Agoracom Blog Home

Posts Tagged ‘Apple’

ImagineAR $IP.ca $IPNFF Announces Partnership with BookYourStadium.com in Spain $DBO.ca $YDX.ca $SEV.ca $NTAR.ca

Posted by AGORACOM-JC at 7:49 AM on Monday, January 25th, 2021
http://www.smallcapepicenter.com/imagine%20ar%20squre.jpg
  • Announced a partnership agreement with BOOK YOUR STADIUM www.bookyourstadium.com ) to deliver ‘one-of-a-kind’ AR experiences from historical soccer clubs in LaLiga ( Spain ) to fans around the world. 
  • The clubs which BOOK YOUR STADIUM is currently offering in the platform are REAL MADRIDCF , REAL SOCIEDAD CF , REAL VALLADOLID CF, VALENCIA CF, ATHLETIC CLUB CA OSASUNA , REAL BETIS BALOMPIÉ, and RC CELTA .
  • Throughout 2021, several national and international clubs are expected to join the platform.

VANCOUVER, BC and ERIE, Pa. , Jan. 25, 2020 – ImagineAR (IP:CSE) (IPNFF:OTCQB) an Augmented Reality company that enables sports teams, entertainers, brands and businesses to instantly create immersive global mobile phone AR campaigns, is excited to announce a partnership agreement with BOOK YOUR STADIUM www.bookyourstadium.com ) to deliver ‘one-of-a-kind’ AR experiences from historical soccer clubs in LaLiga ( Spain ) to fans around the world.  The clubs which BOOK YOUR STADIUM is currently offering in the platform are REAL MADRIDCF , REAL SOCIEDAD CF , REAL VALLADOLID CF, VALENCIA CF, ATHLETIC CLUB CA OSASUNA , REAL BETIS BALOMPIÉ, and RC CELTA . Throughout 2021, several national and international clubs are expected to join the platform.

Joaquín Martínez, CEO of BOOK YOUR STADIUM , states: ” We have developed a revolutionary online e-commerce fan engagement site and incorporated ‘best of breed’ innovative digital products. ImagineAR is a leader for sports fan AR engagement and we are going to partner on unique fan AR immersive experiences featuring top LaLiga soccer club players. Additionally, we are now an authorized ImagineAR partner to market their SDK platform to LaLiga clubs for integration into their existing mobile apps which are used by tens of millions of fans around the world.”

BOOK YOUR STADIUM www.bookyourstadium.com ), currently available in Spanish, is expected to be available in English in February 2021 and expand globally.   Initially, soccer fans can choose from over 200 experiences, adapted to the current health restrictions, to select from historical clubs in LaLiga. Some examples of experiences available include: access to virtual match experiences with exclusive content and games, e-sports matches with football players, Immersive AR experiences, virtual autographs, original match day events, or enjoy club lunch at home. In addition, there is the option of the SPORTBOX® , a themed gift box full of surprises with selected experiences from some clubs.

Read More: https://agoracom.com/ir/Imaginear/forums/discussion/topics/753838-imaginear-announces-partnership-with-bookyourstadium-com-in-spain/messages/2300007#message

$TGS.ca Announces Upsizing of Strategic Financing to $2,000,000 Due to Strong Investor Demand $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:12 AM on Monday, January 18th, 2021
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media
  • Announced that due to strong investor demand, it has increased the size of the non-brokered private placement announced on January 14, 2021
  • The Offering will now consist of the issuance of up to 11,111,111 units at a price of $0.18 per Unit for aggregate gross proceeds of $2,000,000
  • Each Unit is comprised of one common share and one non-transferrable common share purchase warrant

VANCOUVER, BC , Jan. 18, 2021 /- TGS Esports Inc. (” TGS ” or the ” Company “) (TSXV: TGS) (FRA: 5RH) is pleased to announce that due to strong investor demand, it has increased the size of the non-brokered private placement (the “Offering”) announced on January 14, 2021 . The Offering will now consist of the issuance of up to 11,111,111 units (each, a ” Unit “) at a price of $0.18 per Unit for aggregate gross proceeds of $2,000,000 .  Each Unit is comprised of one common share (each, a ” Share “) and one non-transferrable common share purchase warrant (each, a ” Warrant “).  Each Warrant will entitle the holder thereof to acquire one Share (each, a ” Warrant Share “) at a price of $0.25 per Warrant Share for a period of two years from closing of the Offering, subject to acceleration in the event that the Shares trade at or above $0.40 for ten consecutive trading days.

The proceeds from the Offering are expected to be used for general working capital. Insiders of the Company are leading participation in the Offering. Finder’s fees may be payable in connection with the Offering in accordance with the policies of the TSX Venture Exchange (the ” Exchange “).

All securities issued in connection with the Offering will be subject to a statutory hold period expiring four months and one day after closing of the Offering. Completion of the Offering is subject to a number of conditions, including, without limitation, receipt of all regulatory approvals, including approval of the Exchange.

