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Esports Entertainment Group $GMBL Engages Partis Solutions for #iGaming Mergers And Acquisitions Advisory #Esports $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 7:08 AM on Thursday, September 5th, 2019
  • Engaged Partis Solutions Limited as the Company’s iGaming Mergers and Acquisitions Advisor
  • Esports Entertainment Group has an interest in acquiring one or more successful iGaming operators to help accelerate its growth by expanding its reach in the regulated iGaming markets
  • In addition, the Company has an interest in acquiring established leading B2C iGaming brands that can help accelerate growth, as well as, expand the Company’s global reach.

BIRKIRKARA, Malta, Sept. 05, 2019 — Esports Entertainment Group, Inc. (OTCQB: GMBL) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, is pleased to announce the Company has engaged Partis Solutions Limited (“Partis Solutions”) as the Company’s iGaming Mergers and Acquisitions Advisor. Partis Solutions, part of the Conexus Group, is a global leader in the provision of corporate services to the interactive gaming & gambling industry.

Esports Entertainment Group has an interest in acquiring one or more successful iGaming operators to help accelerate its growth by expanding its reach in the regulated iGaming markets.

In addition, the Company has an interest in acquiring established leading B2C iGaming brands that can help accelerate growth, as well as, expand the Company’s global reach.

Robert Dowling, Managing Director of Partis Solutions stated, “Esports Entertainment Group is well positioned to take advantage of opportunities in the huge but highly fragmented iGaming market and we look forward to supporting them in their growth efforts.”

Grant Johnson, Chief Executive Officer stated, “Rob and his team at Partis Solutions have years of iGaming M&A experience and extensive industry contacts. We are excited to have the opportunity to work together.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

RedChip investor relations Esports Entertainment Group Investor Page: 
http://www.gmblinfo.com

ABOUT PARTIS SOLUTIONS

Partis Solutions is a global leader in the provision of corporate services to the Interactive Gaming & Gambling industry. We deliver strategic consulting, outsourcing and brokerage solutions to a diverse portfolio of international clients from across the sector. As part of the Conexus Group, Partis Solutions is uniquely positioned to leverage over a decade of collective market intelligence and industry understanding to provide tailored solutions that support the growth aspirations and strategic choices of our customers. Partis Solutions operates a business brokerage that utilizes over a decade of global intellectual property to provide transactional services for mutually interested parties within the Interactive Gaming & Gambling Industry. We are able to harness our industry knowledge and a network of carefully selected introducers to match parties interested in purchasing or disposing of companies or assets. The Conexus Group consists of a diverse group of companies including Partis Solutions and its sister companies, Pentasia, the iGaming Academy and Marden Executive Search. For more information visit www.partissolutions.com/

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
+356-2757-7000 (Malta)
[email protected]

Media & Investor Relations Inquiries
AGORACOM 
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations 
RedChip 
Dave Gentry
407-491-4498
[email protected]

Esports Entertainment Group $GMBL – Esports Regulatory Congress to host event in Barcelona $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 3:57 PM on Tuesday, September 3rd, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Esports Regulatory Congress to host event in Barcelona

  • The event will provide opportunities for networking with prominent industry figures and is said to be the first international esports regulations event.

Logo credit: Esports Regulatory Congress

The Esports Regulatory Congress will bring together more than 200 participants to get involved in discussions and debates, and to develop a consolidated set of rules for the industry. Spanning over two days, there will be over 20 keynotes & panels and over 30 speakers.

Among those speaking are Anna Baumann, Managing Director of Rogue, Chester King, CEO of British Esports Association, Saeed Sharaf, CEO of Esports Middle East, and Andy Miah of University of Salford.

Topics that will be discussed on the first day include:

  • The future of esports
  • Governmental recognition of esports
  • Investments in esports
  • The protection of esports ingretity
  • Collegiate esports
  • Education, scholarships, and certification in esports
  • The protection of intellectual property
  • Top esports players & influencers and their responsibilities
  • Race and gender equality in esports
  • Communication and collaboration with game publishers

The second day will include the following:

  • Sponsorship and advertisement in esports
  • Legal relations between athletes, organisations, authorities
  • Monetisation in esports and video games
  • Safety and security
  • The rise of esports arenas

In attendance will be esports federations, governing bodies and media representatives, politicians, legal professionals, athletes, and other figures that work within the industry.

The Esports Regulatory Congress is shaping up to be an event you can’t miss if you want to be in the same room as the above and want to learn more about the industry and its most pressing topics.

