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#Esports ride crest of a wave as figures rocket during #Covid19 crisis – SPONSOR Esports Entertainment Group $GMBL $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 4:23 PM on Monday, April 27th, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) – Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is the next generation online gambling company designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

Esports ride crest of a wave as figures rocket during Covid-19 crisis

  • The playing of video games is up – Verizon reported that US domestic peak-hour usage was up 75% in the first week of quarantine – but tellingly gaming as a spectator sport is also through the roof.
  • Twitch, one the world’s biggest streaming platforms for gamers, is estimated to have grown its audience by up to a third in March alone

By: Scott Heinrich

Esports have never had it so good. Although competitive video gaming hasn’t proven entirely invulnerable to the coronavirus pandemic, it isn’t doing so bad out of it either. With mainstream sports around the world on hold, people are increasingly turning to gaming to fill the empty hours of lockdown and isolation.

The playing of video games is up – Verizon reported that US domestic peak-hour usage was up 75% in the first week of quarantine – but tellingly gaming as a spectator sport is also through the roof. Twitch, one the world’s biggest streaming platforms for gamers, is estimated to have grown its audience by up to a third in March alone. “With more stay-at-home mandates being issued around the world and the entertainment industry finding new ways to migrate their offerings to livestreaming platforms, we expect to see these numbers rise,” says Doron Nir, the chief executive of StreamElements.

Globally, gaming is also riding the crest of a wave brought about by celebrity endorsement. With sport’s best-known athletes temporarily not doing what they do best, digital pursuits are filling the void. Motor racing has led with way, with Formula 1 hosting virtual Grands Prix in place of its scheduled events. Last weekend, Ferrari driver Charles Leclerc won on debut for the FDA Hublot Esports Team. The race was broadcast live on ESPN2 among 12 hours of esports programming. Nascar and Supercars have also migrated online in this time of hiatus, the latter backed by Jamie Whincup and shown on Kayo and Fox Sports.

Elsewhere in Australia, NRL clubs Canterbury-Bankstown Bulldogs and Wests Tigers met as they were intended to in round three of the premiership season. But instead of competing on the rugby league field, players locked horns on the imaginary battlegrounds of Fortnite. And it was all streamed on Facebook. In Finland, rather than cancel its national hockey league play-offs, the decision was taken to migrate them to the NHL 20 console game and broadcast them on national television. In the UK, the world’s most famous thoroughbred jumps race, the Grand National, was this year digitally simulated, bet on with real money and watched by almost 5m free-to-air viewers.

But if you think esports is immune to the effects of the coronavirus, think again. Although essentially digital events, the big gaming competitions are held in stadiums and attended just like conventional sports. The US$30m 2019 Fortnite World Cup, won by a 16-year-old gamer known as Bugha, drew 2.3m concurrent views across YouTube and Twitch but was also watched live by 19,000 people at New York’s Arthur Ashe Stadium.

For sporting organisations in this country, the disruption to normality might quicken an association with esports that to date has been a toe in the water

Such events have been hit hard by Covid-19. The Overwatch League announced recently it would be playing out its entire 2020 season online, while Play! Pokémon was forced to cancel its North American International Championship and World Championship. Numerous other esports have been impacted by the coronavirus, but where conventional sports have been ground to a halt by containment measures gaming has largely found a way.

The upward trajectory for gaming brought on by the pandemic has accelerated what was already a growth industry, with Australian estimates suggesting demand for esports has at least tripled since the coronavirus outbreak. For sporting organisations in this country, the disruption to normality might also quicken an association with esports that to date has been a toe in the water.

Football Federation Australia inaugurated the E-League in 2017, with each A-League club represented by two gamers on the Fifa video game. Last month, FUTWIZ Marko and FUTWIZ Jamie claimed the 2020 premiership for Sydney FC. Also in 2017, the Adelaide Crows became the first Australian sports club to expand into esports when they acquired the Legacy Esports team.

As well as a vehicle to increase brand awareness, esports can broaden audience and provide new revenue streams. “Most of our traditional streams of revenue are almost tapped out,” Nigel Smart, the Adelaide chief operating officer, said on the Sports Geek podcast last year. “Where does future growth come from? We have a multi-dimensional international strategy and we also have a multicultural strategy. Having an esports team is an extension of both of those. The founding shareholders of Legacy, they’re still involved in the team. They’re on the performance side, they’re on the front end. What we bring as a football club is that back end in terms of content strategy, merchandise models and commercial partnerships.”

