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Esports Entertainment Group $GMBL – Q1 2019’s Most Impactful PC #Videogames: The Year of Growth $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 2:40 PM on Thursday, May 23rd, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Q1 2019’s Most Impactful PC Videogames: The Year of Growth

By: Trent Murray

Both the Overwatch League  and NBA 2K  League have expanded. Viewership for Western League of Legends pro leagues is up year-over-year. Across the esports industry, leagues are being revamped and prize pools are growing. Overall, 2019 is shaping up to be a year of growth for the industry.

This growth is reflected in The Esports Observer’s PC Games Impact Index report for the first quarter of 2019. For a detailed breakdown of the key performance indicators that determine a game’s index score, click here to review last year’s initial Impact Index report.

The Big Four

For the last several years, the esports industry has been consistently led by Counter-Strike , League of Legends, and Dota 2 , commonly referred to as the “Big Three.” Over the last year, with its consistently high viewership and $100M USD overall prize pool for its first season, Fortnite  has forced its way onto equal footing with the Big Three. This is clearly reflected in the large gap between these games and the next title in the impact rankings. The fifth place game (Overwatch) is separated from the Big Four by 21.84 – the largest gap separating any two games on the list.

The scores of each of the games in the Big Four have increased year-over-year.

While it is worth noting that the Overwatch League did not begin until mid-February, thus putting the game at a significant disadvantage in esports activity compared to the Big Four, Overwatch was unable to break into the top four at any point during the inaugural OWL season in 2018.

In fact, the Overwatch League itself may be a limiting factor for Overwatch’s impact. Activision Blizzard has effectively eliminated all third-party activity related to the game, drastically reducing both the number of tournaments and available prize money within a given quarter. While the league still generates viewership that frequently places highly on weekly Twitch rankings, the lack of prominent streamers or other tournaments ultimately hurts Overwatch’s impact score, which has declined slightly year-over-year.

By contrast, the scores of each of the games in the Big Four have increased year-over-year, with Fortnite jumping from 13.64 points in Q1 2018 to 51.70. These games continue to iterate on their structures while also providing opportunities for streamers and third-party tournament organizers to drive growth for their respective esports scenes.

On The Rise

Four games are particularly noteworthy for growing their impact scores by more than 100% year-over-year. Call of Duty , FIFA , and World of Warcraft  each saw a surge in popularity in the latter half of 2018 due to the release of new titles: Black Ops 3, FIFA 19, and the expansion Battle for Azeroth, respectively. The popularity of these games (and by extension their viewership and esports interests) operate on a regular content cycle. Interest peaks when a new entry is released, and then declines over time until it spikes again with the next release.

That said, all three games are also now in the midst of a renewed focus on their esports systems. Call of Duty is gearing up for its move to a franchise system, FIFA has enjoyed a boom in its ecosystem with more third-party tournaments and organizers entering the space, and Activision Blizzard overhauled the structure for both of WoW’s competitive modes as well as increasing their prize pools. Additionally, WoW continues to see large spikes in viewership during World First raid races led by esports organization Method.

Credit: Ubisoft

Although Rainbow Six Siege did not benefit from a major new game release, it was still able to see impact growth on par with the other three titles. Rainbow Six Siege is the product of steady growth and frequent content updates which have driven more esports viewership, prize money, and organization interest over the last 18 months. While the game is likely to continue growing as an esport, its impact score may have peaked for the year as its most prominent tournament, the Six Invitational, concluded in February. However, the game’s ability to see such strong year-over-year growth without relying on a new release gives it more in common with the games in the Big Four, and suggests a potential to one day contend with the impact of those titles if its current growth rate continues into 2020.

Still Not Enough

The final game of note stands out for its absence in the top 15 – Apex Legends. Apex dominated Twitch following its release on Feb. 4, 2019, and saw tournament support from the streaming platform in the form of two $100K USD Twitch Rivals events. Unfortunately, developer Respawn Entertainment and publisher EA failed to capitalize on the game’s successful launch.
By March, the lack of a developer-supported tournament ecosystem or significant content update had driven many of the game’s top streamers back to other titles, primarily Fortnite. With the $30M Fortnite World Cup on the horizon, it is unlikely that Apex Legends will be able to pull top competitive Fortnite streamers away.

That said, with top streamers such as Turner “Tfue” Tenney stating that they would quit competing in Fortnite tournaments after the World Cup due to frustration with the game, a significant esports investment from EA in the latter half of 2019 could be enough to draw disenfranchised Fortnite streamers to Apex Legends, giving the game a second chance to dethrone the current king of battle royales.

Source: https://esportsobserver.com/q1-2019-impact-index/

ThreeD Capital Inc. $IDK.ca – Despite #Crypto Rally Pause, This Billionaire Still Expects #Bitcoin at $250,000 $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 11:58 AM on Thursday, May 23rd, 2019

SPONSOR: ThreeD Capital Inc. (IDK:CSE) Led by legendary financier, Sheldon Inwentash, ThreeD is a Canadian-based venture capital firm that only invests in best of breed small-cap companies which are both defensible and mass scalable. More than just lip service, Inwentash has financed many of Canada’s biggest small-cap exits. Click Here For More Information.

Idk large
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Despite Crypto Rally Pause, This Billionaire Still Expects Bitcoin at $250,000

  • Tim Draper, a prominent venture capitalist known for sporting an “offensive” purple Bitcoin tie, recently told The Street that now’s still an optimal time to purchase Bitcoin.
  • He goes on to state that by 2022, “maybe 2023”, he expects for each BTC to be valued at $250,000, explaining his prediction as an estimate of the market share that Bitcoin will obtain as a viable currency and digital store of value.

