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Esports Entertainment Group $GMBL – Milken-Backed Immortals Makes Esports’ First $100 Million Deal $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 12:32 PM on Thursday, June 13th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Milken-Backed Immortals Makes Esports’ First $100 Million Deal

By Christopher Palmeri

  • They acquired Infinite Esports from Texas Rangers co-owners
  • The resulting company becomes competitor in four major esports

Immortals Gaming Club, an esports business backed by Meg Whitman and the family of Michael Milken among others, acquired Infinite Esports from two of the owners of the Texas Rangers baseball team, marking what the buyers said is the industry’s first $100 million deal.

The transaction merges Los Angeles-based Immortals, best known for its Valiant team in the Overwatch League, with the parent of OpTic Gaming, one of the more prominent teams in the League of Legends Championship Series. Its fans are known as the Greenwall.

“We expect there’s going to be general consolidation in the industry,” Immortals Chief Executive Officer Ari Segal said an interview. “This is the first wave of that.” Milken-Backed Immortals CEO on Esports’ $100 Million Deal 

Immortals Gaming Club CEO Ari Segal speaks to Bloomberg’s Chris Palmeri at E3 in Los Angeles. (Source: Bloomberg)

The valuation includes the purchase price, debt and other liabilities, including franchise fees still owed to the leagues. The Immortals’ lineup of games will also include Call of Duty, which is launching a new league, and Counter-Strike: Global Offensive, meaning the company now competes in four major esports.

Based on the equity consideration in the transaction, Infinite stockholders collectively become the largest shareholder of Immortals Gaming Club, according to a spokesman, with AEG continuing to hold the biggest single stake. Neil Leibman and Ray Davis, co-owners of the Texas Rangers, will become shareholders in Immortals as part of the deal.

Growing Business

Esports, where fans watch professional video-game players compete online and in arenas, is among the fastest-growing businesses in entertainment, attracting big money investors from the world of media and sports. Last week, the owners of the Philadelphia 76ers and the New Jersey Devils bought a majority stake in Clutch Gaming, a professional team owned by the Houston Rockets.

The deal marks a return to League of Legends competition for Immortals, which was co-founded in 2015 by Noah Whinston, a college dropout and esports enthusiast. Immortals operated a team, but failed to get a franchise in the League of Legends Championship Series when parent Riot Games offered them two years ago. They plan to sell the Houston Outlaws franchise in the Overwatch League.

Immortals raised $30 million in a follow-on offering last month. The overall business is now valued at $250 million, according to a person familiar with the terms who wasn’t authorized to speak publicly.

Source: https://www.bloomberg.com/news/articles/2019-06-12/milken-backed-immortals-makes-esports-first-100-million-deal

Enthusiast Gaming $EGLX.ca – As Toronto #Raptors surge in the #NBA, their #Esports team gets major boost $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 4:28 PM on Wednesday, June 12th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

Images
EGLX: TSX-V
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As Toronto Raptors surge in the NBA, their esports team gets major boost

The Raptors Uprising team in Toronto at their state-of-the-art training facility known as the Bell Fibe House. (CBC)

The name Toronto Raptors rolls effortlessly off everyone’s lips these days. Their first-ever NBA Finals appearance has made the team a household name in Canada and the world over.

But if you were asked about Raptors Uprising, your most likely answer would be: “Who?” Or, “Raptors what?”

That is, if you’re not already an esports aficionado.

Who or what is Raptors Uprising?

Raptors Uprising is the Raptors’ esports team in the NBA 2K League — a professional competitive gaming league. Put simply, it’s playing the NBA via video game.

Sounds like fun? Sure. But it’s also serious business.

“We’re about hard work, coming in early, working late, day in and day out,” said Frederick Mendoza, one of the six members of the team.

And the money’s nothing to sneeze at either. For the 2019 season, teams are competing for $1.2 million in prize money across three tournaments and playoffs.

In addition to Mendoza, who hails from Arlington, Va., the Raptors Uprising roster includes Kenneth Hailey of Memphis, Tenn.; Gerald Knapp of Verona, N.J.; Georgio Bonte of Cambridge, Mass.; Seanquai Harris of Columbus, Ohio; and Joshua McKenna of Decatur, Ga. 

Aside from the prize money, they don’t get paid anywhere near the multi-million-dollar salaries of NBA players.

According to the NBA 2K League website, paycheques are modest.

“All players will be signed to a six-month contract, with first-round draft picks to be paid a base salary of $35,000 and all other players being paid a $32,000 base salary,” the website says. All those figures are in U.S. dollars.

Players can also sign endorsement deals to earn income in addition to their NBA 2K League compensation package, “subject to league guidelines,” NBA 2K says. 

And according to league rules, the players’ accommodations and travel expenses are paid for by the teams. There’s also paid medical insurance and even a retirement plan. 

“I really see it as a job. I just play the game and I get paid,” Bonte told CBC Toronto.

Members of the Raptors Uprising team: Top left to right: Joshua McKenna, Seanquai Harris add Georgio Bonte. Bottom left to right: Frederick Mendoza, Gerald Knapp and Kenneth Hailey. (Submitted by Raptors Uprising)

During the inaugural NBA 2K League draft in April 2018, the six players were recruited by the esports management team at Maple Leaf Sports and Entertainment (MLSE), the conglomerate that owns the Raptors, Maple Leafs and Toronto FC..

On completion of the draft, the six moved to Toronto to live and train in the state-of-the-art facility known as the Bell Fibe House.

As part of their weekly routine, the team watches film of previous games to review, analyze and strategize for upcoming games and tournaments. The team also goes through personal fitness training sessions twice a week at SWAT Health in Toronto.

That’s to ensure physical fitness levels are at their peak to match their mental preparation for games and tournaments.

Member of Raptors Uprising train at their state-of-the-art facility in the basement of Bell Fibe House. (Farrah Merali/CBC)

The NBA 2K League is a joint venture between the NBA and Take-Two Interactive. The professional esports league features the best NBA 2K players in the world. It’s made up of 17 teams — each drafting six players to compete as unique characters in 5-on-5 play against the other teams in a mix of regular-season games, tournaments and playoffs.

The 2019 season began on Tuesday, April 2, and runs for 18 weeks, concluding on Saturday, Aug. 3 with the 2019 NBA 2K League Finals. All teams are operated by NBA franchises.

This week, the league will take THE TICKET tournament to Orlando as teams battle, not just for the big purse prize â€” $240,000 â€” but for an automatic spot in the 2019 NBA 2K League postseason.

Riding the wave of Raptors success

Meanwhile, as the season progresses, Harris says the Raptors Uprising team has been energized by the success of the Toronto Raptors in the NBA, and their dramatic entry into the finals.

“The energy is amazing here and we can translate that to 2K all the time,” Harris told CBC Toronto at Bell Fibe House.

“Right now, we’re trying to make this push, to use this energy from the Raptors and turn this around. I believe in my guys and I definitely believe something big is going to happen.”

