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Spyder #Cannabis $SPDR.ca – New Report Puts North American Cannabis Market At $47.3B By 2024 $CGC $ACB $APH $CRON.ca $HEXO.ca $OGI.ca

Posted by AGORACOM-JC at 7:02 AM on Friday, September 6th, 2019

SPONSOR: Spyder Cannabis (SPDR:TSXV) An established chain of high-end vape stores. Aggressive expansion plan is already in place that will focus on Canadian retail and US Hemp derived kiosks in high traffic areas. Click here for more info.

(TSX-V: SPDR)

New Report Puts North American Cannabis Market At $47.3B By 2024

  • Market research and data analytics firm Prohibition Partners has released its first North American Cannabis Report.
  • The firm is estimating that by 2024, the continent’s cannabis market will be worth $47.3 Billion.
  • Big-name brands entering the game and celebrity endorsements are cited as important steps toward positioning cannabis as a mainstream product.

In the 134-page paper, the firm analyzes the current state of the cannabis industry in Canada and the United States to draw key insights into the industry’s future in the region.

The firm is estimating that by 2024, the continent’s cannabis market will be worth $47.3 Billion.

Daragh Anglim, the firm’s managing director, said the report offers good reason to believe that both medical and recreational cannabis will be completely legal in the entire region by that same year and â€œintegrated across a number of industry verticals from pharma to food.”

Key Insights

Although the report places Canada as a global leader and an example for countries looking to follow suit with cannabis legalization, it also said the U.S. could soon challenge its northern neighbor’s leadership.

Federal legalization could turn the scale around for the two countries.

Big-name brands entering the game and celebrity endorsements are cited as important steps toward positioning cannabis as a mainstream product.

A long-term decline in smoking and a stagnation in alcohol consumption are helping the cannabis sector accelerate through Big Tobacco and Big Alcohol investments and alliances, which are expected to continue to flourish, according to Prohibition Partners. 

The cannabis industry is expanding within the beauty market, with many premium retailers offering cannabis products.

The edible revolution is expected to hit big, with great expectations around Canada’s legalization of cannabis edibles next month. 

Publicly Listed Cannabis Companies

The number of cannabis companies listed on stock exchanges has increased substantially.

The CSE is by far the largest lister for cannabis companies, with 156.

Curaleaf (OTC: CURLF), Green Thumb Industries (OTC: GTBIF), Cresco Labs (OTC: CRLBF), Acreage Holdings (OTC: ACRGF) and Harvest Health & Recreation (OTC: HRVSF) top the CSE’s list in terms of market cap.

The TSX follows with 22 listed companies; NASDAQ with 15; and NYSE with nine, where the leaders in terms of market cap are Canopy Growth (NYSE: CGC), Aurora Cannabis (NYSE: ABC), The Scotts Miracle-Gro Company (NYSE: SMG), Aphria (NYSE: APHA) and Hexo Corp. (NYSE: HEXO). 

Current, Projected Cannabis Market Values

The estimated value for medicinal cannabis in both Canada and the U.S. today is of $10.6 billion, and that figure is expected to climb to $25.2 billion by 2024, the North American Cannabis Report said.

The recreational market is estimated at $6.5 billion, with a climb to $22.1 billion projected in five years. Both markets are projected to climb to a cumulative $47.3 billion in 2024, which would represent 177% growth.

Cannabis Consumers: Key Insights

In both countries, 22% of the population reported having consumed cannabis within the past 12 months.

In the U.S., 19% of users said they use cannabis products to relieve pain. In Canada, the average age of first-time consumption is almost 19 years old.

Click here for more information about the upcoming Benzinga Cannabis Capital Conference Oct. 22-23 in Chicago

Source: https://finance-yahoo-com.cdn.ampproject.org/c/s/finance.yahoo.com/amphtml/news/report-puts-north-american-cannabis-160855123.html

Spyder #Cannabis $SPDR.ca – An Analysis of Canadian Cannabis Sales Growth $CGC $ACB $APH $CRON.ca $HEXO.ca $OGI.ca

Posted by AGORACOM-JC at 5:55 PM on Thursday, September 5th, 2019

SPONSOR: Spyder Cannabis (SPDR:TSXV) An established chain of high-end vape stores. Aggressive expansion plan is already in place that will focus on Canadian retail and US Hemp derived kiosks in high traffic areas. Click here for more info.

(TSX-V: SPDR)

Canadian Cannabis Sales Growth: An Analysis

  • Statistics Canada released June data on cannabis retail sales last week. Nationwide, June retail sales hit $91.1M, which implies an annual run-rate of $1.1B in cannabis sales across Canada.

By: SmallCapPower

Statistics Canada reported that Canadian cannabis sales on a retail level for June continue to show growth across Canada, driven by new retail locations in Ontario, British Columbia, and Alberta

In Canada, unadjusted sales of cannabis in stores have grown by 120% between October 2018 and June 2019 (Figure 1). In our opinion, recreational cannabis sales are set to continue growing with the upcoming legalization of edibles expected in October 2019. With the increasing demand for cannabis products, there are concerns for Canada’s ability to avoid a supply shortage. For instance, Ontario, the most populous province in Canada, currently has 25 retail locations (plans to increase to 67 by October 2019). As it is a heavily-concentrated area for cannabis companies, with Canopy Growth and Aphria being headquartered in the province, there is the largest demand for cannabis at about 2.9M users. We believe that there are currently not enough retailers to meet demand and as more retailers come on-line,  nationwide sales are expected to increase.

