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Datametrex $DM.ca Sold $1.5m Test Kits and Provides 90 Day Corporate Update on #COVID19 With Sales Outlook

Posted by AGORACOM-JC at 8:01 AM on Thursday, June 18th, 2020
  • Company has sold approximately 30,000 test kits and 7 PCR (Polymerase Chain Reaction) machines to several Canadian companies
  • Total gross sales of approximately $1.5 million CAD
  • Datametrex has little or no upfront costs associated with the sale of these test kits
  • Company’s project pipeline is significant on both the COVID-19 test kits and Personal Protective Equipment based on multiple projects in various stages of development across Canada, US, Africa, Asia, Australia and the EU

TORONTO, June 18, 2020 – Datametrex AI Limited (the “Company” or “Datametrex”) (TSXV: DM, FSE: D4G, OTC: DTMXF) is pleased to share a corporate update that since announcing on April 16, 2020, that it secured the rights to import and sell high-quality South Korean manufactured Nucleic Acid COVID-19 test kits.

Datametrex continues supporting companies through facilitating COVID-19 test kits, along with big data AI analytics tools that can help target future outbreaks, potentially source fake news that can be detrimental to the operations, or even visualize the audience that needs the fastest response in these critical times.

NEW REVENUE

The Company has sold approximately 30,000 test kits and 7 PCR (Polymerase Chain Reaction) machines to several Canadian companies, for total gross sales of approximately $1.5 million CAD. Datametrex has little or no upfront costs associated with the sale of these test kits.

HIGHLIGHTS

  • Since May 15th, Datametrex has generated gross sales of $500,000 with the sale of 10,000 test kits and one (1) PCR machine to a large Canadian mining company with operations in West Africa.
     
  • Since June 8th, Datametrex has sold $810,000 with initial orders comprising of 12,000 test kits and six (6) PCR machines to two Canadian companies.

  • On June 9th the Company arranged with lab partner Transpharm Canada Inc. (“TCI”) to conduct ongoing testing for a private Quebec metal mining company with an initial order of 2,000 test kits generating gross sale of approximately $250,000 for Datametrex.

“With the resurgence of a second wave of COVID-19 in multiple countries, and with a worldwide attempt to reduce lockdown measures to get citizens back to work, the demand for testing will only increase. These rapid antibody-based tests are a vital tool for jumpstarting the economy,” says Marshall Gunter, CEO of the Company. “Datametrex is pleased to facilitate the sale of these test kits globally providing worldwide, the opportunity to use top quality test kits to flatten the curve and get back to the “new normal” safely.”

Advisory Board and New Personnel

On May 4th, Todd Shapiro consented to join the Board of Directors of Datametrex. After being a top rated Radio Show host & a brilliant marketing Entrepreneur with over 20 years of experience, he has recently moved on from main stream media to concentrate his efforts on being the CEO of Red Light Holland. Todd currently sits on the Board of Directors for Red Light Holland, JamStacked and Mogul Productions.

On May 19th, Datametrex added President and Dean of the Toronto Institute of Pharmaceutical Technology (“TIPT”) and Clinical Pharmacologist, Dr. Alexander MacGregor, Ph.D., to the Company’s Medical Advisory Board.

On June 10th, the Company welcomed Edward Choi, to head up the sales team in Seoul, South Korea. Edward was a Vice President at LOTTE for leading Lotte’s cyber security division.

Datametrex Pipeline

The Company’s project pipeline is significant on both the COVID-19 test kits and Personal Protective Equipment (“PPE”) based on multiple projects in various stages of development across Canada, US, Africa, Asia, Australia and the EU. We are waiting for PO approvals with specified COVID-19 sales and or tender proposal process. The Company will recognize revenue upon sale and shipment of the test kits. The Company will also receive additional revenue streams as we secure new business and continue to provide Ai services, fullfill contracts and or supply agreements to goverments, corporate customers upon fulfillment.

About Transpharm Canada Inc.

Transpharm Canada Inc. provides pharmaceutical education, technology, and research opportunities to students through its subsidiary, Toronto Institute of Pharmaceutical Technology, North America’s premier pharmaceutical training institute. The facility is also fully compliant Health Canada licensed Good Manufacturing Practice (“GMP”) manufacturing and testing facility and is a full-service clinical development business that provides clinical trial services to biotechnology companies. Additional information on TIPT is available at www.tipt.com

About Datametrex

Datametrex AI Limited is a technology focused company with exposure to Artificial Intelligence and Machine Learning through its wholly owned subsidiary, Nexalogy (www.nexalogy.com). Datametrex’s mission is to provide tools that support companies in fulfilling their operational goals, including Health and Safety, with predictive and preventive technologies. By working with companies to set a new standard of protocols through Artificial Intelligence and health diagnostics, the Company provides progressive solutions to support the supply chain. Additional information on Datametrex is available at www.datametrex.com.

For further information, please contact:

Marshall Gunter – CEO
Phone: (514) 295-2300
Email: [email protected]

Neither the TSX Venture Exchange nor it’s Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

Forward-Looking Statements

This news release contains “forward-looking information” within the meaning of applicable securities laws.  All statements contained herein that are not clearly historical in nature may constitute forward-looking information. In some cases, forward-looking information can be identified by words or phrases such as “may”, “will”, “expect”, “likely”, “should”, “would”, “plan”, “anticipate”, “intend”, “potential”, “proposed”, “estimate”, “believe” or the negative of these terms, or other similar words, expressions and grammatical variations thereof, or statements that certain events or conditions “may” or “will” happen, or by discussions of strategy.

Readers are cautioned to consider these and other factors, uncertainties and potential events carefully and not to put undue reliance on forward-looking information. The forward-looking information contained herein is made as of the date of this press release and is based on the beliefs, estimates, expectations and opinions of management on the date such forward-looking information is made. The Company undertakes no obligation to update or revise any forward-looking information, whether as a result of new information, estimates or opinions, future events or results or otherwise or to explain any material difference between subsequent actual events and such forward-looking information, except as required by applicable law.

