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AGORACOM Small Cap 60: FansUnite $FANS $FUNFF / $TGS Esports Strategic Partnership Is A Potential Game Changer $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 12:21 PM on Wednesday, March 24th, 2021

VIDEO – #Esports Partnership – FansUnite $FANS $FUNFF and TGS Esports $TGS.ca Launching Prediction Games For Major Live Esports Events $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 6:10 PM on Monday, March 22nd, 2021

What do you get when you combine the “Small Cap iGaming Super Company”  with the “Small Cap Esports Tournament & Broadcasting Leader”

A partnership that will launch the first ever prediction games for major live esports events.

TGS Esports (TGS:TSXV) partners with major brands to build and grow their esports communities via tournaments, broadcast production and events. 

FansUnite (FANS:CSE / FUNFF:OTCQB) will incorporate its wagering solutions into TGS events to establish a new platform where live audience predictions can be placed on multiple match outcomes within every white-label esports event run by TGS.

WHAT DOES THAT MEAN?

Viewers can make live predictions during TGS events for which they can win prizes if their selections are correct. Additionally, the prediction games from the platform will be featured on TGS’ Pepper esports platform which will enable all tournament organizers to offer predictions and rivalry challenges in their tournaments to their viewers.  If you thought TGS was the small cap esports tournament leader before, their offering just got supercharged! 

“Live predictions is a feature our brand partners have been asking us to implement for a long time,” said Spiro Khouri, CEO of TGS Esports Inc. “By implementing FansUnite’s technology into our esports events, TGS is able to increase the level of engagement between its fans and brands” 

For FansUnite, the partnership will enable them to showcase their prediction platform to a large audience of gaming spectators who participate regularly in TGS tournaments and other related esports events.  Moreover, it will showcase FansUnite’s ability to incorporate their proprietary stream prediction platform into any esports event or tournament, whether online or live in-stadium.

Scott Burton, CEO of FansUnite stated “TGS collaborates with numerous esports event organizers who have a large following of enthusiastic esports gamers that participate in their events. Our online betting solutions coupled with TGS esports platform will enable us to attract a new and widening audience from these events.

This is a great partnership made even better by the fact that we proudly represent both of these leaders! 

Learn more about how great of a partnership it is in our interview with Scott Burton (FANS) and Spiro Khouri (TGS).

$FANS.ca $FUNFF Announces Strategic Technology Partnership With $TGS.ca For Major Live Esports Events $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca $SCR.ca $BRAG.ca $TNA.ca $FDM.ca $JJ.ca

Posted by Jesse Champagne at 9:46 AM on Wednesday, March 17th, 2021

  • The partnership will launch prediction games for major live esports events
  • “The partnership with TGS Esports brings forth a new platform that will enable us to capture new opportunities within the fast-growing esports market,” said Scott Burton, CEO of FansUnite.

VANCOUVER, BC, March 17, 2021 /CNW/ – TGS Esports Inc. (“TGS” or the “Company”) (TSXV: TGS) (FRA: 5RH)) is pleased to announce that it has entered into a strategic partnership with FansUnite Entertainment Inc. (CSE: FANS) (OTCQB: FUNFF) (“FansUnite”), to launch live esports tournaments prediction games.

TGS livestream demo showcasing FansUnite’s stream prediction platform

TGS All New Prediction Game (CNW Group/TGS Esports Inc)

TGS partners with organizations and brands to build and grow their esports communities via tournaments, broadcast production and events. Through the partnership, FansUnite will incorporate its technology solutions into TGS events to establish a new prediction platform where live audience predictions can be placed on multiple outcomes within every white-label esports event run by TGS. Viewers can make live predictions during TGS events for which they can win prizes if their selections are correct. 

Esports revenue in 2020 was over $1 billion[1], excluding revenues from betting. TGS has built white-label esports experiences for over 15 brands, interacting with over 200,000 gamers and by offering prediction games, TGS is able to increase the level of engagement between fans and brands.