Nick Chong

Bitcoin (BTC) may have dropped by 4% in the past 24 hours, receding to $7,600 in an interday drop, but many analysts and investors are still optimistic. The thing is, the fact that BTC collapsed to $6,100 and then skyrocketed to tap $8,000 for a second time was deemed by many to be wildly positive, as it asserts that the bulls have control of the cryptocurrency wheel.

One prominent investor claims that this is just the start though. He recently asserted that Bitcoin’s runway is a lot longer than some expect and that BTC can easily reach a value in the sextuple-digit range.

Bitcoin Rally Is Just Getting Started

Tim Draper, a prominent venture capitalist known for sporting an “offensive” purple Bitcoin tie, recently told The Street that now’s still an optimal time to purchase Bitcoin. In a comment characteristic of his long-term expectations for this space, the investor quipped that it may be wise to “buy the dip [or] buy the rebound”, hinting at his belief that whether your BTC cost basis is $5,000 or $10,000 in years from now won’t matter.

He goes on to state that by 2022, “maybe 2023”, he expects for each BTC to be valued at $250,000, explaining his prediction as an estimate of the market share that Bitcoin will obtain as a viable currency and digital store of value.

This is far from the first time he touted such a lofty prediction. Speaking to CoinTelegraph, the staunch permabull remarked that 2018’s sell-off to $3,150 from $20,000 was simply a “fluctuation”, musing that the move was catalyzed by manipulators looking to turn a quick buck. Explaining why buying cryptocurrency whenever is logical, Draper opines:

“All times are good times to enter the crypto market. If you are forward-thinking, you’re going to look and say ‘this is just better currency’, so it’s just a matter of time before the world adopts it. [This will happen] when everything I can do with fiat, I can do with Bitcoin.”

Indeed, many have expressed that the simple adoption of Bitcoin as a digital currency, potentially the money of the future, is what will drive such long-run growth. Researcher Filb Filb expressed four months ago that if Bitcoin’s supply schedule, BTC’s adoption rates, its share of global financial transactions, and worldwide debt continues to follow his in-depth model, BTC could hit $250,000 by as soon as 2022, lining up with Draper’s forecast.

He then added that Bitcoin’s fair value (at that time) was $5,500, meaning that the spot market was then undervaluing the asset.

What’s Crypto’s Endgame?

What comes after Bitcoin hits $250,000? Well, in the extremely long run, like in the coming decades, Draper expects for the value of all digital assets to begin to make a move on the $100 trillion hegemony of fiat, government-issued money. While fiat makes up a vast majority of global capital flows, Draper argues that using such “poor” currencies is illogical, citing their controllability, lack of transparency, and subjectivity to political and social whims on the day-to-day.

With the brightest developers, engineers, and academics working on digital assets — Blockchain Capital’s Spencer Bogart would agree — Draper notes that there could be a capital flight from fiat to crypto over time. He elaborates:

“My belief is that over some period of time, the cryptocurrencies will eclipse the fiat currencies. That would be a 1,000 times higher than what we have now.”

In a subsequent comment, Draper quipped that in five years’ time, when consumers walk into Starbucks using fiat, the baristas will “laugh at you.” He’s effectively implying that Bitcoin and other media of exchange digital assets will be used in the place of traditional payment rails, like U.S. dollars, Euros, or Yen on Visa or Mastercard. 

What Will Bring BTC Higher?

Although the aforementioned commentators seem to be 100% sure that fresh highs are in Bitcoin’s cards, what could kick off the adoption of Bitcoin as a currency. Theses on this matter very, but many are coming to the conclusion that a reduction in supply (the halving), growing interest in BTC, and capital flight from traditional assets is what will cause this embryonic industry to see massive adoption.

Per previous reports from NewsBTC, quantatative analyst PlanB writes that money from silver, gold, negative interest rate economies, authoritarian and capital control-rife states, billionaires looking for a quantitative easing hedge, and institutional investors will be what pushes Bitcoin to $55,000 after 2020’s halving. This inflow could potentially kick off what many call “hyperbitcoinization”, which is when fiat currencies rapidly lose value as Bitcoin supplants it.

Source: https://www.newsbtc.com/2019/05/23/despite-crypto-rally-pause-this-billionaire-still-expects-bitcoin-at-250000/

$HPQ.ca Releases First Ever Gen2 PUREVAP Video of Liquid Silicon Metal Tapping $FSLR $SPWR $CSIQ $PYR.ca $XMG.ca

Posted by AGORACOM-JC at 10:44 AM on Thursday, May 23rd, 2019
  • Announced the receipt of a video from PyroGenesis Canada Inc (TSX-V: PYR) demonstrating a Silicon Metal Melt Drainage (Tapping) test
  • Part of the continuous development testing with Gen2 PUREVAP™ Commercial Scalability Proof of Concept platform.

HPQ Silicon Resources Inc. – (www.HPQSilicon.com) (TSX-V: HPQ), (OTCPink: URAGF), (FWB: UGE) is pleased to announce the receipt of a video from PyroGenesis Canada Inc (“PyroGenesis”) (TSX-V: PYR) demonstrating a Silicon Metal Melt Drainage (Tapping) test, which is part of the continuous development testing with our Gen2 PUREVAP™ Commercial Scalability Proof of Concept platform.

DRAINAGE OF LIQUID SILICON MELT AT THE BOTTOM OF REACTOR (TAPPING) CRITICAL TO PROCESS

Drainage of silicon metal (tapping) is one of the most important aspects of the disruptive process being developed.  In order to test design efficiency and to generate computational studies to predict the tapping behaviour of liquid silicon in the Gen3 pilot plant, a few silicon melting and tapping tests using the Gen2 reactor have been conducted to date.  The video was produced during one of these tests.

SIMULATED TAPPING DONE USING GEN2

The Gen2 reactor was ramped up to operating parameters and once it reached operating temperature, as-received Si was introduced into the reactor for effective melting.  The video sequence starts when the reactor is opened until all the liquid silicon metal is drained out.

