Agoracom Blog Home

Archive for the ‘Enthusiast Gaming Holdings Inc.’ Category

Enthusiast Gaming $EGLX.ca – Video Game Competitions on a Rise; Companies Spot Lucrative Opportunities in North America, says FMI Study $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 2:04 PM on Monday, April 1st, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company partial 2018 reported revenue of $7.4 million representing a 625% increase over the same period in 2017.

Images
EGLX: TSX-V
———————————-

Video Game Competitions on a Rise; Companies Spot Lucrative Opportunities in North America, says FMI Study

  • The global Esports market is expected to exhibit a significant growth owing to various factors such as the continued deployment of eSports in leading universities and the increasing number of eSports initiatives driven by the growing consumer preference shift.
  • The younger generation is increasingly attracted to virtual gaming thereby strengthening the future scope of the eSports market.
  • “Media companies are giving greater preference to the coverage of eSports, thereby contributing to its increasing awareness amongst consumers. This is expected to create greater demand for eSports among consumers”, Senior Analyst, Future Market Insights.

Anant Sharma

The global video game competitions market has reflected a significant growth over the recent years. The visible growth exhibited by the video game industry has contributed to an increase in the number of video game competitions and tournaments. This is further fostered by the expanding technology that acts as a catalyst to the expansion of video content, virtual reality, products, special eSports events, and most prominently video game competitions and tournaments. Future Market Insights (FMI) in its recent market intelligence report pertaining to the video game competitions market provides a holistic overview of the key trends shaping the fortune of businesses conducting video game competitions through eSports programs.

According to the FMI study, the popularity of video game competitions is expected to witness a significant rise as the millennials are opting for virtual gaming compared to the conventional sports formats. Various colleges and institutions are looking forward to initiating video game competitions for their students. An addition in this line is the Alma College that stated that it would add team video game competitions to its offerings of intercollegiate athletics. The college would be able to attract top students with the help of such team video game competitions while providing innovative ways for students to excel professionally and academically.

FMI unveils that the video game competitions landscape is expected to register considerable growth with the various eSports programs being launched across the globe. The eSports market has witnessed major profitability owing to the increasing proliferation of video game competitions.

ESports Audience Continue to Grow Steadily as Companies Focus on Prominent Coverage of such Events

The global Esports market is expected to exhibit a significant growth owing to various factors such as the continued deployment of eSports in leading universities and the increasing number of eSports initiatives driven by the growing consumer preference shift. The younger generation is increasingly attracted to virtual gaming thereby strengthening the future scope of the eSports market. The extensive research study on the eSports landscape presented by Future Market Insights (FMI), covers the major developments witnessed in the eSports landscape.

“Media companies are giving greater preference to the coverage of eSports, thereby contributing to its increasing awareness amongst consumers. This is expected to create greater demand for eSports among consumers”, Senior Analyst, Future Market Insights.

For instance, a recognized eSports organizer and producer, ESL entered into a partnership with broadcast companies in China, Huomao and Huya, wherein the companies would gain an equal share of media rights of the ESL events that would be conducted in 2019.

Recognized companies are sighting notable opportunities in the eSports market, such as NASCAR which is preparing for its new eSports league called the eNASCAR Heat Pro League, and several others including NFL, NBA, MLS’ and NHL, have also moved into the eSports business. FMI study, therefore, asserts that eSports would remain a profitable business for companies.

The research study uncovers various opportunistic avenues offered by the eSports market, where emerging players could undertake key strategies to attain greater market presence.

Source: http://www.keepfacts.com/technology/344/video-game-competitions-on-a-rise-companies-spot-lucrative-opportunities-in-north-america-says-fmi-study-2/

Enthusiast Gaming $EGLX.ca Hires Former #CBS Interactive and #Vox Media Sales Director as VP of Sales $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:43 AM on Friday, March 29th, 2019

Veteran Sales Executive to Lead Los Angeles Sales Office for Fastest Growing Gaming Property

  • Announced that it has hired David Newman as Vice President of Sales.
  • David brings more than 18 years of experience across multiple disciplines, including sales, marketing, business development, and public relations, and is expected to play a key role in driving the national sales strategies

TORONTO, March 29, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”), a gaming company building the largest community of authentic gamers, is excited to announce that it has hired David Newman as Vice President of Sales. David brings more than 18 years of experience across multiple disciplines, including sales, marketing, business development, and public relations, and is expected to play a key role in driving the national sales strategies for Enthusiast Gaming in an attempt to achieve its revenue objectives.