Additionally, the prediction games from the platform will be featured on TGS’ Pepper Esports platform which will enable all tournament organizers to offer predictions and rivalry challenges in their tournaments to their viewers.

“Live predictions is a feature our brand partners have been asking us to implement for a long time.” said Spiro Khouri, CEO of TGS Esports Inc. “By implementing FansUnite’s technology into our esports events TGS is able to increase the level of engagement between fans and brands.”

“The partnership with TGS Esports brings forth a new platform that will enable us to capture new opportunities within the fast-growing esports market,” said Scott Burton, CEO of FansUnite. “TGS collaborates with numerous esports event organizers who have a large following of enthusiastic esports gamers who like to participate in their events. Our online betting solutions coupled with TGS esports platform will enable us to attract a new and widening audience from these events.”

For more information, click here.

$TGS.ca Announces Record Viewership in Back to Back Weekend Tournaments $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by Jesse Champagne at 11:02 AM on Tuesday, March 16th, 2021

*Tournaments break participation and viewership records for the company
*Top channel in Twitch’s popular RocketLegue category

VANCOUVER, BC, March 16, 2021 /CNW/ – TGS Esports Inc. (“TGS” or the “Company”) (TSXV: TGS) (FRA: 5RH) is pleased to announce two record-shattering weekends of white label events.

Over the weekend of March 5-7th, TGS ran four events for its partner brands, including Telcel and NorQuest College. These events had 1400+ players participating and attracted 35,000+ viewers on their TGS produced live streams, setting new participation and viewership records for the company.

The following weekend, March 12-14th, TGS ran two more events for its partner brands that attracted 96,000+ viewers, which was another new and significant participation and viewership record for TGS. Both of these streams featured the popular game title Rocket League, and both streams led Twitch’s Rocket League viewership category throughout the day.

“Brands spent over $500 million on esports events & sponsorship in 20201 and they are looking to spend their money where it has the greatest impact,” said Spiro Khouri, CEO of TGS. “We make it an easy decision for brands to spend their money with TGS.”

The weekend’s event streams can be viewed at:

To read more about TGS, click here.

$TGS.ca Releases Q2 Financials & Provides Corporate Update Demonstrating Growth Acceleration $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by Jesse Champagne at 12:55 PM on Tuesday, March 2nd, 2021
  • The company generated a gross margin of 81% from Oct – Dec 2020
  • TGS completed a strategic $2,000,000 financing, which was upsized due to strong investor demand.
  • Acquired esports platforms Pepper Esports and Volcanic Media

VANCOUVER, BC, March 2, 2021 /CNW/ – TGS Esports Inc. (“TGS” or the “Company“) (TSXV: TGS) (FRA: 5RH) a company that partners with Fortune 500 brands, schools, and tournament organizers to build out their esports community via tournaments, broadcast production and events, is pleased to provide the following corporate update alongside the release of its Q2 financials:

  • The company generated $150,876 in revenue between October and December 2020 with a gross margin of 81%. 
  • TGS completed a strategic $2,000,000 financing, which was upsized due to strong investor demand. The funds will be used to accelerate growth in 2021.
  • TGS has hired Gopal Patel, who previously worked with Canucks Sports and Entertainment, to develop the companies’ sales strategies in the traditional sports and sponsorship market.
  • TGS has significantly grown its white-label and sponsorship business and is working with companies including Shaw, Telcel, Norquest College, Monstercat, Ubisoft, HyperX, and Redbull, interacting with over 25,000 players in over 40 events in the last three months.
  • TGS completed the acquisition of Pepper Esports, a next generation esports platform that makes it possible to create and manage player communities, spectators, sponsors, and brands—all in one place.
  • TGS completed the acquisition of Volcanic Media, a company at the forefront of scholastic esports in Canada which has created an inter-district high school esports league and scholarship program for players within the league—both firsts of their kind in Canada.
  • TGS completed a strategic investment in Mountainside Games, a BC based organization that focuses on tournaments and content within the Super Smash Bros community. MSG creates unique Super Smash Bros content including Smash Talk, an online show available via YouTube.

