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Esports Entertainment Group Completes Reverse Stock Split in Connection with Application for Uplisting To NASDAQ Capital Market $GBML #Esports $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM at 8:27 AM on Thursday, February 6th, 2020
  • Common stock began trading on a post-split basis on Monday, January 27, 2020 under the trading symbol “GMBLD.”
  • The “D” lettering will be removed within 20 business days from the effective date of the reverse split, and the symbol will revert to the original lettering of “GMBL

Birkirkara, Malta–(February 6, 2020) – Esports Entertainment Group, Inc. (OTCQB: GMBLD) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, has successfully completed a “reverse split” of its shares of common stock at a ratio of 1-for-15 (1:15). The Company’s common stock began trading on a post-split basis on Monday, January 27, 2020 under the trading symbol “GMBLD.” The “D” lettering will be removed within 20 business days from the effective date of the reverse split, and the symbol will revert to the original lettering of “GMBL.” In connection with the reverse stock split, the Company’s CUSIP number will change to 29667K306.

The reverse stock split was implemented by the Company in connection with its proposed application to uplist the Company’s common stock on the NASDAQ Capital Market (NASDAQ). The reverse stock split is an action intended to fulfill the stock price requirements for official listing on NASDAQ, which requires that the Company’s common stock must be $4.00 or higher at the time of listing. There can be no assurance that the Company will satisfy other applicable requirements for listing its common stock on NASDAQ or that the Company’s application to uplist its common stock will be approved.

“This reverse split is another major step forward in our long-term strategic growth plan, which includes listing our common stock on a major U.S. exchange,” said CEO Grant Johnson. “We expect a NASDAQ listing will generate even greater interest in our company from the broader national and international investment community, as well as, potential partners in the esports as a result of our transparency. We appreciate the continued support of our employees, partners, and shareholders as we work to realize our operational and capital markets goals.”

As a result of the 1:15 reverse stock split, every 15 shares of the Company’s issued and outstanding common stock will be converted into one share of issued and outstanding common stock. The number of authorized shares will remain unchanged.

No fractional shares will be issued in connection with the stock split. Any fractional shares of common stock resulting from the reverse stock split will be rounded up to the nearest whole share. It is not necessary for stockholders to exchange their existing stock certificates for new stock certificates in connection with the reverse stock split. Stockholders who hold their shares in brokerage accounts are not required to take any action to exchange their shares.

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum https://agoracom.com/ir/EsportsEntertainmentGroup

RedChip investor relations Esports Entertainment Group Investor Page:
http://www.gmblinfo.com

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBLD, which will revert back to GMBL after 20 business days from the effective date of the reverse split announced in this press release. For more information visit www.esportsentertainmentgroup.com

Contact:

Corporate Finance
+356-2757-7000 (Malta)
[email protected]

Media & Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations
RedChip
Dave Gentry
407-491-4498
[email protected]

Esports Entertainment Group $GBML Releases Upgraded VIE.GG #Esports Gambling Platform $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 7:02 AM on Friday, January 17th, 2020
  • Announced the release of the latest version of VIE.gg (https://vie.gg)  the Company’s esports wagering platform
  • Latest upgrade delivers notable new features, including additional betting options such as Fixed Odds, Pari-mutuel, Fantasy and Pool Betting to complement our main P2P option

BIRKIRKARA, MALTA (January 17, 2020) – Esports Entertainment Group, Inc. (GMBL:OTCQB) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, is pleased to announce the release of the latest version of VIE.gg (https://vie.gg)  the Company’s esports wagering platform.

UPGRADE DELIVERS LATEST FEATURES AND FULL DEVICE ACCESSABILITY

This latest upgrade delivers notable new features, including additional betting options such as Fixed Odds, Pari-mutuel, Fantasy and Pool Betting to complement our main P2P option. 

Furthermore, the upgrade delivers significant content enhancements, including real-time streaming and event coverage.  Finally, the upgrades now make VIE.gg (https://vie.gg) fully compatible with all major desktop, mobile and tablet devices, as well as, their respective operating systems.

Grant Johnson, CEO of Esports Entertainment Group, stated “This is another major milestone for our Company. This is our strongest release ever, with every new feature esports gambling enthusiasts could wish for in a platform. Combined with our unsurpassed transparency as a result of our status as a fully reporting public company, we believe VIE.gg is strongly positioned for success in 2020”.

In delivering this upgrade, Esports Entertainment Group partnered with Askott Entertainment, a Vancouver based software development company that has been building award-winning online betting and daily fantasy software since 2013.