Source: https://esportsinsider.com/2019/09/esports-regulatory-congress/

Enthusiast Gaming $EGLX.ca Completes Merger With #Aquilini GameCo and Luminosity to Form Global #Esports and Gaming Leader $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 8:09 AM on Tuesday, September 3rd, 2019
  • Combination creates leading publicly traded esports and gaming organization with $22 million in 2018 pro forma revenue on closing of the merger backed by $55 million in financing, with combined global audience reach of approximately 200 million
  • Merged assets and reach to include eight esports teams (including management of the Vancouver Titans Overwatch League franchise), 50+ esports influencers, 85+ gaming media websites, 900+ YouTube and Twitch channels
  • Enthusiast Gaming’s extensive media network and gamer data, combined with Luminosity’s championship calibre teams and brand equity, expected to drive further audience growth
     
  • Strategically positioned to leverage Luminosity’s robust esports brand and its audience through Enthusiast Gaming’s monetization and ad tech platform

TORONTO and VANCOUVER, British Columbia, Sept. 03, 2019 (GLOBE NEWSWIRE) — J55 Capital Corp. (“J55“) (TSX-V: FIVE.P) and Enthusiast Gaming Holdings Inc. (“Enthusiast“) (TSX-V: EGLX) are pleased to announce that they, along with Luminosity Gaming Inc. (“Luminosity Gaming”) and Aquilini GameCo Inc. (“GameCo”), have completed their previously announced transactions, as described below, resulting in the formation of the leading publicly traded esports and gaming media organization in North America. The merged entity, to be called Enthusiast Gaming Holdings Inc. (“Enthusiast Gaming”), is expected to commence trading on the TSX Venture Exchange (“TSXV”) on or about September 9, 2019 under the symbol “EGLX”.

Menashe Kestenbaum, President of Enthusiast Gaming, commented, “Our vision when we founded Enthusiast was to build the largest, vertically integrated esports and gaming company in the world. The merger with Aquilini GameCo and Luminosity was a strategic decision that positions us as a dominant player in the gaming industry and unlocks access to Luminosity’s 60 million dedicated esports fans and one of the largest esports franchises. I look forward to working with our new partners to continue to build and diversify Enthusiast Gaming across the esports, gaming and entertainment sectors.”

Enthusiast is party to a long-term management services agreement with the Vancouver Titans to manage the team which was founded in 2018 and is competing in its first season in the Overwatch League. Overwatch League is an esports competition with 20 teams across six countries and three continents, all centered on the popular first-person shooter game Overwatch.  Enthusiast is also party to a long-term services support agreement with Vancouver Arena Limited Partnership (“VALP”) pursuant to which VALP will provide Enthusiast with a broad range of marketing and business support services, including corporate partnership and selling support, retail support, brand association and marketing support (to be provided by Canucks Sports and Entertainment), esports planning and execution, digital and social media support and back office support.

J55 also announced today a second consolidation (the “Second Consolidation”, which together with the First Consolidation (as defined in the joint management information circular of J55 and Enthusiast dated July 23, 2019), are herein referred to as the “Consolidations”) of the issued and outstanding common shares of the merged entity on the basis of 8 post-First Consolidation J55 Shares for 1 post-Second Consolidation J55 Share.

Plan of Arrangement

J55 and Enthusiast have completed their previously announced arrangement (the “Arrangement“), pursuant to which J55 has acquired all of the issued and outstanding common shares of Enthusiast (the “Enthusiast Shares”) by way of a plan of arrangement under the Business Corporations Act (Ontario).

Under the terms of the Arrangement, each former Enthusiast Shareholder received 4.22 post-First Consolidation J55 Shares for each Enthusiast Share held immediately prior to the Arrangement (the “Consideration“). It is anticipated that the Enthusiast Shares will be delisted from the TSXV effective as of the close of trading on or about September 4, 2019.

In order to receive the Consideration, registered shareholders of Enthusiast Shares will be required to deposit their share certificate(s) or direct registration statement(s) representing Enthusiast Shares, together with the duly completed letter of transmittal, with TSX Trust Company, the depositary under the Arrangement. Shareholders whose Enthusiast Shares are registered in the name of a broker, dealer, bank, trust company or other nominee should contact their nominee regarding the receipt of the Consideration. For more information, contact:

TSX Trust Company
Telephone: 416-361-0930
Email: [email protected]

Holders of options to purchase Enthusiast Shares (“Enthusiast Options”) may exercise their Enthusiast Options, subject to the adjustments in accordance with the Arrangement Agreement, to acquire common shares in the capital of J55 at the same conversion ratio applicable to the Enthusiast Shares. All other terms governing the Enthusiast Options, including, but not limited to, the expiry term, vesting and the conditions to and the manner of exercise, will be the same as the terms that were in effect immediately prior to the Effective Date.

Warrants to purchase Enthusiast Shares (the “Enthusiast Warrants”), other than those that have been exercised prior to August 30, 2019 (the “Effective Date”), will continue to remain outstanding as Enthusiast Warrants which, upon exercise, will entitle the holder thereof to receive, in lieu of the number of Enthusiast Shares to which such holder was theretofore entitled upon exercise of such Enthusiast Warrants, the Consideration that such holder would have been entitled to be issued and receive if, immediately prior to the Effective Date, such holder had been the registered holder of the number of Enthusiast Shares to which such holder was theretofore entitled upon exercise of such Enthusiast Warrants. All other terms governing the Enthusiast Warrants, including, but not limited to, the expiry term and the conditions to and the manner of exercise, will be the same as the terms that were in effect immediately prior to the Effective Date, and shall be governed by the terms of the applicable warrant indenture.

