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Esports Entertainment Group $GMBL Appoints John Brackens, Former Activision Blizzard Manager of Network Operations, As Chief Information Officer $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 8:08 AM on Friday, May 17th, 2019
  • Announced the appointment of John Brackens as Chief Information Officer
  • Mr. Brackens is a senior level professional with extensive experience in startups, high-tech companies and the gaming industry, holding positions that have included CIO, COO and CTO.

BIRKIRKARA, Malta, May 17, 2019 — via OTC PR WIRE – Esports Entertainment Group, Inc. (OTCQB: GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the appointment of John Brackens as Chief Information Officer.  Mr. Brackens is a senior level professional with extensive experience in startups, high-tech companies and the gaming industry, holding positions that have included CIO, COO and CTO.

During his time at Activision Blizzard, Mr. Brackens served as Manager of Network Operations, where he directed IT service management and hardware support for 4,500+ servers and 50+ million monthly active players. In addition to reducing server maintenance costs by 35%, he also improved system uptime from 97.81% to 99.99%.  Moreover, he managed technology projects including the automated detection and repair of online services and infrastructure using artificial intelligence.

Other key achievements by Mr. Brackens include the creation, execution, and monetization of the League of Gods Asia eSports series, as well as, managing a licensing application for Malta Gaming Authority and Curacao eGaming License.

Mr. Brackens stated, “I joined Esports Entertainment Group because of Grant Johnson’s commitment to providing a best in class betting experience to esports fans. Esports is going to be the leading source of entertainment in the next few years eclipsing many major traditional sports. I want to be a part of this movement. I look forward to helping drive the growth of VIE.gg through cost-effective technologies that deliver value and innovation to players and fans alike, so that everyone can enjoy all of our services as intended.”

Grant Johnson, CEO of Esports Entertainment Group stated, “We are very pleased with the addition of John to our senior management team. His experience at the highest levels of information technology and network operations, especially within different licensing regimes, will be invaluable as the Company embarks on its aggressive growth plans within the global esports industry.” 

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page: 
http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com
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FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
+356-2757-7000 (Malta)
[email protected]

Media & Investor Relations Inquiries
AGORACOM 
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations 
RedChip 
Dave Gentry
407-491-4498
[email protected]

CLIENT FEATURE: Enthusiast Gaming $EGLX.ca Uniting Egaming Communities, $11M In 2018 Revenues, 80 Owned and Affiliated Websites $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 3:20 PM on Wednesday, May 15th, 2019

Why Enthusiast Gaming?

  • The fastest-growing online community of video gamers.
  • Exceeded 2018 target with $11.0 million in revenue
  • Record Q4 revenue of $3.6 million, an increase of 50.8% YoY
  • Completed seven acquisitions in 2018, part of defined growth strategy
  • Cash flow positive and profitable
  • $180 Billion+ gaming industry / bigger than Hollywood and the music industry
  • Platform of 80+ gaming content websites and 75+ M active visitors every month from 1 website
  • Generating ~ 1 Billion ad requests per week through Enthusiast Gaming Media and partner publishers
  • Owns largest gaming expo in Canada with attendance of +30,000 in Oct 2018, supported by major corporate sponsors
  • Acquired significant interest in Waveform Entertainment, a leading Esports operator and tournament producer
  • Invested in Addicting Games, one of the largest online multiplayer game networks

North American Gaming Industry 

Enthusiast network has +75m visitors in network. Significant potential to capitalize on growing online gaming network

FULL DISCLOSURE: Enthusiast Gaming is an advertising client of AGORA Internet Relations Corp.

Enthusiast Gaming $EGLX.ca Attending the 20th Annual B. Riley FBR Institutional Investor Conference on May 22 – 23 in Los Angeles $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 11:07 AM on Wednesday, May 15th, 2019
  • Attending the 20th Annual B. Riley FBR Institutional Investor Conference on May 22 – 23, 2019 at the Beverly Hilton hotel in Los Angeles.

TORONTO, May 15, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”), the largest publicly traded video game media and esports company in North America, will be attending the 20th Annual B. Riley FBR Institutional Investor Conference on May 22 – 23, 2019 at the Beverly Hilton hotel in Los Angeles.

Eric Bernofsky, COO, and SVP Finance of Enthusiast will be presenting the Company at 9:00am on May 23, 2019. The Company will also be available for one-on-one meetings throughout the conference.  To schedule a meeting, please contact Julia Becker, Head of Investor Relations & Marketing at [email protected].

