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Enthusiast Gaming $EGLX.ca Partners With MSI, a World Leader in Gaming Hardware, to Be Prize Sponsor for EGLX Drop-In Tournaments $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 10:05 AM on Monday, June 24th, 2019
  • Enthusiast Gaming Live Inc. it has partnered with MSI to be a prize sponsor at Enthusiast Gaming Live Expo in October 2019
  • MSI is a world leading gaming brand, and one of the most trusted hardware providers in gaming and esports.
  • Additional to being a prize sponsor, MSI will also bring an activation to the show floor during the three day expo.

TORONTO, June 24, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”), the largest publicly traded video game media and esports company in North America, is excited to announce that through its subsidiary, Enthusiast Gaming Live Inc. (“EGLive”) it has partnered with MSI to be a prize sponsor at Enthusiast Gaming Live Expo (“EGLX”) in October 2019. MSI is a world leading gaming brand, and one of the most trusted hardware providers in gaming and esports. Additional to being a prize sponsor, MSI will also bring an activation to the show floor during the three day expo.

Melanie Azagury, Manager, EGLX, commented, “As EGLX continues to grow, we continue to engage and partner with the leading brands in the industry. Our goal at EGLX is to provide the best in-person experience for our gaming communities, fans, and competitors, and the partnership with MSI enables us to include the most sought-after gaming hardware to our growing prize pools.”

EGLX will be hosting a number of smaller sub tournaments throughout the expo including popular games such as Fortnite, Apex Legends and Super Smash Brothers. These drop-in tournaments will allow the general attendees to compete with other players and the tournament champions will receive various cash and MSI prizes such as, MSI gaming chairs, personal computers, monitors and laptops. MSI will also be showcasing their latest products in their activation booth.  

Marketing Manager, MSI, Julia Chen added, “EGLX is one of the best Canadian destinations for gamers and players to have the ultimate gaming experience and MSI is thrilled to be a part of it. We are excited to showcase our new products as well as a prize partner at EGLX 2019. Our portfolio could not align more with these communities of lifestyle gamers, It’s an excellent fit for us.”

Tickets to EGLX 2019 will be on sale this summer. More information can be found at eglx.ca. To learn more about sponsorship or exhibit space at EGLX 2019, reach out to [email protected].

About Enthusiast Gaming

Founded in 2014, Enthusiast Gaming is the largest vertically integrated video game company and has the fastest-growing online community of video gamers. Through the Company’s organic and acquisition strategy, it has amassed a platform of over 150 million monthly visitors across its network of websites and YouTube channels. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

Esports Entertainment Group $GMBL – #Hainan to Launch $145 Million #Esports Fund $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 9:15 PM on Sunday, June 23rd, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Hainan to Launch $145 Million Esports Fund

  • South China’s tropical Hainan will set up a 1 billion yuan ($145 million) fund to lure esports businesses to the province, as part of a broader package to support gaming in the region.

The money will be used to support “related companies” and subsidize global esports competitions held in the province, said Sun Ying, the director of Hainan’s tourism, culture, broadcasting and sports department. She also said the government would make it easier to get approval to hold such events.

Sun made the announcement at an esports industry forum held in the island’s Boao city on Thursday.

Sun said the government would also offer other incentives to the sector, such as tax breaks and benefits such as subsidized housing and residency status for star gamers.

The official also said the local administration planned to expand the province’s visa-free visit program —which currently applies to 59 nationalities — to include more countries in the future. Sun said this would make it easier for more people to participate in esports events in the process.

Hainan, known for its warm weather and sandy beaches, has long been heavily reliant on tourism.

However, the central government has plans to shake up the region’s economy, with the State Council announcing in October that the province would become China’s 12th pilot free trade zone. According to a policy guideline document (line in Chinese) released at the time, the Hainan zone will focus on the international tourism, modern service, and advanced technology industries.

In recent years the gaming industry has rapidly expanded as ever larger numbers of Chinese people have come online. The value of China’s esports market has more than tripled since 2015 and is expected to more than double from its 2018 level to 247.8 billion yuan by 2023.

Provinces including Zhejiang, Anhui, and Jiangsu have announced plans to build so-called “esports towns,” regions in which incentive policies much like Hainan’s — direct funding and tax breaks — have been promised.

However local governments’ enthusiasm for this growing sector could be met with roadblocks, as the central government has displayed an ambivalent attitude towards video gaming.

The central government department responsible for approving the release of games did not give the green light to any new titles for most of last year. Then, in April, it was revealed that thousands of titles that had already been waiting for approval — some for more than a year — would be forced to start the approval process all over again under new regulations.

In September last year, the General Administration of Press and Publications said it would control the total number of online video games and new titles in operation, ostensibly to address worsening eyesight among the country’s young people.

