Agoracom Blog Home

Author Archive

Enthusiast Gaming $EGLX.ca – Esports Disrupt How Brands and Events Engage With Their Communities $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 9:36 AM on Monday, January 21st, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company has year to date revenue of $7.4 million representing a 625% increase over the same period in 2017.

Images
EGLX: TSX-V
———————————-

Esports Disrupt How Brands and Events Engage With Their Communities

  • How organizations and events build communities is shifting with new digital networks and the evolution of how people interact online.
  • The culture and growth of esports represents a window into how these changes will affect associations, businesses, and the event sector at large.  

Andrew Sheivachman, Skift  

How organizations and events build communities is shifting with new digital networks and the evolution of how people interact online. The culture and growth of esports represents a window into how these changes will affect associations, businesses, and the event sector at large.  

No matter how boring and trite you may find the concept of esports competition and culture, the hobby is on the forefront of a major shift in the habits of how we consume media and interact in online communities.

The event industry needs to adapt to the reality of how a new generation of attendees demand engagement through a variety of online platforms.

Fortnite, a video game wherein cartoon characters blast each other with weapons and dance around, captured the imagination and dollars of the world in 2018. For the extremely online millennial and Gen Z generations, the game’s free online battle royal mode represents something more than just a colorful time-waster. Since everyone is online all the time, the game acts as a platform for engagement on multiple levels. Interested in more stories like this? Subscribe to Skift’s Meetings Innovation Report to stay up-to-date on the future of business events.

Friends play and chat over the internet with each other each night, earn almost random rewards that incentivize them to keep playing, closely track the news regarding updates and exploits on websites and message boards. They do this while watching tournaments and streams populated by players who routinely dedicate 10 hours a day to mastery of the game’s competitive systems. Kids may be dancing the stupid dances from the game, but plenty of adults have embraced this style of engagement with Fortnite as a platform.

It’s no surprise that the multifaceted elements of the online gaming ecosystem are starting to bleed into the world of big business; Fortnite publisher Epic Games routinely holds online tournaments with a million dollar prize, and fans flock to real-life stadium events featuring the best in the world at other games.

As Skift has reflected consistently over the years, shifts in the behavior of travelers and consumers begin in their personal lives; their expectations shift as their habits do, leaving organizations to often play catch up as old paradigms become ineffective.

Building Community

Social networking has undergone a reckoning as of late.

Facebook has become a cesspool of racism and misleading clickbait, while LinkedIn is rapidly becoming Facebook for people who wear suits. Twitter is chaotic and dense, making it hard to identify and join communities. Instagram is style over substance, rewarding a motif that everyone is trying to ape for increased engagement at the cost of true value to users.

As the battle over online privacy has heated up, new players have slowly entered the social networking arena.

Slack, a messaging app for the workplace, has picked up casual social users for communities based on certain topics while Discord, an online voice and text chat service, has slowly risen to prominence as a successor to old-school IRC (Internet Real Chat) of yore. As Instagram expands the ability of organizations to sell tickets to events, also expect the platform to introduce group and community interaction capabilities and management tools for organizers.

The truth is that the explosion in online communities spurred by esports has serious ramifications for the traditional events sector, particularly business events and conventions. Keeping association members engaged and educated is a complex issue, particularly in the always-on digital world. How do you keep members engaged and satisfied in a world defined by digital distraction?

Engagement is going to be limited even if you offer an app for your association, group, or event; people want to be reached where they spend most of their time, which will increasingly be in apps like Slack that provide the ability for hundreds of contributors to chat, send files, and more. The conversation is persistent and doesn’t disappear after an event ends. Chatting with organizers and direct messaging between attendees has been common for event apps for a few years, but lacks the ability to facilitate communication, education, and bonding over the full event lifecycle.

Dedicated message boards or LinkedIn or Facebook groups lack the immediacy of live chat, particularly for those looking for timely information or advice. Why wait until your chapter meeting to pose a question? There is no replacement for real-life meetings and the face-to-face connections they create, but digital platforms can help enhance the overall event experience the rest of the time.

So often, organizers encourage attendees to post on Twitter or Facebook from an event.  Sure, it looks good for the organization’s marketers that people are tweeting, but does it provide any lasting value to attendees or the organization’s health?