About Enthusiast Gaming

Founded in 2014, Enthusiast Gaming is the largest vertically integrated video game company and has the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content and over 50 million YouTube visitors. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

Enthusiast Gaming $EGLX.ca – The #Esports Boom, and the Numbers Behind the Sector’s Explosive Growth $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:00 PM on Monday, May 13th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

Images
EGLX: TSX-V
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The eSports Boom, and the Numbers Behind the Sector’s Explosive Growth

By Jeff Desjardins

The oldest professional sport teams can trace their start back to the mid-19th century, a period when casual past times such as baseball or football transitioned into more organized leagues.

Since this tipping point, pro sports has thrived around the world, and the business of sports has evolved into a multi-billion dollar ecosystem for teams, leagues, players, merchandisers, sponsors, broadcasters, and event spaces.

Today, this evolution still continues – and it is being driven by the emergence of eSports (electronic sports), an exciting frontier for fans and business alike.

eSports Extravaganza

Today’s chart breaks down the eSports boom, including data on the sector’s rapid growth, prize pools, and the most valuable eSports companies today.

Despite having a reputation in the media and in popular culture as being on the fringes, it is clear that gaming is now a truly mainstream phenomenon.

In fact, the global gaming industry has now eclipsed $135 billion in revenue worldwide – a figure that is twice as much as the film and music industries combined.

With hundreds of millions of avid fans around the world, demand to watch the most elite gamers has reached a fever pitch – and now, it’s not uncommon to see sold-out arenas, big name sponsorship deals, and massive prize pools in the name of eSports.

Defining the eSports Ecosystem

Like any professional league, eSports creates the foundation for an entire ecosystem of opportunities.

Players
Players are central to the ecosystem, since they are the stars and they have their own personalities. One famous star is Kuro Takhasomi (KuroKy), who has brought in a whopping $4.2 million in prize money from Dota 2 tournaments so far. He has earned more than any other player in eSports.

Teams
Because the games played are mostly team-based, there is a crucial element of teamwork involved. eSports franchises are currently selling for millions of dollars. It’s worth noting that these franchises don’t just employ players – they also hire staff that can better ensure the success of players, such as coaches, trainers, and personal chefs.

Games and Developers
Some of the most important games in the eSports world right now include: Dota 2, Counter-Strike, League of Legends, Overwatch, Fortnite, and Call of Duty.

Competitions
Leagues and tournaments can offer massive prize pools for players. The biggest single pool so far was $25.5 million, offered for a Dota 2 tournament in 2017 (“The International”). It’s the second-largest prize pool offered in any kind of sport, behind the U.S. Open (tennis).

Organizers
Running eSports events is big money, and organizers of events can tap into sponsorship and fan revenue. Sometimes game publishers will organize the events, but third-party ones also exist in the ecosystem.

Sponsors
Sponsors like Coca-Cola, Intel, and Mercedes-Benz have shelled out millions of dollars to sponsor events and reach the massive audiences associated with eSports. In more recent news, SAP signed a deal to sponsor one of the biggest names, Team Liquid.

Broadcasters
Broadcasters, both traditional and online (YouTube, Facebook Live, Twitch, etc.), are also in to get a part of the action. Recently, game developer Blizzard signed a broadcasting deal with Disney to broadcast Overwatch League playoffs on ESPN, ABC, and Disney XD.

What do you think is the most exciting part of the eSports boom, and why?

Source: https://www.visualcapitalist.com/esports-boom/

Enthusiast Gaming $EGLX.ca – #Esports; an Analysis on Competition Between the Digital World and the Physical $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 12:18 PM on Thursday, May 9th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

Images
EGLX: TSX-V
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Esports; an Analysis on Competition Between the Digital World and the Physical

In this July 28, 2018, file photo, fans watch the competition between Philadelphia Fusion and London Spitfire during the Overwatch League Grand Finals competition at Barclays Center in the Brooklyn borough of New York. With eight new franchises and plans to take its regular season on the road for the first time, the Overwatch League is opening its second year a few steps closer to its goal of becoming a truly global, city-based esports league. (AP Photo/Mary Altaffer, File)

You’ve heard all the stories. We’ve seen all the legends. You’ve watched all the highlights. The formula remains the same throughout time. Two opponents enter an arena to do battle where only one may walk out the victor. We see this formula on display in the form of our favorite sports, from football to tennis. However, there is an emerging medium for competition in recent years: Esports.

