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Namaste Receives Approval to Trade on OTCQB $N.ca

Posted by AGORACOM-JC at 8:49 AM on Wednesday, March 1st, 2017

Nlogo

  • Approved by OTC Markets Group Inc. to trade on the OTCQB Venture Market in the US. Canaccord Genuity Inc., as a market maker, has also received approval from FINRA to begin quoting the Company’s common shares on the OTCQB

VANCOUVER, BRITISH COLUMBIA–(March 1, 2017) - Namaste Technologies Inc. (“Namaste” or the “Company”) (CSE:N)(CSE:N.CN)(OTCQB:NXTTF)(FRANKFURT:M5BQ) is pleased to announce that further to its announcement on February 13, 2017, the Company has been approved by OTC Markets Group Inc. (“OTC Markets”) to trade on the OTCQB Venture Market (“OTCQB”) in the US. Canaccord Genuity Inc., as a market maker, has also received approval from FINRA to begin quoting the Company’s common shares on the OTCQB.

The OTCQB, operated by OTC Markets, offers transparent US trading for early-stage and developing US and international companies. To be eligible, companies must be current in their reporting, undergo an annual verification and management certification process, and meet a $0.01 bid test.

Sean Dollinger, President and CEO of Namaste, comments: “We are very pleased to be approved by the OTC Markets and start our US investor awareness program in earnest. In the last year, we have developed significant US commercial operations and view being able to trade on the OTCQB as an important aspect of developing a following with US investors.”

About Namaste Technologies Inc.

Namaste Technologies Inc. is an emerging leader in vaporizer and accessories space. Namaste has 26 e-commerce retail stores in 20 countries, offers the largest range of brand name vaporizers products on the market, and is actively manufacturing and launching multiple unique proprietary products for retail and wholesale distribution. The Company is currently focused on expanding its product offering, acquisitions and strategic partnerships, and entering new markets globally.

On behalf of the Board of Directors

Sean Dollinger, Chief Executive Officer

Further information on the company and its products can be accessed through the link below:

www.namastetechnologies.com

www.namastevaporizers.com

www.namastevaporizers.co.uk

www.vaporseller.com

www.everyonedoesit.com

www.everyonedoesit.co.uk

FORWARD LOOKING INFORMATION

This press release contains forward-looking information based on current expectations. These statements should not be read as guarantees of future performance or results. Such statements involve known and unknown risks, uncertainties and other factors that may cause actual results, performance or achievements to be materially different from those implied by such statements. Although such statements are based on management’s reasonable assumptions. Namaste assumes no responsibility to update or revise forward-looking information to reflect new events or circumstances unless required by law.

Although the Company believes that the expectations and assumptions on which the forward-looking statements are based are reasonable, undue reliance should not be placed on the forward-looking statements because the Company can give no assurance that they will prove to be correct. Since forward-looking statements address future events and conditions, by their very nature they involve inherent risks and uncertainties. These statements speak only as of the date of this press release. Actual results could differ materially from those currently anticipated due to several factors and risks including various risk factors discussed in the Company’s disclosure documents which can be found under the Company’s profile on www.sedar.com.

This press release contains “forward-looking statements” within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E the Securities Exchange Act of 1934, as amended and such forward-looking statements are made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. The CSE has neither reviewed nor approved the contents of this press release.

Namaste Technologies Inc.
Sean Dollinger
Chief Executive Officer
+ 1 (786) 389-9771
info@namastevapes.com
www.namastetechnologies.com

 

 

FEATURE: Wagering on eSports is projected to hit $23 BILLION by 2020 $GMBL

Posted by AGORACOM-JC at 3:51 PM on Wednesday, September 7th, 2016

Vgabmlinglarge_copy

Online Wagering Platform for the Future of Competitive Gaming

Why VGambling Inc?

“There is no other way to say it … VGambling represents one of the best potential mega winners I’ve seen in years.” George Tsiolis, AGORACOM Founder

“The Business of eSports Is Set To Explode…. Billions of dollars will soon be wagered on eSports competitions. Brands, consultants and investors are always looking for the next great opportunity and eSports appears to be an able applicant for the role.” Forbes Magazine

The 5 Things You Need To Know:

1. eSports – Over 130 million people from around the world tune in to watch teams of video game players compete with each other.