Building an engaged community is more valuable than things like Twitter chat or webinars, even if it can’t be seen by the outside world as a visible marketing success. In particular, it offers increased value to those who may not be able to attend a real-life event for whatever reason, and those new to a group or sector who may lack the connections to feel comfortable at an event.

Live chat that persists beyond the timeline of a physical event is more valuable, a living and searchable testament to the strength and power of an association or community. With digital communication and content more effectively threaded throughout a physical experience, so too will the overall event experience become more cohesive and powerful for attendees. If stronger digital personalization really ever comes to meetings, digital platforms will be intermediating the experience anyway.

This will help thread the offline event experience with a persistent, always-on digital community that younger professionals operate within. It’s not enough to be relevant once or four times a year; groups need to provide constant value and brain food to members, wherever they are.

Source: https://skift.com/2019/01/21/esports-disrupt-how-brands-and-events-engage-with-their-communities/

North Bud Farms Inc. $NBUD.ca – Marijuana Edibles and Infused Beverages Should Go On Sale in Canada by October $ACB $WEED.ca $HIP.ca

Posted by AGORACOM-JC at 9:11 AM on Monday, January 21st, 2019

SPONSOR: North Bud Farms Inc. (NBUD:CSE) Sustainable low cost, high quality cannabinoid production and procurement focusing on both bio-pharmaceutical development and Cannabinoid Infused Products. Click Here For More Information

——————

Higher-margin consumption options are on the way — and so are added regulations from Health Canada.

Sean Williams – Jan 20, 2019 at 9:06AM

The marijuana industry blossomed before our eyes in 2018, with the cannabis movement taking steps toward legitimacy like never before.

In the United States, Food and Drug Administration approved its very first cannabis-derived drug, and President Trump signed the Farm Bill into law, legalizing hemp and hemp-based cannabidiol products. But of all events, none offered more validity to the long-term cannabis business model than the legalization of recreational marijuana in Canada this past October. Although this legalization will generate billions of dollars in added annual sales, it’s the legitimacy of weed now being legal that’s worth even more.

Image source: Getty Images.

The wait for alternative cannabis options lingers on in Canada

However, Canada’s legalization wasn’t as broad-based as you might think. Although dried cannabis flower, sublingual sprays, and cannabis oils were legalized, other popular forms of consumption were not. This included edibles, cannabis-infused beverages, extracts/concentrates, topicals, and vapes. This was likely done to expedite the approval of the Cannabis Act through Parliament, as well as allow the industry to get its bearings.

One of the bigger questions has been when the Canadian government would address alternative consumption options. Since dried cannabis flower has been commoditized in a handful of recreationally legal U.S. states, the expectation is that Canada will follow suit in the years to come. This puts alternative marijuana products into the spotlight, since they’re expected to have higher price points, higher margins, and be far less susceptible to pricing pressure, than dried flower.

New consumption options are coming, but there are caveats

Recently, Health Canada helped put some of those questions to rest by laying out its plan of action on alternative consumption options. According to a rough outline provided by the Canadian regulatory agency, and detailed by the National Post, edibles, infused beverages, topicals, and extracts should be legal by this fall, no later than Oct. 17, 2019. That’s exactly one year after adult-use pot became legal for sale in Canada. Of course, there are plenty of caveats to this product expansion.

For example, the draft provided by Health Canada calls for strict caps on the amount of tetrahydrocannabinol (THC) that these products can contain. THC is the psychoactive cannabinoid responsible for getting a user high. The agency suggests that no package of edibles would be permitted more than 10 milligrams of THC, with topicals and extracts limited to 1,000 milligrams of THC.

Image source: Getty Images.

Just as we’ve witnessed in the U.S., there would also be strict packaging regulations on edibles to make them less appealing to children. Packaging that resembled candy or other foods familiar with children wouldn’t be allowed, and neither would ingredient labeling that would attract kids, such as sweeteners. The packaging itself must also be tamper- and child-resistant, plain, and carry the standard health warning.

Edible, topical, and extract producers would also be barred from making any health benefit or nutrition claims on their packaging.