Figure 1: Statistics Canada: Cannabis Legal Retail Sales

Source: Statistics Canada, Ubika

Based on Statistics Canada’s June retail sales data, retail sales are at the highest level since legalization back in October 2018 and have reached an annualized run-rate of $1.1B. Retail sales grew 6% month-over-month (MoM), a decrease of 900 basis points from the prior month. By our estimates this represents ~20% legal market penetration of the illicit market, as Statistics Canada reported that in 2018 total sales of cannabis in Canada totalled ~$6B.

Figure 2: Statistics Canada: Sales Figures by Province

Source: Statistics Canada, Ubika

There was an initial bump in retail sales in April 2019, which coincided with new store openings nationwide particularly in Ontario, but that growth seems to have tapered off in June. Notably, Ontario, Quebec, Alberta, and British Columbia have seen MoM growth of 13%, 8%, 5%, and 18%, respectively, driven by 69 new brick-and-mortar retail locations opening from April to June (24 in Ontario, 2 in Quebec, 30 in Alberta, and 13 in British Columbia). Retail sales are expected to continue to increase as additional retail stores are added, particularly in Ontario. Currently, Ontario has approximately 1 store per 115,000 people, compared with Alberta, which has 1 store for every 10,000 people. Ontario has ~740 liquor stores (1 store/20,000 people) and Alberta has ~875 liquor stores (1 store/5000 people). We are of the opinion that Ontario could support ~1,500 cannabis retail stores, which would bring store saturation to ~1 store/10,000 people. Going into the second half of 2019, we expect steady growth in store openings, in particular Ontario, where the OCS has announced the 42 winners of the cannabis retail lottery, which will bring the total number of retail locations in Ontario to 67. This highlights that with an already underserved market, the provinces will have to start increasing the number retail locations per province to satisfy demand.

Source: https://smallcappower.com/news/market-news/canadian-cannabis-sales-growth/

Enthusiast Gaming $EGLX.ca – August #Esports Investments Recap $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 4:58 PM on Thursday, September 5th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 150 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

August Esports Investments Recap

  • August saw a number of strategic investments in the esports industry.
  • Five teams raised additional funds to scale their businesses including STILL8’s $4.5M USD investment and former NBA player Kevin Garnett backing Triumph Esports.

August saw a number of strategic investments in the esports industry. Five teams raised additional funds to scale their businesses including STILL8’s $4.5M USD investment and former NBA player Kevin Garnett backing Triumph Esports. Allied Esports Entertainment finally closed the business combination first announced in December 2018. BITKRAFT Esports Ventures led two more investment rounds to get their esports investment count up to seven for the year so far. Millennial Esports cemented its global restructure and refocus on esports racing by acquiring motorsport simulator manufacturer Allinsports and raising investments from former Formula 1 drivers.

During the month of August, The Esports Observer tracked $35.25M in disclosed investments excluding the business combination of Allied Esports Entertainment. Financial terms were not disclosed for all deals highlighted in this article.

Allied Esports Entertainment Deal Finalized

Allied Esports Entertainment (AESE), a special purpose acquisition company (SPAC) known as Black Ridge Acquisition Corp. before the deal, finalized its business combination with esports property and production facility owner Allied Esports and World Poker Tour operator WPT Enterprises. Both assets had been acquired from previous parent company Ourgame International. Ourgame CEO Frank Ng will serve as CEO of AESE.

With the closing of this transaction, the previously announced equity investments of $5M each by Mexican media company TV Azteca and U.S. property company Simon Property Group have been realized. Lyle Berman—a member of the board of directors of both Black Ridge Acquisition Corp. and its sponsor Black Ridge Oil & Gas, and the largest shareholder of the sponsor—invested $3M. Furthermore, Morris Goldfarb, chairman and CEO of American clothing company G-III Apparel Group, invested $2M. In total, Allied Esports Entertainment raised $18M; the source of the remaining $3M has not been disclosed by Allied Esports.

In addition to equity investments, TV Azteca and Simon Property will enter strategic alliances with AESE. Simon Property will integrate gaming venues and production facilities in its properties around the U.S. In May, TV Azteca and Allied already collaborated to create a PLAYERUNKNOWN’S BATTLEGROUNDS esports series called NATION VS NATION, which featured 40 competitors in a “USA vs. Mexico” format. The tournament’s Mexican broadcast reached over 2M viewers.

Going forward, TV Azteca and Allied will expand their work together through a number of projects including building a flagship esports venue in Mexico and creating a 24-hour digital esports channel for the Mexican market.

Roundhill’s Take: The SPAC transaction, which was initially announced in December 2018, has finally closed. As a result, the public markets have another “pure-play” esports company, joining the likes of Super League Gaming and Enthusiast Gaming. According to Company IR, Adjusted EBITDA is projected to turn positive in 2020, at a projected $8.7 million. 

