Posted by AGORACOM-JC
at 7:08 AM on Thursday, September 5th, 2019
Engaged Partis Solutions Limited as the Company’s iGaming Mergers and Acquisitions Advisor
Esports Entertainment Group has an interest in acquiring one or more successful iGaming operators to help accelerate its growth by expanding its reach in the regulated iGaming markets
In addition, the Company has an interest in acquiring established leading B2C iGaming brands that can help accelerate growth, as well as, expand the Company’s global reach.
BIRKIRKARA, Malta, Sept. 05, 2019 — Esports Entertainment Group, Inc. (OTCQB: GMBL) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, is pleased to announce the Company has engaged Partis Solutions Limited (“Partis Solutionsâ€) as the Company’s iGaming Mergers and Acquisitions Advisor. Partis Solutions, part of the Conexus Group, is a global leader in the provision of corporate services to the interactive gaming & gambling industry.
Esports Entertainment Group has an interest in acquiring one or more
successful iGaming operators to help accelerate its growth by expanding
its reach in the regulated iGaming markets.
In addition, the Company has an interest in acquiring established
leading B2C iGaming brands that can help accelerate growth, as well as,
expand the Company’s global reach.
Robert Dowling, Managing Director of Partis Solutions stated,
“Esports Entertainment Group is well positioned to take advantage of
opportunities in the huge but highly fragmented iGaming market and we
look forward to supporting them in their growth efforts.â€
Grant Johnson, Chief Executive Officer stated, “Rob and his team at
Partis Solutions have years of iGaming M&A experience and extensive
industry contacts. We are excited to have the opportunity to work
together.â€
This press release is available on our Online Investor Relations
Community for shareholders and potential shareholders to ask questions,
receive answers and collaborate with management in a fully moderated
forum at https://agoracom.com/ir/EsportsEntertainmentGroup
RedChip investor relations Esports Entertainment Group Investor Page: http://www.gmblinfo.com
ABOUT PARTIS SOLUTIONS
Partis Solutions is a global leader in the provision of corporate
services to the Interactive Gaming & Gambling industry. We deliver
strategic consulting, outsourcing and brokerage solutions to a diverse
portfolio of international clients from across the sector. As part of
the Conexus Group, Partis Solutions is uniquely positioned to leverage
over a decade of collective market intelligence and industry
understanding to provide tailored solutions that support the growth
aspirations and strategic choices of our customers. Partis Solutions
operates a business brokerage that utilizes over a decade of global
intellectual property to provide transactional services for mutually
interested parties within the Interactive Gaming & Gambling
Industry. We are able to harness our industry knowledge and a network of
carefully selected introducers to match parties interested in
purchasing or disposing of companies or assets. The Conexus Group
consists of a diverse group of companies including Partis Solutions and
its sister companies, Pentasia, the iGaming Academy and Marden Executive
Search. For more information visit www.partissolutions.com/
ABOUT ESPORTS ENTERTAINMENT GROUP
Esports Entertainment Group, Inc. is a licensed online gambling
company with a focus on esports wagering and 18+ gaming. Esports
Entertainment offers bet exchange style wagering on esports events in a
licensed, regulated and secure platform to the global esports audience
at vie.gg. In addition, Esports Entertainment intends to offer users
from around the world the ability to participate in multi-player mobile
and PC video game tournaments for cash prizes. Esports Entertainment is
led by a team of industry professionals and technical experts from the
online gambling and the video game industries, and esports. The Company
holds a license to conduct online gambling and 18+ gaming on a global
basis in Curacao, Kingdom of the Netherlands. The Company maintains
offices in Malta and Warsaw, Poland. Esports Entertainment common stock
is listed on the OTCQB under the symbol GMBL. For more information
visit www.esportsentertainmentgroup.com
FORWARD-LOOKING STATEMENTS The
information contained herein includes forward-looking statements. These
statements relate to future events or to our future financial
performance, and involve known and unknown risks, uncertainties and
other factors that may cause our actual results, levels of activity,
performance, or achievements to be materially different from any future
results, levels of activity, performance or achievements expressed or
implied by these forward-looking statements. You should not place undue
reliance on forward-looking statements since they involve known and
unknown risks, uncertainties and other factors which are, in some cases,
beyond our control and which could, and likely will, materially affect
actual results, levels of activity, performance or achievements. Any
forward-looking statement reflects our current views with respect to
future events and is subject to these and other risks, uncertainties and
assumptions relating to our operations, results of operations, growth
strategy and liquidity. We assume no obligation to publicly update or
revise these forward-looking statements for any reason, or to update the
reasons actual results could differ materially from those anticipated
in these forward-looking statements, even if new information becomes
available in the future. The safe harbor for forward-looking statements
contained in the Securities Litigation Reform Act of 1995 protects
companies from liability for their forward-looking statements if they comply with the requirements of the Act.
Posted by AGORACOM-JC
at 3:57 PM on Tuesday, September 3rd, 2019
SPONSOR: Esports Entertainment
$GMBL Esports audience is 350M, growing to 590M, Esports wagering is
projected at $23 BILLION by 2020. The company has launched VIE.gg
esports betting platform and has accelerated affiliate marketing
agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB
———————–
Esports Regulatory Congress to host event in Barcelona
On September 23-24th, the Esports Regulatory Congress will take place at the Renaissance Barcelona Fira Hotel in Barcelona, Spain.
