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Enthusiast Gaming $EGLX.ca – #Esports; an Analysis on Competition Between the Digital World and the Physical $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 12:18 PM on Thursday, May 9th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

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EGLX: TSX-V
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Esports; an Analysis on Competition Between the Digital World and the Physical

In this July 28, 2018, file photo, fans watch the competition between Philadelphia Fusion and London Spitfire during the Overwatch League Grand Finals competition at Barclays Center in the Brooklyn borough of New York. With eight new franchises and plans to take its regular season on the road for the first time, the Overwatch League is opening its second year a few steps closer to its goal of becoming a truly global, city-based esports league. (AP Photo/Mary Altaffer, File)

You’ve heard all the stories. We’ve seen all the legends. You’ve watched all the highlights. The formula remains the same throughout time. Two opponents enter an arena to do battle where only one may walk out the victor. We see this formula on display in the form of our favorite sports, from football to tennis. However, there is an emerging medium for competition in recent years: Esports.

What is an “Esport”?

At its core, an esport is simply a form of competition using video games. As nerdy as that sounds, the esports industry has exploded into a multi-million dollar business, complete with coaches, players, and sponsorships on the line. For as long as esports has been around, people have questioned the legitimacy of the medium and whether the various games constitute as a “sport”.

By definition, a sport is “all forms of competitive physical activity or games which, through casual or organized participation, aim to use, maintain or improve physical ability and skills while providing enjoyment to participants.”, according to the SportAccord International Convention.

The video below is from a 2004 Street Fighter match between players “Justin” and “Daigo” in front of a watching crowd. The score is 1 – 1 and this is the very last round:

What just happened in this clip is the reason for all forms of competition. It’s the equivalent of a Dwayne Wade buzzer beater from behind the arc for the win. It’s the equivalent to a magnificent “upper 90” shot from Christiano Ronaldo in the World Cup.

The definition seems to speak for itself. Esports are competitive games with insane amounts of organization and impressive communities that enjoy watching the abilities of the players. So much so, in fact, that some players have landed sponsorships, have met with celebrities and others have gone into league-style drafts.

Professional Esports

In most esports, professional, organized play is focused on matches between teams in a league-style of play. Blizzard Entertainment announced the Overwatch League for their game Overwatch. Ubisoft Entertainment created the Rainbow Six Pro League for Rainbow Six: Siege, a game entering its eighth season of regular play. To keep things simple for the average sports fan, however, it will be easiest to talk about a sport they might already know: basketball.

Some of the largest sports media groups in the world have bought into the growing phenomenon of esports including ESPN, Bleacher Report, and even Major League Soccer.

NBA 2K League

The NBA 2K game series is a collection of basketball simulation video games created to emulate the National Basketball Association. The 2K professional league was announced on February 9, 2017. At the start, 17 of the 30 NBA teams have their own NBA 2K League team to represent them in the opening 2018 season.

The University of Florida’s very own Chris “Konrtul” Cantrell, 21, was picked No. 8 in the first round of the 2018 NBA 2K League draft by LA Lakers Gaming. Cantrell’s journey to the professional level of gaming started similarly to any 90s kid’s childhood. Playing Game Boy games late at night and then graduating to bigger and more mature platforms, like the Nintendo 64, Xbox, and even PCs.

Read entire article here: http://www.wruf.com/headlines/2019/05/09/feature-esports-an-analysis-on-competition-between-the-digital-world-and-the-physical/

Enthusiast Gaming $EGLX.ca Signs Exclusive Monetization Agreement With RankedBoost, the Leading Online Game Resource and Guide Site $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 8:10 AM on Thursday, May 9th, 2019

Adds over 7 million monthly visitors to its network

  • Enthusiast will provide its vast platform, monetization optimization strategy, and international direct sales teams to drive further revenue.
  • RankedBoost’s 7 million monthly visitors will join the Enthusiast network, which substantially increases the size of the user base.

TORONTO, May 09, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”) is excited to announce that it has entered into a Representation Agreement (the “Agreement”) with Ranked Boost, LLC. (“RankedBoost”), a leading online media brand focused on creating strategy guides, tools, and resources for popular video games and esports titles such as Fortnite, Apex Legends, Overwatch, and League of Legends.