What is an “Esport”?

At its core, an esport is simply a form of competition using video games. As nerdy as that sounds, the esports industry has exploded into a multi-million dollar business, complete with coaches, players, and sponsorships on the line. For as long as esports has been around, people have questioned the legitimacy of the medium and whether the various games constitute as a “sport”.

By definition, a sport is “all forms of competitive physical activity or games which, through casual or organized participation, aim to use, maintain or improve physical ability and skills while providing enjoyment to participants.”, according to the SportAccord International Convention.

The video below is from a 2004 Street Fighter match between players “Justin” and “Daigo” in front of a watching crowd. The score is 1 – 1 and this is the very last round:

What just happened in this clip is the reason for all forms of competition. It’s the equivalent of a Dwayne Wade buzzer beater from behind the arc for the win. It’s the equivalent to a magnificent “upper 90” shot from Christiano Ronaldo in the World Cup.

The definition seems to speak for itself. Esports are competitive games with insane amounts of organization and impressive communities that enjoy watching the abilities of the players. So much so, in fact, that some players have landed sponsorships, have met with celebrities and others have gone into league-style drafts.

Professional Esports

In most esports, professional, organized play is focused on matches between teams in a league-style of play. Blizzard Entertainment announced the Overwatch League for their game Overwatch. Ubisoft Entertainment created the Rainbow Six Pro League for Rainbow Six: Siege, a game entering its eighth season of regular play. To keep things simple for the average sports fan, however, it will be easiest to talk about a sport they might already know: basketball.

Some of the largest sports media groups in the world have bought into the growing phenomenon of esports including ESPN, Bleacher Report, and even Major League Soccer.

NBA 2K League

The NBA 2K game series is a collection of basketball simulation video games created to emulate the National Basketball Association. The 2K professional league was announced on February 9, 2017. At the start, 17 of the 30 NBA teams have their own NBA 2K League team to represent them in the opening 2018 season.

The University of Florida’s very own Chris “Konrtul” Cantrell, 21, was picked No. 8 in the first round of the 2018 NBA 2K League draft by LA Lakers Gaming. Cantrell’s journey to the professional level of gaming started similarly to any 90s kid’s childhood. Playing Game Boy games late at night and then graduating to bigger and more mature platforms, like the Nintendo 64, Xbox, and even PCs.

Read entire article here: http://www.wruf.com/headlines/2019/05/09/feature-esports-an-analysis-on-competition-between-the-digital-world-and-the-physical/

Enthusiast Gaming $EGLX.ca Signs Exclusive Monetization Agreement With RankedBoost, the Leading Online Game Resource and Guide Site $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 8:10 AM on Thursday, May 9th, 2019

Adds over 7 million monthly visitors to its network

  • Enthusiast will provide its vast platform, monetization optimization strategy, and international direct sales teams to drive further revenue.
  • RankedBoost’s 7 million monthly visitors will join the Enthusiast network, which substantially increases the size of the user base.

TORONTO, May 09, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”) is excited to announce that it has entered into a Representation Agreement (the “Agreement”) with Ranked Boost, LLC. (“RankedBoost”), a leading online media brand focused on creating strategy guides, tools, and resources for popular video games and esports titles such as Fortnite, Apex Legends, Overwatch, and League of Legends.

Founded in 2013, RankedBoost offers video game guides for popular video games by expert and pro gamers. More than 7 million monthly visitors browse RankedBoost to learn how to master their favorite video games using the strategy guides and resources created by the site. RankedBoost’s mission is to be at the forefront of online video game resources for competitive esports and casual video game titles.

Rudolf Zavala, President of RankedBoost commented, “We are very excited to partner and grow alongside Enthusiast Gaming. I believe our partnership could help unlock the significant growth potential RankedBoost has in this rapidly growing industry. The partnership will allow us to grow our dedicated user base of gamers looking to perfect their game strategy and perform better in competitive games.”

Under the Agreement, Enthusiast will exclusively represent all of RankedBoost’s online traffic for two years, allowing the Company to optimize advertising on the website. Enthusiast will provide its vast platform, monetization optimization strategy, and international direct sales teams to drive further revenue. RankedBoost’s 7 million monthly visitors will join the Enthusiast network, which substantially increases the size of the user base.

