Posted by AGORACOM-JC
at 9:18 AM on Thursday, January 17th, 2019
Announced the signing of an Affiliate Marketing Agreement with GOLeague Int. Gaming, a multilingual esports league and community for the games Counter-Strike: Go (CSGO), PubG and League of Legends.Â
As one of the largest CSGO leagues in Germany, this agreement is another milestone for VIE.gg, the world’s first and most transparent esports betting exchange.
BIRKIRKARA, MALTA (January 17, 2019) – Esports Entertainment Group, Inc. (GMBL:OTCQB) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the signing of an Affiliate Marketing Agreement with GOLeague Int. Gaming, a multilingual esports league and community for the games Counter-Strike: Go (CSGO), PubG and League of Legends. As one of the largest CSGO leagues in Germany, this agreement is another milestone for VIE.gg, the world’s first and most transparent esports betting exchange.
Founded
in 2017, with the specific goal of supporting and developing esports
throughout Europe, GOLeague is the first public league for every skill
group in CSGO and League of Legends, attracting 11,000 visitors per day. The total prize money for their upcoming season has been set at €10,000. As a result of this Agreement, the Company expects to add approximately 350 CSGO matches per month to VIE.gg for GOLeague users to wager.
GOLeague is working with VIE.gg on an exclusive basis for the following reasons:
The
VIE.gg P2P model is much more attractive because an esports fan always
wins, as opposed to a “house” model where odds are heavily stacked
against fans.
VIE.gg
is the first and most transparent esports bet exchange as a result of
Esports Entertainment Group being a fully reporting SEC issuer in the
United States.
Player
safety features built into VIE.gg create a fun but responsible esports
betting experience for fans. For example, players must choose their
maximum bet amounts when they initially sign up with VIE.gg. Any
subsequent increase to those levels requires a 30 day cooling off period
to make sure players do not get carried away.
The
recent addition of pool betting is a further extension of the P2P
model, which allows groups of opposing fans to wager against each other
when their teams go head to head.
Given
the fact some esports fans bet on esports, GOLeague users will be
provided with a safe platform that also supports the organization.
GOLeague stated “In
contrast to other German leagues, we are the only one who uses their
own anti-cheat system and uses it successfully. We therefore also want
to give our users the opportunity to bet on GOLeague matches, as well
as, Major League matches with the upcoming season. This will be realized
via the start page, an extra page with a sorted listing and under each
single match link. For the implementation, we need a strong partner with
the necessary licenses and age controls to successfully integrate this
product. We are happy to say we found the right partner in VIE. It
is important for our users to know that affiliate revenue from GOLeague
matches will be passed on to the teams. We therefore hope for a good
and long-term partnership.â€
Grant Johnson, CEO of Esports at Esports Entertainment Group, stated, “This
agreement with GOLeague is a big step forward for VIE, as it will add
hundreds of additional matches per month to our pools. GOLeague is a
true supporter of esports in Europe and we are excited about building a
long-term future together.â€
ABOUT VIE.GG
VIE.gg offers
bet exchange style wagering on esports events in a licensed, regulated
and secured platform to the global esports audience, excluding
jurisdictions that prohibit online gambling. VIE.gg features wagering on the following esports games:
· Counter-Strike: Global Offensive (CSGO)
· League of Legends
· Dota 2
· Call of Duty
· Overwatch
· PUBG
· Hearthstone
· StarCraft II
VIE.gg
has announced affiliate marketing partnerships with 190 esports teams
and 3 leagues from around the world and expects that number to increase
in 2019.
This
press release is available on our Online Investor Relations Community
for shareholders and potential shareholders to ask questions, receive
answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup
Redchip investor relations Esports Entertainment Group Investor Page: http://www.gmblinfo.com
Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL. For more information visit www.esportsentertainmentgroup.com
FORWARD-LOOKING STATEMENTS
The
information contained herein includes forward-looking statements. These
statements relate to future events or to our future financial
performance, and involve known and unknown risks, uncertainties and
other factors that may cause our actual results, levels of activity,
performance, or achievements to be materially different from any future
results, levels of activity, performance or achievements expressed or
implied by these forward-looking statements. You should not place undue
reliance on forward-looking statements since they involve known and
unknown risks, uncertainties and other factors which are, in some cases,
beyond our control and which could, and likely will, materially affect
actual results, levels of activity, performance or achievements. Any
forward-looking statement reflects our current views with respect to
future events and is subject to these and other risks, uncertainties and
assumptions relating to our operations, results of operations, growth
strategy and liquidity. We assume no obligation to publicly update or
revise these forward-looking statements for any reason, or to update the
reasons actual results could differ materially from those anticipated
in these forward-looking statements, even if new information becomes
available in the future. The safe harbor for forward-looking statements
contained in the Securities Litigation Reform Act of 1995 protects
companies from liability for their forward-looking statements if they
comply with the requirements of the Act.
Posted by AGORACOM-JC
at 4:08 PM on Tuesday, January 15th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with an additional 42 Esports teams, bringing total to 176 Esports teams. Click here for more information
—————-
Puma Enters Esports with Cloud9
Apparel brand Puma is set to become the official apparel and official game-day pants/shoes provider of the Cloud9 LCS team.
The deal only covers the 2019 Spring Split, but C9’s head of
partnerships indicated that the relationship has the potential to expand
in the future.
Puma will also provide women’s apparel for team managers.
Puma will announce its first major esports move today, an apparel deal with the tier-one team organization Cloud9 .
Under the deal, Puma becomes the official apparel and official game-day pants/shoes provider of the Cloud9 League of Legends Championship Series (LCS) team. The Puma logo will also appear on the breastplate of the team’s jersey, which are sold by We Are Nations via a league-wide apparel deal with Riot Games.
“This deal gives us ability to be a part of
more things our kids love, and that’s how our brand moves the culture
forward,†said Matt Shaw, team head, digital marketing for Puma.
“Cloud9 is really uniquely posed to help us do that.â€
The deal only covers the spring LCS season,
which kicks off Jan. 26, and it does not include any Puma product
available for retail. But both sides suggested the relationship will
expand. “There’s a lot of potential for growth on both sides, so we’re
ecstatic that this is only the beginning of the partnership,†said
Cloud9 head of partnerships Jordan Udko.