Prior to joining Enthusiast Gaming, David served as the Director, Brand Partnerships for Machinima (Warner Media / AT&T), based in LA, California. Previous to Machinima, David spent a number of years as the Director, Sales for Vox Media and CBS Interactive, where he led National Sales teams to deliver exceptional results year after year, including activations and partnerships with Microsoft Xbox, Activision, 2K Games, Qualcomm and Modelo.

David will be heading the Los Angeles office and will focus on building out key activations for brands and agencies looking to target Esports and video game verticals. His extensive sales experience across various media and advertising industries will be instrumental in helping execute the long term direct sales strategy of Enthusiast Gaming, and in helping develop and foster key advertising partnerships. 

Recently ranked as the fastest growing gaming property in North America by ComScore, Enthusiast Gaming believes the addition of David is a significant step in strengthening its direct sales team and in driving revenue and key partnership growth.

Menashe Kestenbaum, CEO of Enthusiast Gaming commented, “We are thrilled to welcome David to our North America sales team. His experience in media and advertising sales and proven track record of delivering results is invaluable to the growth of Enthusiast’s key partnerships. One of our main focuses for 2019 is to build out a successful direct sales strategy to drive revenue, and David will be a valuable asset for Enthusiast to do so.”

About Enthusiast Gaming

Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content and over 50 million YouTube visitors. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with over 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

Enthusiast Gaming $EGLX.ca – #Drake #Drizzy invests in esports startup Players’ Lounge $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 2:50 PM on Thursday, March 28th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company partial 2018 reported revenue of $7.4 million representing a 625% increase over the same period in 2017.

Images
EGLX: TSX-V
———————————-

Drake invests in esports startup Players’ Lounge

Sara Fischer

Drake — along with media and tech heavyweights Marissa Mayer, Strauss Zelnick and others — is investing $3 million into the seed funding round for Players’ Lounge, an esports platform where gamers can play their favorite video games against others for prizes straight from their living room.

Why it matters: It’s the latest example of a celebrity investing in esports. NBA superstar Chris Bosh joined esports franchise Gen.G as a player management advisor last year. Other big names, from Michael Jordan to Steph Curry, are investing in professional esports teams.

Other investors include Comcast, Macro Ventures, Canaan, RRE, and Courtside VC.

The details: Players’ Lounge allows gamers to compete in skill-based esports competitions for cash prizes. Its mission is to create a social platform for casual gamers to connect, get matched, and compete without having to be a pro.

  • This is different from platforms like Twitch or YouTube gaming that focus on streaming tournaments.
  • Like Instagram, Players’ Lounge is hoping to give average people a platform to compete and win money on esports games, in hopes of eventually popularizing winners and leveraging their influencer status to grow the brand.
  • Players can compete on PS4, Xbox One or PC devices. Anyone can make an account and deposit funds into their Players’ Lounge account via credit card, PayPal or cryptocurrency.
  • Once the scores are verified, the winner receives the prize money from the pool players invested in upfront. These are usually small sums that players can compete for incrementally, although the company does also host bigger tournaments.
  • Players’ Lounge says it gives out millions of dollars worth of cash prizes each month.

The big picture: Players’ Lounge is making it easy for casual gamers to earn cash from esports. Otherwise, the only way to make money in esports is to go pro, which takes a lot of time and resources, or to become a streamer via Twitch or Youtube, which focuses more on personality than gaming skills.

“It’s kind of like the intramural network for esports. There’s a huge community potential.”

— Austin Woolridge, cofounder and CEO of Players’ Lounge

Bottom line: Esports is still a fledgling industry compared to professional sports, but big names are investing in it because it’s growing so fast, and the upside looks promising. Celebrities, and especially celebrity athletes, see this as a way to connect with hyper-engaged sports fans, who may not have the appetite to participate in real sports but still want to compete with peers and develop a community around game play.