Source: https://www.caixinglobal.com/2019-06-21/hainan-to-launch-145-million-esports-fund-101430056.html

Enthusiast Gaming $EGLX.ca Closes $10m Loan From Aquilini Gameco $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 8:06 AM on Friday, June 21st, 2019
  • Announced that it has closed the $10,000,000 bridge loanfrom Aquilini GameCo Inc. (as previously announced on May 31, 2019).
  • Proceeds from the Bridge Loan will be used by Enthusiast to continue executing on its buy and build growth strategy and will allow the Company to capitalize on accretive growth opportunities.

TORONTO, June 21, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”), a gaming company building the largest community of authentic gamers, is pleased to announce that it has closed the $10,000,000 bridge loan (the “Bridge Loan”) from Aquilini GameCo Inc. (“GameCo”) (as previously announced on May 31, 2019).

Proceeds from the Bridge Loan will be used by Enthusiast to continue executing on its buy and build growth strategy and will allow the Company to capitalize on accretive growth opportunities.

Eric Bernofsky, COO of Enthusiast commented, “This loan from Aquilini GameCo is an important step for Enthusiast to continue executing on its growth strategy. Further, the additional funds give us the opportunity to review other potential acquisition targets.”

Pursuant to the terms of the loan agreement with GameCo dated May 30, 2019 (the “Loan Agreement”), interest shall accrue on the loan at the rate of 8% per annum. All principal and interest under the Bridge Loan will be due and payable by Enthusiast to GameCo on the earlier of: (a) June 20, 2020, and (b) the closing of the plan of arrangement with J55 Capital Corp. and GameCo. Enthusiast will be entitled to prepay all or a part of the Bridge Loan at any time, from time to time, without bonus or penalty. Pursuant to the terms of the Loan Agreement, Enthusiast has paid GameCo a $300,000 administrative fee.

On May 31, 2019, Enthusiast announced that it had entered into an arrangement agreement (the “Arrangement”) with J55 Capital Corp. (“J55”) and GameCo. Pursuant to the Arrangement, J55 has agreed to acquire all of the outstanding common shares of Enthusiast Gaming in exchange for common shares of J55 on the basis of 4.22 J55 common shares for each one Enthusiast common share.

In connection with the Arrangement, GameCo announced on June 19, 2019 the closing of its bought deal private placement (the “GameCo Offering”). The GameCo Offering includes unsecured convertible debentures (“Debentures”) at a conversion price of $0.45 for a total principal amount of $10,000,000.  The Debentures will mature on the date (the “Maturity Date”) that is the earlier of: (i) June 30, 2020, and (ii) the closing date of the Arrangement.

The proceeds from the Bridge Loan were extended by GameCo to Enthusiast on completion of the GameCo Offering.

The completion of the arrangement remain subject to the closing conditions set out in the Arrangement, including approval of the TSXV Venture Exchange and the approval of the requisite majority of the shareholders of J55 and Enthusiast, as applicable.

About Enthusiast Gaming

Founded in 2014, Enthusiast Gaming is the largest vertically integrated video game company and has the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 150 million monthly visitors with its curated content and over 50 million YouTube visitors. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected] 
(604) 785.0850

Certain information in this news release constitutes forward-looking statements under applicable securities laws. Any statements that are contained in this news release that are not statements of historical fact are forward-looking statements. Forward looking statements are often identified by terms such as “may”, “should”, “anticipate”, “expect”, “potential”, “believe”, “intend”, “estimate” or the negative of these terms and similar expressions. Forward-looking statements in this news release include, but are not limited to, statements with respect to the completion of the transactions referred to in this press release (the “Transactions”) and the timing for their completion; the satisfaction of closing conditions which include, without limitation: (i) required shareholder approval, (ii) necessary court approval, (iii) receipt of any required approvals, (iv) certain termination rights available to the parties under the Arrangement, (v) obtaining the necessary approvals from the TSXV, (vi) other closing conditions, including compliance by the parties with various covenants contained in the Arrangement, (vii) statements with respect to the effect of the Transactions on the parties; and (viii) statements with respect to the anticipated benefits associated with the Transactions.

Forward-looking statements are based on certain assumptions regarding Enthusiast, GameCo and J55, including the completion of the Transactions, anticipated benefits from such Transactions, and expected growth, results of operations, performance, industry trends and growth opportunities. While Enthusiast, J55 and GameCo consider these assumptions to be reasonable, based on information currently available, they may prove to be incorrect. Readers are cautioned not to place undue reliance on forward-looking statements.

