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Enthusiast Gaming $EGLX.ca to Acquire Steel Media, a Leading Mobile Gaming Media and Events Company #Esports $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 8:00 AM on Wednesday, September 18th, 2019
  • Adds 20 mobile video gaming media websites to the Enthusiast Gaming network, increasing the platform to over 100 websites

  • Expands reach of live event business to include 25 live events across 11 key markets including the US and UK

  • Adds approximately C$3M in annualized revenue

TORONTO, Sept. 18, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX), (“Enthusiast Gaming” or the “Company”), is pleased to announce that through its wholly owned subsidiary, Enthusiast Gaming Properties Inc., it has entered into a Share Purchase Agreement (“Agreement”) to acquire all of the shares of Steel Media Limited (“Steel Media”), a leading mobile gaming and live events company. 

Steel Media owns 20 mobile gaming media websites including: pocketgamer.com, pocketgamer.biz, appspy.com, and 148apps.com; and is the owner and operator of over 25 video game networking events across 11 countries, including key markets such as the US and UK.  Pocket Gamer (www.pocketgamer.com) is the world’s leading destination for the mobile gaming community, including: iPhone, iPad, Android, Nintendo Switch, 3DS and more. As one of the most recognized brands in the mobile gaming industry, Pocket Gamer has over 2 million monthly impressions on mobile and web, and covers multiple sites, events and even printed magazines. 

Steel Media is also an industry leader in B2B and consumer mobile gaming events.  It owns and operates numerous successful networking events around the world with 15,000 registered industry attendees and key sponsors and partners. Steel Media hosts Pocket Gamer Party, Top 50 Developer Guide, Mobile Mixers, the Mobile Games Awards, and its feature event, Pocket Gamer Connects, the largest B2B mobile games conference series, with events in locations such as London, San Francisco, Helsinki and Seattle with additional locations coming soon. The Steel Media team will continue operating the business and led by its Chief Executive Officer, Chris James. 

The acquisition of Steel Media unlocks a new audience segment for Enthusiast Gaming, the highly coveted and rapidly growing mobile gaming segment. Further, the acquisition aligns with Enthusiast Gaming’s strategy of growing its total audience reach across the entire gaming market through accretive acquisitions both within its online media segment and expanding events business. Combined with Steel Media, Enthusiast Gaming’s digital network will reach more than 100 properties and significantly increases its mix of owned and operated sites in its network. 

Menashe Kestenbaum, President of Enthusiast Gaming commented, “We have seen a significant increase in mobile gaming and it continues to be a huge segment within the overall gaming industry. The acquisition of Steel Media aligns with our growth strategy through M&A and also the continued expansion of our events division.” He continued, “Steel Media has built a well-recognized brand and successful businesses across mobile, B2B and events that will allow us to continue capitalizing on the growth of mobile gaming and drive further revenue synergies across two of our three pillars, Media and Events.”

The Agreement

Pursuant to the terms of the Agreement, Enthusiast Gaming has agreed to (i) a cash payment of approximately US$2,969,000 with US$1,968,536 to be paid on closing (US$1,000,000 net of cash on hand) and the balance to be paid on the first anniversary of the date of closing and (ii) issue US$500,000 worth of common shares in the capital of the Company (“Common Shares”) at a deemed price per share equal to the 5 day volume weighted average trading price. In addition, Enthusiast Gaming has agreed to an earn out payment of up to US$500,000 based on the performance of Steel Media. 

The Agreement remains subject to TSX Venture Exchange approval. Any Common Shares issued in connection with the Agreement will be subject to a 12 month hold period from the date of issuance.

About Enthusiast Gaming 

Enthusiast Gaming (TSX.V:EGLX) is one of the largest vertically integrated video game and esports companies in the world. The Company’s digital platform includes +85 gaming related websites and 900 YouTube channels which collectively reach 150 million visitors monthly. Enthusiast’s esports division, Luminosity Gaming, a leading global esports organization consists of 8 professional esports teams under ownership and management, including the #1 ranked Overwatch team, the Vancouver Titans and over 50 gaming influencers with a total audience of 60 million followers. Collectively, the community reaches over 200 million gaming enthusiasts on a monthly basis. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com. For more information on Luminosity Gaming, please visit luminosity.gg.

CONTACT INFORMATION

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
Telephone: 604-785-0850
Email: [email protected]

Forward-Looking Information

Certain statements in this release are forward-looking statements.  Forward looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future.  Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of Enthusiast Gaming.  The risks include risks that are customary to transactions of this nature and customary to companies which have their stock traded on the TSXV. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits Enthusiast Gaming will obtain from them. For instance, there can be no assurance that the acquisition will close as anticipated, that the acquisition will position the Company as a leader in the mobile gaming sector and that the acquisition will result in growth of the Company’s online and offline gaming community.