The event will provide opportunities for networking with prominent industry figures and is said to be the first international esports regulations event.
Logo credit: Esports Regulatory Congress
The Esports
Regulatory Congress will bring together more than 200 participants to
get involved in discussions and debates, and to develop a consolidated
set of rules for the industry. Spanning over two days, there will be
over 20 keynotes & panels and over 30 speakers.
Among those speaking are Anna Baumann, Managing Director of Rogue, Chester King, CEO of British Esports Association, Saeed Sharaf, CEO of Esports Middle East, and Andy Miah of University of Salford.
Topics that will be discussed on the first day include:
The future of esports
Governmental recognition of esports
Investments in esports
The protection of esports ingretity
Collegiate esports
Education, scholarships, and certification in esports
The protection of intellectual property
Top esports players & influencers and their responsibilities
Race and gender equality in esports
Communication and collaboration with game publishers
The second day will include the following:
Sponsorship and advertisement in esports
Legal relations between athletes, organisations, authorities
Monetisation in esports and video games
Safety and security
The rise of esports arenas
In attendance
will be esports federations, governing bodies and media representatives,
politicians, legal professionals, athletes, and other figures that work
within the industry.
The Esports
Regulatory Congress is shaping up to be an event you can’t miss if you
want to be in the same room as the above and want to learn more about
the industry and its most pressing topics.
Posted by AGORACOM-JC
at 8:09 AM on Tuesday, September 3rd, 2019
Combination creates leading publicly traded esports and gaming
organization with $22 million in 2018 pro forma revenue on closing of
the merger backed by $55 million in financing, with combined global
audience reach of approximately 200 million
Merged assets and reach to include eight esports teams
(including management of the Vancouver Titans Overwatch League
franchise), 50+ esports influencers, 85+ gaming media websites, 900+
YouTube and Twitch channels
Enthusiast Gaming’s extensive media network and gamer data,
combined with Luminosity’s championship calibre teams and brand equity,
expected to drive further audience growth
Strategically positioned to leverage Luminosity’s robust
esports brand and its audience through Enthusiast Gaming’s monetization
and ad tech platform
TORONTO and VANCOUVER, British Columbia, Sept. 03, 2019 (GLOBE NEWSWIRE) — J55 Capital Corp. (“J55“) (TSX-V: FIVE.P) and Enthusiast Gaming Holdings Inc. (“Enthusiast“) (TSX-V: EGLX) are pleased to announce that they, along with Luminosity Gaming Inc. (“Luminosity Gamingâ€) and Aquilini GameCo Inc. (“GameCoâ€), have completed their previously announced transactions, as described below, resulting in the formation of the leading publicly traded esports and gaming media organization in North America. The merged entity, to be called Enthusiast Gaming Holdings Inc. (“Enthusiast Gamingâ€), is expected to commence trading on the TSX Venture Exchange (“TSXVâ€) on or about September 9, 2019 under the symbol “EGLXâ€.
Menashe Kestenbaum, President of Enthusiast Gaming, commented, “Our
vision when we founded Enthusiast was to build the largest, vertically
integrated esports and gaming company in the world. The merger with
Aquilini GameCo and Luminosity was a strategic decision that positions
us as a dominant player in the gaming industry and unlocks access to
Luminosity’s 60 million dedicated esports fans and one of the largest
esports franchises. I look forward to working with our new partners to
continue to build and diversify Enthusiast Gaming across the esports,
gaming and entertainment sectors.â€
Enthusiast is party to a long-term management services agreement with
the Vancouver Titans to manage the team which was founded in 2018 and
is competing in its first season in the Overwatch League. Overwatch
League is an esports competition with 20 teams across six countries and
three continents, all centered on the popular first-person shooter game
Overwatch. Enthusiast is also party to a long-term services support
agreement with Vancouver Arena Limited Partnership (“VALPâ€)
pursuant to which VALP will provide Enthusiast with a broad range of
marketing and business support services, including corporate partnership
and selling support, retail support, brand association and marketing
support (to be provided by Canucks Sports and Entertainment), esports
planning and execution, digital and social media support and back office
support.
J55 also announced today a second consolidation (the “Second Consolidationâ€,
which together with the First Consolidation (as defined in the joint
management information circular of J55 and Enthusiast dated July 23,
2019), are herein referred to as the “Consolidationsâ€)
of the issued and outstanding common shares of the merged entity on the
basis of 8 post-First Consolidation J55 Shares for 1 post-Second
Consolidation J55 Share.
Plan of Arrangement
J55 and Enthusiast have completed their previously announced arrangement (the “Arrangement“), pursuant to which J55 has acquired all of the issued and outstanding common shares of Enthusiast (the “Enthusiast Sharesâ€) by way of a plan of arrangement under the Business Corporations Act (Ontario).
Under the terms of the Arrangement, each former Enthusiast
Shareholder received 4.22 post-First Consolidation J55 Shares for each
Enthusiast Share held immediately prior to the Arrangement (the “Consideration“).
It is anticipated that the Enthusiast Shares will be delisted from the
TSXV effective as of the close of trading on or about September 4, 2019.
