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PyroGenesis $PYR.ca Successfully Completes 900-kW Plasma Torch Site Acceptance Test at RISE Energy Technology Center AB’s Facility $LMT $RTN $NOC $UTX $HPQ.ca $DDD.ca $SSYS $PRLB

Posted by AGORACOM-JC at 8:43 AM on Thursday, October 17th, 2019
  • Company has successfully performed the Site Acceptance Test at RISE Energy Technology Center AB’s facility.
  • Contract, originally announced last January, is for a 900-kW plasma torch system which was won in a competitive bid process
  • After this successful SAT, the torch has been installed on the Client’s reactor, upon which a series of tests will be conducted within two weeks
  • Furthermore, a milestone payment of approx. $345K is expected to be received within the next two (2) weeks
  • A final payment is also expected towards the end of month once all tests are completed

MONTREAL, Oct. 17, 2019 — PyroGenesis Canada Inc. (http://pyrogenesis.com) (TSX-V: PYR) (OTCQB: PYRNF) (FRA: 8PY), a high-tech company, (the “Company”, the “Corporation” or “PyroGenesis”) that designs, develops, manufactures and commercializes plasma atomized metal powder, plasma waste-to-energy systems and plasma torch products, announced today that, further to previous press releases with respect to the Swedish torch contract (January 7th, January 17th, February 21st , and September 18th, 2019), the Company has successfully performed the Site Acceptance Test (“SAT”) at RISE Energy Technology Center AB’s (the “Client”) facility.

This Contract, originally announced last January, is for a 900-kW plasma torch system which was won in a competitive bid process.

Following the success of the Factory Acceptance Test last month, PyroGenesis’ team performed the SAT of the high-power plasma torch at the Client’s facility in Sweden where the torch has been installed and operated under the Client’s parameters. After this successful SAT, the torch has been installed on the Client’s reactor, upon which a series of tests will be conducted within two (2) weeks. Furthermore, a milestone payment of approx. $345K is expected to be received within the next two (2) weeks. A final payment is also expected towards the end of month once all tests are completed.

Of note, PyroGenesis’ 900-kW plasma torch is to be used to replace fossil fuel burners in the iron ore induration (pelletization) process. Pelletization is the process in which iron ore is concentrated before shipment, thus significantly reducing the cost of transportation. In conventional technology, the process heat is provided by diesel/fuel burners. The combustion, in the burners, of natural gas, heavy oil and/or pulverized coal results in the production of greenhouse gases such as CO2. Plasma torches are therefore an environmentally friendly alternative.

According to management a typical pellet plant producing 10 million metric tonnes of pellets annually, emits approximately one million metric tonnes of CO2. The total world pellet production of 400 million metric tonnes of pellets corresponds to the production of about 40 million metric tonnes of CO2, and represents a potential market for torch sales in excess of $10B worldwide.

“As previously mentionned, the success of this testing paves the way for a significant business opportunity for PyroGenesis in developing zero carbon emission technologies. This torch is being used to address a particular segment of the Swedish government’s commitment to zero carbon emissions; specifically, that within the iron ore pelletization industry. The goal is to replace the traditional diesel burners used in iron ore pelletization with plasma torches,” said Mr. P. Peter Pascali, President and CEO of PyroGenesis. “Our plasma torch expertise, which we consider to be one of the largest, if not the largest, concentration of plasma expertise under one roof, has enabled us to deliver this high-power plasma torch (~ 1 MW range) in only 9 months, and to very exacting design requirements. This contract is aimed at developing fossil-free energy-mining-iron-steel value chains and thereby provides a basis for governance and industrial strategies for transformative change across all of Sweden. We are proud to be playing a significant, and leadership, role in Sweden’s zero carbon emission policy.”

About PyroGenesis Canada Inc.

PyroGenesis Canada Inc., a high-tech company, is the world leader in the design, development, manufacture and commercialization of advanced plasma processes and products. We provide engineering and manufacturing expertise, cutting-edge contract research, as well as turnkey process equipment packages to the defense, metallurgical, mining, advanced materials (including 3D printing), oil & gas, and environmental industries. With a team of experienced engineers, scientists and technicians working out of our Montreal office and our 3,800 m2 manufacturing facility, PyroGenesis maintains its competitive advantage by remaining at the forefront of technology development and commercialization. Our core competencies allow PyroGenesis to lead the way in providing innovative plasma torches, plasma waste processes, high-temperature metallurgical processes, and engineering services to the global marketplace. Our operations are ISO 9001:2015 and AS9100D certified, and have been since 1997. PyroGenesis is a publicly-traded Canadian Corporation on the TSX Venture Exchange (Ticker Symbol: PYR) and on the OTCQB Marketplace. For more information, please visit www.pyrogenesis.com

This press release contains certain forward-looking statements, including, without limitation, statements containing the words “may”, “plan”, “will”, “estimate”, “continue”, “anticipate”, “intend”, “expect”, “in the process” and other similar expressions which constitute “forward- looking information” within the meaning of applicable securities laws. Forward-looking statements reflect the Corporation’s current expectation and assumptions and are subject to a number of risks and uncertainties that could cause actual results to differ materially from those anticipated. These forward-looking statements involve risks and uncertainties including, but not limited to, our expectations regarding the acceptance of our products by the market, our strategy to develop new products and enhance the capabilities of existing products, our strategy with respect to research and development, the impact of competitive products and pricing, new product development, and uncertainties related to the regulatory approval process. Such statements reflect the current views of the Corporation with respect to future events and are subject to certain risks and uncertainties and other risks detailed from time-to-time in the Corporation’s ongoing filings with the securities regulatory authorities, which filings can be found at www.sedar.com, or at www.otcmarkets.com. Actual results, events, and performance may differ materially. Readers are cautioned not to place undue reliance on these forward-looking statements. The Corporation undertakes no obligation to publicly update or revise any forward- looking statements either as a result of new information, future events or otherwise, except as required by applicable securities laws. Neither the TSX Venture Exchange, its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) nor the OTCQB accepts responsibility for the adequacy or accuracy of this press release.