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum https://agoracom.com/ir/EsportsEntertainmentGroup

RedChip investor relations Esports Entertainment Group Investor Page: 
http://www.gmblinfo.com

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
+356-2757-7000 (Malta)
[email protected]

Media & Investor Relations Inquiries
AGORACOM 
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations 
RedChip 
Dave Gentry
407-491-4498
[email protected]

Esports Entertainment Group $GMBL.ca Announces Closing of $1 Million Private Placement $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 8:22 AM on Wednesday, December 11th, 2019
  • Company entered into securities purchase agreements with four accredited investors
  • Pursuant to the Purchase Agreements, in the final tranche, the Company issued the Investors convertible promissory notes in the aggregate principal amount of $550,000 (including a 10% original issue discount) and Warrants to purchase an aggregate of 916,667 shares of the Company’s common stock, par value $0.001 per share

BIRKIRKARA, Malta, Dec. 11, 2019 – Esports Entertainment Group, Inc. (OTCQB: GMBL) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, is pleased to announce the closing, on December 6, 2019, of the final tranche of its private placement offering (the “Offering”) whereby the Company entered into securities purchase agreements (the “Purchase Agreements”) with four (4) accredited investors (the “Investors”). Pursuant to the Purchase Agreements, in the final tranche, the Company issued the Investors convertible promissory notes (the “Notes”) in the aggregate principal amount of $550,000 (including a 10% original issue discount) and Warrants to purchase an aggregate of 916,667 shares of the Company’s common stock, par value $0.001 per share (the “Warrants”).

The Notes accrue interest at a rate of 5% per annum and are initially convertible into shares of the Company’s common stock at a conversion price of $0.60 per share, subject to adjustment. The Notes contain customary events of default and mature one year from the date of issuance.

Pursuant to the Purchase Agreements, each Investor was entitled to 100% Warrant coverage, such that such Investor received the same number of Warrants to purchase shares of the Company’s common stock as is the number of shares of common stock initially issuable upon conversion of its Note as of the date of issuance. The Warrants are exercisable for a period of three (3) years from the date of issuance at a price of $0.75 per share, subject to adjustment.

Grant Johnson, CEO of Esports Entertainment Group, stated: “This is another major milestone for our Company. This financing will allow us to complete initiatives that have been announced over the past several months, as we look towards building our business and our brand in order to return shareholder value.”

Joseph Gunnar & Co., LLC acted as Placement Agent in connection with the Offering.

This press release does not constitute an offer to sell or the solicitation of an offer to buy the securities, nor will there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful prior to the registration or qualification under the securities laws of such jurisdiction.

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum https://agoracom.com/ir/EsportsEntertainmentGroup

RedChip investor relations Esports Entertainment Group Investor Page: 
http://www.gmblinfo.com

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL. For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
+356-2757-7000 (Malta)
[email protected]

Media & Investor Relations Inquiries
AGORACOM 
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations 
RedChip 
Dave Gentry
407-491-4498
[email protected]

Enthusiast Gaming $EGLX.ca – The Battle for #Esports Dominance is on $INTC $TMUS $NKE $SAP

Posted by AGORACOM-JC at 4:18 PM on Friday, October 18th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 85 owned and affiliated websites, currently reaching over 150 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

The Battle for Esports Dominance is on

  • As esports teams battle out in front of millions of fans online, companies are engaging in similar warfare as they look to lock up sponsorship deals with some of the most prized assets in the industry
  • This year, esports sponsorship revenue is projected to be the highest revenue stream at US$456.7 million, growing 34.3% from 2018 (NewZoo, 2019)

By: Ben Feferman

The race is on! As esports teams battle out in front of millions of fans online, companies are engaging in similar warfare as they look to lock up sponsorship deals with some of the most prized assets in the industry. This year, esports sponsorship revenue is projected to be the highest revenue stream at US$456.7 million, growing 34.3% from 2018 (NewZoo, 2019). As casual fans continue to tune into extended amounts of esports content daily, businesses are beginning to understand the value proposition that esports presents; an industry that is ubiquitous, interactive and rapidly growing. In turn, sponsors provide vast amounts of financial resources that help transcend the nature of esports events, teams and players, alike.

