking Information

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the Company. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future, including with respect to: the potential benefits of the relationship between the Company and MSG resulting from the Investment, the satisfaction of the Milestones by MSG and the issuance of the Milestone Shares. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic and other risks that are customary to transactions of this nature. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.

This press release is not an offer of the securities for sale in the United States . The securities have not been registered under the U.S. Securities Act of 1933, as amended, and may not be offered or sold in the United States absent registration or an exemption from registration. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any state in which such offer, solicitation or sale would be unlawful.

AGORACOM Small Cap 60: $TGS.ca #Esports Discusses Proposed Acquisitions of Pepper Esports and Volcanic Media $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 12:49 PM on Friday, December 11th, 2020
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  • Founded 2018 –  TGS has become a leader in esports events, sponsorships, production
  • A leading provider of  online esports tournaments for corporations 
  • Currently operating many online esports tournaments per week.
  • Tournaments sponsored by companies such as Pepsi, Red Bull, Shaw Cable, 7-11
  • Broadcasts for live esports events including NHL 20, NBA2k, Fortnite, COD.
  • Able to broadcast any type of event with participants from all over the World
  • Content feed can be sent to any online platform or TV station
    • GINX Esports TV – Custom content for Canada, potential for 50 countries
    • Twitch – Since March 2020: 8,454 hours watched, 1,100 new followers, over 500K clip/video views

Hub On AGORACOM / Corporate Profile

AGORACOM Small Cap 60: $TGS.ca #Esports A leader in Esports Events, Sponsorships And Production $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 3:21 PM on Thursday, December 10th, 2020
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TGS: TSX-V

  • Founded 2018 –  TGS has become a leader in esports events, sponsorships, production
  • A leading provider of  online esports tournaments for corporations 
  • Currently operating many online esports tournaments per week.
  • Tournaments sponsored by companies such as Pepsi, Red Bull, Shaw Cable, 7-11
  • Broadcasts for live esports events including NHL 20, NBA2k, Fortnite, COD.
  • Able to broadcast any type of event with participants from all over the World
  • Content feed can be sent to any online platform or TV station
    • GINX Esports TV – Custom content for Canada, potential for 50 countries
    • Twitch – Since March 2020: 8,454 hours watched, 1,100 new followers, over 500K clip/video views
  • In addition to sponsorship revenues, TGS generates revenue from targeted user data 
  • Owns the only Canadian produced Esports radio show Airing weekly on Rogers Sportsnet

Hub On AGORACOM / Corporate Profile

$TGS.ca and NorQuest College announce multi-tiered partnership to launch NorQuest #Esports Series, a first of its kind in Alberta $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:12 AM on Thursday, December 10th, 2020
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media
  • Teamed up with NorQuest College to create an all encompassing esports partnership which includes the launch of an all new esports series.
  • The partnership will run from January to June with the option for both parties to extend the agreement.
  • As part of the partnership NorQuest will be launching a monthly online tournament featuring popular titles such as Rocket League and Valorant. These tournaments will be free to enter and have multiple divisions so players of all skill levels can participate for a cash prize.
  • TGS will be handling the tournament registration, facilitation, and broadcasting for NorQuest.

VANCOUVER, BC , Dec. 10, 2020 – TGS Esports Inc. (“TGS” or the ” Company” ) (TSXV: TGS) (FRA: 5RH) has teamed up with NorQuest College ( “NorQuest” ) to create an all encompassing esports partnership which includes the launch of an all new esports series. The partnership will run from January to June with the option for both parties to extend the agreement.

As part of the partnership NorQuest will be launching a monthly online tournament featuring popular titles such as Rocket League and Valorant. These tournaments will be free to enter and have multiple divisions so players of all skill levels can participate for a cash prize. TGS will be handling the tournament registration, facilitation, and broadcasting for NorQuest.

“The team at NorQuest have been phenomenal to deal with. Their goals in launching this esports initiative are fantastic and align with everything we are doing at TGS. We can’t wait for our first event in January to present these events to the community,” said Spiro Khouri , founder and CEO of TGS Esports. “Not only does this drive revenue for TGS but showcases that esports are a regular part of student life in Secondary and Post-Secondary schools more and more. For NorQuest to recognize that is amazing and a huge win for anyone engaging with their institution.”