In order to receive the Consideration, registered shareholders of
Enthusiast Shares will be required to deposit their share certificate(s)
or direct registration statement(s) representing Enthusiast Shares,
together with the duly completed letter of transmittal, with TSX Trust
Company, the depositary under the Arrangement. Shareholders whose
Enthusiast Shares are registered in the name of a broker, dealer, bank,
trust company or other nominee should contact their nominee regarding
the receipt of the Consideration. For more information, contact:
Holders of options to purchase Enthusiast Shares (“Enthusiast Optionsâ€)
may exercise their Enthusiast Options, subject to the adjustments in
accordance with the Arrangement Agreement, to acquire common shares in
the capital of J55 at the same conversion ratio applicable to the
Enthusiast Shares. All other terms governing the Enthusiast Options,
including, but not limited to, the expiry term, vesting and the
conditions to and the manner of exercise, will be the same as the terms
that were in effect immediately prior to the Effective Date.
Warrants to purchase Enthusiast Shares (the “Enthusiast Warrantsâ€), other than those that have been exercised prior to August 30, 2019 (the “Effective Dateâ€),
will continue to remain outstanding as Enthusiast Warrants which, upon
exercise, will entitle the holder thereof to receive, in lieu of the
number of Enthusiast Shares to which such holder was theretofore
entitled upon exercise of such Enthusiast Warrants, the Consideration
that such holder would have been entitled to be issued and receive if,
immediately prior to the Effective Date, such holder had been the
registered holder of the number of Enthusiast Shares to which such
holder was theretofore entitled upon exercise of such Enthusiast
Warrants. All other terms governing the Enthusiast Warrants, including,
but not limited to, the expiry term and the conditions to and the manner
of exercise, will be the same as the terms that were in effect
immediately prior to the Effective Date, and shall be governed by the
terms of the applicable warrant indenture.
Amalgamation of J55 and GameCo Immediately prior to the completion of the Arrangement, J55 completed the acquisition of GameCo (the “Amalgamationâ€, together with the Arrangement, the “Transactionsâ€). The Amalgamation was completed pursuant to the terms and conditions of an amalgamation agreement (the “Amalgamation Agreementâ€)
between J55 and GameCo pursuant to which J55 acquired all of the
outstanding securities of GameCo in exchange for securities of J55. The
Amalgamation constituted J55’s Qualifying Transaction (as defined in the
policies of the TSXV). On closing of the Amalgamation, all of the
issued and outstanding securities of GameCo were exchanged for
corresponding securities of J55 as follows:
each of the 309,572,066 common shares of GameCo (the “GameCo Sharesâ€)
were cancelled and, in consideration thereof, each GameCo shareholder
received one (post-First Consolidation) J55 common share (a “J55 Shareâ€);
each of the 2,181,690 warrants to purchase GameCo Shares (the “GameCo Warrantsâ€)
were exchanged for warrants to purchase the corresponding number of
(post-First Consolidation) J55 Shares on the same terms as those
contained in the GameCo Warrants, and each such GameCo Warrant was
cancelled; and
each of the options to purchase GameCo Shares (the “GameCo Optionsâ€)
were exchanged for options to purchase the corresponding number of
(post-First Consolidation) J55 Shares on the same terms as those
contained in the GameCo Options, and each such GameCo Option was
cancelled.
Immediately prior to the closing of the Amalgamation, J55 completed
the First Consolidation, consolidating its outstanding common shares on
the basis of 1.25 pre-First Consolidation shares for every one
post-First Consolidation share. Convertible debentures of GameCo in the
aggregate principal amount of $10 million were also exchanged for
equivalent convertible debentures of J55 (the “J55 Debenturesâ€)
pursuant to the Amalgamation, but the J55 Debentures were converted
into an aggregate of 22,222,222 J55 Shares at $0.45 per J55 Share
pursuant to the terms of the applicable convertible debenture indenture,
on completion of the Arrangement.
GameCo Acquisition of Luminosity Gaming
Prior to completing the Amalgamation, GameCo completed its acquisition of Luminosity Gaming and Luminosity Gaming (USA), LLC (“Luminosity USAâ€, which together with Luminosity Gaming, is herein referred to as ‘Luminosityâ€) (the “Luminosity Acquisitionâ€).
Luminosity is a globally recognized esports organization founded by
Steve Maida. Luminosity operates in North America and is based in
Toronto, Canada. GameCo completed the Luminosity Acquisition in
accordance with a share purchase agreement dated February 14, 2019
pursuant to which GameCo acquired Luminosity in exchange for the payment
of $1.5 million cash, the issuance of 60 million common shares of
GameCo, and the issuance of a $2.0 million unsecured promissory note.
Immediately following the completion of the Luminosity Acquisition,
the subscription receipts sold pursuant to GameCo’s March 2019
$25,000,200 subscription receipt financing were automatically converted
into common shares of GameCo pursuant to the terms of the financing and
the escrowed proceeds of the financing were released from escrow to
GameCo upon satisfaction of the escrow release conditions.