LINK TO VIDEO ON HPQ WEBSITE: https://hpqsilicon.com/#gen2

Mr. Bernard Tourillon, President and CEO of HPQ Silicon Resources Inc stated: “We are very excited to be able to present to our stakeholders our first ever video of the Gen2 in action.  This video gives life to our tests.  Tests that are demonstrating the incredible versatility of our Gen2 PUREVAPTM QRR platform, highlighting the advancement being made on the project and toward de-risking the Gen3 commercial scalability testing phase”.

Pierre Carabin, Eng., M. Eng., Chief Technology Officer and Chief Strategist of PyroGenesis has reviewed and approved the technical content of this press release.

This News Release is available on the company’s CEO Verified Discussion Forum, a moderated social media platform that enables civilized discussion and Q&A between Management and Shareholders.

About HPQ Silicon

HPQ Silicon Resources Inc. is a TSX-V listed resource company focuses on becoming a vertically integrated and diversified High Purity, Solar Grade Silicon Metal (SoG Si) producer and a manufacturer of multi and monocrystalline solar cells of the P and N types, required for production of high performance photovoltaic conversion.

HPQ’s goal is to develop, in collaboration with industry leaders, PyroGenesis (TSX-V: PYR) and Apollon Solar, that are experts in their fields of interest, the innovative PUREVAPTM “Quartz Reduction Reactors (QRR)”, a truly 2.0 Carbothermic process (patent pending), which will permit the transformation and purification of quartz (SiO2) into high purity silicon metal (Si) in one step and reduce by a factor of at least two-thirds (2/3) the costs associated with the transformation of quartz (SiO2) into SoG Si. The pilot plant equipment that will validate the commercial potential of the process is on schedule to start in 2019Shares outstanding: 222,284,053

Disclaimers:

This press release contains certain forward-looking statements, including, without limitation, statements containing the words “may”, “plan”, “will”, “estimate”, “continue”, “anticipate”, “intend”, “expect”, “in the process” and other similar expressions which constitute “forward-looking information” within the meaning of applicable securities laws. Forward-looking statements reflect the Company’s current expectation and assumptions, and are subject to a number of risks and uncertainties that could cause actual results to differ materially from those anticipated. These forward-looking statements involve risks and uncertainties including, but not limited to, our expectations regarding the acceptance of our products by the market, our strategy to develop new products and enhance the capabilities of existing products, our strategy with respect to research and development, the impact of competitive products and pricing, new product development, and uncertainties related to the regulatory approval process. Such statements reflect the current views of the Company with respect to future events and are subject to certain risks and uncertainties and other risks detailed from time-to-time in the Company’s on-going filings with the securities regulatory authorities, which filings can be found at www.sedar.com. Actual results, events, and performance may differ materially. Readers are cautioned not to place undue reliance on these forward-looking statements. The Company undertakes no obligation to publicly update or revise any forward-looking statements either as a result of new information, future events or otherwise, except as required by applicable securities laws.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

For further information, contact
Bernard J. Tourillon, Chairman, President and CEO Tel (514) 907-1011
Patrick Levasseur, Vice-President and COO Tel: (514) 262-9239
www.HPQSilicon.com

Photos accompanying this announcement are available at:

https://www.globenewswire.com/NewsRoom/AttachmentNg/1988e37f-ad59-4680-ad73-1740e9ae2296
https://www.globenewswire.com/NewsRoom/AttachmentNg/1ce4ee7b-fc88-44bc-a049-4d2bfbca1d5f

Bougainville Ventures Inc. $BOG.ca Signs Definitive Agreement with Oregon Hemp Farm $CROP.ca $VP.ca NF.ca $MCOA

Posted by AGORACOM-JC at 7:03 AM on Thursday, May 23rd, 2019
  • Further to the letter of intent with Worm Castings Farms Inc. Company signed a definitive agreement to complete the acquisition
  • Under the terms of the Worm Castings Transaction, Bougainville will provide total consideration of 10 million common shares of Bougainville at a deemed price of CAD$0.12 and a cash payment of USD$350,000 in return for 70% of Worm Castings profits.

VANCOUVER, British Columbia, May 23, 2019 — BOUGAINVILLE VENTURES INC. (“Bougainville” or the “Company”) (CSE: BOG) (8BV-FF:Frankfurt Stock Exchange) is pleased to announce that further to the letter of intent (“LOI”) with Worm Castings Farms Inc. (“Worm Castings”) announced in the Company news release dated October 29, 2018 the Company signed a definitive agreement to complete the acquisition of Worm Castings (“the Worm Castings Transaction”). Worm Castings is the sole owner of an Oregon State Hemp production and processing license, issued by the Oregon State Regulatory approval board, for total consideration consisting of 10 million common shares of Bougainville at a deemed price of CAD$0.12 per share and a cash payment of USD$350,000.

TERMS OF THE TRANSACTION

Under the terms of the Worm Castings Transaction, Bougainville will provide total consideration of 10 million common shares of Bougainville at a deemed price of CAD$0.12 and a cash payment of USD$350,000 in return for 70% of Worm Castings profits.

Subject to completion of the Worm Castings Transaction the board of directors of Bougainville Director’s will approve the Company to deliver the final outstanding payment of $USD120,000 to Worm Castings which will complete the USD$350,000 deposit, which will satisfy Bougainville’s obligation under the Worm Castings Transaction. Bougainville plans to invest up to USD$1,000,000 to expand the capacity of Worm Castings in agriculture, associated infrastructure, and working capital. Bougainville has secured the services of the Worm Castings founders for a period of a minimum of five years to aid with the anticipated expansion of the business in Oregon and the rest of the United States.