Top Sponsors in Esports

Intel (NASDAQ: INTC)

From producing CPUs to dabbling in the game, Intel has held the longest sponsorship in esports with the Electronic Sports League (ESL). The two companies announced a partnership in which they will invest US$100 million towards esports initiatives to help the global growth and expansion of esports. Intel also sponsors many large esports events, including Intel Extreme Masters, ESL One, Intel Grand Slam, Counter-Strike: Global Offensive Pro League and the LPL league.

T-Mobile (NASDAQ: TMUS)

T-Mobile is a telecommunications company that started sponsoring some major teams very early. In 2017, T-Mobile was sponsoring both Cloud 9 and TSM, some of the largest esports teams in North America. Although they no longer sponsor those teams, T-Mobile continues to make an impact in the Overwatch League (OWL) by sponsoring the league and two of its teams, the Houston Outlaws and New York Excelsior.

BMW (ETR: BMW)

BMW is switching gears in 2019 as it begins to watch the esports landscape closely. The automotive company not only sponsored its first esports team in 2019 in Cloud 9, but also partnered with Brazil’s paiN Gaming in the same year.

Nike (NYSE: NKE)

It is hard to imagine a competitive environment in this world that does not have Nike’s footprint. Nike treats esports the exact same way. Nike supports esports athletes, such as Jain “Uzi” Zihao (Chinese League of legends Pro), through endorsement deals and sponsors the Chinese League of Legends Pro League, supplying the entire 16 team roster with Nike apparel. Through these synergies, Nike hopes to create sportswear catered to the esports audience and training programs for gamers to improve.

SAP (NYSE: SAP)

In a data-driven age, where analytics are helping countless athletes improve, it is only natural for electronic sports to follow the same path. In 2018, SAP, a business software company, announced a three-year sponsorship with Team Liquid to help improve the team’s performance through innovation in data driven analysis. SAP will use its SAP Huna, a business analytics platform, along with Team Liquid’s DOTA team’s collaboration to help pioneer the first wave of deep game analysis. SAP also sponsors large events, such as ESL and DreamHack, to provides these live events with data analysis using its cloud platform.

As the arms race heats up for dominance in esports sponsorships, the companies with established relationships with top tier teams and leagues will have a strong first to market advantage. However, with the centrality and fragmentation of the industry, there are still many untapped pockets for new entrants.

The vast majority of esports companies, be in teams, franchises or content plays, will be relying on corporate sponsorships to drive revenue and these companies know, sponsorships are what will continue to drive their valuations. This market is going to heat up and get way more interesting.

Other Large Esports Sponsors.

  • Honda (TYO: 7267) – Team Liquid
  • Monster Beverage Corp (NASDAQ: MNST) – PSG Esports
  • Nissan (TYO: 7201) – FaZe Clan, Optic Gaming
  • Puma (ETR: PUM) – Cloud 9
  • HTC Cord (TPE: 2498) – FaZe Clan
  • Pepsi (NASDAQ: PEP) – Team Dignitas, Splyce, Sk Gaming
  • Disney (NYSE Disney) – Team Liquid
  • Daimler AG (ETR: DAI) – ESL
  • Razor (HKG: 1337) – Immortals, Evil Geniuses, Seoul Dynasty, LA Valiant, EDG,

Source: https://investorintel.com/sectors/esports-gaming/esports-gaming-intel/battle-for-esports-dominance/

Enthusiast Gaming $EGLX.ca – Visualized: The #Esports Journey to Mainstream $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 11:34 AM on Friday, October 18th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 85 owned and affiliated websites, currently reaching over 150 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

Visualized: The Esports Journey to Mainstream

Although esports might seem like a relatively new phenomenon, its origins can be traced all the way back to the 1970s.

It was only in the past decade however, that a wave of technological innovation transformed the entire industry from an underground niche into a billion-dollar mainstream phenomenon.

Today, the nascent esports industry competes with some of the biggest sports leagues in the U.S., while global tech giants hastily invest billions of dollars to make their mark in what many consider to be the future of sports and entertainment.

How did it evolve into the industry we know today—and more importantly, will it maintain its furious pace of growth?

The History of Esports

Electronic sports (or esports), are organized, multiplayer video game competitions commonly played by professional gamers. Since its inception, the industry has continued to exceed expectations and reach new milestones every decade.

Note: The timeline of events are an abridged version of major achievements in the industry.

1970s: The Birth of Esports

The earliest known video game competition—the Intergalactic Spacewar Olympics—took place in 1972 at Stanford University. The winner of the event received an annual subscription to Rolling Stone magazine.

While it was a modest first prize for the industry, it would set a foundation for future prize pools in the millions of dollars.