SOURCE PyroGenesis Canada Inc.

For further information please contact:

Rodayna Kafal, Vice President Investors Relations and Strategic Business Development, or
Clémence Bertrand-Bourlaud, Marketing Manager/Investor Relations,
Phone: (514) 937-0002, E-mail: [email protected]

RELATED LINK: http://www.pyrogenesis.com/

GRAPHIC: Enthusiast Gaming $EGLX.ca Partners With Global Casino Brand, PartyCasino.Fun $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 6:10 PM on Wednesday, October 16th, 2019

CLIENT FEATURE: Star Navigation $SNA.ca – Real-Time On-Board Tracking, Flight Monitoring and Analysis Systems

Posted by AGORACOM-JC at 4:05 PM on Wednesday, October 16th, 2019

STAR-A.D.S. ® – Allowing airline operators to rapidly access flight data exactly when required

  • System installed on a major private operator in the Mid-East has been operating for more than one year now
    • Discussions are being finalized to expand the installation of the STAR solution of real-time monitoring to the rest of the customers’ fleet.
  • A contract for 5 aircraft installations with a scheduled flights airline in Egypt has been implemented.
  • Production of 27 STAR-A.D.S.® System units has commenced in order to meet ongoing requirements
  • Granted new Supplemental Type Certification by Transport Canada
    • The STC relates to the use of the STAR-A.D.S. ® Gen 3 system on an Airbus A320 aircraft type
  • Entered into a partnership and industrial agreement with ANTAZ Technologies Pvt. Ltd
    • A well-established Indian company with facilities in Hyderabad, Bangalore and Delhi, India, Antaz will adapt, integrate and market STAR products to the Indian Defence Forces (Air Force and Navy) in collaboration with Hindustan Aeronautics Limited

FULL DISCLOSURE: Star Navigation Systems Group Ltd. is an advertising client of AGORA Internet Relations Corp.

Tartisan #Nickel $TN.ca – Nickel and palladium surge on the back of supply constraints $ROX.ca $FF.ca $EDG.ca $AGL.ca $ANZ.ca

Posted by AGORACOM-JC at 10:48 AM on Wednesday, October 16th, 2019

SPONSOR: Tartisan Nickel (TN:CSE)  Kenbridge Property has a measured and indicated resource of 7.14 million tonnes at 0.62% nickel, 0.33% copper. Tartisan also has interests in Peru, including a 20 percent equity stake in Eloro Resources and 2 percent NSR in their La Victoria property. Click her for more information

Tc logo in black
TN: CSE
—————————-

Nickel and palladium surge on the back of supply constraints

  • Nickel price has recently surged reaching US$18,000/t
  • This is mostly due to the Indonesian nickel ore export ban to commence January 2020, as well as the Philippines indefinitely suspending nickel mining in southern Philippines (27% of overall Philippine nickel ore exports are from this area).

Matthew Bohlsen

The past few years have generally been tough for the miners, especially for investors that joined the electric vehicle (EV) metal miners boom at its first peak (January 2018). However, all is not lost. For nimble investors, there are some great gains to be made when metal prices spike, but you need to be not too late to the party. Right now two metals are rising fast on supply constraints and strong demand. Furthermore, they should continue to do well for some time. In many cases, the associated miners have been slow to reflect the gains as investor sentiment has been weighed down by the trade war. This leaves some incredible buys for those willing to invest.

Those two metals are nickel and palladium.

Nickel

As we can see below the nickel price has recently surged reaching US$18,000/t. This is mostly due to the Indonesian nickel ore export ban to commence January 2020, as well as the Philippines indefinitely suspending nickel mining in southern Philippines (27% of overall Philippine nickel ore exports are from this area).

Nickel supply reductions from the two largest nickel producing countries (Indonesia and Philippines represent 45% of global nickel supply) and an EV led demand surge are combining to cause nickel deficits and a nickel price spike, as shown below.

Add in resilient nickel demand and soon a surge in EV related demand and you have the recipe for a nickel boom.

Nickel 5 year price chart

EV related demand for class 1 nickel is set to surge more than tenfold from end 2018 to 2025, or increase from 36,000 tonnes in 2018 to 350,000-500,000 tonnes by 2025. In a 2 million tonne total nickel market, a 500,000 tonne increase represents a 25% increase just from the EV boom.

LME nickel inventory levels fell last week the most in 40 years

Just last week LME inventory levels fell the most in 40 years, as China’s Tsingshan Holding Group Co. bought 25,000 tonnes of LME nickel. Apparently a further 75,000 tons of metal are scheduled to be delivered out soon. That could send LME nickel below 50,000 tonnes and panic the market causing nickel prices to surge even higher.