This press release does not constitute an offer to sell or solicitation of an offer to buy any of the securities in the United States.  The securities have not been and will not be registered under the United States Securities Act of 1933, as amended (the “U.S. Securities Act”) or any state securities laws and may not be offered or sold within the United States or to a U.S. Person unless registered under the U.S. Securities Act and applicable state securities laws or an exemption from such registration is available.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

Gaming heavyweights raise $17M for new #Esports network as funds flow into this HOT sector – SPONSOR: Enthusiast Gaming $EGLX.ca $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 12:03 PM on Tuesday, September 17th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 85 owned and affiliated websites, currently reaching over 150 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

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Gaming heavyweights raise $17M for new esports network

  • VENN is set to launch in 2020 and aims to give the fragmented esports scene a home base for content with higher production value than gamers are used to with online streaming.
  • The network was co-founded by four-time Emmy-winning producer Ariel Horn and entrepreneur Ben Kusin and has raised $17 million from investors including co-founders from Twitch, Riot Games and Blizzard Entertainment.

NEW YORK — A new venture backed by many of video gaming’s biggest publishers is unveiling a network that hopes to be to esports what ESPN has been to traditional sports.

VENN is set to launch in 2020 and aims to give the fragmented esports scene a home base for content with higher production value than gamers are used to with online streaming. The network was co-founded by four-time Emmy-winning producer Ariel Horn and entrepreneur Ben Kusin and has raised $17 million from investors including co-founders from Twitch, Riot Games and Blizzard Entertainment.

VENN, short for Video Game Entertainment and News Network, will debut with live studios in New York and Los Angeles. There is expected to be 55 hours of original programming per week, including gamer streams, talk shows, documentaries and live esport events. It already has deals in place to broadcast on Twitch and YouTube and expects to be available on mediums like Roku or Sling.

Esports revenues are expected to top $1 billion this year, and global viewership numbers are rivaling those of traditional sports — nearly 100 million viewers watched last year’s League of Legends world championship, roughly on par with TV viewership for the Super Bowl.

Yet the industry remains disjointed. Just like not all football fans also watch hockey, Fortnite players aren’t necessarily keeping tabs on League of Legends or Overwatch. Creating a common space for all those gamers has proven difficult. Perhaps the closest thing is the online streaming platform Twitch, but gamers there tend to find streams specific to their interest, creating little overlap with other gaming domains.

VENN hopes to solve that with content built around the culture of gaming.

“I think we’re more of a hybridized ESPN and what MTV TRL (Total Request Live) was when it launched decades ago,” Kusin said. “That crossover that it brought music in that generation in the culture.”

It’s a lofty pitch, but one that’s proven credible to many of gaming’s most influential names. The group’s initial investors include Riot Games co-founder Marc Merrill, Blizzard Entertainment co-founder Mike Morhaime, Twitch co-founder Kevin Lin and aXiomatic Gaming, an investment group behind Team Liquid and Epic Games. That gives VENN financial connections to esports’ biggest titles — Riot owns League of Legends, Blizzard is behind Overwatch and Call of Duty, and Epic publishes Fortnite — as well as some of its biggest teams.

“We could go to these luminaries in the industry and say, ‘Hey, we want to come together, be swift, work with a bunch of different titles, a bunch of different publishers and move the industry forward in terms of its recognition and prominence, will you help us?'” Kusin said. “The answer was a resounding yes.”

Horn’s presence is a big part of that. Formerly a sports producer at NBC, he has become a pioneering figure in esports. His achievements included a sports Emmy in 2017 for his role in landing an augmented reality dragon inside a stadium during the 2017 League of Legends World Championships opening ceremony and a successful New Year’s Eve stream by Ninja from Times Square last year.

“Taking what’s already there on a platform that (gamers) understand, and taking that into a network environment, that’s what we’re looking to do,” Horn said.