Interestingly, the one item left off the list is cannabis-infused alcoholic beverages. Although nonalcoholic infused beverages should be legal within the next nine months, those containing alcohol will have to wait a bit longer. 

These companies are champing at the bit for the green flag to wave

With few exceptions, this draft from Health Canada was music to the ears of cannabis producers and ancillary players. Now they’re simply champing at the bit for these products to be legalized.

Last August, Molson Coors Brewing Co. (NYSE:TAP) announced a 57.5%-42.5% joint venture with Quebec-based HEXO that’ll see the duo work on developing and retailing a line of cannabis-infused beverages in Canada. Molson Coors has seen its beer market share decline in Canada over the past decade, and is hoping that the marijuana industry can reignite top-line growth with a line of non-alcoholic infused beverages. With Molson Coors’ expertise in marketing new products, and HEXO’s intricate knowledge of the cannabis industry, this duo is eager to diversify their portfolio of products.

Read More: https://www.fool.com/investing/2019/01/20/marijuana-edibles-and-infused-beverages-should-go.aspx

ThreeD Capital Inc. $IDK.ca – Why is $1 Billion Bitcoin Giant Bitfury Building a Blockchain Music Service? $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 8:54 AM on Monday, January 21st, 2019

SPONSOR: ThreeD Capital Inc. (IDK:CSE) Led by legendary financier, Sheldon Inwentash, ThreeD is a Canadian-based venture capital firm that only invests in best of breed small-cap companies which are both defensible and mass scalable. More than just lip service, Inwentash has financed many of Canada’s biggest small-cap exits. Click Here For More Information.

Idk large
————————
  • An early bitcoin mining firm turned global blockchain company based out of London, has announced that it will launch an entertainment division tasked with developing an open-source music platform that runs on blockchain technology.

By CCN.com: The Bitfury Group, an early bitcoin mining firm turned global blockchain company based out of London, has announced that it will launch an entertainment division tasked with developing an open-source music platform that runs on blockchain technology.

From Mining Bitcoin to Tracking Music IP on a Blockchain

Tech companies trying to make waves in the music industry is nothing new. Bitfury is a significant player in the blockchain industry, however, which makes this foray particularly interesting. The aim of decentralizing the music industry has long been a pipedream but could now be closer to reality.

The open-source platform, labeled SurroundTM, will purportedly simplify the safe transferal of copyright assets. At the very core of the project is the creation of an environment that allows musicians to manage their affairs far more efficiently. This includes monitoring their output, being able to see what works, and — most importantly — what doesn’t. According to Bitfury, SurroundTM will lead the way in promoting innovation within the music industry.

Bitfury wants to be more than just a bitcoin mining company. | Source: Shutterstock

Speaking to Reuters, Bitfury Surround CEO Stefan Schulz commented:

There is a very strong momentum for an open entertainment-related blockchain where market participants themselves would be participating in the market venue, not only from a transactional point of view.

The platform itself will look to provide a digital system for both monetizing and sharing intellectual property. Based out of Europe with a presence in Amsterdam and Berlin, offices in Tokyo, LA, Moscow, and Seoul are set to follow. Schulz, a veteran of the entertainment and music industry, said that although “the actual platform is being put together and developed as we speak,” it wouldn’t be near completion for quite a while.

Bitfury isn’t the only major firm to eye blockchain as a solution to copyright management. Via a licensing agreement, Kodak‘s blockchain platform also offers photographers the ability to register their images and secure their intellectual property.

Bitfury Becomes Bitcoin Mining’s Latest Unicorn

Recently valued at $1 billion, The Bitfury Group raised $80 million from investors late last year, including Mike Novogratz-led merchant bank Galaxy Digital. The former Fortress Investment Group hedge fund manager’s contribution helped push Bitfury’s valuation into the “blockchain unicorn” category inhabited by firms such as Bitmain, Coinbase, and Circle.

Source: https://www.ccn.com/why-is-1-billion-bitcoin-giant-bitfury-building-a-blockchain-music-service/

CLIENT FEATURE: North Bud Farms $NBUD.ca sustainable low cost, high quality cannabinoid production and procurement $ACB $WEED.ca $HIP.ca

Posted by AGORACOM-JC at 3:35 PM on Friday, January 18th, 2019

WHY NORTHBUD FARMS?