The assumptions of Enthusiast, GameCo and J55, although considered reasonable by them at the time of preparation, may prove to be incorrect. In addition, forward-looking statements necessarily involve known and unknown risks, including, without limitation, risks associated with general economic conditions; adverse industry events; future legislative, tax and regulatory developments; inability to access sufficient capital from internal and external sources, and/or inability to access sufficient capital on favourable terms; the inability to implement business strategies; competition; currency and interest rate fluctuations and other risks. Among other things, there can be no assurance that the Transactions will be completed or that the anticipated benefits from such Transactions will be achieved. Readers are cautioned that the foregoing list is not exhaustive. Readers are further cautioned not to place undue reliance on forward-looking statements as there can be no assurance that the plans, intentions or expectations upon which they are placed will occur. Such information, although considered reasonable by management at the time of preparation, may prove to be incorrect and actual results may differ materially from those anticipated. For more information on the risk, uncertainties and assumptions that could cause anticipated opportunities and actual results to differ materially, please refer to the public filings of Enthusiast which are available on SEDAR at www.sedar.com. Forward-looking statements contained in this news release are expressly qualified by this cautionary statement and reflect our expectations as of the date hereof, and thus are subject to change thereafter. Enthusiast, GameCo and J55, disclaim any intention or obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise, except as required by law.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release. The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

Esports Entertainment Group $GMBL – World electronic gaming revenues to grow 9.6% to $152.1 billion in 2019 #Esports $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 9:00 PM on Tuesday, June 18th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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World electronic gaming revenues to grow 9.6% to $152.1 billion in 2019

  • Global video and electronic games market will generate $152.1 billion (£121 billion) in 2019, up 9.6% over last year as gaming morphs into content and communication, according to a report by gaming analytics firm Newzoo on Tuesday.
  • It is “the complete convergence of different forms of digital entertainment all coming together,” Peter Warman, chief executive of the Netherlands-based firm, told Reuters in a phone interview.

By Hilary Russ

NEWYORK (Reuters) – The global video and electronic games market will generate $152.1 billion (£121 billion) in 2019, up 9.6% over last year as gaming morphs into content and communication, according to a report by gaming analytics firm Newzoo on Tuesday.

It is “the complete convergence of different forms of digital entertainment all coming together,” Peter Warman, chief executive of the Netherlands-based firm, told Reuters in a phone interview.

As games become seemingly ubiquitous, they are turning into tools for connectivity, allowing players to chat with friends and meet new people. Fortnite publisher Epic Games Inc, in particular, believes in gaming as a communication platform, Warman said.

Facebook Inc is launching its own games through its Facebook, WhatsApp Inc and Messenger apps, as is Tencent Holding Ltd’s WeChat in China.

On June 5, Words With Friends developer Zynga Inc launched a new battle royale game exclusively on the new gaming platform of Snap Inc, home of messaging app Snapchat.

This year, the United States will overtake China for the largest gaming market by revenues – $36.9 billion versus $36.5 billion – due to growth in console games and the influence of Fortnite in America and the echo of a previous governmental freeze on new games in China.

“I believe it’s a temporary glitch,” said Warman of the Chinese market, because there are so many games in the pipeline awaiting approval.

Japanese companies are also making a comeback, in part because of nostalgia for retro games.

A revamp of Final Fantasy VII, originally released in 1997 by Japan’s Square Enix Holdings Co Ltd, is expected to be released next year, for example.

Nintendo Co Ltd and Bandai Namco Holdings Inc, developer of the classic Pac-Man games, are ranked 9th and 10th on Newzoo’s list of top public gaming companies by revenue.

“It’s taken a long time but they’re back,” Warman said, after some Japanese developers were slow to embrace mobile gaming and shift business models from paid games to free-to-play.

Mobile gaming on smartphones and tablets, versus PC and console games, remains the largest platform, producing $68.5 billion, or 45% of the global market, the report said.

Newzoo surveyed more than 62,500 invite-only respondents from February to March across 30 markets, among other data sources. It is the firm’s 9th such annual report.

The report excludes revenue from esports, or formalised professional video game competitions. Newzoo reported in February that global esports revenue would hit $1.1 billion this year.

(Reporting by Hilary Russ; Editing by Richard Chang)

Source: https://www.euronews.com/2019/06/18/world-electronic-gaming-revenues-to-grow-9-point-6-percent-to-152-point-1-billion-in-2019-report

#Luminosity Gaming Signs Four New #Esports Influencers With Over 7M Followers and Launches the “LG Fortnite House” in Florida $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 8:57 AM on Tuesday, June 18th, 2019
Images
  • Luminosity Gaming has signed four celebrity esports influencers to its team and launched the “LG Fortnite House”, a house and content hub for the Luminosity roster of gaming and esports professionals.
  • The Luminosity team will be living and playing out of the house in Florida, and will continue to create rich content for the existing Luminosity Fanbase.
  • Four celebrity gaming influencers, Formula, Kiwiz, Nicks, and Randumb have joined the Luminosity family, and bring a unique and diverse style to an already successful roster of Luminosity creators.