Source: https://ca.finance.yahoo.com/news/gaming-heavyweights-raise-17m-esports-133920118.html

Vancouver #Canucks buy #CallofDuty pro #Esports team – Did you know Esports Entertainment $GMBL has partnered with 190 Esports Teams? $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 8:51 AM on Tuesday, September 17th, 2019

OUR FEATURED SPONSOR:

GMBL: OTCQB

WHAT YOU NEED TO KNOW

  • S-1 Filed for NASDAQ Listing
  • Partnered with 190 esports teams
  • Partnered with 250+ esports streamers
  • Launched VIE.gg P2P esports betting platform
  • P2P means an esports fan always wins
  • Superior to “House” model where fans VS. casino
  • Traditional sports teams owners are investing
  • Athletes and celebrities are investing
  • Wall Street is starting to invest
  • Biggest paradigm shift ever seen on the internet

Hub On AGORACOM

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Vancouver Canucks buy Call of Duty pro esports team

Canucks Sports & Entertainment is diving even further into the growing esports scene.

  • The organization has announced that they’ve partnered up with Enthusiast Gaming, a video game and esports company, and franchised a professional Call of Duty team.
  • The announcement comes less than a year after the Vancouver Titans, Vancouver’s professional Overwatch team, were unveiled to the public.

“Esports has shown extraordinary growth and we’re excited to be at the forefront with a new Call of Duty esports team,” Canucks owner Francesco Aquilini said in a statement. “With the continued support and expertise of our partners at Luminosity and Enthusiast Gaming, we believe the new Call of Duty esports league is also well-positioned for success.”

The newly-franchised team won’t be sharing space with the Canucks, the Titans, or the Warriors, however. Day-to-day operations and home games of the new team will be based out of Seattle.

The Aquilini Group and Canucks Sports & Entertainment will oversee the new franchise, while Luminosity Gaming, another partner esports organization, will handle player recruitment.

The league they’ll be playing in

The Seattle-based team will be playing in a brand new league owned by Activision, the video game company responsible for Call of Duty.

From 2016 to 2019, the company owned and oversaw the Call of Duty World League (CWL). Activision recently announced on Reddit that they would be closing the current professional league and creating a brand new one. Similar to the Overwatch League (OWL), the new league will be franchised with city-based teams from around the world.

Activision said that so far, there are 12 teams included in the league: Seattle, London, Chicago, Atlanta, Dallas, Florida, Minnesota, New York, Paris, Toronto, and two teams in Los Angeles.

Teams will have between seven to 10 members and similar to other professional sports leagues, players will sign contracts and enter free agency.

The company also says that in this new league, pro players will receive a minimum base salary of $50,000 (USD) per year, health and retirement benefits, and housing. At least 50% of a team’s prize pool earning must also go towards the players.

More details about the league, its franchised teams, and how play will work will be announced in the near future.

Enthusiast Gaming $EGLX.ca Announces the Vancouver #Titans Are Heading to Grand Finals with $3.5M Prize Pool #Esports $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 8:23 AM on Monday, September 16th, 2019
  • Vancouver Titans, a professional esports team which the Company has a non-controlling interest in, will be competing in the Overwatch Grand Finals on September 29, 2019 in Philadelphia.
  • The #1 ranked Vancouver Titans team is competing in its first season of the Overwatch League with a season record of 25-3.
  • Winning team taking home US$1.1 million from the total prize pool of US$3.5 million.
  • Finals will be held at sold out Wells Fargo Center in Philadelphia and broadcast on ESPN and ABC

Toronto, Ontario–(September 16, 2019) –  Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (“Enthusiast Gaming“), is excited to announce that the Vancouver Titans, a professional esports team which the Company has a non-controlling interest in, will be competing in the Overwatch Grand Finals on September 29, 2019 in Philadelphia. The #1 ranked Vancouver Titans team is competing in its first season of the Overwatch League with a season record of 25-3. The Vancouver Titans are managed by Enthusiast Gaming’s esports division, Luminosity Gaming Inc. (“Luminosity Gaming“).

The Grand Finals will be broadcast across major media networks, ESPN and ABC, from the sold out Wells Fargo Arena in Philadelphia. The Vancouver Titans will face off against the San Francisco Shock, with the winning team taking home US$1.1 million from the total prize pool of US$3.5 million.

Steve Maida, President of Luminosity Gaming, Enthusiast Gaming’s esports division commented, “Congratulations to the Vancouver Titans on their remarkable season as the #1 ranked team in the Overwatch league! I’m proud of the guys for their hard work, dedication and chemistry this season, and we are all excited to see them in the Grand Finals at the sold out, 20,000 person capacity, Wells Fargo Arena!” He continued, “Esports has crossed into the mainstream and is now being broadcast from the top media networks in North America, and selling out some of the largest stadiums in the world. With viewership expected to reach almost 460 million in 20191, we are excited to be a leader in the space as esports continues its rapid growth.”