  • Canadian regulatory door for CIP (Cannabinoid Infused Products) is opening this year
    As shown in other legal jurisdictions (Colorado, Washington, Nevada, California)
  • Infused products sector has become the highest margin segment of the industry
  • Positioned to be a raw input producer for this space
  • Currently working with multiple food, beverage and science companies to provide safe standardized cannabinoid infused raw inputs for large scale GMP manufacturing of products
  • Announced Creation of “1017” Distribution and Signing of a LOI to Acquire Janey’s Cannabis Line

THE OPPORTUNITY

  • Acquired late stage ACMPR applicant GrowPros MMP from Tetra Bio-Pharma (TSXV: TBP)
  • GrowPros MMP application was submitted in November 2014 and is currently in the ‘Confirmation of Readiness’ stage.
  • Announced the amendment of its licence application to add 500K SQ. FT. of outdoor cultivation area
  • Phase 1 is located on 95 acres of agricultural farmland in Low, Québec.
  • Option exists to acquire more land if needed
  • Facility will focus on GMP (higher production grade) pharma-grade cultivation and food-grade extracted inputs

CHECK OUT OUR RECENT INTERVIEW

FULL DISCLOSURE: North Bud Farms is an advertising client of AGORA Internet Relations Corp.

Enthusiast Gaming $EGLX.ca – This week in esports: #Shell, #Puma, #Mercedes-Benz, #Panini $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 2:28 PM on Friday, January 18th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company has year to date revenue of $7.4 million representing a 625% increase over the same period in 2017.

Images
EGLX: TSX-V

———————-

This week in esports: Shell, Puma, Mercedes-Benz, Panini

  • This week in esports has proven that the industry still has pulling power when it comes to bringing in major non-endemic companies.
  • Energy company Shell, athletic brand Puma, and collectibles company Panini have all entered esports in the last few days!

By: Adam Fitch

This week in esports has proven that the industry still has pulling power when it comes to bringing in major non-endemic companies. Energy company Shell, athletic brand Puma, and collectibles company Panini have all entered esports in the last few days!

We have a twice-weekly newsletter that informs you of every significant happening in the business and industry side of esports, feel free to subscribe here.

LEC enters partnership with energy company Shell

Riot Games has brought in energy giant Shell as a partner of its newly-franchised European competition, LEC.

Shell will power the Baron Power Play segment of the LEC broadcast and it will offer XP incentives for German fans. The British-Dutch oil and gas company will also act as the main partner of the 2019 DACH Premier Tour.

Read the full article here.

Cloud9’s LCS team finds apparel partner in Puma

North American organisation Cloud9 has partnered with Puma, marking the German athletic apparel company’s first venture into esports.

The deal specifically involves Cloud9’s LCS team and is expected to last the duration of the Spring Split. Puma will provide trousers and trainers on match days, as well as occupying a spot on the team’s jersey.

Read the full article here.

Mercedes-Benz and FC Köln purchase stake in SK Gaming

ESforce has agreed to sell 67% of its stake in German organisation SK Gaming to FC Köln and Daimler AG (Mercedes-Benz).

Mercedes-Benz will appear on the front of the organisation’s jersey, while the German football club will have its #effzeh branding located on the sleeves.

Read the full article here.

Panini enters esports through compLexity Gaming partnership

Sticker and trading card company Panini has entered esports through a partnership with North American organisation compLexity Gaming.

The one-year deal is partially seen as compLexity helping Panini enter esports in an efficient and natural way – it’ll also result in trading cards and posters being made for the organisation.

Read the full article here.

New Age Metals Inc. $NAM.ca – Gold Slips While Palladium Maintains High Levels $WG.ca $XTM.ca $WM.ca $PDL.ca

Posted by AGORACOM-JC at 10:49 AM on Friday, January 18th, 2019

SPONSOR: New Age Metals Inc. (TSX-V: NAM) The company’s new Lithium Division has already made significant acquisitions in Canada and the USA. The company also owns one of North America’s largest primary platinum group metals deposit in Sudbury, Canada. Learn More.

