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AGORACOM Small Cap 60: FansUnite $FANS $FUNFF / $TGS Esports Strategic Partnership Is A Potential Game Changer $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 12:21 PM on Wednesday, March 24th, 2021

VIDEO – #Esports Partnership – FansUnite $FANS $FUNFF and TGS Esports $TGS.ca Launching Prediction Games For Major Live Esports Events $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 6:10 PM on Monday, March 22nd, 2021

What do you get when you combine the “Small Cap iGaming Super Company”  with the “Small Cap Esports Tournament & Broadcasting Leader”

A partnership that will launch the first ever prediction games for major live esports events.

TGS Esports (TGS:TSXV) partners with major brands to build and grow their esports communities via tournaments, broadcast production and events. 

FansUnite (FANS:CSE / FUNFF:OTCQB) will incorporate its wagering solutions into TGS events to establish a new platform where live audience predictions can be placed on multiple match outcomes within every white-label esports event run by TGS.

WHAT DOES THAT MEAN?

Viewers can make live predictions during TGS events for which they can win prizes if their selections are correct. Additionally, the prediction games from the platform will be featured on TGS’ Pepper esports platform which will enable all tournament organizers to offer predictions and rivalry challenges in their tournaments to their viewers.  If you thought TGS was the small cap esports tournament leader before, their offering just got supercharged! 

“Live predictions is a feature our brand partners have been asking us to implement for a long time,” said Spiro Khouri, CEO of TGS Esports Inc. “By implementing FansUnite’s technology into our esports events, TGS is able to increase the level of engagement between its fans and brands” 

For FansUnite, the partnership will enable them to showcase their prediction platform to a large audience of gaming spectators who participate regularly in TGS tournaments and other related esports events.  Moreover, it will showcase FansUnite’s ability to incorporate their proprietary stream prediction platform into any esports event or tournament, whether online or live in-stadium.

Scott Burton, CEO of FansUnite stated “TGS collaborates with numerous esports event organizers who have a large following of enthusiastic esports gamers that participate in their events. Our online betting solutions coupled with TGS esports platform will enable us to attract a new and widening audience from these events.

This is a great partnership made even better by the fact that we proudly represent both of these leaders! 

Learn more about how great of a partnership it is in our interview with Scott Burton (FANS) and Spiro Khouri (TGS).

$FANS.ca $FUNFF Announces Strategic Technology Partnership With $TGS.ca For Major Live Esports Events $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca $SCR.ca $BRAG.ca $TNA.ca $FDM.ca $JJ.ca

Posted by AGORACOM at 9:46 AM on Wednesday, March 17th, 2021

  • The partnership will launch prediction games for major live esports events
  • “The partnership with TGS Esports brings forth a new platform that will enable us to capture new opportunities within the fast-growing esports market,” said Scott Burton, CEO of FansUnite.

VANCOUVER, BC, March 17, 2021 /CNW/ – TGS Esports Inc. (“TGS” or the “Company”) (TSXV: TGS) (FRA: 5RH)) is pleased to announce that it has entered into a strategic partnership with FansUnite Entertainment Inc. (CSE: FANS) (OTCQB: FUNFF) (“FansUnite”), to launch live esports tournaments prediction games.

TGS livestream demo showcasing FansUnite’s stream prediction platform

TGS All New Prediction Game (CNW Group/TGS Esports Inc)

TGS partners with organizations and brands to build and grow their esports communities via tournaments, broadcast production and events. Through the partnership, FansUnite will incorporate its technology solutions into TGS events to establish a new prediction platform where live audience predictions can be placed on multiple outcomes within every white-label esports event run by TGS. Viewers can make live predictions during TGS events for which they can win prizes if their selections are correct. 

Esports revenue in 2020 was over $1 billion[1], excluding revenues from betting. TGS has built white-label esports experiences for over 15 brands, interacting with over 200,000 gamers and by offering prediction games, TGS is able to increase the level of engagement between fans and brands.

Additionally, the prediction games from the platform will be featured on TGS’ Pepper Esports platform which will enable all tournament organizers to offer predictions and rivalry challenges in their tournaments to their viewers.

“Live predictions is a feature our brand partners have been asking us to implement for a long time.” said Spiro Khouri, CEO of TGS Esports Inc. “By implementing FansUnite’s technology into our esports events TGS is able to increase the level of engagement between fans and brands.”

“The partnership with TGS Esports brings forth a new platform that will enable us to capture new opportunities within the fast-growing esports market,” said Scott Burton, CEO of FansUnite. “TGS collaborates with numerous esports event organizers who have a large following of enthusiastic esports gamers who like to participate in their events. Our online betting solutions coupled with TGS esports platform will enable us to attract a new and widening audience from these events.”

