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Kuuhubb $KUU.ca Reports Fiscal Q3 Financial Results $TCEHY $ATVI $CYOU

Posted by AGORACOM-JC at 4:43 PM on Friday, May 24th, 2019
  • Revenue for the three and nine-month periods ended March 31, 2019 was US$2.75 million and US$9.93 million, respectively (unaudited)
  • Revenue was generated from sales of the Recolor app, the in-app sale of virtual goods from the My Hospital game and in-app ad revenue.

TORONTO, May 24, 2019 — Kuuhubb Inc. (“Kuuhubb” or the “Company”) (TSX- V: KUU), a mobile game development and publishing company targeting the female audience with bespoke mobile experiences, has reported its unaudited financial results for the three and nine-month periods ended March 31, 2019. The Company’s unaudited consolidated financial statements as at, and for, the three and nine months ended March 31, 2019 and related management’s discussion and analysis can be found on the Company’s SEDAR profile at www.sedar.com. The Company’s financial year end is June 30.

Highlights for the Fiscal Third Quarter Ended March 31, 2019:

  • Revenue for the three and nine-month periods ended March 31, 2019 was US$2.75 million and US$9.93 million, respectively (unaudited). This revenue was generated from sales of the Recolor app, the in-app sale of virtual goods from the My Hospital game and in-app ad revenue.
  • The non-GAAP adjusted EBITDA during the three and nine-month periods ended March 31, 2019 was negative US$539,205 and negative US$848,137, respectively.
  • During the three and nine months ended March 31, 2019, the Company incurred consulting and professional fees of $447,479 and $1,084,368, respectively compared to $237,780 and $693,652, respectively, during the three and nine months ended March 31, 2018. The consulting and professional fees were higher for the three and nine months ended March 31, 2019 when compared to the same periods of the prior fiscal year mainly due to the now settled shareholder proxy dispute (refer to press release dated March 25, 2019), preparation of the annual general meeting (“AGM”) of shareholders and related election of the new Board of Directors.
  • During the three and nine months ended March 31, 2019, the Company incurred $366,470 and $2,201,874, respectively, in sales and marketing expenses related to the promotion of the Recolor App and the My Hospital game, compared to $2,981,991 and $8,606,688, respectively, during the three and nine months ended March 31, 2018. The significant decrease is due to an effort to control expenditures and optimize product features at the same time. Therefore, the user acquisition activities have been reduced and related costs decreased, resulting in decreased revenues as well.
  • During the three-month period ended March 31, 2019, the Company recorded a net loss of $2,665,002, compared to a net loss of $2,073,774 incurred during the three-month period ended March 31, 2018. Net loss is significantly higher than prior quarter due the now settled shareholder proxy dispute (refer to press release dated March 25, 2019), preparation of the annual general meeting (“AGM”) and related election of the new Board of Directors.
  • The Company had a cash position of US $1.29 million for the period ended March 31, 2019.

Limited User Acquisition (UA) Spending Impacting Revenue:
Jouni Keränen, CEO of Kuuhubb stated, ”Revenues declined due to the significantly reduced marketing budget related to user acquisition spending. We spent nearly 90 percent less in the third quarter compared to the corresponding quarter in 2018. In addition, the shareholder requisition in the third quarter consumed substantial resources that would have ideally been deployed in furthering our user acquisition marketing efforts. With some challenging quarters behind us, Kuuhubb is now better positioned to move forward with our growth initiatives and focus on achieving our new product roll-out strategy.”

Board of Directors Changes:
On February 27, 2019, the Company announced that it had reached an amicable settlement with the shareholders and certain former directors that had sent a shareholder requisition to the Company. As part of the amicable settlement, the Company announced the resignation from the Board of Directors of Messrs. Arnold Kondrat, Maurice Colson, Philip Chen and Carl-Gustaf von Troil. The Company refers to the press release issued on February 27, 2019 about the settlement agreement between the Company and certain of its shareholders and directors.

Subsequent to the resignation of the afore-mentioned board members, the Company appointed to its Board of Directors a group of high quality, dedicated individuals with the necessary and relevant industry knowledge to help the Company focus on achieving its long-term strategic objectives. Appointed were Messrs. Garner Bornstein, an entrepreneur with a proven track record of creating successful companies in the world of disruptive technology; Elmer Kim, an accomplished private equity, family office and investment management executive with over 25 years of investment and technology industry experience; and Andre Lüdi, an investment bank and private wealth management executive with over 30 years of experience in the European financial sector.

Financing:
In February 2019, Business Finland, a Finnish governmental agency, granted Kuuhubb Oy a loan in the amount of Euro 963,000 to support the Company’s new game project and platform development. The loan is expected to have a seven-year maturity period with an interest rate of 1 percent.

New Product Launches and Partnership Agreements:
On February 14, 2019, the Company announced the soft launch of its new mobile game, “Dancing Diaries”. The app combines Match 3 gameplay with a unique dancing meta game and has shown itself to be a perfect complement to Kuuhubb’s growing portfolio.

Kuuhubb announced on February 6, 2019, a new cross marketing partnership agreement with a global toy brand. The partnership, signed with a worldwide leader in toys and family products design, manufacture, marketing and content creation, covers a series of interactive campaigns to be prepared for the Partner’s properties and executed in Kuuhubb’s Recolor app.

The Company will continue to focus on its return to growth strategy by utilising the enhanced development capabilities of its new Helsinki studio to roll out a number of commercially available products. In addition to the global commercial launch of “Dancing Diaries”, Kuuhubb is anticipating the commercial release of multiple titles this year, including “Recolor by Numbers”, “Tiles and Tales” and “Incolour”. The Company will also add new features and improvements to its current titles, “Recolor” and “My Hospital”, as it looks to build on the progress shown through the start of the 2019 calendar year.