Read More: https://agoracom.com/ir/TGSESports/forums/discussion/topics/753255-tgs-announces-upsizing-of-strategic-financing-to-2-000-000-due-to-strong-investor-demand/messages/2298566#message

$TGS.ca Announces $1 Million Strategic Financing $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 10:01 PM on Wednesday, January 13th, 2021
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media
  • Announced a non-brokered private placement consisting of the issuance of up to 5,555,555 units at a price of $0.18 per Unit for aggregate gross proceeds of $1,000,000
  • Each Unit is comprised of one common share and one non-transferrable common share purchase warrant

VANCOUVER, BC , Jan. 13, 2021 – TGS Esports Inc. (” TGS ” or the ” Company “) (TSXV: TGS) (FRA: 5RH) is pleased to announce a non-brokered private placement (the ” Offering “) consisting of the issuance of up to 5,555,555 units (each, a ” Unit “) at a price of $0.18 per Unit for aggregate gross proceeds of $1,000,000 . Each Unit is comprised of one common share (each, a ” Share “) and one non-transferrable common share purchase warrant (each, a ” Warrant “). Each Warrant will entitle the holder thereof to acquire one Share (each, a ” Warrant Share “) at a price of $0.25 per Warrant Share for a period of two years from closing of the Offering, subject to acceleration in the event that the Shares trade at or above $0.40 for ten consecutive trading days.

The proceeds from the Offering are expected to be used for general working capital. Insiders of the Company are leading participation in the Offering. Finder’s fees may be payable in connection with the Offering in accordance with the policies of the TSX Venture Exchange (the ” Exchange “).

Read More: https://agoracom.com/ir/TGSESports/forums/discussion/topics/752988-tgs-announces-1-million-strategic-financing/messages/2297794#message

What We Should Expect of #Esports in 2021 – SPONSOR: $TGS.ca #Esports A leader in Esports Events, Sponsorships And Production $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 12:46 PM on Tuesday, January 12th, 2021

SPONSOR:

TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media

TGS: TSX-V

  • Founded 2018 –  TGS has become a leader in esports events, sponsorships, production
  • A leading provider of  online esports tournaments for corporations 
  • Currently operating many online esports tournaments per week.
  • Tournaments sponsored by companies such as Pepsi, Red Bull, Shaw Cable, 7-11
  • Broadcasts for live esports events including NHL 20, NBA2k, Fortnite, COD.
  • Able to broadcast any type of event with participants from all over the World
  • Content feed can be sent to any online platform or TV station
    • GINX Esports TV – Custom content for Canada, potential for 50 countries
    • Twitch – Since March 2020: 8,454 hours watched, 1,100 new followers, over 500K clip/video views
  • In addition to sponsorship revenues, TGS generates revenue from targeted user data 
  • Owns the only Canadian produced Esports radio show Airing weekly on Rogers Sportsnet

Hub On AGORACOM / Corporate Profile


What We Should Expect of Esports in 2021

  • The esports ecosystem experienced transcendental growth in 2020 due at least in part to the Covid-19 pandemic, and is poised to act as a spring board for even further growth this year
  • With traditional sports largely sidelined last year, stadiums closed to fans, and people starving for personal interaction, gamers and spectators alike have turned to esports in record numbers.
  • According to Newzoo, a prominent esports analytics company, 22% of the internet population participates in esports, and global gaming revenue is expected to hit $159 billion by the end of 2020.[1]
  • Streamers and streaming platforms have exploded in popularity, allowing streamers to earn income from broadcasting their live gameplay, interact with fans and engage with other players.

By: James Fazio

Building on the tremendous growth in 2020, here are some trends that some prominent members of the esports community are forecasting for 2021.

Significant Shift in Brand Advertising.

Enthusiast Gaming, a North American gaming platform went entirely virtual in 2020 and sponsored a four-day free EGLX tournament in November, 2020 that was watched by over 12 million people around the world.[2] SpiderTech, and G Fuel were among the key sponsors of the event, which featured musical performances by Zhu and Goldlink and virtual appearances by athletes Richard Sherman and Darius Slay.[3] With the enormous success of events such as EGLX, and esports audiences continuing to skyrocket, Enthusiast Gaming forecasts that mainstream brands will significantly increase their advertising spend to sponsor esports tournaments and events as a necessary means to engage with that tough-to-reach Gen-Z audience.[4]

Convergence of esports with Mainstream sports.

Other industry experts have predicted that the world will see also greater convergence between traditional sports and esports, with professional football teams launching their own esports teams.[5] For example, in December 2020, the Philadelphia Eagles named Esports Entertainment Group (“EEG”) as their official esports tournament provider.[6] As part of a multi-year deal, EEG will operate bi-annual Madden esports tournaments for the Eagles.[7] EEG will collaborate with Eagles players to create videos to promote the tournaments and will feature Eagles players in increased digital marketing efforts. First-movers such as the Philadelphia Eagles are likely to spawn increasing connectiveness between esports and traditional sports teams.