TGS continues to build a business leadership role in esports with the strategic acquisitions of Pepper Esports and Volcanic Media. With the completion of TGS’s $2,000,000 financing and the growth of the sales team, the company is aggressively executing on its sales strategy to help Fortune 500 brands expand their reach into the 18-34 year old esports audience by providing them with world class esports experiences.

“COVID has forced many large brands to rethink their digital strategies, and esports events are fast becoming one of the most desirable ways for Fortune 500 brands to engage with new audiences.” said Spiro Khouri, CEO of TGS. “We are seeing an incredible growth in demand for custom tailored esports experiences from these brands, and we are uniquely positioned to service this multibillion-dollar market.”

TGS is also pleased to announce a new investor focused website, http://investtgs.com, which will provide investors with the latest news and information about the company.

The company has hired Gopal Patel as VP of Business Development and Strategy. Gopal has over a decade of experience developing strategic partnerships for some of Canada’s top organizations, including MLSE (Toronto Maple Leafs, Toronto Raptors, Toronto FC) and most recently Canucks Sports and Entertainment, where he lead partnerships for the Vancouver Canucks and then Esports and Gaming, specifically the Vancouver Titans and the Seattle Surge. He has built partnerships with over 150 of North America’s top brands, for 12 properties, across 10 sports and gaming leagues. 

Read More: https://agoracom.com/ir/TGSESports/forums/discussion/topics/756408-tgs-esports-releases-q2-financials-provides-corporate-update-demonstrating-growth-acceleration/messages/2306095#message

$TGS.ca Esports Inc. Announces Launch of TGS Mexico to Support Fast Growing Central American Customer Base $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:08 AM on Tuesday, February 9th, 2021
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media
  • Announced the launch of TGS Mexico, a new division of the Company focused on servicing its fast growing customer base in Central America
  • TGS, in partnership with Nacion Gamer, has delivered its first two events for the Mexican market. On November 28, 2020 over 12,500 people registered for a Call of Duty Mobile event called Play Like You Mean It, presented by Carl’s Jr.
  • The event was watched live by over 1,100 people and has since been watched over 26,000 times.
  • Video of the event can be viewed here: https://bit.ly/39WcQKZ .

VANCOUVER, BC , Feb. 9, 2021 – TGS Esports Inc. (” TGS ” or the ” Company “) (TSXV: TGS) (FRA: 5RH) is pleased to announce the launch of TGS Mexico, a new division of the Company focused on servicing its fast growing customer base in Central America .

TGS, in partnership with Nacion Gamer, has delivered its first two events for the Mexican market. On November 28, 2020 over 12,500 people registered for a Call of Duty Mobile event called Play Like You Mean It, presented by Carl’s Jr. The event was watched live by over 1,100 people and has since been watched over 26,000 times. Video of the event can be viewed here: https://bit.ly/39WcQKZ .

The two parties teamed up again on January 28, 2021 to present an event celebrating the opening of the 300 th Carl’s Jr. location in Mexico . This event featured eight top Mexican streamers playing Call of Duty Warzone and the broadcast was seen live by over 1,500 people and has been viewed over 135,000 times. Video of this broadcast can be viewed here: https://bit.ly/3aG5tXc .

The launch of TGS Mexico is an important milestone for TGS as it allows the Company to better serve its Central American customers through a dedicated team and platform focused on the esports trends in their market. The success of the Company’s recent events highlights the significant growth opportunities available in the Mexican esports market.

Deeper access to the Mexican market allows for another avenue of revenue and user acquisition for TGS. Having a dedicated team focused on this market allows TGS to embed itself with the local scene and ensure the events being put on serve the market accordingly.

This new entity allows TGS to work in the local currency which is vital to brands and partners looking to engage in esports tournaments and or events.

As TGS continues to work with some of the biggest brands globally to deliver world class esports experiences, the Company is seeing significant growth in the number of users it has access to. Over the last three months TGS has interacted with over 25,000 players participating in over 40 events. With the upcoming official launch of the Pepper platform, TGS will have direct access to players who participate in its events.