For more information, click here.

$TGS.ca Announces Record Viewership in Back to Back Weekend Tournaments $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM at 11:02 AM on Tuesday, March 16th, 2021

*Tournaments break participation and viewership records for the company
*Top channel in Twitch’s popular RocketLegue category

VANCOUVER, BC, March 16, 2021 /CNW/ – TGS Esports Inc. (“TGS” or the “Company”) (TSXV: TGS) (FRA: 5RH) is pleased to announce two record-shattering weekends of white label events.

Over the weekend of March 5-7th, TGS ran four events for its partner brands, including Telcel and NorQuest College. These events had 1400+ players participating and attracted 35,000+ viewers on their TGS produced live streams, setting new participation and viewership records for the company.

The following weekend, March 12-14th, TGS ran two more events for its partner brands that attracted 96,000+ viewers, which was another new and significant participation and viewership record for TGS. Both of these streams featured the popular game title Rocket League, and both streams led Twitch’s Rocket League viewership category throughout the day.

“Brands spent over $500 million on esports events & sponsorship in 20201 and they are looking to spend their money where it has the greatest impact,” said Spiro Khouri, CEO of TGS. “We make it an easy decision for brands to spend their money with TGS.”

The weekend’s event streams can be viewed at:

To read more about TGS, click here.

$FANS.ca Applies for U.K. Gambling Licenses $SCR.ca $BRAG.ca $GMBL

Posted by AGORACOM at 12:39 PM on Thursday, March 4th, 2021
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  • The licenses will enable FansUnite to serve as a B2C gambling operator and a B2B technology provider in the U.K. marketplace
  • “By doing so, we will be in a position to advance our operations to capture market share in one of the most lucrative online betting markets in the world,” said CEO Scott Burton

Vancouver, British Columbia–(March 4, 2021) –  FansUnite Entertainment Inc. (CSE: FANS) (OTCQB: FUNFF) (“FansUnite” or the “Company”) announced that its subsidiaries, Askott Entertainment (Malta) Limited and E.G.G. Ltd., have filed applications for both Business-to-Business (“B2B”) and Business-to-Consumer (“B2C”) gambling licenses, respectively with the U.K. Gambling Commission (“Gambling Commission”).

The U.K. Gambling Commission was set up under the Gambling Act 2005 to regulate commercial gambling in Great Britain in partnership with licensing authorities.

As part of FansUnite’s expansion strategy, the Company has applied for a remote gambling software license, which will unlock its suite of betting products to operators in the U.K. online gambling market. In addition, E.G.G. Ltd. has applied for a remote betting license which will permit it to deploy its B2C wagering platforms in the United Kingdom.

These applications represent a critical step for FansUnite to expand its operations to the U.K., a jurisdiction that is considered to be one of the largest gambling markets in the world.

“The U.K. gambling licenses are widely regarded as the gold standard for lawful gaming operations and we are pleased to have formally submitted our application with the commission,” said Scott Burton, Chief Executive Officer of FansUnite. “The first step to our expansion in the U.K. is to obtain the relevant licenses from the country’s Gambling Commission, which will allow us to license our betting solutions as well as operate our B2C betting platforms in the United Kingdom. By doing so, we will be in a position to advance our operations to capture market share in one of the most lucrative online betting markets in the world.”‘

Click here to read more.

$TGS.ca Releases Q2 Financials & Provides Corporate Update Demonstrating Growth Acceleration $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM at 12:55 PM on Tuesday, March 2nd, 2021
  • The company generated a gross margin of 81% from Oct – Dec 2020
  • TGS completed a strategic $2,000,000 financing, which was upsized due to strong investor demand.
  • Acquired esports platforms Pepper Esports and Volcanic Media

VANCOUVER, BC, March 2, 2021 /CNW/ – TGS Esports Inc. (“TGS” or the “Company“) (TSXV: TGS) (FRA: 5RH) a company that partners with Fortune 500 brands, schools, and tournament organizers to build out their esports community via tournaments, broadcast production and events, is pleased to provide the following corporate update alongside the release of its Q2 financials:

  • The company generated $150,876 in revenue between October and December 2020 with a gross margin of 81%. 
  • TGS completed a strategic $2,000,000 financing, which was upsized due to strong investor demand. The funds will be used to accelerate growth in 2021.
  • TGS has hired Gopal Patel, who previously worked with Canucks Sports and Entertainment, to develop the companies’ sales strategies in the traditional sports and sponsorship market.
  • TGS has significantly grown its white-label and sponsorship business and is working with companies including Shaw, Telcel, Norquest College, Monstercat, Ubisoft, HyperX, and Redbull, interacting with over 25,000 players in over 40 events in the last three months.
  • TGS completed the acquisition of Pepper Esports, a next generation esports platform that makes it possible to create and manage player communities, spectators, sponsors, and brands—all in one place.
  • TGS completed the acquisition of Volcanic Media, a company at the forefront of scholastic esports in Canada which has created an inter-district high school esports league and scholarship program for players within the league—both firsts of their kind in Canada.
  • TGS completed a strategic investment in Mountainside Games, a BC based organization that focuses on tournaments and content within the Super Smash Bros community. MSG creates unique Super Smash Bros content including Smash Talk, an online show available via YouTube.

TGS continues to build a business leadership role in esports with the strategic acquisitions of Pepper Esports and Volcanic Media. With the completion of TGS’s $2,000,000 financing and the growth of the sales team, the company is aggressively executing on its sales strategy to help Fortune 500 brands expand their reach into the 18-34 year old esports audience by providing them with world class esports experiences.

“COVID has forced many large brands to rethink their digital strategies, and esports events are fast becoming one of the most desirable ways for Fortune 500 brands to engage with new audiences.” said Spiro Khouri, CEO of TGS. “We are seeing an incredible growth in demand for custom tailored esports experiences from these brands, and we are uniquely positioned to service this multibillion-dollar market.”

TGS is also pleased to announce a new investor focused website, http://investtgs.com, which will provide investors with the latest news and information about the company.

The company has hired Gopal Patel as VP of Business Development and Strategy. Gopal has over a decade of experience developing strategic partnerships for some of Canada’s top organizations, including MLSE (Toronto Maple Leafs, Toronto Raptors, Toronto FC) and most recently Canucks Sports and Entertainment, where he lead partnerships for the Vancouver Canucks and then Esports and Gaming, specifically the Vancouver Titans and the Seattle Surge. He has built partnerships with over 150 of North America’s top brands, for 12 properties, across 10 sports and gaming leagues. 

Read More: https://agoracom.com/ir/TGSESports/forums/discussion/topics/756408-tgs-esports-releases-q2-financials-provides-corporate-update-demonstrating-growth-acceleration/messages/2306095#message

FansUnite $FANS to Present at the 4th Annual Gravitas Growth Conference $SCR.ca $BRAG.ca $GMBL

Posted by AGORACOM at 11:04 AM on Tuesday, March 2nd, 2021
  • A mix of leading companies and speakers from sectors such as healthcare, technology, and gaming will be participating at the 4th Annual Gravitas Growth Conference
  • The conference will not only give us the opportunity to share our story with a large audience that consists of institutional investors but also, enable us to promote the fast-growing online betting industry to the investment community,” said CEO Scott Burton

Vancouver, British Columbia–(Newsfile Corp. – March 2, 2021) – FansUnite Entertainment Inc. (CSE: FANS) (OTCQB: FUNFF) (“FansUnite” or the “Company”), is pleased to announce that it will participate in the 4th Annual Gravitas Growth Conference which will be hosted in-person at the Fairmont Pacific Rim Hotel in Downtown Vancouver, and virtually on March 4, 2021. The conference is expected to be attended by over 300 individuals.

The FansUnite management team which includes Chief Executive Officer, Scott Burton and President, Darius Eghdami will present at 1.10 PM PST at the one-day conference hosted by Gravitas Securities Inc. During the conference, they will also host individual investor meetings and presentations.

“We are honoured to be invited to present at the 4th Annual Gravitas Growth Conference,” said Scott Burton, Chief Executive Officer of FansUnite. “The conference will not only give us the opportunity to share our story with a large audience that consists of institutional investors but also, enable us to promote the fast-growing online betting industry to the investment community.”

Event Details

Date: Thursday, March 4, 2021
Time: 8.00 AM PST – 5.00 PM PST
Venue: Held virtually, and in-person at the Fairmont Pacific Rim Hotel (limited capacity)

A mix of leading companies and speakers from various sectors such as healthcare, technology, and gaming to name a few, will be participating at the 4th Annual Gravitas Growth Conference. To register for the event, RSVP click here.