Luminosity Gaming is one of the leading esports organizations with 8 championship calibre teams across the world’s most popular game titles. The Vancouver Titans compete in the Overwatch League, which consists of 20 teams across six countries and three continents. Enthusiast Gaming acquired its interest in the Vancouver Titans from the team’s majority owner, the Aquilini Investment Group. Enthusiast Gaming recently announced that it will be joining the 2020 Call of Duty League, with the acquisition of a non-controlling interest in the Seattle based team.

About Enthusiast Gaming

Enthusiast Gaming is one of the largest vertically integrated video game and esports companies in the world. The Company’s digital platform includes +85 gaming related websites and 900 YouTube channels which collectively reach 150 million visitors monthly. Enthusiast’s esports division, Luminosity Gaming, a leading global esports organization consists of 8 professional esports teams under ownership and management, including the #1 ranked Overwatch team, the Vancouver Titans and over 50 gaming influencers with a total audience of 60 million followers. Collectively, the community reaches over 200 million gaming enthusiasts on a monthly basis. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com. For more information on Luminosity Gaming, please visit luminosity.gg

1Source: Newzoo https://newzoo.com/insights/articles/newzoo-global-esports-economy-will-top-1-billion-for-the-first-time-in-2019/


CONTACT INFORMATION

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
Telephone: 604-785-0850
Email: [email protected]

Forward-Looking Information

Certain statements in this release are forward-looking statements. Forward looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of Enthusiast Gaming. The risks include risks that are customary to transactions of this nature and customary to companies which have their stock traded on the TSXV. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits Enthusiast Gaming will obtain from them.

This press release does not constitute an offer to sell or solicitation of an offer to buy any of the securities in the United States. The securities have not been and will not be registered under the United States Securities Act of 1933, as amended (the “U.S. Securities Act”) or any state securities laws and may not be offered or sold within the United States or to a U.S. Person unless registered under the U.S. Securities Act and applicable state securities laws or an exemption from such registration is available.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

Enthusiast Gaming $EGLX.ca Joins 2020 Call of Duty #Esports League $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:22 AM on Friday, September 13th, 2019
  • Partnered with Canucks Sports & Entertainment
  • Agreement has been reached with Activision Blizzard to own and field a Seattle-based team in the newly franchised Call of Duty® esports league
  • Enthusiast Gaming holds a non-controlling interest in the new team
  • Day-to-day operations and home games of the new franchise will be based in Seattle, Washington and will be overseen by the Company and Canucks Sports & Entertainment.

Toronto, Ontario–(September 13, 2019) –  Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (“Enthusiast Gaming” or the “Company“), in partnership with Canucks Sports & Entertainment, announced today that an agreement has been reached with Activision Blizzard to own and field a Seattle-based team in the newly franchised Call of Duty® esports league. Enthusiast Gaming holds a non-controlling interest in the new team.

The day-to-day operations and home games of the new franchise will be based in Seattle, Washington and will be overseen by the Company and Canucks Sports & Entertainment. Enthusiast Gaming, through its wholly-owned subsidiary, Luminosity Gaming Inc., will manage the team and player procurement through a long-term management services agreement with the majority owner.

Working in partnership with the Aquilini Group and Canucks Sports & Entertainment, we will build a competitive, first-class team that esports fans in the Pacific Northwest will be proud of,” said Steve Maida, Esports President, Enthusiast Gaming.With our experience in building successful teams with Luminosity Gaming and having been involved with Activision Blizzard with the Vancouver Titans since inception, we are excited to get started and develop a winning team and culture.”

More details of the league, team and schedule will be announced in the near future. For updates and information on the new Seattle Call of Duty Esports team, follow @SeattleCOD on Twitter, Facebook, Twitch and Instagram.

About Enthusiast Gaming

Enthusiast Gaming (TSXV: EGLX) is one of the largest vertically integrated video game and esports companies in the world. The Company’s digital platform includes +85 gaming related websites and 900 YouTube channels which collectively reach 150 million visitors monthly. Enthusiast’s esports division, Luminosity Gaming, a leading global esports organization consists of 8 professional esports teams under ownership and management, including the #1 ranked Overwatch team, the Vancouver Titans and over 50 gaming influencers with a total audience of 60 million followers. Collectively, the community reaches over 200 million gaming enthusiasts on a monthly basis. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com. For more information on Luminosity Gaming, please visit luminosity.gg.

CONTACT INFORMATION

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
Telephone: 604-785-0850
Email: [email protected]

Forward-Looking Information

Certain statements in this release are forward-looking statements. Forward looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of Enthusiast Gaming. The risks include risks that are customary to transactions of this nature and customary to companies which have their stock traded on the TSXV. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits Enthusiast Gaming will obtain from them.