Amalgamation of J55 and GameCo
Immediately prior to the completion of the Arrangement, J55 completed the acquisition of GameCo (the “Amalgamation”, together with the Arrangement, the “Transactions”). The Amalgamation was completed pursuant to the terms and conditions of an amalgamation agreement (the “Amalgamation Agreement”) between J55 and GameCo pursuant to which J55 acquired all of the outstanding securities of GameCo in exchange for securities of J55. The Amalgamation constituted J55’s Qualifying Transaction (as defined in the policies of the TSXV). On closing of the Amalgamation, all of the issued and outstanding securities of GameCo were exchanged for corresponding securities of J55 as follows:

  • each of the 309,572,066 common shares of GameCo (the “GameCo Shares”) were cancelled and, in consideration thereof, each GameCo shareholder received one (post-First Consolidation) J55 common share (a “J55 Share”);
  • each of the 2,181,690 warrants to purchase GameCo Shares (the “GameCo Warrants”) were exchanged for warrants to purchase the corresponding number of (post-First Consolidation) J55 Shares on the same terms as those contained in the GameCo Warrants, and each such GameCo Warrant was cancelled; and
  • each of the options to purchase GameCo Shares (the “GameCo Options”) were exchanged for options to purchase the corresponding number of (post-First Consolidation) J55 Shares on the same terms as those contained in the GameCo Options, and each such GameCo Option was cancelled.

Immediately prior to the closing of the Amalgamation, J55 completed the First Consolidation, consolidating its outstanding common shares on the basis of 1.25 pre-First Consolidation shares for every one post-First Consolidation share. Convertible debentures of GameCo in the aggregate principal amount of $10 million were also exchanged for equivalent convertible debentures of J55 (the “J55 Debentures”) pursuant to the Amalgamation, but the J55 Debentures were converted into an aggregate of 22,222,222 J55 Shares at $0.45 per J55 Share pursuant to the terms of the applicable convertible debenture indenture, on completion of the Arrangement.

GameCo Acquisition of Luminosity Gaming

Prior to completing the Amalgamation, GameCo completed its acquisition of Luminosity Gaming and Luminosity Gaming (USA), LLC (“Luminosity USA”, which together with Luminosity Gaming, is herein referred to as ‘Luminosity”) (the “Luminosity Acquisition”). Luminosity is a globally recognized esports organization founded by Steve Maida. Luminosity operates in North America and is based in Toronto, Canada. GameCo completed the Luminosity Acquisition in accordance with a share purchase agreement dated February 14, 2019 pursuant to which GameCo acquired Luminosity in exchange for the payment of $1.5 million cash, the issuance of 60 million common shares of GameCo, and the issuance of a $2.0 million unsecured promissory note.

Immediately following the completion of the Luminosity Acquisition, the subscription receipts sold pursuant to GameCo’s March 2019 $25,000,200 subscription receipt financing were automatically converted into common shares of GameCo pursuant to the terms of the financing and the escrowed proceeds of the financing were released from escrow to GameCo upon satisfaction of the escrow release conditions.

Second Consolidation and Name Change

The ex-dividend date for the Second Consolidation is September 5, 2019, with the new CUSIP number being made eligible on such date. The Second Consolidation is effective as of September 9, 2019, and the J55 Shares will be listed on the TSXV on a post-Second Consolidation basis effective at the opening of the market on such date. Immediately prior to the Second Consolidation, there were 571,184,323 J55 Shares issued and outstanding. Following the Second Consolidation, there are approximately 71,398,036 J55 Shares issued and outstanding. Share certificates and direct registration statements, as applicable, will be sent to registered shareholders following completion of the Second Consolidation reflecting the adjustments to their shareholdings as a result of the Consolidations, as applicable.

In connection with the Transactions, effective as of September 5, 2019, J55 will also change its name from “J55 Capital Corp.” to “Enthusiast Gaming Holdings Inc.”, and change its trading symbol to “EGLX”. Enthusiast will change its name to “Enthusiast Gaming Properties Inc.” and the Enthusiast Shares will be delisted from the TSXV and the OTCQB, and Enthusiast will apply to cease to be a reporting issuer.

Senior Management and Board of Directors of the Merged Company

The senior management team of Enthusiast Gaming draws from the extensive experience and expertise of the merging companies and consists of:

Chief Executive Officer: Adrian Montgomery
President: Menashe Kestenbaum
President of Esports: Steve Maida
President of EGLive: Corey Mandell
Chief Operating Officer and SVP Finance: Eric Bernofsky
Chief Financial Officer: Alex Macdonald
Chief Information Officer: Meir Bulua

The board of directors of Enthusiast consists of the following seven directors: Francesco Aquilini (Non-Executive Chair), Adrian Montgomery, Steve Maida, Menashe Kestenbaum, Alan Friedman, Ben Colabrese and Michael Beckerman.

