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BetterU Education Corp. $BTRU.ca – Govt To Focus On #Reskilling Of Workforce In Deeptech Technologies: Report #India #edtech $ARCL $CPLA $BPI $FC.ca

Posted by AGORACOM-JC at 10:47 AM on Monday, May 27th, 2019
SPONSOR:  Betteru Education Corp. Connecting global leading educators to the mass population of India. BetterU Education has ability to reach 100 MILLION potential learners each week. Click here for more information.
BTRU: TSX-V

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Govt To Focus On Reskilling Of Workforce In Deeptech Technologies: Report

  • Govt might introduce incentives for youth to undertake reskilling programs
  • It is said to have identified six sectors to introduce reskilling curriculum
  • According to WEF, over 50% of Indian workforce will need reskilling by 2022

Yatti Soni

Indian government is reportedly planning a national policy for skilling and reskilling of the nation’s youth in advanced technologies such as machine learning, artificial intelligence, and internet of things (IoT).

“Reskilling and upskilling is big on the incoming government’s agenda. There will be renewed focus on reskilling,” a government official told ET. The idea behind such a policy is to create a workforce that can tap into new emerging opportunities and help prevent technological shocks to the country’s technological infrastructure.

“We would like to ensure that individuals have access to economic opportunities by remaining competitive in the new world of work and that businesses have access to the talent they need for the jobs of the future,” the official added.

The government is said to have identified six sectors for which a dedicated reskilling curriculum will be developed based on sector’s demand. These selected sectors might include financial services, Information technology, manufacturing, ecommerce, logistics, healthcare, and telecommunications.

The official also noted that government might incentivise youth to undergo reskilling programmes and might also introduce a dedicated annual allocation for this.

Earlier this year, IIT Kanpur professor had told Inc42 that “Blockchain and data science are the most sought skills in jobs today. However, over 99% of the Indian universities and conventional institutes don’t have blockchain in their curriculum.” ADVERTISEMENT

“Although there is increased awareness, the educational curriculum in our universities at large does not fulfil the job demands.” he added.

Post the launch of 2019 interim finance budget, edtech startups have also emphasised on the need to focus on job-oriented reskilling in education. Ishan Gupta, MD of edtech startup Udacity India had said at the time, reskilling has become a necessity for people to hold gainful employment in the face of the automation revolution.

According to World Economic Forum, over half of the workers in India will need reskilling by 2022, to meet the future talent demands.

Narendra Modi government has launched Skill India initiative in 2015. The programme had aimed to train more than 400 Mn people in different skills by 2022. However till June 2018, only 40 Mn people were trained, wherein 25 Mn people were trained under the skill development and entrepreneurship ministry. In the 2019 election manifesto, Bharatiya Janata Party (BJP) had proposed the use of deeptech to aid the development of the agricultural sector.

Source: https://inc42.com/buzz/indian-government-reskilling-workforce-in-deeptech/

ThreeD Capital Inc. $IDK.ca – The Growing Use Cases of #Blockchain in #Cannabis $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 10:19 AM on Monday, May 27th, 2019

SPONSOR: ThreeD Capital Inc. (IDK:CSE) Led by legendary financier, Sheldon Inwentash, ThreeD is a Canadian-based venture capital firm that only invests in best of breed small-cap companies which are both defensible and mass scalable. More than just lip service, Inwentash has financed many of Canada’s biggest small-cap exits. Click Here For More Information.

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The Growing Use Cases of Blockchain in Cannabis

Blockchain might relieve some of the pain felt by marijuana-related enterprises.

By Brian Penny

  • Cannabis is growing the U.S. and Canadian economies as the push for decriminalization moves forward. 
  • Governments are struggling through growing pains with this emerging industry, and blockchain may hold the answer.

In fact, as American industries go, its 250,000+ employees far surpassed the 52,300 coal miners in the USA in 2018. That number is expected to grow to 330,000 by 2022, and cannabis lobbyist group the Marijuana Policy Project reports nearly every state has some sort of pro-marijuana legislation at some stage of approval moving toward the 2020 election.

TruTrace CEO Robert Galarza took some time out from Consensus and Blockchain Week to discuss how his company’s StrainSecure platform is leveraging blockchain to resolve the most pressing issues facing the modern cannabis industry.

The company currently operates in California and Canada, two of the most advanced cannabis cultures in the world. California contains Humboldt County, home to the Emerald Triangle, which is known worldwide as the Aalsmeer Flower Auction of pot. Canada joins Uruguay as the only two sovereign states in the world where cannabis is recreationally legal.