Terms were not disclosed. Cloud9 is one of esports’ most valuable and successful brands, with its League of Legends team becoming the first American team to make the global semifinals in 2018. Because the deal covers team managers too, Puma is providing women’s apparel as well.
Puma did a brand integration deal with the
video game Pro Evolution Soccer in 2014, but this is its first foray
into modern elite esports. Other apparel brands that have entered
esports recently include Champion with Team Dignitas and K-Swiss with Immortals.
Posted by AGORACOM-JC
at 8:31 AM on Monday, January 14th, 2019
Announced an exclusive online wagering partnership with Epsilon eSports, a well established organization in the world of online competitive multiplayer games, in support of VIE.gg, the world’s first and most transparent esports betting exchange.
Epsilon is a multi-champion esports organization headquartered in Belgium, with teams based across Europe and North America competing in Counter-Strike: Global Offensive; Gears Call of Duty; FIFA; and H1Z1 KoH
BIRKIRKARA, MALTA (January 14, 2019) – Esports Entertainment Group, Inc. (GMBL:OTCQB) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce an exclusive online wagering partnership with Epsilon eSports (“Epsilonâ€), a well established organization in the world of online competitive multiplayer games, in support of VIE.gg, the world’s first and most transparent esports betting exchange.
MULTI-CHAMPION INTERNATIONAL ESPORTS ORGANIZATION
Founded
in 2008 with the goal of becoming a symbol in the world of esports,
Epsilon is a multi-champion esports organization headquartered in
Belgium, with teams based across Europe and North America competing in
Counter-Strike: Global Offensive; Gears Call of Duty; FIFA; and H1Z1
KoH. Epsilon is a leader in console esports, with multiple Call of Duty
European Championships, as well as, a Smite World Championship.
Epsilon
is recognized as one of the most important talent-producing eSports
team organizations, with player transfers to NIP, AS Monaco, Fnatic, PSG
and, most recently, a collaboration with English Premier League club
Manchester City to combine their FIFA 19 rosters for the upcoming season
of the Gfinity Elite Series.
Epsilon is a highly international esports organization, with players and members from over 20 different nations.
FIRST TIER-1 ESPORTS PARTNERSHIP FOR VIE.GG SETS NEW BENCHMARK
As
one of the original big names in esports, with a successful history
spanning more than 10 years, Epsilon represents the first Tier-1 esports
organization to partner with the Company’s VIE.gg esports betting
platform. Moreover, Epsilon is working with VIE.gg on an exclusive basis
for the following reasons:
The
VIE.gg P2P model is much more attractive to Epsilon because an esports
fan (an Epsilon fan) always wins, as opposed to a “house” model where
odds are heavily stacked against fans.
VIE.gg
is the first and most transparent esports bet exchange as a result of
Esports Entertainment Group being a fully reporting SEC issuer in the
United States.
Player
safety features built into VIE.gg create a fun but responsible esports
betting experience for fans. For example, players must choose their
maximum bet amounts when they initially sign up with VIE.gg. Any
subsequent increase to those levels requires a 30 day cooling off period
to make sure players do not get carried away.
The
recent addition of pool betting is a further extension of the P2P
model, which allows groups of opposing fans to wager against each other
when their teams go head to head.
Given
the fact some esports fans bet on esports, Epsilon fans may as well bet
on a safe platform that also supports the organization.
Gregory
Champagne, Chief Executive Officer at Epsilon eSports, stated “It is
with great pride that today Epsilon partners with VIE.gg. This is a
whole different ball game, the first betting exchange platform
where players challenge other players. VIE.GG understands
the community needs, and we are happy to have found the right partner
that understands and supports players. Extremely excited to begin this
new venture and I can see nothing but big things to come from Epsilon /
VIE.gg partnership during 2019.â€
Grant
Johnson, CEO of Esports Entertainment Group, stated, “We are extremely
honored to welcome Epsilon eSports to the VIE family. As
one of the first true esports organizations, Epsilon has a long and
successful history of esports championships that has earned them a world
class reputation and fan base. As our first
Tier-1 esports team partnership, today marks a significant milestone for
VIE and we look forward to great success together.â€
ABOUT VIE.GG
VIE.gg offers
bet exchange style wagering on esports events in a licensed, regulated
and secured platform to the global esports audience, excluding
jurisdictions that prohibit online gambling. VIE.gg features wagering on the following esports games:
· Counter-Strike: Global Offensive (CSGO)
· League of Legends
· Dota 2
· Call of Duty
· Overwatch
· PUBG
· Hearthstone
· StarCraft II
In
2018, VIE.gg announced affiliate marketing partnerships with 190
esports teams from around the world and expects that number to increase
in 2019.
This
press release is available on our Online Investor Relations Community
for shareholders and potential shareholders to ask questions, receive
answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup
Redchip investor relations Esports Entertainment Group Investor Page: http://www.gmblinfo.com
Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Malta, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL. For more information visit www.esportsentertainmentgroup.com
FORWARD-LOOKING STATEMENTS
The
information contained herein includes forward-looking statements. These
statements relate to future events or to our future financial
performance, and involve known and unknown risks, uncertainties and
other factors that may cause our actual results, levels of activity,
performance, or achievements to be materially different from any future
results, levels of activity, performance or achievements expressed or
implied by these forward-looking statements. You should not place undue
reliance on forward-looking statements since they involve known and
unknown risks, uncertainties and other factors which are, in some cases,
beyond our control and which could, and likely will, materially affect
actual results, levels of activity, performance or achievements. Any
forward-looking statement reflects our current views with respect to
future events and is subject to these and other risks, uncertainties and
assumptions relating to our operations, results of operations, growth
strategy and liquidity. We assume no obligation to publicly update or
revise these forward-looking statements for any reason, or to update the
reasons actual results could differ materially from those anticipated
in these forward-looking statements, even if new information becomes
available in the future. The safe harbor for forward-looking statements
contained in the Securities Litigation Reform Act of 1995 protects
companies from liability for their forward-looking statements if they
comply with the requirements of the Act.
Posted by AGORACOM-JC
at 5:42 PM on Sunday, January 13th, 2019
It is undeniable. It is here and we haven’t seen anything yet.
The world of online gaming and esports is no longer the domain of basement dwellers – and it hasn’t been in years – but mainstream finance people are only now coming to that realization.