President & CEO, Andy Jagpal Comments: 

“This acquisition of Worm Casting is a means to further our strategy of providing large quantities of high-quality CBD extracts. The Worm Casting Transaction provides Bougainville with a vertically-integrated and licensed cultivator. In addition to having 10 acres worth of industrial hemp ready for processing, they possess a premium high quality cloned feminized hemp plants with 10-15% CBD and 0.3% THC resulting in maximized CBD oil content within each plant.”  

PRIVATE PLACEMENT FINANCING

Bougainville is also pleased to announce that it has arranged a private placement (the “Private Placement”) of units (each a “Unit”) at a price of $0.12 per Unit basis for gross proceeds of up to $500,000. Each unit is comprised of one common shares (each a “Share”) of the Company and one common share purchase warrant (each a “Warrant”). Each Warrant entitles the holder to purchase one additional common share (each “Warrant Share”) of the Company at an exercise price of $0.25 per Warrant Share for a term that is 24 months from the date of closing of the Private Placement. 

The Company wishes to correct an error in its news release dated May 1, 2019 in which the Company announced the closing of an oversubscribed private placement for which 3,166,666 Units were issued at a price of $0.06 per Unit for $190,000 in gross proceeds (the “Closed Private Placement”). The Closed Private Placement resulted in the issuance of 3,316,666 Units of the Company at a price of $0.06 per Unit for $199,000 in gross proceeds

About Bougainville Ventures, Inc.

Bougainville provides cannabis infrastructure and seed-to-sale services to I-502 tenant-growers leasing greenhouse facilities space and providing fully built-out, turnkey solutions and ancillary services including processing, cannabis expertise and marketing and sales resources. Greenhouse canopies provide a 50% saving in cultivation cost. Bougainville has 10,000 square feet of space being prepared for production in Oroville, Washington state. Bougainville possesses sufficient land for two more pods of the same size.

For more information please visit: http://bougainvilleinc.com/

On behalf of the Board of Directors

BOUGAINVILLE VENTURES INC.

_____________________

Andy Jagpal, CEO and Director

For further information, please contact the IR department at [email protected] or by phone at 1-888-395-6399.

FORWARD LOOKING STATEMENTS: This news release contains certain forward-looking statements within the meaning of Canadian securities laws. Forward-looking statements are based on the expectations and opinions of the Company’s management on the date the statements are made. The assumptions used in the preparation of such statements, although considered reasonable at the time of preparation, may prove to be imprecise and, as such, undue reliance should not be placed on forward-looking statements. The Company expressly disclaims any intention or obligation to update or revise any forward-looking statements whether as a result of new information, future events or otherwise. No regulatory authority has approved or disapproved the information contained in this news release.

Esports Entertainment Group $GMBL – Understanding the #Esports ecosystem $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 2:39 PM on Wednesday, May 22nd, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Understanding the esports ecosystem

  • Broadcasters aren’t the only demographic trying to figure out what impact esports might have on their industry: based on a number of very well attended sessions at the recent SportsPro Live event in London, professional sport is too

By Ian Volans

Esports is emerging as an exciting new market bringing together players from the broadcasting, gaming and sports industries, writes Ian Volans.

L-R, Esports integrity commissioner (moderator) Ian Smith; ESL UK CEO James Dean; New York Excelsior OWL VP of consumer products Collette Gangemi; FACE IT co-founder & CBO Michele Attisani; Riot Games business development manager Romain Bigeard.

Broadcasters aren’t the only demographic trying to figure out what impact esports might have on their industry: based on a number of very well attended sessions at the recent SportsPro Live event in London, professional sport is too.

For the benefit of novices, speakers agreed that the term “esports” is not entirely useful. Introducing a panel discussion on where the esports and gaming business is heading, Ian Smith Integrity Commissioner at the Esports Integrity Coalition described the term as a slightly misleading umbrella term covering a variety of games that are lumped together in the same way that the Olympics lumps together 26 or 28 different sports. “Just like the Olympics, we have the 100m men’s final at one end watched by 1.2 billion people and we have synchronized swimming at the other end watched by 12 people. Esports is exactly like that,” said Smith.

Smith placed Counter-Strike Global Offensive (CS: GO), League of Legends and Defense of the Ancients 2 (Dota2) at the Usain Bolt end of the esports spectrum, with Overwatch and Rainbow 6 being in a second tier not too far behind while other games such as Starcraft, which was massive until a few years ago, are in decline. Each game has its own characteristics, attracting its own community. It’s the engagement of these communities which is of interest to professional sporting bodies, and a potential competitor for the attention of broadcasters’ viewers.

In a keynote, Wouter Slijffers, CEO of Fnatic said he felt “professional gaming” is a more intuitive description. Fnatic owns ten professional teams across the globe, including a League of Legends team which won the world championship in 2011 and was runner up in 2018

Wouter Slijffers is CEO of Fnatic, owner of ten pro esports games worldwide

Slijffers suggested that the estimated esports audience of 1.8 billion represented a quarter of world population or 40% of the online population. The sector is projected to be worth US$1.1 billion in 2019 rising to US$1.8 billion in 2022, a very healthy compound annual growth rate of 22%. The excitement about esports rests on adage that “there’s money in eyeballs.”

Media rights market
There are four key stakeholder groups at the core of the esports ecosystem: the publishers who develop and release the games; platforms that facilitate the broadcast of games to audiences worldwide; organisers of live events that are filling arenas with increasing regularity; and pro teams.

Associations are emerging as the maturing ecosystem recognizes a need for governance structures. For example, World esports Association (WESA) is an open and inclusive organization that aims to professionalize esports in areas such as player representation, standardized regulations, revenue shares for teams as well as establishing predictable schedules for fans, players, organizers and broadcasters. The Esports Integrity Coalition is a not-for profit members’ association that works with esports stakeholders to protect the integrity of competition, investigate all forms of cheating including match manipulation and doping and impose sanctions on offenders.