Both governments are struggling through growing pains with this emerging industry, and blockchain may hold the answer.

Source: https://cryptobriefing.com/blockchain-cannabis-use-case/

Intellaequity signs LOI to acquire CannCentral $IEQ.ca $SENS.ca $CGC $ACB $APH $CRON.ca $HEXO.ca $TRST.ca $OGI.ca $TORR.ca $FA.ca $WEED.ca

Posted by AGORACOM at 9:27 AM on Monday, May 27th, 2019
https://s3.amazonaws.com/s3.agoracom.com/public/companies/logos/564614/hub/IntellaEquity_Inc._LOGO_v1.jpg
  • Entering the Cannabis Industry utilizing e-commerce/technology in the marketing and sale of cannabis and cannabis-related products
  • CannCentral is a private company aimed at becoming the planet’s leading lifestyle influencing digital publisher and e-commerce platform for all things cannabis
  • The current shareholders of Intellaequity will own 10 per cent of the issued and outstanding shares of the resulting company
  • CannCentral will own the remaining 90 per cent of the shares

For the past several months, Intellaequity Inc. has undertaken a process whereby it evaluated opportunities in the cannabis industry. One promising opportunity that presented itself was in the area of utilizing e-commerce/technology in the marketing and sale of cannabis and cannabis-related products.

As a result of these efforts, the corporation is pleased to announce that it has entered into a non-binding letter of intent, dated May 14, 2019, with CannCentral Inc., an arm’s-length party incorporated pursuant to the laws of the Province of Ontario. Pursuant to the terms of the LOI, Intellaequity will acquire all of the issued and outstanding securities of CannCentral. As a result of the proposed acquisition, the current shareholders of Intellaequity will own 10 per cent of the issued and outstanding shares of the resulting company and the shareholders of CannCentral will own the remaining 90 per cent of the shares. The proposed acquisition will be completed through a three-cornered amalgamation between Intellaequity, a wholly owned subsidiary of the corporation and CannCentral.

The closing of the proposed acquisition is subject to, among things, the successful completion of the corporation’s due diligence review of CannCentral and the execution of an amalgamation exchange agreement between the corporation, a wholly owned subsidiary of the corporation and CannCentral. The entering into of the amalgamation agreement will be considered a fundamental change under Policy 8 of the Canadian Securities Exchange and, as such, will subject to all of the requirements of Policy 8 including, but not limited to, CSE and shareholder approval.

About CannCentral Inc.

Led by seasoned professionals with extensive media, technology and capital markets experience, CannCentral is positioned to become the planet’s leading lifestyle influencing digital publisher and e-commerce platform for all things cannabis.

Award-winning content producers, thought-provoking editorial and crave-worthy design mix with CannCentral’s proprietary technology creating CannCentral, the leading lifestyle destination channel for those influencing culture, travel, food and arts. Expert data on strains, origins, breeds and terroirs, products and repositories combined with dynamic premium news, curated influencer lifestyle content and a matchless digital experience that geolocates users with global dispensaries, lounges and salons will cement CannCentral as the authority on knowledge, products and insight for cannabis enthusiasts, patients and investors across the globe.

Through the CannCentral website, CannCentral anticipates generating revenue through traditional and emerging advertising models to achieve organic growth. The company will be targeting complementary publishers to consolidate portions of the fragmented global media landscape, resulting in accretive earnings and growth.

The CannCentral website is designed to bring knowledge and insight to cannabis users, patients and enthusiasts across the globe. The website will be free to use for all lifestyle enthusiast, patients and investors and will be available in English, German, French and Spanish. The CannCentral website will provide cannabis enthusiasts, patients and investors with on-line resources and functionality including but not limited to:

  • Official strain library;
  • Cannabis dispensary directory and reviews, matched to user preferences;
  • Cannabis products directory, reviews and purchase fulfilment;
  • Cannabis business and legislative news;
  • Cannabis fact checker;
  • Loyalty programs providing continuing incentives for engagement.

About Intellaequity Inc.

Intellaequity is a publicly traded company; it is a diversified investment and venture capital firm focused on providing investors with long-term capital growth by investing in a portfolio of undervalued companies and assets. The investment portfolio may comprise securities of both public and private issuers primarily in technology, artificial intelligence, blockchain and may also include investments in certain other sectors, including water, green energy and alternative energy.

Enthusiast Gaming $EGLX.ca – Mike Tyson jumps into #Esports with investment in Fade 2 Karma $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:45 PM on Sunday, May 26th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

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EGLX: TSX-V
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Mike Tyson jumps into esports with investment in Fade 2 Karma

  • Throughout his boxing career, former world heavyweight champion Mike Tyson knocked out 44 opponents.
  • Now, 14 years after retiring from boxing, Tyson wants to get another knockout, this time in esports.