Posted by AGORACOM-JC
at 3:57 PM on Thursday, January 10th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with an additional 42 Esports teams, bringing total to 176 Esports teams. Click here for more information
—————-
Esports Trends in 2019: From Mobile Esports to Endemic Partnerships
China to tighten control on video games
Southeast Asia (SEA) esports will rise in 2019
Esports venues will continue to develop around the world
College competitive video gaming is becoming more popular in North America
The future of mobile esports in 2019
Esports players will be featured in more marketing campaigns by non-endemic companies
Steam won’t be the only leading marketplace for video games in 2019
At the beginning of the year, marketing intelligence firm Newzoo
released a list of trends focusing on the gaming and esports landscape
in 2019. The company covered topics as diverse as the rise of digital
stores, China’s regulatory clamp-down on the gaming industry, and the
intensifying frequency of partnerships between non-endemic brands and
esports competitors.
Newzoo’s trends to watch in 2019. Photo credit: Newzoo trends.
China’s Ethics Committee Takes an Aim at the Video Gaming Industry
At the end of 2018, a newly-set regulatory body in China, the Ethics Game Committee,
issued recommendations to several high-grossing games in the country,
outlining issues with the “morality and values†propagated by the titles that had made it on the list.
While not banning the games outright, as clarified by The Esports Observer (TEO),
the Committee charted a course for 2019 where the government would have
a much greater say in what games arrive on the market. As a result,
companies will have to either adapt.
Domestic tech giants, such as Tencent, are already thinking of avoiding part of these regulations by setting-up a digital store in Hong Kong
and selling their games abroad. The newly-outlined provisions will also
force the hand of foreign developers to either adjust their titles or
focus on other emerging and well-developed markets, such as Southeast Asia, Japan, South Korea and the established bastions of gaming to the West.
The Rise of Southeast Asia (SEA) Gaming
Southeast Asia (SEA) is going to prove a particularly vibrant market with the global audience reaching 31.9 million, according to Newzoo. Malaysia already played host to one of the largest Dota 2 events in 2018, The Kuala Lumpur Major, as part of the new competitive season for the popular MOBA title.
“Southeast Asia (SEA) boasts the fastest-growing esports audience, which will reach 31.9 million in 2019.” – Newzoo
Click To Tweet
Places like Malaysia are marked by a strong grassroots community with organizations such as Geek Farm successful launching teams across multiple high-grossing titles, including PlayerUnknown’s Battlegrounds (PUBG), Dota 2 and mobile esports games, such as Mobile Legends: Bang Bang.
Streaming is also a popular segment in SEA where entire esports
communities are formed in social media around the idea of sharing
streams in pursuit of recognition.
According to Newzoo, up and coming titles in the region include games, such as Hearthstone, NBA 2K and Tekken 7. Another important development in the region is the arrival of the 2019 Southeast Asian Games which will introduce esports as a medaled discipline.
There is a lot of untapped potential in SEA that western companies
and event organizers are only now beginning to realize. Again, in Asia,
the MMA League ONE has decided to expand into esports,
vowing to run multiple events across Asia, drawing on its expertise in
organizing large competitions.
Building Esports Venues Is Gathering Steam
The idea of esports arenas where fans can attend in person has been gaining traction, fast-tracked by organizations such as the Overwatch League (OWL) and even the Call of Duty World League (CWL).
Official competitive events part of the LoL World Championship and Dota
2 International has attracted significant interest, but it’s league
formats as the OWL and CWL that are changing the game by creating
permanent locations for fans to flock to during competitive seasons and
in the interim periods.
— HyperX Esports Arena Las Vegas (@HyperXESALV) January 10, 2019
In 2018, the HyperX Esports Las Vegas Arena at the Luxor
became one of the first venues to offer both a place for competitive
gameplay and spaces for gamers of varying skill levels to interact.
Apart from the fully decked-out arenas, HyperX unveiled its Esports Truck arena, mobile venue caring high-quality gear and a dedicated broadcasting studio.
Full Sail University’s $6-million arena project in Florida will be the largest arena for collegiate esports.
Click To Tweet
Esports venues are not built just by game developers and leagues. Full Sail University’s $6-million arena project in Florida will be the largest arena for collegiate esports. Full Sail University is part of the National Association of Collegiate Esports (NACE).
Collegiate Esports Seem to be on a Fast-Track to Success
Collegiate esports are another fast-developing culture in North America. NACE has so far signed over 100 institutions of higher learning, fielding competitors among multiple competitions, including Overwatch, League of Legends, and most recently Hi-Rez Studios’ SMITE and Paladins.
Universities have been quick to develop their varsity programs,
introducing a number of opportunities for those interested in esports as
a competitive format and those keen on assuming a managerial role
within the industry.
According to Newzoo, the mobile experience will become far more
engrossing in 2019, creating even more engaging titles. So far, some of
the most popular games on mobile to qualify as esports have been:
Mobile Legends: Bang Bang
Arena of Valor
Honor of Kings
Fornite
PUBG
Clash Royale
Clash of Titans
Admittedly, not all of these titles are excessively popular, although Fortnite iOS raked in nearly $455 million
in 2018 alone in terms of game revenue. The game pulled off $69 million
in December (although that number clearly fluctuated throughout 2018), Sensor Tower reported recently.
Arena of Valor is another title that left its mark
on 2018, with 1.120.455 people watching the Arena of Valor International
Championship 2018, as per Esports Charts’ data.
Meanwhile, Supercell’s Clash Royale and Clash of Titans
have been expanding their communities, although the preferred choice of
entertainment (from esports standpoint) has been Clash Royale. The game
already features 44 esports organizations worldwide, which has landed
it traction and despite the fairly fresh concept of “mobile esports†in
the West, the segment has been doing just fine.
In 2018, Blizzard announced Diablo Immortal and
stated their plans to launch every game they have for mobile. While the
news wasn’t particularly well-met, by Blizzard fans especially.
Neverhtless, the company seems confident in pushing ahead with its
mobile ambitions. Meanwhile, Diablo Immortal’s official trailer must be
one of the most down-voted game teasers in history (at least on
YouTube).