Founded in 2013, RankedBoost offers video game guides for popular video games by expert and pro gamers. More than 7 million monthly visitors browse RankedBoost to learn how to master their favorite video games using the strategy guides and resources created by the site. RankedBoost’s mission is to be at the forefront of online video game resources for competitive esports and casual video game titles.

Rudolf Zavala, President of RankedBoost commented, “We are very excited to partner and grow alongside Enthusiast Gaming. I believe our partnership could help unlock the significant growth potential RankedBoost has in this rapidly growing industry. The partnership will allow us to grow our dedicated user base of gamers looking to perfect their game strategy and perform better in competitive games.”

Under the Agreement, Enthusiast will exclusively represent all of RankedBoost’s online traffic for two years, allowing the Company to optimize advertising on the website. Enthusiast will provide its vast platform, monetization optimization strategy, and international direct sales teams to drive further revenue. RankedBoost’s 7 million monthly visitors will join the Enthusiast network, which substantially increases the size of the user base.

Yirmi Lazar, Director of Monetization at Enthusiast commented, “A key focus for Enthusiast is finding the strongest partners that will make the most impact for our network. We usually look for partners that have a profitable business model, visionary management team, strong growth trajectory with a loyal community, and most importantly, are considered the leaders in their respective industry niches. RankedBoost was a clear choice as the leading media brand providing gamers with the resources to support their mastery of their favorite games. We’re extremely happy to have them join our network.”

Enthusiast has the fastest growing network of owned and represented gaming websites, and through that network is able to provide monetization opportunities to property owners. These opportunities would not be available without the critical mass and size of the platform.  

About RankedBoost

RankedBoost is a fan-first media company led by top tier video gaming experts. From the very beginning, its primary goal has always been to provide easy to use and extensive gaming guides that even die-hard fans can enjoy. RankedBoost is a trusted source to millions of gamers looking for expert gaming insight and guides. For more information visit: www.rankedboost.com.

About Enthusiast Gaming

Founded in 2014, Enthusiast Gaming is the largest vertically integrated video game company and has the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content and over 50 million YouTube visitors. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:

Investor Relations:

Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful. 


Source: GlobeNewswire (May 9, 2019 – 8:00 AM EDT)

Esports Entertainment Group $GMBL – #Esports, are you ready for your own Netflix $NFLX $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 2:02 PM on Wednesday, May 8th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Esports, are you ready for your own Netflix?

Image via Higher Level Gaming

  • Higher Level Gaming launched this week with a focus on four main titles; League of Legends, Fortnite, Apex Legends and, Overwatch. Creators include the likes of FaZeApex, Tarzaned, Maniac, and Chronodota.
  • Focused on bringing in content creators with a focus on educational content

A new content platform has launched in partnership with some of the most popular streamers in the world to produce exclusive content for what is being called the ‘Netflix of esports.’ The platform is called ‘Higher Level Gaming’ (HLG) and plans to provide content creators with professional support that enables them to produce world-class content for esports fans.

Similar to other rival content platforms, content creators will enter a partnership with the HLG platform; however, it will be much easier to achieve this status than previously. Any person or company who is interested in being an affiliate can promote the site. HLG will compensate all affiliates by giving them a percentage of every user that signs up.

HLG is focused on bringing in content creators with a focus on educational content. The mix of content includes VOD’s, coaching sessions, and general guides that are designed to help players improve their skills. As the company grows, it also intends to start producing original esports content to rival the worlds best streaming platform.

Higher Level Gaming launched this week with a focus on four main titles; League of Legends, Fortnite, Apex Legends and, Overwatch. Creators include the likes of FaZeApex, Tarzaned, Maniac, and Chronodota.

HLG has plans to continue adding creators and expand into new titles as soon as possible. Users can sign up for a free trial on the official Higher Level Gaming website, once the free trial is over users will be able to activate a subscription that enables access to all content.

