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ThreeD Capital Inc. $IDK.ca – #Bitcoin and #Blockchain: The Tangled History of Two Tech Buzzwords $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 9:40 AM on Tuesday, May 21st, 2019

SPONSOR: ThreeD Capital Inc. (IDK:CSE) Led by legendary financier, Sheldon Inwentash, ThreeD is a Canadian-based venture capital firm that only invests in best of breed small-cap companies which are both defensible and mass scalable. More than just lip service, Inwentash has financed many of Canada’s biggest small-cap exits. Click Here For More Information.

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Bitcoin and Blockchain: The Tangled History of Two Tech Buzzwords

Alyssa Hertig

“I’m interested in blockchain, not bitcoin.”

Admit it, you’ve heard this hundreds, if not thousands, of times. (You might have even said it yourself.) And sure, people know what you’re saying, you’re talking about the “technology underlying bitcoin” and you sound smart enough.

Once it became known – or at least presumed – that you could apply cryptography in finance, in ways similar to how it’s used in bitcoin, everyone started making sure that statement fell from their lips. And that refrain – kicked off by bitcoin itself – remains powerful today.

Sounds plausible? Sure. But, interestingly, the word “blockchain” doesn’t actually appear in the original bitcoin white paper, released back in 2008. Rather, the white paper uses the words “block” and “chain” separately many times.

It describes the word “block” as the vehicle for a bundle bitcoin transactions. Then, these blocks of are linked together, forming a “chain” of “blocks.”

Snapshot from the bitcoin whitepaper (highlighting added)

So, who created this ultimate industry buzzword?

That damn blockchain

Turns out, the origins of the word are not quite so revolutionary.

“The word blockchain was never used in the early days,” former bitcoin developer Mike Hearn told CoinDesk. Although, Hearn did acknowledge that Satoshi often referred to bitcoin’s “proof-of-work chain” in discussions on forums.

It seems the first references to the word came about on Bitcoin Talk, a bitcoin-specific forum created by Satoshi, in July 2010 – more than a year after bitcoin’s release.

And at that time, these remarks weren’t about how innovative the technology was, but instead were complaints about how long it took to download the bitcoin “blockchain” (the entire history of bitcoin transactions).

While compared to today, the download would have far faster, according to one Bitcoin Talk user: “The initial blockchain download is quite slow.”

In other words, initially, blockchain was far from the sexy word it is today.

Blockchain mania

It’s hard to pinpoint exactly when the word really took hold.

But interest in the term seems to have sprung out of professional organizations and individuals hesitance to align themselves with bitcoin itself because of its bad reputation as the currency for drugs and gray economies.

“I think it [became popular] around the time people started going to Washington [D.C.] and trying to make bitcoin respectable by divorcing the currency from the underlying algorithms,” Hearn said.

To many, bitcoin the currency could be decoupled from bitcoin the blockchain protocol, and so a whole new industry of so-called “private blockchains,” devoid of a cryptocurrency, emerged. Sure enough, around that time in 2015, Google Trends data show the term surged.

Graph from Google Trends.

“Initially people said ‘block chain’, and then, thanks to a great PR campaign, we were blessed with the much improved ‘blockchain,’ single-word, probably thanks to a community-wide effort near and around the Bitcoin Talk forums,” long-time cryptocurrency developer Greg Slepak said.

Not only did it become one word, but it also came in vogue to describe any blockchain that wasn’t bitcoin’s blockchain as “a blockchain.” Bitcoin got to keep the terminology “the blockchain,” giving credence to the fact that it was the first.

Yet blockchain has become so divorced from bitcoin that both words typically see a similar spike when cryptocurrency prices start mooning. For instance, the word blockchain saw a huge uptick in Google searches in late 2017.

Graph from Google Trends.

World’s first blockchain?

Still, it’s unclear exactly where the idea itself begins. To some, blockchains existed even before bitcoin, although that term wasn’t applied to them back then.