More Player Branding Partnerships Arriving in 2019
“RAMZES doesn’t have enough facial hair to be the face of Gillette” – Roman Dvoryankin, Virtus Pro Manager
In 2018, we saw League of Legends player Uzi become part of the Nike
Chinese “Dribble &†marketing campaign alongside mainstream athletes
such as LeBron James. Dota 2 Virtus.Pro’s Alexey “Solo†Berezin was featured in a Head & Shoulders campaign while teammate Roman “RAMZES666†Kushnarev was the face of a new Gillette commercial.
Posted by AGORACOM-JC
at 10:09 AM on Friday, January 4th, 2019
Announced the appointment of Alan Alden to the Board of Directors
Mr. Alden has been a specialist in advising remote gaming companies located in Malta since 2000, when he advised the first remote gaming companies as the Senior Manager of Enterprise Risk Services at Deloitte & Touche (Malta)
BIRKIRKARA, Malta, Jan. 04, 2019 — Esports Entertainment Group, Inc. (GMBL:OTCQB) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the appointment of Alan Alden to the Board of Directors.
Mr. Alden has been a specialist in advising remote gaming companies
located in Malta since 2000, when he advised the first remote gaming
companies as the Senior Manager of Enterprise Risk Services at Deloitte
& Touche (Malta). In 2006 Alan set up Kyte Consultants Ltd, a
company that specialised in the remote gaming and payment card sectors,
to assist companies located in Malta. In 2009, Alan became a founding
director in Contact Advisory Services Ltd, a licensed Company Service
Provider (CSP) that offers a complete service to its customers, from
company incorporation, to licensing for gaming and financial
institutions.
Since 2010, Alan has served as the General Secretary of the Malta
Remote Gaming Council. Alan is a certified CISSP and CISA. Alan was also
the founding President of the ISACA Malta Chapter between 2005 -2008.
In 2015, Alan became a Part Time Lecturer on IT Auditing at the
University of Malta.
Mr. Alden stated, “I am very pleased to have been offered this
opportunity by Esports Entertainment Group, as they are an ambitious
company with vision, a solid strategy and an exciting and unique product
offering. I look forward to working with the team and hope I am able to
assist them in achieving their objectives.â€
Grant Johnson, CEO of Esports Entertainment Group stated, “Alan’s
experience in finance, Gambling and regulatory matters make him uniquely
qualified as a board member for our company. We are excited to have him
join our Board, as he will be a major asset in our future plans.â€
ABOUT VIE.GG
vie.gg
offers bet exchange style wagering on esports events in a licensed,
regulated and secured platform to the global esports audience, excluding
jurisdictions that prohibit online gambling. vie.gg features wagering on the following esports games:
Counter-Strike: Global Offensive (CSGO)
League of Legends
Dota 2
Call of Duty
Overwatch
PUBG
Hearthstone
StarCraft II
This press release is available on our Online Investor Relations
Community for shareholders and potential shareholders to ask questions,
receive answers and collaborate with management in a fully moderated
forum at https://agoracom.com/ir/EsportsEntertainmentGroup
Redchip investor relations Esports Entertainment Group Investor Page: http://www.gmblinfo.com
Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL. For more information visit www.esportsentertainmentgroup.com.
FORWARD-LOOKING STATEMENTS The
information contained herein includes forward-looking statements. These
statements relate to future events or to our future financial
performance, and involve known and unknown risks, uncertainties and
other factors that may cause our actual results, levels of activity,
performance, or achievements to be materially different from any future
results, levels of activity, performance or achievements expressed or
implied by these forward-looking statements. You should not place undue
reliance on forward-looking statements since they involve known and
unknown risks, uncertainties and other factors which are, in some cases,
beyond our control and which could, and likely will, materially affect
actual results, levels of activity, performance or achievements. Any
forward-looking statement reflects our current views with respect to
future events and is subject to these and other risks, uncertainties and
assumptions relating to our operations, results of operations, growth
strategy and liquidity. We assume no obligation to publicly update or
revise these forward-looking statements for any reason, or to update the
reasons actual results could differ materially from those anticipated
in these forward-looking statements, even if new information becomes
available in the future. The safe harbor for forward-looking statements
contained in the Securities Litigation Reform Act of 1995 protects
companies from liability for their forward-looking statements if they
comply with the requirements of the Act.
Posted by AGORACOM-JC
at 8:36 AM on Thursday, January 3rd, 2019
Announced the hiring of two key executives and the opening new global headquarters in Malta.
Malta was chosen due to its strategic location within the European Union, as well as, access to a highly educated and multi-lingual workforce, especially in the fields of online gambling.Â
BIRKIRKARA, Malta, Jan. 03, 2019 — Esports Entertainment Group, Inc. (GMBL:OTCQB) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the hiring of two key executives and the opening of our new global headquarters in Malta.
Malta was chosen due to its strategic location within the European
Union, as well as, access to a highly educated and multi-lingual
workforce, especially in the fields of online gambling. The Malta
office launch includes two (2) key executive hires and will serve as the
new global headquarters of the Company, with additional personnel
expected to be added through 2019 as the Company ramps up development of
its esports betting operations through vie.gg, the world’s first and most transparent esports betting exchange.
NEW ADDITIONS TO EXECUTIVE TEAM
The Company is pleased to announce the hiring of the following two key executives:
Adrien J. Lefèvre – Chief Risk & Compliance Officer
Adrien has served as a Compliance Officer, including Regulatory
Compliance Officer and Money Laundering Reporting Officer in the gaming
industry since 2015, including his most recent position with The Multi
Group Ltd. He will be responsible for creating an integrated risk
framework, assess risk, quantify risk limits, develop plans to mitigate
risks and manage any new license applications in any regulated
jurisdictions. His extensive experience at all levels of compliance
will be invaluable as Esports Entertainment Group pursues additional
gambling licenses in 2019 to further strengthen its market position and
rapidly expand into new geographic regions.
Jenny Pace – Head Of Payments
Jenny has specialized in payments processing for almost 25 years,
including her most recent position as Country Manager and Director of
Western Union Business Solutions in Malta since 2009, where she
maintained full leadership and operational control. Her list of
responsibilities will be extensive, including but not limited to,
managing our relationships with banks, credit card companies and payment
processors, as well as, insuring vie.gg
provides its players with the most up to date payment options. Given
the speed at which the payments world is changing, her extensive
payments experience and industry relationships will be critical to the
success of Esports Entertainment Group.