With Covid-19 now starving clubs of their usual forms of income, the need to branch out has never been greater. “If they want to engage more of their members, and keep their members as members, they need to evolve that esport team to create tournaments in their club,” Esports Academy director Patrick Chye said recently. “The Crows, for example, should create tournaments for their fans to engage them. Now’s the opportunity. Everyone is at home anyway.”

Mat Jessep, the Esports Games Association Australia chief executive, adds: “There are so many opportunities to integrate competitive gaming into your traditional sports offering. This alone probably would not save a club, or a sport in a position that the NRL is in, but it wouldn’t hurt either. It could really form that incremental income, that come the next rainy day, there’s a bit of savings set aside that a sport can fall back on.”

Source: https://www.theguardian.com/sport/2020/apr/11/esports-ride-crest-of-a-wave-as-figures-rocket-during-covid-19-crisis

#Esports popularity explodes – SPONSOR Esports Entertainment Group $GMBL $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 6:14 PM on Friday, April 24th, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) – Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is the next generation online gambling company designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

Esports popularity explodes

  • It’s a multi-billion dollar industry, with the top-tier players taking in huge earnings through prize money, sponsorship and endorsements
  • And now the growth and viewership of Esports has taken off during isolation as sports fanatics turn to what is one of the only alternatives to regular live competition

By Michael Roberts | posted on April 24, 2020

WITH traditional sports like footy and cricket taking an enforced hiatus during the COVID-19 crisis, Esports has taken control of the driver’s seat as viewers flock to watch their favourite sports stars try their hand at online games.

For the uninitiated, Esports or simply electronic sports, sees professional video gamers compete for glory in online tournaments, with sometimes millions watching around the world through streaming sites like Twitch.

It’s a multi-billion dollar industry, with the top-tier players taking in huge earnings through prize money, sponsorship and endorsements.

And now the growth and viewership of Esports has taken off during isolation as sports fanatics turn to what is one of the only alternatives to regular live competition.

Unable to host real life races, motorsports like IndyCar, Formula 1 and Australian Super Cars are all holding virtual tournaments to fill the void.

Ball sports are also getting in on the action too, with the NBA hosting an online players tournament and some of the biggest clubs in European football getting involved in representative gaming competitions.

With the Australian Supercars Championships suspended until June, a BP Supercars Allstars Eseries is taking place via an iRacing computer simulation platform, with Supercars drivers contesting the race from their respective homes.

The action is being broadcast live on Fox Sports, Kayo and on Facebook, with over 350,000 people tuning in from around the world to watch round one of the online action.

Australian Esports League Executive Director Darren Kwan said the COVID-19 shutdown had brought in a new type of audience to the Esports space because there was a lack of content.

“It’s a significant growth period for the Esports industry,” he said.

“It’s been a huge leap. It’s been explosive.”

Mr Kwan said virtual motorsport was easily the fastest growing market.

“Bringing in the superstar power of the drivers and the race teams into it really worked,” he said.

“You look at the existing races that had audiences of 800 watching and now they’ve got audiences in the hundreds of thousands watching.”

In a sensational coup, Supercars recruited Formula 1 superstar Max Verstappen as a wildcard for round two of its Allstars Eseries, with the Belgian star finishing second at the virtual Barcelona circuit behind close friend Shane van Gisbergen.

Speaking to Fox Sports, Verstappen said the whole race was a lot of fun.

“These cars are definitely not easy to drive,” he said.

“I really enjoyed it.”

The races are proving a hit all over the country, including locally in Albany, with GoldMX radio host and self-confessed racing fanatic Damien Watson telling the Weekender he was impressed by the quality of production.

“It’s literally like watching the V8s on the weekend,” he said.

“You’ve even got Neil Crompton doing the commentary. They do a great job, it’s extremely professional. It surprised me.”

Mr Watson doesn’t just love watching motorsports; he is passionately involved in iRacing too and has even had the chance to race with the like of van Gisbergen during online practice sessions.