Source: https://dotesports.com/business/news/esports-are-you-ready-for-your-own-netflix

Enthusiast Gaming’s $EGLX.ca Property “The Sims Resource” Grows Paid Monthly Subscribers to 61,000, an Increase of 20% Since Acquisition $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 8:14 AM on Wednesday, May 8th, 2019
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  • Sims Resource has grown its subscriber base to 61,000 monthly registered users.
  • The increase of 11,000 users represents a 20% increase in subscriber base from the initial definitive agreement (see press release announced January 5, 2019).  
  • TSR’s subscribers pay on average C$5 per month to access its VIP features growing the recurring revenue stream from paid subscriptions to over C$3.5 million on an annual run rate.

TORONTO, May 08, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”) is excited to announce that its digital property,  The Sims Resource (“TSR”) has grown its subscriber base to 61,000 monthly registered users. The increase of 11,000 users represents a 20% increase in subscriber base from the initial definitive agreement (see press release announced January 5, 2019).  TSR’s subscribers pay on average C$5 per month to access its VIP features growing the recurring revenue stream from paid subscriptions to over C$3.5 million on an annual run rate.

When Enthusiast announced the acquisition of TSR, the largest female gaming website in the world, the site had 50,000 monthly subscribers representing 40% of the annual revenue. The increase further validates the engagement of the TSR community and the demographic’s willingness to pay for exclusive content and features.  

Women drive 70% to 80% of all consumer purchasing(1), through a combination of their buying power and influence. TSR’s significant network of female gamers, which is ranked #7 on Quantcast’s Top 25 websites with the highest concentration of female audience in the United States (behind Oprah.com and Bravotv.com), positions the network as a leading destination for advertisers looking to target the female demographic.

Menashe Kestenbaum, CEO of Enthusiast commented, “All of the digital properties we have acquired have grown since inception, which supports our growth strategy though accretive acquisitions.  One of the leading factors for our decision to acquire TSR was their successful subscription model. The continued growth of their registered user base, further validates the engagement of their audience and also, the significant opportunity to growth recurring monthly revenue.  We see great potential for this model and are currently looking at opportunities to adopt it across our entire network.”

The TSR subscription model was one of three key revenue drivers for Enthusiast. The current subscription model allows registered users to have access to premium features and a simplified download experience. The subscription model has the potential to add considerable revenue across Enthusiast’s entire portfolio as it introduces it across its network of owned sites. In addition to the subscription model, Enthusiast sees an opportunity to drive revenue through direct sales. To date, TSR’s advertising revenue has been largely based on organic, programmatic advertising, and the addition of a direct sales strategy would allow the optimization of advertising revenue to contribute to the existing programmatic revenue.

TSR is the largest female video gaming content site in the world generating in excess of 2.5 billion page views per year and Comscore’s Gaming Information category currently ranks TSR in the top 5 independent video game websites.  With the rapidly growing female video game segment, TSR provides Enthusiast immediate reach into this valuable audience.

(1) https://www.bloomberg.com/diversity-inclusion/blog/top-10-things-everyone-know-women-consumers/ 

About Enthusiast Gaming

Founded in 2014, Enthusiast Gaming is the largest vertically integrated video game company and has the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content and over 50 million YouTube visitors. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

Enthusiast Gaming $EGLX.ca – #Esports is set for its biggest year yet $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:30 PM on Tuesday, May 7th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

Images
EGLX: TSX-V
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Esports is set for its biggest year yet

RJ Frometa

  • Recent figures documented by Newzoo have suggested that revenues from esports will hit an astonishing $1.1 billion this year.
  • This is thanks to a phenomenal growth rate of 26.7% since 2018, and it’s clear that it is the involvement of big business that is helping esports become a world beater.

Everybody knows that esports is one of the fastest growing entertainment trends in the world. What began as a fairly nerdy activity in Korea at the turn of the century has grown to become a world-beater that is even starting to eclipse traditional sports. If there was any doubt about the success of esports, then you just have to take a look at the fact that competitive gaming is set to become a billion dollar industry in 2019.

Recent figures documented by Newzoo have suggested that revenues from esports will hit an astonishing $1.1 billion this year. This is thanks to a phenomenal growth rate of 26.7% since 2018, and it’s clear that it is the involvement of big business that is helping esports become a world beater.

Recently we have seen many multinational brands paying huge amounts of money to advertise their products at esports tournaments and even sponsor competitive gaming teams outright. From the likes of McDonalds sponsoring the massive ESL esports tournaments in Germany, to Red Bull partnering up with some of the most successful competitive gaming teams, it seems that just about everybody is jumping on the esports bandwagon.