The team members say more people have been tuning in to watch the NBA 2K League on TV sports channels and more and more fans are now recognizing them in public, requesting selfies, just showing them love, or inquiring about the league.

Joshua McKenna and Kenneth Hailey take a break from training to pose for a photograph with a young fan. (Submitted by Raptors Uprising)

Harris started playing during junior high school with his best friend Joey.

“He lived right across the street so we used to go to his grandma’s house and play. I kept playing and eventually when I got to college . . . I got myself into the top ranking of players. So, we just kept working hard and here we are,” he told CBC Toronto.

At 29, Hailey is the oldest member of the team. Like his teammates, he started playing 2K video games at a young age.

“I grew up in a household where it was eight of us and we all used to play video games,” he explained.

“I used to want to be the best in the house so as we kept playing, I got better . . . then I got introduced online and I started playing more competitively.”

For Knapp, playing 2K video games was just a hobby. That’s until late 2017 when he played in a tournament and won.

The prize: a whopping $332,000.

“Everyone wanted to win that tournament. That was the main goal,” Knapp said.

“After that tournament a lot of people quit the game … until they announced the 2K League and that’s when everyone started to lock in. We were relentless, like, ‘We’re not stopping until we get in.'”

Source: https://www.cbc.ca/news/canada/toronto/raptors-uprising-professional-competitive-gaming-league-1.5171294

Enthusiast Gaming $EGLX.ca – #Esports revenues to surpass US$1 billion in 2020 $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 2:00 PM on Thursday, June 6th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

Images
EGLX: TSX-V
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Esports revenues to surpass US$1 billion in 2020

Written by Jonathan Easton

  • The esports market is estimated to surpass US$1 billion (€890 million) by 2020, and onto US$1.8 billion (€1.6 billion) by 2023.

This is according to the latest “Esports Opportunity for the Broadcast, Pro-AV and IT Industries” study by Futuresource Consulting.

The report claims that key events will start to attract viewing figures comparable to ‘tier 1 sporting competitions’, such as the FIFA World Cup and the Olympics. This will mean that securing exclusivity of major esports events will become strategically important for both traditional sports broadcasters and the largest esports streaming platforms.  

Revenues are expected to be in excess of $900 million (€799.2m) in 2019. In addition, an 18 per cent 2019-23 CAGR is also expected.

One contributing factor is the growth of collegiate esports, with many universities heavily investing in esports as a part of the curriculum and in their own arenas. With collegiate sports being such a profitable area of sports broadcasting, particularly in the US, esports has the possibility to benefit.

The report also argues that esports growth will serve as a boon to major IT and AV suppliers, with the global education esports PC installed base including universities, colleges and K-12 schools expected to reach 117,000 units in 2020.

In addition, major vendors are looking to become sponsors of key tournaments and are aiming to get on the most popular gamers’ equipment lists.

Source: https://www.digitaltveurope.com/2019/06/06/esports-revenues-to-surpass-us1-billion-in-2020/

Esports Entertainment Group $GMBL – Betting is #Esports’ biggest and most underappreciated opportunity $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 11:01 AM on Wednesday, June 5th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Betting is esports’ biggest and most underappreciated opportunity

Above: Overwatch League Image Credit: Robert Paul for Blizzard Entertainment

  • As one of the fastest growing categories in online gambling, esports betting is on pace to reach up to $8 billion USD in total wagers this year, equating to $560 million in revenue at an industry average margin of 7%.
  • Growth estimates point to more than $16 billion in annual wagers in coming years.

Betting is the single biggest opportunity in esports. It has uncapped upside and is one of the least encumbered by the video game publisher…but it’s also one of the least talked about. The recent investment wave in esports has been primarily focused on the most visible assets in the space being esports organizations, influencer agencies, and content/competition assets. I believe it’s important people understand that verticals like betting are a huge part of the potential of esports now that interest in the space has skyrocketed.

As one of the fastest growing categories in online gambling, esports betting is on pace to reach up to $8 billion USD in total wagers this year, equating to $560 million in revenue at an industry average margin of 7%. Growth estimates point to more than $16 billion in annual wagers in coming years. This compares to an estimated $1 billion in revenue to be earned in 2019 for the rest of esports, however, when adjusting for publisher owned/operated assets revenue, I believe the number is closer to half that. This adjustment nets out game publisher fees, merch and ticketing at major publisher run events, a proportion of media rights, and a percentage of sponsorship and advertising.

The benefits of esports betting

We make this adjustment as the investable esports ecosystem, everything making headlines lately, is non-publisher assets, companies building around the IP of publishers. Unlike these categories, betting is IP-agnostic as it requires no franchise or licensing fees paid to the publisher, which is seen in categories such as esports teams or tournament organizers. It is also game-agnostic, not being exposed to game cyclicality, which is the mark of the video game industry and esports.

Gamers are fickle and it’s impossible to predict the longevity of a new title. Betting is a platform that can easily offer whatever is being watched. Lastly, it is API-agnostic, seeing no reliance on publisher logins or other third-party API’s such as Twitch which can be found in other verticals. This is why I believe the magnitude of the opportunity in betting exceeds every other vertical in esports and will continue to do so long-term.

The rapid & challenging rise of esports betting

How did it begin? The first major wave came with the use of virtual in-game aesthetics as unregulated casino chips back in 2013/2014. Valve games, Counter Strike: Global Offensive and Dota 2, the second and third most popular esports (behind League of Legends), have highly liquid real money economies using in-game aesthetics termed skins, which fans began to use for gambling on esports.

Nearly all the skins gambling sites were operating illegally, rarely doing any requisite Know Your Customer (KYC) compliance to ensure the customer is in a legal jurisdiction and over 18, had little to no Anti-Money Laundering (AML) controls, and certainly no gambling license. Unfortunately, this meant many underage kids often from illegal markets gambled, and the skins betting market quickly swelled to $5 billion in total wagers. After multiple scams and a class action lawsuit, Valve sent cease & desist notices to all major skins gambling sites toward the end of 2016, resulting in a material reduction in skins betting.

Although the illegal skins sites did not directly make the transition to regulated esports betting, they were a key step in the process. The advantage of those sites is they were totally unregulated. You could build one and get it up and running in 30 days. A regulated gambling site takes a year if you move quick. As a consequence, we saw effectively nobody switch. However, the companies making regulated esports specific betting products took product and marketing cues from those sites as they serve the same customer base.

That unregulated market kicked off regulated wagering on esports. At one point, before it was shut down, the skins betting market was an estimated ten times bigger than the regulated esports betting market. Without the skins betting market its unlikely esports betting would have taken off as quickly, and then when it eventually got shut down by regulators it created a big wave into regulated esports betting. This created much of the opportunity we are discussing in this article. Like a lot of new tech, it starts off in the unregulated side before it matures.