To amplify the partnership NorQuest will also be title sponsor for one TGS event each month allowing NorQuest to connect with the TGS community both in tournaments and on live streams. This will also provide additional exposure to promote their monthly events, truly making this an all-encompassing partnership.

“The partnership with The Gaming Stadium means exciting, monthly online tournaments for gamers starting in January 2021 , but it also represents a first in the province and marks the next step in NorQuest’s esports strategy,” said Ahmed Kamar , Director of Business Enterprise at NorQuest College. “The Gaming Stadium’s strategic and operational expertise is truly best-in-class, and we look forward to our partnership evolving as we continue to build upon our foundation in esports at the college.”

NorQuest’s esports strategy focuses on three key pillars: community gaming and entertainment, competitive gaming through online and in-person tournaments and events, and academic research, programming that helps shape the inter-collegiate landscape for post-secondary institutions in Alberta and beyond.

Sponsorship opportunities for NorQuest events are available. Interested parties can connect with Ahmed Kamar , Director, Business Enterprise at NorQuest: [email protected] .

The first event will take place in late January and will feature Rocket League. Information on this and future events can be found at www.thegamingstadium.com or https://www.norquest.ca/home

About NorQuest College
NorQuest College is Edmonton’s community college serving over 19,000 students annually throughout the province with full-time, part-time, online, and face-to-face learning options. NorQuest helps learners with diverse educational backgrounds complete or further their studies through foundational programs. NorQuest’s post-secondary diploma and certificate programs and continuing education options offer rewarding career paths in health, community studies, business, environment, technology, hospitality, firefighting, and diversity and inclusion training. NorQuest’s suite of customized and corporate training options ensure organizations and their workforces are prepared for the demands of the future. By collaborating with business, industry, government, and communities, we ensure our learners receive workforce relevant, inclusive, and transformative educational experiences.

About TGS Esports Inc.
TGS Esports Inc. is an organization focused on creating the ultimate esports experience. TGS is made up of industry professionals with 20+ combined years in the space of tournament organization, league facilitation, and production. This experience combined with the proposed acquisition of Pepper Esports Inc. ( https://www.newswire.ca/news-releases/tgs-esports-announces-signing-of-definitive-agreement-to-acquire-leading-competitive-esports-platform-pepper-esports-804515174.html ) allows TGS to offer a full suite of tools needed for any player or tournament organizer in esports. TGS is also the owner of Canada’s first dedicated esports arena, The Gaming Stadium, located in Richmond, British Columbia , which opened in June 2019.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

On behalf of the Board of Directors
Spiro Khouri
Spiro Khouri , CEO
TGS Esports Inc.

Disclaimer for Forward-Looking Information
Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the Company. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future, including with respect to: the hosting of the NorQuest Esports Series and the timing, format and prizes for the tournament, and the potential benefits to the Company of the partnership with NorQuest. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic and other risks that are customary to transactions of this nature. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.

VIDEO – $TGS.ca #Esports $6M Acquisition Of Pepper Esports Is Creating A Killer Esports Ecosystem $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 5:54 PM on Monday, December 7th, 2020
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media

There is no denying the world of esports was already on a rapid growth rate prior to the COVID-19 pandemic.  However, according to TGS Esports (TGS:TSXV), the growth and awareness of esports over the past several months has accelerated the industry by at least a couple of years, if not more.

Recognizing this trend, TGS pivoted quickly from venue based esports to becoming a leader in esports events, sponsorship and productions.  More than just lip service, tournaments hosted to date have been sponsored by the likes of:

  • Pepsi
  • Red Bull
  • 7-11
  • Shaw Cable

More than just events, TGS also creates high quality production value out of these events, which have already seen more than 20,000 hours of viewership on Twitch and featured on GINX Esports TV (Canada), with the potential to expand with GINX to over 50 countries.