Growth of Esports in Popular Culture.

On April 24, 2020, more than 12 million people attended rapper Travis Scott’s virtual concert in Fortnite.[8] Last year, FaZe Clan, one of the world’s most popular and successful professional gaming teams, entered the film industry and formed FaZe Studios, which plans to create feature films and a scripted television series.[9] In June, 2020, FaZe Clan also announced its co-ownership of CTRL, a food supplement company.[10] Earlier this year, the NBA sponsored the first-ever players-only esports tournament in which sixteen NBA stars competed in an NBA2K20 tournament on Xbox, won by Devin Booker, who earned $100,000 to donate to the charity of his choice.[11] Based on the success of events such as these, 2021 is likely going to experience a surge in the integration of esports with popular culture, as the music, apparel and film industries seek to integrate themselves into gaming communities through in-game interactions.[12]

Increased Fragmentation and Evolution.

Other industry experts such as Spiketrap have observed that more and more people are streaming a greater variety and volume of content than ever before.[13] For example, according to one source, 42% of the U.S. population has live-streamed online content (compared with just 25% in 2017), and live-streaming is expected to be a $70.5 billion industry by 2021.[14] Spiketrap predicts greater fragmentation in the esports industry created by the explosive growth in the source, variety and content of live-streaming.[15] Musicians, athletes and other content creators will need to find a way to integrate and leverage live-streamed content with their own to better connect and expand their relationships with fans and spectators.

Increased Participation in the Ecosystem.

Still other industry experts have observed an unprecedented increase in player participation within the esports ecosystem. Esports One, for example, has witnessed a rampant rise in virtual currency, rankings, badges, skins and image banners, as player-members seek to “flex” their muscles and show off their skill to their friends and fellow competitors.[16] As esports mature, and more games are supported by more titles, Esports One predicts that there will be more opportunities for sponsorships, integration, and tournament prizes.[17]

In short, as tumultuous and dynamic as 2020 was socially, politically and epistemologically, 2021 promises to be an unprecedented year in the esports world..

Source: https://www.lexology.com/library/detail.aspx?g=779252da-bc05-409d-af02-2990f82ead99

ImagineAR $IP.ca $IPNFF and $KABN.ca North America Bring Augmented Reality to Liquid Avatar’s Verified Self Sovereign Identity Users $DBO.ca $YDX.ca $SEV.ca $NTAR.ca

Posted by AGORACOM-JC at 8:18 AM on Tuesday, January 12th, 2021
http://www.smallcapepicenter.com/imagine%20ar%20squre.jpg
  • Announced the execution of a three-year $150,000 SDK licensing agreement to launch Augmented Reality immersive experiences integrated with Liquid Avatar ( www.liquidavatar.com ). 
  • Liquid Avatar empowers user to manage, control and gain value from their biometrically verified Self Sovereign Identity and personal data ownership.
  • Using ImagineAR’s licensed AR SDK and cloud-based studio suite, KABN will deliver a series of dynamic AR interactions to Liquid Avatar mobile app users starting in early 2021.

TORONTO , VANCOUVER, BC and ERIE, Pa., Jan. 12, 2021  – Imagine AR Inc. (CSE: IP) (OTCQB: IPNFF) (” ImagineAR “) and KABN Systems NA Holdings Corp. ( CSE:KABN / OTC:TRWRF / FRA:4T51 ) (the ” Company “, ” KABN North America ” or ” KABN NA “), are excited to announce the execution of a three-year $150,000 SDK licensing agreement to launch Augmented Reality (“AR”) immersive experiences integrated with Liquid Avatar ( www.liquidavatar.com ).  Liquid Avatar empowers user to manage, control and gain value from their biometrically verified Self Sovereign Identity and personal data ownership.

Using ImagineAR’s licensed AR SDK and cloud-based studio suite, KABN will deliver a series of dynamic AR interactions to Liquid Avatar mobile app users starting in early 2021.  Liquid Avatar users will experience immersive consumer AR-based social, event, educational and information-based messages.  Commercial enterprises and media companies will present dynamic measurable interactive AR offers to Liquid Avatar users knowing the consumer is real and verified thereby significantly reducing marketing waste and breakage.  The range of opportunities are potentially limitless as Liquid Avatar’s Self Sovereign Identity platform is addressable to up to 100% of all online users.

Liquid Avatar users will soon be able to create and share interactive 3D greetings and messages that are automatically integrated with their Liquid Avatar icons and can be experienced inside the Liquid Avatar app.  Liquid Avatar users will also be able to share AR enabled resumes, invitations, event programs, and other information with their social connections.  Additionally, Liquid Avatar is exploring interactive digital wallets, which will allow users to easily visualize all their in-wallet verifiable access and identity credentials, like those for healthcare, gaming, travel, financial services, education, ecommerce, and government services.