1980s: More Gaming Options

The 1980s ushered in better consoles for esports. The Nintendo Entertainment System (NES) took graphics, controls, gameplay, and video game accessibility to the next level.

Five years later, the Sega Genesis console was released in the U.S. and Japan to compete with Nintendo—which held a 95% market monopoly at the time.

1990s: The First Tournaments

Nintendo increased its commitment to esports by hosting the Nintendo World Championships. After touring 30 cities in the U.S., the finals challenged players to games like Super Mario Bros. and Tetris, with a 40-inch TV awarded to the winner.

Developers and gaming entrepreneurs created a flurry of leagues, including QuakeCon in 1996, followed by both the Cyberathlete Professional League (CPL) and the Professional Gamers League (PGL) in 1997.

In just a few years, these competitions helped esports gain significant traction.

2000s: The Explosion of Esports

Esports fully burst into the mainstream with Amazon’s acquisition of Twitch for $970 million in 2014. The live video game streaming site gave esports a platform to reach previously unthinkable heights, with popular games like League of Legends (LoL) and Defense of the Ancients 2 (Dota) receiving millions of views.

In 2019, Google followed suit with its Stadia streaming service. The cloud-based video game platform aims to eliminate the need for hardware, allowing Google to aggressively compete in the esports space.

A Snapshot of Esports Today

The increasing involvement of developers and global tech giants has not only increased the audience size of esports—it has also led to bigger prize pools, and larger scale competitions across the world.

  • Demographics: 50% of esports viewership now comes from Asia.
  • Engagement: 6 billion hours were dedicated to watching esports in 2018, and will continue to grow to 9 billion by 2021.
  • Buy-in: The price of one of the 12 Overwatch League teams for sale in 2017 was $20 million.
  • Incentives: The Fortnite competition prize pool for the 2018 season was $100 million—equal to the entire esports prize pool in 2017.

It’s clear that esports continues to attract rapidly growing audiences at an unprecedented rate. However, there are still significant barriers inhibiting the industry from reaching its full potential.

The Future of esports

In order to maintain its furious pace of growth, the esports industry must first address five key challenges:

  • Diversity of game genres: The industry will need to produce more game genres in order to appeal to a wider audience outside of its current player base.
  • Geographic expansion of leagues: esports will need to expand to national, regional, and global levels if it wants to tap into bigger advertising budgets. However, while esports gains attention from global media, local events are more difficult to organize.
  • Regulation of competitions: With multimillion-dollar prize pools at stake, new rules and regulations are needed to combat cheating and match fixing.
  • Ownership of media rights: Content rights have not been a focus for publishers, as fan-generated content has served as free advertising for their games.
  • Media alignment: Traditional media brands are still reluctant to associate themselves with esports, as prejudices against competitive gaming still exist. For example, gaming culture is viewed as a harmful distraction, rather than a legitimate sport.

In less than 50 years, esports has evolved into a dominant form of entertainment today, eclipsing film and music industries by a wide margin. With an increasingly mainstream audience, the industry’s popularity and profitability shows no signs of slowing down—despite the challenges it faces.

Source: https://www.visualcapitalist.com/visualized-the-esports-journey-to-mainstream/

Enthusiast Gaming $EGLXc.a Partners With Global Sportswear Brand, Champion, to Create Luminosity Clothing Line $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 7:19 AM on Friday, October 18th, 2019
  • Announced that it has partnered with Hanesbrands Inc.’s Champion® brand to create custom apparel  for Enthusiast Gaming’s Esports Division, Luminosity Gaming and loyal fans worldwide
  • Exclusive launch at Enthusiast Gaming Live Expo, EGLX, October 18-20 in Toronto

TORONTO, Oct. 18, 2019  — Enthusiast Gaming Holdings Inc. (TSXV: EGLX)(FSE: 2AV) (“Enthusiast Gaming” or the “Company”) is excited to announce that it has partnered with Hanesbrands Inc.’s (“HBI”) Champion® brand to create custom apparel  for Enthusiast Gaming’s Esports Division, Luminosity Gaming (“Luminosity”) and loyal fans worldwide. With over 50 professional esports players and influencers reaching 60 million collective followers, the collaboration with the Champion® brand reconfirms Luminosity’s brand power as one of the largest, globally recognized esports organizations in the world. 