Jacob Wolf

Throughout his boxing career, former world heavyweight champion Mike Tyson knocked out 44 opponents. Now, 14 years after retiring from boxing, Tyson wants to get another knockout, this time in esports.

On Thursday, Tyson announced a strategic investment in Fade 2 Karma, a professional esports team best known for its time in Hearthstone.

As a result, Fade 2 Karma will construct a new streaming facility near Los Angeles in El Segundo, California, the home base of Tyson Ranch, a marijuana company owned by Tyson.

The new facility, called “The Ranch House,” will include private livestreaming rooms, a performance stage for tournaments, content production and a rooftop party deck. Connected to the facility will be a new entertainment production studio, operated by Fade 2 Karma.

On Wednesday, Tyson joined many of the Fade 2 Karma professional Hearthstone players for a livestreaming session broadcasted on Alexandra “Alliestrasza” Macpherson’s Twitch channel. It was the first time the former pro boxer competed in Hearthstone, although he said he had played other games, including Call of Duty, in the past.

“It was pretty awesome. I had the opportunity to really engage with some millennials, which I never really actually do,” Tyson told ESPN on Thursday. “This is the first time, and I thought it was pretty awesome. We played Hearthstone. I really sucked real bad. You have to start somewhere. I played games before, so I’m going to start over and see what happens from here.”

Tyson said that he first got interested in the esports industry via his son, who is both a gamer and a fan of professional esports competitions. From there, Tyson tasked his team at the Tyson Ranch to find an opportunity that made sense — with Fade 2 Karma, he said, emerging as an option that felt like the perfect fit. He said he believes the future of the esports industry will be gigantic.

Fade 2 Karma was founded by German Hearthstone and Magic: The Gathering player Tim “Theude” Bergmann in July 2015. Since then, the team has expanded to include competitive Hearthstone players and streamers from all around the world, including the likes of the United Kingdom, Canada, Sweden, Israel and the United States.

Outside of esports, Tyson is developing the Tyson Ranch Resort, a 420-acre entertainment complex, luxury glamping resort and cannabis research and design facility in Desert Hot Springs, California, about a two-hour drive east from Los Angeles. Tyson, his business partners and California City mayor Jennifer Wood attended a groundbreaking ceremony for the site in December.

In other ventures, Tyson completed a one-man show residency in Las Vegas for his “Undisputed Truth: Round 2” in late 2017. Tyson said he is interested in potentially doing another one-man show project in the future, but for now, he is focusing on Tyson Ranch.

Tyson joins a growing list of celebrity athletes who have invested in esports in the past five years. Some, including Rick Fox, who won three NBA titles with the Los Angeles Lakers in the early 2000s, and Golden State Warriors forward Jonas Jerebko, have taken an active role in their organizations — being involved in strategy, planning and execution. Other celebs, such as former New York Yankees star Alex Rodriguez and musicians Jennifer Lopez and Drake, have taken passive roles.

Overall, the industry continues to become a new frontier for investors looking to capitalize on the future of sports. In 2019, the industry is projected to eclipse $1 billion in annual revenue, according to a report by analytics firm Newzoo.

Source: http://www.espn.com/esports/story/_/id/26808858/mike-tyson-jumps-esports-investment-fade-2-karma

BetterU Education Corp. $BTRU.ca – Technology continues widespread disruption of education industry #edtech # India $ARCL $CPLA $BPI $FC.ca

Posted by AGORACOM-JC at 9:15 PM on Sunday, May 26th, 2019
SPONSOR:  Betteru Education Corp. Connecting global leading educators to the mass population of India. BetterU Education has ability to reach 100 MILLION potential learners each week. Click here for more information.
BTRU: TSX-V

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Technology continues widespread disruption of education industry

  • EdTech (education technology) is the latest and greatest innovation to hit the academic field, and it is changing the industry from the inside out, from every possible angle.
  • In short, it is a complete digital revitalisation.

By SiliconIndia

The entire world has faced its many challenges in the form of technological evolution and advanced digitalisation. For example, education is an inherently traditional faction all around, but the weight of global evolution in the gravitational shift towards complete digitalisation around the world, has forced education to rethink its approach, to rewire itself to realign with the way of the modern world. It took some time (and a lot of apprehension on the academic industry’s part), but we are finally beginning to see the start of technological disruption in the education industry.