Grant Johnson, CEO of Esports Entertainment Group, stated, “The
opening of our Malta office and the addition of our newest executives is
a new milestone for Esports Entertainment Group. Malta is a full EU
member nation that provides greater resources and the infrastructure
necessary to continue our growth. The addition of Jenny and Adrien
significantly strengthens our regulatory and operational expertise.â€
ABOUT VIE.GG
vie.gg
offers bet exchange style wagering on esports events in a licensed,
regulated and secured platform to the global esports audience, excluding
jurisdictions that prohibit online gambling. vie.gg features wagering on the following esports games:
Counter-Strike: Global Offensive (CSGO)
League of Legends
Dota 2
Call of Duty
Overwatch
PUBG
Hearthstone
StarCraft II
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Community for shareholders and potential shareholders to ask questions,
receive answers and collaborate with management in a fully moderated
forum at https://agoracom.com/ir/EsportsEntertainmentGroup
Redchip investor relations Esports Entertainment Group Investor Page: http://www.gmblinfo.com
Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL. For more information visit www.esportsentertainmentgroup.com
FORWARD-LOOKING STATEMENTS The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.
Posted by AGORACOM-JC
at 12:57 PM on Thursday, December 27th, 2018
SPONSOR: Esports Entertainment $GMBL – Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with an additional 42 Esports teams, bringing total to 176 Esports teams. Click here for more information
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In case you missed it, esports are big business now and competitive gamers spent 2018 continuing to capture the attention (and the money) of the traditional sports world.
Rapper Drake greets Golden State Warriors star Stephen Curry following an NBA game in 2015. Dave Sandford | NBAE via Getty Images
In case you missed it, esports are big business now and competitive
gamers spent 2018 continuing to capture the attention (and the money) of
the traditional sports world.
The esports industry is on pace to bring in more than $900 million in
revenue this year, and that number could reach as high as $2.4 billion
by 2020, according
to gaming research firm Newzoo. Competitive gaming has taken such a
leap into the mainstream in recent years that even Wall Street giant
Goldman Sachs is following the industry’s growth, with the firm recently
predicting that, by 2022, the audience for esports will grow to 276 million people, putting it on par with the most popular traditional sports, including the NFL.
Unsurprisingly, the rapid growth of esports, and the vast amounts of
money and exposure at stake, has attracted a great amount of interest
from investors who want to get in on the action. Even before this year,
several big names were already investing in esports companies and teams,
including celebrities and athletes from traditional sports. Among them:
Mark Cuban, NBA Hall of Famer Shaquille O’Neal, former MLB star Alex
Rodriguez, high-profile NFL owners Robert Kraft and Jerry Jones, and
celebrities like Ashton Kutcher, Tony Robbins, and Jennifer Lopez.
Those athletes, team owners and celebrities helped pave the way for
more big names to join the ranks of esports investors in 2018, when
everyone from Michael Jordan to Drake was looking to pump more money
into the industry.
Here’s a look at some of the biggest athletes and celebrities who invested in esports in 2018:
Michael Jordan
Jordan is a basketball legend and the current principal owner of the NBA’s Charlotte Hornets. With a fortune that Forbes estimates is worth nearly $1.7 billion, Jordan is an active investor in the worlds of sports and technology. He owns a minority stake in the MLB’s Miami Marlins and, in the past two years, he’s invested in tech startups like smart headphones company Muzik and Gigster, the online platform for freelance web designers.
In October, Jordan took his first leap into the world of esports by leading a group of investors that put $26 million into the competitive gaming company aXiomatic Gaming, which owns the popular esports organization Team Liquid.
(Jordan isn’t even aXiomatic’s only NBA connection, as the company’s
co-executive chairman is Ted Leonsis, owner of the Washington Wizards,
one of the teams Jordan played for during his NBA career.)
Jordan called esports “a fast-growing, international industry†in a statement at the time of his investment.
Drake
Drake gave away the entire $1 million budget for his new music video
The Canadian rapper (whose real name is Aubrey Graham) is not only a
Grammy-winning and charts-topping recording artist, he’s now also the
co-owner of an esports team. In October, Drake teamed up with Scooter Braun (the Hollywood manager who represents stars like Justin Bieber and Ariana Grande) to invest an undisclosed amount
of money in the esports organization 100 Thieves. With their
investment, Drake and Braun also became co-owners of 100 Thieves, which
fields esports teams that compete in games like “Call of Duty†and
“League of Legends.â€
Drake is no stranger to the gaming community, either. The rapper made
waves in March, when he played “Fortnite†online with the massively
popular gaming streamer Tyler “Ninja†Blevins — a live-streamed pairing that attracted more than 635,000 concurrent viewers on the Amazon-owned video game streaming platform Twitch.
Stephen Curry and Andre Iguodala
Golden State Warriors teammates Stephen Curry (L) and Andre Iguodala (R) high-five during a December 2018 game.
Scott Cunningham | NBAE via Getty Images
Curry might be a two-time NBA MVP, but his Golden State Warriors
teammate, Andre Iguodala, is the team’s star when it comes to investing
in startups. Iguodala, who Fast Company referred
to as “the NBA’s ambassador to Silicon Valley,†has invested in tech
startups like direct-to-consumer mattress company Casper while
introducing his teammates to Silicon Valley bigwigs like Salesforce CEO
Marc Benioff and venture capitalist Mary Meeker.
So, it’s no surprise that Iguodala and Curry both got involved in
esports together for the first time in 2018. In July, the pair was part
of a group that invested $37 million
in the esports organization TSM, which was founded by 26-year-old gamer
Andy Dinh and fields competitive gaming teams for games like “League of
Legends†and “Fortnite.â€
Steve Young
Hall of Fame quarterback Steve Young.
Leon Halip | Getty Images
NFL Hall of Fame quarterback Steve Young was also in on the $37 million TSM investment alongside Curry and Iguodala. (TSM said
part of the funding it raised in July will go toward building a new
15,000-to-20,000-square-foot esports facility in Los Angeles.) Young is a
prolific investor among ex-athletes, as the former 49ers star is a
managing director of private equity firm HGGC, which oversees over $4
billion in investments.