Now in 2019 esports betting is one of the most exciting categories in the regulated gambling industry. Even more so when combined with a U.S. sports betting market opening up state by state. With the nature of esports being video games, it creates unlimited possibilities for unique bets such as round-by-round betting in first person shooters, or hyper-contextual bets like first Baron kill (provides a team buff) in the world’s most popular esport game, League of Legends. With new game titles constantly being released, and an ever-increasing population of esports fans, the trend is clear.

Many ways to bet on esports

The current options available for esports fans to bet with is varied. You have legacy sportsbooks with an esports offering, purist esports sportsbooks sites, crypto betting offerings, and still some illegal skins betting sites. The challenge and opportunity as I see it is not attracting the gambler to bet on esports, but rather attracting and onboarding the esports fan. What appeals to a 23-year-old esports fan that has less experience with betting is different from what is currently being offered to a 35-year-old football fan.

Similar to any traditional service being offered to a new generation requiring a major user experience overhaul (as financial tech has). I believe it isn’t enough to just display the odds. Sportsbooks need to offer more contextual betting, team/match data, content/community offerings, deep partnership engagements and more. The exciting thing is that the code has not been cracked, and the room for innovation is vast.

Significant opportunity for new sportsbooks

Online gambling has spent more than 20 years focused on traditional sports. Creating and curating the optimal offering, marketing schemes, and bonus/reward programs. Converting brick and mortar bettors to online ones. Over that period gambling regulation has evolved, sports fans have aged, and the market has become relatively saturated with operators.

The emergence of esports as a sport, and consequently, a betting market, represents the first instance in a long time of a new generation entering the fold. This is unprecedented and the interest from the traditional gambling world is immense. For the first time they are facing a generation born and bred on the internet. Solving for that when you have spent so long solving for the inverse is challenging. It means a window of opportunity is open for new operators, new investors, new strategies, new ideas, and it’s incredibly exciting. All that said, it’s a thrilling time to be in esports, betting, and the development of sports and media for the next generation. This is just the beginning.

Kevin Wimer was a professional gamer in the early 2000’s, and is currently Chief Marketing Officer at esports sportsbook Rivalry.

Source: https://venturebeat.com/2019/06/03/betting-is-esports-biggest-and-most-underappreciated-opportunity/

Enthusiast Gaming $EGLX.ca Announces Merger With #Aquilini GameCo and #Luminosity to Form Global Esports and Gaming Leader $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 10:03 AM on Friday, May 31st, 2019
  • Combination to create leading publicly traded esports and gaming organization with $22 million in pro forma revenue and $36 million in cash on closing of the merger, with combined global audience reach of approximately 200 million
  • Merged assets and reach to include seven esports teams (including management of the Vancouver Titans Overwatch League franchise), 40 esports influencers, 80+ gaming media websites, 900+ YouTube and Twitch channels
  • Enthusiast Gaming’s extensive media network and gamer data, combined with Luminosity’s championship calibre teams and brand equity, expected to drive further audience growth 
  • Strategically positioned to leverage Luminosity’s robust esports brand and its audience through Enthusiast Gaming’s monetization and ad tech platform

TORONTO, May 31, 2019 (GLOBE NEWSWIRE) — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (“Enthusiast Gaming” or the “Company”) is pleased to announce that it has entered into an arrangement agreement (the “Arrangement Agreement”) dated May 30, 2019 with J55 Capital Corp. (TSXV: FIVE) (“J55”) and Aquilini GameCo Inc. (“GameCo”), a private Canadian company to form the leading publicly traded esports and gaming media organization in North America.

Menashe Kestenbaum, CEO of Enthusiast Gaming commented, “Our vision has always been to build the largest, vertically integrated esports and gaming company in the world. The merger with Aquilini GameCo and Luminosity was a strategic decision that positions us as a dominant player in the gaming industry and unlocks access to Luminosity’s 50 million dedicated esports fans and one of the largest esports franchises. Through our successful monetization strategy, we will gain extremely valuable knowledge and information on the demographic that will revolutionize the advertising opportunities we can offer to brands and sponsors.” 

The Transaction

Under a court approved arrangement (the “Arrangement”), J55 will acquire all of the outstanding common shares of Enthusiast Gaming (the “Enthusiast Common Shares”) in exchange for common shares of J55 (the “J55 Common Shares”) on the basis of 4.22 (post consolidation) J55 Common Shares for each one Enthusiast Gaming Common Share (the “Exchange Ratio”). 

The Arrangement constitutes a merger of Enthusiast Gaming and J55 on a fully diluted basis, after giving effect to the transactions described below.

Immediately prior to the completion of the Arrangement, J55 will complete the acquisition of GameCo (the “GameCo Transaction”). The GameCo Transaction will be completed pursuant to the terms and conditions of an amalgamation agreement (the “Amalgamation Agreement”) between J55 and GameCo, pursuant to which immediately prior to the completion of the Arrangement, J55 will acquire all of the outstanding securities of GameCo which shall constitute J55’s Qualifying Transaction (as defined in the policies of the TSXV). On closing of the Qualifying Transaction, all of the issued and outstanding securities of GameCo will be exchanged for corresponding securities of J55 as follows:

  • each of the common shares of GameCo (the “GameCo Shares”) will be cancelled and, in consideration therefor, each GameCo shareholder will receive one (post consolidation) J55 Share at a deemed price of $0.30 per J55 Share for each one GameCo Share held;
     
  • each of the warrants to purchase GameCo Shares (the “GameCo Warrants”) will be exchanged for warrants to purchase the corresponding number of (post consolidation) J55 Shares on the same terms as those contained in the GameCo Warrants, and each such GameCo Warrant shall be cancelled; and
     
  • each of the options to purchase GameCo Shares (the “GameCo Options”) will be exchanged for options to purchase the corresponding number of (post consolidation) J55 Shares on the same terms as those contained in the GameCo Options, and each such GameCo Option shall be cancelled.

In connection with closing of the GameCo Transaction, J55 intends to consolidate its outstanding J55 Common Shares on the basis of 1.25 pre-consolidation shares for every one post-consolidation share prior to the completion of the GameCo Transaction.

The aggregate of approximately 324,357,495 (post consolidation) J55 Shares is expected to be issued at a deemed price of $0.30 per share pursuant to the GameCo Transaction. Further, J55 has agreed that, to satisfy an obligation of GameCo under an existing media services agreement and as such J55 will issue that number of J55 Shares as is equal to $59,063 at a price per J55 Share to be determined at a later date in accordance with said agreement. J55 intends to rely on Section 2.11 of National Instrument 45-106 – Prospectus Exemptions for an exemption from the prospectus requirements under applicable securities laws in connection with the issuance of the aforementioned securities.