EdTech (education technology) is the latest and greatest innovation to hit the academic field, and it is changing the industry from the inside out, from every possible angle. In short, it is a complete digital revitalisation. Education today is more efficient, more easily accessible, and faster than ever. It has not been an easy road, and there are still challenges that lurk around hidden bends in the road, but this is the beginning of an exciting journey for education and its future in the wake of widespread digitalisation and technological advancement.

Breaking down geographical barriers in global academics


One of the most consistently ongoing problems in traditional education has always been the lack of inclusivity in terms of access to education in general. Traditional academic institutions operated mostly (if not solely) on the basis of students having to have access to the campuses, as well as the time to dedicate to the studies that those campuses were obviously there to serve for. EdTech has introduced online learning, a modern function in education that allows students to study from anywhere in the world – all they need is a stable internet connection and a reliable device to use to complete their studies. That is the power of EdTech in vivid, brilliantly vibrant motion.

Taking EdTech to all-new heights 

EdTech is so exciting because it opens students and educators alike to a whole new frontier in learning and teaching, making it easier than ever for everyone to have complete and exciting reach. Not only is learning itself available online now as well as traditionally, but so are the learning materials and the course information. Students can literally do it all, from anywhere in the world, on their own time and their own terms. Additionally, EdTech is bringing in personalised learning on an unprecedented scale, making it easier than ever for students to absorb content at their own pace. This ensures no student is left behind, or forgotten, in what can be a chaotic environment for anyone.


Technological innovation introduces all-new courses 


Finally, EdTech introduces a whole new facet to the education industry for potential career trajectory later in life. A new faction in education inevitably introduces new jobs, and the generations currently experiencing EdTech will have a strong grasp on its potential and its depth by the time it comes to their own career decisions. These days, students can study a whole new league of course offerings, as well as traditional courses, as part of their own professional trajectory. Whether that means studying courses in PGP in AI and Machine Learning, or going to arts schools to obtain a degree in the arts, modern learners can have it all, thanks to EdTech development and further advancement.

Source: https://www.siliconindia.com/news/general/Technology-continues-widespread-disruption-of-education-industry-nid-208055-cid-1.html

Tartisan #Nickel $TN.ca – Nickel Prices Could “Go Through The Roof”; Watch For Signs – Expert $ROX.ca $FF.ca $EDG.ca $AGL.ca $ANZ.ca

Posted by AGORACOM-JC at 9:00 PM on Sunday, May 26th, 2019

SPONSOR: Tartisan Nickel (TN:CSE)  Kenbridge Property has a measured and indicated resource of 7.14 million tonnes at 0.62% nickel, 0.33% copper. Tartisan also has interests in Peru, including a 20 percent equity stake in Eloro Resources and 2 percent NSR in their La Victoria property. Click her for more information

Tc logo in black
TN: CSE
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Nickel Prices Could “Go Through The Roof”; Watch For Signs – Expert

  • In the next five to ten years, the electric vehicle (EV) revolution will likely dominate the nickel space and will be sending prices much higher…

Guest(s): Alex Laugharne Principal Consultant, CRU Group

Laugharne said that nickel sulfide producers and the metallurgical laterite producers, who are most closely linked to EVs, are undergoing technological changes that may leave a supply gap in the nickel market.

“I think you’re seeing a lot of people being hesitant to invest in new supply in the space because of this potential latent capacity. If they do encounter technical difficulties, may fail to materialize, and in that scenario, we may end up with a real crunch that could cause nickel prices, and in particular, nickel sulfide prices, or pure nickel prices to go through the roof,” he told Kitco News on the sidelines of the Mines and Money New York conference.

Source: https://www.kitco.com/news/video/show/Mines–Money-New-York/2410/2019-05-21/Nickel-Prices-Could-Go-Through-The-Roof-Watch-For-Signs—Expert#_48_INSTANCE_puYLh9Vd66QY_=https%3A%2F%2Fwww.kitco.com%2Fnews%2Fvideo%2Flatest%3Fshow%3DMines–Money-New-York

Kuuhubb $KUU.ca Reports Fiscal Q3 Financial Results $TCEHY $ATVI $CYOU

Posted by AGORACOM-JC at 4:43 PM on Friday, May 24th, 2019
  • Revenue for the three and nine-month periods ended March 31, 2019 was US$2.75 million and US$9.93 million, respectively (unaudited)
  • Revenue was generated from sales of the Recolor app, the in-app sale of virtual goods from the My Hospital game and in-app ad revenue.