NAM: TSX-V
——————————-
  • Palladium held above $1,400 U.S. an ounce on Friday after surging to record levels in the previous session, amid tight supplies and robust demand, while gold slipped as risk sentiment got a boost from hopes of progress in U.S.-China trade talks.

Glenn Wilkins – Friday, January 18, 2019

Palladium held above $1,400 U.S. an ounce on Friday after surging to record levels in the previous session, amid tight supplies and robust demand, while gold slipped as risk sentiment got a boost from hopes of progress in U.S.-China trade talks.

Spot gold was down 0.1% at $1,290.51 U.S. per ounce, while U.S. gold futures were down 0.2% at $1,290 per ounce. One official said the market is currently unable to gauge the extent of economic slowdown, and that uncertainty is supporting gold.

Meanwhile, spot palladium climbed 1.1% to $1,411 U.S. per ounce Friday, having hit an all-time high of $1,434.50 U.S. on Thursday. The metal is on track to rise for a fourth week in its strongest weekly gain since the week ended Sept. 21. It has risen around 12% so far this month.

The price of palladium, used mainly in emissions-reducing catalysts for vehicles, is up nearly 70% since a low marked in mid-August. Prices for the metal overtook gold for the first time in 16 years early in December.

However, spot gold was set for its fifth straight weekly gain, supported by expectations that the U.S. Federal Reserve may not raise interest rates this year on worries about economy and uncertainties around Brexit.

Gold watchers say spot gold is due for a sharp move, as its consolidation within a neutral range of $1,285-$1,299 U.S. per ounce is ending.

In other metals, platinum rose 0.5% to $809 U.S. an ounce, while silver gained 0.1% to $15.53 U.S.

Source: https://www.baystreet.ca/commodities/2803/Gold-Slips-While-Palladium-Maintains-High-Levels

Esports Entertainment Group $GMBL – LOOT.BET publishes Esports betting trends in 2018 $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 1:58 PM on Thursday, January 17th, 2019

LOOT.BET publishes Esports betting trends in 2018

  • Report reveals that Russian eSports bettors were the luckiest. The highest win rate belongs to the Russian users coupled with a winning combo-bet with the record-breaking—over 665—odd multiplier belonging to a Ukrainian punter, who won big on the final matches of the Counter-Strike: Global Offensive ESL Pro League; by placing only €20, he got about €13,300.

LOOT.BET has published the stats and major trend reports on esports betting in 2018.

The report reveals that Russian eSports bettors were the luckiest. The highest win rate belongs to the Russian users coupled with a winning combo-bet with the record-breaking—over 665—odd multiplier belonging to a Ukrainian punter, who won big on the final matches of the Counter-Strike: Global Offensive ESL Pro League; by placing only €20, he got about €13,300.

Top-three countries with the most risk-taking bettors are Georgia, Spain, and Ukraine, while the most cautious users came from Sweden and Denmark.

Choice of esports disciplines was also connected with the geographic location of the bettor. CS:GO was the world’s most popular game to place bets on, while Russian and Ukrainian audience also tended to bet on Dota 2 eagerly whilst users from Western Europe and Asia—on League of Legends and Overwatch as well.

The most significant trend of the last year on LOOT.BET was the rapid rise of the interest to live bets and broadcasts. More than half of the wagers placed on the service in 2018 belong to the live markets and continue to gain momentum. The vast majority—over 80 per cent—of the clients in the process of live betting watched the matches directly on the website instead of switching to streaming platforms, such as Twitch and YouTube. As a comparison, in 2016, during the first months of LOOT.BET service, the amount was approximately 30 per cent and at the end of 2017—50 per cent.

In 2018, LOOT.BET users were the most active to bet on the following teams: Astralis, Team Liquid, and Na’Vi. And the team on whom bets did not work in most cases were not the meme-stars Na’Vi but rather Virtus.pro.

Source: https://europeangaming.eu/portal/latest-news/2019/01/09/35945/loot-bet-publishes-esports-betting-trends-in-2018/

North Bud Farms Inc. $NBUD.ca – Canadian cannabis industry execs warn weed shortage could last three years $ACB $WEED.ca $HIP.ca

Posted by AGORACOM-JC at 11:35 AM on Thursday, January 17th, 2019

SPONSOR: North Bud Farms Inc. (NBUD:CSE) Sustainable low cost, high quality cannabinoid production and procurement focusing on both bio-pharmaceutical development and Cannabinoid Infused Products. Click Here For More Information

——————
  • Canadian cannabis industry executives are warning that product shortages in the country could take as long as three years to alleviate. Some insiders believe that cannabis production estimates are too optimistic, according to a report from Bloomberg.