What’s truly remarkable is the fact that even traditional broadcasters seem to be taking esports seriously. When the likes of ESPN start covering gaming tournaments, it shows that something significant is happening with many people’s perceptions of video games.

Just a few years ago, the idea of millions of people tuning in to watch other people play games would have seemed laughable. But the fact that over 200 million people watched last year’s League of Legends Worlds final shows that esports is a big spectator event, plus there are now even esports betting resources like www.esports.net that allow people a safe and easy way to bet on the outcome of the action.

Even many of the world’s most famous sporting organisations are seeking to get involved with esports as a way of extending their brand appeal. From iconic soccer clubs like Paris Saint Germain and Manchester City, to legendary American football sides such as New England Patriots, it seems that there’s something of a goldrush to invest in the best new esports teams and players.
What makes things all the more interesting is the way that new titles keep being added to the esports realm. Alongside classic esports like League of Legends, Counter Strike Global Offensive and Dota 2, recently we have seem games like Overwatch and Playerunknown’s Battlegrounds becoming real sensations in competitive gaming. And with new titles like Fortnite and Apex Legends joining the fray, it seems as though there is no slowing down in the sheer range and scope of gaming options.

For a long time it looked like the fractious and chaotic world of esports would be impenetrable for mainstream viewing audiences. But with Blizzard Entertainment helping to set up the Overwatch League with a fixed set of teams and even a guaranteed player salary, it has standardised the gaming action to make it much easier for fans to follow.

Obviously, there is still plenty of antisocial behaviour from some young gamers to deal with, but we are also seeing growing moves from esports governing bodies to effectively reprimand some of the more toxic attitudes that have made gaming off-putting for outsiders. As a result, we are starting to see some esports being included as legitimate medal sports in traditional sporting events such as the SEA Games later this year. All of which shows that esports is set for a massive year in 2019.

Source: https://ventsmagazine.com/2019/05/07/esports-is-set-for-its-biggest-year-yet/

Enthusiast Gaming $EGLX Announces Community Gaming Meetup Series Across North America and Europe $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 11:08 AM on Friday, May 3rd, 2019
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  • Launched a new series of local community gaming meetups taking place several times throughout the year in major cities across North America and Europe
  • In addition to the large-scale expo format of EGLX, its feature annual event currently in Toronto, the Company adds to its portfolio a multinational series of smaller, and more intimate, local meetups to deepen its connection with lifestyle gamers

TORONTO, May 03, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”) is excited to announce that it has launched a new series of local community gaming meetups taking place several times throughout the year in major cities across North America and Europe. In addition to the large-scale expo format of EGLX, its feature annual event currently in Toronto, the Company adds to its portfolio a multinational series of smaller, and more intimate, local meetups to deepen its connection with lifestyle gamers.

Delivering On The Mission Statement

Enthusiast Gaming’s mission statement is to become the largest community of passionate, lifestyle gamers worldwide and this gives Enthusiast the opportunity to provide in-person communities to gamers throughout the year and service more regions.

While Enthusiast’s online communities provide gamers with the ability to create content and connect socially online, the company’s strategy and belief is that a lifestyle community is most successful when it provides touchpoints, both online and offline. The series of meetups are designed to engage local gaming enthusiasts and provide an in-person, interactive gaming experience.

Similar to the Company’s online communities of dedicated gaming enthusiasts, Enthusiast aims to provide gamers within their local communities a place to connect, meet and share. Enthusiast’s online properties have provided gamers with niche gaming content and communities that cater to unique, individual passions encompassing all aspects of the gaming ecosystem. From inception, Enthusiast has been strategically focused on either organically building or acquiring digital properties which cover the broad spectrum of gamers individual interests including games, like The Sims Resource (www.thesimsresource.com); specific consoles, like Nintendo Enthusiast (www.nintendoenthusiast.com); or a genre, like esports, with Daily Esports (www.dailyesports.gg) to name a few.