Advisors

Canaccord Genuity Corp. acted as GameCo’s exclusive financial advisor and Norton Rose Fulbright Canada LLP acted as GameCo’s legal advisor in connection with the Transactions. Haywood Securities Inc. acted as Enthusiast’s financial advisor, and Stikeman Elliott LLP and Minden Gross LLP acted as Enthusiast’s legal advisors in connection with the Arrangement. Clark Wilson LLP acted as J55’s legal advisor in connection with the Transactions.

Further information about the Transactions and Consolidations is set forth in the joint information circular of Enthusiast and J55 dated July 23, 2019 which was mailed to the shareholders of Enthusiast and J55, and which is available under their respective profiles on SEDAR at www.sedar.com.

ON BEHALF OF THE BOARD OF J55

“Adrian Montgomery”      
Adrian Montgomery
Chief Executive Officer and Director

Disclaimer for Forward-Looking Information

Certain statements in this release are forward-looking statements.  Forward looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future.  Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of J55 or Enthusiast.  The risks include risks that are customary to transactions of this nature.  No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits J55 or Enthusiast will obtain from them.

This press release does not constitute an offer to sell or solicitation of an offer to buy any of the securities in the United States.  The securities have not been and will not be registered under the United States Securities Act of 1933, as amended (the “U.S. Securities Act”) or any state securities laws and may not be offered or sold within the United States or to a U.S. Person unless registered under the U.S. Securities Act and applicable state securities laws or an exemption from such registration is available.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

For further information regarding J55 or Enthusiast, please contact:

Julia Becker
Head of Investor Relations & Marketing
Telephone: 604-785-0850
Email: [email protected]

Esports Entertainment Group $GMBL – #Mobile #Esports grossed $15.3 billion worldwide last year $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 11:22 AM on Friday, August 30th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Mobile esports grossed $15.3 billion worldwide last year

  • Mobile esports industry has generated $15.3 billion in revenue last year.
  • Market intelligence firm predicts that mobile gaming is the fastest-growing sector when it comes to the global esports scene.

By Varun Parashar

Niko Partners is a market research and consulting firm based in Asia, which specializes in the sector of gaming and esports. According to their most recent 45-page report, the Mobile esports industry has generated $15.3 billion in revenue last year. The market intelligence firm predicts that mobile gaming is the fastest-growing sector when it comes to the global esports scene. This means that we can expect massive regional as well as global mobile esports tournaments coming our way in the upcoming years.

The steep climb in numbers remains constant when it comes to the number of players who are now engaging in mobile games because most of the popular titles are free to play and can be accessed easily as all you need is a mobile phone and an internet connection. Pc and console gaming involves comparatively more number of variables than mobile gaming which makes up for the major reason why people are looking up to playing mobile games on a competitive level as well.

“Mobile esports tournaments will engage consumers not only as spectators but as participants,” said Niko Partners managing partner Lisa Hanson.

Based on statistics, China is the largest market for both mobile and PC esport games, accounting for $5.6 billion and $6.4 billion respectively. League of Legends remains the leading PC esport game, having grossed $1.9 billion last year down from $2.1 billion the year prior. Most of us are aware of how popular this game is owing to its twitch viewership counts which remain at an all-time high except times when major events are taking place. Despite being the most viewed and the highest revenue-generating game on Pc, Riot Games’ MOBA falls short in front of Tencent’s mobile title Arena of Valor which grossed $2.5 billion in 2018. When it comes to PC, the most popular esports titles are League of Legends, Dota2, Counter-Strike Global Offensive, Fortnite and so on. But the mobile gaming world is fighting back with well-established titles like PUBG Mobile, Arena of Valor, Clash Royale, Brawl Stars, Mobile Legends and many more anticipated titles like Call of Duty awaiting their global release. 

The healthy competition between PC/Console gaming and Mobile gaming brings only good news to the community as the entire scene is growing and more people, organizations and nations are getting involved, hence it only gives us confidence when we tell it to the world that Gaming is the next big thing!

Source: https://www.talkesport.com/business/mobile-esports-grossed-15-3-billion-worldwide-last-year/

Esports Entertainment Group $GMBL – #Madden and #PizzaHut enter first-ever virtual stadium deal in #Esports $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 4:25 PM on Thursday, August 29th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Madden and Pizza Hut enter first-ever virtual stadium deal in esports

The Madden NFL 20 Championship series will be taking place at the newly unveiled Pizza Hut Stadium. A move intended to further blur the lines between traditional sports and esports.

  • Pizza Hut Stadium is the first-ever virtual stadium rights deal in history and all MCS live tournaments will be taking place at the new stadium.
  • “Pizza and sports go hand in hand, and esports is no exception. Pizza Hut has always been a trailblazer in the gaming space, from the days of tabletop Pac-Man in our restaurants, to now, becoming the first-ever brand to have an official virtual stadium rights deal in esports,” Pizza Hut CMO Marianne Radley said.

EA SPORTS This is the first ever virtual esports stadium in esports.

He continued: â€œThe goal of all our partnerships is to create 360 fan engagement and we are thrilled to join forces with EA Sports to create memorable experiences that connect fans to their favorite sports like never before.”

