Agoracom Blog

Augmented Reality #AR and Virtual Reality #VR in Sports and Entertainment Market Will Reflect Significant Growth – SPONSOR: Imagine AR $IP.ca $IPNFF $SEV.ca $VST.ca $YDX.ca $NTAR.ca

Posted by AGORACOM-JC at 12:28 PM on Thursday, September 17th, 2020

SPONSOR: Imagine AR Inc. (IP:CSE) (IPNFF:OTCQB) is an Augmented Reality platform that allows businesses to easily launch AR campaigns. Clients Include: NBA Sacramento Kings, Mall of America, AT&T Shape and The Basketball Hall of Fame. The company announced partnership with Engaged Nation, an award winning leader in digital engagement marketing for casinos in addition to a collaboration with Music Superstar Flo Rida. The company also signed of a five year $250,000USD licensing agreement with WaV Sports & Entertainment for the launch of their new proprietary line of global sports engagement products. Learn More.

http://www.smallcapepicenter.com/imagine%20ar%20squre.jpg

Augmented Reality and Virtual Reality in Sports and Entertainment Market Forecast to 2027 – Covid-19 Impact and Global Analysis

  • AR and VR are the technologies which immerse the user into virtual world and allows to interact with the virtual objects being in real environment
  • The new interface of communication offered by AR and VR technology will overtake the markets of existing interfaces in the gaming and entertainment activities

By:tip September 15, 2020

“Augmented Reality and Virtual Reality in Sports and Entertainment Market” study by “The Insight Partners” provides details about the market dynamics affecting the market, Market scope, Market segmentation and overlays shadow upon the leading market players highlighting the favorable competitive landscape and trends prevailing over the years.

Smart phones are the must have digital devices today, they have changed the way we communicate, travel, design, run business and many more. In recent years smartphones revolutionized the world and still the ongoing R&Ds to launch advanced features, improved and more customer centric and enterprise level applications holds the market for years to go. AR and VR are the technologies which immerse the user into virtual world and allows to interact with the virtual objects being in real environment. The new interface of communication offered by AR and VR technology will overtake the markets of existing interfaces in the gaming and entertainment activities.

The global augmented reality and virtual reality in sports and entertainment market is segmented on the basis of software type and device. Based on software type, the augmented reality and virtual reality in sports and entertainment market is segmented into augmented reality software and virtual reality content creation. The augmented reality and virtual reality in sports and entertainment market on the basis of the device is classified into augmented reality head-mounted device and virtual reality head-mounted device. The report “Augmented Reality and Virtual Reality in Sports and Entertainment Market” gives varied description about the segmentation of the market on the basis of segmented software type, device and geography. And leads with a descriptive structure of the trends and restrictions of the various segments and sub segments. It also provides the market size and estimates a forecast from the year 2019 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The report also provides exhaustive PEST analysis for all five regions after evaluating political, economic, social and technological factors effecting the Typhoid Vaccines market.

Smartphone and tablets manufacturers are integrating more AR applications to increase the user experience and with growing smartphone market, AR integrations are expected to take a leap in near future which is anticipated to be the major driver for the augmented reality and virtual reality in sports and entertainment market. Lack of technological understanding and awareness about these products coupled with higher costs associated would pose a challenge to the growth of the augmented reality and virtual reality in sports and entertainment market. Huge investments towards technological advancements in the sports and entertainment sector would provide good opportunities to the players operating in the augmented reality and virtual reality in sports and entertainment market.

Source: https://www.kws24.com/augmented-reality-and-virtual-reality-in-sports-and-entertainment-market-will-reflect-significant-growth-in-future-artoolworks-blippar-eon-reality-google-htc-corporation-microsoft/

Tags: , , , , , , , ,

Comments are closed.