“Augmented Reality provides a new way to see the world around us and allows KABN to empower Liquid Avatar’s known and verified users to take advantage of this interactive technology to engage with friends, family, and other connections,” said David Lucatch , CEO KABN . “ImagineAR’s platform provides immersive experiences and an effective way for us to instantly deliver AR opportunities to our constituents, therefore creating revenue and value opportunities for our expanding user base.”

Read More: https://agoracom.com/ir/Imaginear/forums/discussion/topics/752791-imaginear-and-kabn-north-america-bring-augmented-reality-to-liquid-avatar-s-verified-self-sovereign-identity-users/messages/2297165#message

ImagineAR $IP.ca $IPNFF Featured in Global Sports Innovation Center (GSIC) White Paper “Next-Generation Fan Engagement: The Coming Together of Content, Commercial, Code & The Consumer” $DBO.ca $YDX.ca $SEV.ca $NTAR.ca

Posted by AGORACOM-JC at 8:32 AM on Thursday, January 7th, 2021
http://www.smallcapepicenter.com/imagine%20ar%20squre.jpg
  • Announced it is one of six global companies featured in the GSIC White Paper augmented reality fan engagement case study to be published and formally presented on January 19, 2021 .
  • ImagineAR CEO Alen Paul Silverrstieen will be a panelist on the global webcast presentation.
  • The “Next-Generation Fan Engagement: The Coming Together of Content, Commercial, Code & The Consumer” by GSIC (powered by Microsoft), white paper is divided into two parts – the first half details how the historical business model of Sport is gradually eroding due to the fragmentation of audiences due to the proliferation of smart phones and 4G data connectivity.

VANCOUVER, BC and ERIE, Pa. , Jan. 7, 2021 – Imagine AR Inc. (CSE: IP) (OTCQB: IPNFF) (“ImagineAR” or “Company”) an Augmented Reality Company that enables sports teams, businesses, and organizations to create instant AR engagement and activation global campaigns without a technical background, is pleased to announce it is one of six global companies featured in the GSIC White Paper augmented reality fan engagement case study to be published and formally presented on January 19, 2021 . ImagineAR CEO Alen Paul Silverrstieen will be a panelist on the global webcast presentation.

The “Next-Generation Fan Engagement: The Coming Together of Content, Commercial, Code & The Consumer” by GSIC (powered by Microsoft), white paper is divided into two parts – the first half details how the historical business model of Sport is gradually eroding due to the fragmentation of audiences due to the proliferation of smart phones and 4G data connectivity. The second half details innovative fan engagement solutions that deliver commercial and strategic benefits by using next- generation technologies such as augmented reality, computer vision & blockchain.

The ImagineAR case study features the Louisville Bats baseball team, Cincinnati Reds Triple-A Affiliate, Restaurant Augmented Reality Mascot Partnership Program from early 2020. Click to learn more .

ImagineAR CEO, Alen Paul Silverrstieen said “The GSIC, powered by Microsoft, is a highly respected global organization consulting with many of the leading sports organizations and teams. We are honored to be included as a mobile augmented reality case study in this new white paper. It will further enhance our status as a leader in sports fan engagement using AR and create new global sales opportunities.”

Read More: https://agoracom.com/ir/Imaginear/forums/discussion/topics/752524-imaginear-featured-in-global-sports-innovation-center-gsic-white-paper-next-generation-fan-engagement-the-coming-together-of-content/messages/2296445#message

$TGS.ca, #Aces5 and #CrimsonWingsGG partner to launch Calrissian Cup #calcupofficial, a First of its Kind Star Wars Squadron Series, Featuring a record $15,000 Prize Pool $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 11:27 AM on Tuesday, January 5th, 2021
http://blog.agoracom.com/wp-content/uploads/2020/11/image-1.png
  • Announced the Calrissian Cup, a $15,000 prize pool Star Wars Squadrons esports event, in partnership with Aces 5 and Crimson Wings.
  • The $15,000 prize pool is the largest ever offered for a Star Wars Squadron series.
  • Series will feature monthly events broadcast live on Twitch with the grand finale in October 2021.
  • By holding the Calrissian Cup, the first major Star Wars Squadron esports series, TGS lays the foundation for the game and also becomes the standard esports platform for anyone looking to compete.

VANCOUVER, BC , Jan. 5, 2021 – TGS Esports Inc. (” TGS ” or the ” Company “) (TSXV: TGS ) (FRA: 5RH) is pleased to announce the Calrissian Cup, a $15,000 prize pool Star Wars Squadrons esports event, in partnership with Aces 5 and Crimson Wings. The $15,000 prize pool is the largest ever offered for a Star Wars Squadron series.

The series will feature monthly events broadcast live on Twitch with the grand finale in October 2021. By holding the Calrissian Cup, the first major Star Wars Squadron esports series, TGS lays the foundation for the game and also becomes the standard esports platform for anyone looking to compete.