“I love watching them race, but I hate seeing how good they are compared to me,” he said.

“I have been on the track with a couple of them, and they make me look amateur, and I’ve been doing this most of my life.”

Mr Watson said iRacing had been around for about a decade, but participation had skyrocketed since the COVID-19 shutdown.

“It’s about three times the amount of users online you would normally see at any one time now,” he said.

“This is a way for Esports to get into the mainstream. This is reaching a target audience Esports could have only dreamed of.”

Such is the momentum, Mr Kwan said the Australian Esports League had been approached by local councils and state governments to set-up online tournaments for various PG-rated games where residents could get together and form some friendly competition.

“That’s something we never thought would happen,” he said.

“There are a lot of bored people at home who need this to take their mind off things.” Source: https://gsweekender.com.au/esports-popularity-explodes-australian-super-cars-gold-mx-albany-wa-damien-watson/

Las Vegas Bookmakers Welcoming #Esports Betting – SPONSOR Esports Entertainment Group $GMBL $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 3:49 PM on Thursday, April 23rd, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) – Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is the next generation online gambling company designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

Las Vegas Bookmakers Welcoming Esports Betting

  • Regulators have approved wagering on seven further esports events, plus the eNASCAR series that involves real-life pro drivers racing on virtual racetracks
  • Other events approved recently include two League of Legends tournaments and the 2020 Overwatch League

Apr 23, 2020 by Chris Sieroty

Before the coronavirus pandemic, race and sports books in Las Vegas dismissed the notion of posting lines and taking wagers on esports.

Why bet on video game competitions, when you could wager on the Vegas Golden Knights or a long list of NBA games.

But now, searching for an alternative to mainstream sports, the Nevada Gaming Control Board has approved bets on different esports series.

Within the past month, however, regulators have approved wagering on seven further esports events, plus the eNASCAR series that involves real-life pro drivers racing on virtual racetracks.

Other events approved recently include two League of Legends tournaments and the 2020 Overwatch League.

Prior to March 25, the control board had authorized sportsbooks to offer bets on only three major esports tournaments that were held in 2016 and 2017.

It is a regulatory decision William Hill and other bookmakers welcomed, but the new betting opportunities have yet to prove their financial worth compared to betting on the NFL or NBA. 

“Like most new markets, a lot of people don’t know that we have them up,” said Nick Bogdanovich, director of trading for William Hill U.S. â€œIt’s very possible that at some point this stuff will take off, you just never know when.”

Support comes from

Bogdanovich said the tickets have been slow for the esports market, except for the eNASCAR events, but he pointed out that people know the drivers in that event. 

The other events like League of Legends and Overwatch haven’t taken off as much and Bogdanovich admits he doesn’t know much about the video games.

“It’s more for people’s entertainment to get them through this gloom and doom time,” he said, “If it ever gets to where we’re writing serious dollars to it, I might have to sharpen up my acumen.”

Despite Bogdanovich’s skepticism, Blaine Grayboyes, CEO of GameCo, believes esports will be a draw for casinos. 

GameGo creates skill-based games for casinos and has partnered with another company to create an esports data platform. Graboyes said more people watch esports than play them.

“Therefore, the opportunity for more people to bet on esports is there as well,” he said, “What we’re doing is looking to offer the optimal solution in the marketplace for sports books like William Hill and others in Nevada and across North America.”

The new platform will deliver data about esports for sports books.

Graboyes said there is a generational shift going on and the kids who grew up playing video games are now the new customer for casinos.

“This is a great demographic for casinos to engage with now, especially if they want to grow their businesses over time,” he said.

GameCo has created skilled-based games for the casino floor that have the interactivity of video games with the thrill of winning money as the slot machine.

Graboyes said 80 percent of spending on his company’s games come from Gen-X and Millennials, but that same audience only spends about 20 percent on slot machines.

“So, it’s an opportunity to attract and monetize a completely different audience than the traditional slot machine player,” he said.

While Tom Brady and LeBron James are household names, Graboyes said the top gamers are absolutely celebrities to their fans.