While the stadium is plastered with the Pizza Hut branding, that doesn’t mean jerseys will be. Alex Nuñez, the esports Sponsorship Lead at EA Sports told Dexerto: “The idea behind virtual stadium rights is to develop an opportunity that’s in the image and in the essence of what you would see in the actual NFL. So we wouldn’t want to stray from a traditional NFL experience.

“We wanted to mirror what you had experienced if you were to go to an actual NFL stadium where the concept of stadium rights already exists and you’re used to seeing brands within the stadium. We’re trying to create an extension of that in our world.”

Dexerto asked Vida Mylson, the Sr. Director of Global Brand Partnerships at EA Sports if there are plans for any other virtual stadiums.

EA SPORTS Pizza Hut Stadium will debut August 30.

“I think there’s always a possibility, I think from a bigger picture perspective and overall for esports,” she said. “I’m not going to say yes, I’m not going to say no, but obviously we’re definitely thinking a little bit bigger as far as how we can innovate these offerings and really lean into creating an experience for these brands within the sports environment.”

Mylson added that the partnership “validates the future of the Madden Championship Series as an NFL partner and property.

EA SPORTS Pizza Hut stadium attempts to blur the lines between esports and traditonal sports.

“I think from a Pizza Hut perspective, as well as ours, it kind of goes back to the idea of blurring the lines between the real world and then the world of gaming and really creating that mirrored sponsorship opportunity that they’re getting in the world of the NFL into a whole new area of gaming.”

Nuñez added: â€œThis is such a great example of how a sponsor program can bring value to the Madden competitive community, especially at the professional tier. 

“Now our professional players are playing in a virtual stadium rights deal, Pizza Hut stadium. This was created for them and then a belief in them that they are stars and eventually we become superstars of this sport. And that’s just how we try to approach our sponsorship business is not only bringing value to the brand but to the Madden community as well.”

EA SPORTS The Madden series has been around since 1988.

The MCS kickoff and debut of Pizza Hut Stadium is August 30 at the Madden NFL 20 Classic. The tournament is taking place at North America’s largest esports facility – Esports Stadium Arlington. 

$190,000 is on the line along with first and second place earning a spot in the Madden NFL 20 Bowl.

Source: https://www.dexerto.com/madden/madden-pizza-hut-enter-first-ever-virtual-stadium-deal-esports-963839

Enthusiast Gaming $EGLX.ca and J55 Capital Receive Final Order Approving Merger $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 2:06 PM on Thursday, August 29th, 2019
  • Announced that they have obtained a final court order from the Ontario Superior Court of Justice approving the previously announced plan of arrangement under the Business Corporations Act (Ontario).
  • J55 will acquire all of Enthusiast’s issued and outstanding common shares by way of a plan of arrangement under the Business Corporations Act

TORONTO and VANCOUVER, British Columbia, Aug. 29, 2019 — Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) (“Enthusiast”) and J55 Capital Corp. (TSX-V: FIVE.P) (“J55”) are pleased to  announce that they have obtained a final court order from the Ontario Superior Court of Justice approving the previously announced plan of arrangement under the Business Corporations Act (Ontario). J55 will acquire all of Enthusiast’s issued and outstanding common shares by way of a plan of arrangement under the Business Corporations Act (Ontario) (the “Arrangement“).

Receipt of the final order follows the annual and special meeting of shareholders of Enthusiast (“Enthusiast Shareholders”) held on August 26, 2019, where Enthusiast Shareholders overwhelmingly approved the Arrangement by a special resolution, and the annual and special meeting of shareholders of J55 (“J55 Shareholders”) held on August 26, 2019, where J55 Shareholders unanimously approved the Arrangement by a special resolution.

Pursuant to the Arrangement, holders of common shares of Enthusiast will receive 4.22 post-First Consolidation (as defined in the joint management information circular of J55 and Enthusiast dated July 23, 2019) common shares of J55 for each common share of Enthusiast held.

Closing of the Arrangement remains subject to the satisfaction or waiver of other customary closing conditions, including final approval by the TSX Venture Exchange. Subject to satisfaction of these closing conditions, it is anticipated that the Arrangement will be completed in early September, 2019.

Enthusiast’s stock expects to be halted after markets today, Thursday August 29, 2019 pending the closing of the merger transactions. Enthusiast’s stock is not expected to resume trading as following the Arrangement, Enthusiast will become a subsidiary of J55 and be delisted.