The GameCo Transaction will be a Non-Arm’s Length Qualifying Transaction under the policies of the TSXV and a related party transaction for the purposes of Multilateral Instrument 61-101 – Protection of Minority Security Holders in Special Transactions (“MI 61-101”) because J55 and GameCo have certain directors, officers and significant shareholders in common. As such, J55 is required to hold a shareholders’ meeting (the “J55 Meeting”) to obtain approval of the GameCo Transaction by the disinterested shareholders of J55. As of the date of this news release, the date for the J55 Meeting has not been established and the disinterested shareholder approval has not been obtained.

The directors, officers and significant shareholders which J55 and GameCo have in common are as follows: Francesco Aquilini is a director and significant shareholder of J55 and a director (and chairman of the board) and significant shareholder of GameCo; Adrian Montgomery is a director, officer and significant shareholder of both J55 and GameCo; and Roberto Aquilini is a significant shareholder of both J55 and GameCo. The interested directors, namely Francesco Aquilini and Adrian Montgomery, have abstained from voting on approval of the GameCo Transaction by the board of directors of J55, and the interested shareholders, namely Francesco Aquilini, Adrian Montgomery and Roberto Aquilini, will be excluded from voting on approval of the GameCo Transaction at the J55 Meeting. These interested shareholders collectively own approximately 63% of the issued and outstanding J55 Shares as follows: Francesco Aquilini – 4,001,000 shares (21.1%); Adrian Montgomery – 3,999,500 shares (21.1%); Roberto Aquilini – 3,999,500 shares (21.1%). The interested directors have also abstained from voting on approval of the GameCo Transaction by the board of directors of J55.

Pursuant to the Amalgamation Agreement, J55 and each of Francesco Aquilini, Adrian Montgomery, John Veltheer, Alexander Helmel, and Roberto Aquilini (the “Supporters”), have entered into support and voting agreements (the “Support Agreements”). The J55 Shares held by the Supporters collectively represent approximately 79% of the issued and outstanding J55 Shares. The Support Agreements provide that, among other things, the Supporters, in their capacity as J55 Shareholders, (i) will irrevocably support the GameCo Transaction, and, to the extent permitted by applicable laws, vote all of their J55 Shares in favour of the proposed J55 Shareholders’ resolution seeking approval of the GameCo Transaction (the “J55 QT Resolution”) and against any resolution submitted by any J55 Shareholder that is inconsistent with the J55 QT Resolution and (ii) will not sell, assign, transfer or otherwise convey any of the J55 Shares held by the Supporters other than pursuant to the GameCo Transaction.

Immediately prior to the closing of the GameCo Transaction, GameCo will complete its acquisition (the “Luminosity Acquisition”) of Luminosity Gaming Inc. (“Luminosity Canada”) and Luminosity Gaming (USA), LLC (“Luminosity USA”, which together with Luminosity Canada is herein referred to as “Luminosity Gaming” and together with J55 and GameCo, “Luminosity”). The Arrangement, the GameCo Transaction and the Luminosity Acquisition are collectively referred to in this press release as the “Transactions”.

Luminosity Gaming is a globally recognized esports organization operating in North America and based in Toronto, Canada. Luminosity Gaming provides management and support services to players involved in professional gaming and is also the manager of the Vancouver Titans franchise in the Overwatch League.  Upon closing of the GameCo Transaction, Luminosity Gaming intends to enter into a long-term management services agreement with the Vancouver Titans to continue management of the team, as well as a long term services support agreement with Vancouver Arena Limited Partnership (“VALP”) pursuant to which VALP will provide Luminosity Gaming with a broad range of marketing and business support services (as further described below).

Steve Maida, Founder and President of Luminosity Gaming commented, “We are incredibly excited about the merger with Enthusiast Gaming.  Pairing our collective following of over 50 million with their 150 million monthly visitors presents significant growth opportunities with respect to content, partnerships, advertising, events and more.”

The combined company that will result from the completion of the Transactions will be renamed “Enthusiast Gaming Holdings Inc.”. Subject to TSXV approval, the common shares of the combined company will trade on the TSXV, under the symbol “EGLX”.

The Arrangement is subject to receipt of various approvals including the approval of the Ontario Superior Court of Justice (Commercial List), the approval of the TSXV and Enthusiast Gaming and J55 shareholder approval, as well as the closing of the other Transactions and the satisfaction of certain other customary closing conditions. Closing of the Arrangement is expected to occur by the third quarter of 2019.

Transaction Highlights

The Arrangement is expected to provide significant strategic and financial benefits to Enthusiast Gaming including:

  1. Creates Leading, Diversified Gaming and Esports Organization: Management believes that the pro forma combined company will boast one of the largest media reach amongst gaming and esports organizations at approximately 200 million, across seven esports teams (including management of the Vancouver Titans Overwatch League franchise), 40 esports influencers, 80+ gaming media websites, 900+ YouTube and Twitch channels. The combined business generated pro forma revenue of $22 million and estimated $36 million in cash on closing of the merger.

  2. Strategically Positioned to Leverage Luminosity’s Robust esports brand: Through its monetization and ad tech platform, Enthusiast Gaming will utilize Luminosity and its significant reach in growing communities of like-minded fans, to produce engaging advertising experiences. Further, GameCo’s relationship with the NHL’s Vancouver Canucks and Rogers Arena, located in Vancouver Canada, will provide Enthusiast Gaming with access to new sponsors looking to reach the gaming and esports markets.
     
  3. Expected Margin Improvement: A combination of the net funds from the Private Placement (as discussed below) and cash-on-hand may be used to repay all or part of the Sims Resource Deferred Payment.  The Sims Resource Deferred Payment is approximately US$14.0 million and when fully repaid will add approximately US$2.5 million of EBITDA to the combined company, by reducing an expense allocation.

  4. Enhanced Capital Market Profile: The closing of the Transactions will create a leading publicly listed esports and gaming organization, as measured by revenue and market capitalization.  

Arrangement Summary

The Arrangement will be effected by way of a statutory plan of arrangement pursuant to the Business Corporations Act (Ontario) and will require the approval of (i) 66⅔% of the Enthusiast Gaming Common Shares cast at the annual and special meeting of Enthusiast Gaming shareholders (the “Enthusiast Meeting”), (ii) if required, a majority of the votes cast at the Enthusiast Meeting by Enthusiast Gaming shareholders excluding votes attached to Enthusiast Gaming Common Shares held by persons described in items (a) through (d) of section 8.1(2) of MI 61-101, and (iii) 50% +1 of the J55 Common Shares cast at the J55 Meeting. The directors and officers of Enthusiast Gaming who, in the aggregate, hold 13% of the outstanding Enthusiast Gaming Common Shares, have entered into voting and support agreements pursuant to which they have agreed to vote their Enthusiast Gaming Common Shares in favor of the proposed Arrangement. The directors, officers and significant shareholders of J55 who, in the aggregate, hold approximately 79% of the outstanding J55 Common Shares, have entered into voting and support agreements pursuant to which they have agreed to vote their J55 Common Shares in favor of the proposed Arrangement at the J55 Meeting.