Source: https://knpr.org/knpr/2020-04/las-vegas-bookmakers-cautious-welcome-esports-betting

Esports Entertainment Group $GMBL Announces Closing of Above Market $8.4 Million Public Offering and Uplisting to Nasdaq $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 1:06 PM on Thursday, April 16th, 2020
  • Common stock and Unit A Warrants began trading on the Nasdaq Capital Market on April 14, 2020, under the symbols “GMBL” and “GMBLW,” respectively
  • Company received gross proceeds of approximately $8.4 million, before deducting underwriting discounts and commissions and other estimated offering expenses

BIRKIRKARA, Malta, April 16, 2020 — Esports Entertainment Group, Inc. (NasdaqCM: GMBL, GMBLW) (or the “Company”) a licensed online gambling company with a focus on esports wagering and 18+ gaming, today announced the closing of its previously announced underwritten public offering of 1,980,000 units at a price to the public of $4.25 per unit. Each unit issued in the offering consists of one share of common stock, one Unit A Warrant to purchase one share of common stock and one Unit B Warrant to purchase one share of common stock. The common stock, Unit A Warrants and Unit B Warrants were immediately separable from the units and were issued separately. The common stock and Unit A Warrants began trading on the Nasdaq Capital Market on April 14, 2020, under the symbols “GMBL” and “GMBLW,” respectively. Esports Entertainment Group received gross proceeds of approximately $8.4 million, before deducting underwriting discounts and commissions and other estimated offering expenses.

Each Unit A Warrant is immediately exercisable for one share of common stock at an exercise price of $4.25 per share and will expire 5 years from issuance, and each Unit B Warrant is immediately exercisable at an exercise price of $4.25 per share and will expire one year from issuance. 

Esports Entertainment Group has granted the underwriters a 45-day option to purchase up to 297,000 additional shares of common stock, and/or 297,000 Unit A Warrants, and/or 297,000 Unit B Warrants, or any combination thereof, to cover over-allotments, if any. On April 16, 2020, the Company issued additional Unit A Warrants to purchase 209,400 shares of the Company’s common stock and additional Unit B Warrants to purchase 209,400 shares of the Company’s common stock pursuant to the partial exercise  of the underwriters’ over-allotment option in connection with the offering.

Maxim Group LLC acted as the lead book-running manager for the offering. Joseph Gunnar & Co., LLC acted as co-book-running-manager for the offering.

The offering was conducted pursuant to the Company’s registration statement on Form S-1 (File No. 333-231167) previously filed with and subsequently declared effective by the Securities and Exchange Commission (“SEC”).  A prospectus relating to the offering will be filed with the SEC and will be available on the SEC’s website at http://www.sec.gov.  Electronic copies of the prospectus relating to this offering, when available, may be obtained from Maxim Group LLC, 405 Lexington Avenue, 2nd Floor, New York, NY 10174, at (212) 895-3745.

This press release shall not constitute an offer to sell or the solicitation of an offer to buy these securities, nor shall there be any sale of these securities in any state or jurisdiction in which such offer, solicitation or sale would be unlawful prior to registration or qualification under the securities laws of any such state or jurisdiction.

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers fantasy, pools, fixed odds and exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta. For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations 
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media & Investor Relations Inquiries
AGORACOM
[email protected] 
http://agoracom.com/ir/eSportsEntertainmentGroup

#Esports Entertainment Group $GMBL Announces Pricing of Above Market $8.4 Million Public Offering and Uplisting to #Nasdaq $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 9:26 AM on Tuesday, April 14th, 2020
  • Uplisted to Nasdaq Capital Market trading under the symbols “GMBL” and “GMBLW,”
  • Company expects to receive gross proceeds of approximately $8.4 million, before deducting underwriting discounts and commissions and other estimated offering expenses

BIRKIRKARA, Malta, April 14, 2020 — Esports Entertainment Group, Inc. (NasdaqCM: GMBL, GMBLW) (or the “Company”) a licensed online gambling company with a focus on esports wagering and 18+ gaming, today announced the pricing of its public offering of 1,980,000 units at a price to the public of $4.25 per unit. Each unit issued in the offering consists of one share of common stock, one Unit A Warrant to purchase one share of common stock and one Unit B Warrant to purchase one share of common stock. The common stock, Unit A Warrants and Unit B Warrants are immediately separable from the units and will be issued separately. The common stock and Unit A Warrants are expected to begin trading on the Nasdaq Capital Market on April 14, 2020, under the symbols “GMBL” and “GMBLW,” respectively. Esports Entertainment Group expects to receive gross proceeds of approximately $8.4 million, before deducting underwriting discounts and commissions and other estimated offering expenses.