For instance, cryptographer Stuart Haber, whose whitepapers on timestamping were cited in the bitcoin white paper, claims to have created the first blockchain called Surety.

According to Haber, that has to be the reason why Satoshi cited his work – three times out of just nine total citations. Surety was launched in 1995 for timestamping records, and it’s still running today.

Yet, Haber admits that his version doesn’t have all the same benefits of bitcoin since it’s centralized – managed by one company.

And that highlights where things get tricky when you’re talking about a blockchain. See, there isn’t necessarily agreement on a single definition of a the technology.

The Merriam Webster dictionary actually presents a much older word for blockchain – “a chain in which the alternate links are broad blocks connected by thin side links pivoted to the ends of the blocks, used with sprocket wheels to transmit power, as in a bicycle.”

While Google defines blockchain as:

But, for those seasoned veterans of the space, even this definition is problematic. Many of these new-age private blockchains don’t record their transactions publicly.

“The term has become so widespread that it’s quickly losing meaning,” as The Verge put it earlier this year.

Blind men

Haber pointed to an Indian parable to help explain the incompatible descriptions.

In the parable, a group of blind men come upon an elephant and start touching the animal to try and figure it out what it was in front of them.

Depending on what part of the elephant each man is touching, their answer changes. For instance, one of the blind men, touching the elephant’s trunk, thinks it’s a snake, while the other, touching the elephant’s leg, exclaims it’s a tree trunk.

It’s similar when people define blockchain, Haber said.

He told CoinDesk:

“Some definitions will be completely silly, showing that people don’t understand what they’re doing, but there will also be a bunch of accurate descriptions of various parts of the vast body of work.”

As such, he argues there isn’t just one meaning.

Even though, bitcoiners believe a blockchain can only be the one and only bitcoin blockchain, like words, definitions are always evolving and changing.

Source: https://www.coindesk.com/bitcoin-and-blockchain-the-tangled-history-of-two-tech-buzzwords

Marijuana Company of America $MCOA Announces 504% Year-Over-Year Revenue Increase for First Quarter 2019 Financial Results $AERO $CBDS $CGRW $APH.ca $GBLX $ACG $ACB $WEED.ca $HIP.ca

Posted by AGORACOM-JC at 8:28 AM on Tuesday, May 21st, 2019
  • Total revenues were $114,810 for the quarter ended March 31, 2019, compared to $19,010 for the same period prior year, representing a 504% increase year-over-year.
  • The increase was driven by growth in demand and sales of its hempSMART products in conjunction with the Company’s global expansion program.

Growth Driven by Demand and Sales of hempSMART(TM) Products

ESCONDIDO, Calif., May 21, 2019 – – MARIJUANA COMPANY OF AMERICA, INC. (“MCOA” or the “Company”) (OTCQB: MCOA), an innovative hemp and cannabis corporation, today reported its financial results for the first quarter ended March 31, 2019.

First Quarter 2019 Financial and Operational Highlights:

  • Total revenues were $114,810 for the quarter ended March 31, 2019, compared to $19,010 for the same period prior year, representing a 504% increase year-over-year. The increase was driven by growth in demand and sales of its hempSMART products in conjunction with the Company’s global expansion program.
  • Gross profit for the first quarter of 2019 increased to $74,932, compared to $8,564 for the same period prior year. Gross margins expanded to 65.3% in the first quarter of 2019, compared to 45% from the first quarter of 2018.
  • Total operating expenses for the first quarter of 2019 were $989,037, compared to $302,872 for the same period prior year, as a result of increases in SG&A associated with the growth of the Company’s dedicated associate sales program for its hempSMART sales.
  • Net loss from operations was $4.2 million for the quarter ended March 31, 2019, compared to net income of $4.2 million for the quarter ended March 31, 2018. The previous year’s income was essentially due to gain in derivatives.
  • Usage of cash flow from operations decreased year-over-year to $207,098 for the quarter ended March 31, 2019, from a cash usage of $497,250 for the quarter ended March 31, 2018.
  • Total assets were $2,143,188 for the quarter ended March 31, 2019, an increase of 12% from $1,919,782 for the quarter ended March 31, 2018. The increase of total assets is due to an increase in cash, inventory and long-term investments that the Company made in the quarter.
  • Total liabilities were $8,087,340 for the quarter ended March 31, 2019, compared to total liabilities of $5,053,887 for the quarter ended March 31, 2018. The increase of liabilities has largely to do with derivative liabilities increasing by $2.7 million and convertible notes issued during the quarter.
  • In January, Marijuana Company of America announced that its Scio, Oregon, Hemp Project was underway alongside its 2019 hemp growers license renewal.
  • The Company experienced a successful prelaunch of its hempSMART brand in the United Kingdom in January, followed by a U.S. Patent being issued for hempSMART Brain™ in February.
  • In March, the Company entered into a Letter of Intent with Natural Plant Extract of California to form a joint venture to operate a California cannabis delivery service named Viva Buds™. The agreement was completed in April.

“Our first quarter results demonstrate our focus on laying the foundation and investments to establish our presence in the high-growth cannabis, hemp and CBD markets,” said Mr. Don Steinberg, Chief Executive Officer of Marijuana Company of America. “During the quarter, we successfully prelaunched our hempSMART line of products in the United Kingdom and promoted them at Super Bowl LIII. Our hempSMART Brain™ product was also issued a U.S. Patent, followed by the exciting news of our engagement with Natural Plant Extract of California to form a joint venture to operate a cannabis delivery service. Our passion from the beginning has been on our hempSMART wellness products, which continue to successfully generate demand and interest worldwide. As a result, we have significantly expanded our hemp research and growth business. With our powerful consortium of partners and joint venture relationships, we believe we are strategically positioned to vertically integrate our operations and further increase our revenue potential.”

“Our first quarter results reflect the full deployment of our marketing strategies for our products and our commitment to grow and strengthen shareholder value,” said Mr. Jesus Quintero, Chief Financial Officer of Marijuana Company of America.”

Further details about the Company’s financial results are available in its quarterly report on Form 10-Q, available in the investor relations section of the Company’s website at www.marijuanacompanyofamerica.com.

About Marijuana Company of America, Inc.
MCOA is a corporation that participates in: (1) product research and development of legal hemp-based consumer products under the brand name hempSMART™, which targets general health and well-being; (2) an affiliate marketing program to promote and sell its legal hemp-based consumer products containing CBD; (3) leasing of real property to separate business entities engaged in the growth and sale of cannabis in those states and jurisdictions where cannabis has been legalized and properly regulated for medicinal and recreational use; and (4) the expansion of its business into ancillary areas of the legalized cannabis and hemp industry as the legalized markets and opportunities in this segment mature and develop.

About Our hempSMART Products Containing CBD
The United States Food and Drug Administration (FDA) has not recognized CBD as a safe and effective drug for any indication. Our products containing CBD derived from industrial hemp are not marketed or sold based upon claims that their use is safe and effective treatment for any medical condition as drugs or dietary supplements subject to the FDA’s jurisdiction.

Forward-Looking Statements
This news release contains “forward-looking statements” that are not purely historical and may include any statements regarding beliefs, plans, expectations or intentions regarding the future. Such forward-looking statements include, among other things, the development, costs and results of new business opportunities, and words such as “anticipate,” “seek,” intend,” “believe,” “estimate,” “expect,” “project,” “plan” or similar phrases may be deemed “forward-looking statements” within the meaning of the Private Securities Litigation Reform Act of 1995. Actual results could differ from those projected in any forward-looking statements due to numerous factors. Such factors include, among others, the inherent uncertainties associated with new projects, the future U.S. and global economies, the impact of competition and the Company’s reliance on existing regulations regarding the use and development of cannabis-based products. These forward-looking statements are made as of the date of this news release, and we assume no obligation to update the forward-looking statements, or to update the reasons why actual results could differ from those projected in the forward-looking statements. Although we believe that any beliefs, plans, expectations and intentions contained in this press release are reasonable, there can be no assurance that any such beliefs, plans, expectations or intentions will prove to be accurate. Investors should consult all of the information set forth herein and should also refer to the risk factors disclosure outlined in our annual report on Form 10-K, our quarterly reports on Form 10-Q and other periodic reports filed from time to time with the Securities and Exchange Commission. For more information, please visit www.sec.gov.