Video games, #Esports ‘skyrocket’ in popularity during pandemic – SPONSOR: Esports Entertainment Group $GMBL $DKNG $PENN $GAN $ESPO

Posted by AGORACOM-JC at 6:00 PM on Wednesday, June 17th, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) – Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is the next generation online gambling company designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

Video games, esports ‘skyrocket’ in popularity during pandemic

With people stuck at home, gaming companies report record sales and unprecedented engagement time

  • Game spending totalled a record-breaking $10.5 billion US in April 2020, according to Nielsen’s SuperData
  • That same month, gamers scrambled like never before to buy hardware, like the new Nintendo Switch, Xbox Ones, and PlayStation 4s, according to NPD Group, an industry tracking firm

By: Bonnie Allen

As an avid gamer, 38-year-old Steve Vomacka would often play the video game Fortnite, a multiplayer shooter game, for an hour each day just to unwind after work.

That was before the COVID-19 pandemic, back when Vomacka still had a job at a Saskatoon autobody shop, access to his kickboxing gym and fun places to take his three kids.

The unemployed father has tripled his gaming time in search of a “release” ever since pandemic restrictions came into effect in March.

“I wake up in the morning. I play some video games while I’m eating breakfast, then I do some of my [school] work, then go back to playing video games. Do a quick work-out; more video games,” Vomacka said, with a chuckle. “It’s a good escape for me.”

The shuttering of businesses and schools forced millions of existing and would-be gamers to stay home, prompting a spike in demand for what is already one of the most popular forms of entertainment on the planet and a multi-billion dollar industry. People aren’t just buying and playing games like never before, they’re also tuning in as spectators to stream highly-skilled players do battle in various esports, also known as competitive gaming.

It’s about escapism and curing boredom; it’s also about seeking connection. 

With so many other sports cancelled, it’s also about embracing the one sports realm that could flourish in a physical distancing world.

Record sales

Game spending totalled a record-breaking $10.5 billion US in April 2020, according to Nielsen’s SuperData. That same month, gamers scrambled like never before to buy hardware, like the new Nintendo Switch, Xbox Ones, and PlayStation 4s, according to NPD Group, an industry tracking firm.

Blockbuster games like Nintendo’s Animal Crossing and Playstation 4’s Final Fantasy VII Remake, both released during the pandemic, have soared in popularity, and there’s much anticipation for the PS4 action-adventure game The Last of Us Part II, set for release on June 19. Caption New Horizons, the latest game in Nintendo’s Animal Crossing series, launched in late March on the Switch gaming console — just as many people around the world were settling into quarantine. (Nintendo)

Websites that track gaming activity reported a record number of concurrent players and spectators in March and April, with numbers dipping slightly from that peak in more recent weeks.

“As people have been forced indoors, usage has skyrocketed, popularity has skyrocketed,” said Adrian Montgomery, CEO of Enthusiast Gaming, a video game media and eSports company in Toronto.

Enthusiast Gaming is reporting a “dramatic surge” in traffic — up 25 to 40 per cent — on its gaming-related websites and YouTube channels since early March. Montgomery said the pandemic hasn’t increased how many gamers it serves — about 160 million unique visitors a month — but rather how much time existing gamers are spending on their hobby.

Video games are the new social network. It’s how you make friends. It’s how you connect with your friends every night.

– Adrian Montgomery, CEO of Enthusiast Gaming

“They have doubled down on their passion through the pandemic and just spent more and more and more time on our sites,” Montgomery said.

Noodlecake Studios, a Saskatoon-based mobile gaming company that develops and publishes video games, is reporting a 20 per cent boost in free downloads in March and April. In-game analytics also reveal that people are playing much longer than usual. 

The company, best known for its free golf creations Super Stickman Golf and Golf Blitz, makes its money from sustained use and in-game purchases. Ryan Holowaty, Noodlecake’s head of marketing, said he’ll be watching to see whether new players stick around long-term.

“The longer that a player stays within a game the more likely they are to purchase items because they like it and they want to keep playing,” he said. So, you can see kind of a direct tie to to the engagement of a player to the revenue.”

Social connection

Industry insiders and analysts seem to agree that while gamers want to game, the surge in popularity during the pandemic is directly related to people’s desire for human connection.

“Video games are the new social network. It’s how you make friends. It’s how you connect with your friends every night,” Enthusiast Gaming’s Montgomery said. “As young people, like all of us, have been unable to meet up in person they’ve been able to continue to meet up online over video games.”  Caption Saskatoon father Steve Vomacka likes to play outdoors with his three children, but finds his strongest connection with his son Harley, 10, comes online through video games. (Submitted by Steve Vomacka )

Steve Vomacka  is proof of that. 

He lives in a downtown Saskatoon apartment and teams up online with his 10-year-old son Harley, who lives with his mother in the suburbs, to play Fortnite together from their separate locations. They talk and laugh on headsets, and often play with Harley’s friends.

“Video games is totally Harley’s thing. So that’s how him and I connect,” Vomacka â€‹â€‹â€‹â€‹said. “I’ve also had a chance to play with his friends, and get to know them, and I wouldn’t have had this opportunity if it wasn’t for, unfortunately, the coronavirus.”

‘The show has gone on’

Esports has continued at a time when other professional sports have been suspended.

Large in-person events, such as esports championships staged in packed stadiums, have been cancelled. However, video game competitions are better positioned to return to their online roots than other professional sports leagues, said Montgomery, whose company owns several professional esports teams.

Esports betting has taken off even more during the pandemic, he added.

“The show has gone on,” said Montgomery. “Esports has filled a void for content right now for sports content.” Caption Fans look on at Seattle’s KeyArena during the 2017 edition of the International Seattle gaming competition. These in-person esports competitions are on hold at the moment. (Elaine Thompson / The Associated Press)

Professional players compete for cash prizes and earn additional revenue from sponsorship and social media.  

University of Regina computer science professor David Gerhard has observed that people have been drawn to esports that highlight other professional sports which have been suspended — including NASCAR, football, soccer, and hockey.

I dropped out of university to pursue it. So I kinda got to give it my best​​​​​​.

– Travis Letwiniuk, aspiring professional gamer

Gerhard said esports competitions are likely the only high-level sporting events which can “carry on more or less unchanged with the distancing restrictions.”

That’s what aspiring pro-gamer Travis Letwiniuk is counting on.