By A.J. Herrington

Canadian cannabis industry executives are warning that product shortages in the country could take as long as three years to alleviate. Some insiders believe that cannabis production estimates are too optimistic, according to a report from Bloomberg.

Since the sale and use of recreational marijuana were legalized in October, product shortages have led some cannabis retailers to reduce hours or limit purchases. In Alberta, regulators originally estimated that up to 250 cannabis stores could be operating in the province by the end of this year. But product shortages caused the province to place a moratorium on issuing licenses in November. As a result, Alberta has only 65 cannabis retailers, with 20 of those located in the city of Calgary.

Chuck Rifici, chief executive officer of Auxly Cannabis Group Inc. in Toronto, said that the challenges of expanding cannabis production have made it difficult to meet the demands of the newly legal recreational cannabis market.

“There’s a lot of execution risk, people are expanding by 10, 20 times,” Rifici said. “Personally, I think we’re at least three years out from hitting real equilibrium.”

“Ultimately any manufacturing facility growing 20 times is likely to face delays,” he added.

Greg Engel, CEO of Organigram Holdings believes that it will take “a couple years” for supply to catch up with demand. And Everett Knight, the executive vice president for strategy and investments at Valens Groworks, said it could be two to three years. He said that some cultivators do not accurately predict production losses due to issues such as mold.

“It’s harder to grow cannabis than most people think,” Knight said.

However, Raj Grover, the CEO of cannabis retailer High Tide, said that supply problems are improving“on a monthly and weekly basis.”

“Our stores in Alberta are fully stocked. They’re generating great revenue,” Grover said. “I think Ontario’s decision to just open 25 stores is too much of an overstatement, they’re overthinking this a little bit.”

Government predicts ‘sufficient supply’

Tammy Jarbeau, a spokeswoman for Health Canada said in a statement in November that some product shortages could be expected.

“As with any new industry where there is considerable consumer demand, we expect there may be periods where inventories of some products run low or, in some cases, run out,” said Jarbeau. “Health Canada remains confident that there is sufficient supply of cannabis overall to meet market demand now and into the future.”

But she added that shortages were not expected to be prolonged or widespread.

“As the overall supply chain gains experience in the Canadian marketplace, it is expected that such localized and product-specific shortages will become far fewer in number,” Jarbeau said.

Source: https://www.straight.com/cannabis/1188366/canadian-cannabis-industry-execs-warn-weed-shortage-could-last-three-years#

ThreeD Capital Inc. $IDK.ca – #UPS Unveils Equity Investment and Partnership With #Blockchain B2B Firm #Inxeption $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 10:13 AM on Thursday, January 17th, 2019

William Suberg

The investment arm of logistics giant UPS has made an undisclosed equity investment in United States enterprise blockchain company Inxeption, the firm confirmed in a press release Jan 16.

Inxeption, which began operations in 2017, aims to use blockchain technology to improve various processes for businesses, including product design, manufacturing and supply chain management.

Neither party has revealed the scope of the deal, which will reportedly see Inxeption and the UPS Strategic Enterprise Fund work in tandem in future to develop new features for Inxeption’s platform.

“Business customers need secure platforms that protect their customer data and proprietary information, while making it easy for them to interact and even collaborate more effectively with their customers,” Inxeption CEO and co-founder Farzad Dibachi commented in the press release.

Describing its product as an e-commerce platform for the B2B market, Inxeption joins a steadily increasing pool of blockchain initiatives focused on using distributed technology to make complex corporate systems more transparent.

UPS CMO Kevin Warren stated in the press release that “Inxeption’s technology is attractive to UPS because it helps unlock new efficiencies for customers using B2B e-commerce platforms.”

Supply chains have proved a particular area of interest amongst firms developing blockchain solutions in 2019. Several blockchain-based supply chain projects have been announced in the past week alone, as diverse as cobalt supplies and food for the upcoming World Economic Forum (WEF) in Davos.