STILL8 Pushing Expansion

South Korean esports company and Team Griffin parent STILL8 raised â‚©5B KRW ($4.5M) from Korean investors Dunamu & Partners, and Murex Partners. To date STILL8 has raised a total of â‚©23B ($19M) from investors including Kakao Ventures, Partners Investment, STIC Investments, TS Investments, and Neptune.

STILL8 is planning to cooperate with fintech firm Dunamu, an affiliate of Dunamu & Partners, following the investment. Existing STILL8 investor Kakao Ventures is one of the major stakeholders in Dunamu.

Both Lee Beomsuk, CEO of Murex Partners; and Kang Dongmin, vice-president of Murex Partners; are familiar with STILL8’s growth potential as they were with Partners Investment when the firm invested in STILL8 before they established Murex Partners.

Proceeds from the funding round will be used to continue investing in building Team Griffin’s brand and expand into new games and geographies. The current investment is a bridge funding supporting the scaling of the business while looking for further investments in 2020.

Roundhill’s Take: STILL8 looks to continue optimizing its Team Griffin brand outside of South Korea. This follows its move in July to partner with Huya for Team Griffin’s Chinese streaming, a contrast to similar deals signed with rival streaming platform DouYu by STILL8 on behalf of Gen.G and SKT T1. Competition for content is increasing between Chinese platforms, as it is in North America, following Ninja’s move from Twitch to Mixer.

FaZe Clan Adds Next Celebrity as Investor

American rapper and songwriter Kiari Kendrell “Offset” Cephus joins the likes of music artists such as Canadian rapper Aubrey “Drake” Graham (who invested in 100 Thieves in October 2018), DJ Steve Aoki, pop-rock band Imagine Dragons (who invested in Rogue parent company ReKTGlobal), and Canadian rapper Daystar “Tory Lanez” Peterson (who invested in Luminosity Gaming) in backing an esports organization.

The musician made an investment in esports organization FaZe Clan. Financial terms of the investment were not disclosed.

In April, NBA player Meyers Leonard invested in the organization. Both investments are a combination of equity investment and strategic alliance to help build the FaZe Clan brand in the intersection of esports and entertainment

Roundhill’s Take: As esports monetization progresses, leading gaming organizations continue to focus on establishing themselves as content, media, and apparel brands. From a strategic perspective, bringing on Offset as an investor can help widen the brand’s reach. It is not difficult to imagine a scenario where brand loyalties evolve well beyond the scope of gaming and esports.

Teams Find Backing From Mexico, India, and an NBA Legend

Pittsburgh Knights, an esports organization backed by the NFL’s Pittsburgh Steelers, raised an investment from Mexican esports investment fund Esports MX LATAM. The proceeds of the investment will be used to carry out the Pittsburgh Knight’s current business strategies including global expansion and joint ventures. The Esports MX LATAM fund and the Knights are also partnering to set up an affiliated esports team in Mexico.

Full service esports company and parent organization of Overwatch Contenders participant Triumph Gaming, Triumph Esports, raised an investment from 15-time NBA All-Star Kevin Garnett though his event management and production company, Big Ticket Sports. Triumph Esports will add an esports experience to the established three-on-three basketball tour Hoop It Up, that is organized by Garnett’s Big Ticket Sports.

Indian esports organization Global Esports received a multi-million dollar seed investment from Venture Catalysts, an Indian incubator and seed investor. Besides fielding teams in Overwatch, Fortnite, Counter-Strike: Global Offensive (CS:GO), Dota 2, PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG), Tom Clancy’s Rainbow Six Siege, Apex Legends, and PUBG Mobile, the company also owns and runs the Indian national team for the Overwatch World Cup.

BITKRAFT Led Investments

In-game advertising platform Anzu.io announced that it has raised a $6.5M Series A funding led by BITKRAFT Esports Ventures. Other investors in the round were British advertising and public relations company WPP and Axel Springer Digital Ventures, the venture capital arm of media and technology company Axel Springer.

Catering to a more casual audience is BITKRAFT’s seventh investment of the year, The Ready Games maker Ready. The casual mobile games esports tournament platform operator closed a $5M Series A funding led by BITKRAFT. Other investors in the round included Comcast Ventures and Eldridge Industries.

Millennial Esports Focusing on Racing Esports

Allinsports, an Italian motorsport simulator manufacturer, was acquired by Millennial Esports, who purchased a 51% stake in the company for $6.25M. Millennial has the option to purchase the remaining 49% in a six-month timeframe beginning 18 months after the closing of the first transaction. Allinsports’ eRacer simulator will be used in Millennial Esports’ upcoming World Fastest Gamer competition.

As part of a $15M investment via a non-brokered private placement of convertible debentures, former Formula 1 drivers and race winners Brazilian Rubens Barrichello and Columbian Juan Pablo Montoya invested in Millennial Esports. The two race drivers will take on ambassador and special advisor roles to help the company with insights and credibility.