Palladium

Palladium metal prices have doubled the past year and a half on the back of strong demand for palladium used in catalytic converters. The price is now over US$1,700/oz, significantly higher than gold at US$1,492/oz.

Palladium 5 year price chart

Europe is reducing emissions targets in 2020, 2025, and 2030 and other countries will follow. This means more palladium will be needed in catalytic converters. As reported by Reuters, Morgan Stanley recently stated that starting 2020 in China each vehicle will need to contain around 30% more palladium, platinum and rhodium. Some analysts are already forecasting US$2,000/oz palladium.

The only caveat here is if we see very rapid electric vehicle take up and hence less internal combustion engine (ICE) vehicles then demand could stall or even reverse. However, this should still be several years away given the electric car market share globally is still only at 2.3%. Hybrid EVs use both palladium and nickel. Note also that platinum can be used to substitute for palladium but it is not so easy and the cycle to replace can be costly and take ~2 years.

Source: https://investorintel.com/sectors/gold-silver-base-metals/gold-precious-metals-intel/nickel-palladium-surge-back-supply-constraints/

Enthusiast Gaming $EGLX.ca Partners With Global Casino Brand, #PartyCasino.Fun $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:40 AM on Wednesday, October 16th, 2019
  • PartyCasino.Fun, one of the world’s largest online casinos, to engage with gamers and esports industry at EGLX
  • Designed a customized marketing campaign with multiple touchpoints to gamers to target the sought after demographic
  • Partnership includes sponsor logo on Luminosity Jersey and sponsorship in EGLX 19+ Lounge to expand PartyCasino.Fun’s Canadian audience

TORONTO, Oct. 16, 2019 — Enthusiast Gaming Holdings Inc. (TSXV:EGLX) (FSE:2AV)(“Enthusiast Gaming” or the “Company”) is excited to announce that, in partnership with its esports division, Luminosity Gaming (“Luminosity”), it has entered into a sponsorship and partnership agreement (the “Agreement”) with PartyCasino.Fun, a leading online casino with over 500 games ranging from classics such as Blackjack and Roulette, to a wide variety of online slots.

Through the Agreement, PartyCasino.Fun’s logo will appear on Luminosity Gaming jerseys,  which will be visible during live streams and broadcast events, as well as in the online store. Additionally, PartyCasino.Fun will sponsor the 19+ gaming lounge at EGLX, providing mutual access and opportunity to another tier of gamers.

Enthusiast Gaming will run a series of polls that ask attendees to choose between a real-life location and a videogame location. After the poll’s conclusion in December, the results will be utilized on Enthusiast Gaming’s wide social media presence to promote PartyCasino.Fun as a personal getaway, giving PartyCasino.Fun a newfound Canadian reach.

The collaboration with PartyCasino.Fun unlocks a new audience segment for Enthusiast Gaming, the lucrative online gambling community. Enthusiast Gaming has multiple points of engagement to gamers which provides the unique ability to leverage the entire network of media, esports and events assets. Enthusiast Gaming’s newly hired direct sales team is already adding value by leveraging direct relationships with brands and agencies and offering a custom, targeted approach to reach the gamer demographic. The partnership with PartyCasino.Fun was driven by the sales team, and is a testament to how successful the overall strategy can be. 

Menashe Kestenbaum, President of Enthusiast Gaming commented, “The partnership with PartyCasino.Fun is exciting for us and validates the size and scale of our combined media and gaming platform. We used the sales and marketing expertise of our newly formed direct sales team, to create a unique, customized marketing strategy for PartyCasino.Fun to reach their media and sponsorship goals. It is encouraging to see our sales force already delivering value and driving revenue. We look forward to partnering with PartyCasino.Fun, and working closely with their team!”

Alessandro De Stasio, Head of Marketing of PartyCasino.Fun commented, “We are excited to have the chance to partner up with the largest gaming and esports organization in Canada. We are sure that the combination with our audiences will untap new marketing opportunities whether it comes to reach, events and/or activations.” 

About PartyCasino.Fun 

PartyCasino.Fun is the play for fun solution launched in H2 2019 with the scope to provide our customer a different online casino experience where no real money is involved. PartyCasino is the leading casino brand of GVC Holdings PLC (LSE:GVC) (“GVC”) and, as one of the world’s largest online casinos, houses over one thousand games between slot machines, blackjack, roulette and other table games. GVC runs four main product verticals: sports, casino, poker and bingo. GVC, a leading e-gaming operator in B2C and B2B markets, has licenses throughout several countries including Austria, Italy, United Kingdom, Denmark, Belgium, Germany and others. With multitudes of established brands under its belt that have a combined heritage of over 250 years, GVC is one of the biggest sports-betting and gaming groups in the world.