Source: https://www.axios.com/drake-pours-money-into-e-1553739364-3e68a463-5352-40f8-b718-40e076f64ead.htm

Enthusiast Gaming $EGLX.ca Recent Acquisition, Operation Sports, Reaches 1 Million Subscribers $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:39 AM on Wednesday, March 20th, 2019

Significant Subscriber Growth After Acquisition

  • Operations Sports LLC, an Enthusiast owned digital property, has reached one million subscribers across its online Esports and sports video game community.
  • Since the acquisition, Operation Sports has grown its base by 100,000 engaged and loyal subscribers from 900,000 to 1 million

TORONTO, March 20, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”), a gaming company building the largest community of authentic gamers, is excited to announce that Operations Sports LLC (“Operation Sports”), an Enthusiast owned digital property, has reached one million subscribers across its online Esports and sports video game community.

Operation Sports a leading online website for Esports and sports video game content was acquired by Enthusiast Gaming in November 2018.  Since the acquisition, Operation Sports has grown its base by 100,000 engaged and loyal subscribers from 900,000 to 1 million. Enthusiast continues to focus on growing its subscriber base across the entire platform to provide greater engagement to its audience. Having engaged registered users also allows Enthusiast to better understand its user base and therefore provide content and advertising directly catered to their interests.

With the global rise of Esports, Operation Sports has become a leading voice and forum for Esports and sports video game fans to stay on top of their favourite teams and players. Operation Sports provides detailed discussions and content surrounding games such as Madden19, NBA2K, NHL19, MLB19 and FIFA19 allowing fans to discuss game strategy, new product launches, and league and team banter. Esports viewership is growing, and with projections of 84 million viewers by 2021, higher than the 79 million MLB viewers and 63 million NBA viewers, Operation Sports is positioning itself as the leading online content destination for fans.(1)

Steve Noah, Founder and Editor in Chief of Operation Sports, commented, “Having seen the Operation Sports community grow from its infancy is exciting. With the emergence of Esports and the emphasis on innovative content development, Operation Sports is positioned as a leader in the community. The incredible dedication and contributions of our writers, community, and the infrastructure of Enthusiast Gaming, have contributed greatly to our success to date.  I look forward to our continued growth in 2019, and reaching the next million subscribers on our platform.”

Menashe Kestenbaum, CEO of Enthusiast, commented, “We are excited to see Operation Sports continue to thrive as an Enthusiast owned digital property. Our goal is to provide all our subscribers with a unique user experience across all our communities, and the success of Operation Sports community forum reconfirms the importance of having loyal, engaged fans.” He continued, “The success and growth of Operation Sports can also be largely attributed to the unique, creative curated content provided to its visitors. Congratulations to the Operations Sports team on your continued growth!”

About Enthusiast Gaming

Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content and over 50 million YouTube visitors. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with over 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

Enthusiast Gaming $EGLX.ca – US Esports Ad Revenues Will Grow 25% in 2019, Will cross $200 million by 2020 $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:00 PM on Tuesday, March 19th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company partial 2018 reported revenue of $7.4 million representing a 625% increase over the same period in 2017.

Images
EGLX: TSX-V
———————————-

US Esports Ad Revenues Will Grow 25% in 2019

Will cross $200 million by 2020

Article by eMarketer Editors

Competitive video gaming is a rapidly growing, multibillion-dollar industry, presenting new opportunities for marketers to reach and engage with fans worldwide. Esports ad revenues in the US are poised to surpass $200 million by next year, according to our first forecast on esports and gaming revenues.

We define esports as organized gaming competitions among professional players and teams. Digital ad revenues from esports in the US will grow 25% to $178.1 million this year. There are multiple revenue streams connected to esports, including advertising, sponsorships, media rights, ticket sales to live events and merchandising.

“Esports was once an under-the-radar activity for enthusiasts of multiplayer online games,” eMarketer principal analyst Paul Verna said. “Just a few years later, it’s a multimillion-dollar business in the US, with implications for game developers, players, leagues, teams, live venues, streaming platforms, TV networks, audiences and marketers.”

Audiences for esports are large and growing. This year, 30.3 million people in the US will watch an esports event at least once a month, up more than 18% over last year. We expect esports viewers to grow by more than 50% between now and 2023, reaching 46.2 million at that time.

Esports executives consistently cite YouTube and Twitch, which tend to garner younger audiences, as the leading platforms for esports viewing in the US.

“Esports fans have unique characteristics that make them more elusive but potentially more lucrative for marketers,” Verna said. “They are typically young, TV-averse millennials who have higher-than-average disposable income. They are open to marketing messages that are embedded in the esports experience, whether those are sponsorships, branded videos, in-game integrations, influencer-driven endorsements or even traditional ads.”