Second Consolidation and Name Change
The ex-dividend date for the Second Consolidation is September 5,
2019, with the new CUSIP number being made eligible on such date. The
Second Consolidation is effective as of September 9, 2019, and the J55
Shares will be listed on the TSXV on a post-Second Consolidation basis
effective at the opening of the market on such date. Immediately prior
to the Second Consolidation, there were 571,184,323 J55 Shares issued
and outstanding. Following the Second Consolidation, there are
approximately 71,398,036 J55 Shares issued and outstanding. Share
certificates and direct registration statements, as applicable, will be
sent to registered shareholders following completion of the Second
Consolidation reflecting the adjustments to their shareholdings as a
result of the Consolidations, as applicable.
In connection with the Transactions, effective as of September 5,
2019, J55 will also change its name from “J55 Capital Corp.†to
“Enthusiast Gaming Holdings Inc.â€, and change its trading symbol to
“EGLXâ€. Enthusiast will change its name to “Enthusiast Gaming Properties
Inc.†and the Enthusiast Shares will be delisted from the TSXV and the
OTCQB, and Enthusiast will apply to cease to be a reporting issuer.
Senior Management and Board of Directors of the Merged Company
The senior management team of Enthusiast Gaming draws from the
extensive experience and expertise of the merging companies and consists
of:
Chief Executive Officer: Adrian Montgomery President: Menashe Kestenbaum President of Esports: Steve Maida President of EGLive: Corey Mandell Chief Operating Officer and SVP Finance: Eric Bernofsky Chief Financial Officer: Alex Macdonald Chief Information Officer: Meir Bulua
The board of directors of Enthusiast consists of the following seven
directors: Francesco Aquilini (Non-Executive Chair), Adrian Montgomery,
Steve Maida, Menashe Kestenbaum, Alan Friedman, Ben Colabrese and
Michael Beckerman.
Advisors
Canaccord Genuity Corp. acted as GameCo’s exclusive financial advisor
and Norton Rose Fulbright Canada LLP acted as GameCo’s legal advisor in
connection with the Transactions. Haywood Securities Inc. acted as
Enthusiast’s financial advisor, and Stikeman Elliott LLP and Minden
Gross LLP acted as Enthusiast’s legal advisors in connection with the
Arrangement. Clark Wilson LLP acted as J55’s legal advisor in connection
with the Transactions.
Further information about the Transactions and Consolidations is set
forth in the joint information circular of Enthusiast and J55 dated July
23, 2019 which was mailed to the shareholders of Enthusiast and J55,
and which is available under their respective profiles on SEDAR at
www.sedar.com.
ON BEHALF OF THE BOARD OF J55
“Adrian Montgomery†Adrian Montgomery Chief Executive Officer and Director
Disclaimer for Forward-Looking Information
Certain statements in this release are forward-looking
statements. Forward looking statements consist of statements that are
not purely historical, including any statements regarding beliefs,
plans, expectations or intentions regarding the future. Such statements
are subject to risks and uncertainties that may cause actual results,
performance or developments to differ materially from those contained in
the statements, including risks related to factors beyond the control
of J55 or Enthusiast. The risks include risks that are customary to
transactions of this nature. No assurance can be given that any of the
events anticipated by the forward-looking statements will occur or, if
they do occur, what benefits J55 or Enthusiast will obtain from them.
This press release does not constitute an offer to sell or
solicitation of an offer to buy any of the securities in the United
States. The securities have not been and will not be registered under
the United States Securities Act of 1933, as amended (the “U.S.
Securities Actâ€) or any state securities laws and may not be offered or
sold within the United States or to a U.S. Person unless registered
under the U.S. Securities Act and applicable state securities laws or an
exemption from such registration is available.
Neither TSX Venture Exchange nor its Regulation Services
Provider (as that term is defined in the policies of the TSX Venture
Exchange) accepts responsibility for the adequacy or accuracy of this
release.
For further information regarding J55 or Enthusiast, please contact:
Julia Becker Head of Investor Relations & Marketing Telephone: 604-785-0850 Email: [email protected]
Posted by AGORACOM-JC
at 11:22 AM on Friday, August 30th, 2019
SPONSOR: Esports Entertainment
$GMBL Esports audience is 350M, growing to 590M, Esports wagering is
projected at $23 BILLION by 2020. The company has launched VIE.gg
esports betting platform and has accelerated affiliate marketing
agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB
———————–
Mobile esports grossed $15.3 billion worldwide last year
Mobile esports industry has generated $15.3 billion in revenue last year.
Market intelligence firm predicts that mobile gaming is the fastest-growing sector when it comes to the global esports scene.
Niko Partners is a market research and consulting firm based in Asia, which specializes in the sector of gaming and esports. According to their most recent 45-page report,
the Mobile esports industry has generated $15.3 billion in revenue last
year. The market intelligence firm predicts that mobile gaming is the
fastest-growing sector when it comes to the global esports scene. This
means that we can expect massive regional as well as global mobile
esports tournaments coming our way in the upcoming years.
The steep climb in numbers remains constant when it comes to the
number of players who are now engaging in mobile games because most of
the popular titles are free to play and can be accessed easily as all
you need is a mobile phone and an internet connection. Pc and console
gaming involves comparatively more number of variables than mobile
gaming which makes up for the major reason why people are looking up to
playing mobile games on a competitive level as well.
“Mobile esports tournaments will engage consumers not only as spectators but as participants,†said Niko Partners managing partner Lisa Hanson.