The Saskatoon man’s skill at Overwatch, a team-based multiplayer shooter game, earned him a full scholarship to play on Harrisburg University’s esports varsity team in Pennsylvania in 2018. Letwiniuk competed on stage in front of cheering crowds in LAN events, where multiple players connect on a local area network (LAN) to compete in the same location.

In May, after the pandemic was well under way, Letwiniuk decided to move home to Canada to pursue a career as a professional gamer. He was confident that esports competitions would continue with online tournaments. The biggest challenges so far have been internet speeds and time zone differences.

“I’m really hoping that esports just takes off … I’m hoping to see it more on television, more on radio being broadcast with commentators, like hockey or football,” he said. Saskatoon’s Travis Letwiniuk moved to Pennsylvania in 2018 to join the Harrisburg University’s esports varsity team. Now he’s decided to quit university in order to try to go pro. (Submitted by Travis Letwiniuk )

Letwiniuk — who goes by “AutumnSouls” in Overwatch — plays for 10 to 12 hours a day in his Calgary apartment.

“I dropped out of university to pursue it. So I kinda got to give it my best,” he said. “It’s basically a full-time job in terms of hours. The money’s not there just yet.”

Steve Vomacka’s aspirations are more simple. 

Even after he returns to work, he plans to carve out enough playing time to stay connected with his children.

The only problem?

He said his son, Harley, and his son’s friends are spending so much time playing video games at the moment that he can’t keep up.

“I can tell their skill level has gone up way higher. Like, before I was getting whooped a little bit by the younger generation, and now I’m really getting whooped.”

Source: https://www.cbc.ca/news/canada/saskatchewan/video-games-and-esports-fill-void-in-pandemic-1.5612488

Can #Edtech Replace Traditional Classroom Learning Post-COVID Outbreak? – SPONSOR: BetterU Education Corp. $BTRU.ca $ARCL $CPLA $BPI $FC.ca

Posted by AGORACOM-JC at 5:41 PM on Wednesday, June 17th, 2020

SPONSOR:  BetterU Education Corp. aims to provide access to quality education from around the world. The company plans to bridge the prevailing gap in the education and job industry and enhance the lives of its prospective learners by developing an integrated ecosystem. betterU / Ottolearn launch FREE COVID-19 mobile resource toolkit to fight the global crisis – Click here for more information.

Can Edtech Replace Traditional Classroom Learning Post-COVID Outbreak?

  • The traditional classroom-based education system needs to accept its insufficiency and join forces to refine knowledge and learning in the post COVID era

By: Divya Jain CEO & Co-Founder, Safeducate

  • The COVID-19 pandemic is wreaking havoc globally and nothing can be done until a feasible vaccination is curated.
  • The health crisis has demolished the link between students and the education system and brought the cycle to an abrupt halt.
  • However, the edtech sector is regaining its powerful traction and has stirred up thoughts about the digital education system amid the pandemic.
  • Google Trends graph for edtech queries of the past 90 days has witnessed a 60 per cent boost in the user search patterns.

Edtech platforms have mushroomed over the past three-four years with a compelling teaching system that is intuitive and rewarding. They have succeeded in jolting the audience with a diverse curation of practicable courses. Riding high on the USP of not being reliant on a physical location for existence, the outreach of these platforms is massive as they only require a computer with an Internet connection.

The credibility of proficiency is a major focus while hiring professionals for study programmes. The edtech platforms inhibit the teachers to skip classes, pass time, and stay employed without visible contributions. This lack-luster approach has been eradicated and only competent teachers are retained for the gig. There is no dearth of qualified teachers seeking jobs and such platforms are creating work from home jobs that pay well.

The edtech platforms are crafting a community where teachers can express opinions, solve problems and share experiences that bolster the quality of learning.  Organizing congregations that serve a purpose with no communication barrier, supplements a qualitative approach towards education. Moreover, such platforms are also compelling the education governing bodies to reiterate methods that promote advanced education methods. This includes removing the physical barriers that bind students to rely on a particular institution for knowledge gathering. An interconnected education system that does not inhibit learning, where students gather whatever knowledge they seek, feels possible. The construction of an online repository of information with public access can point knowledge seekers in a precise direction.

India’s classroom-based learning has been plagued with obsolete practices that leave little room for curiosity. The idea of education has always been a cumbersome practice that requires physical movement. The knowledge disbursed in even higher institutions lacks actual implementation in the real world. It remains limited to the school curriculum that hinders the development of inquisitiveness in children. Moreover, the system is incapable of catering to every student’s needs due to overwhelming batch size and a limited number of proficient faculties.

That said, education is a virtue that should not be confined to an institution or a physical location. The advancements in technology and communication relay methods can be used to enable information sharing. This approach can incorporate students that would be otherwise left out due to migratory constraints. The idea that a degree or certification is a must-have for a successful career is not encouraged by pioneers of science and technology.

Edtech infrastructure is not tethered by climate change. The information is readily available round-the-clock. It experiences periodic revamping of the content and further branches out to industry level courses. The diversity of knowledge that edtech platforms are providing to their users at the click of a button is unparalleled. The traditional classroom-based education system needs to accept its insufficiency and join forces to refine knowledge and learning in the post COVID era.

Source: https://www.entrepreneur.com/article/352003

VIDEO: MedX $MDX.ca #Telemedicine Platform For Skin #Cancer Gets Record Order, Set To Generate Millions In 2020

Posted by AGORACOM-JC at 4:16 PM on Wednesday, June 17th, 2020
Home - MedX Health

MedX (MDX:TSXV) is the “overnight 5-year success story” that most retail investors have never heard about … but that is all about to change in 2020, a year that is set to dwarf the $860,000 in revenue MDX generated in 2019.  

What do they do?  In layman’s terms, they’ve combined their skin cancer scanning device with proprietary software to create a telemedicine platform focused on skin cancer.  In essence, you scan a troubling spot on your body and within 72 hours you can have both a prognosis and treatment completed – god forbid.  

Sounds like a cool idea but does it work?  Glad you asked.  The platform was proven through a proof-of-concept trial in Norway where 109 pharmacies captured 80,000 scans and found 860 cases of melanoma.  

2020 is shaping up to be both the Company’s best year ever and the beginning of something potentially great.  Why?  

1.  MDX signed an exclusive distribution deal that led to the Company receiving its biggest order in history – 500 units.  With much more expected to come due to minimum annual sales requirements.