Slijffers outlined the increasingly diverse revenue streams that help fund professional esports teams. Sponsorship and partnerships are key with brands keen to tap into esports for content-led campaigns. To support this, Fnatic has an in-house content studio and offers talent services. Having protected its trademarks in key markets worldwide, fans are monetized through merchandising – Fnatic has its own global e-shop and opened Bunkr, the world’s first esports concept store, in London’s Shoreditch tech district in 2016.

A media rights market is beginning to develop but Slijffers said that it was “yet to be proven” how teams would share revenues with the leagues who were doing the deals. Twitch has paid $90 million for exclusive streaming rights for the Overwatch League for two years but BAMTech’s $350 million six-year deal reported in December 2016 for exclusive rights to stream League of Legends unraveled before it started. In May 2018, ESPN+ stepped in with a replacement deal of undisclosed value.

Sponsorship and partnerships are key with brands keen to tap into esports for content-led campaigns.

One area which highlights the similarities between sport and esports and the cultural differences between North America and Europe is in commercial relationship between leagues and teams. Depending on the game, open leagues and tournaments are more common in Europe while the model in North American is more often closed franchise, publisher-controlled, leagues.

Romain Bigeard, business development manager at Riot Games, was one of the SportsPro Live panelists. Riot Games released debut title League of Legends in 2009 and it has gone on to become one of the most played computer games and a driver of the esports phenomenon.

Bigeard’s career started in the open leagues with promotion and relegation in Europe. One of the downsides of the European approach was that because of the short esport business life cycle – six to nine months – a team could get relegated three months into a sponsorship deal. When he moved to America, he realized that the franchise system gave teams – the “weak-link in the overall ecosystem” – time to negotiate and activate sponsorship deals that work for partner brands.

Michele Attisani, co-founder of FACEIT, agrees with Bigeard: “From a commercial standpoint, and from a business standpoint, I think a franchise is brilliant because it gives the ability to invest for the long term.” FACEIT is a global online esports platform with 12 million users playing more than 15 million game sessions each month. Key objectives in developing the platform were to make it as social as possible in order to build communities around the games they support and to integrate Twitch, YouTube. The company has also branched into hosting major live events such as the FACEIT CS:GO Major which sold-out the Wembley Arena in September 2018 and was broadcast live on Sky Sports’ website, YouTube and Facebook channels.

With more money coming in, Attisani says that with the approach adopted by Riot with League of Legends and Blizzard with the Overwatch League there is greater stability for the teams, the players, the brands and the leagues. However, he cautions that the long-term consequences of the model are not fully understood. Stability comes at a cost: at the time of the ESPN+ deal, Bloomberg reported that League of Legends teams were paying between $10 million and $13 million for franchises.

The FACEIT founder firmly believes that esports success depends on having a strong and very engaged competitive community and large fan bases for the games. “You need to make sure that as you build a franchise you also maintain the overall health of the ecosystem for the game.”

Open ecosystem
James Dean is CEO of the UK subsidiary of Turtle Entertainment GmBH, owner and operator of the ESL brand which runs a number of esports platforms, national and international pro leagues and produces and broadcasts gaming events live and globally. He warns that it is easy to lose sight of the fact that all games publishers are some sort of commercial entity and that unlike die-hard football fans who are unlikely to abandon their club, esports fans can quite easily move away from one game to another. Dean believes that an open ecosystem below community-based franchises is the best combination to sustain an aspirational path for talent from lower levels. “We have to encourage the talent, but you need the commercial infrastructure to sustain the business model,” he said.

ESL created the World esports Association (WESA) to create an alternative structure capable of giving players that aspirational path to the top, but with sustainability. ESL’s CS-GO Pro League will be run under the auspices of WESA in 2019.

Collette Gangemi, VP of consumer products and merchandising for New York Excelsior, a pro team in the Atlantic Division of the Overwatch League team, owns a community-based franchise in New York City. She observes that having the IP rights combined with the ability to create fandom and a community is hugely important and gives confidence for investment. “We’re New York and will continue to invest in franchise-based models: first with the Overwatch League and with others launching very soon.”

There is growing interest in esports among traditional sports: for example, FACEIT has been working with NHL. Attisani says the NHL Gaming World Championship which enters second year in 2019 has been “phenomenal” in revitalising the NHL brand and its relevance to younger audiences.

2018 was the second year of Formula 1’s involvement in esports, and the first year of official teams: nine out of ten of the F1 teams participated. A total of 66,000 entered the four qualifying rounds and the final was watched live by 1.2 million on TV and a further 3.2 million on a dedicated livestream. The competition generated 100 million social media impressions and 20 million online views of F1 esports content. For F1, esports creates “material fan engagement and commercial opportunities.”

Soccer has also jumped on the bandwagon: FIFA has revamped its FIFA eWorld Cup for 2019 with qualification through EA Sports FIFA19 Global Series. While in England, the ePremier League 2019 final was broadcast live on Sky Sports in March.

Leicester City footballer Christian Fuchs owns a pro esports team and is planning to build a dedicated esports arena in New York City

Christian Fuchs, a member of the 2015-16 Leicester City squad that famously disrupted the oligopoly that has dominated the English Premier League, has set-up his own pro team – #NoFuchsGiven – that competes in FIFA19 tournaments. Fuchs told delegates at SportsPro Live that he has bought a 36-acre sports complex in New York and is planning to build a dedicated thousand-seater esports arena which will be the biggest in the city.

For digitally native younger demographics there is little doubt that esports is a rival to both broadcast and traditional sports. Only time will tell how the three sectors will learn to co-exist.