Each Unit A Warrant is immediately exercisable for one share of common stock at an exercise price of $4.25 per share and will expire 5 years from issuance, and each Unit B Warrant is immediately exercisable at an exercise price of $4.25 per share and will expire one year from issuance.

Esports Entertainment Group has granted the underwriters a 45-day option to purchase up to 297,000 additional shares of common stock, and/or 297,000 Unit A Warrants, and/or 297,000 Unit B Warrants, or any combination thereof, to cover over-allotments, if any. The offering is expected to close on April 16, 2020, subject to customary closing conditions.

Maxim Group LLC is acting as the lead book-running manager for the offering. Joseph Gunnar & Co., LLC is acting as co-book-running-manager for the offering.

The offering is being conducted pursuant to the Company’s registration statement on Form S-1 (File No. 333-231167) previously filed with and subsequently declared effective by the Securities and Exchange Commission (“SEC”).  A prospectus relating to the offering will be filed with the SEC and will be available on the SEC’s website at http://www.sec.gov.  Electronic copies of the prospectus relating to this offering, when available, may be obtained from Maxim Group LLC, 405 Lexington Avenue, 2nd Floor, New York, NY 10174, at (212) 895-3745.

This press release shall not constitute an offer to sell or the solicitation of an offer to buy these securities, nor shall there be any sale of these securities in any state or jurisdiction in which such offer, solicitation or sale would be unlawful prior to registration or qualification under the securities laws of any such state or jurisdiction.

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers fantasy, pools, fixed odds and exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta. For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations 
RedChip
Dave Gentry
407-491-4498
[email protected]

Media & Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

Esports Entertainment Group Completes Reverse Stock Split in Connection with Application for Uplisting To NASDAQ Capital Market $GBML #Esports $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM at 8:27 AM on Thursday, February 6th, 2020
  • Common stock began trading on a post-split basis on Monday, January 27, 2020 under the trading symbol “GMBLD.”
  • The “D” lettering will be removed within 20 business days from the effective date of the reverse split, and the symbol will revert to the original lettering of “GMBL

Birkirkara, Malta–(February 6, 2020) – Esports Entertainment Group, Inc. (OTCQB: GMBLD) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, has successfully completed a “reverse split” of its shares of common stock at a ratio of 1-for-15 (1:15). The Company’s common stock began trading on a post-split basis on Monday, January 27, 2020 under the trading symbol “GMBLD.” The “D” lettering will be removed within 20 business days from the effective date of the reverse split, and the symbol will revert to the original lettering of “GMBL.” In connection with the reverse stock split, the Company’s CUSIP number will change to 29667K306.

The reverse stock split was implemented by the Company in connection with its proposed application to uplist the Company’s common stock on the NASDAQ Capital Market (NASDAQ). The reverse stock split is an action intended to fulfill the stock price requirements for official listing on NASDAQ, which requires that the Company’s common stock must be $4.00 or higher at the time of listing. There can be no assurance that the Company will satisfy other applicable requirements for listing its common stock on NASDAQ or that the Company’s application to uplist its common stock will be approved.

“This reverse split is another major step forward in our long-term strategic growth plan, which includes listing our common stock on a major U.S. exchange,” said CEO Grant Johnson. “We expect a NASDAQ listing will generate even greater interest in our company from the broader national and international investment community, as well as, potential partners in the esports as a result of our transparency. We appreciate the continued support of our employees, partners, and shareholders as we work to realize our operational and capital markets goals.”

As a result of the 1:15 reverse stock split, every 15 shares of the Company’s issued and outstanding common stock will be converted into one share of issued and outstanding common stock. The number of authorized shares will remain unchanged.

No fractional shares will be issued in connection with the stock split. Any fractional shares of common stock resulting from the reverse stock split will be rounded up to the nearest whole share. It is not necessary for stockholders to exchange their existing stock certificates for new stock certificates in connection with the reverse stock split. Stockholders who hold their shares in brokerage accounts are not required to take any action to exchange their shares.