Yirmi Lazar, Director of Monetization at Enthusiast commented, “A key focus for Enthusiast is finding the strongest partners that will make the most impact for our network. We usually look for partners that have a profitable business model, visionary management team, strong growth trajectory with a loyal community, and most importantly, are considered the leaders in their respective industry niches. RankedBoost was a clear choice as the leading media brand providing gamers with the resources to support their mastery of their favorite games. We’re extremely happy to have them join our network.”

Enthusiast has the fastest growing network of owned and represented gaming websites, and through that network is able to provide monetization opportunities to property owners. These opportunities would not be available without the critical mass and size of the platform.  

About RankedBoost

RankedBoost is a fan-first media company led by top tier video gaming experts. From the very beginning, its primary goal has always been to provide easy to use and extensive gaming guides that even die-hard fans can enjoy. RankedBoost is a trusted source to millions of gamers looking for expert gaming insight and guides. For more information visit: www.rankedboost.com.

About Enthusiast Gaming

Founded in 2014, Enthusiast Gaming is the largest vertically integrated video game company and has the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content and over 50 million YouTube visitors. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:

Investor Relations:

Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful. 


Source: GlobeNewswire (May 9, 2019 – 8:00 AM EDT)

Esports Entertainment Group $GMBL – #Esports, are you ready for your own Netflix $NFLX $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 2:02 PM on Wednesday, May 8th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Esports, are you ready for your own Netflix?

Image via Higher Level Gaming

  • Higher Level Gaming launched this week with a focus on four main titles; League of Legends, Fortnite, Apex Legends and, Overwatch. Creators include the likes of FaZeApex, Tarzaned, Maniac, and Chronodota.
  • Focused on bringing in content creators with a focus on educational content

A new content platform has launched in partnership with some of the most popular streamers in the world to produce exclusive content for what is being called the ‘Netflix of esports.’ The platform is called ‘Higher Level Gaming’ (HLG) and plans to provide content creators with professional support that enables them to produce world-class content for esports fans.

Similar to other rival content platforms, content creators will enter a partnership with the HLG platform; however, it will be much easier to achieve this status than previously. Any person or company who is interested in being an affiliate can promote the site. HLG will compensate all affiliates by giving them a percentage of every user that signs up.

HLG is focused on bringing in content creators with a focus on educational content. The mix of content includes VOD’s, coaching sessions, and general guides that are designed to help players improve their skills. As the company grows, it also intends to start producing original esports content to rival the worlds best streaming platform.

Higher Level Gaming launched this week with a focus on four main titles; League of Legends, Fortnite, Apex Legends and, Overwatch. Creators include the likes of FaZeApex, Tarzaned, Maniac, and Chronodota.

HLG has plans to continue adding creators and expand into new titles as soon as possible. Users can sign up for a free trial on the official Higher Level Gaming website, once the free trial is over users will be able to activate a subscription that enables access to all content.

Source: https://dotesports.com/business/news/esports-are-you-ready-for-your-own-netflix

Enthusiast Gaming’s $EGLX.ca Property “The Sims Resource” Grows Paid Monthly Subscribers to 61,000, an Increase of 20% Since Acquisition $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 8:14 AM on Wednesday, May 8th, 2019
Images
  • Sims Resource has grown its subscriber base to 61,000 monthly registered users.
  • The increase of 11,000 users represents a 20% increase in subscriber base from the initial definitive agreement (see press release announced January 5, 2019).  
  • TSR’s subscribers pay on average C$5 per month to access its VIP features growing the recurring revenue stream from paid subscriptions to over C$3.5 million on an annual run rate.

TORONTO, May 08, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”) is excited to announce that its digital property,  The Sims Resource (“TSR”) has grown its subscriber base to 61,000 monthly registered users. The increase of 11,000 users represents a 20% increase in subscriber base from the initial definitive agreement (see press release announced January 5, 2019).  TSR’s subscribers pay on average C$5 per month to access its VIP features growing the recurring revenue stream from paid subscriptions to over C$3.5 million on an annual run rate.

When Enthusiast announced the acquisition of TSR, the largest female gaming website in the world, the site had 50,000 monthly subscribers representing 40% of the annual revenue. The increase further validates the engagement of the TSR community and the demographic’s willingness to pay for exclusive content and features.  

Women drive 70% to 80% of all consumer purchasing(1), through a combination of their buying power and influence. TSR’s significant network of female gamers, which is ranked #7 on Quantcast’s Top 25 websites with the highest concentration of female audience in the United States (behind Oprah.com and Bravotv.com), positions the network as a leading destination for advertisers looking to target the female demographic.