Source: https://www.ibc.org/delivery/understanding-the-esports-ecosystem/3870.article

North Bud Farms Inc. $NBUD.ca – Role of CBD Edibles In Boosting Cannabis Industry $WEED.ca $CGC $ACB $APH $CRON.ca $HEXO.ca $TRST.ca $OGI.ca

Posted by AGORACOM-JC at 12:10 PM on Wednesday, May 22nd, 2019

SPONSOR: North Bud Farms Inc. (NBUD:CSE) Sustainable low cost, high quality cannabinoid production and procurement focusing on both bio-pharmaceutical development and Cannabinoid Infused Products. Learn More.

NBUD: CSE

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Role of CBD Edibles In Boosting Cannabis Industry

By Megan Stevens

How does a business persuade its clients to purchase their product when marijuana is easily accessible in the market? The ideal approach lies under the art of marketing, and for some organizations, that implies an emphasis on wellbeing. That is why some brands are approaching towards healthier CBD infused edible products, for example, Gluten free edibles.

Much healthier options in the market specifically target the audience that are health conscious. Additionally, people have started taking health more serious than ever. To inspire these people and use the influence on getting more profit, professionals in the market have to advocate health and wellness in their companies.

CBD edible trends in Los Angeles

Los Angeles is probably the biggest promoter of cannabis in the planet. In addition to that, it is the world capital of restricting diets. Many wellbeing focused brands implant marijuana into the dietary prevailing fashions, which touch base with the tides.

There are options to buy, such as gluten free edibles and cannabis infused tea. Companies are also incorporating cannabis with ginseng to guarantee calm.

CBD edibles are getting popular in restaurants

The specific compounds in cannabis have benefits of their own. THC comes with terrific medical benefits when it comes to alleviate pain and treat different diseases. On the other hand, CBD plays a role in the overall promotion of good health. This concept has hit the restaurants and cafes. Now every now and then, you will see a CBD infused label on their menus. With its property to provide benefits without altering the mental and emotional state with euphoria, it is getting even more popular in the restaurant industry.

The potential market goal for cannabis is to bring it for health promoting purposes. CBD infused product users will notice a general uplift in their creativity levels, perseverance and tolerance, self awareness and mood. It will also ultimately make people more conscious of their surroundings and make them more empathetic and open.

Many brands have been instilling scientific researches and putting them into use by making specific products that address certain issues. These health issues include anxiety, chronic pain and insomnia as well as other health problems.

Future of CBD edibles

Currently in the United States, over a thousand brands are claiming to be the best in the market. However, it is still not a time to decide which brand stands the best. the number of national level US brands are very limited in the present times. At this point, there is no data or clue addressing the main method of cannabis consumption once the substance gets legal at the federal scale.

The central goal of the industry at this point is to erase misconceptions and create a sense of awareness in the people regarding its benefits. For this thing to occur, all health brands relating to cannabis will play an integral role in the market. Products like Gluten free CBD edibles do not only hint the variety of the products but also points towards the importance of CBD edibles health wise.

Source: https://cannabishealthinsider.com/682/role-of-cbd-edibles-in-boosting-cannabis-industry/

ThreeD Capital Inc. $IDK.ca – #Blockchain Is Gaining Trust In The Enterprise $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 10:41 AM on Wednesday, May 22nd, 2019

SPONSOR: ThreeD Capital Inc. (IDK:CSE) Led by legendary financier, Sheldon Inwentash, ThreeD is a Canadian-based venture capital firm that only invests in best of breed small-cap companies which are both defensible and mass scalable. More than just lip service, Inwentash has financed many of Canada’s biggest small-cap exits. Click Here For More Information.

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Blockchain Is Gaining Trust In The Enterprise

These and many other insights are from Deloitte’s 2019 Global Blockchain Survey: Blockchain gets down to business. Based on interviews with 1,386 senior executives in twelve nations (Brazil, Canada, China, Germany, Hong Kong, Israel, Luxembourg, Singapore, Switzerland, United Arab Emirates, United Kingdom, and the United States), 53% of whom say blockchain technology has become a critical priority for their organizations in 2019. Please see page 2 of the study for a methodology. The study is available for download here (PDF, 52 pp., no opt-in).

Blockchain is gaining trust in the enterprise by succeeding at pragmatic, well-defined pilots that show the potential to scale into production. Deloitte found financial services leads blockchain adoption today with adoption accelerating in technology, life sciences, media, telecommunications, and government. Key insights from the survey include the following:

  • 53% of senior executives say blockchain has become a critical priority for their organization this year, 10% higher than last year. Deloitte found that senior executives are gaining more experience and insights into blockchain’s potential contributions and pitfalls as more use cases are evaluated, piloted, and moved to production. The following graphic compares blockchain’s relevance between 2018 and 2019.

Source: Deloitte’s 2019 Global Blockchain Survey: Blockchain gets down to business.

  • 86% of senior executives interviewed believe that blockchain technology is broadly scalable and will eventually achieve mainstream adoption. The majority of senior executives (83%) believes there is a compelling business case for blockchain. 81% are planning to use blockchain to replace their system of record, which reflects a shift in mindset away from relying entirely on legacy systems. A growing number of senior executives also believe blockchain is overhyped (43% in 2019, up from 39% in 2018).

Source: Deloitte’s 2019 Global Blockchain Survey: Blockchain gets down to business.

  • Blockchain’s three greatest organizational barriers include implementation (which includes replacing or adapting existing legacy systems), regulatory issues, and potential security threats. Additional barriers include lack of in-house capabilities, uncertain Return on Investment (ROI), concerns over the sensitivity of the information, and the lack of a compelling application of the technology. The following are the respondents’ responses to the question, What are your organization or project’s barriers, if any, to increase adoption and scale in blockchain technology?

Source: Deloitte’s 2019 Global Blockchain Survey: Blockchain gets down to business.