About Kuuhubb
Kuuhubb is a publicly listed mobile game development and publishing company, targeting female audience with bespoke mobile experiences. Our Mission is to become a top player in the female mobile game space. We believe in empowering women by creating games and apps that will have our female audience relax, express and entertain themselves every day. Through our games and partnerships with selected developers, we explore new lifestyle trends that can be converted into games and apps which will bring value to our users, employees, and shareholders. Headquartered in Helsinki, Finland, Kuuhubb has a global presence with a strong focus on U.S. and Asian markets.

Cautionary Note Concerning Forward-Looking Information
This press release contains forward-looking information. All statements, other than statements of historical fact, that address activities, events or developments that the Company believes, expects or anticipates will or may occur in the future (including, without limitation, statements relating to future revenue, products and development and growth of the Company’s business) are forward-looking information. This forward-looking information reflects the current expectations or beliefs of the Company based on information currently available to the Company. Forward-looking information is subject to a number of risks and uncertainties that may cause the actual results of the Company to differ materially from those discussed in the forward-looking information, and even if such actual results are realized or substantially realized, there can be no assurance that they will have the expected consequences to, or effects on the Company. Factors that could cause actual results or events to differ materially from current expectations include, among other things, risks related to the growth strategy of the Company, the possibility that results from the Company’s growth and development plans will not be consistent with the Company’s expectations, the early stage of the Company’s development, competition from companies in a number of industries, the ability of the Company to manage expansion and integrate acquisitions into its business, future business development of the Company and the other risks disclosed under the heading “Risk Factors” in the Company’s annual information form dated November 8, 2018 filed on SEDAR at www.sedar.com. Forward-looking information speaks only as of the date on which it is provided and, except as may be required by applicable securities laws, the Company disclaims any intent or obligation to update any forward-looking information, whether as a result of new information, future events or results or otherwise. Although the Company believes that the assumptions inherent in the forward-looking information are reasonable, forward-looking information is not a guarantee of future performance and accordingly undue reliance should not be put on such information due to the inherent uncertainty therein.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

For further information, please contact:

Kuuhubb Inc.
Jouni Keränen – CEO
[email protected]
Office: +358 40 590 0919

Bill Mitoulas
Investor Relations
[email protected]
Office: +1 (416) 479-9547

INTERVIEW: BetterU $BTRU.ca Finishes 3 Weeks In #India / UK On A High Note #edtech $ARCL $CPLA $BPI $FC.ca

Posted by AGORACOM-JC at 1:42 PM on Friday, May 24th, 2019

4 weeks ago we interviewed BetterU (BTRU:TSXV) CEO Brad Loiselle from his head office in Ottawa with the title “BetterU On The Move In India With Partnerships, Products and Personnel”  

2 weeks ago we interviewed him again from India where he and Gurmit Singh were on a whirlwind tour of meetings with large potential customers

Today, we finished our BTRU tour with Brad in London and, specifically,  in the back seat of a good old black cab as he raced for the airport after his final meeting.  He simply couldn’t wait to be back in Ottawa on Monday because – as you can see from his energy – it appears the trip went exceedingly well from a customer acquisition point of view as Brad expects to be closing meaningful deals in the very near future.  Moreover, the London meetings were tied to financing pitches with VERY big family offices.  

This last few weeks has put a new light on BTRU, with significant advances in product and personnel, which appear to be preparing for highly anticipated new customers.  Only time will tell but how many CEO’s would be speaking with their shareholders from 3 different countries over the last 4 weeks if they weren’t feeling pretty confident?  

Grab a coffee, watch this great interview with Brad Loiselle and let us know what you think.

Esports Entertainment Group $GMBL – Q1 2019’s Most Impactful PC #Videogames: The Year of Growth $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 2:40 PM on Thursday, May 23rd, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Q1 2019’s Most Impactful PC Videogames: The Year of Growth

By: Trent Murray

Both the Overwatch League  and NBA 2K  League have expanded. Viewership for Western League of Legends pro leagues is up year-over-year. Across the esports industry, leagues are being revamped and prize pools are growing. Overall, 2019 is shaping up to be a year of growth for the industry.

This growth is reflected in The Esports Observer’s PC Games Impact Index report for the first quarter of 2019. For a detailed breakdown of the key performance indicators that determine a game’s index score, click here to review last year’s initial Impact Index report.

The Big Four

For the last several years, the esports industry has been consistently led by Counter-Strike , League of Legends, and Dota 2 , commonly referred to as the “Big Three.” Over the last year, with its consistently high viewership and $100M USD overall prize pool for its first season, Fortnite  has forced its way onto equal footing with the Big Three. This is clearly reflected in the large gap between these games and the next title in the impact rankings. The fifth place game (Overwatch) is separated from the Big Four by 21.84 – the largest gap separating any two games on the list.

The scores of each of the games in the Big Four have increased year-over-year.

While it is worth noting that the Overwatch League did not begin until mid-February, thus putting the game at a significant disadvantage in esports activity compared to the Big Four, Overwatch was unable to break into the top four at any point during the inaugural OWL season in 2018.

In fact, the Overwatch League itself may be a limiting factor for Overwatch’s impact. Activision Blizzard has effectively eliminated all third-party activity related to the game, drastically reducing both the number of tournaments and available prize money within a given quarter. While the league still generates viewership that frequently places highly on weekly Twitch rankings, the lack of prominent streamers or other tournaments ultimately hurts Overwatch’s impact score, which has declined slightly year-over-year.

By contrast, the scores of each of the games in the Big Four have increased year-over-year, with Fortnite jumping from 13.64 points in Q1 2018 to 51.70. These games continue to iterate on their structures while also providing opportunities for streamers and third-party tournament organizers to drive growth for their respective esports scenes.