Contact:
[email protected]
888-777-4362

Corporate Communications Contact: 
NetworkNewsWire (NNW)
New York, New York
www.NetworkNewsWire.com 
212.418.1217 Office 
[email protected]

For more information, please visit the Company’s websites at:
MarijuanaCompanyofAmerica.com
hempSMART.com

Personas $PEEK.ca Launched in iOS and Android AppStores $IDK.ca $BCOV $AVID

Posted by AGORACOM-JC at 8:04 AM on Tuesday, May 21st, 2019
  • Personas Social Network is now live and available for download in both the iOS and Android Appstores.
  • Company released Personas over the weekend and will be working on continuous improvements to both the service and features including, but not limited to: group chats, groups, events, the Get Popular Feature from Peeks and other innovative features.

TORONTO, May 21, 2019 — Peeks Social Ltd. (TSXV:PEEK) (OTCQB:PKSLF) (“Peeks Social” or “the Company”) is pleased to report that the Personas Social Network (“Personas”) is now live and available for download in both the iOS and Android Appstores.

The Company released Personas over the weekend and will be working on continuous improvements to both the service and features including, but not limited to: group chats, groups, events, the Get Popular Feature from Peeks and other innovative features.

Personas is an ecommerce enabled video and image sharing social network that provides users with a video chat-based payments system (ChatCash). Personas’ ChatCash service allows users to provide (and charge for) one-on-one private tutorials, consulting services, help desk services and any other service that is typically delivered through one-on-one chat.

Personas can be downloaded in either the Google or Apple Appstores.

The Peeks Social App can be downloaded in either the Google or Apple AppStores, or by visiting www.peeks.social

For further information, please contact:

Peeks Social Ltd.
Mark Itwaru
Chairman & Chief Executive Officer
416-635-5339
[email protected]

David Vinokurov
Director Investor Relations
416-716-9281
[email protected]

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) has reviewed or accepts responsibility for the adequacy or accuracy of this Release.

BetterU Education Corp. $BTRU.ca – #Edtech startup Cialfo raises USD 3 million Series A round $ARCL $CPLA $BPI $FC.ca

Posted by AGORACOM-JC at 1:38 PM on Friday, May 17th, 2019
SPONSOR:  Betteru Education Corp. Connecting global leading educators to the mass population of India. BetterU Education has ability to reach 100 MILLION potential learners each week. Click here for more information.
BTRU: TSX-V

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Edtech startup Cialfo raises USD 3 million Series A round

By Robin Moh

  • College application platform Cialfo raised USD 3 million in a Series A funding round led by DLF Ventures
  • Other participants include Enterprise Singapore’s investment arm SEEDS Capital, YK Capital, and some angel investors.

Singapore-based college application platform Cialfo raised USD 3 million in a Series A funding round led by DLF Ventures. Other participants include Enterprise Singapore’s investment arm SEEDS Capital, YK Capital, and some angel investors.

According to Cialfo’s press statement, the startup has raised more than USD 5 million to date; a figure which Cialfo thinks makes it Singapore’s best-funded education technology startup. Proceeds of this round will be used to support the company’s expansion in the US.