2.  MDX just did the same thing in Mexico on Monday.  

Mike Druhan, Vice President of Corporate Development, believes more countries are set to follow.  We’d love to tell you more but trust us when we tell you that we’ve saved the best for the interview.  

Telemedicine is going to be a monster, disruptive industry this decade and MDX has the early upper hand in the world of skin cancer.  

Watch this interview or listen by Podcast on Apple, Google, Spotify or your favourite podcaster.

TransCanna $TCAN.ca Expands Distribution into the Los Angeles Market $CGC $ACB $APH $CRON.ca $OGI.ca

Posted by AGORACOM-JC at 6:53 AM on Wednesday, June 17th, 2020
tcan-square
  • Announce through its wholly-owned subsidiary Lyfted Farms Inc. an Inventory and Product Agreement with Cali Plug UHCC for its highly anticipated inaugural retail location
  • Cali Plug was founded in 2006 and is a significant influencer in the cannabis space, with approximately 200,000 Instagram followers (@caliplug)

Vancouver, British Columbia–(June 17, 2020) – TransCanna Holdings Inc. (CSE: TCAN) (FSE: TH8) (“TransCanna” or the “Company”) is pleased to announce through its wholly-owned subsidiary Lyfted Farms Inc. (“Lyfted”) an Inventory and Product Agreement (the “Agreement”) with Cali Plug UHCC for its highly anticipated inaugural retail location. Cali Plug was founded in 2006 and is a significant influencer in the cannabis space, with approximately 200,000 Instagram followers (@caliplug).

July 2020 is the target date for the grand opening of this store. Through this Agreement, Lyfted Farms is expanding distribution into the greater Los Angeles area in collaboration with the brand new Cali Plug UHCC dispensaries www.calipluguhcc.com.

Cali Plug UHCC plans to feature the Lyfted Farms products in the new store and use their social media platforms to promote the Lyfted brand. Cali Plug has estimated foot traffic to exceed 1,000 customers daily for the downtown store. The first dispensary will be prominently located in downtown Los Angeles at 5925 South Alameda Street.

“Lyfted Farms is a powerhouse for premium indoor cultivation flower. Moving into the So-Cal market with Cali Plug flagship retail is going to be an incredible collaborative force,” states Cali Plug, Owner and Founder Michael Myers. “The flower is going to fly off the shelves. The So-Cal consumers demand the quality that Lyfted Farms can produce.”

Cannabis sales in California are expected to exceed U$5.1 billion for 2020, with more than half of that happening in the greater Los Angeles area. Southern California is the largest cannabis consumer market in the world.

“This Agreement helps us realize our broader strategy of aligning with authentic long-term California cannabis innovators while staying true to our end consumer,” said Bob Blink, Lyfted Farms Founder and TransCanna CEO. “We continue to build out the go-to-market strategy in anticipation of imminently receiving our Daly Building license.”

About TransCanna Holdings Inc.

TransCanna Holdings Inc. is a California based, Canadian listed company building Cannabis-focused brands for the California lifestyle, through its wholly-owned California subsidiaries.

For further information, please visit the Company’s website at www.transcanna.com or email the Company at [email protected].

On behalf of the Board of Directors
Bob Blink, CEO
604-349-3011

Neither the Canadian Securities Exchange nor its Regulation Services Provider (as that term is defined in the policies of the Canadian Securities Exchange) accepts responsibility for the adequacy or accuracy of this release.

#Nickel set to pierce shaky macroeconomic outlook – SPONSOR Tartisan #Nickel $TN.ca – $ROX.ca $FF.ca $EDG.ca $AGL.ca $ANZ.ca

Posted by AGORACOM-JC at 6:10 PM on Tuesday, June 16th, 2020

SPONSOR: Tartisan Nickel (TN:CSE)  Kenbridge Property has a measured and indicated resource of 7.14 million tonnes at 0.62% nickel, 0.33% copper. Tartisan also has interests in Peru, including a 20 percent equity stake in Eloro Resources and 2 percent NSR in their La Victoria property. Click her for more information

Tc logo in black
  • Nickel will continue to outperform the base metals complex over the coming months, said Fitch Solutions in a report released last week.
  • “Speculative buying driven by nickel’s bright EV demand outlook has been the key driver of the metal’s positive price performance in recent months, while the breaching of a key resistance level this week suggests prices have further room to run over H219,” writes the reports authors.

(Kitco News) – Nickel will continue to outperform the base metals complex over the coming months, said Fitch Solutions in a report released last week.

“Speculative buying driven by nickel’s bright EV demand outlook has been the key driver of the metal’s positive price performance in recent months, while the breaching of a key resistance level this week suggests prices have further room to run over H219,” writes the reports authors.

Fitch noted that nickel prices have rallied over 20% year-to-date, while its base metals peers have all lost in value, placing the former as the only base metal in positive territory so far this year.

“As we pass the mid-point of the year, below we analyse why nickel prices have been significantly outperforming other base metals, despite a number of challenges in terms of fundamentals and on the macroeconomic front.”

Fitch says the price run up is due to antcipated electric vehicle adoption.

“We believe the main driver of the nickel price rally has been the sustained level of speculative buying – with non-commercial long positions on the rise so far this year – due to the metal’s ongoing allure as key demand-beneficiary among metals used in the growing EV battery market. While electric vehicle batteries still only account for less than 5% of total refined nickel demand, this figure is set to grow considerably over the coming years and investors are already placing bullish bets in anticipation.”

Fitch estimates that nickel will be in a deficit of 23kt this year, down from 51kt last year.

The authors caution that the larger macroeconomic environment could hamper a break out.

“The global macroeconomic environment has also worsened so far this year, which has led to negative sentiment for base metals generally. This deterioration is primarily down to the escalation of the US-China trade dispute and slowing growth in China, where manufacturing PMI’s have dropped below the all-important 50 mark in recent months. Were the conflict to escalate further in the coming months, nickel prices could be dragged lower in line with other base metals.”