Sean “Diddy†Combs
Sean Combs is a rapper, known variously as Puff Daddy, P. Diddy,
Diddy, Puff and Puffy. He was born in Harlem and raised by his mother, a
schoolteacher living in public housing. , and the family relocated to
Mount Vernon, just outside of the Bronx.Combs attended Howard University
in Washington , D.C, while simultaneously interning at Uptown Records
in New York City. The internship won out, and he dropped out of college
to focus on Uptown, where he was instrumental in developing such R&B
artists
Getty Images
The rapper formerly known as Puff Daddy and P. Diddy jumped aboard
the esports trend in November, when Combs joined a group of investors
that provided $30.5 million in funding to PlayVS. Based in Los Angeles, PlayVS is an esports league that partners with high schools
around the US to create an infrastructure that allows high school
students to represent their schools in esports competitions while trying
to land some of the growing number of collegiate scholarships now available for competitive gamers. Combs served as an angel investor in the funding round for PlayVS.
The November fundraising round actually came on the heels of a $15 million investment
in PlayVS that the esports league picked up in June from a group of
investors that included the San Francisco 49ers, Twitch co-founder Kevin
Lin, and professional athletes such as former NBA player Baron Davis
and Los Angeles Chargers player Russell Okung.
Kevin Durant
Kevin Durant #35 of the Golden State Warriors
Gregory Shamus via Getty
Much like some of his Golden State Warriors teammates (Curry and
Iguodala, above), Durant is an active investor in Silicon Valley
startups. In fact, when Durant left Oklahoma City to sign with the
Warriors in 2016, he also launched the Durant Company, his own personal startup for managing his tech industry investments, which include scooter company Lime and Postmates.
In February, Durant added an esports venture to his growing
investment portfolio when he joined a group that invested $38 million in
Vision Esports, an esports investment fund and management company
co-founded by former NBA player and actor Rick Fox, MGM Resorts
executive Chris Nordling, and the NHL’s San Jose Sharks minority owner
Stratton Sclavos. Vision Esports owns the esports team Echo Fox as well
as esports content creator Vision Entertainment and the video game
record-tracking site Twin Galaxies. Other investors in Vision Esports
include the New York Yankees, the St. Louis Cardinals, and Durant’s
business partner, Rich Kleiman.
Odell Beckham Jr.
Odell Beckham Jr. of the New York Giants
Getty Images
The All-Pro New York Giants wide receiver also joined Durant in
contributing to the $38 million fundraising round for Vision Esports in
February. Beckham, who signed a record-breaking $95 million deal with the Giants in August, says he has been an avid gamer since childhood, and he even faced off against rapper A$AP Rocky in a marketing stunt for EA Sports’ “Fifa 19†recently.
Posted by AGORACOM-JC
at 12:58 PM on Monday, December 24th, 2018
SPONSOR: Esports Entertainment $GMBL – Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with an additional 42 Esports teams, bringing total to 176 Esports teams. Click here for more information
——————–
The first event held at the Esports Stadium Arlington, which is the newest and largest esports events center in North America.
It’s a $10 million, 100,000 square-foot facility built within the Arlington Convention Center that can seat anywhere from 250 fans to 2,500 fans depending on the event.
Arash Markazi ESPN Senior Writer
The convoy of cars pulling into the parking lot at Esports Stadium
Arlington and the line of fans waiting to enter the building on the
Saturday after Thanksgiving have taken the parking attendants at the
connected Arlington Convention Center by surprise.
“Are you here for the football game?” the attendant asks.
“What football game?” the young driver responds.
“Texas Tech and Baylor,” the attendant says. “They’re playing at AT&T Stadium.”
“No,” the driver says as he pays $10 for parking. “I don’t like football.”
The bewildered look on the attendant’s face upon hearing that a young
man from Texas doesn’t like football was similar to the reaction of
many of the older ushers inside the Esports Stadium Arlington watching
2,500 fans cheering while watching the best Counter-Strike: Global
Offensive players and teams in the world compete in the Esports
Championship Series Season 6 finals.
It was the first event held at the Esports Stadium Arlington, which
is the newest and largest esports events center in North America. It’s a
$10 million, 100,000 square-foot facility built within the Arlington
Convention Center that can seat anywhere from 250 fans to 2,500 fans
depending on the event. It’s the newest addition to a region that is the
home of AT&T Stadium, the $1.5 billion home of the Dallas Cowboys,
and in 2020 will be the home of Globe Life Field, the new $1.1 billion
home of the Texas Rangers, which are all located within a walking mile
of each other.
“The convention center was in need of some physical enhancements and
improvements, particularly in the technology area, and as we started to
look at that we also saw the rapid growth of the esports industry,” said
Jim Parajon, Arlington deputy city manager. “We are very thoughtful in
the business decisions we make, and we do a significant amount of
analysis, and once we complete that analysis, we’re ready to move
forward as fast as we can, especially with these emerging industries.
“We’re not going to be in it in a little way. We’re going to be in it
in a big way. I think you can see that with the Esports Stadium,
AT&T Stadium and the new Rangers ballpark.”
The stadium isn’t really a stadium in the traditional sense compared
to the billion-dollar homes of Cowboys and Rangers. It’s more of a
remodeled convention center space complete with a built-in 85-foot long
LED wall, eight team locker rooms, a player lounge and media room.
There’s also a state-of-the-art production facility equipped with a
studio, data center and control room. The front of the stadium features
retail space, concession stands and a gaming center that is open from
noon to 2 a.m. seven days a week where anyone can hop on a PC,
Playstation 4, Nintendo Switch or Xbox One for one hour for $4 (or $100
for 100 hours).
“We looked at every need for esports from the community level to the
player experience, and we took all of those needs and built it into one
single footprint here in Arlington,” said NGAGE Esports president
Jonathan Oudthone, who will help book and manage the events at the
stadium. “We not only want to host events for thousands of people, but
we want the gaming center to be a local community hub every day. We want
to create an ecosystem for esports in which all these different focuses
are existing in one building.”
Esports Stadium Arlington is just one of many esports-specific
venues, big and small, popping up around the country. The rise of
esports venues doesn’t come as a surprise to anyone who has been
following it in recent years. The 2018 Global Esports Market Report
estimates that global esports revenues will reach $1.4 billion by 2020
with the global esports audience reaching around 400 million.
In 2017, there were 588 major esports events that generated an
estimated $59 million in ticket revenues, which was up from $32 million
in 2016. The League of Legends World Championship alone generated $5.5
million in ticket revenues.