Stanley Chia, Rohan Pasari and William Hund founded Cialfo in 2012. The Singaporean company provides a technology platform that combines the functionalities of social messaging, task management, and Dropbox to simplify university applications by allowing for quick communication and sharing of documents among consultants, teachers, and students. Parents can also receive automated responses from the system.

The education technology company began by charging for personalization and consultation services; the platform is free to use. However, when the three co-founders later added a software-as-a-service (SaaS) business model, where Cialfo sells tech-enabled services to customers from countries such as  India, China, Vietnam, Cambodia, and Mongolia.

The company has since sold its consultancy arm to another Singapore-based provider, ChangedEdu, in 2017.

Today, Caiflo has offices across the globe in Singapore, New York, Beijing, and New Delhi. Some of the company’s clients include India’s Oberoi International School, Singapore’s Hwa Chong Institution, China’s Beijing No. 4/BHSF, Poland’s American School of Warsaw, and Netherlands’ School of The Hague.

The company’s current plan is to increase students’ access to quality American education opportunities regardless of their background.

Editor: Nadine Freischlad

Source: https://kr-asia.com/edtech-startup-cialfo-raises-usd-3-million-series-a-round

Enthusiast Gaming $EGLX.ca – #HipHop & #Esports: The New Intersection Of Tech & Culture $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 11:21 AM on Friday, May 17th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

Images
EGLX: TSX-V
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Hip Hop & ESports: The New Intersection Of Tech & Culture

  • As the esports industry rises in value, hip hop artists and entrepreneurs are seeing the big investment opportunities the sector provides.
  • Esports is believed to be the next wave of competitive entertainment and everyone is taking notice, since its expected to surpass $1 billion in revenue in 2019.

Kori Hale Contributor

LONDON, ENGLAND – MAY 03: Kenny Williams of team 100 Thieves in action during Esports Call Of Duty World League at Copper Box Arena on May 03, 2019 in London, England. (Photo by Luke Walker/Getty Images)

As the esports industry rises in value, hip hop artists and entrepreneurs are seeing the big investment opportunities the sector provides. Esports is believed to be the next wave of competitive entertainment and everyone is taking notice, since its expected to surpass $1 billion in revenue in 2019. Hip hop in perpetuity is turning up the volume on esports growth by bringing in its loyal fan base.

The Breakdown You Need to Know

Esports is a subculture of gaming and hip hop is very prominent across the industry in several capacities. However, CultureBanx noted that early research on gaming culture alluded to the lack of industry diversity, both in terms of gender as well as ethnicity, and meant that for a long time, primarily white men dominated the American-based video game industry, that has clearly changed. It’s estimated that 380 to 400 million people worldwide will watch esports this year, including 165 million regular esports viewers. Additionally, research firm Newzoo estimated $700 million was spent on esports ventures.

Hip hop’s affinity for video games is not a new found love as these artists have included video games in their rhymes since the late 80s. Entertainers such as Drake and The Weeknd are already tapping into the cash flow of esports. Drake invested in esports company 100 Thieves in October of 2018, and last month The Weeknd invested in OverActive Media, the parent company of the Overwatch League franchise Toronto Defiant. Also, Sean “Diddy” Combs put several coins into high school esports initiative PlayVS in November 2018, following a $30.5 million Series B funding round. Play VS gives high school students access to competitions and scholarships.

Other rappers including XXXTentacion, Lil Pump, 21 Savage, Lil Yachty and Trippie Redd have played games, primarily Fortnite on Amazon owned Twitch. When Drake and Tyler “Ninja” Blevins teamed up to play Fortnite back in March of 2018, the stream broke records.

Gaming Clout

Between the high viewership numbers and the billions of dollars at stake, these numbers have even captured the attention of the NBA. Last year, they held a draft for the launch of their new esports league, selecting 102 professional players in a ceremony that matched its traditional basketball draft. Also, esports isn’t slowing down any time soon and the industry is ripe for cultivating and investing in up-and-coming talent. More than 50 colleges have esports programs and offer scholarships for players. Not to mention that video games have out earned all of Hollywood’s offerings and all record label projects combined over the last eight years and counting.