If the story ended there, TGS would have the makings of a great early stage esports story …. but it doesn’t

$6 MILLION ACQUISITION OF “PEPPER ESPORTS” 

The recent acquisition of Pepper Esports takes the TGS offering to a whole different level by providing everyone from enterprise sized clients to small business to a group of buddies to create their own esports tournaments.  The platform is so powerful it will handle everything from registration to game play, prize payouts and everything in between that an entity needs to host a successful esports tournament.

Awesome right?  No, it gets better.  

Hosting your own esports tournament is FREE.  TGS and Pepper figured out that the best way to get mass usage of their platform is to make it $0 upfront and generate $$ from revenue share on all transactions that take place during the tournament.

When you bolt on the fact that TGS can now broadcast that tournament, the Company believes its offering can’t be matched anywhere in the world.  

We like it so much that we’re already considering hosting Agoracom esports tournaments for clients and shareholders who can either play or watch.  

 Awesome right?  No, it gets better.  

TGS isn’t stopping at Pepper Esports.  They also announced their Intent to Acquire Canadian Esports and Digital Media Startup, Volcanic Media

Why? Volcanic was founded in 2018 and is the creator of the National Esports Scholastic League, a first of its kind initiative that works directly with school districts and educators to create various esports initiatives. To date Volcanic has worked with over 1000 high school students in 13 different cities spanning 6 school districts.

With 30% of kids under 18 playing esports right now – and many of them unable to play physical sports – the growth of high school esports is where you want to be.

TGS Esports Formed Discover Management To Support the Next Wave of Gaming Creators, Influencers, and Streamers

Why? CEO Khouri stated “At TGS we are working with creators on a daily basis. One constant we have dealt with is that creators love creating but may not have the experience with brand deals or legal matters” said Spiro Khouri , co-founder and CEO of TGS. “We’re helping creators legitimize their career path and guiding them through that process. At the same time, we’re able to connect our partner brands with creators to create mutually beneficial relationships.”

With 7,000,000 esports streamers on Twitch right now, TGS is pretty confident in its ability to match the right creators with the right brands, which only serves to further strengthen their ecosystem.

Watch this great interview with the CEO Spiro Khouri to find out how TGS is planning to play a major role in the growth of esports this decade.

$TGS.ca and United States #Esports Association team up to host #worldconnected series Rocket League Invitational $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:20 AM on Monday, December 7th, 2020
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media
  • Teamed up with the United States Esports Association ( “USEA” ) to host the North American tournament portion of the Global Esports Federation’s #worldconnectedseries (#wcs20).
  • The invitational tournament, the final event of the USEA’s American Esports Week, will feature popular title Rocket League and take place on Saturday December 19 th
  • The #worldconnectedseries (#wcs20) is an event put on by the Global Esports Federation featuring a global collective of esports events ( https://www.globalesports.org/post/inaugural-worldconnected-series-launched-to-convene-the-world-s-esports-community ).
  • The event features seven regions, including North America , with each region being awarded to a partner organization.
  • The USEA was selected as the North American partner and, in turn, brought on TGS.

VANCOUVER, BC , Dec. 7, 2020 – TGS Esports Inc. ( “TGS” or the ” Company” ) (TSXV: TGS) (FRA: 5RH) has teamed up with the United States Esports Association ( “USEA” ) to host the North American tournament portion of the Global Esports Federation’s #worldconnectedseries (#wcs20). The invitational tournament, the final event of the USEA’s American Esports Week, will feature popular title Rocket League and take place on Saturday December 19 th .

The #worldconnectedseries (#wcs20) is an event put on by the Global Esports Federation featuring a global collective of esports events ( https://www.globalesports.org/post/inaugural-worldconnected-series-launched-to-convene-the-world-s-esports-community ). The event features seven regions, including North America , with each region being awarded to a partner organization. The USEA was selected as the North American partner and, in turn, brought on TGS.

“We are honoured to be working with the USEA. I have been fortunate to get to know Miguel and his team and they are amazing to work with,” said Spiro Khouri , founder and CEO of TGS Esports. “We are grateful for the opportunity to grow our partnership with the USEA and bring this Rocket League event to life.”