2. eSports Wagering – Wagering on eSports is projected to hit $23 BILLION by 2020.

3. VGambling is the next generation online gambling company that is built for the purpose of facilitating as much of this wagering as possible

4. VGambling is fully licensed, compliant and authorized to legally transact in eSports wagering.

5. VGambling has assembled a team of officers and board members with significant star power in the world of eSports and online gambling

VIDEO: eSports Investing AGORACOM at League of Legends Finals

Who is VGambling Inc.?

  • Company intends to offer users from around the world the ability to wager on professional e-Sports events for real money in licensed and secure environment.
  • Makes it possible to play in multi-player video game amateur tournaments and win cash prizes.
  • Issued an Internet gambling License by the Kahnawake Gaming Commission in Canada
  • Applied for a License in Antigua and Barbuda.
  • Company intends to conduct real money interactive gaming activities on a global basis from our base in St. John’s, Antigua.
  • Bringing users from these two huge industries together by offering our users from around the world the opportunity to play, and bet on online single and multi-player, video game tournaments for real money in our secure and licensed environment.
  • Utilizing VGambling Inc.’s peer-to-peer wagering system, video game fans and enthusiasts everywhere will be able to place all manner of bets on eSports professional players’ performance. Wagering will be available on a wide range of professional eSports events from around the world.
  • Company also intends to offer the widest selection of video games of skill, designed to be compatible for all applications including mobile and in multiple languages, to be played online for real money in small groups, tournaments and major events

The Opportunity

INTERNET GAMBLING EXPENDITURE IS INCREASING GLOBALLY

Online gambling, also known as Internet gambling and iGambling, is a general term for gambling using the Internet.

  • $40B industry with +20% annual growth
  • Sports betting estimated to be 41% of total online market.
  • Internet gambling represents +10% of global gambling market

eSports

Electronic sports (also known as eSports, e-sports, competitive gaming, or programming in Korea) is a term for organized multiplayer video game competitions. Last year Riot Games’ “League of Legends” world championship had 27 million streaming views. To provide some correlation, it was more than the average viewership of the World Series of baseball, which is the second most viewed sport in the USA. The number of professional eSports tournaments worldwide more than tripled from 430 in 2013 to 1,485 in 2014.

  • eSports organizations hosting major tournaments include the Electronic Sports League in Europe, Major League Gaming in North America, and the Korean eSports Association founded by the Korean government and affliated to the Korean Olympic Committee
  • China and Korea continue to dominate the global eSports market
  • eSports are currently being seriously considered by the IOC as an Olympic sport

VIDEO: eSports Investing AGORACOM at League of Legends Finals $GMBL

Posted by AGORACOM-JC at 6:13 PM on Wednesday, August 31st, 2016

 eSports Investing AGORACOM at League of Legends Finals

With eSports investing starting to heat up and investors asking questions, AGORACOM went to the League Of Legends North American Summer Finals in Toronto to do some research and see for ourselves just how real the space is. We were blown away. A sold out Air Canada Centre, more than 1 million people tuning in online, screaming and cherring fans … all for video gamers turned rock stars.

eSports is real. It is the future of sports, whether you like it or not. 200 million people are watching and wagering on eSports TODAY. In 3 years, it will have surpassed every major professional sport but soccer. If you ever fantasized about being an investor in the early days of the NFL, NBA or NHL, then eSports is your opportunity to actually live that dream.

Who to invest in? AGORACOM is your starting point. Everybody is going to be a winner.