Hip hop’s impact on video games through esports has played a major role in various marketing campaigns to reach new markets. For example, following  a partnership with esports group Mousesport, German streetwear chain SNIPES released a video featuring rapper Rick Ross alongside the announcement of its new collection.

Sneaker culture has long been connected to hip hop and is now being intertwined with esports. In summer 2018, Drake’s 100 Thieves entered into a partnership with streetwear and sneaker reselling platform StockX. These professionals are on the path to become celebrities in their own right and will probably start signing major sneaker deals of their own.

Source: https://www.forbes.com/sites/korihale/2019/05/16/hip-hop-esports-the-new-intersection-of-tech-culture/#5a58b8ac2e89

Esports Entertainment Group $GMBL Appoints John Brackens, Former Activision Blizzard Manager of Network Operations, As Chief Information Officer $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 8:08 AM on Friday, May 17th, 2019
  • Announced the appointment of John Brackens as Chief Information Officer
  • Mr. Brackens is a senior level professional with extensive experience in startups, high-tech companies and the gaming industry, holding positions that have included CIO, COO and CTO.

BIRKIRKARA, Malta, May 17, 2019 — via OTC PR WIRE – Esports Entertainment Group, Inc. (OTCQB: GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the appointment of John Brackens as Chief Information Officer.  Mr. Brackens is a senior level professional with extensive experience in startups, high-tech companies and the gaming industry, holding positions that have included CIO, COO and CTO.

During his time at Activision Blizzard, Mr. Brackens served as Manager of Network Operations, where he directed IT service management and hardware support for 4,500+ servers and 50+ million monthly active players. In addition to reducing server maintenance costs by 35%, he also improved system uptime from 97.81% to 99.99%.  Moreover, he managed technology projects including the automated detection and repair of online services and infrastructure using artificial intelligence.

Other key achievements by Mr. Brackens include the creation, execution, and monetization of the League of Gods Asia eSports series, as well as, managing a licensing application for Malta Gaming Authority and Curacao eGaming License.

Mr. Brackens stated, “I joined Esports Entertainment Group because of Grant Johnson’s commitment to providing a best in class betting experience to esports fans. Esports is going to be the leading source of entertainment in the next few years eclipsing many major traditional sports. I want to be a part of this movement. I look forward to helping drive the growth of VIE.gg through cost-effective technologies that deliver value and innovation to players and fans alike, so that everyone can enjoy all of our services as intended.”

Grant Johnson, CEO of Esports Entertainment Group stated, “We are very pleased with the addition of John to our senior management team. His experience at the highest levels of information technology and network operations, especially within different licensing regimes, will be invaluable as the Company embarks on its aggressive growth plans within the global esports industry.” 

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page: 
http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com
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FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
+356-2757-7000 (Malta)
[email protected]

Media & Investor Relations Inquiries
AGORACOM 
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations 
RedChip 
Dave Gentry
407-491-4498
[email protected]

INTERVIEW: Star Navigation $SNA.ca Discusses Strategic Agreement With AMS Heli Design Providing Real-Time Patient Information and Flight Tracking

Posted by AGORACOM-JC at 5:00 PM on Thursday, May 16th, 2019

CLIENT FEATURE: Enthusiast Gaming $EGLX.ca Uniting Egaming Communities, $11M In 2018 Revenues, 80 Owned and Affiliated Websites $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 3:20 PM on Wednesday, May 15th, 2019

Why Enthusiast Gaming?