Based on statistics, China is the largest market for both mobile and
PC esport games, accounting for $5.6 billion and $6.4 billion
respectively. League of Legends remains the leading PC esport game,
having grossed $1.9 billion last year down from $2.1 billion the year
prior. Most of us are aware of how popular this game is owing to its
twitch viewership counts which remain at an all-time high except times
when major events are taking place. Despite being the most viewed and
the highest revenue-generating game on Pc, Riot Games’ MOBA falls short
in front of Tencent’s mobile title Arena of Valor which grossed $2.5
billion in 2018. When it comes to PC, the most popular esports titles
are League of Legends, Dota2, Counter-Strike Global Offensive, Fortnite
and so on. But the mobile gaming world is fighting back with
well-established titles like PUBG Mobile, Arena of Valor, Clash Royale,
Brawl Stars, Mobile Legends and many more anticipated titles like Call
of Duty awaiting their global release.
The healthy competition between PC/Console gaming and Mobile gaming
brings only good news to the community as the entire scene is growing
and more people, organizations and nations are getting involved, hence
it only gives us confidence when we tell it to the world that Gaming is
the next big thing!
Posted by AGORACOM-JC
at 4:25 PM on Thursday, August 29th, 2019
SPONSOR: Esports Entertainment
$GMBL Esports audience is 350M, growing to 590M, Esports wagering is
projected at $23 BILLION by 2020. The company has launched VIE.gg
esports betting platform and has accelerated affiliate marketing
agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB
———————–
Madden and Pizza Hut enter first-ever virtual stadium deal in esports
The Madden NFL
20 Championship series will be taking place at the newly unveiled Pizza
Hut Stadium. A move intended to further blur the lines between
traditional sports and esports.
Pizza Hut Stadium is the first-ever virtual stadium rights deal in history and all MCS live tournaments will be taking place at the new stadium.
“Pizza and sports go hand in hand, and esports is no exception. Pizza Hut has always been a trailblazer in the gaming space, from the days of tabletop Pac-Man in our restaurants, to now, becoming the first-ever brand to have an official virtual stadium rights deal in esports,†Pizza Hut CMO Marianne Radley said.
EA SPORTS
This is the first ever virtual esports stadium in esports.
He continued: “The goal of all our partnerships is to create 360 fan
engagement and we are thrilled to join forces with EA Sports to create
memorable experiences that connect fans to their favorite sports like
never before.â€
While the stadium is plastered with the Pizza Hut branding, that
doesn’t mean jerseys will be. Alex Nuñez, the esports Sponsorship Lead
at EA Sports told Dexerto: “The idea behind virtual stadium rights is to
develop an opportunity that’s in the image and in the essence of what
you would see in the actual NFL. So we wouldn’t want to stray from a
traditional NFL experience.
“We wanted to mirror what you had experienced if you were to go to an
actual NFL stadium where the concept of stadium rights already exists
and you’re used to seeing brands within the stadium. We’re trying to
create an extension of that in our world.â€
Dexerto asked Vida Mylson, the Sr. Director of Global Brand
Partnerships at EA Sports if there are plans for any other virtual
stadiums.
EA SPORTS
Pizza Hut Stadium will debut August 30.
“I think there’s always a possibility, I think from a bigger picture
perspective and overall for esports,†she said. “I’m not going to say
yes, I’m not going to say no, but obviously we’re definitely thinking a
little bit bigger as far as how we can innovate these offerings and
really lean into creating an experience for these brands within the
sports environment.â€
Mylson added that the partnership “validates the future of the Madden Championship Series as an NFL partner and property.
EA SPORTS
Pizza Hut stadium attempts to blur the lines between esports and traditonal sports.
“I think from a Pizza Hut perspective, as well as ours, it kind of
goes back to the idea of blurring the lines between the real world and
then the world of gaming and really creating that mirrored sponsorship
opportunity that they’re getting in the world of the NFL into a whole
new area of gaming.â€
Nuñez added: “This is such a great example of how a sponsor program
can bring value to the Madden competitive community, especially at the
professional tier.
“Now our professional players are playing in a virtual stadium rights
deal, Pizza Hut stadium. This was created for them and then a belief in
them that they are stars and eventually we become superstars of this
sport. And that’s just how we try to approach our sponsorship business
is not only bringing value to the brand but to the Madden community as
well.â€
EA SPORTS
The Madden series has been around since 1988.
The MCS kickoff and debut of Pizza Hut Stadium is August 30 at the
Madden NFL 20 Classic. The tournament is taking place at North America’s
largest esports facility – Esports Stadium Arlington.
$190,000 is on the line along with first and second place earning a spot in the Madden NFL 20 Bowl.
Posted by AGORACOM-JC
at 2:06 PM on Thursday, August 29th, 2019
Announced that they have obtained a final court order from the Ontario Superior Court of Justice approving the previously announced plan of arrangement under the Business Corporations Act (Ontario).