The North American portion of event will take place on Saturday December 19 th at 6pm PST . It can be viewed live online for free. The event will be an invitational and feature prominent amateur from all over North America to compete for a $2,000 prize, with $3,000 made available to charities of the teams’ choice.

“We are very excited for this event,” said Miguel Gil , Founder of the United States Esports Federation. “The USEA was built to develop recreational esports and this event is a great opportunity to showcase our intentions and growth.”

As part of the event there will be an open qualifier on Sunday December 13 th which will be free to enter. Information on the qualifier can be found here: https://www.thegamingstadium.com/event/tgs-open-series-featuring-rocket-league-9/.

For more information, please visit www.thegamingstadium.com , https://www.esportsus.org/ , or https://www.globalesports.org .

Consulting Agreement
The Company also wishes to announce that it has entered into a consulting agreement with Gopal Patel (the ” Consultant “) dated November 24, 2020 , pursuant to which the Consultant will assist the Company with the development and outreach for new sales and sponsorship opportunities for its business (the ” Services “). As partial consideration for the Services, following completion of the first month of the term of the agreement, the Company has agreed to pay to the Consultant a fee of $3,000 , payable in common shares in the capital of the Company at a deemed price equal to the Discounted Market Price on the date of issue, subject to the approval of the TSX Venture Exchange.

About the United States Esports Association
The United States Esports Association is an American nonprofit supporting the development of recreational esports along the pillars of education, recreation, and diversity and inclusion.  Founded in 2018 by Miguel Gil (he/him/his), the United States Esports Association is the member representative of the US to the Global Esports Federation.

About TGS Esports Inc.
TGS Esports Inc. is an organization focused on creating the ultimate esports experience. TGS is made up of industry professionals with 20+ combined years in the space of tournament organization, league facilitation, and production. This experience combined with the proposed acquisition of Pepper Esports Inc. ( https://www.newswire.ca/news-releases/tgs-esports-announces-signing-of-definitive-agreement-to-acquire-leading-competitive-esports-platform-pepper-esports-804515174.html ) allows TGS to offer a full suite of tools needed for any player or tournament organizer in esports. TGS is also the owner of Canada’s first dedicated esports arena, The Gaming Stadium, located in Richmond, British Columbia , which opened in June 2019.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

On behalf of the Board of Directors
Spiro Khouri
Spiro Khouri , CEO
TGS Esports Inc.

Disclaimer for Forward-Looking Information
Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the Company. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future, including with respect to: the hosting of the #worldconnected series tournament and the timing, format and prizes for the tournament. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic and other risks that are customary to transactions of this nature. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.

$TGS.ca Esports Provides Update on Proposed Acquisition of Pepper Esports $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:12 AM on Thursday, December 3rd, 2020
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media
  • Company has now received the conditional approval from the TSX Venture Exchange (the ” Exchange “) for the Transaction.
  • The Company, Pepper and Subco entered into an amendment to the Amalgamation Agreement dated December 2, 2020 , which provides for, among other things, the issuance of warrants to purchase common shares of TGS to certain holders of stock options of Pepper who are not eligible to be issued stock options under the Company’s stock option plan.
  • Completion of the Transaction remains subject to a number of conditions, including the final approval of the Exchange and other customary conditions for transactions of this nature.

VANCOUVER, BC , Dec. 3, 2020 – TGS Esports Inc. (” TGS ” or the ” Company “) (TSXV: TGS) (FRA: 5RH) is pleased to provide an update, further to its new release of November 2, 2020 , on its proposed acquisition (the ” Transaction “) of Pepper Esports Inc. (” Pepper “), a next generation competitive esports platform, pursuant to an amalgamation agreement (the ” Amalgamation Agreement “) among the Company, Pepper and 1271801 B .C. Ltd. (” Subco “), a wholly-owned subsidiary of the Company.

The Company has now received the conditional approval from the TSX Venture Exchange (the ” Exchange “) for the Transaction. The Company, Pepper and Subco entered into an amendment to the Amalgamation Agreement dated December 2, 2020 , which provides for, among other things, the issuance of warrants to purchase common shares of TGS to certain holders of stock options of Pepper who are not eligible to be issued stock options under the Company’s stock option plan.