A management information circular setting out the terms of the Arrangement, as well as further information regarding the Arrangement and the combined company, will be circulated to all Enthusiast Gaming shareholders in connection with the Enthusiast Meeting as soon as possible.  A management information circular setting out the terms of the GameCo Transaction and the Arrangement, as well as further information regarding the Transactions and the combined company, will be circulated to all J55 shareholders in connection with the J55 Meeting as soon as possible. Further details regarding the dates and locations of the Enthusiast Meeting and the J55 Meeting will be provided once determined.

The board of directors of Enthusiast Gaming has determined that the proposed Arrangement is in the best interests of Enthusiast Gaming shareholders, having taken into account advice from its financial advisors, and has unanimously approved the Arrangement and recommended that Enthusiast Gaming shareholders vote in favor of the Arrangement. The board of directors of Enthusiast received a fairness opinion from Haywood Securities Inc. to the effect that the consideration to be paid to the Enthusiast Gaming shareholders pursuant to the Arrangement is fair, from a financial point of view, to the Enthusiast Gaming shareholders.

In addition to shareholder approvals, the Arrangement will be subject to the completion of the GameCo Transaction and the Luminosity Acquisition and the satisfaction of other customary conditions. The Arrangement Agreement includes customary provisions, including covenants from Enthusiast Gaming to J55 not to solicit other acquisition proposals and the right for J55 to match any superior proposals. A customary termination fee may be payable by Enthusiast Gaming to J55 in certain circumstances.

Under the terms of the Transaction, Enthusiast Gaming shareholders will exchange each of their Enthusiast Gaming Common Shares for 4.22 (post consolidation) J55 Common Shares. Following the completion of the Arrangement, J55 will change its name to “Enthusiast Gaming Holdings Inc.” and will maintain its listing on the TSXV while the Enthusiast Gaming Common Shares will be delisted from the TSXV.  Holders of Enthusiast Gaming options, warrants and convertible debentures will continue to be entitled to exercise such convertible securities pursuant to the terms and conditions of their original certificates. Upon exercise of any such convertible securities, holders will be entitled to receive that number of J55 Common Shares they would have received had they exercised such securities immediately prior to the completion of the Arrangement.

Additional Information Regarding GameCo and Luminosity Gaming

On February 14, 2019, GameCo entered into a share purchase agreement (the “Luminosity SPA”) pursuant to which GameCo agreed to acquire Luminosity Gaming from its sole shareholder, Steve Maida, for consideration, including the payment of $1.5 million by GameCo to Mr. Maida and the issuance of 60 million GameCo common shares (at a deemed issued price of $0.30 per share) and the issuance of a $2.0 million unsecured promissory note, which is repayable immediately upon completion of the GameCo Transaction. As noted above, the Luminosity Acquisition is expected to close immediately prior to the completion of the GameCo Transaction and the Arrangement.

Luminosity Gaming is currently the manager of the Vancouver Titans, which was founded in 2018 and recently commenced its first season of competition in the Overwatch League, an esports competition with 20 teams across six countries and three continents, all centered on the popular first-person shooter game Overwatch. Upon closing of the GameCo Transaction, Luminosity Gaming intends to enter into a long-term management services agreement with the Vancouver Titans to continue management of the team, as well as a long term services support agreement with VALP pursuant to which VALP will provide Luminosity Gaming with a broad range of marketing and business support services, including corporate partnership and selling support, retail support, brand association and marketing support (to be provided by Canucks Sports and Entertainment), esports planning and execution, digital and social media support and back office support.

The following table provides select financial information for GameCo and Luminosity:

       
  GameCo
Aug 29, 2018* –
Dec 31, 2018
(Audited)
 Luminosity
Year Ended
Dec 31, 2018
(Unaudited)
 
Total revenue$ $3,879,608 
Total assets$5,865,179 $869,764 
Total liabilities$421,538 $381,009 
Net income (loss)$(384,105)$425,964 

    *The date of incorporation of GameCo.

Management Team and Board of Directors

The senior management team and the board of directors of the combined company will draw from the extensive experience and expertise of both companies. The senior management will consist of:

Chief Executive Officer: Adrian Montgomery
President: Menashe Kestenbaum
President of Esports: Steve Maida
President of EGLive: Corey Mandell
Chief Operating Officer and SVP Finance: Eric Bernofsky
Chief Financial Officer: Alex Macdonald
Chief Information Officer: Meir Bulua

The board of directors of the combined company will initially consist of seven directors, including three nominees of Enthusiast including Menashe Kestenbaum and Alan Friedman and one to be named and three nominees of J55 including Francesco Aquilini, Adrian Montgomery and Steve Maida, and one independent nominee to be agreed upon by both Enthusiast and J55. Francesco Aquilini will serve as the Chair of the board.

Private Placement, Loan and Subscription Receipt Offering

Concurrent with the announcement of the Arrangement, GameCo has entered into a bought deal private placement agreement (the “Private Placement”) with a syndicate of underwriters (the “Underwriters”) led by Canaccord Genuity Corp. (“Canaccord”), whereby the Underwriters have agreed to purchase for resale to substituted purchasers $10.0 million of convertible debentures at par (the “Debentures”) of GameCo, which will effectively convert into J55 Common Shares at a (post consolidation) conversion price of $0.45 per J55 Common Share, for aggregate gross proceeds of $10.0 million (the “Private Placement”). The Debentures will have a maturity date of June 30, 2020 and will automatically convert into common shares of GameCo upon closing of the Arrangement. If the Debentures have not automatically converted to GameCo common shares by the maturity date, then the principal will be repayable on the maturity date as well as interest on the basis of 8.0% per annum. The net proceeds from the Private Placement will be used by GameCo to extend a $10.0 million bridge loan (the “Bridge Loan”) to Enthusiast Gaming which Enthusiast Gaming may use to repay all or part of certain amounts owed in connection with the acquisition of 100% of the assets of The Sims Resource (the “Sims Resource Deferred Payment”) and/or to fund working capital and/or other general corporate purposes. All principal and unpaid interest under the Bridge Loan will be due and payable by Enthusiast Gaming to GameCo on the earlier of (a) June 20, 2020, and (b) the closing of a change of control transaction (which includes the closing of the Arrangement).

On March 20, 2019, GameCo completed a $25,000,200 subscription receipt offering (the “Subscription Receipt Offering”) pursuant to which it issued an aggregate of 83,334,000 subscription receipts (each, a “Subscription Receipt”) at an issue price of $0.30 per Subscription Receipt. Canaccord served as the sole agent for the Subscription Receipt Offering. Each Subscription Receipt is automatically converted into one common share of GameCo for no additional consideration upon satisfaction of certain escrow release conditions (collectively, the “Escrow Release Conditions”), including: (a) the execution of a definitive agreement (the “GameCo Transaction Agreement”) between J55, a wholly-owned subsidiary of J55 and GameCo in connection with the GameCo Transaction; (b) the execution of the Luminosity SPA and the satisfaction or waiver of all the conditions precedent in the Luminosity SPA to the satisfaction of Canaccord; (c) the receipt of all regulatory, shareholder and third party approvals required in connection with the GameCo Transaction and the Luminosity Acquisition; and (d) GameCo not being in breach or default of any of its covenants or obligations under the agency agreement and the subscription receipt agreement entered into in connection with the Subscription Receipt Offering. Upon the closing of the GameCo Transaction, GameCo common shares issued on conversion of the Subscription Receipts will be exchanged for post-consolidation J55 Common Shares in accordance with the terms of the GameCo Transaction Agreement. 