“We have been able to put on two successful events in Mexico with a great partner in Nacion Gamer.” said Spiro Khouri , CEO of TGS. “By providing an all-in-one esports solution for large consumer brands, we are providing companies with new and better ways to connect with their audience.”

In 2020, the esports and video games market in Mexico was estimated at 988 million U.S. dollars and it is forecast to increase with a compound annual growth rate of eight percent until 2024, when it will reach 1.34 billion U.S. dollars according to Statista 1 .

The partnership between Nacion Gamer and TGS is expected to continue with more events being announced soon.

Read More: https://agoracom.com/ir/TGSESports/forums/discussion/topics/754971-tgs-esports-inc-announces-launch-of-tgs-mexico-to-support-fast-growing-central-american-customer-base/messages/2302813#message

VIDEO – $TGS.ca Esports Closes $2,000,000 Financing, Double Size Of Original Announcement $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 5:31 PM on Monday, January 25th, 2021
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media

There is no denying the world of esports was already on a rapid growth rate prior to the COVID-19 pandemic.  However, according to TGS Esports (TGS:TSXV), the growth and awareness of esports over the past several months has accelerated the industry by at least a couple of years, if not more. 

Recognizing this trend, TGS pivoted quickly from venue based esports to becoming a leader in esports events, sponsorship and productions.  More than just lip service, tournaments hosted to date have been sponsored by the likes of:

  • Pepsi
  • Red Bull
  • 7-11
  • Shaw Cable

More than just events, TGS also creates high quality production value out of these events, which have already seen more than 20,000 hours of viewership on Twitch and featured on GINX Esports TV (Canada), with the potential to expand with GINX to over 50 countries.

If the story ended there, TGS would have the makings of a great early stage esports story …. but it doesn’t 

$2 MILLION FINANCING + $6 MILLION ACQUISITION OF “PEPPER ESPORTS”

The recent acquisition of Pepper Esports takes the TGS offering to a whole different level by providing everyone from enterprise sized clients to small business to a group of buddies to create their own esports tournaments.  The platform is so powerful it will handle everything from registration to game play, prize payouts and everything in between that an entity needs to host a successful esports tournament.

Awesome right?  No, it gets better.  

Hosting your own esports tournament is FREE.  TGS and Pepper figured out that the best way to get mass usage of their platform is to make it $0 upfront and generate $$ from revenue share on all transactions that take place during the tournament.

When you bolt on the fact that TGS can now broadcast that tournament, the Company believes its offering can’t be matched anywhere in the world. 

We like it so much that we’re already considering hosting Agoracom esports tournaments for clients and shareholders who can either play or watch. 

And it seems as if the market feels the same way given the fact they doubled their financing from $1,000,000 to $2,000,000 due to oversubscribed demand. 

Watch this great interview with TGS CEO Spiro Khouri to find out more details about the Company’s growth within the fast growing world of esports.

$TGS.ca Announces Upsizing of Strategic Financing to $2,000,000 Due to Strong Investor Demand $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:12 AM on Monday, January 18th, 2021
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media
  • Announced that due to strong investor demand, it has increased the size of the non-brokered private placement announced on January 14, 2021
  • The Offering will now consist of the issuance of up to 11,111,111 units at a price of $0.18 per Unit for aggregate gross proceeds of $2,000,000
  • Each Unit is comprised of one common share and one non-transferrable common share purchase warrant

VANCOUVER, BC , Jan. 18, 2021 /- TGS Esports Inc. (” TGS ” or the ” Company “) (TSXV: TGS) (FRA: 5RH) is pleased to announce that due to strong investor demand, it has increased the size of the non-brokered private placement (the “Offering”) announced on January 14, 2021 . The Offering will now consist of the issuance of up to 11,111,111 units (each, a ” Unit “) at a price of $0.18 per Unit for aggregate gross proceeds of $2,000,000 .  Each Unit is comprised of one common share (each, a ” Share “) and one non-transferrable common share purchase warrant (each, a ” Warrant “).  Each Warrant will entitle the holder thereof to acquire one Share (each, a ” Warrant Share “) at a price of $0.25 per Warrant Share for a period of two years from closing of the Offering, subject to acceleration in the event that the Shares trade at or above $0.40 for ten consecutive trading days.