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum https://agoracom.com/ir/EsportsEntertainmentGroup

RedChip investor relations Esports Entertainment Group Investor Page:
http://www.gmblinfo.com

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBLD, which will revert back to GMBL after 20 business days from the effective date of the reverse split announced in this press release. For more information visit www.esportsentertainmentgroup.com

Contact:

Corporate Finance
+356-2757-7000 (Malta)
[email protected]

Media & Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations
RedChip
Dave Gentry
407-491-4498
[email protected]

Esports Entertainment Group $GBML Releases Upgraded VIE.GG #Esports Gambling Platform $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 7:02 AM on Friday, January 17th, 2020
  • Announced the release of the latest version of VIE.gg (https://vie.gg)  the Company’s esports wagering platform
  • Latest upgrade delivers notable new features, including additional betting options such as Fixed Odds, Pari-mutuel, Fantasy and Pool Betting to complement our main P2P option

BIRKIRKARA, MALTA (January 17, 2020) – Esports Entertainment Group, Inc. (GMBL:OTCQB) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, is pleased to announce the release of the latest version of VIE.gg (https://vie.gg)  the Company’s esports wagering platform.

UPGRADE DELIVERS LATEST FEATURES AND FULL DEVICE ACCESSABILITY

This latest upgrade delivers notable new features, including additional betting options such as Fixed Odds, Pari-mutuel, Fantasy and Pool Betting to complement our main P2P option. 

Furthermore, the upgrade delivers significant content enhancements, including real-time streaming and event coverage.  Finally, the upgrades now make VIE.gg (https://vie.gg) fully compatible with all major desktop, mobile and tablet devices, as well as, their respective operating systems.

Grant Johnson, CEO of Esports Entertainment Group, stated “This is another major milestone for our Company. This is our strongest release ever, with every new feature esports gambling enthusiasts could wish for in a platform. Combined with our unsurpassed transparency as a result of our status as a fully reporting public company, we believe VIE.gg is strongly positioned for success in 2020”.

In delivering this upgrade, Esports Entertainment Group partnered with Askott Entertainment, a Vancouver based software development company that has been building award-winning online betting and daily fantasy software since 2013.

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum https://agoracom.com/ir/EsportsEntertainmentGroup

RedChip investor relations Esports Entertainment Group Investor Page: 
http://www.gmblinfo.com

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
+356-2757-7000 (Malta)
[email protected]

Media & Investor Relations Inquiries
AGORACOM 
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations 
RedChip 
Dave Gentry
407-491-4498
[email protected]

Vancouver #Canucks buy #CallofDuty pro #Esports team – Did you know Esports Entertainment $GMBL has partnered with 190 Esports Teams? $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 8:51 AM on Tuesday, September 17th, 2019

OUR FEATURED SPONSOR:

GMBL: OTCQB

WHAT YOU NEED TO KNOW

  • S-1 Filed for NASDAQ Listing
  • Partnered with 190 esports teams
  • Partnered with 250+ esports streamers
  • Launched VIE.gg P2P esports betting platform
  • P2P means an esports fan always wins
  • Superior to “House” model where fans VS. casino
  • Traditional sports teams owners are investing
  • Athletes and celebrities are investing
  • Wall Street is starting to invest
  • Biggest paradigm shift ever seen on the internet

Hub On AGORACOM

————————————–

Vancouver Canucks buy Call of Duty pro esports team

Canucks Sports & Entertainment is diving even further into the growing esports scene.

  • The organization has announced that they’ve partnered up with Enthusiast Gaming, a video game and esports company, and franchised a professional Call of Duty team.
  • The announcement comes less than a year after the Vancouver Titans, Vancouver’s professional Overwatch team, were unveiled to the public.

“Esports has shown extraordinary growth and we’re excited to be at the forefront with a new Call of Duty esports team,” Canucks owner Francesco Aquilini said in a statement. “With the continued support and expertise of our partners at Luminosity and Enthusiast Gaming, we believe the new Call of Duty esports league is also well-positioned for success.”

The newly-franchised team won’t be sharing space with the Canucks, the Titans, or the Warriors, however. Day-to-day operations and home games of the new team will be based out of Seattle.