TORONTO, May 24, 2019 — Kuuhubb Inc. (“Kuuhubb” or the “Company”) (TSX- V: KUU), a mobile game development and publishing company targeting the female audience with bespoke mobile experiences, has reported its unaudited financial results for the three and nine-month periods ended March 31, 2019. The Company’s unaudited consolidated financial statements as at, and for, the three and nine months ended March 31, 2019 and related management’s discussion and analysis can be found on the Company’s SEDAR profile at www.sedar.com. The Company’s financial year end is June 30.

Highlights for the Fiscal Third Quarter Ended March 31, 2019:

  • Revenue for the three and nine-month periods ended March 31, 2019 was US$2.75 million and US$9.93 million, respectively (unaudited). This revenue was generated from sales of the Recolor app, the in-app sale of virtual goods from the My Hospital game and in-app ad revenue.
  • The non-GAAP adjusted EBITDA during the three and nine-month periods ended March 31, 2019 was negative US$539,205 and negative US$848,137, respectively.
  • During the three and nine months ended March 31, 2019, the Company incurred consulting and professional fees of $447,479 and $1,084,368, respectively compared to $237,780 and $693,652, respectively, during the three and nine months ended March 31, 2018. The consulting and professional fees were higher for the three and nine months ended March 31, 2019 when compared to the same periods of the prior fiscal year mainly due to the now settled shareholder proxy dispute (refer to press release dated March 25, 2019), preparation of the annual general meeting (“AGM”) of shareholders and related election of the new Board of Directors.
  • During the three and nine months ended March 31, 2019, the Company incurred $366,470 and $2,201,874, respectively, in sales and marketing expenses related to the promotion of the Recolor App and the My Hospital game, compared to $2,981,991 and $8,606,688, respectively, during the three and nine months ended March 31, 2018. The significant decrease is due to an effort to control expenditures and optimize product features at the same time. Therefore, the user acquisition activities have been reduced and related costs decreased, resulting in decreased revenues as well.
  • During the three-month period ended March 31, 2019, the Company recorded a net loss of $2,665,002, compared to a net loss of $2,073,774 incurred during the three-month period ended March 31, 2018. Net loss is significantly higher than prior quarter due the now settled shareholder proxy dispute (refer to press release dated March 25, 2019), preparation of the annual general meeting (“AGM”) and related election of the new Board of Directors.
  • The Company had a cash position of US $1.29 million for the period ended March 31, 2019.

Limited User Acquisition (UA) Spending Impacting Revenue:
Jouni Keränen, CEO of Kuuhubb stated, ”Revenues declined due to the significantly reduced marketing budget related to user acquisition spending. We spent nearly 90 percent less in the third quarter compared to the corresponding quarter in 2018. In addition, the shareholder requisition in the third quarter consumed substantial resources that would have ideally been deployed in furthering our user acquisition marketing efforts. With some challenging quarters behind us, Kuuhubb is now better positioned to move forward with our growth initiatives and focus on achieving our new product roll-out strategy.”

Board of Directors Changes:
On February 27, 2019, the Company announced that it had reached an amicable settlement with the shareholders and certain former directors that had sent a shareholder requisition to the Company. As part of the amicable settlement, the Company announced the resignation from the Board of Directors of Messrs. Arnold Kondrat, Maurice Colson, Philip Chen and Carl-Gustaf von Troil. The Company refers to the press release issued on February 27, 2019 about the settlement agreement between the Company and certain of its shareholders and directors.

Subsequent to the resignation of the afore-mentioned board members, the Company appointed to its Board of Directors a group of high quality, dedicated individuals with the necessary and relevant industry knowledge to help the Company focus on achieving its long-term strategic objectives. Appointed were Messrs. Garner Bornstein, an entrepreneur with a proven track record of creating successful companies in the world of disruptive technology; Elmer Kim, an accomplished private equity, family office and investment management executive with over 25 years of investment and technology industry experience; and Andre Lüdi, an investment bank and private wealth management executive with over 30 years of experience in the European financial sector.

Financing:
In February 2019, Business Finland, a Finnish governmental agency, granted Kuuhubb Oy a loan in the amount of Euro 963,000 to support the Company’s new game project and platform development. The loan is expected to have a seven-year maturity period with an interest rate of 1 percent.

New Product Launches and Partnership Agreements:
On February 14, 2019, the Company announced the soft launch of its new mobile game, “Dancing Diaries”. The app combines Match 3 gameplay with a unique dancing meta game and has shown itself to be a perfect complement to Kuuhubb’s growing portfolio.

Kuuhubb announced on February 6, 2019, a new cross marketing partnership agreement with a global toy brand. The partnership, signed with a worldwide leader in toys and family products design, manufacture, marketing and content creation, covers a series of interactive campaigns to be prepared for the Partner’s properties and executed in Kuuhubb’s Recolor app.