Esports age demographics vary by game, league and tournament, but millennials are among the most active members of the viewing population.

Source:https://www.emarketer.com/content/us-esports-ad-revenues-will-grow-25-in-2019

Enthusiast Gaming Holdings Inc. $EGLX.ca Named The Fastest Growing Gaming Property $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 10:00 PM on Monday, March 18th, 2019

Enthusiast Gaming $EGLX.ca – #SnoopDogg launches his own #Esports league $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 3:01 PM on Monday, March 18th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company partial 2018 reported revenue of $7.4 million representing a 625% increase over the same period in 2017.

Images
EGLX: TSX-V
———————————-

Snoop Dogg launches his own esports league

  • This new league will involve eight of Snoop Dogg’s closest friends – Red Woods, Red Grant, JC, Tripo Loc, Lala, Shelton, Waniac, and Young Sagg – playing in a bracket-style tournament against each other in Madden 19.
  • Will all be competing for a prize pool of $11,000 and a title of “Topp Dogg.” The winner has a chance of increasing their payout at the end by beating “the Boss Dog” himself.

Maurice Barton – March 15, 2019

Many of you may know Snoop Dogg for his rap career, but the rapper from Long Beach, CA is also an avid gamer. Having shown a huge love for the Madden NFL franchise, Snoop also did well at the Battlefield 1 celebrity event last year. Now he plans on taking his love of gaming to the next level. Snoop Dogg, along with his media platform “Merry Jane,” has launched the Gangsta Gaming League.

This new league will involve eight of Snoop Dogg’s closest friends – Red Woods, Red Grant, JC, Tripo Loc, Lala, Shelton, Waniac, and Young Sagg – playing in a bracket-style tournament against each other in Madden 19. They will all be competing for a prize pool of $11,000 and a title of “Topp Dogg.” The winner has a chance of increasing their payout at the end by beating “the Boss Dog” himself.

Snoop Dogg promises that this league will “turn the gaming world upside down,” and with that in mind, he will be handling the commentary alongside internet personality DanRue. If that sounds entertaining, you can watch an archive of the league’s first live stream here.

Check out the Gangsta Gaming League

Viewers will be able to participate in the action from all over the world, with events streaming on Snoop Dogg’s Twitch channel, Mixer channel, and Merry Jane’s Facebook page. You will be able to interact with Snoop himself in the stream chat, which is sure to be an amusing time and definitely different from your normal day-to-day esports viewing. Make sure to tune in and check out the GGL if you are a fan of Snoop himself or even just Madden.

Here’s a video of Snoop introducing the Gangsta Gaming League.

Source: https://www.dailyesports.gg/snoop-dogg-launches-esports-gangsta-gaming-league/

Enthusiast Gaming $EGLX.ca Ranked as Fastest Growing Gaming Information Property With 324% Growth in Total Views Year-Over-Year $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 8:51 AM on Tuesday, March 12th, 2019
  • Total Unique Visitor traffic growth of 56% and Total Views growth of 324% year-over-year
  • Significant growth is based on measurement of the Company’s digital media property by Comscore, a leading 3rd party media measurement and analytics company.

TORONTO, March 12, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”), a gaming company building the largest community of authentic gamers, is excited to announce that it has received its end of year ranking report and confirmed Total Unique Visitor traffic growth of 56% and Total Views growth of 324% year-over-year.  The significant growth is based on measurement of the Company’s digital media property by Comscore, a leading 3rd party media measurement and analytics company. (Source: Comscore Media Metrix Multi-Platform, Dec 2017-Dec 2018, US).

According to the report, compared to its peers in the Gaming Information category, Enthusiast was the fastest growing company, with the highest growth rate over the 12 month period.  With its significant growth in 2018, the company also achieved a Top 5 ranking for largest Gaming Information property based on Total Views, and a Top 10 ranking for largest Gaming Information property based on Total Unique Visitors.  (Source: ComScore Media Metrix Multi-Platform, Gaming Information, Sep 2018 and Nov 2018, US).  Currently, Enthusiast has a network of over 80 gaming related websites with 75 million monthly visitors, and a platform of 900 YouTube channels adding an additional 50 million monthly visitors, making it one of the largest networks of gamers in North America.

Enthusiast continues to execute on its growth strategy through acquisitions and has completed 8 accretive acquisitions since January 2018.  The Company also has new revenue generating streams through direct advertising and monthly subscriptions which will bring in additional recurring revenue in 2019.  The new monetization opportunities are greatly attributed to the rapid growth of Enthusiast.