Other Investments

Credit: Statespace

Statespace, developer of the AI-based esports training app Klutch, raised $2.5M in seed funding led by FirstMark Capital, an early investor in Riot Games and Discord. Other investors in the funding round included Expa, Lux Capital, and WndrCo. Investment.

Tournament operations platform Matcherino received $1.5M in a Series A-1 investment from Galaxy Digital’s Galaxy EOS VC Fund and Wells Fargo Strategic Capital. While the Series A-1 funding round has raised more than $4.1M to date including investments from aXiomatic Gaming and Seven Peak Ventures, the company has raised more than $7.7M in total.

Source: https://esportsobserver.com/august-esports-investments-recap/

Tartisan #Nickel $TN.ca – Nickel is the hottest metal in the world right now

Posted by AGORACOM-JC at 3:15 PM on Thursday, September 5th, 2019

SPONSOR: Tartisan Nickel (TN:CSE)  Kenbridge Property has a measured and indicated resource of 7.14 million tonnes at 0.62% nickel, 0.33% copper. Tartisan also has interests in Peru, including a 20 percent equity stake in Eloro Resources and 2 percent NSR in their La Victoria property. Click her for more information

Tc logo in black
TN: CSE
Fact Sheet
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Nickel is the hottest metal in the world right now

  by: Darren MacDonald

  • The price of nickel on international markets continued its dizzying climb Wednesday, breaking past US$8 a pound before settling in at US$8.17 late in the day.

It’s a surge Terry Ortslan, a nickel analyst at TSO and Associates in Montreal, saw coming in late 2018, when the metal was struggling to hit $5.

A few factors were depressing prices at the time, Ortslan said, while predicting a rebound into 2019.

“We all know batteries for electric vehicles are going to be very important new demand source of nickel, as much as stainless steel was 50 or 60 years ago,” he said at the time. “So it’s going to be slow times for the next couple of months, but it’s a short-term issue.

“But for the battery-grade nickel that both Vale and Glencore produce, there’s no problem. I think there’s going to be a great market for it. I’d be really surprised if, once we go through this uncertainty over the next three or four months, nickel prices aren’t back in the saddle again.”

On Wednesday, Ortslan said fears of supply shortages – especially after Indonesia banned nickel exports – are driving prices right now.

“The supply side is dominating the market trend,” he said in an email. “The demand side is strong but the impact of electric vehicles are still some time away.”

But there hasn’t been much investment in new supply, he said, and that’s causing fears in the marketplace.

“The underinvestment into the nickel industry will be catching up with higher prices,” Ortslan said. “The industry needs a steady $8-$10 a pound of nickel for brownfield and greenfield investment considerations.”

In Sudbury, Glencore declined comment on rising prices, but Angie Robson, Vale’s director of corporate affairs and sustainability, North Atlantic operations and Asian refineries, said higher nickel prices is always good news.

“While we don’t comment on the market, I can tell you that we continue to work very hard to be a sustainable producer that is competitive in all price cycles – both high and low, especially given the cyclical nature of our business,” Robson said in an email. “With respect to our local operations, we continue to invest in increased exploration, in mine expansions such as Copper Cliff Mine, and in new projects such as our joint feasibility study with Glencore on our Victor deposit.”

The company is always looking for ways to be profitable regardless of price fluctuations, she said, with an eye on long-term goals.
 
“We are also continuing on our journey to digitize our mines to become a safer and more reliable operation,” Robson said. “While we certainly welcome the higher prices, we intend to continue mining in Sudbury for many years to come and won’t rely on favourable prices alone for our long-term success.”

Favourable prices are expected to continue – late Wednesday, Goldman Sachs revised its price forecast, predicting nickel would rise to US$11 a pound before the end of the year. 

Source: https://www.sudbury.com/local-news/nickel-is-the-hottest-metal-in-the-world-right-now-1675243

CardioComm Solutions $EKG.ca – How #Mhealth is Maturing and Changing #Healthcare Delivery $ATE.ca $TLT.ca $OGI.ca $ACST.ca $IPA.ca

Posted by AGORACOM-JC at 2:50 PM on Thursday, September 5th, 2019

SPONSOR: CardioComm Solutions (EKG: TSX-V) – The heartbeat of cardiovascular medicine and telemedicine. Patented systems enable medical professionals, patients, and other healthcare professionals, clinics, hospitals and call centres to access and manage patient information in a secure and reliable environment.

EKG: TSX-V
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How mHealth is Maturing and Changing Healthcare Delivery

  • As the market for mobile health tools continues to flourish, patients and providers experience a growing list of benefits.
  • Mobile devices and applications — tablets, smartphones, wearables, streaming services and gaming consoles — are at the heart of both work and play.
  • This is true in the healthcare world as well.
  • Zion Market Research predicts the global market for mHealth apps will grow to more than $11 billion by 2025.

By: Gus Vlahos

Gus Vlahos is the Director of Healthcare Sales for CDW in the Central Region.

Mobile devices and applications — tablets, smartphones, wearables, streaming services and gaming consoles — are at the heart of both work and play. This is true in the healthcare world as well. Zion Market Research predicts the global market for mHealth apps will grow to more than $11 billion by 2025.