The events will be held on the following dates:

  • Jan 16th & 17th – Community Tournament feat. $400 Prize Pool
  • Feb 27th & 28th – Winter Open Tournament feat. $2000 Prize Pool
  • March 20th & 21st – Community Tournament feat. $400 Prize Pool
  • April 17th & 18th – Spring Open Tournament feat. $2000 Prize Pool
  • May 15th & 16th – Community Tournament feat. $400 Prize Pool
  • June 12th & 13th – Community Tournament feat. $400 Prize Pool
  • July 17th & 18th – Summer Open Tournament feat. $2000 Prize Pool
  • August 14th & 15th – Community Tournament feat. $400 Prize Pool
  • Sept 18th & 19th – Fall Open Tournament feat. $2000 Prize Pool
  • October 2nd & 3rd – Championship feat. $5000 Prize Pool

The winners of the Winter, Spring, Summer, and Fall Open Tournaments will automatically qualify for the Championship. The remaining eight spots in the Championship will be made up of the teams that accumulate the most points during the entire series. Points are up for grabs at each monthly event. Registration is open now and can be found at www.thegamingstadium.com . All events will be broadcast live on Twitch.

“The recent updates to Squadrons allowing for custom matchmaking and spectating have made it easier than ever to put on events. There is no true competitive scene for this title which is why we see this as such a massive opportunity to make the Calrissian Cup the global standard for Star Wars Squadrons esports.” said Spiro Khouri , CEO of TGS. “Star Wars is such a big part of many peoples lives, including mine, and to now bring a competitive esports element to this community is something we are very excited for.”

“When we set out to build the Calrissian Cup we had big goals. We partnered with all of the Squadrons communities and laid a great foundation.” said Ezra Kille , Management, Aces 5. “Having now connected with TGS we can bring this event to life in a bigger way than we ever imagined. The prize pool we are offering is amazing and we cannot wait to get our first event off the ground!”

For more information visit www.thegamingstadium.com .

About TGS Esports Inc.

TGS Esports Inc. is an esports organization focused on providing an unparalleled esports experience through its expertise in online and in-person event management, broadcast production, and Pepper Esports’ tournament software. TGS is the owner of Canada’s first dedicated esports arena, The Gaming Stadium, located in Richmond, British Columbia , which opened in June 2019 . The Gaming Stadium hosts regular online tournaments as well as provides high quality broadcast production for any event. For more information, visit www.thegamingstadium.com .

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

On behalf of the Board of Directors

Spiro Khouri
Spiro Khouri , CEO
TGS Esports Inc.

Disclaimer for Forward-Looking Information

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the Company. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic and other risks that are customary to transactions of this nature. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.

This press release is not an offer of the securities for sale in the United States . The securities have not been registered under the U.S. Securities Act of 1933, as amended, and may not be offered or sold in the United States absent registration or an exemption from registration. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any state in which such offer, solicitation or sale would be unlawful.  

ImagineAR $IP.ca $IPNFF Provides Shareholders with 2020 Calendar Year Update, Including Record $775,000 in Executed Contracts $DBO.ca $YDX.ca $SEV.ca $NTAR.ca

Posted by AGORACOM-JC at 7:09 AM on Wednesday, December 23rd, 2020
http://www.smallcapepicenter.com/imagine%20ar%20squre.jpg
  • Though the Company has executed contracts totaling approximately $775,000 in the calendar year, the value of these contracts will not be fully reflected in the fiscal year financials due to the fact some of the agreements were signed after August 31.
  • Moreover, given the SaaS business model of the Company, revenues are recognized pro-rata over the life of the term of each contract, which can range from 1 – 5 years.
  • Nonetheless, the approximate $775,000 record revenue from these contracts will be received and recognized by the Company.

VANCOUVER, BC , Dec. 23, 2020 – Imagine AR Inc. (CSE: IP) (OTCQB: IPNFF) (“ImagineAR” or “Company”) an Augmented Reality Company that enables businesses, sports teams and organizations to create instant AR campaigns without a technical background, is pleased to provide investors with a corporate update for calendar 2020, the Company’s best year. Specifically, the Company set records in two key performance indicators (KPI’s):

Total Executed AR Contracts$775,000 *
Total Proceeds from Financing$6,000,000 (approximate)
* Approximate Augmented Reality Enterprise, White Label, and SDK contracts

ImagineAR CEO, Alen Paul Silverrstieen said “By every KPI, ImagineAR turned in its best calendar year performance ever.  Despite the early negative impact to our sales pipeline as a result of COVID-19 shutting down live events, the pendulum swung quickly as sports teams, corporations and entertainers turned to augmented reality to generate new revenue opportunities through our platform’s ability to create direct mobile engagement and activations.  We are very proud of our performance from both a sales and technology development point of view.”