Populous, a global architectural firm that has worked on more than 50
venues for the NFL, MLB, NBA and NHL, helped bring Esports Stadium
Arlington to life and is working on other esports venues around the
country. While there is usually a set seating capacity for arenas and
stadiums that floats around the average of professional sports leagues,
Populous knows that’s not exactly the case with esports. The venues need
to be adaptable to small crowds of 25, small tournaments of 250 and
larger events such as the ECS with 2,500.
The Astralis Counter-Strike: Global Offensive team celebrates after
defeating MIBR to win the FACEIT Esports Championship Series Season 6
finals at Esports Stadium Arlington on Nov. 25 in Arlington,
Texas. Photo by Cooper Neill/Getty Images
“About five years ago we started doing a lot of research that I’ve
been leading on how we can connect with the esports audience and connect
venues around that,” Populous senior principal and director Brian
Mirakian said. “Esports is still very formational. There’s a lot more
structure that’s happening with leagues such as the Overwatch League
with their regional model, but it’s still a formational sport in terms
of the different leagues and competitions. So the goal is to create a
place where fans can gather for these social experiences and be with
other fans. The live experience is a big driver in what the future of
the sport is going to hold.”
The key from a cost and usage perspective is that none of the esports
venues that are popping up around the country have been built from the
ground up. They’ve been constructed within preexisting structures that
have been previously used as convention halls, nightclubs, sound stages
or movie theaters.
“Looking at it from an adaptive re-use perspective allows you to go
into a building and frankly not have to invest as much as you would with
a new build,” Mirakian said. “And because of that, in Arlington, they
were able to really focus their investment on the fan experience and
technology and do it in a fast-paced project that was over in six months
from start to finish. It was quick and economical and I see that as a
great template for people to get involved in this space. It will evolve
and I think in the very near future you will see purpose-built venues
developed from the ground up, but it takes time. This is really the
start of things to come.”
The birthplace of esports venues in North America began at the corner
of 5th Street and Sycamore Street in Santa Ana, California, which is
one of the more interesting intersections in the country. On one corner
is the historic brick-laced Ramona Building that has been the home of
the Esports Arena for three years, and across the street is the Church
of Scientology of Orange County.
“There’s not a lot of crossover,” Frank Kelley, the director of
operations at the Esports Arena, said with a smile. “I don’t think we
have the same demo.”
The Esports Arena Santa Ana was the first rendition of the
organization’s multiple venues on the West Coast. Since its opening, the
Esports Arena in Las Vegas has opened its doors at the Luxor Hotel
& Casino. Photo by Arash Markazi
Longtime friends Tyler Endres and Paul Ward, who would set up their
computers at a friend’s house and play Halo 2 for hours in high school,
founded the arena in the 15,000 square-foot warehouse that once housed
quinceañera and wedding shops and now is home to more than 120 PCs and
other game consoles. The idea was to give gamers like them a place to
gather and play outside of apartments, garages and internet cafes where
LAN parties had predominantly been held and to give leagues and
organizers a dedicated esports venue to host their events.
“It’s cool to see what I’ve started is expanding,” Endres said. “I
hope all these new esports venues succeed. It validates the industry and
validates what I’ve done and helps create more of a demand. The success
heavily relies on foot traffic and the events, which cost a lot of
money to put on, and you’re not going to have a big event every week.”
With that in mind, Kelly, who used to be the general manager at the
Improv comedy club in Irvine and later booked shows at The Observatory
in San Diego and Orange County, is trying to book non-esports events
such as comedy shows, podcasts and concerts at the Esports Arena on
nights where the main stage isn’t scheduled to be used.
“With esports, you don’t have tournaments every night,” Kelley said,
“so your main stage is not utilized on a nightly basis, and there’s all
these dark periods where you could utilize it. And with my background, I
want to fill the arena with top-notch entertainment on off nights with
hard ticket sales and bring in a different demo than we normally get. In
the future I’d like to merge entertainers with gamers to increase the
popularity of esports, like we saw happen with Drake and Ninja.”
The biggest weekly event at the Esports Arena is “Wednesday Night
Fights.” It’s a night dedicated to the fighting game community with open
tournaments ranging from Street Fighter V to Marvel vs. Capcom. The
weekly event is open to anyone willing to pay a $10 tournament entry
free and was started by Alex Valle, who is the founder of Level Up, a
production company that produces live streaming broadcasts at esports
events.
“I think in the very near future you will see purpose-built
venues developed from the ground-up, but it takes time. This is really
the start of things to come.” Brian Mirakian, Populous senior principal
and director
“We used to play in the arcades, but there’s not that many arcades
anymore, so I decided to host some events. And the very first event I
hosted was in my apartment, and only two people came,” Valle said. “We
then went to a friend’s house and got 20 people and then to a friend’s
garage and got 50, and the next thing we knew Wednesday Night Fights was
born. When Esports Arena first opened, I knew this was going to be the
future. We had over 400 people come out to our first event.”
Earlier this year Esports Arena opened in Oakland’s famed Jack London
Square, and Allied Esports International worked with Endres to open an
Esports Arena inside the Luxor Hotel & Casino in Las Vegas. While
the Oakland venue is similar in feel and size to the original in Santa
Ana, the Las Vegas arena is unlike anything else in the space right now.
They took over a 30,000-square-foot corner of the casino that once
housed a popular nightclub and put in a 50-foot LED video wall, a
broadcast center and production studio, luxury VIP lounges, private
gaming suites, a vintage video game cocktail bar and a gamer-inspired
menu created by renowned chef (and occasional gamer) Jose Andres.
The Esports Arena Las Vegas played host to the League of Legends
All-Star event and puts on tournaments in games like Mario Kart 8 Deluxe
and other titles on regular weekends. Provided by Riot Games
“We have very ambitious expansion plans over the next two years, and
when we realized that a location at Luxor was possible, we jumped at the
opportunity to develop our flagship here,” CEO of Allied Esports
International Jud Hannigan said. “Just as Yankees Stadium, Lambeau Field
and The Staples Center are considered their sports’ most aspirational
venues by players and fans alike, Esports Arena Las Vegas will be the
iconic destination in esports.”