The Company will continue to focus on its return to growth strategy by utilising the enhanced development capabilities of its new Helsinki studio to roll out a number of commercially available products. In addition to the global commercial launch of “Dancing Diaries”, Kuuhubb is anticipating the commercial release of multiple titles this year, including “Recolor by Numbers”, “Tiles and Tales” and “Incolour”. The Company will also add new features and improvements to its current titles, “Recolor” and “My Hospital”, as it looks to build on the progress shown through the start of the 2019 calendar year.

About Kuuhubb
Kuuhubb is a publicly listed mobile game development and publishing company, targeting female audience with bespoke mobile experiences. Our Mission is to become a top player in the female mobile game space. We believe in empowering women by creating games and apps that will have our female audience relax, express and entertain themselves every day. Through our games and partnerships with selected developers, we explore new lifestyle trends that can be converted into games and apps which will bring value to our users, employees, and shareholders. Headquartered in Helsinki, Finland, Kuuhubb has a global presence with a strong focus on U.S. and Asian markets.

Cautionary Note Concerning Forward-Looking Information
This press release contains forward-looking information. All statements, other than statements of historical fact, that address activities, events or developments that the Company believes, expects or anticipates will or may occur in the future (including, without limitation, statements relating to future revenue, products and development and growth of the Company’s business) are forward-looking information. This forward-looking information reflects the current expectations or beliefs of the Company based on information currently available to the Company. Forward-looking information is subject to a number of risks and uncertainties that may cause the actual results of the Company to differ materially from those discussed in the forward-looking information, and even if such actual results are realized or substantially realized, there can be no assurance that they will have the expected consequences to, or effects on the Company. Factors that could cause actual results or events to differ materially from current expectations include, among other things, risks related to the growth strategy of the Company, the possibility that results from the Company’s growth and development plans will not be consistent with the Company’s expectations, the early stage of the Company’s development, competition from companies in a number of industries, the ability of the Company to manage expansion and integrate acquisitions into its business, future business development of the Company and the other risks disclosed under the heading “Risk Factors” in the Company’s annual information form dated November 8, 2018 filed on SEDAR at www.sedar.com. Forward-looking information speaks only as of the date on which it is provided and, except as may be required by applicable securities laws, the Company disclaims any intent or obligation to update any forward-looking information, whether as a result of new information, future events or results or otherwise. Although the Company believes that the assumptions inherent in the forward-looking information are reasonable, forward-looking information is not a guarantee of future performance and accordingly undue reliance should not be put on such information due to the inherent uncertainty therein.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

For further information, please contact:

Kuuhubb Inc.
Jouni Keränen – CEO
[email protected]
Office: +358 40 590 0919

Bill Mitoulas
Investor Relations
[email protected]
Office: +1 (416) 479-9547

INTERVIEW: BetterU $BTRU.ca Finishes 3 Weeks In #India / UK On A High Note #edtech $ARCL $CPLA $BPI $FC.ca

Posted by AGORACOM-JC at 1:42 PM on Friday, May 24th, 2019

4 weeks ago we interviewed BetterU (BTRU:TSXV) CEO Brad Loiselle from his head office in Ottawa with the title “BetterU On The Move In India With Partnerships, Products and Personnel”  

2 weeks ago we interviewed him again from India where he and Gurmit Singh were on a whirlwind tour of meetings with large potential customers

Today, we finished our BTRU tour with Brad in London and, specifically,  in the back seat of a good old black cab as he raced for the airport after his final meeting.  He simply couldn’t wait to be back in Ottawa on Monday because – as you can see from his energy – it appears the trip went exceedingly well from a customer acquisition point of view as Brad expects to be closing meaningful deals in the very near future.  Moreover, the London meetings were tied to financing pitches with VERY big family offices.  

This last few weeks has put a new light on BTRU, with significant advances in product and personnel, which appear to be preparing for highly anticipated new customers.  Only time will tell but how many CEO’s would be speaking with their shareholders from 3 different countries over the last 4 weeks if they weren’t feeling pretty confident?  

Grab a coffee, watch this great interview with Brad Loiselle and let us know what you think.

Esports Entertainment Group $GMBL – Q1 2019’s Most Impactful PC #Videogames: The Year of Growth $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 2:40 PM on Thursday, May 23rd, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Q1 2019’s Most Impactful PC Videogames: The Year of Growth

By: Trent Murray

Both the Overwatch League  and NBA 2K  League have expanded. Viewership for Western League of Legends pro leagues is up year-over-year. Across the esports industry, leagues are being revamped and prize pools are growing. Overall, 2019 is shaping up to be a year of growth for the industry.