On The Rise

Four games are particularly noteworthy for growing their impact scores by more than 100% year-over-year. Call of Duty , FIFA , and World of Warcraft  each saw a surge in popularity in the latter half of 2018 due to the release of new titles: Black Ops 3, FIFA 19, and the expansion Battle for Azeroth, respectively. The popularity of these games (and by extension their viewership and esports interests) operate on a regular content cycle. Interest peaks when a new entry is released, and then declines over time until it spikes again with the next release.

That said, all three games are also now in the midst of a renewed focus on their esports systems. Call of Duty is gearing up for its move to a franchise system, FIFA has enjoyed a boom in its ecosystem with more third-party tournaments and organizers entering the space, and Activision Blizzard overhauled the structure for both of WoW’s competitive modes as well as increasing their prize pools. Additionally, WoW continues to see large spikes in viewership during World First raid races led by esports organization Method.

Credit: Ubisoft

Although Rainbow Six Siege did not benefit from a major new game release, it was still able to see impact growth on par with the other three titles. Rainbow Six Siege is the product of steady growth and frequent content updates which have driven more esports viewership, prize money, and organization interest over the last 18 months. While the game is likely to continue growing as an esport, its impact score may have peaked for the year as its most prominent tournament, the Six Invitational, concluded in February. However, the game’s ability to see such strong year-over-year growth without relying on a new release gives it more in common with the games in the Big Four, and suggests a potential to one day contend with the impact of those titles if its current growth rate continues into 2020.

Still Not Enough

The final game of note stands out for its absence in the top 15 – Apex Legends. Apex dominated Twitch following its release on Feb. 4, 2019, and saw tournament support from the streaming platform in the form of two $100K USD Twitch Rivals events. Unfortunately, developer Respawn Entertainment and publisher EA failed to capitalize on the game’s successful launch.
By March, the lack of a developer-supported tournament ecosystem or significant content update had driven many of the game’s top streamers back to other titles, primarily Fortnite. With the $30M Fortnite World Cup on the horizon, it is unlikely that Apex Legends will be able to pull top competitive Fortnite streamers away.

That said, with top streamers such as Turner “Tfue” Tenney stating that they would quit competing in Fortnite tournaments after the World Cup due to frustration with the game, a significant esports investment from EA in the latter half of 2019 could be enough to draw disenfranchised Fortnite streamers to Apex Legends, giving the game a second chance to dethrone the current king of battle royales.

Source: https://esportsobserver.com/q1-2019-impact-index/

ThreeD Capital Inc. $IDK.ca – Despite #Crypto Rally Pause, This Billionaire Still Expects #Bitcoin at $250,000 $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 11:58 AM on Thursday, May 23rd, 2019

SPONSOR: ThreeD Capital Inc. (IDK:CSE) Led by legendary financier, Sheldon Inwentash, ThreeD is a Canadian-based venture capital firm that only invests in best of breed small-cap companies which are both defensible and mass scalable. More than just lip service, Inwentash has financed many of Canada’s biggest small-cap exits. Click Here For More Information.

Idk large
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Despite Crypto Rally Pause, This Billionaire Still Expects Bitcoin at $250,000

  • Tim Draper, a prominent venture capitalist known for sporting an “offensive” purple Bitcoin tie, recently told The Street that now’s still an optimal time to purchase Bitcoin.
  • He goes on to state that by 2022, “maybe 2023”, he expects for each BTC to be valued at $250,000, explaining his prediction as an estimate of the market share that Bitcoin will obtain as a viable currency and digital store of value.

Nick Chong

Bitcoin (BTC) may have dropped by 4% in the past 24 hours, receding to $7,600 in an interday drop, but many analysts and investors are still optimistic. The thing is, the fact that BTC collapsed to $6,100 and then skyrocketed to tap $8,000 for a second time was deemed by many to be wildly positive, as it asserts that the bulls have control of the cryptocurrency wheel.

One prominent investor claims that this is just the start though. He recently asserted that Bitcoin’s runway is a lot longer than some expect and that BTC can easily reach a value in the sextuple-digit range.

Bitcoin Rally Is Just Getting Started

Tim Draper, a prominent venture capitalist known for sporting an “offensive” purple Bitcoin tie, recently told The Street that now’s still an optimal time to purchase Bitcoin. In a comment characteristic of his long-term expectations for this space, the investor quipped that it may be wise to “buy the dip [or] buy the rebound”, hinting at his belief that whether your BTC cost basis is $5,000 or $10,000 in years from now won’t matter.

He goes on to state that by 2022, “maybe 2023”, he expects for each BTC to be valued at $250,000, explaining his prediction as an estimate of the market share that Bitcoin will obtain as a viable currency and digital store of value.

This is far from the first time he touted such a lofty prediction. Speaking to CoinTelegraph, the staunch permabull remarked that 2018’s sell-off to $3,150 from $20,000 was simply a “fluctuation”, musing that the move was catalyzed by manipulators looking to turn a quick buck. Explaining why buying cryptocurrency whenever is logical, Draper opines:

“All times are good times to enter the crypto market. If you are forward-thinking, you’re going to look and say ‘this is just better currency’, so it’s just a matter of time before the world adopts it. [This will happen] when everything I can do with fiat, I can do with Bitcoin.”

Indeed, many have expressed that the simple adoption of Bitcoin as a digital currency, potentially the money of the future, is what will drive such long-run growth. Researcher Filb Filb expressed four months ago that if Bitcoin’s supply schedule, BTC’s adoption rates, its share of global financial transactions, and worldwide debt continues to follow his in-depth model, BTC could hit $250,000 by as soon as 2022, lining up with Draper’s forecast.

He then added that Bitcoin’s fair value (at that time) was $5,500, meaning that the spot market was then undervaluing the asset.

What’s Crypto’s Endgame?