Source: https://www.kitco.com/news/2020-06-15/Nickel-set-to-pierce-shaky-macroeconomic-outlook.html

VIDEO – ImagineAR $IP.ca Makes Augmented Reality History With Broward Education Foundation, Flo Rida and Dwyane Wade Delivering Diplomas To Graduates Via #AR $VST.ca $YDX.ca $NTAR.ca

Posted by AGORACOM-JC at 5:50 PM on Tuesday, June 16th, 2020
http://www.smallcapepicenter.com/imagine%20ar%20squre.jpg

If you don’t know what Augmented Reality (AR) is, this quote from Apple CEO Tim Cook is all the motivation you need to get up to speed:  

“AR Will play an important role in how we use technology in the future – and promises to be as influential in our society as the smart phone”  

    AR is essentially a technology that lays digital images and graphics over the real world.    

As the name implies, ImagineAR (IP:CSE) (IPNFF:OTCQB) is an Augmented Reality Company that enables businesses to create their own mobile phone AR campaigns with no programming or technology experience.  More than just lip service, the Company recently announced a partnership with the Broward Education Foundation to create #2020gradsecret – an immersive augmented reality (AR) mobile experience for students graduating from Broward County Public School.  

Using the free ImagineAR app, grads are recording themselves in their homes accepting diplomas from Broward Schools Superintendent Robert Runcie, joining international music superstar Flo Rida for a congratulatory message or dancing with either one of them-and instantly sharing the videos on social media.  Adding in a congratulatory message is NBA superstar Dwyane Wayde.  

Flo Rida stated “This futuristic ImagineAR augmented reality technology is a trip” “I’m happy to help these graduates define a new way of celebrating and social interaction as they move on to the next chapter in their young lives.”  

How well is this Augmented Reality Diploma experience working out so far?  Pejay Ryan, director of marketing for Broward Education Foundation said “The feedback has been off the hook.  It is going to blow your mind.”

That quote is just the tip of the iceberg.  Watch what Ryan has to say about why they selected ImagineAR and how “the sky is the limit on other applications”.   

ImagineAR (IP:CSE) is the Augmented Reality company that allows small cap investors to participate in the growth of the space, which IP says is projected to grow ~ 2,000% in the next 4 years …. that is not a typo!

ImagineAR has already started commercializing their mobile Augmented Reality Platform with clients that include:

  • NBA Sacramento Kings
  • Mall Of America
  • AT&T Shape
  • Basketball Hall Of Fame
  • ….. more

As a result, ImagineAR is now well positioned to further commercialize and capitalize on massive demand for Augmented Reality.  

If our interview with CEO Alen Paul Silverrstieen and Pejay Ryan is any indication, it sounds like the Company’s growth into the education / graduation business is all but assured in 2020 and well beyond.  

Watch this interview or listen by Podcast on AppleGoogleSpotify or your favourite podcaster.

MEDIA: How you can control your online ID like never before #KABN $KABN.ca

Posted by AGORACOM-JC at 12:55 PM on Tuesday, June 16th, 2020
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  • Jurisdictions, including Canada, are looking at new regulations to ensure individuals own their online identity
  • The company’s solution replicates your wallet and keys in the digital world, using unique avatars and biometrics to make identity verification, service access, and payment simple and secure
  • KABN’s Liquid Avatar is set to go live this summer

Proving your identity and having secure access to facilities and vehicles in the real world is relatively straightforward. Most Canadian adults carry a wallet with a driver’s licence and other identification, plus a set of keys that gain them access to their home, vehicles, and workplace.

Online, it hasn’t been that simple. Access to services and ‘facilities’ consists of fragmented processes and systems that are often onerous and vulnerable to fraud. Managing your identity and gaining access to services digitally also means keeping track of dozens of logins and passwords—and securing them in an ad hoc manner. This highlights that proving your identity has become a laborious process, often repeated numerous times to make a transaction. At the same time, companies are building digital profiles of you and selling what they learn to advertisers for their own profit.

Recognizing that this evolving situation needs attention as online life continues to expand, an increasing number of jurisdictions are implementing regulations to enhance personal privacy and data control. Several, including Canada, are considering new rules making it clear that an individual’s identity belongs to them, and them alone, and cannot be used by corporations for profit without explicit permission.


“When you leave the house, you carry a set of keys and a wallet with your identification. Liquid Avatar creates a unique digital image that emulates that digitally.”

— Ben Kessler, CEO, KABN Systems NA Holdings Corp.


Making online ID verification simple and secure

KABN Systems NA Holding Corp. (CSE: KABN) is an emerging Canadian digital identity provider that has set out to help people navigate these choppy waters. The company has created an integrated suite of digital identity, financial and loyalty services, built on KABN ID, an “Always On,” biometrically-based, privacy-compliant validation and verification platform that allows users to continuously and confidently prove themselves to the online community, exchanges and other services.

On that technology foundation, KABN is launching Liquid Avatar, a consumer-oriented service where users will create an account based around a unique avatar through which they can conduct all online activities—from seeing a medical practitioner to making secure online purchases. Expected to launch this summer, Liquid Avatar will emulate everything a wallet and keys do in the real world, authenticating user identity through biometrics to ensure security.

“We’ve built an ecosystem for users to create, verify, and manage a digital wallet and keyring that emulates what they do in the real world,” says KABN’s CEO, Ben Kessler. “When you leave the house, you carry a set of keys and a wallet with your identification. Liquid Avatar creates a unique digital image that emulates that digitally.” Using a biometric, such as your face, to identify yourself is crucial in digital security.

KABN’s core philosophy: Individuals should own and profit from their identity

KABN follows a dual philosophy that proving your identity online should be as easy as it is in person and that an individual’s digital ID is important and should be entirely owned by them. Just as people do in the real world, individuals should be able to profit from that identity by being able to take advantage of deals and offers from businesses they’re already interested in.   

“Digital identity is probably, outside of time, our most valuable asset,” Kessler explains. “It allows us to prove we are an individual and gives us access to our banking, education, and other services. It makes you who you are. I have rights as an individual, and as an individual, I need to own things that are being done for, with, and about me.”

With KABN ID as the verification tool and Liquid Avatar being used as the character to represent you, clients can expect faster, more effective, and cost-efficient service compared to traditional, transactional anti-money laundering or “Know your Customer” services. This all works to reduce time, resources, and friction when onboarding users.

KABN can also provide a fully comprehensive profile for any lawful request without revealing personally identifiable information (PII). For the company customers, KABN ID offers a greater level of protection for your identity, as businesses only receive access to your identity marker connected to your online wallet or another registry, never passing any personally identifiable information to unknown third parties.