Highlights of the Event

Some of the key highlights of the events are:

  • Gaming celebrities and influencers will have a chance to connect with their local community
  • Smaller local tournaments will have the opportunity to flourish
  • Lifestyle gamers will have a chance to discover and connect with their peers
  • Sponsors will have the opportunity to target a highly segmented, local gaming crowd with activations and giveaways
  • Indie developers will get a live enthusiastic crowd to try out their new games
  • Activities such as gaming trivia and cosplay competitions
  • Pilot activities and activations that would graduate to the main event if successful

Melanie Azagury, EGLX Project Manager comments, “It was evident from the feedback and success of our large events that the gaming community wants more frequent and intimate gamer events. Our mission is to provide the lifestyle gaming enthusiast those places and communities to gather, share, discover and connect and these series are the perfect way to both give the local gaming community a local hub but also allow us to understand and get to know the community even better. Working in conjunction with our growing advertiser base who share these ideas, we hope to provide giveaways and custom unique activations and programs at these events.”

Back to Enthusiast’s Roots

The gaming meetups mirror the early days of the Enthusiast Gaming Live Expo, EGLX, where the Company hosted events at a local pub in Toronto with around 100 attendees. These events continued to grow, graduating to a hotel with 300 attendees, and eventually, to an exhibition space, where the first expo was held in 2015 with 1700 attendees. These grassroots events evolved into Canada’s largest video game expo with approximately 55,000 attendees in 2018. EGLX will continue to evolve and grow with multi city and US expansion currently planned for 2020.

The first event of the series is confirmed for Saturday, June 1, 2019 at the Hive Esports, Toronto’s premier gaming hub at 49 St Clair Ave W, Toronto, Ontario. Every few months, the Company plans to expand to additional major cities as it broadens the reach of the event. More details of the events will follow

About Enthusiast Gaming

Founded in 2014, Enthusiast Gaming is the largest vertically integrated video game company and has the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content and over 50 million YouTube visitors. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

BREAKING: #Esports Entertainment Group $GMBL Announces Filing of S-1 Registration Statement $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 7:36 AM on Friday, May 3rd, 2019
Eeg logo black 01
  • Filed registration statement on Form S-1 with the Securities and Exchange Commission relating to a proposed offering of its securities
  • Proposed maximum aggregate offering is $11,500,000.

BIRKIRKARA, Malta, May 03, 2019 — Esports Entertainment Group, Inc. (GMBL:OTCQB) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce that it has filed a registration statement on Form S-1 with the Securities and Exchange Commission relating to a proposed offering of its securities. Though the number and type of securities to be offered and the price range for the offering have not yet been determined, the proposed maximum aggregate offering is $11,500,000.

The Company expects to use the net proceeds from the proposed offering for the following purposes:

  • In connection with obtaining our proposed license in, and establishing operations in Malta;
  • To obtain an online gaming license from, and establish operations in, an Asian country to be selected;
  • To develop and launch our skill-based video game tournaments for play on mobile devices;
  • To develop and launch our skill-based video game tournaments for play on PCs and video game consoles;
  • To upgrade sales and marketing capabilities
  • To purchase from a related party a software license for our gambling platform; and
  • Working capital and other general corporate purposes.

Joseph Gunnar & Co. and Dinosaur Financial Group will be co-underwriters for the proposed offering.

The offering of the Company’s securities will be made only by means of a prospectus.

When available, a copy of the preliminary prospectus related to the offering may be obtained from:

Esports Entertainment Group, Inc., 170 Pater House, Psaila Street, Birkirkara, Malta, Attn: Grant Johnson, CEO, by calling +356-2757-7000, or by emailing [email protected];

Joseph Gunnar & Co., LLC, 30 Broad Street, 11th Floor, New York, NY 10004, by calling 212-440-9600, or by emailing [email protected];

Dinosaur Financial Group, LLC, 470 Park Avenue South, 9th Floor, New York, NY 10016, by calling 212-448-9944, or by emailing [email protected].

A registration statement relating to these securities has been filed with the Securities and Exchange Commission but has not yet become effective. These securities may not be sold, nor may offers to buy be accepted, prior to the time the registration statement becomes effective. This press release shall not constitute an offer to sell or a solicitation of an offer to buy any securities, nor shall there be any sale of these securities in any jurisdiction in which such offer, solicitation or sale would be unlawful prior to registration or qualification under the securities laws of that jurisdiction.