Patients Benefit from Expanded Access to Health Data and Devices

On the consumer side, apps that track vital signs are a boon for population health and preventive care. Wellness apps are being utilized to help people understand and engage in their health.

Mobile apps and devices are also the foundation of many hospital programs designed to boost patient satisfaction and quality of care. For instance, Phoenix Children’s Hospital equips its rooms with iPad devices and other mobile tools so patients and their families can access educational materials, discharge instructions, medical records and treatment plans. Patients can also check their social media accounts and stream movies from the same bedside devices.

MORE FROM HEALTHTECH: Discover how wearables can help battle heart disease.

Mobility Drives Better Patient Care and Physician Workflows

Beyond the world of wellness apps and patient-focused devices, other technologies designed for medical professionals — such as medical record portals and e-prescription tools — are reshaping healthcare services, from the emergency room to post-acute care.

Recently, the Food and Drug Administration recognized the power of mobile apps and devices to transform healthcare. The agency has taken steps to ensure its processes foster innovation while regulating the safety, effectiveness and performance of qualifying devices.

The FDA also gave the green light to Triton OR, which uses artificial intelligence to monitor blood loss collected by surgical sponges and suction canisters in the operating room. Triton OR also assists surgical staff in making transfusion decisions and predicting postoperative hemoglobin levels.

These are just a few of the modern medical devices and apps available. The future is constrained only by the imagination and talent of healthcare IT professionals. We have much more to look forward to.

This article is part of HealthTech’s MonITor blog series. Please join the discussion on Twitter by using #WellnessIT.

Source: https://healthtechmagazine.net/article/2019/06/how-mhealth-maturing-and-changing-healthcare-delivery

Spyder Cannabis $SPDR.ca Continues US Expansion through Specialty License Agreement in Florida with Palm Beach Outlets $CGC $ACB $APH $CRON.ca $HEXO.ca $OGI.ca

Posted by AGORACOM-JC at 12:02 PM on Thursday, September 5th, 2019
  • Opening boutique retail locations in Palm Beach Outlets
  • Located just off the I-95, on Palm Beach Lakes Blvd in West Palm Beach, this location will expand Spyder’s physical footprint to a projected 12 total locations by the end of this year
  • Potential for additional locations in the future.

Vaughan, Ontario–(September 5, 2019) – Spyder Cannabis Inc. (“Spyder“), an established Canadian cannabis supply and vape retailer, announced today an arrangement through which Spyder will open boutique retail locations in Palm Beach Outlets.

Located just off the I-95, on Palm Beach Lakes Blvd in West Palm Beach, this location will expand Spyder’s physical footprint to a projected 12 total locations by the end of this year, with the potential for additional locations in the future. Spyder will offer first-class retail sale of products of the highest quality and as permitted by the governing laws of the State of Florida. Products will be limited to oils, lotions, bath products and candies.

“Palm Beach outlets is one of the highest traffic outlet malls in Florida, has received many retail awards and has 100 + brand stores with Whole Foods as an anchor tenant,” stated Daniel Pelchovitz, CEO and President of Spyder. “This move is part of Spyder’s strategic plan to develop a robust, planned network of boutique retail stores and kiosks across the US focused on the specific health and wellness aging and athletics sectors.”

Spyder intends on partnering with a variety of developers and realtors to sign lease agreements for prime real estate in strategically located in high traffic areas of malls, near senior living centres, and sporting venues throughout the U.S. starting in Florida, California, New York and Michigan state. These boutiques will stock Spyder’s SPDR (R) branded and infused products developed for an aging, health and wellness demographic. Spyder will offer a wide array of product offerings including; muscle balm, face oil, body lotion and bath salts, as well as wellness tinctures, capsules and sprays.

About Spyder Cannabis

Founded in 2014 Spyder is an established chain of three high-end vape stores, and two cannabis accessory stores, in Ontario, with locations in Woodbridge, Scarborough, Burlington, Pickering and Niagara Falls. The Spyder brand is defined by its high-quality proprietary line of e-juice, liquids and exclusive retail deals, dispensed in uniquely designed stores creating the optimal customer experience. Spyder is building off this leading retail, distribution and branding eCig and vapes company and is pursuing expansion into the legal cannabis and hemp derived market. Spyder has developed a scalable retail model with plans to create a significant footprint with targeted and disciplined retail distribution strategy focusing on Canadian retail and U.S. boutique retail and kiosks in high traffic peripheral areas

FOR ADDITIONAL INFORMATION, PLEASE CONTACT:

For more information, please contact:

Spyder Cannabis Inc.
Dan Pelchovitz
President & Chief Executive Officer
Contact: Investor Relations
Phone: 1-888-504-SPDR (1-888-504-7737)
Email: [email protected]

Bullseye Corporate
Crystal Quast
Bullseye Corporate
[email protected]

Cautionary Statements

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

This news release includes statements containing certain “forward-looking information” within the meaning of applicable securities laws (“forward-looking statements”). Forward-looking statements are frequently characterized by words such as “plan”, “continue”, “expect”, “project”, “intend”, “believe”, “anticipate”, “estimate”, “may”, “will”, “potential”, “proposed” and other similar words, or statements that certain events or conditions “may” or “will” occur..