For further information regarding J55, please contact:

John Veltheer
Chief Financial Officer, Secretary and Director
Telephone: 604-562-6915
Email: [email protected]

For further information regarding Enthusiast, please contact:

Julia Becker
Head of Investor Relations & Marketing
Telephone: (604) 785-0850
Email: [email protected]

Forward-Looking Information

This news release contains forward-looking statements. Forward-looking statements involve known and unknown risks, uncertainties and other factors which may cause the actual results, performance or achievements of J55 or Enthusiast Gaming to be materially different from any future results, performance or achievements expressed or implied by the forward-looking statements. Forward-looking statements in this news release include, but are not limited to: statements with respect to the completion of the Arrangement and the timing for its completion; the satisfaction of closing conditions which include, without limitation (i) certain termination rights available to the parties under the Arrangement Agreement, (ii) J55 obtaining the necessary approvals from the TSX-V for the listing of its common shares, (iii) Enthusiast Gaming receiving approval for the delisting of its shares on the TSX-V, and (iv) other closing conditions, including compliance by J55 and Enthusiast Gaming with various covenants contained in the Arrangement Agreement.  Often, but not always, forward-looking statements can be identified by the use of words such as “plans”, “expects” or “does not expect”, “is expected”, “estimates”, “intends”, “anticipates” or “does not anticipate”, or “believes”, or variations of such words and phrases or state that certain actions, events or results “may”, “could”, “would”, “might” or “will” be taken, occur or be achieved. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this press release. Since forward-looking statements and information address future events and conditions, by their very nature they involve inherent risks and uncertainties.

Actual results could differ materially from those currently anticipated due to a number of factors and risks. Readers are cautioned that the foregoing list of factors is not exhaustive. The forward-looking statements contained in this news release are made as of the date of this release and, accordingly, are subject to change after such date.

J55 and Enthusiast Gaming do not assume any obligation to update or revise any forward-looking statements, whether written or oral, that may be made from time to time by us or on our behalf, except as required by applicable law.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

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Enthusiast Gaming $EGLX.ca – What Are the Most Popular Video Games for #Esports? $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 5:52 PM on Wednesday, August 28th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 150 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

EGLX: TSX-V

What Are the Most Popular Video Games for Esports?

  • Esports, or electronic sports, compete with and sometimes even surpasses traditional sports when it comes to things like prize money and viewership.
  • This fast-growing industry is not just for kids either, as people from traditional sports, like Rick Fox, participate in the esports scene. These are the most popular games for esports and how they got so popular.

by Bryan Steele

Starcraft II

You can’t talk about esports history without mentioning South Korea, the home of esports. In the late ’90s and early 2000s, when Americans were just starting to use computers to surf the web, Korea invested heavily in becoming the best place in the world for gaming. People played Starcraft with each other as a hobby. Eventually, it became so competitive they started playing for money.

This quickly blossomed into what we now know as esports. Although Starcraft was replaced by its sequel, Starcraft II, the game remains a popular esport in Korea and other parts of the world. Currently, Starcraft II is past its prime, but it still has almost 2 million active players who’ve earned a total of nearly $31 million in prize money.

League of Legends

The story of esports then turned to League of Legends. Created in 2009, this game soon became the most played in the world, including in Korea. Its popularity exploded, especially in China, and eventually, League of Legends grew to have over 100 million players. 

That said, Riot Games, the creator of League of Legends, has kept the prize pools modest. Despite being one of the most-played games in the world, the total prize pool, as reported by EsportsEarnings, is just under $69 million.

Fortnite

Fortnite has taken the world by storm. With over 250 million players, its massive popularity translates into huge prize pools considering its relative newness on the esports scene.

Fortnite recently had its inaugural Fortnite World Cup, which had a prize pool of over $30 million. The winner, 16-year-old Kyle “Bugha” Giersdorf, went home with $3 million. Epic Games, the creator of Fortnite, is investing a ton of money into the esports scene. So far, it’s already paid out almost $72 million in winnings to its athletes.

Counter-Strike: Global Offensive

Valve, the creator of Counter-Strike: Global Offensive, or CS: GO for short, approaches esports differently than others on this list. Valve funds and operates large tournaments, but it also allows other organizations to organize their own competitions. As a result, the CS: GO scene is far larger than how many people actually play the game. 

According to Statista, CS: GO averages less than a million players. Despite this, it has awarded over $80 million in prize money to competitors from around the world.

Defense of the Ancients

Valve also developed Defense of the Ancients, also called DotA. Like CS: GO, not many people play DotA, but its esports scene is absolutely massive. According to Statista, less than a million people play DotA 2. However, because of the game’s many tournaments around the world, as well as The Compendium, which essentially crowdsources the prize money for DotA’s big tournament, its esports scene is huge.

According to EsportsEarnings, the total prize money from DotA is almost $182 million. For a game with a fraction of the Fortnite or League of Legends’ players, DotA throws a lot of money around for its esports scene.

Source: https://www.sportscasting.com/what-are-the-most-popular-video-games-for-esports/

Esports Entertainment Group $GMBL – #Fortnite streaming star #Ninja lands partnership with #Adidas $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 10:59 AM on Wednesday, August 28th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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‘Fortnite’ streaming star Ninja lands partnership with Adidas

By: Mike Snider, USA TODAY

“Fortnite” streaming superstar Tyler “Ninja” Blevins has joined another team: Adidas.

This is the second major move recently for the professional video gamer, who earlier this month left the Twitch streaming service for the Microsoft-owned streaming platform Mixer.