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page: 
http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL. For more information visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
1-268-562-9111
[email protected]

Media & Investor Relations Inquiries
AGORACOM 
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations
RedChip
Dave Gentry
407-491-4498
[email protected]

Enthusiast Gaming $EGLX.ca – #Esports organisation Immortals raises $30 million in funding $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 3:36 PM on Thursday, May 2nd, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

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EGLX: TSX-V
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Esports organisation Immortals raises $30 million in funding

  • Global esports organisation Immortals has raised $30 million after closing a Series B funding round.
  • Primary investors included existing Immortals shareholders AEG, Lionsgate, the Milken Family, Steve Kaplan and Meg Whitman.

By Matthew Forde, Staff Writer

Global esports organisation Immortals has raised $30 million after closing a Series B funding round.

Primary investors included existing Immortals shareholders AEG, Lionsgate, the Milken Family, Steve Kaplan and Meg Whitman. March Capital Partners and John Griffin were named as new non-shareholder investors.

Immortals has also acquired Brazilian matchmaking platform Gamers Club, as well as rebranded its holding company as Immortals Gaming Club.

IGC Esports will operate the firm’s competitive esports rosters in Los Angeles while Gamer Club will continue to look after the Counter-Strike: Global Offensive community hub in Brazil, with expansion into further territories planned for the future.

Premier platform

“Bringing together a premier platform in Gamers Club and our core esports team operations is a critical and exciting step in enabling IGC to become a vertically integrated, truly global esports and gaming organisation,” said Immortals CEO Ari Segal.

“This fundraise is a major milestone in the evolution of this organisation and furthers our ambition to build a distinctive, best-in-class esports and gaming organisation.”

Gamers Club co-founder Yuri Uchiyama added: “IGC’s vision to unite esports and gaming platforms will deliver the best possible experience for current and future members of the Gamers Club community. We look forward to working with IGC to create this best in class experience across Counter-Strike and other games.”

Learn more about competitive gaming on the Esports Academy track at Pocket Gamer Connects Seattle on May 13th and 14th.

Source: https://www.pocketgamer.biz/news/70621/esports-organisation-immortals-raises-30-million-in-funding/

Esports Entertainment Group $GMBL – #Esports organization #Fnatic raises $19 million for big expansion $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 2:41 PM on Wednesday, May 1st, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Esports organization Fnatic raises $19 million for big expansion

By Hilary Russ

  • Fnatic, the London-based global esports team owner, has raised $19 million in new funding and restructured its leadership as it plans a major expansion
  • Company plans to further expand in Asia and North America and grow from a headcount of 150 people now to 1,000 in the next five years

NEW YORK (Reuters) – Fnatic, the London-based global esports team owner, has raised $19 million in new funding and restructured its leadership as it plans a major expansion, the company said on Wednesday.

The company plans to further expand in Asia and North America and grow from a headcount of 150 people now to 1,000 in the next five years, founder Sam Mathews told Reuters.

It will use the investments to strengthen its teams with new nutrition and psychology programs, and physical training coaches for players – lessons Mathews said he took from the British cycling team.

It also plans to launch a new line of audio equipment, particularly headsets.

Esports – professional video game competitions that are watched by throngs of fans live and online – have been around for over a decade but have seen audiences and sponsorships grow significantly in the last couple of years.

It has also attracted big brands looking to advertise to young fans and sponsor teams and stars, including Walt Disney Co, Hershey Co and Toyota Motor Corp.

Global esports revenue will hit $1.1 billion in 2019, up 27 percent since last year amid an increase in advertising, sponsorship and media rights to competitive video gaming, according to the gaming analytics firm Newzoo.

Esports will be one of “the most valuable sports in the next 10 years,” Mathews said.

Fnatic, one of the oldest and largest teams in global esports, has won major titles in several games, including League of Legends and Counter-Strike. It currently fields teams in 10 different games and also sells its own line of gear and clothing.

Mathews started Fnatic in 2004 with $40,000 in family funds and help from his mother, Anne.

The company previously raised about $7.5 million in financing, including from Raptor Group Holdings, founded by investment manager Jim Pallotta, co-owner of the Boston Celtics professional basketball team.

In 2015, Fnatic acquired the gaming equipment maker FUNC in order to produce its own gear, including keyboards and mice, which are now sold in over 400 Best Buy stores in the United States.