These statements are only predictions. Various assumptions were used in drawing the conclusions or making the projections contained in the forward-looking statements throughout this news release. Forward-looking statements are based on the opinions and estimates of management at the date the statements are made. Any number of risks and uncertainties and other factors that could cause actual events or results to differ materially from those projected in the forward-looking statements.

To view the source version of this press release, please visit https://www.newsfilecorp.com/release/47560

BetterU Education Corp. $BTRU.ca – How Byju Raveendran Built A $5.5 Billion Business With His #Edtech Startup $ARCL $CPLA $BPI $FC.ca

Posted by AGORACOM-JC at 11:16 AM on Thursday, September 5th, 2019
SPONSOR:  Betteru Education Corp. aims to provide access to quality education from around the world. The Company plans to bridge the prevailing gap in the education and job industry and enhance the lives of its prospective learners by developing an integrated ecosystem. Click here for more information.
BTRU: TSX-V

How Byju Raveendran Built A $5.5 Billion Business With His EdTech Startup

Byju’s has become the rage among students across India, enrolling 35 million to its math and science tutoring app. Photo: Gayatri Ganju  

  • Byju Raveendran got the first inkling he might have a future in education as a teenager tutoring 11th and 12th graders clamoring for his help to pass their exams. Back then, he was just an 8th grade math whiz.
  • Today, he’s a billionaire.

By:Anu Raghunathan

In 2006, Raveendran launched what has turned into the world’s most valuable education technology business, Byju’s. From its start offering test-prep classes, Byju’s has become the rage among students across India, enrolling 35 million to its math and science tutoring app. In July, it received funding from a group of investors that included Qatar’s sovereign wealth fund and valued it at $5.5 billion—and Raveendran has a 26% stake in the company.

Raveendran’s wife, Divya Gokulnath, 33 is cofounder and a director on Byju’s board. Photo: Gayatri Ganju Today In: Asia

“This is not a business which I started as a business,” says Raveendran, who plans to use his new funding to expand his $200 million (sales) company into Australia, the U.K. and the U.S. “It’s a passion which ended up becoming a business.” His timing appears ripe: the global education technology, or edtech, industry will grow 61% from $349 billion in 2018 to $562 billion by 2022, according to U.K.-based market-research firm Technavio. The latest $150 million infusion led by Qatar Investment Authority brings the total funding received by Byju’s to more than $1 billion, following a $31 million investment in March led by U.S. private equity firm General Atlantic and China’s Tencent, and $540 million last December from South Africa’s Naspers and the Canada Pension Plan Investment Board.

Raveendran, 38, is the son of teachers. After earning a bachelor’s degree in mechanical engineering in Kerala, India, he took a job in Singapore in 2001 as a globetrotting engineer at a shipping company. During trips back home, he helped friends prepare for the ultra-competitive admission test for India’s elite business schools, the Indian Institutes of Management. Just for fun, he took the exam twice himself, scoring in the top 1% each time.

Raveendran got the first inkling he might have a future in education as a teenager tutoring 11th and 12th graders clamoring for his help to pass their exams. Photo: Gayatri Ganju

In 2005, Raveendran quit his job and returned to India to teach business-school applicants full-time. Within six weeks, he had 1,200 students. He soon started traveling to nine cities. But by 2009 he started broadcasting lessons via satellite. Raveendran soon realized that his aspiring business-school students were struggling with math and science that they should have learned at a much earlier age. To help redress that gap, in 2011 he launched Think & Learn, the company that is Byju’s parent.

“The first thing that struck me about Byju was that he was passionate about teaching,” says Ranjan Pai, the billionaire doctor who controls the education and healthcare focused Manipal Group. “But when he asked me for $8 million, I nearly fell off my chair.” Impressed by Raveendran’s confidence, Pai obliged him and in 2012 became one of Byju’s first two investors, buying a 26% stake alongside a former software executive. He still retains 1% of Byju’s.

India appears fertile ground for edtech: the country has 260 million school-age children struggling through a system rife with poorly qualified teachers in an increasingly tech-savvy economy starving for skilled workers. “You have here a proliferation of smartphones, almost-free bandwidth, ubiquitous internet access and ease of digital payments,” says Krishnan Ganesh, who cofounded the online education company TutorVista in 2005, then sold it to U.K.-based Pearson in 2011, before Byju’s bought part of it from Pearson in 2017. “And you have parents who will spend a disproportionate amount of their disposable income on education.”

Byju’s has raised more money than any other edtech startup. Source: Holoniq

In 2015, Byju’s released its first app, a math and science tutor for 6th to 12th graders and followed it up two years later with one for 4th and 5th graders. In addition to providing video lessons, the app gauges whether the student has understood the concepts. Based on the response, the app takes the student either to the next level or back to basics. “This is what teachers can never do,” says Raveendran. “They’re unable to assess how much each student has really understood any topic.”