What comes after Bitcoin hits $250,000? Well, in the extremely long run, like in the coming decades, Draper expects for the value of all digital assets to begin to make a move on the $100 trillion hegemony of fiat, government-issued money. While fiat makes up a vast majority of global capital flows, Draper argues that using such “poor” currencies is illogical, citing their controllability, lack of transparency, and subjectivity to political and social whims on the day-to-day.

With the brightest developers, engineers, and academics working on digital assets — Blockchain Capital’s Spencer Bogart would agree — Draper notes that there could be a capital flight from fiat to crypto over time. He elaborates:

“My belief is that over some period of time, the cryptocurrencies will eclipse the fiat currencies. That would be a 1,000 times higher than what we have now.”

In a subsequent comment, Draper quipped that in five years’ time, when consumers walk into Starbucks using fiat, the baristas will “laugh at you.” He’s effectively implying that Bitcoin and other media of exchange digital assets will be used in the place of traditional payment rails, like U.S. dollars, Euros, or Yen on Visa or Mastercard. 

What Will Bring BTC Higher?

Although the aforementioned commentators seem to be 100% sure that fresh highs are in Bitcoin’s cards, what could kick off the adoption of Bitcoin as a currency. Theses on this matter very, but many are coming to the conclusion that a reduction in supply (the halving), growing interest in BTC, and capital flight from traditional assets is what will cause this embryonic industry to see massive adoption.

Per previous reports from NewsBTC, quantatative analyst PlanB writes that money from silver, gold, negative interest rate economies, authoritarian and capital control-rife states, billionaires looking for a quantitative easing hedge, and institutional investors will be what pushes Bitcoin to $55,000 after 2020’s halving. This inflow could potentially kick off what many call “hyperbitcoinization”, which is when fiat currencies rapidly lose value as Bitcoin supplants it.

Source: https://www.newsbtc.com/2019/05/23/despite-crypto-rally-pause-this-billionaire-still-expects-bitcoin-at-250000/

$HPQ.ca Releases First Ever Gen2 PUREVAP Video of Liquid Silicon Metal Tapping $FSLR $SPWR $CSIQ $PYR.ca $XMG.ca

Posted by AGORACOM-JC at 10:44 AM on Thursday, May 23rd, 2019
  • Announced the receipt of a video from PyroGenesis Canada Inc (TSX-V: PYR) demonstrating a Silicon Metal Melt Drainage (Tapping) test
  • Part of the continuous development testing with Gen2 PUREVAP™ Commercial Scalability Proof of Concept platform.

HPQ Silicon Resources Inc. – (www.HPQSilicon.com) (TSX-V: HPQ), (OTCPink: URAGF), (FWB: UGE) is pleased to announce the receipt of a video from PyroGenesis Canada Inc (“PyroGenesis”) (TSX-V: PYR) demonstrating a Silicon Metal Melt Drainage (Tapping) test, which is part of the continuous development testing with our Gen2 PUREVAP™ Commercial Scalability Proof of Concept platform.

DRAINAGE OF LIQUID SILICON MELT AT THE BOTTOM OF REACTOR (TAPPING) CRITICAL TO PROCESS

Drainage of silicon metal (tapping) is one of the most important aspects of the disruptive process being developed.  In order to test design efficiency and to generate computational studies to predict the tapping behaviour of liquid silicon in the Gen3 pilot plant, a few silicon melting and tapping tests using the Gen2 reactor have been conducted to date.  The video was produced during one of these tests.

SIMULATED TAPPING DONE USING GEN2

The Gen2 reactor was ramped up to operating parameters and once it reached operating temperature, as-received Si was introduced into the reactor for effective melting.  The video sequence starts when the reactor is opened until all the liquid silicon metal is drained out.

LINK TO VIDEO ON HPQ WEBSITE: https://hpqsilicon.com/#gen2

Mr. Bernard Tourillon, President and CEO of HPQ Silicon Resources Inc stated: “We are very excited to be able to present to our stakeholders our first ever video of the Gen2 in action.  This video gives life to our tests.  Tests that are demonstrating the incredible versatility of our Gen2 PUREVAPTM QRR platform, highlighting the advancement being made on the project and toward de-risking the Gen3 commercial scalability testing phase”.

Pierre Carabin, Eng., M. Eng., Chief Technology Officer and Chief Strategist of PyroGenesis has reviewed and approved the technical content of this press release.

This News Release is available on the company’s CEO Verified Discussion Forum, a moderated social media platform that enables civilized discussion and Q&A between Management and Shareholders.

About HPQ Silicon

HPQ Silicon Resources Inc. is a TSX-V listed resource company focuses on becoming a vertically integrated and diversified High Purity, Solar Grade Silicon Metal (SoG Si) producer and a manufacturer of multi and monocrystalline solar cells of the P and N types, required for production of high performance photovoltaic conversion.

HPQ’s goal is to develop, in collaboration with industry leaders, PyroGenesis (TSX-V: PYR) and Apollon Solar, that are experts in their fields of interest, the innovative PUREVAPTM “Quartz Reduction Reactors (QRR)”, a truly 2.0 Carbothermic process (patent pending), which will permit the transformation and purification of quartz (SiO2) into high purity silicon metal (Si) in one step and reduce by a factor of at least two-thirds (2/3) the costs associated with the transformation of quartz (SiO2) into SoG Si. The pilot plant equipment that will validate the commercial potential of the process is on schedule to start in 2019Shares outstanding: 222,284,053

Disclaimers:

This press release contains certain forward-looking statements, including, without limitation, statements containing the words “may”, “plan”, “will”, “estimate”, “continue”, “anticipate”, “intend”, “expect”, “in the process” and other similar expressions which constitute “forward-looking information” within the meaning of applicable securities laws. Forward-looking statements reflect the Company’s current expectation and assumptions, and are subject to a number of risks and uncertainties that could cause actual results to differ materially from those anticipated. These forward-looking statements involve risks and uncertainties including, but not limited to, our expectations regarding the acceptance of our products by the market, our strategy to develop new products and enhance the capabilities of existing products, our strategy with respect to research and development, the impact of competitive products and pricing, new product development, and uncertainties related to the regulatory approval process. Such statements reflect the current views of the Company with respect to future events and are subject to certain risks and uncertainties and other risks detailed from time-to-time in the Company’s on-going filings with the securities regulatory authorities, which filings can be found at www.sedar.com. Actual results, events, and performance may differ materially. Readers are cautioned not to place undue reliance on these forward-looking statements. The Company undertakes no obligation to publicly update or revise any forward-looking statements either as a result of new information, future events or otherwise, except as required by applicable securities laws.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

For further information, contact
Bernard J. Tourillon, Chairman, President and CEO Tel (514) 907-1011
Patrick Levasseur, Vice-President and COO Tel: (514) 262-9239
www.HPQSilicon.com

Photos accompanying this announcement are available at:

https://www.globenewswire.com/NewsRoom/AttachmentNg/1988e37f-ad59-4680-ad73-1740e9ae2296
https://www.globenewswire.com/NewsRoom/AttachmentNg/1ce4ee7b-fc88-44bc-a049-4d2bfbca1d5f

Bougainville Ventures Inc. $BOG.ca Signs Definitive Agreement with Oregon Hemp Farm $CROP.ca $VP.ca NF.ca $MCOA

Posted by AGORACOM-JC at 7:03 AM on Thursday, May 23rd, 2019
  • Further to the letter of intent with Worm Castings Farms Inc. Company signed a definitive agreement to complete the acquisition
  • Under the terms of the Worm Castings Transaction, Bougainville will provide total consideration of 10 million common shares of Bougainville at a deemed price of CAD$0.12 and a cash payment of USD$350,000 in return for 70% of Worm Castings profits.

VANCOUVER, British Columbia, May 23, 2019 — BOUGAINVILLE VENTURES INC. (“Bougainville” or the “Company”) (CSE: BOG) (8BV-FF:Frankfurt Stock Exchange) is pleased to announce that further to the letter of intent (“LOI”) with Worm Castings Farms Inc. (“Worm Castings”) announced in the Company news release dated October 29, 2018 the Company signed a definitive agreement to complete the acquisition of Worm Castings (“the Worm Castings Transaction”). Worm Castings is the sole owner of an Oregon State Hemp production and processing license, issued by the Oregon State Regulatory approval board, for total consideration consisting of 10 million common shares of Bougainville at a deemed price of CAD$0.12 per share and a cash payment of USD$350,000.

TERMS OF THE TRANSACTION

Under the terms of the Worm Castings Transaction, Bougainville will provide total consideration of 10 million common shares of Bougainville at a deemed price of CAD$0.12 and a cash payment of USD$350,000 in return for 70% of Worm Castings profits.

Subject to completion of the Worm Castings Transaction the board of directors of Bougainville Director’s will approve the Company to deliver the final outstanding payment of $USD120,000 to Worm Castings which will complete the USD$350,000 deposit, which will satisfy Bougainville’s obligation under the Worm Castings Transaction. Bougainville plans to invest up to USD$1,000,000 to expand the capacity of Worm Castings in agriculture, associated infrastructure, and working capital. Bougainville has secured the services of the Worm Castings founders for a period of a minimum of five years to aid with the anticipated expansion of the business in Oregon and the rest of the United States.

President & CEO, Andy Jagpal Comments: 

“This acquisition of Worm Casting is a means to further our strategy of providing large quantities of high-quality CBD extracts. The Worm Casting Transaction provides Bougainville with a vertically-integrated and licensed cultivator. In addition to having 10 acres worth of industrial hemp ready for processing, they possess a premium high quality cloned feminized hemp plants with 10-15% CBD and 0.3% THC resulting in maximized CBD oil content within each plant.”  

PRIVATE PLACEMENT FINANCING

Bougainville is also pleased to announce that it has arranged a private placement (the “Private Placement”) of units (each a “Unit”) at a price of $0.12 per Unit basis for gross proceeds of up to $500,000. Each unit is comprised of one common shares (each a “Share”) of the Company and one common share purchase warrant (each a “Warrant”). Each Warrant entitles the holder to purchase one additional common share (each “Warrant Share”) of the Company at an exercise price of $0.25 per Warrant Share for a term that is 24 months from the date of closing of the Private Placement. 

The Company wishes to correct an error in its news release dated May 1, 2019 in which the Company announced the closing of an oversubscribed private placement for which 3,166,666 Units were issued at a price of $0.06 per Unit for $190,000 in gross proceeds (the “Closed Private Placement”). The Closed Private Placement resulted in the issuance of 3,316,666 Units of the Company at a price of $0.06 per Unit for $199,000 in gross proceeds

About Bougainville Ventures, Inc.

Bougainville provides cannabis infrastructure and seed-to-sale services to I-502 tenant-growers leasing greenhouse facilities space and providing fully built-out, turnkey solutions and ancillary services including processing, cannabis expertise and marketing and sales resources. Greenhouse canopies provide a 50% saving in cultivation cost. Bougainville has 10,000 square feet of space being prepared for production in Oroville, Washington state. Bougainville possesses sufficient land for two more pods of the same size.

For more information please visit: http://bougainvilleinc.com/

On behalf of the Board of Directors

BOUGAINVILLE VENTURES INC.

_____________________

Andy Jagpal, CEO and Director

For further information, please contact the IR department at [email protected] or by phone at 1-888-395-6399.

FORWARD LOOKING STATEMENTS: This news release contains certain forward-looking statements within the meaning of Canadian securities laws. Forward-looking statements are based on the expectations and opinions of the Company’s management on the date the statements are made. The assumptions used in the preparation of such statements, although considered reasonable at the time of preparation, may prove to be imprecise and, as such, undue reliance should not be placed on forward-looking statements. The Company expressly disclaims any intention or obligation to update or revise any forward-looking statements whether as a result of new information, future events or otherwise. No regulatory authority has approved or disapproved the information contained in this news release.