Option of opting in for promotions tailored to individual interests

One key aspect of KABN ID is that the individual controls their data; it is never sold, rented, or even revealed to businesses offering promotions. It’s up to the individual to opt into the online service they want.

Users will get offers from companies interested in advertising special deals to targeted lists. Taking online content as an example, such as Netflix, Amazon Prime, or TikTok, KABN can strike a deal with advertisers to provide a deal to anyone who has identified that they consume content online. Users on that list would get a notice in their KABN profile of this deal—maybe for a discount on Disney+ if users sign up for the whole year. The same principle could apply to a restaurant, movie theatre, or club. The business gets the opportunity to market themselves in a focused manner to a list of people who have expressed interest in their types of service or product, and the individuals benefit from the deals being offered without having to expose any of their personal information. 

KABN’s role is to match offers with users, but only where users are interested. They’re not allowing companies access to their lists and incentives but will deliver incentives and deals to users who may be interested. In this way, the retailer would not even have the names or email addresses for anyone KABN provides with the offer, only when the offer is accepted by the consumer would a more direct contact be made between the consumer and retailer.

“The key is if I’m constantly doing stuff online and being part of something, I may find I have an affinity towards things,” Kessler notes. “We can offer services that complement your lifestyle and needs by using data science. It’s all about how we create a symbiotic relationship with our customers and give them access to deals they might otherwise not be able to get.”

Individuals’ control of their own personal data online is a right that has been trampled on in recent years with huge companies gathering information about individuals and selling it to advertisers (think of Facebook’s privacy scandal involving Cambridge Analytica a few years back). Individuals might not be actively aware that this is happening, but information is being gathered about anyone online every time they surf the Internet, use social media or enable location services on their phone.  Rather than providing the three-figure code on the back of a card when paying online, KABN wants to include more biometrics for security. 

Privacy and data protection regulations—including those in Canada—are catching up to the reality, and increasingly stating that users should be able to own their data, and that it cannot be used without their permission.

“Consumers have rights, as human beings, to own and control their data,” Kessler explains. “All those things we do in the conventional world will eventually evolve into the online world.”

Take the California Consumer Privacy Act, for example, and how it handles peoples’ privacy. The act allows “Any California consumer to demand to see all the information a company has saved on them, as well as a full list of all the third parties that data is shared with. In addition, the California law allows consumers to sue companies if the privacy guidelines are violated, even if there is no breach.”

In Canada, organizations covered by the Personal Information Protection and Electronic Documents Act (PIPEDA) â€œMust generally obtain an individual’s consent when they collect, use or disclose that individual’s personal information. People have the right to access their personal information held by an organization. They also have the right to challenge its accuracy. All businesses that operate in Canada and handle personal information that crosses provincial or national borders are subject to PIPEDA.”

As these laws extend to more parts of the world, the nature of online activity, such as shopping, education and even using social media, will fundamentally change for the better.

KABN’s challenge and opportunity are to come into that new world with a service that fills the void left by the changes. Liquid Avatar does that by giving the individual control over their online identification. Rather than cookies on their computer passing along information, the user can set up conditions for sharing information. Some information will be widely available, say someone’s name. Other information will only be given to designated providers—perhaps an education provider that needs to verify your identity before you take an online exam or a retailer who needs payment information.

Users can set up terms for who can access their identity verification, banking information, credit card numbers, insurance numbers, vehicle registration, etc. Any site they visit can be included such as banks, financial services, retailers, healthcare providers, schools, government services, education sites, entertainment, and more. It also allows you to manage access by friends and family, store contact information, and even your medical records.

It does everything your wallet and keys do in the real world.

Everything you want to know about Liquid Avatar

So, what exactly is a Liquid Avatar, how does it work and what’s the value behind it?

For starters, a Liquid Avatar is a high-quality, digital, image-based Personal Passport containing public and securely managed private information that a user can choose to share when they want and include only the information they want, just by sharing their image.

A simple way to think of a Liquid Avatar is to start with an Emoji in combination with a user’s public and permission-based, private authenticated data and amplified to a whole new level.

However, when designing Liquid Avatar, it was important to KABN’s principals that they not simply create a new process to replace outgoing online systems with something similar but create real value for individuals in a one-stop application for all their online activities.

Liquid Avatar is powered by KABN ID, providing users with a reusable, verified digital identity platform powered by blockchain-based technology and biometrics, ensuring that no two Avatar users are ever the same and also giving each user easy to use, complete and secure control over their image and connected information. KABN’s Liquid Avatar is a high quality, digital, image-based Personal Passport that contains public and securely managed private information.

Moreover, each individual’s online Liquid Avatar has a unique digital certificate, which can only be accessed by a combination of username, password, and biometrics such as a face, voice print or fingerprint.

Liquid Avatar makes it easier to prove that “you are you” when a user is online, potentially reducing the risk of identity theft. By storing information securely, outside of the user’s phone, tablet, computer, etc., and having biometric access and control, the user can decide who sees what information, and when. Once a user is in the Liquid Avatar, it automatically verifies their identity when they conduct an online transaction, whether borrowing a book at an online library, logging in to take an exam, buying something, or transferring funds.

The digital certificate acts as a unique key online that institutions and businesses can recognize. However, businesses will need to be involved with KABN’s services in order to use the digital certificates and methods of identification. Scammers cannot replicate the key or the lock it fits on the other end. If your system detects the lack of a proper receipt by the site you are on, it can shut down the transaction.

The use of biometrics is increasingly important with e-commerce. For example, rather than providing the three-digit security code on the back of a card when paying online, which only proves you possess the plastic card, adding biometrics and a digital certificate to validate who a user is can potentially reduce fraud significantly.

“We have created a system for people to verify, manage, and prioritize their public and private information,” Kessler says.

“It is all opt-in,” he adds. “The era of private data abuse is over.”

Another key to making the new service practical for people’s real needs was to provide the ability to add one or more trusted individuals who could access your profile to gather information or make changes if needed. That person could be a spouse, a parent, or a child. For example, in an emergency, they can log in and ‘break the glass’ to access your information, perhaps to provide it to medical practitioners in an ER, or, to perhaps take down your social media accounts after death. They essentially act the same as a power of attorney in the physical world.