Hub On AGORACOM / Corporate Profile / Watch Video

VGambling Inc. Partners With Income Access $GMBL

Posted by AGORACOM-JC at 12:11 PM on Thursday, August 25th, 2016

Vgabmlinglarge_copy

  • Announced an agreement with Income Access, a technology and digital marketing company serving the global iGaming industry
  • VGambling will integrate Income Access’ award-winning affiliate management platform and Ad Serving tool to manage the operator’s forthcoming affiliate programme

ST. MARY’S, ANTIGUA–(Aug 25, 2016) – VGambling Inc. (OTCQB: GMBL) (or the “Company”), a licensed next generation online gambling company offering eSports betting, has announced an agreement with Income Access, a technology and digital marketing company serving the global iGaming industry. Under the agreement, VGambling will integrate Income Access’ award-winning affiliate management platform and Ad Serving tool to manage the operator’s forthcoming affiliate programme.

Scheduled to officially launch in Q4 2016, the VGambling brand will allow players to wager online on a wide range of international eSports, or competitive video gaming, tournaments broadcast on Twitch.tv, YouTube, HitBox.tv, Azubu.tv and other online platforms. These professional and amateur eSports tournaments involve leading video games such as Dota 2, League of Legends, Counter-Strike: Global Offensive, World of Tanks, and Candy Crush Saga among many others.

As part of the company’s player acquisition strategy, VGambling will also launch an affiliate programme in Q4 2016. The programme will be powered by Income Access’ affiliate management software, which has won eGaming Review’s B2B Award for ‘Affiliate Software’ for the last four years in a row. The integration includes Income Access’ Ad Serving tool, which will allow VGambling to target their ad campaigns according to players’ geo-location, device, language and a range of other criteria.

“We are excited to be working with Income Access, whose affiliate management software’s reputation is unparalleled in the iGaming industry, and for VGambling to become a licensed partner of the company,” said Grant Johnson, CEO of VGambling. “We are confident that affiliates will be as excited as we are when they discover that we’ll be using the Income Access platform to manage our affiliate programme.”

The integration of the VGambling affiliate programme with the Income Access software is scheduled to be completed within the next eight weeks. Once the integration is complete, the affiliate programme will launch simultaneously.

“eSports betting is a rapidly growing iGaming vertical with huge financial potential, so we’re delighted to partner with VGambling, a pioneering brand in this space,” said Nicky Senyard, founder and CEO of Income Access. “We look forward to developing a long-term relationship with VGambling and supporting the brand’s player acquisition via the affiliate marketing channel.”

About Income Access

Headquartered in Montreal, Canada, and with offices in Vancouver, the UK and Australia, Income Access is a technology and digital marketing agency servicing the global gaming market, including traditional iGaming, social gaming, land-based casinos and online trading (Forex, Binary Options). Through award-winning software and a partnership-centric approach, Income Access delivers comprehensive data and strategic insight on performance marketing campaigns across all acquisition channels. As part of continual software and service innovation, Income Access supplies proprietary Ad Serving technology, mobile tracking and a digital marketing service portfolio including SEO, paid search, social media, web design and content marketing. Income Access is a leading provider of affiliate marketing services, leveraging its affiliate network comprising over 25,000 affiliates across all gaming verticals.

Income Access partners include: Betfred, Gala Interactive, Coral, Sportingbet, Sky Betting & Gaming, PMU, Jackpotjoy, Stan James, Bet Victor, Twin Spires, PKR and Pinnacle. Recent expansion into the US market has seen the addition of New Jersey’s Betfair Casino and The Borgata Hotel Casino and Spa.

Contact Information
Income Access Press Room
+1-514-849-8595
Website: www.incomeaccess.com
Email: inquire@incomeaccess.com

For more information on VGambling’s software partnership with Income Access, please contact VGambling.

About VGambling Inc.