“Partnering with Adidas is a chance to join a family that celebrates fellow creators at the top of their game,” he said in a video posted on the Adidas website Tuesday.

There’s no specific Adidas gear sporting Ninja iconography, but that won’t likely be the case for long. “I can’t say specifically what is in the works with Adidas, but use your imagination,” Blevins said on his Mixer stream reported tech news site The Verge.

Esports at home: How to be an esports star without going pro, playing games like Solitaire and Madden NFL

Risks of esports: Injuries real for pros and at-home gamer, from finger sprains to collapsed lungs

When he left Twitch, Blevins had more than 14 million followers on Twitch – and more than 22 million subscribers on YouTube. Blevins helped instigate a pop culture moment in March 2018 when he played ‘Fortnite’ online with rapper Drake. Blevins now has nearly 2 million followers on Mixer.

Blevins, who gained notoriety for his prowess playing the video game “Halo,” is expanding his brand with a recently-released book “Ninja: Get Good: My Ultimate Guide to Gaming.” He also was reportedly paid $1 million by Electronic Arts to play the online game “Apex Legends,” according to Reuters.

Blevin’s moves are just the latest escalation in the video game streaming-esports arena. Nike and K-Swiss recently made deals with esports organizations, too, as CNBC reported recently.

Source: https://www.usatoday.com/story/tech/talkingtech/2019/08/27/fortnite-star-ninja-signs-partnership-deal-adidas/2135304001/

CLIENT FEATURE: Enthusiast Gaming #EGLX.ca – $11M in annual revenue, 80 owned and affiliated websites, reaching over 150 million monthly visitors #Esports $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:00 PM on Tuesday, August 27th, 2019
EGLX: TSX-V

Why Enthusiast Gaming?

  • The fastest-growing online community of video gamers
  • Exceeded 2018 target with $11.0 million in revenue
  • Cash flow positive and profitable
  • $180 Billion+ gaming industry / bigger than Hollywood and the music industry
  • Platform of 80+ gaming content websites and 150M active visitors every month
  • Owns largest gaming expo in Canada with attendance of +55,000 in 2018, supported by major corporate sponsors

EGLX EVENT

​The largest gaming expo in Canada and a wholly owned subsidiary of Enthusiast Gaming.

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FULL DISCLOSURE: Enthusiast Gaming is an advertising client of AGORA Internet Relations Corp.

Enthusiast Gaming $EGLX.ca and J55 Capital Receive Overwhelming Support for Merger During Annual and Special Meetings $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:31 AM on Tuesday, August 27th, 2019
EGLX: TSX-V
  • Both companies received overwhelming votes in favour of the merger arrangement during the Annual and Special Meeting of Enthusiast held on August 26, 2019 and during the Annual and Special Meeting pf J55 also held on August 26, 2019

TORONTO and VANCOUVER, B.C., Aug. 27, 2019 — Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) (“Enthusiast“) and J55 Capital Corp. (TSX-V: FIVE.P) (“J55”) are pleased to announce that both companies received overwhelming votes in favour of the merger arrangement during the Annual and Special Meeting of Enthusiast held on August 26, 2019 (the “Enthusiast Meeting”) and during the Annual and Special Meeting pf J55 also held on August 26, 2019 (the “J55 Meeting”). 

At the Enthusiast Meeting, Enthusiast shareholders (“Enthusiast Shareholders”) voted in favour of the arrangement resolution (the “Enthusiast Arrangement Resolution“) under which J55 will acquire all of Enthusiast’s issued and outstanding common shares by way of a plan of arrangement under the Business Corporations Act (Ontario) (the “Arrangement“). The Enthusiast Arrangement Resolution required approval of at least 66 2/3% of the votes cast by the Enthusiast Shareholders at the Enthusiast Meeting.

At the J55 Meeting, the J55 shareholders represented by proxy voted unanimously in favour of the resolution approving the Arrangement (the “J55 Arrangement Resolution”) and unanimously in favour of the resolution (the “J55 QT Resolution”) approving the three cornered amalgamation among J55, its wholly-owned subsidiary and Aquilini GameCo Inc. (“GameCo”) which will result in the acquisition of all of the issued and outstanding securities of GameCo by J55 (the “Amalgamation”) and serves as J55’s Qualifying Transaction (as defined in the policies of the TSX Venture Exchange (the “TSXV”). The J55 Arrangement Resolution required approval of more than 50% of the votes cast by shareholders of J55, and the J55 QT Resolution, since it is a Related Party Transaction as defined in TSXV policies, required approval of the majority of disinterested shareholders (with shares held by interested shareholders, namely Adrian Montgomery, Francesco Aquilini and Roberto Aquilini being excluded) pursuant to Multilateral Instrument 61-101 – Protection of Minority Security Holders in Special Transactions (“MI 61-101”) and by a majority of the minority shareholders (with shares held by non-arm’s length parties to J55 namely Adrian Montgomery, Francesco Aquilini, Roberto Aquilini, John Veltheer and Alex Helmel being excluded) pursuant to Policy 2.4 of the TSXV.