TORONTO, June 18, 2019 – Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”), the largest publicly traded video game media and esports company in North America, is excited to announce that Luminosity Gaming (“Luminosity”) has signed four celebrity esports influencers to its team and launched the “LG Fortnite House”, a house and content hub for the Luminosity roster of gaming and esports professionals. The Luminosity team will be living and playing out of the house in Florida, and will continue to create rich content for the existing Luminosity Fanbase.

Four celebrity gaming influencers, Formula, Kiwiz, Nicks, and Randumb have joined the Luminosity family, and bring a unique and diverse style to an already successful roster of Luminosity creators. The group joins Luminosity having achieved collective success, amassing over 900,000 Twitter followers, 7 million YouTube followers, and close to 1 Billion total video views.  They will be residents in the LG Fortnite House and will continue to provide innovative influencer content and an inside look into the house and players.

On May 31, 2019, Enthusiast announced  that it had entered into an arrangement agreement with J55 Capital Corp. (“J55”) and Aquilini GameCo Inc. (“GameCo”) to form the leading publicly traded esports and gaming media organization in North America (the “Arrangement”). Immediately prior to the closing of the Arrangement, GameCo will complete its acquisition of Luminosity Gaming Inc. and Luminosity Gaming (USA), LLC (collectively, “Luminosity”). The completion of the transactions are subject to a number of closing conditions, including shareholder approvals and the approval of the TSX Venture Exchange. Details regarding the transactions are included in the May 31, 2019 respective press releases of Enthusiast and J55.

Each new influencer adds a unique element to the rapidly growing Luminosity team:

  • Formula, AKA Alex Kushelevskiy, started his career in gaming managing a number of popular organizations, eventually deciding to pursue a career as a creator.  He has built a following through Fortnite of over 1,400,000 subscribers.
     
  • Kiwiz, AKA John Payne, rose to fame on YouTube as a content creator in Fortnite, building a subscriber base of over 1,800,000 subscribers.
     
  • Nicks, AKA Nick Spoerke, began his career as a creator in Call of Duty on Fortnite.  He has a fan base of over 1,800,000 subscribers.
     
  • Randumb, AKA Jordan Schneider, began his career on YouTube in early 2015, building his initial fan base in Call of Duty. Following his switch to Fortnite, he has built a fan base of over 2,000,000 subscribers.

Steve Maida, President of Luminosity commented, “Welcoming Formula, Kiwiz, Nicks, and Randumb to Luminosity adds another new and unique creative element to our growing franchise. We are on a mission to collaborate with players, influencers, and creators that can engage with our amazing fans, while we continue to build one of the leading esports team in the world.”

“We are excited with the growth of Luminosity’s team of talent and their ability to execute on the business model. Luminosity is a leader in discovering and developing gaming talent, content creators and influencers which will add almost 60 million followers to the combined network,” commented Menashe Kestenbaum, Founder and CEO of Enthusiast. “Welcoming four new influencers and the launch of the LG House in Florida, is an excellent growth step for Luminosity. Collectively, we are working on closing the announced merger, while we continue to operate and grow successful businesses within the gaming ecosystem.”

About Luminosity Gaming

Luminosity is a North American professional esports organization. Founded in 2015, in Canada by Steve Maida, with the goal of enabling aspiring competitive gamers to ultimately create sustainable careers, Luminosity now hosts some of the best-known professional gamers in the world. Luminosity has teams and championships in game titles such as Fortnite, Counter Strike, Call of Duty, Overwatch, PUBG, Halo, Madden and more. Luminosity scouts and hires players and teams who compete on the company’s behalf in tournaments online and in arenas around the world for prize money.

About Enthusiast Gaming

Founded in 2014, Enthusiast Gaming is the largest vertically integrated video game company and has the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 150 million monthly visitors with its unique and curated content and over 50 million YouTube visitors. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850
  
Certain information in this news release constitutes forward-looking statements under applicable securities laws. Any statements that are contained in this news release that are not statements of historical fact are forward-looking statements. Forward looking statements are often identified by terms such as “may”, “should”, “anticipate”, “expect”, “potential”, “believe”, “intend”, “estimate” or the negative of these terms and similar expressions. Forward-looking statements in this news release include, but are not limited to, statements with respect to the completion of the transactions referred to in this press release (the “Transactions”) and the timing for their completion; the satisfaction of closing conditions for the Proposed Merger which include, without limitation: (i) required shareholder approval, (ii) necessary court approval, (iii) receipt of any required approvals, (iv) certain termination rights available to the parties under the merger agreement, (v) obtaining the necessary approvals from the TSXV, (vi) other closing conditions, including compliance by the parties with various covenants contained in the merger agreement, (vii) statements with respect to the effect of the Transactions on the parties; and (viii) statements with respect to the anticipated benefits associated with the Transactions.