Advisors

Haywood Securities Inc. is acting as Enthusiast Gaming’s financial advisor, and Stikeman Elliott LLP and Minden Gross LLP are acting as Enthusiast’s legal advisors in connection with the Arrangement. Clark Wilson LLP is acting as J55’s legal advisor in connection with the Transactions. Canaccord Genuity Corp. is acting as GameCo’s exclusive financial advisor, and Norton Rose Fulbright LLP is acting as GameCo’s legal advisor in connection with the Transactions.

Capitalization of the Combined Company

Upon completion of the Transactions, it is expected that there will be 557 million common shares of the combined company issued and outstanding as well as options and warrants to acquire a further aggregate of 109 million common shares. Furthermore, upon completion of the Arrangement the then outstanding common shares of the combined company will be held as follows:

  • 15.2 million shares (2.7%) held by former shareholders of J55;
  • 246.9 million shares (44.3%) held by former shareholders of GameCo (inclusive of the conversion of the Subscription Receipts);
  • 60 million shares (10.8%) held by former shareholders of Luminosity;
  • 213.1 million shares (38.2%) held by former shareholders of Enthusiast Gaming; and
  • 22.2 million shares (4.0%) held by former holders of the Debentures assuming conversion at a price of $0.45.

In addition, it is expected that there will be outstanding combined company convertible securities which will be redeemable for, or convertible into, an aggregate of 25 million common shares of the combined company.

About Enthusiast Gaming

Founded in 2014, Enthusiast Gaming is the largest vertically integrated video game company and has the fastest-growing online community of video gamers. Through the Company’s organic and acquisition strategy, it has amassed a platform of over 150 million monthly visitors across its network of websites and YouTube channels. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:
Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

Certain information in this news release constitutes forward-looking statements under applicable securities laws. Any statements that are contained in this news release that are not statements of historical fact are forward-looking statements. Forward looking statements are often identified by terms such as “may”, “should”, “anticipate”, “expect”, “potential”, “believe”, “intend”, “estimate” or the negative of these terms and similar expressions. Forward-looking statements in this news release include, but are not limited to: statements with respect to the completion of the Transactions and the timing for its completion; the satisfaction of closing conditions which include, without limitation (i) required shareholder approval, (ii) necessary court approval in connection with the plan of arrangement, (iii) receipt of any required approvals, (iv) certain termination rights available to the parties under the Arrangement Agreement, (v) obtaining the necessary approvals from the TSXV, (vi) other closing conditions, including compliance by the parties with various covenants contained in the Arrangement Agreement, (vii) statements with respect to the effect of the Transaction on the parties; and (viii) statements with respect to the anticipated benefits associated with the Transactions.

Forward-looking statements are based on certain assumptions regarding Enthusiast, GameCo, J55 and Luminosity, including the completion of the Transactions, anticipated benefits from the Transactions, and expected growth, results of operations, performance, industry trends and growth opportunities. While Enthusiast, GameCo, J55 and Luminosity consider these assumptions to be reasonable, based on information currently available, they may prove to be incorrect. Readers are cautioned not to place undue reliance on forward-looking statements.

The assumptions of Enthusiast, GameCo, J55 and Luminosity, although considered reasonable by them at the time of preparation, may prove to be incorrect. In addition, forward-looking statements necessarily involve known and unknown risks, including, without limitation, risks associated with general economic conditions; adverse industry events; future legislative, tax and regulatory developments; inability to access sufficient capital from internal and external sources, and/or inability to access sufficient capital on favourable terms; the inability to implement business strategies; competition; currency and interest rate fluctuations and other risks. Among other things, there can be no assurance that the Transactions will be completed or that the anticipated benefits from the Transactions will be achieved. Readers are cautioned that the foregoing list is not exhaustive. Readers are further cautioned not to place undue reliance on forward-looking statements as there can be no assurance that the plans, intentions or expectations upon which they are placed will occur. Such information, although considered reasonable by management at the time of preparation, may prove to be incorrect and actual results may differ materially from those anticipated. For more information on the risk, uncertainties and assumptions that could cause anticipated opportunities and actual results to differ materially, please refer to the public filings of Enthusiast and J55 which are available on SEDAR at www.sedar.com. Forward-looking statements contained in this news release are expressly qualified by this cautionary statement and reflect our expectations as of the date hereof, and thus are subject to change thereafter. Enthusiast, GameCo, J55 and Luminosity disclaim any intention or obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise, except as required by law.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release. The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

Esports Entertainment Group $GMBL – Gamers Fight for Rights as Billion-Dollar #Esports Market Matures $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 2:17 PM on Wednesday, May 29th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Gamers Fight for Rights as Billion-Dollar Esports Market Matures

By Eben Novy-Williams

While there’s disagreement over how big a problem this is, there’s consensus that esports organizations have too much power.

“Orgs have strong counsel with 30-page agreements that have all sorts of terms in them, and often on the other side you’ve got a teenager, or early 20s, who’s probably never read a contract before,” said Gordon, whose firm represents both players and organizations. “It’s really weighted against the player.”

As some esports leagues push to make themselves more and more like traditional sports leagues, the industry may need to decide whether its players will get the benefits of traditional sports stars (unions, collective bargaining and rigid salary structures) or whether it will mirror more the music and entertainment world, where young creators often sign away a large bulk of their rights and income on their way up.

Finding Agents

One major concern in esports: Teams often serve as management for their players. Trink said that earlier this year, while FaZe Clan was trying to reach a new agreement with Tenney, it began encouraging those on its roster to find outside representation. He said it’s better for the players and better for the organization to help avoid situations like the one they’re in now.

That’s part of what Trink called the new-era contract. In addition to helping gamers find agents or managers, the team is rethinking revenue splits. Instead of teams getting 80% of brand deals that it brings to a player, Trink said the team now takes 20%. (The $60,000 that FaZe claims to have made from Tenney came from 20% cuts off two different brand deals.)

FaZe Clan is also getting more granular on revenue details. Instead of simply taking a cut of Twitch revenue, FaZe Clan is separating out different streams. It no longer takes a percentage of donations or subscriptions that its gamers earn from Twitch, which for top streamers can be tens of thousands of dollars each month.

“We feel that is too personal and that we shouldn’t take that money,” Trink said.