J55 will acquire all of Enthusiast’s issued and outstanding common shares by way of a plan of arrangement under the Business Corporations Act
TORONTO and VANCOUVER, British Columbia, Aug. 29, 2019 — Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) (“Enthusiastâ€) and J55 Capital Corp. (TSX-V: FIVE.P) (“J55â€) are pleased to  announce that they have obtained a final court order from the Ontario Superior Court of Justice approving the previously announced plan of arrangement under the Business Corporations Act (Ontario). J55 will acquire all of Enthusiast’s issued and outstanding common shares by way of a plan of arrangement under the Business Corporations Act (Ontario) (the “Arrangement“).
Receipt of the final order follows the annual and special meeting of shareholders of Enthusiast (“Enthusiast Shareholdersâ€)
held on August 26, 2019, where Enthusiast Shareholders overwhelmingly
approved the Arrangement by a special resolution, and the annual and
special meeting of shareholders of J55 (“J55 Shareholdersâ€) held on August 26, 2019, where J55 Shareholders unanimously approved the Arrangement by a special resolution.
Pursuant
to the Arrangement, holders of common shares of Enthusiast will receive
4.22 post-First Consolidation (as defined in the joint management
information circular of J55 and Enthusiast dated July 23, 2019) common
shares of J55 for each common share of Enthusiast held.
Closing
of the Arrangement remains subject to the satisfaction or waiver of
other customary closing conditions, including final approval by the TSX
Venture Exchange. Subject to satisfaction of these closing conditions,
it is anticipated that the Arrangement will be completed in early
September, 2019.
Enthusiast’s stock expects to
be halted after markets today, Thursday August 29, 2019 pending the
closing of the merger transactions. Enthusiast’s stock is not expected
to resume trading as following the Arrangement, Enthusiast will become a
subsidiary of J55 and be delisted.
For further information regarding J55, please contact:
John Veltheer Chief Financial Officer, Secretary and Director Telephone: 604-562-6915 Email: [email protected]
For further information regarding Enthusiast, please contact:
Julia Becker Head of Investor Relations & Marketing Telephone: (604) 785-0850 Email: [email protected]
Forward-Looking Information
This
news release contains forward-looking statements. Forward-looking
statements involve known and unknown risks, uncertainties and other
factors which may cause the actual results, performance or achievements
of J55 or Enthusiast Gaming to be materially different from any future
results, performance or achievements expressed or implied by the
forward-looking statements. Forward-looking statements in this news
release include, but are not limited to: statements with respect to the
completion of the Arrangement and the timing for its completion; the
satisfaction of closing conditions which include, without limitation (i)
certain termination rights available to the parties under the
Arrangement Agreement, (ii) J55 obtaining the necessary approvals from
the TSX-V for the listing of its common shares, (iii) Enthusiast Gaming
receiving approval for the delisting of its shares on the TSX-V, and
(iv) other closing conditions, including compliance by J55 and
Enthusiast Gaming with various covenants contained in the Arrangement
Agreement. Often, but not always, forward-looking statements can be
identified by the use of words such as “plansâ€, “expects†or “does not
expectâ€, “is expectedâ€, “estimatesâ€, “intendsâ€, “anticipates†or “does
not anticipateâ€, or “believesâ€, or variations of such words and phrases
or state that certain actions, events or results “mayâ€, “couldâ€,
“wouldâ€, “might†or “will†be taken, occur or be achieved. Accordingly,
readers should not place undue reliance on the forward-looking
statements and information contained in this press release. Since
forward-looking statements and information address future events and
conditions, by their very nature they involve inherent risks and
uncertainties.
Actual results could differ
materially from those currently anticipated due to a number of factors
and risks. Readers are cautioned that the foregoing list of factors is
not exhaustive. The forward-looking statements contained in this news
release are made as of the date of this release and, accordingly, are
subject to change after such date.
J55 and
Enthusiast Gaming do not assume any obligation to update or revise any
forward-looking statements, whether written or oral, that may be made
from time to time by us or on our behalf, except as required by
applicable law.
Neither TSX Venture Exchange
nor its Regulation Services Provider (as that term is defined in the
policies of the TSX Venture Exchange) accepts responsibility for the
adequacy or accuracy of this release.
Posted by AGORACOM-JC
at 5:52 PM on Wednesday, August 28th, 2019
SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 150 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More
EGLX: TSX-V
What Are the Most Popular Video Games for Esports?
Esports, or electronic sports, compete with and sometimes even surpasses traditional sports when it comes to things like prize money and viewership.
This fast-growing industry is not just for kids either, as people from traditional sports, like Rick Fox, participate in the esports scene. These are the most popular games for esports and how they got so popular.
You can’t talk about esports history without mentioning South Korea, the home of esports.
In the late ’90s and early 2000s, when Americans were just starting to
use computers to surf the web, Korea invested heavily in becoming the
best place in the world for gaming. People played Starcraft with each other as a hobby. Eventually, it became so competitive they started playing for money.
This quickly blossomed into what we now know as esports. Although
Starcraft was replaced by its sequel, Starcraft II, the game remains a
popular esport in Korea and other parts of the world. Currently,
Starcraft II is past its prime, but it still has almost 2 million active players who’ve earned a total of nearly $31 million in prize money.
League of Legends
The story of esports then turned to League of Legends. Created in
2009, this game soon became the most played in the world, including in
Korea. Its popularity exploded, especially in China, and eventually,
League of Legends grew to have over 100 million players.