The proceeds from the Offering are expected to be used for general working capital. Insiders of the Company are leading participation in the Offering. Finder’s fees may be payable in connection with the Offering in accordance with the policies of the TSX Venture Exchange (the ” Exchange “).

All securities issued in connection with the Offering will be subject to a statutory hold period expiring four months and one day after closing of the Offering. Completion of the Offering is subject to a number of conditions, including, without limitation, receipt of all regulatory approvals, including approval of the Exchange.

Read More: https://agoracom.com/ir/TGSESports/forums/discussion/topics/753255-tgs-announces-upsizing-of-strategic-financing-to-2-000-000-due-to-strong-investor-demand/messages/2298566#message

$TGS.ca Announces $1 Million Strategic Financing $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 10:01 PM on Wednesday, January 13th, 2021
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media
  • Announced a non-brokered private placement consisting of the issuance of up to 5,555,555 units at a price of $0.18 per Unit for aggregate gross proceeds of $1,000,000
  • Each Unit is comprised of one common share and one non-transferrable common share purchase warrant

VANCOUVER, BC , Jan. 13, 2021 – TGS Esports Inc. (” TGS ” or the ” Company “) (TSXV: TGS) (FRA: 5RH) is pleased to announce a non-brokered private placement (the ” Offering “) consisting of the issuance of up to 5,555,555 units (each, a ” Unit “) at a price of $0.18 per Unit for aggregate gross proceeds of $1,000,000 . Each Unit is comprised of one common share (each, a ” Share “) and one non-transferrable common share purchase warrant (each, a ” Warrant “). Each Warrant will entitle the holder thereof to acquire one Share (each, a ” Warrant Share “) at a price of $0.25 per Warrant Share for a period of two years from closing of the Offering, subject to acceleration in the event that the Shares trade at or above $0.40 for ten consecutive trading days.

The proceeds from the Offering are expected to be used for general working capital. Insiders of the Company are leading participation in the Offering. Finder’s fees may be payable in connection with the Offering in accordance with the policies of the TSX Venture Exchange (the ” Exchange “).

Read More: https://agoracom.com/ir/TGSESports/forums/discussion/topics/752988-tgs-announces-1-million-strategic-financing/messages/2297794#message

What We Should Expect of #Esports in 2021 – SPONSOR: $TGS.ca #Esports A leader in Esports Events, Sponsorships And Production $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 12:46 PM on Tuesday, January 12th, 2021

SPONSOR:

TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media

TGS: TSX-V

  • Founded 2018 –  TGS has become a leader in esports events, sponsorships, production
  • A leading provider of  online esports tournaments for corporations 
  • Currently operating many online esports tournaments per week.
  • Tournaments sponsored by companies such as Pepsi, Red Bull, Shaw Cable, 7-11
  • Broadcasts for live esports events including NHL 20, NBA2k, Fortnite, COD.
  • Able to broadcast any type of event with participants from all over the World
  • Content feed can be sent to any online platform or TV station
    • GINX Esports TV – Custom content for Canada, potential for 50 countries
    • Twitch – Since March 2020: 8,454 hours watched, 1,100 new followers, over 500K clip/video views
  • In addition to sponsorship revenues, TGS generates revenue from targeted user data 
  • Owns the only Canadian produced Esports radio show Airing weekly on Rogers Sportsnet

Hub On AGORACOM / Corporate Profile


What We Should Expect of Esports in 2021

  • The esports ecosystem experienced transcendental growth in 2020 due at least in part to the Covid-19 pandemic, and is poised to act as a spring board for even further growth this year
  • With traditional sports largely sidelined last year, stadiums closed to fans, and people starving for personal interaction, gamers and spectators alike have turned to esports in record numbers.
  • According to Newzoo, a prominent esports analytics company, 22% of the internet population participates in esports, and global gaming revenue is expected to hit $159 billion by the end of 2020.[1]
  • Streamers and streaming platforms have exploded in popularity, allowing streamers to earn income from broadcasting their live gameplay, interact with fans and engage with other players.