Forward-looking statements are based on certain assumptions regarding Enthusiast, J55, Acquilini and Luminosity, including the completion of the Transactions, anticipated benefits from such Transactions, and expected growth, results of operations, performance, industry trends and growth opportunities. While Enthusiast, J55, Acquilini and Luminosity consider these assumptions to be reasonable, based on information currently available, they may prove to be incorrect. Readers are cautioned not to place undue reliance on forward-looking statements.

The assumptions of Enthusiast, J55, Aquilini and Luminosity, although considered reasonable by them at the time of preparation, may prove to be incorrect. In addition, forward-looking statements necessarily involve known and unknown risks, including, without limitation, risks associated with general economic conditions; adverse industry events; future legislative, tax and regulatory developments; inability to access sufficient capital from internal and external sources, and/or inability to access sufficient capital on favourable terms; the inability to implement business strategies; competition; currency and interest rate fluctuations and other risks. Among other things, there can be no assurance that the Transactions will be completed or that the anticipated benefits from such Transactions will be achieved. Readers are cautioned that the foregoing list is not exhaustive. Readers are further cautioned not to place undue reliance on forward-looking statements as there can be no assurance that the plans, intentions or expectations upon which they are placed will occur. Such information, although considered reasonable by management at the time of preparation, may prove to be incorrect and actual results may differ materially from those anticipated. For more information on the risk, uncertainties and assumptions that could cause anticipated opportunities and actual results to differ materially, please refer to the public filings of Enthusiast which are available on SEDAR at www.sedar.com. Forward-looking statements contained in this news release are expressly qualified by this cautionary statement and reflect our expectations as of the date hereof, and thus are subject to change thereafter. Enthusiast, J55, Aquilini and Luminosity disclaim any intention or obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise, except as required by law.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release. The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.


Source: GlobeNewswire (June 18, 2019 – 8:50 AM EDT)

Esports Entertainment Group $GMBL Partners With Dignitas, The #Esports Organization Of Harris Blitzer Sports and Entertainment, To Provide P2P Esports Betting $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 7:05 AM on Monday, June 17th, 2019
Eeg logo black 01
  • Announced multi-year partnership with Harris Blitzer Sports & Entertainment to provide safe and transparent P2P esports betting to Dignitas fans via VIE.gg.
  • Dignitas is an international esports team with one of the most iconic and recognizable brands in the professional gaming industry that fields teams in seven of esports’ largest and most popular games

BIRKIRKARA, Malta, June 17, 2019 — via OTC PR WIRE – Esports Entertainment Group, Inc. (OTCQB: GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce a multi-year partnership with Harris Blitzer Sports & Entertainment (“HBSE”) to provide safe and transparent P2P esports betting to Dignitas fans via VIE.gg. Dignitas is an international esports team with one of the most iconic and recognizable brands in the professional gaming industry that fields teams in seven of esports’ largest and most popular games.

Dignitas is the esports organization of HBSE, a globally renowned sports and entertainment company whose portfolio includes the Philadelphia 76ers, New Jersey Devils, Crystal Palace F.C. and the Prudential Center, one of the world’s top-ranked venues located in Newark, N.J.  HBSE is owned by an investor group led by Managing Partners Josh Harris, the Co-Founder and Senior Managing Director of Apollo Global Management, LLC., as well as, David Blitzer, the Global Head of Blackstone’s Tactical Opportunities group.

FIRST NORTH AMERICAN TIER-1 ESPORTS PARTNERSHIP FOR VIE.GG SETS NEW BENCHMARK

As a world champion and one of the original names in esports with a successful history since 2003, Dignitas represents the first North American Tier-1 esports organization to partner with the Company’s VIE.gg esports betting platform. Dignitas is working with VIE.gg for the following reasons:

1.  The VIE.gg P2P model is much more attractive to Dignitas because an esports fan (a Dignitas fan) always wins, as opposed to a “house” model where odds are heavily stacked against fans.

2.  VIE.gg is the first and most transparent esports bet exchange as a result of Esports Entertainment Group being a fully reporting SEC issuer in the United States. 

3.  Player safety features built into VIE.gg create a fun but responsible esports betting experience for fans. For example, players must choose their maximum bet amounts when they initially sign up with VIE.gg. Any subsequent increase to those levels requires a 30 day cooling off period to make sure players do not get carried away.

4.  The recent addition of pool betting is a further extension of the P2P model, which allows groups of opposing fans to wager against each other when their teams go head to head.

5.  Given the fact some esports fans bet on esports, Dignitas fans may as well bet on a safe platform that also supports the organization.

Dignitas CEO Michael Prindiville stated, “Esports Entertainment Group and Vie.gg offer a premier destination for our fans to engage with the games they love in ways that play upon a competitive spirit that is decidedly Dignitas in nature. The future of Dignitas is bound to our fans and the way they engage, interact, share and are moved by our content, products, players, streamers and more. The partnership with Esports Entertainment Group and Vie.gg is extremely natural; we are connected in our shared dedication to developing and amplifying the gaming space in this period of rapid and inspiring growth, and as it blends naturally with entertainment, music, lifestyle, and more.”