VGambling Inc. is a next generation online gambling company. VGambling intends to offer users from around the world, excluding the United States, the ability to play and wager on multi-player video games and e-Sports events for real money in our licensed and secure environment. VGambling has entered into a Betting Gaming Platform Software Agreement with Swiss Interactive Software GmbH to provide wagering platform software and the Company has an agreement with CAMS, LLC to provide global electronic payment and risk management solutions. VGambling is led by a team of industry and technical experts from the online gambling and video game industries, e-Sports, marketing, legal and financial professionals. The Company maintains offices in St. Mary’s, Antigua and Barbuda. VGambling is currently developing several play money websites and the real money wagering website www.vgambling.bet. VGambling’s common stock is listed on the OTCQB under the symbol GMBL. For more information, please see www.vgambling.net

Contact Information
Grant Johnson
Chief Executive Officer
Tel. +1-905-580-2978
Email: grant@vgambling.net
Website: http://www.vgambling.net

Phase 1 of Omagine project gets shareholders’ nod $OMAG.us

Posted by AGORACOM-JC at 8:41 AM on Wednesday, August 24th, 2016

Omag

The following news pieces were published in the Muscat Daily and the Oman Observer:

Phase 1 of Omagine project gets shareholders’ nod
Phase 1 of Omagine project gets shareholders’ nod

  • Agreed to move ahead with Phase 1 of the eagerly anticipated development with an investment of around $220 million
  • Phase 1 strategy was firmed up during a series of shareholder meetings held over the course of the past two months.
  • Phase 1 envisages the construction of one hotel, 250 residences and the first of seven so-called ‘Pearl’ structures – 20-metre-diameter buildings located along an open boardwalk that will provide an iconic appeal to the overall Omagine project

By Conrad Prabhu — MUSCAT: August 23: The shareholders of Omagine LLC, which is developing a mixed-use tourism and residential real estate scheme just off Muscat International Airport on the Sea of Oman coast, have agreed to move ahead with Phase 1 of the eagerly anticipated development with an investment of around $220 million. The developer’s US-based holding company, Omagine Inc, said in a quarterly filing to the Securities and Exchange Commission (SEC) that the Phase 1 strategy was firmed up during a series of shareholder meetings held over the course of the past two months.

Phase 1 envisages the construction of one hotel, 250 residences and the first of seven so-called ‘Pearl’ structures – 20-metre-diameter buildings located along an open boardwalk that will provide an iconic appeal to the overall Omagine project. At the same time, the shareholders agreed to appoint a local Omani bank as the company’s financial adviser and lender. The bank in question, which has not been identified, has agreed in principle to be the developer’s financial adviser and to provide the debt financing required for Omagine to design, develop and construct Phase One valued at approximately $220 million.

Additionally, Omagine agreed to take steps to formalise an agreement with Lebanon-based multinational construction firm Consolidated Contractors Company (CCC) as the general contractor for the Omagine project. CCC-Oman and CCC-Panama, wholly owned subsidiaries of Consolidated Contractors International Company (CCIC), have a combined 15 per cent stake in the Omagine project.

The revelations mark an important effort to get construction work started in earnest on the ambitious development. The lavish scheme is due to come up a roughly 1 million sq metre beachfront location, whose area will been augmented by a further 100,000 sq metres thanks to the addition of reclaimed land.

Conceived as an elegant integration of cultural, scientific, heritage, entertainment and residential components, the Omagine project will be distinguished by the presence of seven pearl shaped buildings located along the waterfront. These ‘Pearls’ will serve as backdrops for entertainment and exhibitions.
Other notable features of the ambitious development include an amphitheatre and stage, enclosed harbour and marina, boat slips and docking facilities, canal, three hotels of 5-, 4- and 4-star rating, shopping and retail establishments, and commercial office buildings.

More than 2,000 residences will be constructed and offered for sale in the context of the project’s designation as an Integrated Tourism Complex (ITC).

Initial phases of the Omagine project are planned to be completed by late 2021, according to the filing. New York headquartered Omagine Inc has a 60-per cent shareholding in Omagine LLC, which is also owned by Royal Court Affairs of Oman (25 per cent), and two subsidiaries of Consolidated Contractors International Company SAL (15 per cent).

Source: http://omanobserver.om/phase-1-omagine-project-gets-shareholders-nod/

—————————————————–

August 24, 2016

OMANI BANK LIKELY TO BE FINANCIAL ADVISOR, LENDER FOR PHASE ONE OF OMAGINE PROJECT

An artist’s rendering of the Omagine project (Source: omagine.com)

By Gulam Ali Khan
August 23, 2016
Muscat -

Omagine LLC, which plans to develop a US$2.5bn beachfront tourism and real-estate project in Muscat, is likely to hire an Omani bank as its financial advisor, that would also provide debt financing for phase one of the project.