The Aquilini Group and Canucks Sports & Entertainment will oversee the new franchise, while Luminosity Gaming, another partner esports organization, will handle player recruitment.

The league they’ll be playing in

The Seattle-based team will be playing in a brand new league owned by Activision, the video game company responsible for Call of Duty.

From 2016 to 2019, the company owned and oversaw the Call of Duty World League (CWL). Activision recently announced on Reddit that they would be closing the current professional league and creating a brand new one. Similar to the Overwatch League (OWL), the new league will be franchised with city-based teams from around the world.

Activision said that so far, there are 12 teams included in the league: Seattle, London, Chicago, Atlanta, Dallas, Florida, Minnesota, New York, Paris, Toronto, and two teams in Los Angeles.

Teams will have between seven to 10 members and similar to other professional sports leagues, players will sign contracts and enter free agency.

The company also says that in this new league, pro players will receive a minimum base salary of $50,000 (USD) per year, health and retirement benefits, and housing. At least 50% of a team’s prize pool earning must also go towards the players.

More details about the league, its franchised teams, and how play will work will be announced in the near future.

Team SoloMid to begin construction on $13-million #Esports training center in Playa Vista – SPONSOR: Esports Entertainment Group $GMBL $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 10:00 AM on Thursday, September 12th, 2019

OUR FEATURED SPONSOR:

GMBL: OTCQB

WHAT YOU NEED TO KNOW

  • S-1 Filed for NASDAQ Listing
  • Partnered with 190 esports teams
  • Partnered with 250+ esports streamers
  • Launched VIE.gg P2P esports betting platform
  • P2P means an esports fan always wins
  • Superior to “House” model where fans VS. casino
  • Traditional sports teams owners are investing
  • Athletes and celebrities are investing
  • Wall Street is starting to invest
  • Biggest paradigm shift ever seen on the internet

Hub On AGORACOM

————————————–

Team SoloMid to begin construction on $13-million Esports training center in Playa Vista

By Arash Markazi Sep. 11, 2019 11:49 AM

  • One of the biggest esports organizations in the world will begin construction Tuesday on a 25,000-square-foot training center in Playa Vista.
  • The $13-million facility is slated to be completed by February 2020 and will be the home of Team SoloMid (TSM), which fields players and esports teams competing in popular video games such as “League of Legends,” “Fortnite,” “Apex Legends,” “PlayerUnknown’s Battlegrounds” (PUBG), “Hearthstone,” “Super Smash Bros.,” “Rocket League” and others.

Currently TSM players and staff are spread out around the world with their “League of Legends” team based in Santa Monica, their PUBG team living in Europe and other players and staff working out of various WeWork locations.

“League of Legends” is the most popular title in the billion-dollar world of competitive gaming and TSM’s “League of Legends” team won six of the first 10 splits of the North American League of Legends Championship Series, essentially making them the Lakers or Warriors in that space.

TSM’s “League of Legends” team won six of the first 10 splits of the North American League of Legends Championship Series. A rendering of the esports training center is shown. (Rendering by NxT Studios)  

The facility, shown in a rendering, will be the largest esports training facility in North America. (Rendering by NxT Studios)

“I actually toured the Lakers and Warriors facilities as we thought about our facility,” TSM founder and CEO Andy “Reginald” Dinh told The Times. “What they built was great for basketball players and we wanted to build a similar facility catered for esports players. We want to have the best training environment for our players. We want to make sure our players and staff have everything they need to succeed. Over the next 10-20 years we want to maintain our position as a global esports leader.”

The facility will be the largest esports training facility in North America when it opens and will house studios, streaming rooms, gaming rooms, coach rooms as well as a fitness studio and wellness center, making it the first esports training center to include both.

The facility, shown in a rendering, will be the first esports training center to include a fitness studio and wellness center. (Rendering by NxT Studios)

“Having all the players in one space and tracking how they perform, that’s where we can have the largest areas of growth,” Dinh said. “We’re focused on data science and physical science so we’re going to have a gym and a full-time sports psychologist there so our players have everything they need in order to perform better. Most esports teams don’t have this. We’re going to take it to a new level.”