Grant Johnson, CEO of Esports Entertainment Group stated, “I am very proud of this new partnership with HBSE and their Dignitas esports brand, which is founded in our shared common beliefs of player safety above all else.  I look forward to sharing our incredible product with Dignitas’ highly engaged fan base over the next three years and beyond. For Esports Entertainment Group, a partnership of this calibre is a significant milestone for our shareholders and tremendous validation of both our P2P esports wagering model and future plans within the esports world.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

RedChip investor relations Esports Entertainment Group Investor Page: 
http://www.gmblinfo.com

ABOUT DIGNITAS

Dignitas is an international esports team with one of the most iconic and recognizable brands in the professional gaming industry that fields teams in seven of esports’ largest and most popular games:  Apex Legends, Super Smash Bros. Melee, Rocket League, SMITE, Clash Royale and Counter-Strike: Global Offensive and League of Legends through the recent merger with Clutch Gaming. Dignitas’ innovative and authentic brand position offers a premier opportunity for partners seeking a direct portal into the gaming and esports market. Dignitas was originally formed in September 2003 with the merger of two Battlefield 1942 teams. In September 2016, Dignitas was acquired by the Philadelphia 76ers of the National Basketball Association. Dignitas is a part of the Harris Blitzer Sports & Entertainment family of innovative and competitive holdings owned by an investor group led by Managing Partners Josh Harris and David Blitzer, which also includes the New Jersey Devils of the National Hockey League, and the Prudential Center, world-renowned arena in Newark, N.J.  In June 2019, Dignitas merged with the Houston Rocket’s owned and operated Clutch Gaming, to form a new, gaming-centric, media and entertainment company.

ABOUT VIE.GG

VIE.gg offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding jurisdictions that prohibit online gambling. VIE.gg features wagering on the following esports games:

  • Counter-Strike: Global Offensive (CSGO)
  • League of Legends
  • Dota 2
  • Call of Duty
  • Overwatch
  • PUBG
  • Hearthstone
  • StarCraft II 

VIE.gg has announced affiliate marketing partnerships with 190 esports teams from around the world and expects that number to increase in 2019.

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
+356-2757-7000 (Malta)
[email protected]

Media & Investor Relations Inquiries
AGORACOM 
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations 
RedChip 
Dave Gentry
407-491-4498
[email protected]

Esports Entertainment Group $GMBL – Milken-Backed Immortals Makes Esports’ First $100 Million Deal $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 12:32 PM on Thursday, June 13th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Milken-Backed Immortals Makes Esports’ First $100 Million Deal

By Christopher Palmeri

  • They acquired Infinite Esports from Texas Rangers co-owners
  • The resulting company becomes competitor in four major esports

Immortals Gaming Club, an esports business backed by Meg Whitman and the family of Michael Milken among others, acquired Infinite Esports from two of the owners of the Texas Rangers baseball team, marking what the buyers said is the industry’s first $100 million deal.

The transaction merges Los Angeles-based Immortals, best known for its Valiant team in the Overwatch League, with the parent of OpTic Gaming, one of the more prominent teams in the League of Legends Championship Series. Its fans are known as the Greenwall.

“We expect there’s going to be general consolidation in the industry,” Immortals Chief Executive Officer Ari Segal said an interview. “This is the first wave of that.” Milken-Backed Immortals CEO on Esports’ $100 Million Deal 

Immortals Gaming Club CEO Ari Segal speaks to Bloomberg’s Chris Palmeri at E3 in Los Angeles. (Source: Bloomberg)

The valuation includes the purchase price, debt and other liabilities, including franchise fees still owed to the leagues. The Immortals’ lineup of games will also include Call of Duty, which is launching a new league, and Counter-Strike: Global Offensive, meaning the company now competes in four major esports.

Based on the equity consideration in the transaction, Infinite stockholders collectively become the largest shareholder of Immortals Gaming Club, according to a spokesman, with AEG continuing to hold the biggest single stake. Neil Leibman and Ray Davis, co-owners of the Texas Rangers, will become shareholders in Immortals as part of the deal.

Growing Business

Esports, where fans watch professional video-game players compete online and in arenas, is among the fastest-growing businesses in entertainment, attracting big money investors from the world of media and sports. Last week, the owners of the Philadelphia 76ers and the New Jersey Devils bought a majority stake in Clutch Gaming, a professional team owned by the Houston Rockets.

The deal marks a return to League of Legends competition for Immortals, which was co-founded in 2015 by Noah Whinston, a college dropout and esports enthusiast. Immortals operated a team, but failed to get a franchise in the League of Legends Championship Series when parent Riot Games offered them two years ago. They plan to sell the Houston Outlaws franchise in the Overwatch League.