Completion of the Transaction remains subject to a number of conditions, including the final approval of the Exchange and other customary conditions for transactions of this nature.

About Pepper Esports Inc.

Pepper is a leading esports platform provider that offers an advanced platform to create and manage communities of players, organizers, spectators and sponsors, all in one place.  By working closely with event organizers and live venue operators over the last two years, Pepper has developed a suite of advanced tools to manage esports communities, run world class esports and operate physical gaming venues.

Pepper’s key technologies include its patent pending AI engine, which automatically captures game data to create a tournament experience that extends beyond live gameplay and includes highly demanded features such as global leaderboards, player profiles and statistics, new tournament discovery and digital wallets.

About TGS Esports Inc.

TGS Esports Inc. is an organization focused on creating the ultimate esports experience. TGS is made up of industry professionals with 20+ combined years in the space of tournament organization, league facilitation, and production. This experience combined with the proposed acquisition of Pepper allows TGS to offer a full suite of tools needed for any player or tournament organizer in esports. TGS is also the owner of Canada’s first dedicated esports arena, The Gaming Stadium, located in Richmond, British Columbia , which opened in June 2019 . For more information, visit www.thegamingstadium.com .

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

On behalf of the Board of Directors

Spiro Khouri

Spiro Khouri , CEO
TGS Esports Inc.

Disclaimer for Forward-Looking Information

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the Company. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future, including with respect to: the completion of the Transaction and the acceptance of the Transaction and terms thereof by the Exchange. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic and other risks that are customary to transactions of this nature. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.

This press release is not an offer of the securities for sale in the United States . The securities have not been registered under the U.S. Securities Act of 1933, as amended, and may not be offered or sold in the United States absent registration or an exemption from registration. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any state in which such offer, solicitation or sale would be unlawful.

Top 5 #Esports industry trends that you should know heading into 2021 – SPONSOR: TGS Esports $TGS.ca $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 3:24 PM on Monday, November 30th, 2020

SPONSOR: TGS Esports Inc. (TGS: TSX-V) is creating the ultimate esports experience, made up of industry professionals with 20+ combined years in the space of tournament organization, league facilitation, and production. This experience combined with the acquisition of Pepper Esports Inc . allows TGS to offer a full suite of tools needed for any player or tournament organizer in esports. Learn More.

TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media

Top 5 Esports industry trends that you should know heading into 2021

The Esports industry is on the boom for the last few years and here the top 5 esports industry trends you should know in 2021

By: Arpan Neema

The Esports industry trends are on the blast for a significant long time now. Numerous speculators have just researched this million-dollar industry. On the off chance that you are additionally wanting to make enormous speculation, at that point esports can without a doubt bring you to benefit.

The esports business was esteemed at $906 million out of 2019 wherein it is relied upon to turn into a billion-dollar industry by 2020. At no other time, esports has been in feature than in this pandemic. Esports is huge, it has got all that you can consider; from esports betting, marketing, publicizing, advanced substance, and much more. Electronic Sports or esports has hit the spot looking to the consideration it got from the individuals around the world. The two novices and experts are helping in forming the new business patterns identified with esports.

Esports has just made its put in the standard and is good to go to become enormous. It has become an alluring specialty for speculators now. Numerous large brands have just become a piece of this. Also, understanding the current esports patterns is significant for every individual who is related to the esports business, straightforwardly, or by implication. Having earlier information about the market patterns of esports is similarly as significant as realizing the informational collections of the space.

Regardless of whether you are a game advancement organization or a non-endemic brand who is further hoping to contribute his/her well-deserved cash. Watching out for the change of the worldwide esports market can assist you with getting bits of knowledge about esports industry measurements and permits you to comprehend your esports crowd better.

In this article you will perceive how esports can enable your business to ascend the stepping stools of progress, here are the main 5 patterns in the esports market for 2020 that you should know to increase the value of your business.

Brand Investments

This is the start! As esports keep on developing, shrewd players will keep up with them as a brand in this way giving more substance to their buyers. Shirts, shoes, and gear, all must now be covered under the enormous brand names.