The Company is filing its audited 2020 financials and MD&A for the fiscal year ended August 31, 2020 on SEDAR by the end of this month.  Though the Company has executed contracts totaling approximately $775,000 in the calendar year, the value of these contracts will not be fully reflected in the fiscal year financials due to the fact some of the agreements were signed after August 31.

Moreover, given the SaaS business model of the Company, revenues are recognized pro-rata over the life of the term of each contract, which can range from 1 – 5 years. Nonetheless, the approximate $775,000 record revenue from these contracts will be received and recognized by the Company.

Silverrstieen added “Looking forward into 2021, though COVID-19 was a significant short-term catalyst in 2020, our pipeline clearly indicates it also accelerated the inevitable adoption of AR by 2-3 years, leading to our confident expectation that 2021 will see even greater increases than 2020. We fully expect to deliver news related to new contract wins in early 2021.”

Major New Global Clients

The Company had its best year of augmented reality contracts around the world in 2020.

  • Five Year White Label Contract with SlapitOnAR, a company owned and operated by true legends in the world of sports in the United States . CEO Mike Vanderjagt , NFL All-Pro Placekicker is the founder and his partners include Johnny Damon (MLB), Mike Modano (NHL), Troy Aikman (NFL), Steve Smith (NBA), and Cobi Jones (MLS).
  • Five Year White Label Contract with WaV Sports & Entertainment starting with a launch of the NFL Alumni Academy Subscription Mobile App early 2021.
  • Two Year Partnership with Valencia CF of La Liga in Spain installing the ImagineAR SDK in December 2020 .
  • Two Year Partnership with Royal Sociedad of La Liga in Spain installing the ImagineAR SDK in February 2021 .
  • Shoppers Drug Mart White Label Contract for Company-wide Training in 2021.
  • Business Partnership with India Music Superstar Ananya Birla to Launch ImagineAR for Consumers and Business in India . Ananya music videos have over 350 million views across all social platforms.

North American AR Consumer Campaigns

The Company launched three major consumer AR campaigns in North America .

  • Jacob “Stitch” Duran Promotion for the Fury vs. Wilder 2 Heavyweight Championship.
  • In partnership with the Broward Education Foundation, Flo Rida AR Campaign was launched in June 2020 . This AR campaign was covered in the United States by NBC, CBS, NPR, NY Times, Forbes, and many other media publications.
  • Free Virtual Santa Claus ImagineAR campaign was launched in December 2020 and has been already featured in media including CBS, The Guardian, KTLA, Military Families, and others.

$6,000,000 From Financing & Warrant Redemptions

Confidence in the Company’s augmented reality abilities was also demonstrated by the capital markets with ImagineAR receiving record proceeds from financing in 2020 of approximately $6,000,000 , including approximately $4,500,000 from the exercise of warrants over this summer.  As a result, the Company is well financed for growth through to the end of 2021.

HOLIDAY WISHES

The Company wishes its investors in North America and across the world safe and happy holidays.

Most of all, ImagineAR extends its thanks and appreciation to all shareholders for their support and looks forward to achieving even greater things together in 2021.

This News Release is available on the company’s CEO Verified Discusion Forum , a moderated social media platform that enables civilized discussion and Q&A between Management and Shareholders.

About ImagineAR

ImagineAR Inc. (CSE: IP) (OTC: IPNFF) is an augmented reality (AR) platform, ImagineAR.com, that enables businesses of any size to create and implement their own AR campaigns with no programming or technology experience. Every organization, from professional sports franchises to small retailers, can develop interactive AR campaigns that blend the real and digital worlds. Customers simply point their mobile device at logos, signs, buildings, products, landmarks and more to instantly engage videos, information, advertisements, coupons, 3D holograms and any interactive content all hosted in the cloud and managed using a menu-driven portal. Integrated real-time analytics means that all customer interaction is tracked and measured in real-time. The AR Enterprise platform supports both IOS and Android mobile devices and upcoming wearable technologies.

All trademarks of the property of respective owners.

ON BEHALF OF THE BOARD

Alen Paul Silverrstieen
President & CEO

(818) 850-2490
https://twitter.com/IPtechAR
https://www.facebook.com/imaginationparktechnologies
https://www.instagram.com/iptechar
https://www.linkedin.com/company/imagination-park-technologies-inc

We encourage you to do your own due diligence and ask your broker if ImagineAR Inc. (cse: IP) is suitable for your particular investment portfolio*.

The Canadian Securities Exchange has neither approved nor disapproved the contents of this press release. This press release may include ‘forward-looking information’ within the meaning of Canadian securities legislation, concerning the business of the Company. The forward-looking information is based on certain key expectations and assumptions made by Imagination Park’s management. Although ImagineAR believes that the expectations and assumptions on which such forward- looking information is based are reasonable, undue reliance should not be placed on the forward-looking information because ImagineAR can give no assurance that it will prove to be correct. These forward-looking statements are made as of the date of this press release, and ImagineAR disclaims any intent or obligation to update publicly any forward-looking information, whether as a result of new information, future events or results or otherwise, other than as required by applicable securities laws.