“During the period between July 19 to August 18 Omagine LLC shareholders met several times both separately and together with the senior management of the Omani bank and as of the date hereof, the Omani bank has agreed in principle to be Omagine LLC’s financial advisor and to provide the debt financing required for the Omagine project to design, develop and construct phase one valued at approximately US$220mn,” US-based Omagine Inc – the majority shareholder in Omagine LLC – said in its quarterly report filed with the US Securities and Exchange Commission on Tuesday.

The company, however, did not disclose the name of the bank.

Omagine Inc said Omagine LLC’s shareholders held two meetings on July 19 and August 18 and reviewed and discussed the present status of the project to take it forward. The meetings recommended that the company hire a local Omani bank as its financial advisor and lender.

The foregoing arrangement with the Omani bank is subject to its final due diligence and the execution of an agreement with Omagine LLC, the company said. But the Omani bank, Omagine Inc said, has indicated to the shareholders that, barring any unknown impediment (of which neither management nor the Omani bank are aware), it will deliver a robust term sheet specifying the debt financing and advisory services to Omagine LLC on or before September 4, 2016.

Plans for phase one of the Omagine project – which is presently budgeted at approximately US$220mn – comprise the design and development of one hotel, 250 residences, and one pearl building and associated enabling works and infrastructure within the site, Omagine Inc said.

It said debt financing for phase one is expected to be supplied by the Omani bank and not be syndicated. The Omani bank may, depending upon future circumstances, be Omagine LLC’s financial advisor for follow-on phases or for the entire project, the company said. “As such the financial advisor will arrange the syndicated bank financing for the numbered sections to be constructed subsequent to phase one.”

Omagine Inc further said that it is presently expected that a definitive agreement between Omagine LLC and the Omani bank with respect to phase one will be executed with the next three weeks, but added, “No assurance, however, can be given that any such agreement will be signed until it is actually signed by the parties.”

Notwithstanding the foregoing likely solution, Omagine Inc added the management of Omagine LLC is continuing discussions with other interested investors and contractors in China, Europe and the US.

Read more: http://www.muscatdaily.com/Archive/Business/Omani-bank-likely-to-be-financial-advisor-lender-for-phase-one-of-Omagine-project-4sl7#ixzz4IFfuBsMf

Liberty Star Pays Federal Lode Claims $LBSR.us

Posted by AGORACOM-JC at 10:08 AM on Thursday, July 28th, 2016

Lsumlogo_with_slogan2_20130730

  • Announces payment for all Company Federal lands for 2016-2017
  • Other State payments are current
  • Completed payment on all Bureau of Land Management federal lode-mining claims (unpatented) for its properties located in Arizona

TUCSON, AZ–(July 28, 2016) – Liberty Star Uranium & Metals Corp. (“Liberty Star” or the “Company”) (OTCBB: LBSR) (OTC PINK: LBSR) announces payment for all Company Federal lands for 2016-2017. Other State payments are current.

Liberty Star has completed payment on all Bureau of Land Management federal lode-mining claims (unpatented) for its properties located in Arizona. Liberty Star projects are located in Cochise County, Pima County, and, Mohave County:

Located in Cochise County, southeast Arizona, the 42 square mile Tombstone Super Project area of interest includes the Company’s premier property, the Hay Mountain Project (“Hay Mountain”). Hay Mountain is a multi-target, multi-metal, variable depth exploration project for porphyry copper — gold — moly and multiple potential by product metals including lead, zinc, manganese, silver (?), uranium, thorium, and rare earth elements. Surface studies (geochemistry, geophysics, x-ray fluorescence) indicate the potential for discovery of a high grade and large sediment and porphyry hosted copper, gold, and moly ore body of the same type as the nearby Bisbee deposit and other commercially important ore bodies throughout southeast Arizona. Liberty Star plans to engage in exploratory drilling as soon as possible.