That said, Riot Games, the creator of League of Legends, has kept the
prize pools modest. Despite being one of the most-played games in the
world, the total prize pool, as reported by EsportsEarnings, is just
under $69 million.
Fortnite
Fortnite has taken the world by storm. With over 250 million players, its massive popularity translates into huge prize pools considering its relative newness on the esports scene.
Fortnite recently had its inaugural Fortnite World Cup, which had a prize pool of over $30 million. The winner, 16-year-old Kyle “Bugha†Giersdorf,
went home with $3 million. Epic Games, the creator of Fortnite, is
investing a ton of money into the esports scene. So far, it’s already
paid out almost $72 million in winnings to its athletes.
Counter-Strike: Global Offensive
Valve, the creator of Counter-Strike: Global Offensive, or CS: GO for
short, approaches esports differently than others on this list. Valve
funds and operates large tournaments, but it also allows other
organizations to organize their own competitions. As a result, the CS:
GO scene is far larger than how many people actually play the game.
According to Statista,
CS: GO averages less than a million players. Despite this, it has
awarded over $80 million in prize money to competitors from around the
world.
Defense of the Ancients
Valve also developed Defense of the Ancients, also called DotA. Like
CS: GO, not many people play DotA, but its esports scene is absolutely
massive. According to Statista, less than a million people play DotA 2. However, because of the game’s many tournaments around the world, as well as The Compendium, which essentially crowdsources the prize money for DotA’s big tournament, its esports scene is huge.
According to EsportsEarnings, the total prize money from DotA is
almost $182 million. For a game with a fraction of the Fortnite or
League of Legends’ players, DotA throws a lot of money around for its
esports scene.
Posted by AGORACOM-JC
at 10:59 AM on Wednesday, August 28th, 2019
SPONSOR: Esports Entertainment
$GMBL Esports audience is 350M, growing to 590M, Esports wagering is
projected at $23 BILLION by 2020. The company has launched VIE.gg
esports betting platform and has accelerated affiliate marketing
agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB
———————–
‘Fortnite’ streaming star Ninja lands partnership with Adidas
“Fortnite” streaming superstar Tyler “Ninja†Blevins has joined another team: Adidas.
Posted by AGORACOM-JC
at 9:31 AM on Tuesday, August 27th, 2019
EGLX: TSX-V
Both companies received overwhelming votes in favour of the merger arrangement during the Annual and Special Meeting of Enthusiast held on August 26, 2019 and during the Annual and Special Meeting pf J55 also held on August 26, 2019
TORONTO and VANCOUVER, B.C., Aug. 27, 2019 — Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) (“Enthusiast“) and J55 Capital Corp. (TSX-V: FIVE.P) (“J55â€) are pleased to announce that both companies received overwhelming votes in favour of the merger arrangement during the Annual and Special Meeting of Enthusiast held on August 26, 2019 (the “Enthusiast Meetingâ€) and during the Annual and Special Meeting pf J55 also held on August 26, 2019 (the “J55 Meetingâ€).Â
At the Enthusiast Meeting, Enthusiast shareholders (“Enthusiast Shareholdersâ€) voted in favour of the arrangement resolution (the “EnthusiastArrangement Resolution“)
under which J55 will acquire all of Enthusiast’s issued and outstanding
common shares by way of a plan of arrangement under the Business Corporations Act (Ontario) (the “Arrangement“).
The Enthusiast Arrangement Resolution required approval of at least 66
2/3% of the votes cast by the Enthusiast Shareholders at the Enthusiast
Meeting.
At the J55 Meeting, the J55 shareholders represented by proxy voted
unanimously in favour of the resolution approving the Arrangement (the “J55 Arrangement Resolutionâ€) and unanimously in favour of the resolution (the “J55 QT Resolutionâ€) approving the three cornered amalgamation among J55, its wholly-owned subsidiary and Aquilini GameCo Inc. (“GameCoâ€) which will result in the acquisition of all of the issued and outstanding securities of GameCo by J55 (the “Amalgamationâ€) and serves as J55’s Qualifying Transaction (as defined in the policies of the TSX Venture Exchange (the “TSXVâ€).
The J55 Arrangement Resolution required approval of more than 50% of
the votes cast by shareholders of J55, and the J55 QT Resolution, since
it is a Related Party Transaction as defined in TSXV policies, required
approval of the majority of disinterested shareholders (with shares held
by interested shareholders, namely Adrian Montgomery, Francesco
Aquilini and Roberto Aquilini being excluded) pursuant to Multilateral
Instrument 61-101 – Protection of Minority Security Holders in Special Transactions (“MI 61-101â€)
and by a majority of the minority shareholders (with shares held by
non-arm’s length parties to J55 namely Adrian Montgomery, Francesco
Aquilini, Roberto Aquilini, John Veltheer and Alex Helmel being
excluded) pursuant to Policy 2.4 of the TSXV.
Closing of the Amalgamation and the Arrangement (collectively, the “Transactionsâ€)
remain subject to certain conditions including: final approval of the
TSXV; for the Amalgamation, the completion of the acquisition by GameCo
of Luminosity Gaming Inc. and Luminosity Gaming (USA), LLC
(collectively, the “Luminosity Acquisitionâ€) and
completion of the First Consolidation; and for the Arrangement, final
approval of the Ontario Superior Court of Justice (the “Courtâ€).