$TGS.ca #Esports Announces Completion of the Acquisition of Leading Competitive Esports Platform, Pepper Esports $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:20 AM on Monday, December 21st, 2020
http://blog.agoracom.com/wp-content/uploads/2020/11/image-1.png
  • Announced that it has completed its previously announced acquisition of Pepper Esports Inc., a next generation competitive esports platform.
  • As part of the Acquisition, the Pepper executive team, Guy Halford-Thompson, Jackson Warren and Ben Hoffman, who have a decade of combined experience in growing early-stage companies in the public markets, joined the TGS executive team, and Guy Halford-Thompson will join the TGS board of directors.

VANCOUVER, BC , Dec. 21, 2020 – TGS Esports Inc. (” TGS ” or the ” Company “) (TSXV: TGS ) (FRA: 5RH) is pleased to announce that it has completed its previously announced acquisition (the ” Acquisition “) of Pepper Esports Inc. (” Pepper “), a next generation competitive esports platform. As part of the Acquisition, the Pepper executive team, Guy Halford-Thompson, Jackson Warren and Ben Hoffman, who have a decade of combined experience in growing early-stage companies in the public markets, joined the TGS executive team, and Guy Halford-Thompson will join the TGS board of directors.

With the acquisition complete, TGS adds a next generation online platform to their esports tournament and event expertise. This all-in-one offering allows any individual, brand, or school to create and manage player communities, spectators, sponsors, and brands—all in one place.

“The Pepper platform is a core component of our 2021 growth strategy. Organizers and communities previously had to utilize multiple third-party applications to put on a successful event, including TGS, and we are esports event experts.” said Spiro Khouri , CEO of TGS. “With the addition of Pepper, the entire experience can be brought under one roof. This provides tremendous value for our team and any of our partners.”

Pepper has just launched its live Beta (pepper.gg) with select customers. Additional features are being rolled out on the Pepper platform over the next few months, with Pepper’s full launch expected in Q1 2021.

“Now the acquisition is complete we can accelerate our development of the Pepper platform to address the increased interest we are seeing from clients.” said Guy Halford-Thompson , CEO of Pepper Esports. “As a single, unified team, we are able to offer a full suite of services from integrated streaming to full event management sets us apart from other platforms.”

A short video overview of the Pepper platform can be viewed here:
https://www.youtube.com/watch?v=Uj_EELelUww&t=1s

About Pepper Esports Inc.

Pepper is a next generation esports platform that makes it possible to create and manage player communities, spectators, sponsors, and brands—all in one place. By working closely with and listening to event organizers, tournament operators, and live venue operators over the last two years, Pepper has developed a unique product that connects leaders in esports to their audience and helps them grow leaner, faster, and smarter businesses.

Pepper’s key technologies include its patent pending AI engine, which automatically captures game data to create a tournament experience that extends beyond live gameplay and includes highly demanded features such as global leaderboards, player profiles, statistics, new tournament discovery and digital wallets, advanced bracketing, public APIs, a global ranking system and more.

The Acquisition

The Company completed the Acquisition pursuant to the terms and conditions of an amalgamation agreement (the ” Amalgamation Agreement “), as amended, among the Company, Pepper and 1271801 B .C. Ltd., a wholly-owned subsidiary of the Company, pursuant to which the Company acquired all of the issued and outstanding securities of Pepper. On closing of the Acquisition (” Closing “), the Company issued an aggregate of 43,385,664 common shares in the capital of TGS (each a ” TGS Share “, and such TGS Shares issued as consideration for the Acquisition, the ” Consideration Shares “) to the former shareholders of Pepper, as well as an aggregate of 3,000,000 options to purchase TGS Shares and 1,923,780 warrants exercisable to purchase TGS Shares to the former holders of options and share purchase warrants of Pepper.

The Consideration Shares are subject to a contractual lock-up, with 20% of the Consideration Shares being released on Closing and a further 20% being released every six months thereafter. In addition, certain shareholders of Pepper became parties to the Value Security Escrow Agreement dated July 30, 2020 (the ” Escrow Agreement “) with the Company, Computershare Investor Services Inc. and certain other shareholders of TGS, as required by the policies of the TSX Venture Exchange (the ” Exchange “). Pursuant to the Escrow Agreement, an aggregate of 17,956,674 TGS Shares  (the ” Escrow Shares “) issued to certain former shareholders of Pepper will be held in escrow. 10% of the Escrow Shares were released on the Closing, and an additional 15% of the Escrow Shares will be released on January 31, 2021 and every six months thereafter until all Escrow Shares have been released on July 31, 2023 .