About Enthusiast Gaming 

Enthusiast Gaming (TSX.V: EGLX)(FSE: 2AV) is building the world’s largest network of communities for gamers and esports fans. Already the largest gaming network in the U.S., the Company’s business is comprised of three main pillars: Media, Events and Esports. Enthusiast Gaming’s digital media platform includes 100+ gaming related websites and 900 YouTube channels which collectively reach 150 million visitors monthly. The media network generates over 30 billion ad requests and over 1 billion page views per month. Enthusiast’s esports division, Luminosity Gaming, is a leading global esports franchise that consists of 7 professional esports teams under ownership and management, including  the Vancouver Titans Overwatch team and the Seattle-based Call of Duty team. Collectively, the integrated ecosystem reaches over 200 million gaming enthusiasts on a monthly basis. Enthusiast Gaming’s event business, owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.com) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com. For more information on Luminosity Gaming, please visit luminosity.gg

CONTACT INFORMATION

Investor Relations:

Julia Becker
Head of Investor Relations & Marketing
Telephone: 604-785-0850
Email: [email protected]

Forward-Looking Information

Certain statements in this release are forward-looking statements.  Forward looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future.  Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of Enthusiast Gaming.  The risks include risks that are customary to transactions of this nature and customary to companies which have their stock traded on the TSXV. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits Enthusiast Gaming will obtain from them. For instance, there can be no assurance that the acquisition will close as anticipated, that the acquisition will position the Company as a leader in the mobile gaming sector and that the acquisition will result in growth of the Company’s online and offline gaming community.

This press release does not constitute an offer to sell or solicitation of an offer to buy any of the securities in the United States.  The securities have not been and will not be registered under the United States Securities Act of 1933, as amended (the “U.S. Securities Act”) or any state securities laws and may not be offered or sold within the United States or to a U.S. Person unless registered under the U.S. Securities Act and applicable state securities laws or an exemption from such registration is available.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

Bougainville Ventures $BOG.ca – CBD Demand Soars With a Growing Number of Uses $CROP.ca $VP.ca NF.ca $MCOA

Posted by AGORACOM-JC at 1:27 PM on Tuesday, October 15th, 2019

SPONSOR:  Bougainville Ventures Inc (CSE: BOG) provides strategic capital to the thriving cannabis cultivation sector through ownership and development of commercial real estate properties. The company also offers fully built out turnkey facilities equipped with state-of-the-art growing infrastructure to cannabis growers and processors. Click here for more info.

CBD Demand Soars With a Growing Number of Uses

  • Global cannabidiol market is expected to grow from USD 1.04 Billion in 2018 to USD 16.32 Billion by 2026 while registering a CAGR of 27.7% during the forecast period, according to data compiled by Reports and Data

NEW YORK, Oct. 15, 2019 – As the medical industry continues to evolve, researchers are actively looking for innovative remedies and treatments for patients. Notably, cannabis has become the topic of discussion after numerous researchers and institutions highlighted its therapeutic benefits. However, despite medical advancements throughout the cannabis industry, most federal regulators around the world have not yet moved to fully legalize cannabis for medical applications because of the psychotropic effects associated with it. Nevertheless, several regulators have decided to legalize cannabidiol, or CBD, a compound found within cannabis. CBD is a derivative found within the cannabis plant, however, unlike its tetrahydrocannabinol, or THC, counterpart, it does not induce psychoactive effects. Consequently, regulators became more inclined to legalize CBD. Primarily, the CBD industry is being accelerated by the healthcare segment.

Specifically, countries such as Australia, Canada, France, Germany, Italy, the U.K. and the U.S. have all adopted CBD-related legislation. Overall, the therapeutic grade segment dominates that overall CBD market because of increasing demand from innumerable applications. The segment accounted for 58.6% of the overall CBD market share and is expected to continue its dominance. In particular, the healthcare segment is expected to account for a total of USD 10.28 Billion of the CBD market by 2026. Moreover, the food and beverage industry is also expected to witness exponential growth. And while the U.S. and Canada are the primary drivers for the global CBD market, other international markets are also expected to greatly contribute. For instance, the Asia Pacific market is anticipated to reach USD 3.1 Billion by 2026 and exhibit a CAGR of 29.5%, while the European market is projected to grow at a CAGR of 28.9%. As a result, the global cannabidiol market is expected to grow from USD 1.04 Billion in 2018 to USD 16.32 Billion by 2026 while registering a CAGR of 27.7% during the forecast period, according to data compiled by Reports and Data.

The pharmaceutical segment of the CBD industry is expected to witness significant R&D investments to accelerate deployment and meet the medical needs of a number of diseases. Specifically, researchers have uncovered that CBD can treat a variety of diseases such as chronic pain, anxiety, depression, and cancer. And while most of these conditions would likely require a prescription from a medical practitioner, there are over-the-counter or OTC products that consumers can easily purchase at their local convenience stores in the U.S. or Canada. Consumers can purchase CBD-based products such as tinctures, topicals, patches, capsules, foods, and beverages. Typically, most OTC products are marketed as health and wellness products that are aimed to relieve minor ailments. For instance, many health and wellness retailers promote CBD as a way to stimulate relaxation or relieve small headaches. Notably, major pharmaceutical retailers such as CVS or Walgreens have also decided to add CBD products to their shelves. The two corporations added CBD products in order to provide consumers with cheaper and alternative care products. “It really does help normalize this. If Grandma can go to the store and get it, now the conversation about cannabis is going to be very different,” said Michele Ross, PhD, MBA, Research Director at Decriminalize California. “CBD business is already huge. But normalizing the culture around taking these products is going to open the door for more people to feel comfortable investing in these types of businesses. It opens up the possibility for them to be sold in more stores.”