The application for the final order from the Court is scheduled for
August 29, 2019. Assuming that the conditions to closing are satisfied
or waived, it is expected that the Arrangement will be completed in
early September, 2019. Following completion of the Arrangement,
Enthusiast will become a wholly-owned subsidiary of J55, will cease to
be a reporting issuer and its shares will be delisted from the TSXV and
OTCQB.
First and Second Consolidations
J55 also announces that it has consolidated the issued and outstanding common shares of J55 (each, a “J55 Shareâ€) on the basis of 1.25 pre-consolidation J55 Shares for 1 post-consolidation J55 Share (the “First Consolidationâ€).
The First Consolidation is effective as of August 26, 2019, and the J55
Shares will be listed on the TSXV on a post-First Consolidation basis
effective at the opening of the market on August 28, 2019, although the
J55 Shares will remain halted pending completion of the Transactions.
Prior to the First Consolidation, there were 19,000,000 J55 Shares
issued and outstanding. Accordingly, upon the First Consolidation
becoming effective, there will be a total of 15,200,000 J55 Shares
outstanding subject to adjustments for rounding.
Following completion of the Transactions, J55 intends to complete a second consolidation (the “Second Consolidationâ€, and together with the First Consolidation the “Consolidationsâ€)
of its then issued and outstanding shares on the basis of 8 post-First
Consolidation Shares for 1 post-Second Consolidation J55 Share and to
change its name from “J55 Capital Corp.†to “Enthusiast Gaming Holdings
Inc.†(the “Name Changeâ€). J55 is authorized to issue an unlimited number of common shares.
Letters of transmittal will not be sent to shareholders in connection
with either the First Consolidation or the Second Consolidation. Share
certificates and direct registration statements, as applicable, will be
sent to registered shareholders following completion of the Second
Consolidation and Name Change reflecting the adjustments to their
shareholdings as a result of the Consolidations, as applicable.
Further information about the Transactions and Consolidations is set
forth in the joint information circular of Enthusiast and J55 dated July
23, 2019 which was mailed to the shareholders of Enthusiast and J55,
and which is available under their respective profiles on SEDAR at www.sedar.com.
About Enthusiast Gaming
Founded in 2014, Enthusiast Gaming is the largest vertically
integrated video game company and has the fastest-growing online
community of video gamers. Through the Company’s organic and acquisition
strategy, it has amassed a platform of over 150 million monthly
visitors across its network of websites and YouTube channels. Enthusiast
also owns and operates Canada’s largest gaming expo, Enthusiast Gaming
Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.
For further information regarding J55, please contact:
John Veltheer Chief Financial Officer, Secretary and Director Telephone: 604-562-6915 Email: [email protected]
For further information regarding Enthusiast, please contact:
Julia Becker Head of Investor Relations & Marketing Telephone: (604) 785-0850 Email: [email protected]
Forward-Looking Information
This news release contains forward-looking statements.
Forward-looking statements involve known and unknown risks,
uncertainties and other factors which may cause the actual results,
performance or achievements of J55 or Enthusiast Gaming to be materially
different from any future results, performance or achievements
expressed or implied by the forward-looking statements. Forward-looking
statements in this news release include, but are not limited to:
statements with respect to the completion of the Transactions and
Consolidation and the timing for their completion; the satisfaction of
closing conditions which include, without limitation, certain
termination rights available to the J55 and GameCo under the
Amalgamation Agreement and receipt of final approval of the TSXV;
completion of the Arrangement and the timing for its completion; the
satisfaction of closing conditions which include, without limitation (i)
necessary court approvals in connection with the plan of arrangement,
(ii) certain termination rights available to the J55 and Enthusiast
under the Arrangement Agreement, (iii) J55 obtaining the necessary
approvals from the TSX-V for the listing of its common shares, (iv)
Enthusiast Gaming receiving approval for the delisting of its shares on
the TSX-V, and (v) other closing conditions, including compliance by J55
and Enthusiast Gaming with various covenants contained in the
Arrangement Agreement. Often, but not always, forward-looking
statements can be identified by the use of words such as “plansâ€,
“expects†or “does not expectâ€, “is expectedâ€, “estimatesâ€, “intendsâ€,
“anticipates†or “does not anticipateâ€, or “believesâ€, or variations of
such words and phrases or state that certain actions, events or results
“mayâ€, “couldâ€, “wouldâ€, “might†or “will†be taken, occur or be
achieved. Accordingly, readers should not place undue reliance on the
forward-looking statements and information contained in this press
release. Since forward-looking statements and information address future
events and conditions, by their very nature they involve inherent risks
and uncertainties. Actual results could differ materially from those
currently anticipated due to a number of factors and risks. Readers are
cautioned that the foregoing list of factors is not exhaustive. The
forward-looking statements contained in this news release are made as of
the date of this release and, accordingly, are subject to change after
such date. J55 and Enthusiast Gaming do not assume any obligation to
update or revise any forward-looking statements, whether written or
oral, that may be made from time to time by us or on our behalf, except
as required by applicable law.
Neither TSX Venture Exchange nor its Regulation Services Provider
(as that term is defined in the policies of the TSX Venture Exchange)
accepts responsibility for the adequacy or accuracy of this release.