Conventional games don’t have the degree for brand publicizing yet esports, it is covering everything. The esports crowd is all insane consequently allowing the brands a chance to drive deals and assemble client reliability. PepsiCo’s Brisk was among the principal financial specialists who supported the Rocket League Championship Series. Before long, famous brands like Mastercard, Intel, Mercedes Benz, Puma, Nike, Adidas, Coca-Cola, and numerous others joined the race.

Brands are discovering esports as an occasion to pull in another crowd. What’s more, sponsorships can be an ideal method to accomplish that. Since individuals will in a general change to various brands so effectively and rapidly because of dependability and verification, esports is giving these brands an occasion to make brand mindfulness among the individuals from various geologies.

Anyway, what are the brands that have as of late put resources into esports?

Jaguar has as of late marked a multi-year sponsorship manage Gen.G Sports, a South Korean esports association.

Louis Vuitton, a French extravagance house has additionally declared its cooperation with Riot Games. LV will plan virtual things for games like League of Legends which the players will purchase with genuine cash.

BMW has likewise made a stupendous move in its advertising financial plan for esports.

Taking a gander at the information over, it’s almost certain that the brands are putting resources into esports as they are more likely than not examined the outcomes.

Virtual Reality

The virtual universe of esports is more alluring than the one in reality. It carries more inventive occasions to the individuals who need to make occupations. Furthermore, to guarantee a superior gaming experience, individuals are discovering approaches to use innovation in esports. Prior to the items can be moved with the snap of a catch, computer-generated reality has made it conceivable to encounter it truly. This is the intensity of augmented reality that has made esports players move as well as has given them new space to investigate esports.

This physical to PC communication has permitted players to stand up from their situate and appreciate the game alongside really encountering the field of the game. How energizing it is that even while sitting in your own room you can really go in the game, giving you an extreme spectating experience.

Analysts have additionally discovered that augmented simulation can bring back the genuine endurance, quality, and perseverance in the players that were seen during actual games, for example, baseball and boxing. Consequently, helps in improving their psychological and actual wellbeing too. Carrying these customary wearing exercises to the extent of augmented reality will change the manner in which individuals take a gander at esports.

With this, esports fans are searching for ways, for example, AR or VR that can furnish them with an exciting client experience. Not simply the client experience, VR can drive the promoting in esports easily consequently offering occasions to the advertisers.

Esports Gambling V/s Sports Gambling

Esports is simply not going to be bound to the rivalries, it is significantly more past that. Where individuals are investigating and exploring different avenues regarding different parts of esports, betting remaining parts consistent.

Obviously, the games wagering industry is flourishing hard to stay in the line yet taking a gander at the current situation, esports betting will before long remove the games betting world. Today, individuals can almost wager on everything from governmental issues to film stars and so forth. Esports that has just got a huge crowd and can’t get away from the betting game.

With the effect of COVID-19 on the games betting industry, analysts and specialists have seen an abrupt decrease in sports betting exercises and the end of conventional gambling clubs. In spite of the fact that there are games and occasions that actually hold bookmakers and punters, there has been an abrupt expansion in Esports betting.

Numerous game wagering programming advancement organizations have shafted to make esports wagering programming and items to stay serious on the lookout. New companies and business firms are searching for stages that are solid and comprehend the requirement for esports purchasers.

In spite of the fact that esports wagering items are far less evolved when contrasted with the conventional games wagering, bookmakers are investigating the universe of esports and contrasting it with the unpredictability with that of the esports. As indicated by Narus Advisors and Eilers and Krejcik Gaming, the most popular esports titles can be somewhat confounding to the esports speculators to comprehend. Then again, “the large three”, CS: GO, League of Legends, and Dota 2 all in all reports 85% of the esports wagering pattern. Different esports that are popular in esports betting incorporate starcraft-2, Call of Duty, and numerous others.

Wagering on esports is completely another idea for the amateurs. The change of wagering through an advanced reality where no actual fascination will happen would have its own repercussions. Yet, glancing forward in the coming years, more online esports wagering networks will be made and esports betting may take the state of sports betting outperforming it. 

Expansion of the network

The development of esports will likewise bring about the extension of the organization. Expanding viewership will be one of the main elements to drive income development. It includes both infrequent watchers and customary watchers.