The Inxeption partnership reveals UPS’ belief in blockchain’s potential, despite cautionary words from a senior executive last month that forecast little impact from the technology in 2019.

“We have a small team looking at blockchain, but we are still searching for the killer use case,” the company’s executive vice president of technology and chief digital officer Linda Jojo told mainstream media in December.

Source: https://cointelegraph.com/news/ups-unveils-equity-investment-and-partnership-with-blockchain-b2b-firm-inxeption

Esports Entertainment Group Signs Affiliate Marketing Agreement with GOLeague, An International Esports League and Community $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 9:18 AM on Thursday, January 17th, 2019
  • Announced the signing of an Affiliate Marketing Agreement with GOLeague Int. Gaming, a multilingual esports league and community for the games Counter-Strike: Go (CSGO), PubG and League of Legends. 
  • As one of the largest CSGO leagues in Germany, this agreement is another milestone for VIE.gg, the world’s first and most transparent esports betting exchange.

BIRKIRKARA, MALTA (January 17, 2019) – Esports Entertainment Group, Inc. (GMBL:OTCQB) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the signing of an Affiliate Marketing Agreement with GOLeague Int. Gaming, a multilingual esports league and community for the games Counter-Strike: Go (CSGO), PubG and League of Legends.  As one of the largest CSGO leagues in Germany, this agreement is another milestone for VIE.gg, the world’s first and most transparent esports betting exchange.

Founded in 2017, with the specific goal of supporting and developing esports throughout Europe, GOLeague is the first public league for every skill group in CSGO and League of Legends, attracting 11,000 visitors per day.  The total prize money for their upcoming season has been set at €10,000. As a result of this Agreement, the Company expects to add approximately 350 CSGO matches per month to VIE.gg for GOLeague users to wager. 

GOLeague is working with VIE.gg on an exclusive basis for the following reasons:

  1. The VIE.gg P2P model is much more attractive because an esports fan always wins, as opposed to a “house” model where odds are heavily stacked against fans.
  2. VIE.gg is the first and most transparent esports bet exchange as a result of Esports Entertainment Group being a fully reporting SEC issuer in the United States. 
  3. Player safety features built into VIE.gg create a fun but responsible esports betting experience for fans. For example, players must choose their maximum bet amounts when they initially sign up with VIE.gg. Any subsequent increase to those levels requires a 30 day cooling off period to make sure players do not get carried away.
  4. The recent addition of pool betting is a further extension of the P2P model, which allows groups of opposing fans to wager against each other when their teams go head to head.
  5. Given the fact some esports fans bet on esports, GOLeague users will be provided with a safe platform that also supports the organization. 

GOLeague stated “In contrast to other German leagues, we are the only one who uses their own anti-cheat system and uses it successfully. We therefore also want to give our users the opportunity to bet on GOLeague matches, as well as, Major League matches with the upcoming season. This will be realized via the start page, an extra page with a sorted listing and under each single match link. For the implementation, we need a strong partner with the necessary licenses and age controls to successfully integrate this product. We are happy to say we found the right partner in VIE.  It is important for our users to know that affiliate revenue from GOLeague matches will be passed on to the teams. We therefore hope for a good and long-term partnership.”

Grant Johnson, CEO of Esports at Esports Entertainment Group, stated, “This agreement with GOLeague is a big step forward for VIE, as it will add hundreds of additional matches per month to our pools. GOLeague is a true supporter of esports in Europe and we are excited about building a long-term future together.”

ABOUT VIE.GG

VIE.gg offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding jurisdictions that prohibit online gambling. VIE.gg features wagering on the following esports games:

·         Counter-Strike: Global Offensive (CSGO)

·         League of Legends

·         Dota 2

·         Call of Duty

·         Overwatch

·         PUBG

·         Hearthstone

·         StarCraft II 

VIE.gg has announced affiliate marketing partnerships with 190 esports teams and 3 leagues from around the world and expects that number to increase in 2019.

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page: 
http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance

1-268-562-9111

[email protected]

Media & Investor Relations Inquiries
AGORACOM 
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations 

RedChip 

Dave Gentry

407-491-4498

[email protected]