This press release does not constitute an offer to sell or solicitation of an offer to buy any of the securities in the United States. The securities have not been and will not be registered under the United States Securities Act of 1933, as amended (the “U.S. Securities Act”) or any state securities laws and may not be offered or sold within the United States or to a U.S. Person unless registered under the U.S. Securities Act and applicable state securities laws or an exemption from such registration is available.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

To view the source version of this press release, please visit https://www.newsfilecorp.com/release/47774

Intel $INTC is hosting an #Olympics – sanctioned #Esports tournament in 2020 *SPONSOR: Enthusiast Gaming $EGLX.ca has 85 owned and affiliated websites, currently reaching over 150 million monthly visitors $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 12:28 PM on Thursday, September 12th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 85 owned and affiliated websites, currently reaching over 150 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

By: Amrita Khalid

  • Gamers will go for the gold next summer in Tokyo, but not in the Olympics.
  • Intel has announced it will host an esports tournament in Tokyo during the lead-up to the 2020 Olympics.
  • Players will compete in Street Fighter V and Rocket League for a price of $250,000 for each game. Online qualifiers will kick-off early next year, with a live qualifier event in Poland in June.

The final championship tournament — the Intel World Open — will be held on June 22-24th in Tokyo. Similar to the Olympics, players will play on teams that represent their nations. A total of 12 nations will be pre-selected to form national teams. Beginning in March, national qualifiers will determine the best four players of each nation, who will be selected to form that team. During the live qualifier in Poland, twenty teams will compete in a group stage qualifier to determine the strongest team in the Americas, EEMEA (Eastern Europe, the Middle East and Africa) and the Asia Pacific region. The final seven teams will compete against Japan in the World Open in Tokyo.

Intel will already have a big presence in the 2020 Olympics, bringing 3D athlete tracking, a 5G network and a possible drone light show. Adding an esports tournament will only add to the American tech giant’s cachet in Japan’s capital city.

Source: Read More

Team SoloMid to begin construction on $13-million #Esports training center in Playa Vista – SPONSOR: Esports Entertainment Group $GMBL $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 10:00 AM on Thursday, September 12th, 2019

OUR FEATURED SPONSOR:

GMBL: OTCQB

WHAT YOU NEED TO KNOW

  • S-1 Filed for NASDAQ Listing
  • Partnered with 190 esports teams
  • Partnered with 250+ esports streamers
  • Launched VIE.gg P2P esports betting platform
  • P2P means an esports fan always wins
  • Superior to “House” model where fans VS. casino
  • Traditional sports teams owners are investing
  • Athletes and celebrities are investing
  • Wall Street is starting to invest
  • Biggest paradigm shift ever seen on the internet

Hub On AGORACOM

————————————–

Team SoloMid to begin construction on $13-million Esports training center in Playa Vista

By Arash Markazi Sep. 11, 2019 11:49 AM

  • One of the biggest esports organizations in the world will begin construction Tuesday on a 25,000-square-foot training center in Playa Vista.
  • The $13-million facility is slated to be completed by February 2020 and will be the home of Team SoloMid (TSM), which fields players and esports teams competing in popular video games such as “League of Legends,” “Fortnite,” “Apex Legends,” “PlayerUnknown’s Battlegrounds” (PUBG), “Hearthstone,” “Super Smash Bros.,” “Rocket League” and others.

Currently TSM players and staff are spread out around the world with their “League of Legends” team based in Santa Monica, their PUBG team living in Europe and other players and staff working out of various WeWork locations.

“League of Legends” is the most popular title in the billion-dollar world of competitive gaming and TSM’s “League of Legends” team won six of the first 10 splits of the North American League of Legends Championship Series, essentially making them the Lakers or Warriors in that space.

TSM’s “League of Legends” team won six of the first 10 splits of the North American League of Legends Championship Series. A rendering of the esports training center is shown. (Rendering by NxT Studios)  

The facility, shown in a rendering, will be the largest esports training facility in North America. (Rendering by NxT Studios)

“I actually toured the Lakers and Warriors facilities as we thought about our facility,” TSM founder and CEO Andy “Reginald” Dinh told The Times. “What they built was great for basketball players and we wanted to build a similar facility catered for esports players. We want to have the best training environment for our players. We want to make sure our players and staff have everything they need to succeed. Over the next 10-20 years we want to maintain our position as a global esports leader.”