Steve Maida, President of Enthusiast Gaming’s Esports Division, Luminosity Gaming commented, “For a brand as powerful as Champion to partner with our Esports Division, Luminosity Gaming, further proves the dominance and sheer size of the gaming and esports industry. We can now offer our fanbase of over 60 million an opportunity to buy exclusive Luminosity gear and proudly represent Team Luminosity. HBI’s Champion® brand is a leader in providing merchandise and attire to loyal esports fans, and we are excited to continue collaborating with them to create our unique Luminosity+Champion clothing line.”

The Luminosity+Champion custom apparel will launch at Enthusiast Gaming Live Expo, EGLX, taking place on October 18 – 20, at the Metro Toronto Convention Centre in downtown Toronto. With 55,000 attendees in 2018, EGLX is the largest video game expo and esports tournament in Canada. Attendees of the expo will have an exclusive chance to purchase the Luminosity+Champion apparel and represent Team Luminosity. The Luminosity roster includes esports influencers Nicks, Kiwiz, Formula and Plu, Grammy-nominated rapper Tory Lanz, and Team Captain, NFL star Richard Sherman. 

Following EGLX, the Luminosity+Champion custom apparel will be available exclusively on Luminosity’s website (Luminosity.gg), and through the organization’s social media channels. 

Tyler Lewison, General Manager of Champion® Teamwear (a division of HBI) commented, “Luminosity Gaming is one of the largest globally recognized esports organizations in North America. They share the same passion that we have at Champion Teamwear: to support esports athletes worldwide and positively contribute to the rapid growth of an exciting up-and-coming sport. This collaboration allows players and fans to experience high-quality, comfortable Champion® apparel while supporting one of the most exciting teams in the industry.”

In addition to the partnership with the Champion® brand, Enthusiast Gaming has partnered with some of the world’s leading brands including Activision Blizzard, Ubisoft, Foodora, Nintendo, Bell, and Microsoft. As the gaming and esports sector continues to grow, more non-endemic brands are starting to enter the space; as the largest gaming network in the U.S., reaching over 200 million global gamers monthly, Enthusiast Gaming is a leading option for brands looking to reach the gamer demographic.

About Champion 

Since 1919, HBI has offered a full line of innovative athletic apparel for men and women including activewear, sweats, tees, sports bras, team uniforms and accessories under its Champion® brand. HBI uses innovative design and state-of-the-art product testing to ensure uncompromised quality and innovative apparel for our consumers. Champion® athleticwear can be purchased at department stores, sporting goods, specialty retailers, and at Champion.com. For more information, please contact us at 1-800-315-0563 or at Facebook.com/Champion, follow us on Twitter @Championusa or on Instagram @Champion. Champion® is a brand of Hanesbrands Inc. (NYSE:HBI).The Champion® trademarks are owned by HBI Branded Apparel Enterprises LLC a wholly-owned subsidiary of Hanesbrands, Inc.

About Enthusiast Gaming 

Enthusiast Gaming (TSX.V: EGLX)(FSE: 2AV) is building the world’s largest network of communities for gamers and esports fans. Already the largest gaming network in the U.S., the Company’s business is comprised of three main pillars: Media, Events and Esports. Enthusiast Gaming’s digital media platform includes 100+ gaming related websites and 900 YouTube channels which collectively reach 150 million visitors monthly. The media network generates over 30 billion ad requests and over 1 billion page views per month. Enthusiast’s esports division, Luminosity Gaming, is a leading global esports franchise that consists of 7 professional esports teams under ownership and management, including  the Vancouver Titans Overwatch team and the Seattle-based Call of Duty team. Collectively, the integrated ecosystem reaches over 200 million gaming enthusiasts on a monthly basis. Enthusiast Gaming’s event business, owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.com) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com. For more information on Luminosity Gaming, please visit luminosity.gg

CONTACT INFORMATION:

Investor Relations: 

Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850 

Forward-Looking Information
Certain statements in this release are forward-looking statements.  Forward looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future.  Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of Enthusiast Gaming.  The risks include risks that are customary to transactions of this nature and customary to companies which have their stock traded on the TSXV. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits Enthusiast Gaming will obtain from them. 

This press release does not constitute an offer to sell or solicitation of an offer to buy any of the securities in the United States.  The securities have not been and will not be registered under the United States Securities Act of 1933, as amended (the “U.S. Securities Act”) or any state securities laws and may not be offered or sold within the United States or to a U.S. Person unless registered under the U.S. Securities Act and applicable state securities laws or an exemption from such registration is available.
 
Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

Enthusiast Gaming $EGLX.ca – Can Investors Get a Piece of the #Esports Action? $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 12:46 PM on Thursday, October 17th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 85 owned and affiliated websites, currently reaching over 150 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

Can Investors Get a Piece of the Esports Action?

There’s huge potential in this subsection of the video game world.

Motley Fool Staff

If you’re looking for an industry with a ton of rapid growth behind it and plenty of room for more ahead, you could do worse than to consider video games. The amount of time we spend on them is increasing at a ridiculous clip, as is the amount of money, and the global trends appear promising, which adds up to an opportunity for investors. If you don’t feel ready to take advantage, Motley Fool Answers co-hosts Robert Brokamp and Alison Southwick want to help.

For this podcast, they’ve invited senior analyst Jason Moser back into the studio, this time to talk about the current situation in the world of video games and esports from an investor’s perspective: which companies look strongest, how this particular business might move the needle for some more diversified companies, and more. In this segment, they focus specifically on the world of esports. So if you can’t quite imagine how watching other people play video games could evolve into the next breakout spectator sport, allow them to walk you through it.

To catch full episodes of all The Motley Fool’s free podcasts, check out our podcast center.

Something big just happened

I don’t know about you, but I always pay attention when one of the best growth investors in the world gives me a stock tip. Motley Fool co-founder David Gardner and his brother, Motley Fool CEO Tom Gardner, just revealed two brand new stock recommendations. Together, they’ve quadrupled the stock market’s return over the last 17 years.* And while timing isn’t everything, the history of Tom and David’s stock picks shows that it pays to get in early on their ideas.

Source: https://www.fool.com/investing/2019/10/16/can-investors-get-a-piece-of-the-esports-action.aspx

GRAPHIC: Enthusiast Gaming $EGLX.ca Partners With Global Casino Brand, PartyCasino.Fun $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 6:10 PM on Wednesday, October 16th, 2019

Enthusiast Gaming $EGLX.ca Partners With Global Casino Brand, #PartyCasino.Fun $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:40 AM on Wednesday, October 16th, 2019
  • PartyCasino.Fun, one of the world’s largest online casinos, to engage with gamers and esports industry at EGLX
  • Designed a customized marketing campaign with multiple touchpoints to gamers to target the sought after demographic
  • Partnership includes sponsor logo on Luminosity Jersey and sponsorship in EGLX 19+ Lounge to expand PartyCasino.Fun’s Canadian audience

TORONTO, Oct. 16, 2019 — Enthusiast Gaming Holdings Inc. (TSXV:EGLX) (FSE:2AV)(“Enthusiast Gaming” or the “Company”) is excited to announce that, in partnership with its esports division, Luminosity Gaming (“Luminosity”), it has entered into a sponsorship and partnership agreement (the “Agreement”) with PartyCasino.Fun, a leading online casino with over 500 games ranging from classics such as Blackjack and Roulette, to a wide variety of online slots.

Through the Agreement, PartyCasino.Fun’s logo will appear on Luminosity Gaming jerseys,  which will be visible during live streams and broadcast events, as well as in the online store. Additionally, PartyCasino.Fun will sponsor the 19+ gaming lounge at EGLX, providing mutual access and opportunity to another tier of gamers.

Enthusiast Gaming will run a series of polls that ask attendees to choose between a real-life location and a videogame location. After the poll’s conclusion in December, the results will be utilized on Enthusiast Gaming’s wide social media presence to promote PartyCasino.Fun as a personal getaway, giving PartyCasino.Fun a newfound Canadian reach.

The collaboration with PartyCasino.Fun unlocks a new audience segment for Enthusiast Gaming, the lucrative online gambling community. Enthusiast Gaming has multiple points of engagement to gamers which provides the unique ability to leverage the entire network of media, esports and events assets. Enthusiast Gaming’s newly hired direct sales team is already adding value by leveraging direct relationships with brands and agencies and offering a custom, targeted approach to reach the gamer demographic. The partnership with PartyCasino.Fun was driven by the sales team, and is a testament to how successful the overall strategy can be. 

Menashe Kestenbaum, President of Enthusiast Gaming commented, “The partnership with PartyCasino.Fun is exciting for us and validates the size and scale of our combined media and gaming platform. We used the sales and marketing expertise of our newly formed direct sales team, to create a unique, customized marketing strategy for PartyCasino.Fun to reach their media and sponsorship goals. It is encouraging to see our sales force already delivering value and driving revenue. We look forward to partnering with PartyCasino.Fun, and working closely with their team!”