Within three months of launching, the app had been downloaded two million times. Today, Byju’s has enrolled 35 million students, with 2.4 million paying between $150 to $200 each for an annual subscription. Byju’s $200 million in annual sales is still tiny compared to the $3.9 billion at Japan’s Benesse Holdings, Asia’s largest listed education company. Yet it’s already profitable—earning more than $2 million in its latest fiscal year—and growing fast. Spurred on by a recent focus on students in smaller cities, Byju’s expects revenue for the year ending next March to more than double to $440 million.

Byju’s inevitably faces a proliferation of challengers, including Vedantu, which is backed by China’s TAL Education Group and offers live, one-on-one tutoring, as well as Toppr, which provides online test preparation. And while China’s own edtech players—such as VIPKid—are not direct rivals, they compete for the same investment pool.

Byju’s is now the fourth most-highly valued startup in India, after mobile payments and e-commerce firm Paytm, hotel operator Oyo and ride-hailing app Ola. Photo: Gayatri Ganju

So far, Byju’s has grabbed the largest chunk of money. In 2016, Byju’s landed $50 million for an undisclosed stake from a group that included U.S. venture capital firm Sequoia Capital and Mark Zuckerberg and wife Priscilla Chan’s Chan-Zuckerberg Initiative, marking that fund’s first investment in Asia. In 2017, China’s Tencent invested $40 million on its own. Byju’s is now the fourth most-highly valued startup in India, after mobile payments and e-commerce firm Paytm, hotel operator Oyo and ride-hailing app Ola, after the latest Qatar-led investment round.

Raveendran hoped to stay ahead of the competition by broadening his product offering and expanding into new markets. This year, Byju’s plans to add English and social sciences to its curriculum. And in January, Raveendran paid $120 million to buy Osmo, a U.S. maker of education games. In June, he launched a cobranded app with Disney called the Disney Byju’s Early Learn app, aimed at India’s 5 to 8-year olds. “We’ll be expanding with more products, more grades and more markets,” he says.

Byju’s is already working to widen its youth appeal: In Bangalore, a team of 1,100 animators, gamers, developers and teachers are developing lessons for tech-savvy 3 to 8-year-olds that feature locally developed animated characters. “They have some X factor which kids like,” says Raveendran.

Source: https://www.forbes.com/sites/anuraghunathan/2019/09/02/how-byju-raveendran-built-a-5-5-billion-business-with-his-edtech-startup/#5eb88c981647

Esports Entertainment Group $GMBL – How the #Esports Industry Fares Against Traditional Sports $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 10:29 AM on Thursday, September 5th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

———————–
  • In just a decade, electronic sports (eSports) has evolved from an underground culture into a mainstream industry worth billions of dollars today
  • The industry is growing at an explosive rate, and with major tech giants like Amazon and Google vying for a piece of the pie, the future of this industry is an exciting one.

How the eSports Industry Fares Against Traditional Sports

In just a decade, electronic sports (eSports) has evolved from an underground culture into a mainstream industry worth billions of dollars today.

The industry is growing at an explosive rate, and with major tech giants like Amazon and Google vying for a piece of the pie, the future of this industry is an exciting one.

It’s no surprise that eSports is often compared to its predecessor, traditional sports. However, eSports certainly has none of the typical confines of a traditional sport—so how does it compare in terms of audience size, market potential, and revenue?

An Equal Playing Field?

eSports is an umbrella term for competitions played on electronic systems, typically by professional video gamers—with the first competition dating back to 1972.

The 16 to 24-year-old audience has increased by 60% since 2017, fueling the rapid growth of this emerging industry. The global audience is expected to grow to 276 million by 2022, with League of Legends tournaments often boasting a higher viewership than some of the biggest U.S. leagues:

Cumulative Viewership (2017 finals)

  • NFL Super Bowl: 124 million viewers
  • League of Legends: 58 million viewers
  • MLB World Series: 38 million viewers
  • NBA Finals: 32 million viewers
  • NHL Stanley Cup Finals: 11 million viewers

While viewership can surpass that of well-known professional leagues, it doesn’t yet stack up in terms of monetization. That said, this aspect is now increasing enough to be seen as a threat to more traditional leagues.

How Much is eSports Worth?

According to Goldman Sachs, eSports will exceed $1 billion in revenue in 2019, and reach $3 billion by 2022. eSports creates the foundation for an entire ecosystem of opportunities, which include live-streaming, game development, player fanbases, and brand investments for sponsorship and advertising—where 82% of revenue currently comes from.

Although eSports under-indexes on monetization relative to the size of its audience, there is a huge opportunity for it to close the gap, given the predicted 35% compound annual growth rate (CAGR) for total eSports revenue between 2017 and 2022.

Getting Attention from the World’s Biggest Players

The success of eSports tournaments is attributed to live-streaming platforms. Amazon’s purchase of leading video-streaming site, Twitch, allowed Amazon to tap into the rapidly growing eSports audience, along with other live-streaming opportunities. Since the acquisition in 2014, the number of average viewers has doubled to 15 million, half of YouTube’s daily viewership.