The East Silver Bell Porphyry Copper Project (“Silver Bell”) is located in Pima County, northwest of Tucson, Arizona within the Silver Bell Mining District. Asarco Mining operates open-pit mines and a solvent extraction plant (SXEW) about 4 ½ miles west of the Silver Bell property. The Company maintains claims covering a previously unrecognized porphyry copper center. The claims currently are within the Ironwood National Monument, established after the claims were staked.

The exploration-stage North Pipes Super Project is located in Mohave County, northwest Arizona near the Utah border on the Arizona Strip. The US Geological Survey notes the Arizona Strip is rich in uranium bearing breccia pipes. While uranium is the most commercially important metal, the pipes contain numerous other metals including copper, silver, vanadium, molybdenum, cobalt and nickel. Exploration at North Pipes is for high-grade uranium ore bodies that can be mined economically by underground methods. Eleven claims have been retained over what geophysically appears to be a very large or perhaps a triple breccia pipe.

“James A. Briscoe”
James A. Briscoe, Professional Geologist, AZ CA
CEO/Chief Geologist
Liberty Star Uranium & Metals Corp.

RISK FACTORS FOR OUR COMPANY ARE SET OUT IN OUR 10-K AND OTHER PERIODIC FILINGS FILED WITH THE SEC ON EDGAR.

Follow Liberty Star Uranium & Metals Corp. on Agoracom, Facebook, LinkedIn & Twitter@LibertyStarLBSR.

Contact:
Agoracom Investor Relations
lbsr@agoracom.com
http://agoracom.com/ir/libertystar
or
Liberty Star Uranium & Metals Corp.
Tracy Myers
520-425-1433
Investor Relations
info@libertystaruranium.com

CLIENT FEATURE: Wagering on eSports is projected to hit $23 BILLION by 2020 $GMBL

Posted by AGORACOM-JC at 9:50 AM on Thursday, July 21st, 2016

Vgabmlinglarge_copy

(GMBL: OTCQB)

Online Wagering Platform for the Future of Competitive Gaming

Why VGambling Inc?

“There is no other way to say it … VGambling represents one of the best potential mega winners I’ve seen in years.” George Tsiolis, AGORACOM Founder

“The Business of eSports Is Set To Explode…. Billions of dollars will soon be wagered on eSports competitions. Brands, consultants and investors are always looking for the next great opportunity and eSports appears to be an able applicant for the role.” Forbes Magazine, October 15, 2015

The 5 Things You Need To Know:

1. eSports – Over 130 million people from around the world tune in to watch teams of video game players compete with each other.

2. eSports Wagering – Wagering on eSports is projected to hit $23 BILLION by 2020.

3. VGambling is the next generation online gambling company that is built for the purpose of facilitating as much of this wagering as possible

4. VGambling is fully licensed, compliant and authorized to legally transact in eSports wagering.

5. VGambling has assembled a team of officers and board members with significant star power in the world of eSports and online gambling


Who is VGambling Inc.?

  • Company intends to offer users from around the world the ability to wager on professional e-Sports events for real money in licensed and secure environment.
  • Makes it possible to play in multi-player video game amateur tournaments and win cash prizes.
  • Issued an Internet gambling License by the Kahnawake Gaming Commission in Canada
  • Applied for a License in Antigua and Barbuda.
  • Company intends to conduct real money interactive gaming activities on a global basis from our base in St. John’s, Antigua.
  • Bringing users from these two huge industries together by offering our users from around the world the opportunity to play, and bet on online single and multi-player, video game tournaments for real money in our secure and licensed environment.
  • Utilizing VGambling Inc.’s peer-to-peer wagering system, video game fans and enthusiasts everywhere will be able to place all manner of bets on eSports professional players’ performance. Wagering will be available on a wide range of professional eSports events from around the world.
  • Company also intends to offer the widest selection of video games of skill, designed to be compatible for all applications including mobile and in multiple languages, to be played online for real money in small groups, tournaments and major events

The Opportunity

INTERNET GAMBLING EXPENDITURE IS INCREASING GLOBALLY

Online gambling, also known as Internet gambling and iGambling, is a general term for gambling using the Internet.