In 2018, there were 200 million successive watchers and 165 esports fans who dedicatedly viewed their most loved esports. As indicated by Statista, by 2023, there are 300 million continuous watchers who are required to watch esports around the world.

Newzoo has additionally given information around the esports viewership that predicts the yearly development rate will go up by 14% before the finish of 2021. Also, they anticipated that there will be 307 million periodic watchers while 250 million esports fans adding the absolute to 557 million watchers before the finish of the very year.

Along these lines, information from the greatest two information firms from the specialty has just given a thought regarding the colossal development in viewership of esports around the world. Also, there is no uncertainty that taking a gander at the current circumstance, it is, at any rate, going to take a delay.

Esports viewership is legitimately identified with the attention to it. An ever-increasing number of individuals are finding out about esports. The excursion from two or three thousand to a couple million was not harsh as esports spread broadly like fire in the woods.

The numbers proceed to develop and by 2019 roughly 1.5 billion individuals were at that point familiar with esports. Also, this was conceivable due to the live streaming stages that performed esports industry examination at the extremely beginning stage and had begun to communicate live occasions and matches of esports.

Prior there were relatively few offices to the esports networks to stream their most loved esports because of information speed and different conditions. Be that as it may, with the headway in innovation, it made it workable for them to welcome individuals from various topographies to appreciate viewing their most loved esports.

As indicated by Streamlabs, Twitch and Youtube together have over 1.13 million dynamic clients. In this way, these numbers are sufficient to state that esports has just crossed enormous numbers in making client drawing in content with loads of exercises on the streaming stages and the numbers will develop to an ever-increasing extent.

Jerk has as of late dispatched a devoted catalog for esports lovers.

These bits of knowledge will clearly help organizations and new companies to think the correct way of taking a gander at the current esports market development and pattern in the esports business. A portion of these patterns are certainly going to show and some may set aside more effort to create overall. Be that as it may, generally, every one of them will assume a part in raising esports to another level. Promoters who are as yet arranging can make the most of this chance, as there are countless brands who have just made up their psyches to support distinctive esports occasions.

In the wake of breaking down the esports markets and patterns, it is certain that esports is unquestionably not halting in the coming years. Financial specialists can receive a lot of rewards in the quickly developing scene of esports. Along these lines, this is truly going to be the time of a lot of chances for the ones who are intending to put resources into esports.

Everyone will be entertained

Esports has the ability to take close by the rising excitement of the crowd. Esports isn’t just about the experts who win a great many dollars in opposition however even to the beginners who are taking a make a plunge in this brilliant universe of esports. As is the solid energy the esports watchers who take ordinary subsequent meet-ups on matches and occasions in this manner adding to the viewership.

From beginners to experts, card sharks, watchers, esports will engage all the lives. The developing portable network of esports players has additionally crossed the records. Portable esports have likewise become principally a significant piece of esports.

An investigation shows that around 70-80 % viewership of esports is coming from men, and there is still an extension for the ladies to enter the ever-developing industry. The esports network will develop this year at a quick rate. The developing number of online esports devotees and players worldwide will surpass the previous numbers in the coming years. With in-game live talk alternatives, brand influencers, gatherings, and numerous different choices will lead gamers to join an ever-increasing number of conversations prompting a bigger gathering of network individuals.

Different online media stages and discussions, for example, Reddit are making client drawing in substance to interface players from over the world. These people group will prepare for new gaming encounters making esports more intelligent and engaging the esports players and lovers.

As per Echarts, Arena of Valor is the most popular esports game on versatile played worldwide in the year 2019 followed by PUBG Mobile. The headway in versatile innovation will prompt more number of esports lovers. Newzoo reports that Mobile esports produced 50 million live viewership hours from Sept to Nov 2019—around multiple times more than a similar period in 2018.