The facility will be the largest esports training facility in North America when it opens and will house studios, streaming rooms, gaming rooms, coach rooms as well as a fitness studio and wellness center, making it the first esports training center to include both.

The facility, shown in a rendering, will be the first esports training center to include a fitness studio and wellness center. (Rendering by NxT Studios)

“Having all the players in one space and tracking how they perform, that’s where we can have the largest areas of growth,” Dinh said. “We’re focused on data science and physical science so we’re going to have a gym and a full-time sports psychologist there so our players have everything they need in order to perform better. Most esports teams don’t have this. We’re going to take it to a new level.”

Source: https://www.latimes.com/sports/story/2019-09-11/largest-esports-training-center-north-america-los-angeles

More than a game: the unstoppable growth of #Esports, Enthusiast Gaming #EGLX.ca has 85 Affiliated Sites Reaching over 150M Visitors Monthly $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 1:21 PM on Wednesday, September 11th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 85 owned and affiliated websites, currently reaching over 150 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

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Players at the 2019 Fortnite World Cup in New York. Photo: Johannes Eisele/AFP/Getty Images

Analysis: competitive multi-player video gaming is now a global phenomenon and a way for schools to engage children in new and dynamic ways

  • A change may be ahead thanks to the evolution of esports and growing media attention for events like 16-year-old Kyle “Bugha” Giersdorf’s recent $3 million win at the Epic Games Fortnite World Cup in New York (and Dubliner Joshua Juliano winning $50,000 at the same tournament).
  • These are the types of questions parents and educators are asking themselves in environments where esports are done right, holistically considered and responsibly deployed.

By James O’Hagan, Northern Illinois University

Would you be so quick to shut off your child’s video game system if you knew that it could be a portal to a scholarship at an international university or a career in a billion-dollar industry? What about if it led to a reduction in your child’s anxiety, better connections with his/her peers or an interest in developing better sleep and nutritional habits?

A change may be ahead thanks to the evolution of esports and growing media attention for events like 16-year-old Kyle “Bugha” Giersdorf’s recent $3 million win at the Epic Games Fortnite World Cup in New York (and Dubliner Joshua Juliano winning $50,000 at the same tournament). These are the types of questions parents and educators are asking themselves in environments where esports are done right, holistically considered and responsibly deployed.

WATCH VIDEO

From RTÉ Radio 1’s Morning Ireland, Dublin gamer Joshua Juliano talks about winning $50,000 at the Epic Games Fortnite World Cup in New York

But first, a pause for those quizzically cocking their heads to the side: what exactly is esports?

Esports is organised, competitive, multi-player video gaming. Much like how when we talk about traditional “sports” which encompass basketball, football and swimming, there are a lot of games that fall into the realm of esports. Titles such as League of Legends, Overwatch, Super Smash Bros Ultimate, Rocket League and  Fortnite are among the most popular.

Of course, dedicating hours to playing these games on its own does not make someone an esports athlete. While tossing a ball around the yard with friends can be considered “playing football”, it takes organisation, dedication, discipline and training to be “a football player.” And there’s a similar difference between casual gaming and esports.

In schools across the United States, we are always looking to engage children in new and dynamic ways. Of paramount importance is meeting children where they’re at: what do kids naturally love to do and how can we add value to that space without negatively impacting the joy they find there?

Watch Video

From RTÉ Radio 1’s Morning Ireland, an interview with Mark Campbell from the Lero esports research lab at the University of Limerick 

Pew Research shows 97% of boys and 83% of girls aged 13 to 17 in the US identify as being a gamer of some kind. Those demographics cut across race and socio-economics. To responsibly guide the evolution of esports in education and harness its potential, we must tap into the intrinsic motivation – or behaviours based on inherent enjoyment – of gamers and embrace the opportunities for connection offered on the gaming field. 

Being respectful in our messaging is one of the first steps to take. Would we tell kids that they draw too much? Dance too much? Play an instrument too much? Hopefully not. Yet too often, video games are dismissed as “a waste of time by adults who have not researched the profoundly positive impact they can have when implemented responsibly. The modern space in which the majority of children are choosing to engage in some way is in video games so let’s meet them there and understand why instead of negating their passion for play.

Why embrace esports?

There are five core attrributes which should be at the heart of any program your child joins or your school implements:

(1) Redefine athletic culture

(2) Diversify opportunities for student participation

(3) Promote good mental and physical Hhealth

(4) Create career and further education scholarship opportunities

(5) Respect the Importance of play

Watch Video

From RTÉ Radio 1’s Morning Ireland, Adam Maguire reports from the final of the inaugural Estars Ireland esports tournament

Esports redefines athletic culture by encouraging children of all races, abilities and genders to compete in a space where their passion for play is the most prominent part of their identity as an athlete. Esports is an opportunity for everyone to come together in a shared space around a love of gaming. 