This growth is reflected in The Esports Observer’s PC Games Impact Index report for the first quarter of 2019. For a detailed breakdown of the key performance indicators that determine a game’s index score, click here to review last year’s initial Impact Index report.

The Big Four

For the last several years, the esports industry has been consistently led by Counter-Strike , League of Legends, and Dota 2 , commonly referred to as the “Big Three.” Over the last year, with its consistently high viewership and $100M USD overall prize pool for its first season, Fortnite  has forced its way onto equal footing with the Big Three. This is clearly reflected in the large gap between these games and the next title in the impact rankings. The fifth place game (Overwatch) is separated from the Big Four by 21.84 – the largest gap separating any two games on the list.

The scores of each of the games in the Big Four have increased year-over-year.

While it is worth noting that the Overwatch League did not begin until mid-February, thus putting the game at a significant disadvantage in esports activity compared to the Big Four, Overwatch was unable to break into the top four at any point during the inaugural OWL season in 2018.

In fact, the Overwatch League itself may be a limiting factor for Overwatch’s impact. Activision Blizzard has effectively eliminated all third-party activity related to the game, drastically reducing both the number of tournaments and available prize money within a given quarter. While the league still generates viewership that frequently places highly on weekly Twitch rankings, the lack of prominent streamers or other tournaments ultimately hurts Overwatch’s impact score, which has declined slightly year-over-year.

By contrast, the scores of each of the games in the Big Four have increased year-over-year, with Fortnite jumping from 13.64 points in Q1 2018 to 51.70. These games continue to iterate on their structures while also providing opportunities for streamers and third-party tournament organizers to drive growth for their respective esports scenes.

On The Rise

Four games are particularly noteworthy for growing their impact scores by more than 100% year-over-year. Call of Duty , FIFA , and World of Warcraft  each saw a surge in popularity in the latter half of 2018 due to the release of new titles: Black Ops 3, FIFA 19, and the expansion Battle for Azeroth, respectively. The popularity of these games (and by extension their viewership and esports interests) operate on a regular content cycle. Interest peaks when a new entry is released, and then declines over time until it spikes again with the next release.

That said, all three games are also now in the midst of a renewed focus on their esports systems. Call of Duty is gearing up for its move to a franchise system, FIFA has enjoyed a boom in its ecosystem with more third-party tournaments and organizers entering the space, and Activision Blizzard overhauled the structure for both of WoW’s competitive modes as well as increasing their prize pools. Additionally, WoW continues to see large spikes in viewership during World First raid races led by esports organization Method.

Credit: Ubisoft

Although Rainbow Six Siege did not benefit from a major new game release, it was still able to see impact growth on par with the other three titles. Rainbow Six Siege is the product of steady growth and frequent content updates which have driven more esports viewership, prize money, and organization interest over the last 18 months. While the game is likely to continue growing as an esport, its impact score may have peaked for the year as its most prominent tournament, the Six Invitational, concluded in February. However, the game’s ability to see such strong year-over-year growth without relying on a new release gives it more in common with the games in the Big Four, and suggests a potential to one day contend with the impact of those titles if its current growth rate continues into 2020.

Still Not Enough

The final game of note stands out for its absence in the top 15 – Apex Legends. Apex dominated Twitch following its release on Feb. 4, 2019, and saw tournament support from the streaming platform in the form of two $100K USD Twitch Rivals events. Unfortunately, developer Respawn Entertainment and publisher EA failed to capitalize on the game’s successful launch.
By March, the lack of a developer-supported tournament ecosystem or significant content update had driven many of the game’s top streamers back to other titles, primarily Fortnite. With the $30M Fortnite World Cup on the horizon, it is unlikely that Apex Legends will be able to pull top competitive Fortnite streamers away.

That said, with top streamers such as Turner “Tfue” Tenney stating that they would quit competing in Fortnite tournaments after the World Cup due to frustration with the game, a significant esports investment from EA in the latter half of 2019 could be enough to draw disenfranchised Fortnite streamers to Apex Legends, giving the game a second chance to dethrone the current king of battle royales.

Source: https://esportsobserver.com/q1-2019-impact-index/

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Posted by AGORACOM-JC at 11:58 AM on Thursday, May 23rd, 2019

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Despite Crypto Rally Pause, This Billionaire Still Expects Bitcoin at $250,000

  • Tim Draper, a prominent venture capitalist known for sporting an “offensive” purple Bitcoin tie, recently told The Street that now’s still an optimal time to purchase Bitcoin.
  • He goes on to state that by 2022, “maybe 2023”, he expects for each BTC to be valued at $250,000, explaining his prediction as an estimate of the market share that Bitcoin will obtain as a viable currency and digital store of value.