Menashe Kestenbaum, CEO of Enthusiast, commented, “Being ranked as the fastest growing gaming platform by Comscore is a significant accomplishment for Enthusiast as we continue to chase large industry players for the number one spot.  It shows we are executing our strategy of becoming an industry leader. Since 2015 our network has grown from 5 websites to over 80 and we are positioned as a leading gaming community online.” He added, “We are excited for the future growth of our platform and the new monetization opportunities that have already started to come from our massive network of lifestyle gamers.”

About Enthusiast Gaming

Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content and over 50 million Youtube visitors. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with over 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com

CONTACT INFORMATION:

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

Enthusiast Gaming $EGLX.ca – Betinvest recruits its own league of #eSports legends $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:00 PM on Sunday, March 10th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company partial 2018 reported revenue of $7.4 million representing a 625% increase over the same period in 2017.

Images
EGLX: TSX-V
———————————-

Betinvest recruits its own league of eSports legends

BY Press Releases ON March 08, 2019

  • Betinvest is developing its newly formed esports with a strong focus on enrolling and fostering talent from past players, fanatic FPS fans and most importantly, people who are passionate about the games themselves
  • team which is being built from scratch in 2019, will help to drive the company’s leading presence in the sector across various markets over the coming year in a bid to become one of the top three esports odds providers in the world

“Taking inspiration from championship winning teams around the world, Betinvest is developing its newly formed esports with a strong focus on enrolling and fostering talent from past players, fanatic FPS fans and most importantly, people who are passionate about the games themselves. The team which is being built from scratch in 2019, will help to drive the company’s leading presence in the sector across various markets over the coming year in a bid to become one of the top three esports odds providers in the world. Exploring his approach to creating such an innovative team Betinvest’s eSports Project Manager, Vitalii Humeniuk, discusses how his career began playing Dota 2 with some of the world’s best players, Betinvest’s simple but effective customer retention strategy and why the wider industry is only now beginning to take esports seriously.

Vitalii Humeniuk, Betinvest’s eSports Project Manager

What’s been your approach to developing your new team?

I’d say that Betinvest has assembled a team of dedicated eSports enthusiasts who were brought up in the industry and that’s what sets apart our approach from the rest of the industry. Having a team of people versed in every facet of the sector enables us to better understand the needs of our audience and offer something unique to the market – something that we lacked when the industry first began. Take myself, for example: I abandoned my eSports career back in 2013 because my parents didn’t know what eSports was and never supported me playing computer games. I remember that I used to play against famous names like ‘cr1t’, ‘NOIA’ and ‘HesteJoe Rotten’ in tournaments with prize pools of just €1,500 casted by TobiWan and Wagamama! Look at those players now! TobiWan is one of the most, if not the most, famous Dota 2 caster in the world, and ‘cr1t’, who is now playing for Evil Geniuses, took 3rd place at TI 2018. Our paths may have split into different directions, but all of us have something in common: we are still passionate about eSports.

Now, we understand more about gaming and we know which games attract the biggest audiences, all of which helps us to design our products. What’s more, we’ve assembled a strong team of traders and analysts. People always say that if you find a hobby that will bring you money, you won’t have to work a single day in your life. I can definitely agree with that statement when I think about our newly-formed team. Betinvest’s eSports analysts spend hours analysing eSports data and new information from various games. Live traders keep their eyes peeled, offering a wide selection of live odds which are available to the end customer. Our marketing team consists of a few people who, not so long ago, were just casual eSports customers, but are now working on creating the best eSports betting service in the world.

What’s been your approach to developing eSports products for your exisiting customers and new players?

At present, we offer odds for over 20 eSports games. It’s important to remember that, although there might not be monthly tournaments running for all of those games at the same time, you’d be guaranteed to see at least six disciplines offered on our partners’ websites at any one time. Of those, the top three are: Dota 2, CS:GO and League of Legends. We offer approximately 2,000 pre-match events and up to 1,000 live events for these three major games.

As for our next steps – we’ll never stop. Our plan for 2019 is to become one of the top three leading eSports odds providers in the world. We keep looking for young talents and try to implement their ideas for new games and new markets.