By: James Fazio

Building on the tremendous growth in 2020, here are some trends that some prominent members of the esports community are forecasting for 2021.

Significant Shift in Brand Advertising.

Enthusiast Gaming, a North American gaming platform went entirely virtual in 2020 and sponsored a four-day free EGLX tournament in November, 2020 that was watched by over 12 million people around the world.[2] SpiderTech, and G Fuel were among the key sponsors of the event, which featured musical performances by Zhu and Goldlink and virtual appearances by athletes Richard Sherman and Darius Slay.[3] With the enormous success of events such as EGLX, and esports audiences continuing to skyrocket, Enthusiast Gaming forecasts that mainstream brands will significantly increase their advertising spend to sponsor esports tournaments and events as a necessary means to engage with that tough-to-reach Gen-Z audience.[4]

Convergence of esports with Mainstream sports.

Other industry experts have predicted that the world will see also greater convergence between traditional sports and esports, with professional football teams launching their own esports teams.[5] For example, in December 2020, the Philadelphia Eagles named Esports Entertainment Group (“EEG”) as their official esports tournament provider.[6] As part of a multi-year deal, EEG will operate bi-annual Madden esports tournaments for the Eagles.[7] EEG will collaborate with Eagles players to create videos to promote the tournaments and will feature Eagles players in increased digital marketing efforts. First-movers such as the Philadelphia Eagles are likely to spawn increasing connectiveness between esports and traditional sports teams.

Growth of Esports in Popular Culture.

On April 24, 2020, more than 12 million people attended rapper Travis Scott’s virtual concert in Fortnite.[8] Last year, FaZe Clan, one of the world’s most popular and successful professional gaming teams, entered the film industry and formed FaZe Studios, which plans to create feature films and a scripted television series.[9] In June, 2020, FaZe Clan also announced its co-ownership of CTRL, a food supplement company.[10] Earlier this year, the NBA sponsored the first-ever players-only esports tournament in which sixteen NBA stars competed in an NBA2K20 tournament on Xbox, won by Devin Booker, who earned $100,000 to donate to the charity of his choice.[11] Based on the success of events such as these, 2021 is likely going to experience a surge in the integration of esports with popular culture, as the music, apparel and film industries seek to integrate themselves into gaming communities through in-game interactions.[12]

Increased Fragmentation and Evolution.

Other industry experts such as Spiketrap have observed that more and more people are streaming a greater variety and volume of content than ever before.[13] For example, according to one source, 42% of the U.S. population has live-streamed online content (compared with just 25% in 2017), and live-streaming is expected to be a $70.5 billion industry by 2021.[14] Spiketrap predicts greater fragmentation in the esports industry created by the explosive growth in the source, variety and content of live-streaming.[15] Musicians, athletes and other content creators will need to find a way to integrate and leverage live-streamed content with their own to better connect and expand their relationships with fans and spectators.

Increased Participation in the Ecosystem.

Still other industry experts have observed an unprecedented increase in player participation within the esports ecosystem. Esports One, for example, has witnessed a rampant rise in virtual currency, rankings, badges, skins and image banners, as player-members seek to “flex” their muscles and show off their skill to their friends and fellow competitors.[16] As esports mature, and more games are supported by more titles, Esports One predicts that there will be more opportunities for sponsorships, integration, and tournament prizes.[17]

In short, as tumultuous and dynamic as 2020 was socially, politically and epistemologically, 2021 promises to be an unprecedented year in the esports world..

Source: https://www.lexology.com/library/detail.aspx?g=779252da-bc05-409d-af02-2990f82ead99