Proving Themselves

Only so much change can come from the teams themselves. In the future, gamers may need fully independent unions, similar to those in the NFL or NBA, and a collectively bargained salary structure.

But as in pro sports, up-and-coming gamers will have to demonstrate that they deserve lucrative contracts, said Bryce Blum, founding partner at ESG Law.

“An unproven player in esports, like the majority of rookies in traditional sports, isn’t worth a massive deal,” he said. “They need to get their foot in door and prove their worth on the first contract in order to improve their value in the marketplace.”

Source: https://www.bloomberg.com/news/articles/2019-05-29/gamers-fight-for-rights-as-billion-dollar-esports-market-matures

Enthusiast Gaming $EGLX.ca Partners With #Ubisoft Canada to Host Rainbow Six Canada Nationals at EGLX $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 8:09 AM on Wednesday, May 29th, 2019
  • Partnered with Ubisoft Canada to host the Rainbow Six Canada Nationals and bring the Ubisoft show floor activation to Enthusiast Gaming Live Expo (EGLX) in October 2019.
  • Rainbow Six Canada Nationals will kick off in June 2019 and conclude in a live finals at EGLX in October 2019

TORONTO, May 29, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast Gaming” or the “Company”), the largest publicly traded video game media and esports company in North America, is excited to announce that through its subsidiary, Enthusiast Gaming Live Inc, it has partnered with Ubisoft Canada to host the Rainbow Six Canada Nationals and bring the Ubisoft show floor activation to Enthusiast Gaming Live Expo (EGLX) in October 2019.

Ubisoft is one of the world’s leading game publishers, responsible for creating acclaimed video game franchises including: Assassin’s Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy’s. The esports tournament is a unique team-based competitive first-person shooter experience with high-level gamers playing Rainbow Six, a popular Ubisoft video game.

Presented by Ubisoft Canada and powered by Enthusiast Gaming, the Rainbow Six Canada Nationals will kick off in June 2019 and conclude in a live finals at EGLX 2019 on October 20, in downtown Toronto at the Metro Toronto Convention Centre.

The strategic partnership is in collaboration with Waveform Entertainment Inc., a leading esports operator and tournament producer, which Enthusiast invested in earlier this year. The partnership includes the full broadcast and live final production and tournament management. In addition, Ubisoft Canada will bring its Ubisoft Canada showfloor activation to EGLX 2019.

“We are excited to partner with Ubisoft Canada on the second season of the Rainbow Six Canada Nationals. Ubisoft Canada is a leader in the Canadian gaming publisher landscape, so bringing the finals to EGLX, Canada’s largest video game expo, is the perfect collaboration. Partnering with one of the largest game publishers and a fellow Canadian gaming titan speaks to the immense growth of EGLX and we look forward to putting on another amazing show in 2019” commented Menashe Kestenbaum, CEO of Enthusiast Gaming.

Tickets to EGLX 2019 will be on sale this summer. More information can be found at eglx.ca. To learn more about sponsorship or exhibit space at EGLX 2019, reach out to [email protected].

Canadian Rainbow Six Siege players can register their team for the Canada Nationals today and find more information about the tournament at r6canadanationals.com.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017-18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

About Waveform Entertainment

Waveform Entertainment Inc. is a leading Canadian broadcast and production agency
specialized in the gaming and esports industry. Founded in 2018, Waveform has been on the
leading edge of live event production and broadcast for several years and services clients all
around the world. In April 2019, Enthusiast acquired a 20% interest in Waveform. Learn more about Waveform at www.waveform.gg.

About Enthusiast Gaming

Founded in 2014, Enthusiast Gaming is the largest vertically integrated video game company and has the fastest-growing online community of video gamers. Through the Company’s organic and acquisition strategy, it has amassed a platform of over 150 million monthly visitors across its network of websites and YouTube channels. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release. The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

Enthusiast Gaming $EGLX.ca – #Esports gaming platform #Skillz hooks users even more than #Netflix $NFLX and #Facebook $FB $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 2:50 PM on Tuesday, May 28th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

Images
EGLX: TSX-V
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Esports gaming platform Skillz hooks users even more than Netflix and Facebook

  • The esports market is going to be a multibillion-dollar industry.
  • Competitive gaming platform Skillz is seeing gamer use that surpasses time spent on Facebook and Netflix.
  • The company hosts about 2 million tournaments featuring online games of solitaire, mahjong and a number of sports-related mobile titles for amateur gamers who earn cash prizes.

When Netflix CEO Reed Hastings acknowledged the streaming media giant’s growing list of competitors in his latest annual shareholder letter, he didn’t cite Disney or HBO as the biggest threats. “We compete with (and lose to) Fortnite more than HBO,” Hastings wrote in January.

Call it the rise of the gamers.

Publisher Epic Games and megastreamers like Ninja turned Fortnite into a sensation, the esports industry continues to grow, and the biggest names in tech — Apple and Alphabet among them — revealed their plans to dive deeper into gaming. Apple unveiled its new Arcade subscription gaming service and Alphabet’s Google its own streaming platform for gamers called Stadia.

Amid the changing gaming industry landscape, mobile gaming has taken an increasingly bigger chunk of the pie. In 2018 the mobile gaming market, which encompasses smartphones and tablets, grew to $63 billion in revenue, according to research firm Newzoo. This accounts for almost half of the global games market. Mobile gaming is getting closer to overtaking both console and PC platforms, with Newzoo estimating more than 50% market share between tablet and phone-based games in 2020 and 2021, and over $90 billion in annual revenue.

Mobile esports — competitive gaming with mobile-based titles — has also become more established. Newzoo projects the global esports market will exceed $1.6 billion in revenue by 2021 and will rake in more than $1 billion in revenue this year. Esports teams are now raising their own venture capital, too, with one team worth $310 million, according to Forbes, and a total of nine esports teams worldwide worth at least $100 million. ‘The most prolific media environment ever’

One of the key leaders of mobile esports growth is Skillz, which ranked No. 31 on the 2019 CNBC Disruptor 50 list. It hosts about 2 million tournaments, featuring online games of solitaire, mahjong and a number of sports-related mobile titles for amateur gamers who earn cash prizes based on their performance. Back in November, Skillz revealed that collectively, players on the platform earn, on average, over $675,000 in daily prizes.

And not only are they earning more, they’re playing more during a time that Skillz CEO Andrew Paradise calls “the beginning of the most prolific media environment ever.” Skillz CEO Andrew Paradise says the mobile gaming company has doubled revenue over the last five months. Skillz   “Skillz is delivering 65 minutes a day per person,” Paradise told CNBC. “It’s more prolific than Facebook at its peak, YouTube and Snapchat.”

In fact, the average Skillz user is spending more time on the platform than Netflix subscribers spend watching content, with the average subscriber for the streaming site clocking in at about 50 minutes per day. The boom in Skillz’ platform, according to Paradise, is in large part due to the competitive element that results in a higher engagement number.   The so-called casual gamer is actually engaging the same way a hard-core gamer would. Andrew Paradise Skillz CEO

Paradise believes that the increasing focus on mobile is blurring the line between casual and so-called “hardcore” gamers.