Alessandro De Stasio, Head of Marketing of PartyCasino.Fun commented, “We are excited to have the chance to partner up with the largest gaming and esports organization in Canada. We are sure that the combination with our audiences will untap new marketing opportunities whether it comes to reach, events and/or activations.” 

About PartyCasino.Fun 

PartyCasino.Fun is the play for fun solution launched in H2 2019 with the scope to provide our customer a different online casino experience where no real money is involved. PartyCasino is the leading casino brand of GVC Holdings PLC (LSE:GVC) (“GVC”) and, as one of the world’s largest online casinos, houses over one thousand games between slot machines, blackjack, roulette and other table games. GVC runs four main product verticals: sports, casino, poker and bingo. GVC, a leading e-gaming operator in B2C and B2B markets, has licenses throughout several countries including Austria, Italy, United Kingdom, Denmark, Belgium, Germany and others. With multitudes of established brands under its belt that have a combined heritage of over 250 years, GVC is one of the biggest sports-betting and gaming groups in the world.

About Enthusiast Gaming 

Enthusiast Gaming (TSX.V: EGLX)(FSE: 2AV) is building the world’s largest network of communities for gamers and esports fans. Already the largest gaming network in the U.S., the Company’s business is comprised of three main pillars: Media, Events and Esports. Enthusiast Gaming’s digital media platform includes 100+ gaming related websites and 900 YouTube channels which collectively reach 150 million visitors monthly. The media network generates over 30 billion ad requests and over 1 billion page views per month. Enthusiast’s esports division, Luminosity Gaming, is a leading global esports franchise that consists of 7 professional esports teams under ownership and management, including  the Vancouver Titans Overwatch team and the Seattle-based Call of Duty team. Collectively, the integrated ecosystem reaches over 200 million gaming enthusiasts on a monthly basis. Enthusiast Gaming’s event business, owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.com) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com. For more information on Luminosity Gaming, please visit luminosity.gg

CONTACT INFORMATION

Investor Relations:

Julia Becker
Head of Investor Relations & Marketing
Telephone: 604-785-0850
Email: [email protected]

Forward-Looking Information

Certain statements in this release are forward-looking statements.  Forward looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future.  Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of Enthusiast Gaming.  The risks include risks that are customary to transactions of this nature and customary to companies which have their stock traded on the TSXV. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits Enthusiast Gaming will obtain from them. For instance, there can be no assurance that the acquisition will close as anticipated, that the acquisition will position the Company as a leader in the mobile gaming sector and that the acquisition will result in growth of the Company’s online and offline gaming community.

This press release does not constitute an offer to sell or solicitation of an offer to buy any of the securities in the United States.  The securities have not been and will not be registered under the United States Securities Act of 1933, as amended (the “U.S. Securities Act”) or any state securities laws and may not be offered or sold within the United States or to a U.S. Person unless registered under the U.S. Securities Act and applicable state securities laws or an exemption from such registration is available.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

Enthusiast Gaming $EGLX.ca Hosts Canada’s Largest Gaming and #Esports Expo, EGLX, on October 18 – 20 in Toronto $EGLX.ca $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 7:18 AM on Tuesday, October 15th, 2019
  • Sponsors include: Bell Media, Ubisoft Canada, Nintendo, CIBC, HP Omen and MSI
  • Rising Stars Tournament with $40,000 prize pool and a sponsorship deal with Luminosity Gaming 
  • Rainbow Six Canada National Finals in partnership with Ubisoft Canada 
  • Special guests include: professional esports players SypherPK, JuniorPK and Destroy, and gaming personalities Greg Miller, Nick Scarpino and Andy Cortez of Kinda Funny, Craig Skistimas and Game Attack team, Bruce Green and Kris Wilson of Cyanide and Happiness
  • Gaming Industry Summit expert speakers include: Adam Boyes (CEO of Iron Galaxy), Rishi Chadha (Head of Gaming Content Partnerships, Twitter), Bryan Segal (SVP, Comscore)

TORONTO, Oct. 15, 2019 – Enthusiast Gaming Holdings Inc. (TSXV:EGLX)(FSE: 2AV) (“Enthusiast” or the “Company”) is excited to announce that the Enthusiast Gaming Live Expo (“EGLX”), Canada’s largest video gaming expo, is taking place Friday, October 18, to Sunday, October 20 at the Metro Toronto Convention Centre (“MTCC”) in downtown Toronto.