“Digital identity is addressable to 100 percent of the market and we built Liquid Avatar to tap into that market,” Kessler notes. 

According to the Annual Worldpay Global Payments report, #digitalwallets are poised to represent half of the global e-commerce sales by 2023 and make up 52% of the market share#Fintech #DigitalBanking #BankingAlternatives

Learn more here: https://t.co/cLeVAeY98M pic.twitter.com/qNhYX6KXWT — KABN (@KABNNETWORK) April 23, 2020

For more information about KABN, visit their website here.

To learn more about Liquid Avatar, click here.

For more updates on KABN, follow them on social media:

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Source: https://www.bnnbloomberg.ca/how-you-can-control-your-online-id-like-never-before-1.1450694

VIDEO – $KABN.ca Integrates It’s Digital Privacy Solution On Platform With 60 Million+ Gamers

Posted by AGORACOM-JC at 10:38 AM on Tuesday, June 16th, 2020
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When the Facebook data privacy scandal broke out, the world woke up to just how badly our individual data was being traded, used and most importantly, the amount of profit being generated by major corporations at our expense.  

This led to the enactment of the biggest data privacy laws in history.  Specifically, General Data Protection Regulation (GDPR) out of Europe and the California Consumer Privacy Act (CCPA).  

Enter KABN.  The Company Turns The Problem Of Data Privacy Into A Profit For Individuals, While Providing Big Businesses With New & Compliant Business Models.  

KABN’s timing could not be more perfect and today’s press release confirms the industry’s enthusiasm for their digital privacy solution.  

“Liquid Avatar Integrates with Disrupted Logic Interactive to Reach 60 Million+ Gamers”  

Watch this interview with President David Lucatch and welcome to the next great disruptive industry of the decade!

$KABN.ca – Liquid Avatar Integrates with Disrupted Logic Interactive to Reach 60 Million+ Gamers

Posted by AGORACOM-JC at 8:46 AM on Tuesday, June 16th, 2020
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> Entered an initial agreement to integrate its Liquid Avatar platform (www.liquidavatar.com) with Disrupted Logic Interactive’s (“DLI”) ctalyst® platform to enhance the experience of online and eSports gamers.

> DLI’s ctalyst® platform currently works with over 130 game producers and has an additional 150 developers awaiting invitation to join the network

> ctalyst® is a one-stop, self-contained, and full-service platform similar in concept to Google’s AdWords, AdSense, and Analytics, but designed just for video games and e-sports

> With the 130 game producers, the peak reach has been 60 to 70 million players and manages over 150 unique data points and analytics on opt-in participants.

Toronto, Ontario and Vancouver, British Columbia–(June 16, 2020) –  KABN Systems NA Holdings Corp. (CSE:KABN) (formerly Torino Power Solutions Inc.) (the “Company” or “KABN” or “KABN North America“), a Canadian Fintech company that specializes in continuous online identity verification, management and monetization, is pleased to announce that it has entered an initial agreement to integrate its Liquid Avatar platform (www.liquidavatar.com) with Disrupted Logic Interactive’s (“DLI”) ctalyst® platform to enhance the experience of online and eSports gamers.

Founded in 2012 in Vancouver, BC, by a team of seasoned video, gaming, advertising and technology leaders, DLI’s ctalyst® platform currently works with over 130 game producers and has an additional 150 developers awaiting invitation to join the network. ctalyst® is a one-stop, self-contained, and full-service platform similar in concept to Google’s AdWords, AdSense, and Analytics, but designed just for video games and e-sports. With the 130 game producers, the peak reach has been 60 to 70 million players and manages over 150 unique data points and analytics on opt-in participants. It is anticipated that when the additional 150 game developers are invited into the program, the reach could extend to over 500 million gamers worldwide.

KABN North America’s platform provides, at no cost to consumers, the ability to create a digital identity with the Liquid Avatar platform, verify their identity through KABN ID and create value for the use of their identity through KABN North America’s cashback, engagement and loyalty program KABN KASH, as well as the KABN Visa card.

KABN North America generates revenue by providing users with high value services and delivering permission-based offers that fit their aggregated public data profiles. KABN never rents, sells or provides data to outside parties without permission, and complies with jurisdictional privacy rules and regulations.

KABN North America is working with DLI and its game developers to promote Liquid Avatar to US and Canadian gamers through the online game registration and certain game incentives.

“The ability to increase player reach outside of the game and the ability to empower users to control the use of their digital identity is a fundamental reason why we’ve partnered with Liquid Avatar,” said Tom Raycove, CEO of DLI. “KABN’s ecosystem presents a tremendous opportunity for DLI and our game developers to create revenue while building increased value for players.”

Liquid Avatar – Delivering Reach, Value and Revenue

Game Developers – Liquid Avatar provides developers with the ability to extend their reach and revenue generation with players by having gamers activate Liquid Avatars. Any revenues generated by those gamers in the KABN Network will be shared by KABN, DLI and game developers.

Advertisers – For in-game advertisers, DLI manages over 150 unique data points and, together with Liquid Avatar, can assess if a gamer has more than 1 account, allowing unique advertising to be delivered not just based on individual game play of an individual person and not just the number of accounts, increasing both value for the advertiser and potentially increasing overall revenue in the ecosystem.

Gamers – By signing up in-game for a Liquid Avatar account, the user will have the ability to earn special rewards and value from the game developer. They will also have the ability to potentially create and manage in-game avatars with Liquid Avatar and extend their game personas to the real world. Working with DLI, the data points collected can support both the opportunities in Liquid Avatar and products like KABN KASH to create more personalized offers from merchants and increase the potential revenue generated by KABN North America.

DLI / catalyst® – The agreement with KABN North America provides opportunities for DLI to increase their ongoing reach with gamers, create value for the ecosystems and generate revenues beyond in-game advertising. Liquid Avatar and KABN will share revenues generated inside the KABN ecosystem for users generated from DLI’s referrals.

KABN North America – By working with DLI and other organizations that have large networks of non-verified users, Liquid Avatar can potentially create significant revenue and value for its partners and the KABN Network. This process both increases reach for Liquid Avatar and can potentially reduce customer acquisition costs significantly.