Source: https://www.prnewswire.co.uk/news-releases/cbd-demand-soars-with-a-growing-number-of-uses-815946592.html

Enthusiast Gaming $EGLX.ca Hosts Canada’s Largest Gaming and #Esports Expo, EGLX, on October 18 – 20 in Toronto $EGLX.ca $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 7:18 AM on Tuesday, October 15th, 2019
  • Sponsors include: Bell Media, Ubisoft Canada, Nintendo, CIBC, HP Omen and MSI
  • Rising Stars Tournament with $40,000 prize pool and a sponsorship deal with Luminosity Gaming 
  • Rainbow Six Canada National Finals in partnership with Ubisoft Canada 
  • Special guests include: professional esports players SypherPK, JuniorPK and Destroy, and gaming personalities Greg Miller, Nick Scarpino and Andy Cortez of Kinda Funny, Craig Skistimas and Game Attack team, Bruce Green and Kris Wilson of Cyanide and Happiness
  • Gaming Industry Summit expert speakers include: Adam Boyes (CEO of Iron Galaxy), Rishi Chadha (Head of Gaming Content Partnerships, Twitter), Bryan Segal (SVP, Comscore)

TORONTO, Oct. 15, 2019 – Enthusiast Gaming Holdings Inc. (TSXV:EGLX)(FSE: 2AV) (“Enthusiast” or the “Company”) is excited to announce that the Enthusiast Gaming Live Expo (“EGLX”), Canada’s largest video gaming expo, is taking place Friday, October 18, to Sunday, October 20 at the Metro Toronto Convention Centre (“MTCC”) in downtown Toronto.

EGLX, which had over 55,000 attendees at last year’s events, is a celebration of everything gaming and esports. Attendees of EGLX 2019 can expect three jam-packed days featuring over 150 exhibitors, panels, cosplay, free play, the Artist Alley, an Indie Corner and a Family Zone.

EGLX 2019 will host the inaugural Rising Stars Tournament with a $40,000 prize pool and a sponsorship deal with Enthusiast Gaming’s Esports Division, Luminosity Gaming. The tournament gives promising gamers an opportunity to battle against each other in Fortnite, Super Smash Bros. Melee and Super Smash Bros. Ultimate. The winner of each game will be crowned the EGLX Rising Star and given the opportunity to attend three tournaments of their choice across North America. 

Corey Mandell, President of Enthusiast Gaming’s events division, EG Live, commented, “We continue to grow and expand our events business which includes almost 30 live gaming and esports events worldwide. Our goal has always been to provide interactive, in-person experiences for gamers to connect globally. At this year’s EGLX, we’ve almost doubled the floor space as we anticipate a significant increase in attendees. We have over 150 exhibitors and have seen an increase in non-endemic brand sponsors as gaming becomes more mainstream!”

With sponsors including Bell, Ubisoft Canada, CIBC, Nintendo, HP Omen and MSI, the expo is set to be stacked with more prizes and pre-release sneak peeks than ever before. EGLX attendees will get the opportunity to watch the finals of the Rainbow Six Canada Nationals, hosted on the main stage, in partnership with EGLX sponsor Ubisoft Canada.  

Special guests at EGLX include: professional esports athletes, SypherPK, JuniorPK, and Destroy and gaming personalities, Greg Miller, Nick Scarpino and Andy Cortez of Kinda Funny, Craig Skistimas and Game Attack team, Bruce Green and Kris Wilson of Cyanide and Happiness.

EGLX will kick off the expo on Friday October 18 with the Gaming Industry Summit, a one-day event where over 200 investors and gaming enthusiasts will listen to experts discuss the gaming industry and how to invest in the 150 billion dollar sector. Confirmed industry experts include: Keynote, Adam Boyes, CEO of Iron Galaxy and former VP at Sony PlayStation; Rishi Chadha, Twitter’s Head of Gaming Content Partnerships and Bryan Segal, SVP at ComScore, Canada. Sponsors for the Gaming Industry Summit include: Canaccord Genuity, PI Financial, Minden Gross and CIBC.

Also on Friday, Enthusiast Gaming is hosting an invitation-only marketing event “From Mom’s Basement to the Boardroom” to provide valuable insight on how to market/advertise to the highly lucrative gamer demographic.

EGLX is taking place on Friday, October 18 from 3:00pm-9:00pm, Saturday, October 19 from 10:00am-8:00pm, and Sunday, October 20 from 10:00am-6:00pm. To purchase tickets and for additional event information, please visit EGLX.com.

About Enthusiast Gaming

Enthusiast Gaming (TSX.V: EGLX)(FSE: 2AV) is building the largest network of gaming and esports communities in the world. Already the largest gaming network in the U.S, the Company’s business is comprised of three main pillars: Media, Events, Esports. Enthusiast Gaming’s digital media platform includes +100 gaming related websites and 900 YouTube channels which collectively reach 150 million visitors monthly with over 1 billion page views. Enthusiast’s esports division, Luminosity Gaming, a leading global esports franchise consists of 7 professional esports teams under ownership and management, including the #1 ranked Overwatch team, the Vancouver Titans and over 50 gaming influencers with a total audience of 60 million followers. Collectively, the integrated ecosystem reaches over 200 million gaming enthusiasts on a monthly basis. Enthusiast Gaming’s event business, owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.com) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com. For more information on Luminosity Gaming, please visit luminosity.gg

CONTACT INFORMATION:

Investor Relations: 

Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850 

For EGLX Event Media Passes, please contact: [email protected]

Forward-Looking Information

Certain statements in this release are forward-looking statements.  Forward looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future.  Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of Enthusiast Gaming.  The risks include risks that are customary to transactions of this nature and customary to companies which have their stock traded on the TSXV. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits Enthusiast Gaming will obtain from them. 