EGLX, which had over 55,000 attendees at last year’s events, is a celebration of everything gaming and esports. Attendees of EGLX 2019 can expect three jam-packed days featuring over 150 exhibitors, panels, cosplay, free play, the Artist Alley, an Indie Corner and a Family Zone.

EGLX 2019 will host the inaugural Rising Stars Tournament with a $40,000 prize pool and a sponsorship deal with Enthusiast Gaming’s Esports Division, Luminosity Gaming. The tournament gives promising gamers an opportunity to battle against each other in Fortnite, Super Smash Bros. Melee and Super Smash Bros. Ultimate. The winner of each game will be crowned the EGLX Rising Star and given the opportunity to attend three tournaments of their choice across North America. 

Corey Mandell, President of Enthusiast Gaming’s events division, EG Live, commented, “We continue to grow and expand our events business which includes almost 30 live gaming and esports events worldwide. Our goal has always been to provide interactive, in-person experiences for gamers to connect globally. At this year’s EGLX, we’ve almost doubled the floor space as we anticipate a significant increase in attendees. We have over 150 exhibitors and have seen an increase in non-endemic brand sponsors as gaming becomes more mainstream!”

With sponsors including Bell, Ubisoft Canada, CIBC, Nintendo, HP Omen and MSI, the expo is set to be stacked with more prizes and pre-release sneak peeks than ever before. EGLX attendees will get the opportunity to watch the finals of the Rainbow Six Canada Nationals, hosted on the main stage, in partnership with EGLX sponsor Ubisoft Canada.  

Special guests at EGLX include: professional esports athletes, SypherPK, JuniorPK, and Destroy and gaming personalities, Greg Miller, Nick Scarpino and Andy Cortez of Kinda Funny, Craig Skistimas and Game Attack team, Bruce Green and Kris Wilson of Cyanide and Happiness.

EGLX will kick off the expo on Friday October 18 with the Gaming Industry Summit, a one-day event where over 200 investors and gaming enthusiasts will listen to experts discuss the gaming industry and how to invest in the 150 billion dollar sector. Confirmed industry experts include: Keynote, Adam Boyes, CEO of Iron Galaxy and former VP at Sony PlayStation; Rishi Chadha, Twitter’s Head of Gaming Content Partnerships and Bryan Segal, SVP at ComScore, Canada. Sponsors for the Gaming Industry Summit include: Canaccord Genuity, PI Financial, Minden Gross and CIBC.

Also on Friday, Enthusiast Gaming is hosting an invitation-only marketing event “From Mom’s Basement to the Boardroom” to provide valuable insight on how to market/advertise to the highly lucrative gamer demographic.

EGLX is taking place on Friday, October 18 from 3:00pm-9:00pm, Saturday, October 19 from 10:00am-8:00pm, and Sunday, October 20 from 10:00am-6:00pm. To purchase tickets and for additional event information, please visit EGLX.com.

About Enthusiast Gaming

Enthusiast Gaming (TSX.V: EGLX)(FSE: 2AV) is building the largest network of gaming and esports communities in the world. Already the largest gaming network in the U.S, the Company’s business is comprised of three main pillars: Media, Events, Esports. Enthusiast Gaming’s digital media platform includes +100 gaming related websites and 900 YouTube channels which collectively reach 150 million visitors monthly with over 1 billion page views. Enthusiast’s esports division, Luminosity Gaming, a leading global esports franchise consists of 7 professional esports teams under ownership and management, including the #1 ranked Overwatch team, the Vancouver Titans and over 50 gaming influencers with a total audience of 60 million followers. Collectively, the integrated ecosystem reaches over 200 million gaming enthusiasts on a monthly basis. Enthusiast Gaming’s event business, owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.com) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com. For more information on Luminosity Gaming, please visit luminosity.gg

CONTACT INFORMATION:

Investor Relations: 

Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850 

For EGLX Event Media Passes, please contact: [email protected]

Forward-Looking Information

Certain statements in this release are forward-looking statements.  Forward looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future.  Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of Enthusiast Gaming.  The risks include risks that are customary to transactions of this nature and customary to companies which have their stock traded on the TSXV. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits Enthusiast Gaming will obtain from them. 

This press release does not constitute an offer to sell or solicitation of an offer to buy any of the securities in the United States.  The securities have not been and will not be registered under the United States Securities Act of 1933, as amended (the “U.S. Securities Act”) or any state securities laws and may not be offered or sold within the United States or to a U.S. Person unless registered under the U.S. Securities Act and applicable state securities laws or an exemption from such registration is available.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.