Source: https://apptrigger.com/2020/11/30/esports-industry-trends-2021/

TGS Esports $TGS.ca Forms Discover Management To Support the Next Wave of Gaming Creators, Influencers, and Streamers $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:15 AM on Monday, November 30th, 2020
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media
  • Teamed up with Riley Trimble , formerly of Spire Management, and Marius Adomnica, of Segev LLP, to form Discover Management, a full service management company to help esports influencers, content creators and players realize their full value
  • “At TGS we are working with creators on a daily basis. One constant we have dealt with is that creators love creating but may not have the experience with brand deals or legal matters” said Spiro Khouri , co-founder and CEO of TGS. “We’re helping creators legitimize their career path and guiding them through that process. At the same time, we’re able to connect our partner brands with creators to create mutually beneficial relationships.”

VANCOUVER, BC , Nov. 30, 2020 – TGS Esports Inc. ( “TGS” or the ” Company” ) (TSXV: TGS) (FRA:5RH) has teamed up with Riley Trimble , formerly of Spire Management, and Marius Adomnica, of Segev LLP, to form Discover Management, a full service management company to help esports influencers, content creators and players realize their full value.

“At TGS we are working with creators on a daily basis. One constant we have dealt with is that creators love creating but may not have the experience with brand deals or legal matters” said Spiro Khouri , co-founder and CEO of TGS. “We’re helping creators legitimize their career path and guiding them through that process. At the same time, we’re able to connect our partner brands with creators to create mutually beneficial relationships.”

Twitch, the leading platform for gaming content creators, had over 1.77 Billion hours watched in October 2020 with a daily average of just under 2.5 million unique viewers 1 . Content creators and other esports influencers are a vital component of the gaming ecosystem. New titles such as Fall Guys and Among Us rose to popularity with help of the recommendation of influencers and streamers. Existing games also lean heavily on creators to build and sustain interest in the property. In addition, creators serve as a vital lifeline between the brands they work with and their audiences. These factors have combined to make relationships with influencers an invaluable component of the marketing for any brand seeking to reach gamers.

“We understand the value that content creators bring to the table,” said Justin Simpao , General Manager of Discover Management. “At the same time, we can help influencers deal with niche situations that arise from the growing ecosystem of influencer business. This includes curating partnerships, innovating ways to help our creators grow their personal brand, and handling the complex administrative details such as self-incorporation and finance management.”

Riley Trimble was previously a partner and COO in Spire Management, a content creator management organization. SpireMGMT’s signed creators had over 148,000,000 watch time minutes per month with over $152,000 USD per month in Twitch revenue. He also cultivated partnerships with brands including G Fuel, Nord VPN, and MainGear PC.

Marius Adomnica is an esports lawyer who has been on the forefront of supporting the development of the esports industry in Western Canada . Marius has over a decade of legal experience and has worked extensively with content creators as well as esports teams, tournament organizers and players. He also serves as an advisor and on the board of directors for various companies and non-profit organizations in the industry. Marius looks forward to using his legal experience to assist Discover’s clients.

“Discover Management has a desire to help grow the content creator space,” Simpao continued. “Having been both fans and a part of the creative community for many years has given us a unique understanding of the space. This endemic understanding of the industry is one of many things our team at Discover brings to the table.”

About TGS Esports Inc.
TGS Esports Inc. is an organization focused on creating the ultimate esports experience. TGS is made up of industry professionals with 20+ combined years in the space of tournament organization, league facilitation, and production. This experience combined with the acquisition of Pepper Esports Inc . allows TGS to offer a full suite of tools needed for any player or tournament organizer in esports. TGS is also the owner of Canada’s first dedicated esports arena, The Gaming Stadium, located in Richmond, British Columbia , which opened in June 2019.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

On behalf of the Board of Directors

Spiro Khouri
Spiro Khouri , CEO
TGS Esports Inc.

Disclaimer for Forward-Looking Information
Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the Company. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future, including with respect to: the hosting of an NBA2K tournament for high school students in the Chicago area; the timing, format and prizes for the tournament; and the intended use of the proceeds from the tournament. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic and other risks that are customary to transactions of this nature. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.

This press release is not an offer of the securities for sale in the United States . The securities have not been registered under the U.S. Securities Act of 1933, as amended, and may not be offered or sold in the United States absent registration or an exemption from registration.  This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any state in which such offer, solicitation or sale would be unlawful