Menashe Kestenbaum, CEO of Enthusiast commented, “All of the digital properties we have acquired have grown since inception, which supports our growth strategy though accretive acquisitions.  One of the leading factors for our decision to acquire TSR was their successful subscription model. The continued growth of their registered user base, further validates the engagement of their audience and also, the significant opportunity to growth recurring monthly revenue.  We see great potential for this model and are currently looking at opportunities to adopt it across our entire network.”

The TSR subscription model was one of three key revenue drivers for Enthusiast. The current subscription model allows registered users to have access to premium features and a simplified download experience. The subscription model has the potential to add considerable revenue across Enthusiast’s entire portfolio as it introduces it across its network of owned sites. In addition to the subscription model, Enthusiast sees an opportunity to drive revenue through direct sales. To date, TSR’s advertising revenue has been largely based on organic, programmatic advertising, and the addition of a direct sales strategy would allow the optimization of advertising revenue to contribute to the existing programmatic revenue.

TSR is the largest female video gaming content site in the world generating in excess of 2.5 billion page views per year and Comscore’s Gaming Information category currently ranks TSR in the top 5 independent video game websites.  With the rapidly growing female video game segment, TSR provides Enthusiast immediate reach into this valuable audience.

(1) https://www.bloomberg.com/diversity-inclusion/blog/top-10-things-everyone-know-women-consumers/ 

About Enthusiast Gaming

Founded in 2014, Enthusiast Gaming is the largest vertically integrated video game company and has the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content and over 50 million YouTube visitors. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

Enthusiast Gaming $EGLX.ca – #Esports is set for its biggest year yet $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:30 PM on Tuesday, May 7th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

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EGLX: TSX-V
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Esports is set for its biggest year yet

RJ Frometa

  • Recent figures documented by Newzoo have suggested that revenues from esports will hit an astonishing $1.1 billion this year.
  • This is thanks to a phenomenal growth rate of 26.7% since 2018, and it’s clear that it is the involvement of big business that is helping esports become a world beater.

Everybody knows that esports is one of the fastest growing entertainment trends in the world. What began as a fairly nerdy activity in Korea at the turn of the century has grown to become a world-beater that is even starting to eclipse traditional sports. If there was any doubt about the success of esports, then you just have to take a look at the fact that competitive gaming is set to become a billion dollar industry in 2019.

Recent figures documented by Newzoo have suggested that revenues from esports will hit an astonishing $1.1 billion this year. This is thanks to a phenomenal growth rate of 26.7% since 2018, and it’s clear that it is the involvement of big business that is helping esports become a world beater.

Recently we have seen many multinational brands paying huge amounts of money to advertise their products at esports tournaments and even sponsor competitive gaming teams outright. From the likes of McDonalds sponsoring the massive ESL esports tournaments in Germany, to Red Bull partnering up with some of the most successful competitive gaming teams, it seems that just about everybody is jumping on the esports bandwagon.

What’s truly remarkable is the fact that even traditional broadcasters seem to be taking esports seriously. When the likes of ESPN start covering gaming tournaments, it shows that something significant is happening with many people’s perceptions of video games.

Just a few years ago, the idea of millions of people tuning in to watch other people play games would have seemed laughable. But the fact that over 200 million people watched last year’s League of Legends Worlds final shows that esports is a big spectator event, plus there are now even esports betting resources like www.esports.net that allow people a safe and easy way to bet on the outcome of the action.

Even many of the world’s most famous sporting organisations are seeking to get involved with esports as a way of extending their brand appeal. From iconic soccer clubs like Paris Saint Germain and Manchester City, to legendary American football sides such as New England Patriots, it seems that there’s something of a goldrush to invest in the best new esports teams and players.
What makes things all the more interesting is the way that new titles keep being added to the esports realm. Alongside classic esports like League of Legends, Counter Strike Global Offensive and Dota 2, recently we have seem games like Overwatch and Playerunknown’s Battlegrounds becoming real sensations in competitive gaming. And with new titles like Fortnite and Apex Legends joining the fray, it seems as though there is no slowing down in the sheer range and scope of gaming options.

For a long time it looked like the fractious and chaotic world of esports would be impenetrable for mainstream viewing audiences. But with Blizzard Entertainment helping to set up the Overwatch League with a fixed set of teams and even a guaranteed player salary, it has standardised the gaming action to make it much easier for fans to follow.