Source: https://www.latimes.com/sports/story/2019-09-11/largest-esports-training-center-north-america-los-angeles

Esports #Betting is Expected to Become a Multibillion-Dollar Industry, #Esports Entertainment $GMBL is at The Forefront $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 3:53 PM on Monday, September 9th, 2019
GMBL: OTCQB

WHAT YOU NEED TO KNOW

  • S-1 Filed for NASDAQ Listing
  • Partnered with 190 esports teams
  • Partnered with 250+ esports streamers
  • Launched VIE.gg P2P esports betting platform
  • P2P means an esports fan always wins
  • Superior to “House” model where fans VS. casino
  • Traditional sports teams owners are investing
  • Athletes and celebrities are investing
  • Wall Street is starting to invest
  • Biggest paradigm shift ever seen on the internet

Hub On AGORACOM

————————————–

What Is Esports Betting?

  • The esports industry is growing at a rapid rate, and along with it is also a new form of gambling called “esports betting.”
  • The esports betting industry is expected to continue to grow even more over the next couple of years, becoming a multibillion-dollar industry.

Bear in mind that unlike physical sports, which have a very large fanbase and following, the esports betting industry has a very limited audience. As a result, not too many people have an idea of what esports betting is. Only those who follow the esports industry may have heard of it.

So, What is Esports Betting?

For those who don’t know, esports is the shortened term for electronic sports, which usually refer to competitive video gaming. Playing competitive video games is not an entirely new concept. In fact, a lot of gamers have been competing with one another ever since the first gaming consoles have been released. What’s new is what we now call esports betting, which is starting to attract the attention of many gamblers from around the world.

Simply put, esports betting is a form of online gambling wherein you put your money on a team or player that plays competitive video games.

As mentioned earlier, esports betting is a very huge business and it is expected to become a multibillion-dollar industry soon as esports as a whole continues to grow. As the world of video gaming can be very competitive, there are now thousands of professional gamers from different video games who compete with one another because of the prize. And, when there is money, there is always gambling. With the rise of this industry, you can now go to online esports betting sites such as Vulkanbet Esports to place your bets and gamble on-the-go.

How Esports Betting Works

Esports betting is completely different from physical sports gambling. In esports betting, you are allowed to place a bet on a team of professional gamers or on individual players who you think will win the match or tournament.

However, since there are plenty of esports games, the betting system and options are usually different from one another. Esports betting also welcomes beginners who are not familiar with esports and offer them with numerous betting opportunities.

Currently, the simplest betting option is to bet on an overall winner. You simply place a bet on a team or player who you think will win the match after you have carefully studied the odds. This is what makes esports betting really interesting: you are given some betting odds that will let you have a good idea of the match’s outcome or who will win. You’ll need to learn how to study these odds before you bet if you want to earn a lot of money from esports betting.

Types of Esports Betting

It’s challenging to identify the different types of bets on esports since they usually depend on the video game. For example, Counter-Strike: Global Offensive (CS:GO), which is a fast-paced first-person shooter game, provides exciting betting opportunities that allow you to place a bet on which team wins the first round of the game.

On the other hand, DoTA 2, a real-time strategy multiplayer online battle arena, allows you to place a bet on which player or team kills Roshan (the most powerful Neutral Creep in the map who’s considered to be a miniboss) first. These bets are not dependent on which team wins the entire match, but on the objectives achieved throughout the match.

Here are the three most common types of esports betting that you are usually offered by many betting sites:

  • Outrights Betting – These are bets that you are allowed to place before the tournament or match starts. You bet on which team will become the overall winner of the tournament, or which players progress to the next stage of the event. You are also allowed to place bets on teams or players who you think will be eliminated once the tournament starts.
  • Match Winner – This is the most common type of bet in esports. You place a bet on a team or player who you think will win a single match.
  • Totals – This is the type of bet that is dependent on stats. Here, you can place your bet on which team or player has the most number of kills, maps or rounds played, total points, etc.

Conclusion

The future of esports betting looks very promising as more and more people are getting into the exciting betting action of video games. Whether you are new to esports or are an avid esports fan, this is the perfect time for you to join the fun and excitement that esports betting brings. Aside from that, you can potentially earn a lot of money from it while enjoying some competitive video games at the same time.

Source: https://powerup-gaming.com/2019/09/07/%EF%BB%BFwhat-is-esports-betting/