ThreeD Capital Inc. $IDK.ca – #Blockchain Is Gaining Trust In The Enterprise $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 10:41 AM on Wednesday, May 22nd, 2019

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Blockchain Is Gaining Trust In The Enterprise

These and many other insights are from Deloitte’s 2019 Global Blockchain Survey: Blockchain gets down to business. Based on interviews with 1,386 senior executives in twelve nations (Brazil, Canada, China, Germany, Hong Kong, Israel, Luxembourg, Singapore, Switzerland, United Arab Emirates, United Kingdom, and the United States), 53% of whom say blockchain technology has become a critical priority for their organizations in 2019. Please see page 2 of the study for a methodology. The study is available for download here (PDF, 52 pp., no opt-in).

Blockchain is gaining trust in the enterprise by succeeding at pragmatic, well-defined pilots that show the potential to scale into production. Deloitte found financial services leads blockchain adoption today with adoption accelerating in technology, life sciences, media, telecommunications, and government. Key insights from the survey include the following:

  • 53% of senior executives say blockchain has become a critical priority for their organization this year, 10% higher than last year. Deloitte found that senior executives are gaining more experience and insights into blockchain’s potential contributions and pitfalls as more use cases are evaluated, piloted, and moved to production. The following graphic compares blockchain’s relevance between 2018 and 2019.

Source: Deloitte’s 2019 Global Blockchain Survey: Blockchain gets down to business.

  • 86% of senior executives interviewed believe that blockchain technology is broadly scalable and will eventually achieve mainstream adoption. The majority of senior executives (83%) believes there is a compelling business case for blockchain. 81% are planning to use blockchain to replace their system of record, which reflects a shift in mindset away from relying entirely on legacy systems. A growing number of senior executives also believe blockchain is overhyped (43% in 2019, up from 39% in 2018).

Source: Deloitte’s 2019 Global Blockchain Survey: Blockchain gets down to business.

  • Blockchain’s three greatest organizational barriers include implementation (which includes replacing or adapting existing legacy systems), regulatory issues, and potential security threats. Additional barriers include lack of in-house capabilities, uncertain Return on Investment (ROI), concerns over the sensitivity of the information, and the lack of a compelling application of the technology. The following are the respondents’ responses to the question, What are your organization or project’s barriers, if any, to increase adoption and scale in blockchain technology?

Source: Deloitte’s 2019 Global Blockchain Survey: Blockchain gets down to business.

  • 73% of enterprise leaders in China are prioritizing blockchain as one of their top five strategic priorities, the most in the ten nations surveyed. The Chinese government’s Ministry of Industry and Information Technology cited blockchain as a key driver of economic development in a recent economic analysis. The Chinese government sees product traceability, copyright protection, and smart contracts as examples of blockchain’s potential to strengthen China’s global technology direction. “China, more than anywhere else in the world, will use blockchain strategically instead of tactically,” says Paul Sin, consulting partner, Deloitte Advisory (Hong Kong) Ltd., and leader of Deloitte’s Asia-Pacific blockchain lab. “More projects are driven by top management who use blockchain as a strategic weapon rather than a productivity tool.” The following is a comparison of countries’ differing attitudes about blockchain along with several metrics.

Source: Deloitte’s 2019 Global Blockchain Survey: Blockchain gets down to business.

  • 18% of enterprises are planning to spend $10M or more on blockchain initiatives this year, and 23% will spend between $5M to $10M. Senior executives based in each of the twelve nations included in Deloitte’s survey are predicting wide variations in blockchain investment levels. Luxembourg, Switzerland, and Germany are the home nations of enterprises planning to invest $10M or more in blockchain technologies in the next twelve months.

Source: Deloitte’s 2019 Global Blockchain Survey: Blockchain gets down to business.

  • Blockchain use cases are proliferating today, with data validation (43%), data access/sharing (40%), and identity protection (39%) being the most popular. Enterprises are piloting blockchain to improve payments, achieve track and trace accuracy throughout their supply chains, and evaluating the digital currency aspects of the technology. It’s important to note that 87% of enterprises first start evaluating blockchain due to its innate strengths for enabling completely automated or touchless business processes. 86% of enterprises are evaluating and piloting blockchain to achieve the goals enabling new business models and revenue streams. Please click on the graphic to expand for easier reading.

Source: Deloitte’s 2019 Global Blockchain Survey: Blockchain gets down to business.

  • For the majority of enterprises actively piloting and promoting blockchain into production, success is defined by greater process efficiency first. 55% of enterprises define blockchain success by the process efficiencies they can accomplish first, followed by cost saving (51%) and risk reduction (50%). Deloitte also found blockchain is proving to be an effective platform for revenue generation, enabling new business models and customer acquisition.

Source: Deloitte’s 2019 Global Blockchain Survey: Blockchain gets down to business.

Louis Columbus is an enterprise software strategist with expertise in analytics, cloud computing, CPQ, Customer Relationship Management (CRM), e-commerce and Enterprise Resource Planning (ERP).

Source: https://www.forbes.com/sites/louiscolumbus/2019/05/19/blockchain-is-gaining-trust-in-the-enterprise/#3cc304823aa0

AGORACOM Surpasses 600 Million Page Views From 55.2 Million Visits And 7.7 Million Users

Posted by AGORACOM-JC at 5:39 PM on Tuesday, May 21st, 2019
  • AGORACOM Engagement Metrics Beat Benchmarks By 402%*
  • AGORACOM Cashless Marketing and Awareness Program Is 100% Compliant

We are very proud to announce AGORACOM achieved another major milestone on February 28, 2019, when we surpassed 600 Million page views (90% AGORACOM / 10% Twitter) from 7.7 Million investors that visited 55.2 Million times.