This press release does not constitute an offer to sell or solicitation of an offer to buy any of the securities in the United States.  The securities have not been and will not be registered under the United States Securities Act of 1933, as amended (the “U.S. Securities Act”) or any state securities laws and may not be offered or sold within the United States or to a U.S. Person unless registered under the U.S. Securities Act and applicable state securities laws or an exemption from such registration is available.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The Miracle That Is #CBD, Might Help Breast Cancer Patients Too – SPONSOR: Empower Clinics $CBDT $WEED.ca $CGC $ACB $APH $CRON.ca $HEXO.ca $OGI.ca $FAF.ca

Posted by AGORACOM-JC at 12:08 PM on Friday, October 11th, 2019

SPONSOR:

Why Empower Clinics

  • A leading owner/operator of physician staffed health and pain management clinics
  • Patient database of over 165,000 patients 
  • Platform generating $4MM USD in revenue annually (2019)
  • Proprietary technology platforms including Electronic Health Records portal and e-Commerce for CBD product distribution
  • Launching CBD extraction facility
  • First extraction system capacity = 6,000 Kg per year.
  • CBD based products are poised to be a $20B global industry by 2022
  • Medical cannabis is poised to be a $100B global industry by 2025

The Miracle That Is CBD, Might Help Breast Cancer Patients Too

By: Erika W. Smith  

CBD is in our lattes, moisturizers, and chocolates, but what about its use in a hospital setting instead of your local café or beauty store? Although more study is needed, research suggests that CBD may have the potential to help relieve certain side effects of chemotherapy.  

CBD is short for cannabidiol, which is one of the many compounds found in cannabis and hemp. Unlike tetrahydrocannabinol (THC), it’s non-psychoactive. Manufacturers have found a way to separate CBD from the plants, and the Agriculture Improvement Act of 2018 (aka the Farm Bill) legalized hemp-derived CBD that contains no more than 0.3% THC and is made from hemp grown by licensed producers. (That’s why you’ve seen so many CBD products recently.) But so far, the Food and Drug Administration has only approved one form of CBD: Epidiolex, a drug containing a purified marijuana-derived form of CBD, which is used for preventing seizures caused by rare forms of epilepsy. 

However, medical marijuana — which contains CBD as well as THC and other compounds — has been used by cancer patients for many years. In 1996, California became the first state to legalize marijuana for medical use. And although marijuana is still illegal on a federal level, it’s currently legal for medical use in 33 states — and it’s approved for use by cancer patients in every state in which medical marijuana is legal. (For comparison, medical marijuana is approved for use by patients with Crohn’s disease in only 27 states.) Additionally, the FDA has approved two chemically pure drugs based on marijuana compounds to treat nausea and vomiting in cancer chemotherapy patients.   

A 2016 review of medical marijuana’s use in oncology, published by the American Medical Association journal JAMA Oncology, notes, “Marijuana in oncology may have potential for use as an antiemetic [relieving nausea and vomiting], for refractory cancer pain, and as an antitumor agent. However, much of the data are based on animal data, small trials, or are outdated.” The authors concluded that more research is needed into medical marijuana’s therapeutic use for cancer patients.  

There is even less research into CBD’s potential benefits for cancer patients. But still, some studies have been conducted. According to the National Cancer Institute, research indicates that CBD may slow the growth or reduce the risk of recurrence of certain kinds of cancers, including breast cancer; enhance the potency of certain medications; and reduce chemotherapy side effects including vomiting, nausea, and anxiety. However, all these studies are limited, and experts agree that further research is needed to understand just how CBD affects humans.  

Source: https://www.refinery29.com/en-us/cbd-oil-breast-cancer

Australia’s #Gold Mint Is Backing a #Crypto Token Based on #Ethereum – SPONSOR: ThreeD Capital $IDK.ca $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 10:03 AM on Friday, October 11th, 2019

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Australia’s Gold Mint Is Backing a Crypto Token Based on Ethereum

  • Perth Mint Gold Token (PMGT) was launched by InfiniGold on Friday, and is backed 1:1 by GoldPass certificates issued by The Perth Mint.
  • The digital certificates are 100% gold backed and guaranteed by the Government of Western Australia, which is the sole owner of the 120-year-old mint.

By: Daniel Palmer

Australia’s only bullion mint is backing a new digital token aimed to allow investors to trade the precious metal in real time.

The Perth Mint Gold Token (PMGT) was launched by InfiniGold on Friday, and is backed 1:1 by GoldPass certificates issued by The Perth Mint. The digital certificates are 100% gold backed and guaranteed by the Government of Western Australia, which is the sole owner of the 120-year-old mint.

“PMGT is digitised gold that allows users to conveniently acquire and have entitlement over government guaranteed physical gold stored at The Perth Mint in a trusted and cost-effective way,” InfiniGold said in an announcement.  The token – designed with the assistance of professional services firm Ernst and Young – is aimed to offer an alternative to traditional gold investment products such as ETFs, while using blockchain tech to allow real-time trading and settlement.

InfiniGold CEO Andreas Ruf said:

“With The Perth Mint as custodian of the underlying physical gold that backs PMGT, buyers will be able to access a secure and reliable token representing the strongest asset class to date – gold.”

As far as the underlying tech goes, PMGT is a compatible with the ERC-20 standard behind by many ethereum-based tokens. InfiniGold is further touting the token as an alternative to U.S. dollar-backed stablecoins such as tether and USD Coin.