In connection with the Transaction, the Company issued non-transferable warrants to acquire 3,870,968 TGS Shares at an exercise price of $0.155 per share for a period of two years following Closing to an arm’s length finder. The Company also issued an aggregate of 142,857 TGS Shares to satisfy an outstanding obligation of Pepper pursuant to an advisory agreement.

Directors and Officers

On Closing, Jeremy Wright resigned as a director of the Company and Guy Halford-Thompson was appointed to fill the vacancy. The Company thanks Mr. Wright for his service. The board of directors of the Company is now comprised of Spiro Khouri , Ravinder Mlait , Spencer Smyl , Chi Yan Carolina Li , Bryan Loree and Guy Halford-Thompson .

In addition, on Closing, Guy Halford-Thompson , Dallas Benjamin Hoffman and Jackson Warren were appointed as the President, Chief Technology Officer and Chief Product Officer of the Company, respectively.

Haywood Securities Inc. has acted as a financial advisor to Pepper in connection with the Acquisition.

About TGS Esports Inc.

TGS Esports Inc. is an esports organization focused on providing an unparalleled esports experience through its expertise in online and in-person event management, broadcast production, and Pepper Esports’ tournament software. TGS is the owner of Canada’s first dedicated esports arena, The Gaming Stadium, located in Richmond, British Columbia , which opened in June 2019 . The Gaming Stadium hosts regular online tournaments as well as provides high quality broadcast production for any event. For more information, visit www.thegamingstadium.com.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

On behalf of the Board of Directors

Spiro Khouri
Spiro Khouri , CEO
TGS Esports Inc.

Disclaimer for Forward-Looking Information

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the Company. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future, including but not limited to the business of the Company following the Acquisition and the release of TGS Shares from escrow. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic and other risks that are customary to transactions of this nature. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.

This press release is not an offer of the securities for sale in the United States . The securities have not been registered under the U.S. Securities Act of 1933, as amended, and may not be offered or sold in the United States absent registration or an exemption from registration.  This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any state in which such offer, solicitation or sale would be unlawful.

VIDEO – ImagineAR $IP.ca $IPNFF Racks Up Big Name Wins In 2020. With Big Cash On Hand, CEO Expects Another Big Year In 2021 $DBO.ca $YDX.ca $SEV.ca $NTAR.ca

Posted by AGORACOM-JC at 8:00 PM on Sunday, December 20th, 2020
http://www.smallcapepicenter.com/imagine%20ar%20squre.jpg

As the name implies, ImagineAR (IP:CSE / IPNFF:OTCQB) is an Augmented Reality Company … but they’re not just any AR company.  Imagine enables businesses to create their own mobile phone AR campaigns with no programming or technology experience. Why is that important?  Ask Apple CEO Tim Cook who stated

“AR Will play an important role in how we use technology in the future – and promises to be as influential in our society as the smart phone”  

For those of you that are just discovering Augmented Reality, “AR” is essentially a technology that lays digital images and graphics over the real world, typically by looking through your cell phone or special glasses.  If you think it sounds like a gimmick, it isn’t.  AR will create an entire new revenue stream for businesses, organizations and sports teams that will boggle the mind in the next 3 years.

ImagineAR provides small cap investors with an opportunity to participate in the growth of this mega market in the making …. and they they signed the MASSIVE brand contracts in 2020 to prove it:

DECEMBER 10 – ImagineAR Announces Agreement with Indian Superstar Singer Ananya Birla

NOVEMBER 25 – ImagineAR Signs Two Year Partnership Agreement with Real Sociedad of La Liga To Provide Interactive Augmented Reality Experiences for Fans

NOVEMBER 20 – ImagineAR to Deliver Immersive AR Conference Experience for Shoppers Drug Mart

  “Shoppers Drug Mart is thrilled to be the global pioneer in integrating mobile augmented reality with virtual events.”  (Karen Bossion, Director Conferences & Events)  

SEPTEMBER 30 – ImagineAR Signs Two-Year Agreement with Valencia C.F. Of La Liga To Provide Interactive Augmented Reality Experiences for Almost 7 Million Fans Around The World

SEPTEMBER 24 – NFL Alumni Academy and ImagineAR Sign 5 Year Partnership Agreement

We could go on but you get the pont …. and some of the smartest people in sports agree the Company is a best of breed company:

image.png
image.png

“In my 30 years working in sports and entertainment technology, I have never seen a solution that provides such a high level of interaction & engagement”  (Chris Dill)

“The ImagineAR platform is years ahead of every other company today” (WaV Sports)”

“ImagineAR has one of the most amazing mobile technologies I have seen to date” (Gus Frerotte)

“The ImagineAR augmented reality platform is truly a gamechanger for sports organizations and athletes to deliver in-home mobile phone engagement” (WaV Sports)

2020 was a great year and a major turning point for ImagineAR and sets up the Company for an ever far better 2021 … which explains why our latest interview with CEO Alen Paul Silverrstieen is by far the best one of the year.