VIDEO – NBA Commissioner On eSports “It’s A Whole New Parallel Universe” $GMBL

Posted by AGORACOM at 2:10 PM on Thursday, February 9th, 2017

The eSports Wagering and Entertainment Company That Investors Can Grow With GMBL:OTCQB

FEATURE: VGambling (GMBL: OTCQB) Targeting Billions of Dollars Expected to be Wagered on eSports Competitions $GMBL

Posted by AGORACOM-JC at 11:49 AM on Monday, June 13th, 2016

Vgabmlinglarge_copy

Online Wagering Platform for the Future of Competitive Gaming

Why VGambling Inc?

“There is no other way to say it … VGambling represents one of the best potential mega winners I’ve seen in years.” George Tsiolis, AGORACOM Founder

“The Business of eSports Is Set To Explode…. Billions of dollars will soon be wagered on eSports competitions. Brands, consultants and investors are always looking for the next great opportunity and eSports appears to be an able applicant for the role.” Forbes Magazine, October 15, 2015

The 5 Things You Need To Know:

1. eSports – Over 130 million people from around the world tune in to watch teams of video game players compete with each other.

2. eSports Wagering – Wagering on eSports is projected to hit $23 BILLION by 2020.

3. VGambling is the next generation online gambling company that is built for the purpose of facilitating as much of this wagering as possible

4. VGambling is fully licensed, compliant and authorized to legally transact in eSports wagering.

5. VGambling has assembled a team of officers and board members with significant star power in the world of eSports and online gambling


Who is VGambling Inc.?

  • Company intends to offer users from around the world the ability to wager on professional e-Sports events for real money in licensed and secure environment.
  • Makes it possible to play in multi-player video game amateur tournaments and win cash prizes.
  • Issued an Internet gambling License by the Kahnawake Gaming Commission in Canada
  • Applied for a License in Antigua and Barbuda.
  • Company intends to conduct real money interactive gaming activities on a global basis from our base in St. John’s, Antigua.
  • Bringing users from these two huge industries together by offering our users from around the world the opportunity to play, and bet on online single and multi-player, video game tournaments for real money in our secure and licensed environment.
  • Utilizing VGambling Inc.’s peer-to-peer wagering system, video game fans and enthusiasts everywhere will be able to place all manner of bets on eSports professional players’ performance. Wagering will be available on a wide range of professional eSports events from around the world.
  • Company also intends to offer the widest selection of video games of skill, designed to be compatible for all applications including mobile and in multiple languages, to be played online for real money in small groups, tournaments and major events

The Opportunity

INTERNET GAMBLING EXPENDITURE IS INCREASING GLOBALLY

Online gambling, also known as Internet gambling and iGambling, is a general term for gambling using the Internet.

  • $40B industry with +20% annual growth
  • Sports betting estimated to be 41% of total online market.
  • Internet gambling represents +10% of global gambling market

eSports

Electronic sports (also known as eSports, e-sports,
competitive gaming, or progamming in Korea) is a term for organized multiplayer video game competitions.
Last year Riot Games’ “League of Legends” world championship had 27 million streaming views. To provide some correlation, it was more than the average viewership of the World Series of baseball, which is the second most viewed sport in the USA. The number of professional eSports tournaments worldwide more than tripled from 430 in 2013 to 1,485 in 2014.

  • eSports organizations hosting major tournaments include the Electronic Sports League in Europe, Major League Gaming in North America, and the Korean eSports Association founded by the Korean government and affliated to the Korean Olympic Committee
  • China and Korea continue to dominate the global eSports market
  • eSports are currently being seriously considered by the IOC as an Olympic sport

INTERVIEW: VGambling Set To Target 136 Million eSports Viewers and Gamblers $GMBL

Posted by AGORACOM-JC at 8:08 AM on Wednesday, June 8th, 2016

Vgabmlinglarge_copy

GMBL: OTCQB

“There is no other way to say it … VGambling represents one of the best potential mega winners I’ve seen in years.” George Tsiolis, AGORACOM Founder

“The Business of eSports Is Set To Explode…. Billions of dollars will soon be wagered on eSports competitions. Brands, consultants and investors are always looking for the next great opportunity and eSports appears to be an able applicant for the role.” Forbes Magazine, October 15, 2015

The 5 Things You Need To Know Before Watching This Interview

1. eSports – Over 130 million people from around the world tune in to watch teams of video game players compete with each other.

2. eSports Wagering – Wagering on eSports is projected to hit $23 BILLION by 2020.

3. VGambling is the next generation online gambling company that is built for the purpose of facilitating as much of this wagering as possible

4. VGambling is fully licensed, compliant and authorized to legally transact in eSports wagering.

5. VGambling has assembled a team of officers and board members with significant star power in the world of eSports and online gambling

Click on Image Below
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