The new investment round was led by tech entrepreneur Lev Leviev of LVL1 Group, who also joins the board, Fnatic said in a statement.

The investment round also includes British venture capital firm Beringea, Hong Kong private equity firm BlackPine, London-based investment firm Unbound and venture capitalist Joi Ito, who is also director of the MIT Media Lab.

Under the new leadership structure, Mathews will be chief executive. Nick Fry, former CEO of the Mercedes AMG Formula One motor racing team, returns to Fnatic as chairman, while Glen Calvert, founder of advertising firm Affectv, was appointed chief operating officer.

(This story corrects paragraph 13 to show tech investor Lev Leviev is the lead investor, not the Israeli diamond mogul of the same name)

(Reporting by Hilary Russ; Editing by Bill Berkrot and Jon Boyle)

Source: https://www.thetelegram.com/business/esports-organization-fnatic-raises-19-million-for-big-expansion-307335/

Enthusiast Gaming $EGLX.ca Releases Its Most Successful Documentary to Date, Featuring 83-Year-Old Gaming Grandma, Shirley Curry $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM at 9:03 AM on Wednesday, April 24th, 2019
https://s3.amazonaws.com/s3.agoracom.com/public/companies/logos/564647/hub/images.jpg
  • Led to 442% increase in viewership of Enthusiast’s ‘Gameumentary’ series Q1 2019 over Q1 2018
  • ‘Shirley Curry: The Gaming Grandma’ is 18th documentary filmed and produced by Enthusiast and already has over 2.5 million minutes of watch time
  • Enthusiast working on three more documentaries this year with plans for more in 2020

TORONTO, April 24, 2019 (GLOBE NEWSWIRE) — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”) is excited to announce the recent premier of its video game documentary titled, “Shirley Curry: The Gaming Grandma“. The documentary has already received over 300,000 views and 2.5 million minutes of watch time since its mid-April launch. Nick Calandra served as Director and Omar Ahmed as Producer for the documentary which was released under the ‘Gameumentary’ label owned by Enthusiast.

The documentary explores the popularity rise of Shirley Curry, the 83-year-old grandmother, celebrity gamer, and streaming sensation who has earned the nickname “Skyrim Grandma” for her videos about The Elder Scrolls V: Skyrim. The Gaming Grandma started playing video games in 2014, and has built a loyal fanbase of over 558,000 subscribers on YouTube.

“The Gaming Grandma” reflects the new reality of the gaming community as the demographics within the industry have broadened significantly in recent years. Gaming is becoming a hobby for everyone and age is becoming less relevant. A recent study highlighted that 20% of all gamers in the US are now between the ages of 36 to 49 and 23% of all gamers in the US are over 50 years old(1). Enthusiast’s platform and significant network provides communities for gaming enthusiasts of all ages and located all over the world.

Nick Calandra, Founder and Director of Content for Gameumentary commented, “Since being acquired by Enthusiast in June 2018, Gameumentary has seen significant growth. We have launched 18 gaming documentaries worldwide since 2017, and most recently, the Gaming Grandma which already has over 300,000 views. Our documentaries and short films are meant to tell the stories behind the games and its fans, and the support and partnership with Enthusiast enables us to continue producing content.”

Enthusiast acquired Gameumentary in June 2018, as a property focused on telling the stories behind video games and the communities that play them, through long-form and short documentaries. Gameumentary has already produced 18 documentaries and with the support and management of Enthusiast, has traveled around the world from Los Angeles to Seattle, Austin to Prague, Ghent to Amsterdam to find exciting content.

Since the acquisition, the company has seen substantial growth with an increase of 440% in views compared to the same period, Q1 2018. Gameumentary will continue its momentum with three more studio documentaries planned for 2019. The next major documentary will cover the Insurgency series by New World Interactive, expected to premiere this summer.

About Enthusiast Gaming

Founded in 2014, Enthusiast Gaming is the largest vertically integrated video game company and has the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content and over 50 million YouTube visitors. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with over 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

(1) https://www.statista.com/statistics/189582/age-of-us-video-game-players-since-2010/

A video accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/40b955c7-7ba4-4433-9aa6-8339915b5742