KABN North America Product Suite

KABN North America has 4 primary products that enable users to verify, manage and monetize their digital identity:

  • KABN ID: a reusable, Always On, compliant, biometrically based, identity verification and validation platform that forms the engine of the KABN Network.
  • LIQUID AVATAR: a digital image-based “wallet and keyring” platform that allows users to manage their digital identity.
  • KABN Card: an approved prepaid Visa card that includes a mobile banking wallet that supports both digital and traditional currencies.
  • KABN KASH: a robust loyalty and engagement platform with cashback and card-linked programs.

“This agreement with DLI creates an opportunity to reach a significantly large, low acquisition cost and highly scalable market to increase the reach of Liquid Avatar,” said Benjamin Kessler, CEO. “KABN’s suite of services will provide an ecosystem to empower these users to manage and control their digital identity and to benefit from unique, permission-based offers that will create revenues for KABN, DLI and game developers.”

DLI is currently exploring its own private funding program and KABN North America has expressed interest in participating as a lead order, subject to completion of a definitive agreement, review of the offering, and receipt of all necessary approvals.

Over the coming weeks, KABN will begin its rollout of products and programs, initially on an invitation-only basis to its customers, social media, gaming and its network partners.

About DLI – www.disruptedlogic.com

Founded in 2012 in Vancouver, BC, by a team of industry professionals from gaming, advertising, technology and the motion picture industry, Disrupted Logic Interactive currently has 7 employees. Disrupted Logic has developed the ctalyst® technology which is live and in market.

ctalyst® is a one-stop, self-contained, and full-service platform similar in concept to Google’s AdWords, AdSense, and Analytics, but designed just for video games and e-sports. ctalyst® ads are a natural, native, and genuine playable and enjoyable part of the video gaming experience. The ctalyst® engine manages over 150 user datapoints and analytics on an opt-in basis.

The platform has 130 participating game producers and an additional 150 developers awaiting invitations with an audience peak reach of approximately 60 to 70 million people. Disrupted Logic expects that when the additional 150 game developers are invited into the program, the platform’s reach to the gaming industry could extend to over 500 million users worldwide.

For more information, please visit: www.disruptedlogic.com

About KABN – www.kabnnaholdco.com

KABN Systems NA Holdings Corp. through its wholly owned subsidiary KABN Systems North America Inc. focuses on the verification, management and monetization of digital identity, empowering users to control and benefit from its use of their online identity. KABN propriety technology suite includes 4 key products:

KABN ID is an Always On, biometric and blockchain based digital identity validation and verification platform allowing users to continuously and confidently prove themselves throughout the online community.

Liquid Avatar allows users to create high quality digital icons representing their online personas. These icons, in conjunction with KABN ID, allows users to use Liquid Avatars to share public and permission based private data when they want and with whom they want. www.liquidavatar.com

KABN Card is a Visa approved prepaid card program allowing users to manage both digital and fiat currencies and earn cashback and other loyalty incentives.

KABN KASH is a cashback, loyalty and engagement program that powers the KABN revenue ecosystem.

KABN provides its products and services at no cost to consumers and generates revenues through permission-based partner programs.

KABN Systems NA Holdings Corp. is publicly traded on the Canadian Securities Exchange under the symbol: KABN

For more information, please visit www.kabnnaholdco.com or www.kabnsystemsna.com

For further information, please contact:

Ben Kessler
Chief Executive Officer
647-725-7742 Ext. 700

[email protected]

The CSE has not reviewed and does not accept responsibility for the adequacy or accuracy of this release.

This news release does not constitute an offer to sell, or a solicitation of an offer to buy, any securities under the KABN Financing in the United States. The securities have not been and will not be registered under the United States Securities Act of 1933, as amended (the “U.S. Securities Act”) or any state securities laws and may not be offered or sold within the United States or to U.S. Persons unless registered under the U.S. Securities Act and applicable state securities laws or an exemption from such registration is available.

Forward-Looking Information and Statements

This press release contains certain “forward-looking information” within the meaning of applicable Canadian securities legislation and may also contain statements that may constitute “forward-looking statements” within the meaning of the safe harbor provisions of the United States Private Securities Litigation Reform Act of 1995. Such forward-looking information and forward-looking statements are not representative of historical facts or information or current condition, but instead represent only the Company’s beliefs regarding future events, plans or objectives, many of which, by their nature, are inherently uncertain and outside of the Company’s control. Generally, such forward-looking information or forward-looking statements can be identified by the use of forward-looking terminology such as “plans”, “expects” or “does not expect”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates” or “does not anticipate”, or “believes”, or variations of such words and phrases or may contain statements that certain actions, events or results “may”, “could”, “would”, “might” or “will be taken”, “will continue”, “will occur” or “will be achieved”. The forward-looking information and forward-looking statements contained herein may include, but is not limited to, information concerning the ability of the Company to generate revenues, roll out new programs and to successfully achieve business objectives, and expectations for other economic, business, and/or competitive factors.

By identifying such information and statements in this manner, the Company is alerting the reader that such information and statements are subject to known and unknown risks, uncertainties and other factors that may cause the actual results, level of activity, performance or achievements of the Company to be materially different from those expressed or implied by such information and statements. In addition, in connection with the forward-looking information and forward-looking statements contained in this press release, the Company has made certain assumptions. Among the key factors that could cause actual results to differ materially from those projected in the forward-looking information and statements are the following: changes in general economic, business and political conditions, including changes in the financial markets; changes in applicable laws; compliance with extensive government regulation. Should one or more of these risks, uncertainties or other factors materialize, or should assumptions underlying the forward-looking information or statements prove incorrect, actual results may vary materially from those described herein as intended, planned, anticipated, believed, estimated or expected.

Although the Company believes that the assumptions and factors used in preparing, and the expectations contained in, the forward-looking information and statements are reasonable, undue reliance should not be placed on such information and statements, and no assurance or guarantee can be given that such forward-looking information and statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such information and statements. The forward-looking information and forward-looking statements contained in this press release are made as of the date of this press release, and the Company does not undertake to update any forward-looking information and/or forward-looking statements that are contained or referenced herein, except in accordance with applicable securities laws. All subsequent written and oral forward- looking information and statements attributable to the Company or persons acting on its behalf is expressly qualified in its entirety by this notice.