In bringing children together across demographics, you diversify opportunities for their participation in extracurricular activities. Research shows that students engaged in extracurricular activities have higher grade point averages, better attendance and increased graduation rates. Many children who do not fit traditional athletic ideals are often left on the margins, but participating in esports draws them into a community in which they belong.

Having children intrinsically motivated to be part of their school’s esports experience, the conversation then begins to shift towards things typically not associated with video games such as positive mental and physical health. The importance of good sleep habits, proper nutrition and a dedicated exercise regimen are critical aspects of a responsible esports program. Kids are far more likely to pass over energy drinks in favour of water when they learn, for example, how their gaming performance is negatively impacted after the sugar crash. They also learn to choose snacks that increase their focus during tournaments or to take part in exercises (like yoga and weights) that help regulate their heart rate and add stamina during matches.

As part of this ecosystem, we employ aspects of traditional sports training. Weight training helps develop complex reasoning skills and aerobic training promotes problem-solving skills. Additionally, research indicates that two of the best ways to promote good mental health are with positive adult interactions and through play. The key is meeting kids in the space they love to deliver the messaging.

Watch Video

From RTÉ 2fm’s Game On, Rob Wright from RTÉ Sport on the growth of video games as a sport in Ireland and globally

US colleges and universities have begun to take note of esports and are attracting students with scholarships of varying sizes. In 2023, there will be an estimated $100m (€90.6 million) in scholarship money available related to esports. The opportunity to access these scholarships is greatly enhanced when primary and secondary schools formally embrace esports.

Higher learning institutions recognise that esports is a billion-dollar industry in which playing games is just one element. Marketing, sports nutrition, broadcasting, psychology, esports law, business management, digital art, storytelling, computer science: these are just some of the career paths through this new ecosystem.

Probably the most important aspect of esports to be considered is that, at its heart, this is all about play. By providing these environments for children to play, we are helping to defray the issue of online toxicity and helping them navigate their world as we would on a traditional playground.

Source: https://www.rte.ie/brainstorm/2019/0909/1074856-more-than-a-game-the-unstoppable-growth-of-esports/

Enthusiast Gaming $EGLX.ca Completes Deferred Payment to “The #Sims Resource” Unlocking 100% of EBITDA and Cashflow #Esports $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 8:25 AM on Wednesday, September 11th, 2019

Payment made seven months ahead of schedule to acquire 100% economic ownership of largest female online gaming community

  • Completed, ahead of schedule, the deferred payment obligation related to its previously announced acquisition of the assets of The Sims Resource
  • The payment satisfied all obligations of the acquisition of TSR from Generatorhallen AB and IBIBI HB, which closed on April 12, 2019.

Toronto, Ontario–(September 11, 2019) – Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (“Enthusiast Gaming” or the “Company“) is pleased to announce that it has completed, ahead of schedule, the deferred payment obligation related to its previously announced acquisition of the assets of The Sims Resource (“TSR“). The payment satisfied all obligations of the acquisition of TSR from Generatorhallen AB and IBIBI HB, which closed on April 12, 2019.

TSR is the world’s largest female online video gaming content and community destination, offering custom content built around the popular Sims™ video game franchise, which can be downloaded by users to alter and/or expand gameplay. TSR fans generated over 2.5 billion page views last year, while the property earned C$7 million revenue – split between advertising and recurring monthly paid subscribers – and C$5.25 million in Adjusted EBITDA. Since Enthusiast Gaming closed the transaction with TSR in April 2019, the number of monthly subscribers has grown nearly 30%.

Enthusiast Gaming utilized part of the available capital proceeds from its recent merger with Aquilini GameCo. and Luminosity Gaming to pay down the deferred payment obligation ahead of schedule and unlock a number of strategic and economic benefits including:

  1. Increase the number of leading video media and content sites under full ownership. Full ownership and integration allows Enthusiast Gaming to implement an optimized advertising and content strategy to increase revenue and gross margin.
  2. Ability to leverage paid subscription models across the Enthusiast Gaming platform.
  3. Unlocks an additional 70% of the EBITDA that had previously been returned to the Vendors, seven months early.
  4. Highly accretive use of cash proceeds following the completion of merger with Aquilini GameCo.
  5. TSR management and content creators have joined the Enthusiast Gaming team and are excited to manage the next phase of growth.