Perhaps taking aim at tether – the top stablecoin by market cap that’s faced accusations that it manipulated the price of bitcoin and was not actually fully backed by USD â€“ InfiniGold said PMGT’s gold backing offers investors “superior transparency, credit quality, risk diversification and hedging against market volatility.”

Investors are able to sell their PMGT  back to The Perth Mint via its GoldPass platform, or alternatively can exchange their certificates for gold the mint’s products. “Subject to final regulatory consultation, this will make PMGT directly tradable against traditional gold products, including gold ETFs, CME gold futures, and physical XAU,” said the company.

Richard Hayes, Perth Mint CEO, said in the announcement:

“The digitisation of gold via a public ledger is a natural progression for the global commodity markets. It will promote gold as a mainstream asset, enhance its accessibility, and offer greater liquidity, transparency and auditability of the real assets backing this type of digital token.”

The launch comes as haven assets like gold, and possibly bitcoin, are becoming more attractive to investors. Fears of a U.S. recession have seen gold prices bounce in recent weeks, and other companies are launching products to capitalize on the yellow metal’s growing popularity.

Just yesterday, crypto liquidity and OTC provider B2C2 launched the first gold derivatives product that synthetically trades against bitcoin and is targeted at investors seeking safety from market uncertainty.

Source: https://www.coindesk.com/australias-gold-mint-is-backing-a-crypto-token-on-ethereum

#Esports: Transforming Media and Entertainment SPONSOR: Enthusiast Gaming $EGLX.ca $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 6:08 PM on Thursday, October 10th, 2019

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Esports: Transforming Media and Entertainment

  • Competitive gaming esports phenomenon is poised to eclipse the billion-dollar threshold as it represents a game-changing new media and entertainment category.
  • Audience engagement and growth have driven esports industry revenues on a steep trajectory tracking towards $1.1B in 2019 from merely $195.0M five years back, representing a cannot-be-ignored CAGR of 41.3%.

by Rob Goff

We are exceptionally bullish on the broadly defined esports ecosystem as an emerging new media and entertainment market set to eclipse the billion-dollar threshold. Technology, demographic, regulatory, and capital tailwinds support compelling value realization across the ecosystem. The shift of legacy advertising and sponsorship dollars to esports’ audience demographics where the IP enabled targeting capabilities and measured advertising ROIs are in the early innings is on track to surpass the billion-dollar mark.

Billion-dollar legacy sports franchises need to play the long game given audiences that are increasingly long-inthe-tooth with average ages of 50+. Esports leagues and franchises represent both a hedge on audiences moving away from traditional sports but also a means to cultivate younger audience.Technology titans have placed billion-dollar bets on platforms and publishing titles. Their competitive dynamics support further capital flows and a selfregulation of league and tournament economics to stimulate user growth ahead of near-term monetization. We refer investors to the hockey stick analogy of going to where the puck is headed – we see sustained momentum in audience growth and consequently esports revenues.

We do not see this as a build it and they will come situation. Rather, the audience is there, set to grow fuelled by aggressive infrastructure investments and regulatory support, and monetization is key. Gambling is viewed as both an audience catalyst and source of revenues. Continued audience growth is expected to push advertising/marketing through the billion-dollar level.

DEEP DIVE INTO THE ESPORTS INDUSTRY

Solid Viewership | Lucrative Brand Partnerships | Underappreciated Esports Betting Summary

The competitive gaming esports phenomenon is poised to eclipse the billion-dollar threshold as it represents a game-changing new media and entertainment category. Audience engagement and growth have driven esports industry revenues on a steep trajectory tracking towards $1.1B (estimates by Newzoo, Exhibit 1) in 2019 from merely $195.0M five years back, representing a cannot-be-ignored CAGR of 41.3%.

Structurally, esports is similar to traditional sports as both have professional and amateur players that compete in leagues and tournaments for prize money, either individually or as part of a team. Much like legacy sports, the growth in pro-level gaming has been an important driver in audience growth and amateur adoption as professional players have broadened awareness, provided playing strategies, and inspired young players to pursue professional careers.

Technological innovation, the use of data analytics and investment in gaming arenas, initially for pro-level gaming, are supporting increased amateur engagement and user growth. In fact, the amateur gaming industry has created its own niche in the last few years with open source tournaments and social play that bring additional industry revenue potential.

Advertising growth along with in-game purchases have the titans of game publishing and online platforms leveraged to accelerate esports adoption ahead of near-term monetization strategies that could potentially moderate growth.

We highlight the continued appreciation in legacy sports franchises where NBA franchise prices have jumped from $5.0M to ~$2.2B over the past 40 years. We now draw on the much-used hockey quote where Wayne Gretzky’s greatness was attributed in large part to his ability to go where the puck was going.

“Skate to where the puck is going, not where it has been.”

We are optimistic that esports franchise valuations, and more broadly the ecosystem, represent a new media and entertainment category where audience trends suggest the analogy to traditional sports franchises applies for investors and industry participants. We find that the reference also applies to owners of legacy sports franchises where we see esports team ownership and audience outreach as a strategic imperative to reach and engage millennials.

We have seen forecasts that have US esports viewer levels exceeding those of all legacy sports leagues with the exception of the NFL by 2021. The NFL’s just-announced partnership with TikTok reflects its strategic imperative to engage younger viewers and broaden its audience.