These milestones are significant because they continue to demonstrate that AGORACOM is the primary home for serious small cap investors that want to discover their next great small cap investment. That is because on AGORACOM, we don’t talk about large-caps or general economic news. Investors come to AGORACOM for just one thing – small cap stocks.

AGORACOM ENGAGEMENT BEATS FINANCE BENCHMARKS BY 402%

AGORACOM small cap investors don’t just flip through pages, they invest a significant amount of time reading, studying and researching our small cap stocks like yours. …. And they do it far more than everywhere else.

In a recent survey of 275 finance sites, LittleData determined the average number of pages read per visit was 2.4. The average number of pages read on AGORACOM are 9.67, which is 402% higher than the benchmark.

Moreover, LittleData determined anything greater than 5.7 pages per visit represents the best 10% of Finance sites. At 9.67 pages per visit and 170% higher, it is fair to say AGORACOM is in elite status for engagement.

Finally, the average visitor to AGORACOM stays for an average of 8mins 32secs To put this into perspective, the average visitor to the Wall Street Journal stays for an average of 3 mins 18secs, putting AGORACOM 257% higher.

WHY IS THIS IMPORTANT TO SMALL CAP COMPANIES?

We attribute this significant amount of research time to our philosophy of Quality over Quantity. We don’t allow profanity, bickering and nonsense found on other sites. We believe that driving away the crazies attracts smarter investors – and the numbers tell us we’re right.

DON’T SPEND $1 … OUR CASHLESS & COMPLIANT PROGRAM IS THE SOLUTION

Your cash is still invaluable and needed for operations, so how do you start raising awareness without breaking the bank?

The AGORACOM Cashless, Shares For Services Program is fully compliant under TSX Venture Policy 4.3 and has already been pre-approved by the CSE. Highlights include:

  • Shares are issued pro-rataover your 12 month contract;
  • The number of shares issued is determined by your share price at each issuance. As your share price increases, the number of shares issued decreases;
  • Each issuance comes with customary 4-month hold periods. As such, AGORACOM is a shareholder for at least 16 months;
  • $0 in cash gets you the full firepower of AGORACOM

CALL ME TODAY AND GO LIVE WITH YOUR PROGRAM IN 10 DAYS

Our massive audience + cashless and compliant program is a win-win. Just ask any of the 20 companies that are using the program today

Contact Us

Best Regards,

George Tsiolis, LL.B

Founder & President

AGORACOM

Esports Entertainment Group $GMBL – Which tournaments attract the most #Esports bettors? $NFLX $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 4:29 PM on Tuesday, May 21st, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Which tournaments attract the most esports bettors?

  • As competitive gaming evolves, as too has the rise in esports betting.
  • Though the exact value of esports’ betting handle is difficult to pinpoint
  • There’s a reason to believe it has now surpassed $1 billion based off Business Insider’s evaluation last year.

By Cody Luongo

As competitive gaming evolves, as too has the rise in esports betting. Though the exact value of esports’ betting handle is difficult to pinpoint, there’s a reason to believe it has now surpassed $1 billion based off Business Insider’s evaluation last year.

Each esport boasts its own unique community, ecosystem and infrastructure; despite there being several competitive gaming communities in existence, only a handful of them are fit to be a bookmaker’s product.

Though the consistency exhibited in esports such as the Overwatch League or NBA 2K League is a big motivator for bookies to offer spreads on them, there are a number of key tournaments that trump the rest when it comes to attracting significant volumes of bettors to risk. In this report, we’ll detail the leading tournaments that you’ll want to keep an eye on if you want to be involved in esports betting.

The International

Since 2011, The International, also referred to as TI, has brought forth the best esports has to offer in terms of size, viewership and of course, prize money. The annual tournament organised by Valve assembles 16 of the toughest contenders in Dota 2 from direct invites, regional qualifiers and those who amass enough Dota Pro Circuit (DPC) points through the competitive season.

Aside from establishing itself as the pinnacle of Dota 2 championships, The International’s reverence is bolstered heavily by the lofty prize amount raised each year. Dota 2 developers, Valve, contributes $1.6 million as a base amount for The International’s tournament winnings which are then passed off to the community to raise through crowdfunding; by dedicating a portion of Battle Pass sales to the total prize pool.

The International has seen a year-over-year growth since its inception – last year’s TI8 amassed a whopping $25,532,177 ($20,035,099). This year’s The International has already garnered over $12 million just two weeks into its fundraising period, with the tournament poised to kick off on August 15 at the Mercedes-Benz Arena in Shanghai.

League of Legends World Championship

Photo courtesy: Riot Gamesp

Riot Games’ League of Legends is by far the most played game in the world at the moment; the most recent report from Riot confirmed in 2016 the game boasted 100 million monthly players, which we can only assume has grown based off the lofty increase in tournament viewership over the subsequent years. When it comes to League, there is one event that stands well above the rest on the yearly calendar – the League of Legends World Championship also referred to as Worlds.

The World Championship is the annual culmination of the competitive season organised by Riot Games, currently coming up on the ninth event in the tournament’s history this November. Worlds brings together the 24 best League of Legends teams to clash over a month-long period for the game’s most prestigious title as well as the Summoner’s Cup which weighs in at 32kg.

The prestige, popularity and length of the World Championship make it a hot product for bookmakers to feature spreads on. Last year’s Worlds was just barely shy of 100 million unique viewers, orbiting similar statistics to that of the Super Bowl – and where there are viewers, there are punters. Legal Sports Report’s overview of the esports betting market in 2018 illustrated League of Legends accounts for 38% of the total handle.

If you’re looking to place a wager on League of Legends, it’s a safe bet to assume any bookmaker that carries esports will offer lines on this game. As exemplified by eSportbetting.eu’s guide to betting on League, the catalogue of sportsbooks that support the game is quite extensive – including major US fantasy sports contest provider, DraftKings.