  • The fastest-growing online community of video gamers.
  • Exceeded 2018 target with $11.0 million in revenue
  • Record Q4 revenue of $3.6 million, an increase of 50.8% YoY
  • Completed seven acquisitions in 2018, part of defined growth strategy
  • Cash flow positive and profitable
  • $180 Billion+ gaming industry / bigger than Hollywood and the music industry
  • Platform of 80+ gaming content websites and 75+ M active visitors every month from 1 website
  • Generating ~ 1 Billion ad requests per week through Enthusiast Gaming Media and partner publishers
  • Owns largest gaming expo in Canada with attendance of +30,000 in Oct 2018, supported by major corporate sponsors
  • Acquired significant interest in Waveform Entertainment, a leading Esports operator and tournament producer
  • Invested in Addicting Games, one of the largest online multiplayer game networks

North American Gaming Industry 

Enthusiast network has +75m visitors in network. Significant potential to capitalize on growing online gaming network

FULL DISCLOSURE: Enthusiast Gaming is an advertising client of AGORA Internet Relations Corp.

ThreeD Capital Inc. $IDK.ca – #Ripple Exec: #Blockchain, #Crypto Will Have a Role in US Tech Independence $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 12:35 PM on Wednesday, May 15th, 2019

SPONSOR: ThreeD Capital Inc. (IDK:CSE) Led by legendary financier, Sheldon Inwentash, ThreeD is a Canadian-based venture capital firm that only invests in best of breed small-cap companies which are both defensible and mass scalable. More than just lip service, Inwentash has financed many of Canada’s biggest small-cap exits. Click Here For More Information.

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Ripple Exec: Blockchain, Crypto Will Have a Role in US Tech Independence

  • “There is a broad discussion in Washington around 5G being dominated by foreign firms and the U.S. being reliant on foreign technology and foreign expertise… With blockchain and crypto, I think there’s a recognition now that these will be part of our future infrastructure… It’s important both for national security and from an economic perspective, that the U.S. is a leader in that.”

By Ana Alexandre

Technology needs to be a national issue for the United States, with digital currencies and blockchain to be recognized within that goal, according to Ripples’ Director of Regulatory Relations Ryan Zagone, at the Consensus 2019 conference on May 14.

Recently, legislators reintroduced the Token Taxonomy Act, that would exclude cryptocurrency from being classified as a security. The act also pursues the introduction of regulatory certainty for businesses and regulators in the U.S. blockchain industry, as well as clarifying conflicting state initiatives and regulatory rulings that have confused the issue.

Moreover, the announcement calls attention to the growing strength of digital asset markets and the blockchain industry both in Europe and China, and states that the Act is necessary in order to keep the U.S. competitive in the global market.

As reported in March, the number of lobbies working on blockchain technology issues in Washington D.C. tripled in 2018, reaching 33 projects in the fourth quarter of 2018 compared to 12 in the same period of 2017. Jerry Brito, executive director at the non-profit organization Coin Center, suggested that the growth is driven by securities regulation.

Source: https://cointelegraph.com/news/ripple-exec-blockchain-crypto-will-have-a-role-in-us-tech-independence

Enthusiast Gaming $EGLX.ca Attending the 20th Annual B. Riley FBR Institutional Investor Conference on May 22 – 23 in Los Angeles $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 11:07 AM on Wednesday, May 15th, 2019
  • Attending the 20th Annual B. Riley FBR Institutional Investor Conference on May 22 – 23, 2019 at the Beverly Hilton hotel in Los Angeles.

TORONTO, May 15, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”), the largest publicly traded video game media and esports company in North America, will be attending the 20th Annual B. Riley FBR Institutional Investor Conference on May 22 – 23, 2019 at the Beverly Hilton hotel in Los Angeles.

Eric Bernofsky, COO, and SVP Finance of Enthusiast will be presenting the Company at 9:00am on May 23, 2019. The Company will also be available for one-on-one meetings throughout the conference.  To schedule a meeting, please contact Julia Becker, Head of Investor Relations & Marketing at [email protected].

About Enthusiast Gaming

Founded in 2014, Enthusiast Gaming is the largest vertically integrated video game company and has the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content and over 50 million YouTube visitors. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.