We offer some of the best eSports betting coverage and have a team of analysts and live traders who calculate our odds. We provide live coverage of eSports matches and let people use smartphones, or any other devices, to watch matches and place live bets. So the answer is simple – we give our audience what they want and they appreciate our efforts.
Imagine you’re watching two people playing tennis against each other. You place a bet and, even if you’re not familiar with the players’ names, the game becomes interesting to you all of a sudden. We do the same with eSports.

This year’s ICE London saw a significantly increased eSports presence. Do you see this continuing?

Yes, we noticed this trend reflected by the requests from the visitors who came to our stand at ICE London. The number of people who are interested in eSports services has noticeably increased, but we were prepared for this and were able to offer our new partners an in-house eSports data feed.

With regards to investment in this sector, at Betinvest we are continually expanding our team of traders and analysts and forming our own odds. We plan to enter the market, aiming to become leaders in the top three eSports disciplines, and then, of course, to look into some new, booming games.

Source: https://calvinayre.com/2019/03/08/press-releases/betinvest-recruits-its-own-league-of-esports-legends/

Enthusiast Gaming $EGLX.ca Announces the Launch of Its Premier Global Esports Tournament Series, “EGLX Rising Stars” $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 10:39 AM on Thursday, March 7th, 2019
  • Announced that it will be launching its own Esports tournament and entertainment series, called “EGLX Rising Stars”.
  • The series will leverage the distribution of its online network of over 75M website visitors, the additional 50M YouTube visitors, and the tens of thousands of attendees at its live video game expo, EGLX

TORONTO, March 07, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”), a gaming company building the largest community of authentic gamers, is excited to announce that it will be launching its own Esports tournament and entertainment series, called “EGLX Rising Stars”. The series will leverage the distribution of its online network of over 75M website visitors, the additional 50M YouTube visitors, and the tens of thousands of attendees at its live video game expo, EGLX. The tournament will begin this summer and end with grand finals at EGLX 2019, on October 18-20, 2019 at the Metro Toronto Convention Centre (“MTCC”), downtown Toronto. The event will be broadcast live and will be released by episodic video after the finals.

The unique series aims to discover up and coming talent in the Esports industry and follow their personal and professional journey as they compete to be recognized as the next big Esports superstar and win a large grand prize. Enthusiast currently has over 400 major gaming influencers within its online communities and will invite some of its top talent to lead the teams of aspiring participants as they battle to gain the same notoriety as the celebrities. The series will capture footage of the Esports professionals as they interact with the Rising Stars for the viewing enjoyment of the entire Esports industry. Fans will be able to watch the journey unfold as episodic content on Enthusiast Gaming’s online network, live streams during the event, and in the audience at EGLX in Toronto.

Menashe Kestenbaum, CEO of Enthusiast commented, “Our vision has always been to provide a home and community to dedicated lifestyle gamers. Until now we’ve done that separately through our online communities as well as our live events. We have now made our first major step towards bringing our online and offline communities together in an integrated, strategic relationship. With 2019 now projected to be the first billion-dollar year for Esports and attract brands across all industries, EGLX Rising Stars will provide another platform for Brands targeting the Esports Industry.”

As Esports popularity and viewership continue to grow, Enthusiast continues to invest and focus its efforts on providing a place for Esports enthusiasts to discover content and join like-minded communities. Recent acquisitions of the digital properties Daily Esports and Operation Sports, as well as hosting one of the largest Esports competitor events at EGLX 2018 established Enthusiast Gaming as a leading provider of Esports content. The Rising Stars series is a continuation of its 2019 Esports growth plans to focus its efforts on providing Esports enthusiasts with both the content and the community to follow, discover and experience the growing Esports industry.

The traditional focus of Esports events is limited to only broadcasting the live competitive match with commentators. Through Enthusiast’s content distribution platforms, The Rising Stars series will disrupt the current model, and include entertaining online and live content, such as, player narratives and storylines; behind the scenes footage of influencer personalities; and an overall unique spectator experience. The company intends for the content to be enjoyed and viewed beyond the event itself, throughout the year.

Earlier this week, Enthusiast announced that EGLX will take place in Toronto October 18-20, 2019 with nearly double the square footage of its prior event. The EGLX Rising Stars series will be a major focus of this year’s event.  Plans were also announced to expand EGLX’s footprint into the United States, which will allow US Esports competitors to participate within its Rising Stars tournament series in 2020. The company will provide further updates in the coming months.

About Enthusiast Gaming

Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with over 55,000 people attended in October 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.