Obviously, there is still plenty of antisocial behaviour from some young gamers to deal with, but we are also seeing growing moves from esports governing bodies to effectively reprimand some of the more toxic attitudes that have made gaming off-putting for outsiders. As a result, we are starting to see some esports being included as legitimate medal sports in traditional sporting events such as the SEA Games later this year. All of which shows that esports is set for a massive year in 2019.

Source: https://ventsmagazine.com/2019/05/07/esports-is-set-for-its-biggest-year-yet/

Enthusiast Gaming $EGLX Announces Community Gaming Meetup Series Across North America and Europe $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 11:08 AM on Friday, May 3rd, 2019
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  • Launched a new series of local community gaming meetups taking place several times throughout the year in major cities across North America and Europe
  • In addition to the large-scale expo format of EGLX, its feature annual event currently in Toronto, the Company adds to its portfolio a multinational series of smaller, and more intimate, local meetups to deepen its connection with lifestyle gamers

TORONTO, May 03, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”) is excited to announce that it has launched a new series of local community gaming meetups taking place several times throughout the year in major cities across North America and Europe. In addition to the large-scale expo format of EGLX, its feature annual event currently in Toronto, the Company adds to its portfolio a multinational series of smaller, and more intimate, local meetups to deepen its connection with lifestyle gamers.

Delivering On The Mission Statement

Enthusiast Gaming’s mission statement is to become the largest community of passionate, lifestyle gamers worldwide and this gives Enthusiast the opportunity to provide in-person communities to gamers throughout the year and service more regions.

While Enthusiast’s online communities provide gamers with the ability to create content and connect socially online, the company’s strategy and belief is that a lifestyle community is most successful when it provides touchpoints, both online and offline. The series of meetups are designed to engage local gaming enthusiasts and provide an in-person, interactive gaming experience.

Similar to the Company’s online communities of dedicated gaming enthusiasts, Enthusiast aims to provide gamers within their local communities a place to connect, meet and share. Enthusiast’s online properties have provided gamers with niche gaming content and communities that cater to unique, individual passions encompassing all aspects of the gaming ecosystem. From inception, Enthusiast has been strategically focused on either organically building or acquiring digital properties which cover the broad spectrum of gamers individual interests including games, like The Sims Resource (www.thesimsresource.com); specific consoles, like Nintendo Enthusiast (www.nintendoenthusiast.com); or a genre, like esports, with Daily Esports (www.dailyesports.gg) to name a few.

Highlights of the Event

Some of the key highlights of the events are:

  • Gaming celebrities and influencers will have a chance to connect with their local community
  • Smaller local tournaments will have the opportunity to flourish
  • Lifestyle gamers will have a chance to discover and connect with their peers
  • Sponsors will have the opportunity to target a highly segmented, local gaming crowd with activations and giveaways
  • Indie developers will get a live enthusiastic crowd to try out their new games
  • Activities such as gaming trivia and cosplay competitions
  • Pilot activities and activations that would graduate to the main event if successful

Melanie Azagury, EGLX Project Manager comments, “It was evident from the feedback and success of our large events that the gaming community wants more frequent and intimate gamer events. Our mission is to provide the lifestyle gaming enthusiast those places and communities to gather, share, discover and connect and these series are the perfect way to both give the local gaming community a local hub but also allow us to understand and get to know the community even better. Working in conjunction with our growing advertiser base who share these ideas, we hope to provide giveaways and custom unique activations and programs at these events.”

Back to Enthusiast’s Roots

The gaming meetups mirror the early days of the Enthusiast Gaming Live Expo, EGLX, where the Company hosted events at a local pub in Toronto with around 100 attendees. These events continued to grow, graduating to a hotel with 300 attendees, and eventually, to an exhibition space, where the first expo was held in 2015 with 1700 attendees. These grassroots events evolved into Canada’s largest video game expo with approximately 55,000 attendees in 2018. EGLX will continue to evolve and grow with multi city and US expansion currently planned for 2020.

The first event of the series is confirmed for Saturday, June 1, 2019 at the Hive Esports, Toronto’s premier gaming hub at 49 St Clair Ave W, Toronto, Ontario. Every few months, the Company plans to expand to additional major cities as it broadens the reach of the event. More details of the events will follow

About Enthusiast Gaming

Founded in 2014, Enthusiast Gaming is the largest vertically integrated video game company and has the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content and over 50 million YouTube visitors. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.