Closing of the Amalgamation and the Arrangement (collectively, the “Transactions”) remain subject to certain conditions including: final approval of the TSXV; for the Amalgamation, the completion of the acquisition by GameCo of Luminosity Gaming Inc. and Luminosity Gaming (USA), LLC (collectively, the “Luminosity Acquisition”) and completion of the First Consolidation; and for the Arrangement, final approval of the Ontario Superior Court of Justice (the “Court”). The application for the final order from the Court is scheduled for August 29, 2019. Assuming that the conditions to closing are satisfied or waived, it is expected that the Arrangement will be completed in early September, 2019. Following completion of the Arrangement, Enthusiast will become a wholly-owned subsidiary of J55, will cease to be a reporting issuer and its shares will be delisted from the TSXV and OTCQB.

First and Second Consolidations

J55 also announces that it has consolidated the issued and outstanding common shares of J55 (each, a “J55 Share”) on the basis of 1.25 pre-consolidation J55 Shares for 1 post-consolidation J55 Share (the “First Consolidation”). The First Consolidation is effective as of August 26, 2019, and the J55 Shares will be listed on the TSXV on a post-First Consolidation basis effective at the opening of the market on August 28, 2019, although the J55 Shares will remain halted pending completion of the Transactions. Prior to the First Consolidation, there were 19,000,000 J55 Shares issued and outstanding. Accordingly, upon the First Consolidation becoming effective, there will be a total of 15,200,000 J55 Shares outstanding subject to adjustments for rounding.

Following completion of the Transactions, J55 intends to complete a second consolidation (the “Second Consolidation”, and together with the First Consolidation the “Consolidations”) of its then issued and outstanding shares on the basis of 8 post-First Consolidation Shares for 1 post-Second Consolidation J55 Share and to change its name from “J55 Capital Corp.” to “Enthusiast Gaming Holdings Inc.” (the “Name Change”).  J55 is authorized to issue an unlimited number of common shares.

Letters of transmittal will not be sent to shareholders in connection with either the First Consolidation or the Second Consolidation. Share certificates and direct registration statements, as applicable, will be sent to registered shareholders following completion of the Second Consolidation and Name Change reflecting the adjustments to their shareholdings as a result of the Consolidations, as applicable.

Further information about the Transactions and Consolidations is set forth in the joint information circular of Enthusiast and J55 dated July 23, 2019 which was mailed to the shareholders of Enthusiast and J55, and which is available under their respective profiles on SEDAR at www.sedar.com.

About Enthusiast Gaming

Founded in 2014, Enthusiast Gaming is the largest vertically integrated video game company and has the fastest-growing online community of video gamers. Through the Company’s organic and acquisition strategy, it has amassed a platform of over 150 million monthly visitors across its network of websites and YouTube channels. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

For further information regarding J55, please contact:

John Veltheer
Chief Financial Officer, Secretary and Director
Telephone: 604-562-6915
Email: [email protected]

For further information regarding Enthusiast, please contact:

Julia Becker
Head of Investor Relations & Marketing
Telephone: (604) 785-0850
Email: [email protected]

Forward-Looking Information

This news release contains forward-looking statements. Forward-looking statements involve known and unknown risks, uncertainties and other factors which may cause the actual results, performance or achievements of J55 or Enthusiast Gaming to be materially different from any future results, performance or achievements expressed or implied by the forward-looking statements. Forward-looking statements in this news release include, but are not limited to: statements with respect to the completion of the Transactions and Consolidation and the timing for their completion; the satisfaction of closing conditions which include, without limitation, certain termination rights available to the J55 and GameCo under the Amalgamation Agreement and receipt of final approval of the TSXV; completion of the Arrangement and the timing for its completion; the satisfaction of closing conditions which include, without limitation (i) necessary court approvals in connection with the plan of arrangement, (ii) certain termination rights available to the J55 and Enthusiast under the Arrangement Agreement, (iii) J55 obtaining the necessary approvals from the TSX-V for the listing of its common shares, (iv) Enthusiast Gaming receiving approval for the delisting of its shares on the TSX-V, and (v) other closing conditions, including compliance by J55 and Enthusiast Gaming with various covenants contained in the Arrangement Agreement.  Often, but not always, forward-looking statements can be identified by the use of words such as “plans”, “expects” or “does not expect”, “is expected”, “estimates”, “intends”, “anticipates” or “does not anticipate”, or “believes”, or variations of such words and phrases or state that certain actions, events or results “may”, “could”, “would”, “might” or “will” be taken, occur or be achieved. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this press release. Since forward-looking statements and information address future events and conditions, by their very nature they involve inherent risks and uncertainties. Actual results could differ materially from those currently anticipated due to a number of factors and risks. Readers are cautioned that the foregoing list of factors is not exhaustive. The forward-looking statements contained in this news release are made as of the date of this release and, accordingly, are subject to change after such date. J55 and Enthusiast Gaming do not assume any obligation to update or revise any forward-looking statements, whether written or oral, that may be made from time to time by us or on our behalf, except as required by applicable law.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.