CS:GO Major Championships

Photo courtesy: HLTV

Counter-Strike is one of the oldest and most prosperous esports today. Valve’s first-person shooter has truly withstood the test of time in our current esports panorama with a bustling ecosystem supported by tournament organisers, online platforms and big sponsors.

Counter-Strike’s large player base across a number of divisions makes for a seemingly infinite amount of offerings from bookmakers; the aforementioned study by Legal Sports Report estimates CS:GO is responsible for 29% of the betting handle, only second to League of Legends.

Though, when it comes to betting on Counter-Strike, Valve’s CS:GO Major Championship series is the choice event for punters. Since 2013, CS:GO Majors have furnished the most enthralling narratives and display of CS the game can generate; the format of the Major builds off the last by incorporating teams who can go deep enough in the previous tournament and spans across roughly three weeks.

The volume of matches between high-profile teams ramps up the number of bets placed on CS while bookmakers often capitalise on Majors by offering exclusives and specials linked to the tournament.

Recap

While there are several other tournaments such as the Overwatch League Season Finals and Call of Duty World League Championships that are able to congregate a number of bettors to wager, those mentioned above three are by far the market leaders. If you do decide to get involved in esports betting,  Esports Insider reminds you to bet responsibly!

Source: https://esportsinsider.com/2019/05/which-tournaments-attract-the-most-esports-bettors/

BetterU Education Corp. $BTRU.ca – Improving rural #education in #India can be a game changer $ARCL $CPLA $BPI $FC.ca

Posted by AGORACOM-JC at 3:25 PM on Tuesday, May 21st, 2019
SPONSOR:  Betteru Education Corp. Connecting global leading educators to the mass population of India. BetterU Education has ability to reach 100 MILLION potential learners each week. Click here for more information.
BTRU: TSX-V

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Improving rural education can be a game changer

India’s high youth population won’t be of help to the economy if universal education is not achieved all over India.

  • India is relatively young as a nation with around 28 million youth population being added every year.
  • In 2020, the average age of an Indian is expected to be 29 years, while it will be 37 for China and 48 for Japan.

India Today Web Desk New Delhi May 21, 2019

Education in India has improved dramatically over the last three decades. Schools have become accessible to most children; both student enrollment and attendance are at the highest level.

The RTE Act guarantees a quality education to a wider range of students than ever before. However, challenges in teaching and learning outcomes across all regional, cultural and socioeconomic subsets prevent us from harnessing the true potential of vast human resource and keep the country educationally backward.

One of the biggest concerns is to make the present generation learners future-ready. India is relatively young as a nation with around 28 million youth population being added every year. In 2020, the average age of an Indian is expected to be 29 years, while it will be 37 for China and 48 for Japan.

However, India’s high youth population won’t be of help to the economy if universal education is not achieved all over India.

Improving education is a critical area of investment and can be a game changer to achieve sustained economic growth by tap into its young workforce. The weak foundation in primary education derails the lives, careers, and productivity of millions of our citizens. With 65 per cent of the population residing in rural India, education in rural belt truly deserves much more attention.

Annual Status of Education Report (ASER) shows that even though the number of rural students attending schools is rising, but more than half of the students in fifth grade are unable to read a second grade text book and are not able to solve simple mathematical problems. Not only this, the level of math and reading is further declining.
Some of the major problems that plague the rural education system in India are related to both quality and access of teaching learning facilities and basic infrastructure. While dearth of teachers, teacher absenteeism and poor quality of teaching are directly affecting the learning outcomes, poor and inadequate infrastructural facilities in terms of classrooms and benches, blackboards, playgrounds, toilets, water, etc, also hamper the delivery of quality education and make the school unattractive to a child.

The foundation to turn India into a strong nation has to be laid down at primary and rural levels and so the quality of education right from the beginning should be excellent. A complete reform in education system is required which should start from policies which promote talent in teaching system. Teachers are the backbone of education.

All efforts should be made to hire the best teachers, keep them engaged and motivated, reduce their absenteeism by making them more accountable and provide regular in-service training and capacity building to upgrade their skills.
To improve the student’s attendance in the schools, especially in villages, the school curriculum should involve extracurricular activities and fun-learning exercises. Education and text books should be made interesting. Textbooks related to their culture, their traditions and values should also be there so as to create their interest in studies.

The reasons behind so many drop-outs in spite of free education should be found out as this is a hurdle on the road to progress.
Sensitizing parents to make them understand the importance of education would certainly be helpful. This can be done through skits, street plays and holding meetings with the parents on a quarterly basis to make a student excel in his life. Emphasis should be given to educating a girl.

Though girl education has improved in our country a lot has to be done in this sector.
In this digital era when technology is touching every aspect of society and changing it dramatically, rural education can also greatly benefit from appropriate use of technology. Smart Classrooms which facilitate online teaching create extended classrooms for interactions and discussions. An expanded option is to record classroom courses in a real time and use it for teaching the students who cannot attend the classes. Rural education needs e-learning technologies. Apart from this, audio and video conferencing should be made part of the education system in rural India.

Teachers at the schools are not well equipped with the gadgets. So teachers should be given printers, laptops, for giving notes and notices to the students. By using technology the problem of unqualified teachers can also be solved. Dropout rates have reduced to a great extent wherever digital and computer-aided education has been introduced in rural schools.


Several initiatives in public private partnerships are playing significant role in making rural India tech savvy and in providing better education. These efforts have given positive results. We have to take proper remedial measures with a sense of urgency and create better learning environments for rural children so that they are able to participate in nation building process and reap the full potential of our demographic divided.

Authored article by Dr Neelam Gupta President and CEO AROH Foundation

Source: https://www.indiatoday.in/education-today/featurephilia/story/improving-rural-education-can-be-a-game-changer-1530761-2019-05-21