  • 73% of enterprise leaders in China are prioritizing blockchain as one of their top five strategic priorities, the most in the ten nations surveyed. The Chinese government’s Ministry of Industry and Information Technology cited blockchain as a key driver of economic development in a recent economic analysis. The Chinese government sees product traceability, copyright protection, and smart contracts as examples of blockchain’s potential to strengthen China’s global technology direction. “China, more than anywhere else in the world, will use blockchain strategically instead of tactically,” says Paul Sin, consulting partner, Deloitte Advisory (Hong Kong) Ltd., and leader of Deloitte’s Asia-Pacific blockchain lab. “More projects are driven by top management who use blockchain as a strategic weapon rather than a productivity tool.” The following is a comparison of countries’ differing attitudes about blockchain along with several metrics.

Source: Deloitte’s 2019 Global Blockchain Survey: Blockchain gets down to business.

  • 18% of enterprises are planning to spend $10M or more on blockchain initiatives this year, and 23% will spend between $5M to $10M. Senior executives based in each of the twelve nations included in Deloitte’s survey are predicting wide variations in blockchain investment levels. Luxembourg, Switzerland, and Germany are the home nations of enterprises planning to invest $10M or more in blockchain technologies in the next twelve months.

Source: Deloitte’s 2019 Global Blockchain Survey: Blockchain gets down to business.

  • Blockchain use cases are proliferating today, with data validation (43%), data access/sharing (40%), and identity protection (39%) being the most popular. Enterprises are piloting blockchain to improve payments, achieve track and trace accuracy throughout their supply chains, and evaluating the digital currency aspects of the technology. It’s important to note that 87% of enterprises first start evaluating blockchain due to its innate strengths for enabling completely automated or touchless business processes. 86% of enterprises are evaluating and piloting blockchain to achieve the goals enabling new business models and revenue streams. Please click on the graphic to expand for easier reading.

Source: Deloitte’s 2019 Global Blockchain Survey: Blockchain gets down to business.

  • For the majority of enterprises actively piloting and promoting blockchain into production, success is defined by greater process efficiency first. 55% of enterprises define blockchain success by the process efficiencies they can accomplish first, followed by cost saving (51%) and risk reduction (50%). Deloitte also found blockchain is proving to be an effective platform for revenue generation, enabling new business models and customer acquisition.

Source: Deloitte’s 2019 Global Blockchain Survey: Blockchain gets down to business.

Louis Columbus is an enterprise software strategist with expertise in analytics, cloud computing, CPQ, Customer Relationship Management (CRM), e-commerce and Enterprise Resource Planning (ERP).

Source: https://www.forbes.com/sites/louiscolumbus/2019/05/19/blockchain-is-gaining-trust-in-the-enterprise/#3cc304823aa0

Good Life Networks $GOOD.ca to Present at International Deal Gateway in London $TTD $RUBI $AT.ca $TRMR $FUEL

Posted by AGORACOM-JC at 8:18 AM on Wednesday, May 22nd, 2019
  • Invited by Global Partnership Family Offices to present to the UK investment community at International Deal Gateway in London today, May 22, 2019.

Vancouver, British Columbia–(May 22, 2019) – Good Life Networks Inc. (TSXV: GOOD) (FSE: 4G5) (“GLN“, or the “Company“), a Vancouver-based programmatic advertising technology company, is pleased to announce that it has been invited by Global Partnership Family Offices (“GPFO”) to present to the UK investment community at International Deal Gateway in London today, May 22, 2019.

Jesse Dylan, CEO of GLN commented, “After our successful TSX presentation last month to the Toronto investment community, I’m thrilled to be one of only 10 companies in the world to be invited to this event in London. I’m looking forward to expanding GLN’s reach globally by introducing our company’s success story to the European investment community.”

About International Deal Gateway

International Deal Gateway is a digital marketplace for entrepreneurs and deal makers that facilitates direct, peer-to-peer transactions on a secure blockchain platform. Access to Deal Gateway gives members the power to discover deals and opportunities that could not be found through their usual networks.

About Global Partnership Family Offices

GPFO is a definitive source of information, unbiased advice and thought leading research and education to family office executives, wealth owners, family members and their close advisors worldwide.

The GLN Story

GLN’s patent pending technology is the engine that sits between advertisers and publishers. A highlight of GLN’s tech is that it does not collect PII (Personal Identifiable Information). Built for cross device video advertising: Mobile, In-App, Desktop and CTV (Connected Television) the GLN Programmatic Video Advertising Platform has among the lowest fraud rates of similar vendors in the industry. Advertisers make more money by reaching their target audience more effectively. GLN makes money by retaining a percentage of the advertiser’s fee.

GLN is headquartered in Vancouver, Canada with offices in Newport Beach and Santa Monica California, New York and UK and trades on the TSXV under the stock symbol “GOOD” and The Frankfurt Stock Exchange under the stock symbol 4G5. For further information on the Company, visit www.glninc.ca

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

Forward Looking Statements:

Forward-looking statements relate to future events or future performance and reflect the expectations or beliefs regarding future events of management of GLN. This information and these statements, referred to herein as “forward‐looking statements”, are not historical facts, are made as of the date of this news release and include without limitation, statements regarding discussions of future plans, estimates and forecasts and statements as to management’s expectations and intentions with respect to the Company’s performance and business strategy. These statements generally can be identified by use of forward-looking words such as “may”, “will”, “expect”, “estimate”, “anticipate”, “intends”, “believe” or “continue” or the negative thereof or similar variations.

These forward‐looking statements involve numerous risks and uncertainties and actual results might differ materially from results suggested in any forward-looking statements. Important factors that may cause actual results to vary include without limitation, risks relating to the Digital Marketing Industry and general economic conditions or conditions in the financial markets.

GLN does not assume any obligation to update the forward-looking statements, or to update the reasons why actual results could differ from those reflected in the forward-looking statements, unless and until required by applicable securities laws. Additional information identifying risks and uncertainties is contained in GLN’s filings with the Canadian securities regulators, which filings are available at www.sedar.com.