Johnny Carson and Jay Leno’s pictures and old NBC logos are still
plastered on the walls of Studio 1 at what was the old home of NBC
Studios and “The Tonight Show” in Burbank, California. The building is
now called Burbank Studios; Studio 1 is now called Blizzard Arena, and
the old pictures and logos are the the last vestiges of “The Tonight
Show” in Los Angeles before Jimmy Fallon moved it to New York in 2014.
Blizzard Arena, which opened last year, is the home of the Overwatch
League with all competitions outside of the grand final taking place on
the old sound stage Carson and Leno used to call home. The 11,000
square-foot sound stage has been transformed into one of the most
visually impressive esports venues in the country with a
13,000-pixel-wide 4 milllimeter LED wall and an LED halo hanging above
the 450 seats. It’s just part of the 74,000 square-foot, five-level
facility Blizzard Entertainment took over and transformed into their new
home last year.
“I was giving a tour one day, and I told some players this is where
Johnny Carson used to do ‘The Tonight Show,'” said Frank LaSpina, senior
producer of Overwatch League and Blizzard Arena. “They just looked at
me confused. So I said, ‘He did ‘The Tonight Show’ before Jay Leno.’ And
I got the same look. They were so young so I said, ‘before Jimmy
Fallon’ and they said, ‘Oh, that’s cool.’ There’s a lot of history here,
and there’s this interesting dichotomy where the future of sports and
entertainment is happening in a facility that has been around since the
1950s. It’s totally up to date, but ‘Days of Our Lives’ still films down
the hallway, so that cool dichotomy still exists.”
Members of Team Pacific compete during the Overwatch League All-Star
event on Aug. 25 at Blizzard Arena in Burbank, California. Photo by
Robert Paul/Provided by Blizzard Entertainment
The Overwatch League currently has 20 teams affiliated with cities
all over the world, but those teams currently play all their regular
season games in Burbank. The tentative plan is for the teams to play in
their home cities as early as 2020, which would be the league’s third
season. The Los Angeles Valient has already announced they will play
their home games at the Microsoft Theater across the street from Staples
Center. It is believed that the Los Angeles Gladiators would play their
home games in the amphitheater being built next to the future home
stadium of the Los Angeles Rams, which will be completed in 2020. Stan
Kroenke owns both the Rams and Gladiators.
For now, however, the hub of esports is still in Los Angeles, and the
epicenter of some of the biggest events planned around the world is at
Riot Games, which is the developer and publisher of League of Legends.
The home venue for the League Championship Series, the LCS Arena, is
conveniently located across the street from the company’s campus.
“When we started the LCS in 2013, we had no live audience, and we
were literally separating the teams with curtains,” said Chris Hopper,
head of Esports for North America for Riot Games. “We moved to a
soundstage in Manhattan Beach in 2014, but by 2015 we had the
opportunity to set up shop on campus, and it was a great solution for
all of our needs. We wanted to create a home base where our teams,
talent and staff could build their presence and hone in on their craft.”
A Team SoloMid fan cheers during a match at the LCS Arena in Los
Angeles. The venue is home to the League of Legends Championship Series
during the spring and summer splits. Provided by Riot Games
The LCS Arena seats about 400 fans, and like the Blizzard Arena
stages all the competitions during the regular season before they go on
the road for the finals. While the LCS Spring and Summer finals are held
at NBA arenas such as Oracle Arena in Oakland or TD Garden in Boston,
the League of Legends World Championship finals are often held in
stadiums such at the Bird’s Nest in Beijing in 2017 and Incheon Munhak
Stadium in South Korea in November.
When people talk about the popularity of esports and bring up a
picture or video of a stadium filled for an esports competition, chances
are they’re looking at a League of Legends event.
“There’s always something incredible about going to these massive
venues like the Bird’s Nest,” Hopper said. “As a former soccer player,
there was something special about going to the Seoul World Cup Stadium
and standing on a field where World Cup games took place. We’ve been
lucky to have so many of our events take place in such iconic venues.”
The goal for esports teams and leagues now is to build their own
iconic venues that future fans and players can look forward to visiting
and playing in.
“That day is coming,” Mirakian said. “It’s going to happen sooner than people think.”
Posted by AGORACOM-JC
at 4:29 PM on Wednesday, December 19th, 2018
SPONSOR: Esports Entertainment $GMBL – Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with an additional 42 Esports teams, bringing total to 176 Esports teams. Click here for more information.
————–
Esports Legends Launch Popdog With $9 Million Funding Round
The company is called Popdog, and will be starting things out with a $9 million Series A funding round led by Makers Fund and Korea Investment Partners.
“We’re building our company around the core belief that eSports and gaming video content, born more from technology than any other sports or entertainment verticals we’ve seen, need better technology in order to be properly understood, monetized, and optimized,†says company CEO
Evil Geniuses CEO Alexander Garfield is heading a new eSports
technology and services company which will develop products aimed at
optimizing live streaming for tournaments, talent, and publishers, it
was announced today.
The company is called Popdog, and will be starting things out with a
$9 million Series A funding round led by Makers Fund and Korea
Investment Partners.
“We’re building our company around the core belief that eSports
and gaming video content, born more from technology than any other
sports or entertainment verticals we’ve seen, need better technology in
order to be properly understood, monetized, and optimized,†says company
CEO Garland in a prepared statement.
“The industry needs a backend, and our mission is to be that backend
by supporting the ecosystem as a whole with a comprehensive offering of
technology and services. This funding brings us one step closer to
fulfilling that mission. We’ve already assembled an incredible team of
industry leaders, product experts, and eSports veterans, and we’re
excited to begin rolling out a suite of products that we think will make
operating in the space transparent and scalable, as opposed to opaque
and speculative.â€
Alexander Garfield, a two-time winner of The International
tournament, is perhaps best known for his role in helping to build
pro-gaming organizations Evil Geniuses and Alliance into eSports
heavyweights. Garfield later sold the teams’ parent company GoodGame to Twitch in 2014.
Alongside Garfield, Popdog’s co-founders include CTO and CPO Andreas
Thorstensson, a former Counter-Strike world champion who Co-Founded SK Gaming;
CSO Niles Heron, consultant who has taught and mentored at accelerators
such as TechStars, Gener8tor and Detroit’s TechTown; and CCO Colin
DeShong, the former COO of GoodGame, Evil Geniuses, and Alliance, where
he was Garfield’s long-time partner.