Google, which lost the bidding war for Twitch, has recently made its own big move into gaming with cloud gaming service Google Stadia. Ultimately, the company hopes it will help keep live-streamers on YouTube instead of competing platforms.

The Future of eSports

Over time, eSports will tap into bigger advertising budgets, and reach national, regional, and global levels, as traditional sports are able to. eSports will also be a medal event in the 2022 Asian Games, which could pave the way for full Olympic status.

As a whole, eSports is starting to seriously compete with the big leagues. With a massive worldwide appeal, passionate fans, and billion-dollar revenues, the industry is only beginning to take flight.

The debate however, is not around the battle between eSports and traditional sports. It is around the shift to celebrating a culture that is completely virtual, over one that is physical—which has much bigger implications.

Source: https://www.visualcapitalist.com/how-the-esports-industry-fares-against-traditional-sports/

INTERVIEW: $HPQ.ca #Silicon Press Releases Add More Fuel To Commercialization Fire $FSLR $SPWR $CSIQ $PYR.ca $XMG.ca

Posted by AGORACOM-JC at 8:23 AM on Thursday, September 5th, 2019

HPQ Silicon (HPQ:TSXV) has switched gears in the last 2 weeks, with “commercialization” of their revolutionary silicon manufacturing technology taking center stage.On August 19th, CEO Bernard Tourillon stated:

We are ready to start commercializing our PUREVAP™ QRR technology. We are aiming to completely revolutionize the economics of the $24B industry and create significant cash flow. In the coming months we will be meeting with end users…”

Then on September 4th, HPQ announced a 2nd patent filing, which can be inferred as very high confidence in the commercialization of the technology.  In fact, the CEO of their technology partner, PyroGenesis Canada, stated as follows: 

”  â€œAt PyroGenesis we have developed an approach to protecting Intellectual Property, and we have the patent portfolio to prove it. We only engage in patent applications where we feel (i) that we will prevail with an award and (ii) that there is commercial application to protect.”

The winds at HPQ Silicon have definitely shifted in the past 2 weeks.  After 3 years of developing a new process for manufacturing silicon metal that is far cheaper and cuts green house gas emissions by as much as 90%, it appears HPQ and their world class partners – Apollon Solar and PyroGenesis – are making serious preparations to come to market.

Watch this interview and get your popcorn ready.

Esports Entertainment Group $GMBL Engages Partis Solutions for #iGaming Mergers And Acquisitions Advisory #Esports $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 7:08 AM on Thursday, September 5th, 2019
  • Engaged Partis Solutions Limited as the Company’s iGaming Mergers and Acquisitions Advisor
  • Esports Entertainment Group has an interest in acquiring one or more successful iGaming operators to help accelerate its growth by expanding its reach in the regulated iGaming markets
  • In addition, the Company has an interest in acquiring established leading B2C iGaming brands that can help accelerate growth, as well as, expand the Company’s global reach.

BIRKIRKARA, Malta, Sept. 05, 2019 — Esports Entertainment Group, Inc. (OTCQB: GMBL) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, is pleased to announce the Company has engaged Partis Solutions Limited (“Partis Solutions”) as the Company’s iGaming Mergers and Acquisitions Advisor. Partis Solutions, part of the Conexus Group, is a global leader in the provision of corporate services to the interactive gaming & gambling industry.

Esports Entertainment Group has an interest in acquiring one or more successful iGaming operators to help accelerate its growth by expanding its reach in the regulated iGaming markets.

In addition, the Company has an interest in acquiring established leading B2C iGaming brands that can help accelerate growth, as well as, expand the Company’s global reach.

Robert Dowling, Managing Director of Partis Solutions stated, “Esports Entertainment Group is well positioned to take advantage of opportunities in the huge but highly fragmented iGaming market and we look forward to supporting them in their growth efforts.”

Grant Johnson, Chief Executive Officer stated, “Rob and his team at Partis Solutions have years of iGaming M&A experience and extensive industry contacts. We are excited to have the opportunity to work together.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

RedChip investor relations Esports Entertainment Group Investor Page: 
http://www.gmblinfo.com

ABOUT PARTIS SOLUTIONS

Partis Solutions is a global leader in the provision of corporate services to the Interactive Gaming & Gambling industry. We deliver strategic consulting, outsourcing and brokerage solutions to a diverse portfolio of international clients from across the sector. As part of the Conexus Group, Partis Solutions is uniquely positioned to leverage over a decade of collective market intelligence and industry understanding to provide tailored solutions that support the growth aspirations and strategic choices of our customers. Partis Solutions operates a business brokerage that utilizes over a decade of global intellectual property to provide transactional services for mutually interested parties within the Interactive Gaming & Gambling Industry. We are able to harness our industry knowledge and a network of carefully selected introducers to match parties interested in purchasing or disposing of companies or assets. The Conexus Group consists of a diverse group of companies including Partis Solutions and its sister companies, Pentasia, the iGaming Academy and Marden Executive Search. For more information visit www.partissolutions.com/

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
+356-2757-7000 (Malta)
[email protected]

Media & Investor Relations Inquiries
AGORACOM 
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations 
RedChip 
Dave Gentry
407-491-4498
[email protected]