Both Wimbledon and the NBA have begun working with TikTok to similarly engage younger viewers. It is noteworthy that the NFL similarly moved to expand its audience through live-streaming video on Twitter, it was the first sports league on Snapchat Discover, and launched an Alexa voice app. With legacy sporting franchises sporting billion-dollar valuations, owners are playing the long game where audience rejuvenation and broadening must be a central consideration.

Esports player demographics continue to expand at both ends of the age spectrum…

The average viewer of an NFL game is over 50 years old with a downward trend in personal consumption (average age of MLB/PGA viewers is put at ~57/64+ years). Esports player demographics continue to expand at both ends of the age spectrum, while the industry moves to attract younger amateur and prospective professional players.

Significant investments and strong partners have invested in both college and high school level platforms broadening the development of younger participants and audiences. For example, Cineplex (CGX-TSX, C$25.34, Buy, C$34.00 PT) invested C$15.0M to acquire WorldGaming where it saw the value in its US college network and the potential to leverage its Canadian real estate platform for tournament and league play.

Moving below the college level, PlayVS (Private), a gaming platform targeting high school esports tournaments, received $30.5M from investors including Adidas (ADS-ETR, NR), Samsung (005930-KSE, NR), Sean “Diddy” Combs, and the VC arm of the Los Angeles Dodgers to make esports more accessible for teenagers and to support recruiting new talent. We highlight that Discord (Private), a messaging app with a focus on video gamers and particularly strong with youth, raised $50.0M at an implied valuation of $1.7B in Q218 with an estimated 150M+ users at the time versus its 250M unique users in March 2019 (including 180K+ members on Fortnite’s server).

We see the roll-out of esports gambling as a significant catalyst for greater audience engagement and growth…

It is also worth noting that, the US High School Esports League (HSEL) has advanced from 200 to 1,200+ during 2018 with its current reach at 2,000+ schools representing 50K+ students. The HSEL reflects both the expanding North American market and prospectively a pipeline for further growth.

However, at its core, the solid viewership of wealthy millennials, mostly male (we expect that to normalize in the coming years), provides esports its oxygen. If Newzoo’s numbers are to be trusted, there were around 380.2M esports viewers globally in 2018 and it is set to grow by 15.0% y/y to 453.8M in 2019, ~44.0% of which are esports enthusiasts (individuals that watch more than once a month). This number is expected to reach 557M by 2021, out of which 44-45% would be enthusiasts and the remaining would be occasional viewers. Still, similar growth in both categories suggests a possible natural evolution of occasional viewers to enthusiasts.

We see the roll-out of esports gambling as a significant catalyst for greater audience engagement and growth. Esports gambling, due to its solid viewership, is a sub-segment that should not be overlooked by early stage investors. Globally, the total amount of money/items wagered around major esports titles was at $5.5B in 2016. Eilers & Krejcik predicts this number to reach $13.0B by 2020, at their base level assumptions suggesting royalties of $700-800M.

Broad-based brand interest: Both endemic (within the ecosystem, such as hardware manufacturers) and non-endemic brands are rushing to partner with the elite leagues/tournament organizers, players, influencers, and team organizations to reach millennials..

Broad-based brand interest: Both endemic (within the ecosystem, such as hardware manufacturers) and non-endemic brands are rushing to partner with the elite leagues/tournament organizers, players, influencers, and team organizations to reach millennials in a meaningful way, as traditional digital advertising formats are losing their sheen and advertisers are continuously looking for innovative ways to interact with their customers.

If we put advertising and brand sponsorships into a single basket of money flowing into esports from marketers, they currently account for ~60% or $645.9M of the total estimated $1.1B esports industry in 2019 (Exhibit 1). North American revenues are forecast at roughly 37% or $407.0M for 2019 with China put at 19%.

Endemic brands to esports such as Intel (INTC-Nasdaq, NR), MSI (Private), and Logitech (LOGI-Nasdaq, NR) are promoted when players either use or recommend their products based on their own experience. Yet, with their growing maturity, non-endemic brands now account for the majority of the total sponsorship and advertising esports spend.

In a recent partnership, the Overwatch League (OWL) signed a multi-year deal with Kellogg (K-NYSE, NR) to promote Pringles and Cheez-it, which is one example.

Drawing on the traditional sports model, brands are looking for spots where they can interact with consumers either by placing an ad in the competition arenas or placing a branded logo on players clothing or sponsoring the event. Interestingly, individual players and influencers who stream on platforms such as Twitch (owned by Amazon (AMZN-Nasdaq, NR)), YouTube Gaming or Mixer (owned by Microsoft (MSFT-Nasdaq, NR)) also partner with brands, where non-endemic brand logos appear on their clothing or their game screen.

Richard Tyler Blevins, better known as “Ninja”, on Ellen.

For instance, Richard Tyler Blevins, better known as his online alias “Ninja”, has partnered with brands such as Adidas and Red Bull (Private). Ninja also recently signed a lucrative contract with Mixer (speculation includes as much as $100.0M although the debate then moves on to whether it was per year or for the duration of the three-year contract) leaving Twitch, which many argue was a key to his fame.

Nonetheless, Ninja amassed more than 2M subscribers in his first month of joining Mixer. This talks to the strength of these celebrity players/influencers in the esports ecosystem and their ability to influence viewers to migrate from one streaming platform to another. Ninja had 14M followers on Twitch prior to his departure.

Source: https://www.cantechletter.com/2019/10/esports-transforming-media-and-entertainment/