  • $40B industry with +20% annual growth
  • Sports betting estimated to be 41% of total online market.
  • Internet gambling represents +10% of global gambling market

eSports

Electronic sports (also known as eSports, e-sports,
competitive gaming, or programming in Korea) is a term for organized multiplayer video game competitions.
Last year Riot Games’ “League of Legends” world championship had 27 million streaming views. To provide some correlation, it was more than the average viewership of the World Series of baseball, which is the second most viewed sport in the USA. The number of professional eSports tournaments worldwide more than tripled from 430 in 2013 to 1,485 in 2014.

  • eSports organizations hosting major tournaments include the Electronic Sports League in Europe, Major League Gaming in North America, and the Korean eSports Association founded by the Korean government and affiliated to the Korean Olympic Committee
  • China and Korea continue to dominate the global eSports market
  • eSports are currently being seriously considered by the IOC as an Olympic sport

INTERVIEW: Liberty Star Discusses Hay Mountain Gold Anomaly $LBSR.us

Posted by AGORACOM-JC at 12:08 PM on Monday, July 11th, 2016

  • Company controls properties which are located over what management considers some of North America’s richest mineralized regions for copper, gold, silver, molybdenum (moly), and uranium.

Hub On AGORACOM / Corporate Profile / Watch Interview

CLIENT FEATURE: Wagering on eSports is projected to hit $23 BILLION by 2020 $GMBL

Posted by AGORACOM-JC at 12:03 PM on Thursday, July 7th, 2016

Vgabmlinglarge_copy

Online Wagering Platform for the Future of Competitive Gaming

Why VGambling Inc?

“There is no other way to say it … VGambling represents one of the best potential mega winners I’ve seen in years.” George Tsiolis, AGORACOM Founder

“The Business of eSports Is Set To Explode…. Billions of dollars will soon be wagered on eSports competitions. Brands, consultants and investors are always looking for the next great opportunity and eSports appears to be an able applicant for the role.” Forbes Magazine, October 15, 2015

The 5 Things You Need To Know:

1. eSports – Over 130 million people from around the world tune in to watch teams of video game players compete with each other.

2. eSports Wagering – Wagering on eSports is projected to hit $23 BILLION by 2020.

3. VGambling is the next generation online gambling company that is built for the purpose of facilitating as much of this wagering as possible

4. VGambling is fully licensed, compliant and authorized to legally transact in eSports wagering.

5. VGambling has assembled a team of officers and board members with significant star power in the world of eSports and online gambling


Who is VGambling Inc.?

  • Company intends to offer users from around the world the ability to wager on professional e-Sports events for real money in licensed and secure environment.
  • Makes it possible to play in multi-player video game amateur tournaments and win cash prizes.
  • Issued an Internet gambling License by the Kahnawake Gaming Commission in Canada
  • Applied for a License in Antigua and Barbuda.
  • Company intends to conduct real money interactive gaming activities on a global basis from our base in St. John’s, Antigua.
  • Bringing users from these two huge industries together by offering our users from around the world the opportunity to play, and bet on online single and multi-player, video game tournaments for real money in our secure and licensed environment.
  • Utilizing VGambling Inc.’s peer-to-peer wagering system, video game fans and enthusiasts everywhere will be able to place all manner of bets on eSports professional players’ performance. Wagering will be available on a wide range of professional eSports events from around the world.
  • Company also intends to offer the widest selection of video games of skill, designed to be compatible for all applications including mobile and in multiple languages, to be played online for real money in small groups, tournaments and major events

The Opportunity

INTERNET GAMBLING EXPENDITURE IS INCREASING GLOBALLY

Online gambling, also known as Internet gambling and iGambling, is a general term for gambling using the Internet.