Nick Chong

Bitcoin (BTC) may have dropped by 4% in the past 24 hours, receding to $7,600 in an interday drop, but many analysts and investors are still optimistic. The thing is, the fact that BTC collapsed to $6,100 and then skyrocketed to tap $8,000 for a second time was deemed by many to be wildly positive, as it asserts that the bulls have control of the cryptocurrency wheel.

One prominent investor claims that this is just the start though. He recently asserted that Bitcoin’s runway is a lot longer than some expect and that BTC can easily reach a value in the sextuple-digit range.

Bitcoin Rally Is Just Getting Started

Tim Draper, a prominent venture capitalist known for sporting an “offensive” purple Bitcoin tie, recently told The Street that now’s still an optimal time to purchase Bitcoin. In a comment characteristic of his long-term expectations for this space, the investor quipped that it may be wise to “buy the dip [or] buy the rebound”, hinting at his belief that whether your BTC cost basis is $5,000 or $10,000 in years from now won’t matter.

He goes on to state that by 2022, “maybe 2023”, he expects for each BTC to be valued at $250,000, explaining his prediction as an estimate of the market share that Bitcoin will obtain as a viable currency and digital store of value.

This is far from the first time he touted such a lofty prediction. Speaking to CoinTelegraph, the staunch permabull remarked that 2018’s sell-off to $3,150 from $20,000 was simply a “fluctuation”, musing that the move was catalyzed by manipulators looking to turn a quick buck. Explaining why buying cryptocurrency whenever is logical, Draper opines:

“All times are good times to enter the crypto market. If you are forward-thinking, you’re going to look and say ‘this is just better currency’, so it’s just a matter of time before the world adopts it. [This will happen] when everything I can do with fiat, I can do with Bitcoin.”

Indeed, many have expressed that the simple adoption of Bitcoin as a digital currency, potentially the money of the future, is what will drive such long-run growth. Researcher Filb Filb expressed four months ago that if Bitcoin’s supply schedule, BTC’s adoption rates, its share of global financial transactions, and worldwide debt continues to follow his in-depth model, BTC could hit $250,000 by as soon as 2022, lining up with Draper’s forecast.

He then added that Bitcoin’s fair value (at that time) was $5,500, meaning that the spot market was then undervaluing the asset.

What’s Crypto’s Endgame?

What comes after Bitcoin hits $250,000? Well, in the extremely long run, like in the coming decades, Draper expects for the value of all digital assets to begin to make a move on the $100 trillion hegemony of fiat, government-issued money. While fiat makes up a vast majority of global capital flows, Draper argues that using such “poor” currencies is illogical, citing their controllability, lack of transparency, and subjectivity to political and social whims on the day-to-day.

With the brightest developers, engineers, and academics working on digital assets — Blockchain Capital’s Spencer Bogart would agree — Draper notes that there could be a capital flight from fiat to crypto over time. He elaborates:

“My belief is that over some period of time, the cryptocurrencies will eclipse the fiat currencies. That would be a 1,000 times higher than what we have now.”

In a subsequent comment, Draper quipped that in five years’ time, when consumers walk into Starbucks using fiat, the baristas will “laugh at you.” He’s effectively implying that Bitcoin and other media of exchange digital assets will be used in the place of traditional payment rails, like U.S. dollars, Euros, or Yen on Visa or Mastercard. 

What Will Bring BTC Higher?

Although the aforementioned commentators seem to be 100% sure that fresh highs are in Bitcoin’s cards, what could kick off the adoption of Bitcoin as a currency. Theses on this matter very, but many are coming to the conclusion that a reduction in supply (the halving), growing interest in BTC, and capital flight from traditional assets is what will cause this embryonic industry to see massive adoption.

Per previous reports from NewsBTC, quantatative analyst PlanB writes that money from silver, gold, negative interest rate economies, authoritarian and capital control-rife states, billionaires looking for a quantitative easing hedge, and institutional investors will be what pushes Bitcoin to $55,000 after 2020’s halving. This inflow could potentially kick off what many call “hyperbitcoinization”, which is when fiat currencies rapidly lose value as Bitcoin supplants it.

Source: https://www.newsbtc.com/2019/05/23/despite-crypto-rally-pause-this-billionaire-still-expects-bitcoin-at-250000/