Immortals raised $30 million in a follow-on offering last month. The overall business is now valued at $250 million, according to a person familiar with the terms who wasn’t authorized to speak publicly.

Source: https://www.bloomberg.com/news/articles/2019-06-12/milken-backed-immortals-makes-esports-first-100-million-deal

Enthusiast Gaming $EGLX.ca – As Toronto #Raptors surge in the #NBA, their #Esports team gets major boost $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 4:28 PM on Wednesday, June 12th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

Images
EGLX: TSX-V
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As Toronto Raptors surge in the NBA, their esports team gets major boost

The Raptors Uprising team in Toronto at their state-of-the-art training facility known as the Bell Fibe House. (CBC)

The name Toronto Raptors rolls effortlessly off everyone’s lips these days. Their first-ever NBA Finals appearance has made the team a household name in Canada and the world over.

But if you were asked about Raptors Uprising, your most likely answer would be: “Who?” Or, “Raptors what?”

That is, if you’re not already an esports aficionado.

Who or what is Raptors Uprising?

Raptors Uprising is the Raptors’ esports team in the NBA 2K League — a professional competitive gaming league. Put simply, it’s playing the NBA via video game.

Sounds like fun? Sure. But it’s also serious business.

“We’re about hard work, coming in early, working late, day in and day out,” said Frederick Mendoza, one of the six members of the team.

And the money’s nothing to sneeze at either. For the 2019 season, teams are competing for $1.2 million in prize money across three tournaments and playoffs.

In addition to Mendoza, who hails from Arlington, Va., the Raptors Uprising roster includes Kenneth Hailey of Memphis, Tenn.; Gerald Knapp of Verona, N.J.; Georgio Bonte of Cambridge, Mass.; Seanquai Harris of Columbus, Ohio; and Joshua McKenna of Decatur, Ga. 

Aside from the prize money, they don’t get paid anywhere near the multi-million-dollar salaries of NBA players.

According to the NBA 2K League website, paycheques are modest.

“All players will be signed to a six-month contract, with first-round draft picks to be paid a base salary of $35,000 and all other players being paid a $32,000 base salary,” the website says. All those figures are in U.S. dollars.

Players can also sign endorsement deals to earn income in addition to their NBA 2K League compensation package, “subject to league guidelines,” NBA 2K says. 

And according to league rules, the players’ accommodations and travel expenses are paid for by the teams. There’s also paid medical insurance and even a retirement plan. 

“I really see it as a job. I just play the game and I get paid,” Bonte told CBC Toronto.

Members of the Raptors Uprising team: Top left to right: Joshua McKenna, Seanquai Harris add Georgio Bonte. Bottom left to right: Frederick Mendoza, Gerald Knapp and Kenneth Hailey. (Submitted by Raptors Uprising)

During the inaugural NBA 2K League draft in April 2018, the six players were recruited by the esports management team at Maple Leaf Sports and Entertainment (MLSE), the conglomerate that owns the Raptors, Maple Leafs and Toronto FC..

On completion of the draft, the six moved to Toronto to live and train in the state-of-the-art facility known as the Bell Fibe House.

As part of their weekly routine, the team watches film of previous games to review, analyze and strategize for upcoming games and tournaments. The team also goes through personal fitness training sessions twice a week at SWAT Health in Toronto.

That’s to ensure physical fitness levels are at their peak to match their mental preparation for games and tournaments.

Member of Raptors Uprising train at their state-of-the-art facility in the basement of Bell Fibe House. (Farrah Merali/CBC)

The NBA 2K League is a joint venture between the NBA and Take-Two Interactive. The professional esports league features the best NBA 2K players in the world. It’s made up of 17 teams — each drafting six players to compete as unique characters in 5-on-5 play against the other teams in a mix of regular-season games, tournaments and playoffs.

The 2019 season began on Tuesday, April 2, and runs for 18 weeks, concluding on Saturday, Aug. 3 with the 2019 NBA 2K League Finals. All teams are operated by NBA franchises.

This week, the league will take THE TICKET tournament to Orlando as teams battle, not just for the big purse prize â€” $240,000 â€” but for an automatic spot in the 2019 NBA 2K League postseason.

Riding the wave of Raptors success

Meanwhile, as the season progresses, Harris says the Raptors Uprising team has been energized by the success of the Toronto Raptors in the NBA, and their dramatic entry into the finals.

“The energy is amazing here and we can translate that to 2K all the time,” Harris told CBC Toronto at Bell Fibe House.

“Right now, we’re trying to make this push, to use this energy from the Raptors and turn this around. I believe in my guys and I definitely believe something big is going to happen.”