Menashe Kestenbaum, President of Enthusiast Gaming commented, “Paying down the deferred payment ahead of schedule to TSR was an extremely important first step for the new Enthusiast Gaming. Having 100% economic and strategic control of TSR provides significant upside potential to increase our revenue/user and value/user – two key metrics for Enthusiast Gaming moving forward.” He continued, “Two of our primary growth opportunities include driving revenue through direct sales and adopting monthly, paid subscriber models across our network of video game media sites. Since we announced the acquisition of TSR, we have already seen steady growth of its subscriber base and it will be a key factor in achieving success across both key metrics.”

About Enthusiast Gaming

Enthusiast Gaming is one of the largest vertically integrated video game and esports companies in the world. The Company’s digital platform includes +85 gaming related websites and 900 YouTube channels which collectively reach 150 million visitors monthly. Enthusiast’s esports division, Luminosity Gaming, a leading global esports organization consists of 8 professional esports teams under ownership and management, including the #1 ranked Overwatch team, the Vancouver Titans and over 50 gaming influencers with a total audience of 60 million followers. Collectively, the community reaches over 200 million gaming enthusiasts on a monthly basis. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com. For more information on Luminosity Gaming, please visit luminosity.gg

CONTACT INFORMATION:

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

Forward-Looking Information

Certain statements in this release are forward-looking statements. Forward looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of Enthusiast Gaming. The risks include risks that are customary to transactions of this nature and customary to companies which have their stock traded on the TSXV. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits Enthusiast Gaming will obtain from them.

This press release does not constitute an offer to sell or solicitation of an offer to buy any of the securities in the United States. The securities have not been and will not be registered under the United States Securities Act of 1933, as amended (the “U.S. Securities Act”) or any state securities laws and may not be offered or sold within the United States or to a U.S. Person unless registered under the U.S. Securities Act and applicable state securities laws or an exemption from such registration is available.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

To view the source version of this press release, please visit https://www.newsfilecorp.com/release/47684

Enthusiast Gaming $EGLX.ca and #Luminosity Gaming Announce Acquisition of Interest in #Overwatch League #Esports Team $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 7:43 AM on Tuesday, September 10th, 2019
  • Acquired a non-controlling interest in the Vancouver Titans, an esports team which was founded in 2018 and is competing in its first season in the Overwatch League
  • Overwatch League is an esports competition with 20 teams across six countries and three continents, all centered on the popular first-person shooter game Overwatch

Toronto, Ontario–(September 10, 2019) – Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (“Enthusiast Gaming“), the parent of Luminosity Gaming Inc., announced today that it has acquired a non-controlling interest in the Vancouver Titans, an esports team which was founded in 2018 and is competing in its first season in the Overwatch League. Overwatch League is an esports competition with 20 teams across six countries and three continents, all centered on the popular first-person shooter game Overwatch. Enthusiast Gaming acquired its interest in the Vancouver Titans from the team’s majority owner, the Aquilini Investment Group.

Enthusiast Gaming, through its wholly-owned subsidiary, Luminosity Gaming Inc., manages the Vancouver Titans through a long-term management services agreement with the majority owner.

About Enthusiast Gaming

Enthusiast Gaming is one of the largest vertically integrated video game and esports companies in the world. The Company’s digital platform includes +85 gaming related websites and 900 YouTube channels which collectively reach 150 million visitors monthly. Enthusiast’s esports division, Luminosity Gaming, a leading global esports organization consists of 8 professional esports teams under management, including the #1 ranked Overwatch team, the Vancouver Titans and over 50 gaming influencers with a total audience of 60 million followers. Collectively, the community reaches over 200 million gaming enthusiasts on a monthly basis. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com. For more information on Luminosity Gaming, please visit luminosity.gg

CONTACT INFORMATION

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
Telephone: 604-785-0850
Email: [email protected]

Forward-Looking Information

Certain statements in this release are forward-looking statements. Forward looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of Enthusiast Gaming. The risks include risks that are customary to transactions of this nature and customary to companies which have their stock traded on the TSXV. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits Enthusiast Gaming will obtain from them.

This press release does not constitute an offer to sell or solicitation of an offer to buy any of the securities in the United States. The securities have not been and will not be registered under the United States Securities Act of 1933, as amended (the “U.S. Securities Act”) or any state securities laws and may not be offered or sold within the United States or to a U.S. Person unless registered under the U.S. Securities Act and applicable state securities laws or an exemption from such registration is available.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

To view the source version of this press release, please visit https://www.newsfilecorp.com/release/47691