For further information, please contact:
[email protected]

CEO Jesse Dylan
604 265 7511

To view the source version of this press release, please visit https://www.newsfilecorp.com/release/44951

Enthusiast Gaming $EGLX.ca Doubles Network Reach to 150 Million Monthly Visitors $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 8:15 AM on Wednesday, May 22nd, 2019
  • Fastest growing North American gaming network achieved through organic growth, acquisitions, and strategic partnerships
  • Diverse platform of gaming sites and YouTube channels provides unique advertising solutions
  • Scaling rapidly to own the largest piece of industry market share

TORONTO, May 22, 2019 – Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”), the largest publicly traded video game media and esports company in North America, is excited to announce that its network of video game enthusiasts has grown to 150 million total monthly visitors(1). Enthusiast’s platform is the fastest growing gaming network in North America(2) and includes owned and operated gaming related websites and a network of YouTube channels.

Monthly visitors across the network has doubled since Enthusiast completed its going public transaction in October 2018 and has grown from two million monthly visitors since 2015. The increase validates the rapid growth of the gaming industry and further positions Enthusiast as a leader in the space. The significant growth and size of Enthusiast’s network has provided the Company with a number of different revenue streams, including direct sales, revenue sharing and subscription models that diversifies the business and supports continued future growth.

Through its aggressive acquisition and organic growth strategy, Enthusiast has been able to scale and grow its business quickly, in an attempt to gain significant market share within the gaming industry. Enthusiast has seen consistent monthly organic growth across its network, with more visitors engaging with its content rich gaming properties. As an early industry leader, Enthusiast has built a solid framework to take advantage of future growth opportunities and capitalize on the overall sector growth in the coming years.    

Menashe Kestenbaum, CEO of Enthusiast commented, “Our consistent growth further validates our business model, as we continue to outperform visitor growth month over month. Our team continues providing innovative, rich content which attracts dedicated gamers. This content allows us to deepen our reach both vertically and horizontally across a number of sub-sectors within the gaming industry.” Kestenbaum continued, “In a relatively short period of time, we have managed to amass a network of over 150 million monthly visitors and now major brands are taking notice. In addition to our core revenue generating verticals of content, advertising, and events, the size of our network has provided a number of different revenue opportunities, that we believe will add sustainable, long-term value to our network moving forward.”

About Enthusiast Gaming

Founded in 2014, Enthusiast Gaming is the largest vertically integrated video game company and has the fastest-growing online community of video gamers. Through the Company’s organic and acquisition strategy, it has amassed a platform of over 150 million monthly visitors across its network of websites and YouTube channels. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

  1. Source: Google Analytics, April 2019
  2. Source: Comscore Media Metrix Multi-Platform, Dec 2017-Dec 2018, US

CONTACT INFORMATION:

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release. The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

AGORACOM Surpasses 600 Million Page Views From 55.2 Million Visits And 7.7 Million Users

Posted by AGORACOM-JC at 5:39 PM on Tuesday, May 21st, 2019
  • AGORACOM Engagement Metrics Beat Benchmarks By 402%*
  • AGORACOM Cashless Marketing and Awareness Program Is 100% Compliant

We are very proud to announce AGORACOM achieved another major milestone on February 28, 2019, when we surpassed 600 Million page views (90% AGORACOM / 10% Twitter) from 7.7 Million investors that visited 55.2 Million times.

These milestones are significant because they continue to demonstrate that AGORACOM is the primary home for serious small cap investors that want to discover their next great small cap investment. That is because on AGORACOM, we don’t talk about large-caps or general economic news. Investors come to AGORACOM for just one thing – small cap stocks.

AGORACOM ENGAGEMENT BEATS FINANCE BENCHMARKS BY 402%

AGORACOM small cap investors don’t just flip through pages, they invest a significant amount of time reading, studying and researching our small cap stocks like yours. …. And they do it far more than everywhere else.

In a recent survey of 275 finance sites, LittleData determined the average number of pages read per visit was 2.4. The average number of pages read on AGORACOM are 9.67, which is 402% higher than the benchmark.

Moreover, LittleData determined anything greater than 5.7 pages per visit represents the best 10% of Finance sites. At 9.67 pages per visit and 170% higher, it is fair to say AGORACOM is in elite status for engagement.

Finally, the average visitor to AGORACOM stays for an average of 8mins 32secs To put this into perspective, the average visitor to the Wall Street Journal stays for an average of 3 mins 18secs, putting AGORACOM 257% higher.

WHY IS THIS IMPORTANT TO SMALL CAP COMPANIES?

We attribute this significant amount of research time to our philosophy of Quality over Quantity. We don’t allow profanity, bickering and nonsense found on other sites. We believe that driving away the crazies attracts smarter investors – and the numbers tell us we’re right.

DON’T SPEND $1 … OUR CASHLESS & COMPLIANT PROGRAM IS THE SOLUTION

Your cash is still invaluable and needed for operations, so how do you start raising awareness without breaking the bank?

The AGORACOM Cashless, Shares For Services Program is fully compliant under TSX Venture Policy 4.3 and has already been pre-approved by the CSE. Highlights include:

  • Shares are issued pro-rataover your 12 month contract;
  • The number of shares issued is determined by your share price at each issuance. As your share price increases, the number of shares issued decreases;
  • Each issuance comes with customary 4-month hold periods. As such, AGORACOM is a shareholder for at least 16 months;
  • $0 in cash gets you the full firepower of AGORACOM

CALL ME TODAY AND GO LIVE WITH YOUR PROGRAM IN 10 DAYS

Our massive audience + cashless and compliant program is a win-win. Just ask any of the 20 companies that are using the program today

Contact Us

Best Regards,

George Tsiolis, LL.B

Founder & President

AGORACOM