The team members say more people have been tuning in to watch the NBA 2K League on TV sports channels and more and more fans are now recognizing them in public, requesting selfies, just showing them love, or inquiring about the league.

Joshua McKenna and Kenneth Hailey take a break from training to pose for a photograph with a young fan. (Submitted by Raptors Uprising)

Harris started playing during junior high school with his best friend Joey.

“He lived right across the street so we used to go to his grandma’s house and play. I kept playing and eventually when I got to college . . . I got myself into the top ranking of players. So, we just kept working hard and here we are,” he told CBC Toronto.

At 29, Hailey is the oldest member of the team. Like his teammates, he started playing 2K video games at a young age.

“I grew up in a household where it was eight of us and we all used to play video games,” he explained.

“I used to want to be the best in the house so as we kept playing, I got better . . . then I got introduced online and I started playing more competitively.”

For Knapp, playing 2K video games was just a hobby. That’s until late 2017 when he played in a tournament and won.

The prize: a whopping $332,000.

“Everyone wanted to win that tournament. That was the main goal,” Knapp said.

“After that tournament a lot of people quit the game … until they announced the 2K League and that’s when everyone started to lock in. We were relentless, like, ‘We’re not stopping until we get in.'”

Source: https://www.cbc.ca/news/canada/toronto/raptors-uprising-professional-competitive-gaming-league-1.5171294

Enthusiast Gaming $EGLX.ca – #Esports revenues to surpass US$1 billion in 2020 $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 2:00 PM on Thursday, June 6th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

Images
EGLX: TSX-V
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Esports revenues to surpass US$1 billion in 2020

Written by Jonathan Easton

  • The esports market is estimated to surpass US$1 billion (€890 million) by 2020, and onto US$1.8 billion (€1.6 billion) by 2023.

This is according to the latest “Esports Opportunity for the Broadcast, Pro-AV and IT Industries” study by Futuresource Consulting.

The report claims that key events will start to attract viewing figures comparable to ‘tier 1 sporting competitions’, such as the FIFA World Cup and the Olympics. This will mean that securing exclusivity of major esports events will become strategically important for both traditional sports broadcasters and the largest esports streaming platforms.  

Revenues are expected to be in excess of $900 million (€799.2m) in 2019. In addition, an 18 per cent 2019-23 CAGR is also expected.

One contributing factor is the growth of collegiate esports, with many universities heavily investing in esports as a part of the curriculum and in their own arenas. With collegiate sports being such a profitable area of sports broadcasting, particularly in the US, esports has the possibility to benefit.

The report also argues that esports growth will serve as a boon to major IT and AV suppliers, with the global education esports PC installed base including universities, colleges and K-12 schools expected to reach 117,000 units in 2020.

In addition, major vendors are looking to become sponsors of key tournaments and are aiming to get on the most popular gamers’ equipment lists.

Source: https://www.digitaltveurope.com/2019/06/06/esports-revenues-to-surpass-us1-billion-in-2020/

#Esports Entertainment Group $GMBL Announces Application to List on NASDAQ $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 7:41 AM on Thursday, June 6th, 2019
  • Applied to list its common shares on the NASDAQ Capital Market
  • Listing of the Company’s common shares on the NASDAQ remains subject to the approval of NASDAQ and the satisfaction of all applicable listing and regulatory requirements. 
  • Company will continue to maintain the listing of its common shares on the OTCQB under the symbol “GMBL”.

BIRKIRKARA, Malta, June 06, 2019 — via OTC PR WIRE – Esports Entertainment Group, Inc. (OTCQB: GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce that it has applied to list its common shares on the NASDAQ Capital Market.  The listing of the Company’s common shares on the NASDAQ remains subject to the approval of NASDAQ and the satisfaction of all applicable listing and regulatory requirements. The Company will continue to maintain the listing of its common shares on the OTCQB under the symbol “GMBL”.

This application to list on NASDAQ follows the Company’s announcement on May 3, 2019 of the filing of a registration statement on Form S-1 with the Securities and Exchange Commission relating to a proposed offering of its securities. Though the number and type of securities to be offered and the price range for the offering have not yet been determined, the proposed maximum aggregate offering is $11,500,000. Investors can review details and the full press release at http://esportsentertainmentgroup.com/back-esports-entertainment-group-announces-filing-of-s-1-registration-statement/

Grant Johnson, CEO of Esports Entertainment Group stated “Given the tremendous progress of our esports betting platform, including partnering with more than 190 esports teams from around the world, we believe the Company is now well positioned to pursue additional growth opportunities.  A NASDAQ listing, if successful, will broaden our access to a larger and international group of investors as we seek to become a truly global company.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page: http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com
.
FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
+356-2757-7000 (Malta)
[email protected]

Media & Investor Relations Inquiries
AGORACOM 
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations 
RedChip 
Dave Gentry
407-491-4498
[email protected]