“The casual gamer is becoming a hardcore or mid-core gamer, and it’s reflective of this evolution in media usage,” said Paradise, who specifies that a Skillz user in the past would spend an average of about 30 minutes a day on the platform.

Many of those users are women — seven of the top 10 earners on Skillz last year were female players, a group that took home $8 million in prize money. According to a study released by Newzoo earlier this year, 46% of all gamers are female and it is a market that may include more than 1 billion women around the world.

Source: https://www.cnbc.com/2019/05/17/skillz-esports-platform-hooks-users-more-than-facebook-and-netflix.html

Esports Entertainment Group $GMBL – The First #NASCAR #Esports League Kicked Off This Weekend At The Charlotte Motor Speedway $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 11:35 AM on Monday, May 27th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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The First NASCAR Esports League Kicked Off This Weekend At The Charlotte Motor Speedway

By: Mike Stubbs

  • This past weekend at the Charlotte Motor Speedway the first ever NASCAR esports league got underway, with the action taking place alongside the Coca-Cola 600 race.

Players on both Xbox One and PlayStation 4 competed at the event, with Slade Gravitt of Wood Brothers Racing taking the win on PS4 and Brian Tedeschi of Team Penske taking the win on Xbox One.

This race was the opening of the eNASCAR Heat Pro League, a major esports league that features 30 drivers from 15 race teams, which are owned by prominent NASCAR race teams. The league will feature 16 races across a variety of tracks, with the league concluding at the 2019 NASCAR playoffs later this year. It was streamed on the NASCAR Facebook page, along with the 704Games Twitch livestream.

“Charlotte Motor Speedway was the perfect venue and environment to drop the green flag on the eNASCAR Heat Pro League season,” said Ed Martin, managing director of esports at 704Games. “Our drivers fed off the energy of the crowd and the thrill of competing on the busiest day in Motorsports, delivering incredible action to fans in attendance and watching around the world through our livestreams. It was exciting to see the best players from across the country capture the NASCAR drama and excitement through the NASCAR Heat 3 game before transitioning to Coca-Cola 600 action. When 704Games, the Race Team Alliance and NASCAR set out to create the first-ever eNASCAR league on consoles, this is what we had envisioned.” 

Gravitt, who won the PS4 competition, is just 16 years old, and decided to try and compete in the league after playing with friends who wanted to see how well they could do in the qualifiers. He quickly noticed he was pretty good, and went on to earn a spot in the competition before going on to win it. 

After the opening race in the competition Team Penske Esports are at the top of the team standings with 78 points. Just below them is Wood Brothers Gaming with 73 points and then JR Motorsports and Petty Esports are tied for third with 70 points. Nine of the remaining teams are within 10 points of third place, meaning the standings could easily change very quickly. 

The next race in the eNASCAR Heat Pro League takes place on Wednesday, May 29, with the action being broadcast on the NASCAR Facebook page and the 704Games Twitch livestream.

Source: https://www.forbes.com/sites/mikestubbs/2019/05/27/the-first-nascar-esports-league-kicked-off-this-weekend-at-the-charlotte-motor-speedway/#154efe4f58c4

Enthusiast Gaming $EGLX.ca – Mike Tyson jumps into #Esports with investment in Fade 2 Karma $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:45 PM on Sunday, May 26th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

Images
EGLX: TSX-V
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Mike Tyson jumps into esports with investment in Fade 2 Karma

  • Throughout his boxing career, former world heavyweight champion Mike Tyson knocked out 44 opponents.
  • Now, 14 years after retiring from boxing, Tyson wants to get another knockout, this time in esports.

Jacob Wolf

Throughout his boxing career, former world heavyweight champion Mike Tyson knocked out 44 opponents. Now, 14 years after retiring from boxing, Tyson wants to get another knockout, this time in esports.

On Thursday, Tyson announced a strategic investment in Fade 2 Karma, a professional esports team best known for its time in Hearthstone.

As a result, Fade 2 Karma will construct a new streaming facility near Los Angeles in El Segundo, California, the home base of Tyson Ranch, a marijuana company owned by Tyson.

The new facility, called “The Ranch House,” will include private livestreaming rooms, a performance stage for tournaments, content production and a rooftop party deck. Connected to the facility will be a new entertainment production studio, operated by Fade 2 Karma.

On Wednesday, Tyson joined many of the Fade 2 Karma professional Hearthstone players for a livestreaming session broadcasted on Alexandra “Alliestrasza” Macpherson’s Twitch channel. It was the first time the former pro boxer competed in Hearthstone, although he said he had played other games, including Call of Duty, in the past.

“It was pretty awesome. I had the opportunity to really engage with some millennials, which I never really actually do,” Tyson told ESPN on Thursday. “This is the first time, and I thought it was pretty awesome. We played Hearthstone. I really sucked real bad. You have to start somewhere. I played games before, so I’m going to start over and see what happens from here.”

Tyson said that he first got interested in the esports industry via his son, who is both a gamer and a fan of professional esports competitions. From there, Tyson tasked his team at the Tyson Ranch to find an opportunity that made sense — with Fade 2 Karma, he said, emerging as an option that felt like the perfect fit. He said he believes the future of the esports industry will be gigantic.

Fade 2 Karma was founded by German Hearthstone and Magic: The Gathering player Tim “Theude” Bergmann in July 2015. Since then, the team has expanded to include competitive Hearthstone players and streamers from all around the world, including the likes of the United Kingdom, Canada, Sweden, Israel and the United States.

Outside of esports, Tyson is developing the Tyson Ranch Resort, a 420-acre entertainment complex, luxury glamping resort and cannabis research and design facility in Desert Hot Springs, California, about a two-hour drive east from Los Angeles. Tyson, his business partners and California City mayor Jennifer Wood attended a groundbreaking ceremony for the site in December.

In other ventures, Tyson completed a one-man show residency in Las Vegas for his “Undisputed Truth: Round 2” in late 2017. Tyson said he is interested in potentially doing another one-man show project in the future, but for now, he is focusing on Tyson Ranch.

Tyson joins a growing list of celebrity athletes who have invested in esports in the past five years. Some, including Rick Fox, who won three NBA titles with the Los Angeles Lakers in the early 2000s, and Golden State Warriors forward Jonas Jerebko, have taken an active role in their organizations — being involved in strategy, planning and execution. Other celebs, such as former New York Yankees star Alex Rodriguez and musicians Jennifer Lopez and Drake, have taken passive roles.

Overall, the industry continues to become a new frontier for investors looking to capitalize on the future of sports. In 2019, the industry is projected to eclipse $1 billion in annual revenue, according to a report by analytics firm Newzoo.

Source: http://www.espn.com/esports/story/_/id/26808858/mike-tyson-jumps-esports-investment-fade-2-karma