  • $40B industry with +20% annual growth
  • Sports betting estimated to be 41% of total online market.
  • Internet gambling represents +10% of global gambling market

eSports

Electronic sports (also known as eSports, e-sports,
competitive gaming, or programming in Korea) is a term for organized multiplayer video game competitions.
Last year Riot Games’ “League of Legends” world championship had 27 million streaming views. To provide some correlation, it was more than the average viewership of the World Series of baseball, which is the second most viewed sport in the USA. The number of professional eSports tournaments worldwide more than tripled from 430 in 2013 to 1,485 in 2014.

  • eSports organizations hosting major tournaments include the Electronic Sports League in Europe, Major League Gaming in North America, and the Korean eSports Association founded by the Korean government and affiliated to the Korean Olympic Committee
  • China and Korea continue to dominate the global eSports market
  • eSports are currently being seriously considered by the IOC as an Olympic sport

CLIENT FEATURE: Wagering on eSports is projected to hit $23 BILLION by 2020 $GMBL.ca

Posted by AGORACOM-JC at 3:29 PM on Thursday, June 30th, 2016

Vgabmlinglarge_copy

Online Wagering Platform for the Future of Competitive Gaming

“There is no other way to say it … VGambling represents one of the best potential mega winners I’ve seen in years.” George Tsiolis, AGORACOM Founder

“The Business of eSports Is Set To Explode…. Billions of dollars will soon be wagered on eSports competitions. Brands, consultants and investors are always looking for the next great opportunity and eSports appears to be an able applicant for the role.” Forbes Magazine, October 15, 2015

The 5 Things You Need To Know:

1. eSports – Over 130 million people from around the world tune in to watch teams of video game players compete with each other.

2. eSports Wagering – Wagering on eSports is projected to hit $23 BILLION by 2020.

3. VGambling is the next generation online gambling company that is built for the purpose of facilitating as much of this wagering as possible

4. VGambling is fully licensed, compliant and authorized to legally transact in eSports wagering.

5. VGambling has assembled a team of officers and board members with significant star power in the world of eSports and online gambling


Who is VGambling Inc.?

  • Company intends to offer users from around the world the ability to wager on professional e-Sports events for real money in licensed and secure environment.
  • Makes it possible to play in multi-player video game amateur tournaments and win cash prizes.
  • Issued an Internet gambling License by the Kahnawake Gaming Commission in Canada
  • Applied for a License in Antigua and Barbuda.
  • Company intends to conduct real money interactive gaming activities on a global basis from our base in St. John’s, Antigua.
  • Bringing users from these two huge industries together by offering our users from around the world the opportunity to play, and bet on online single and multi-player, video game tournaments for real money in our secure and licensed environment.
  • Utilizing VGambling Inc.’s peer-to-peer wagering system, video game fans and enthusiasts everywhere will be able to place all manner of bets on eSports professional players’ performance. Wagering will be available on a wide range of professional eSports events from around the world.
  • Company also intends to offer the widest selection of video games of skill, designed to be compatible for all applications including mobile and in multiple languages, to be played online for real money in small groups, tournaments and major events

The Opportunity

INTERNET GAMBLING EXPENDITURE IS INCREASING GLOBALLY

Online gambling, also known as Internet gambling and iGambling, is a general term for gambling using the Internet.

  • $40B industry with +20% annual growth
  • Sports betting estimated to be 41% of total online market.
  • Internet gambling represents +10% of global gambling market

eSports

Electronic sports (also known as eSports, e-sports,
competitive gaming, or progamming in Korea) is a term for organized multiplayer video game competitions.
Last year Riot Games’ “League of Legends” world championship had 27 million streaming views. To provide some correlation, it was more than the average viewership of the World Series of baseball, which is the second most viewed sport in the USA. The number of professional eSports tournaments worldwide more than tripled from 430 in 2013 to 1,485 in 2014.

  • eSports organizations hosting major tournaments include the Electronic Sports League in Europe, Major League Gaming in North America, and the Korean eSports Association founded by the Korean government and affliated to the Korean Olympic Committee
  • China and Korea continue to dominate the global eSports market
  • eSports are currently being seriously considered by the IOC as an Olympic sport