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ImagineAR $IP.ca $IPNFF Signs Five Year $250,000 USD Licensing Agreement with WaV Sports & Entertainment $SEV.ca $VST.ca $YDX.ca $NTAR.ca

Posted by AGORACOM-JC at 7:12 AM on Wednesday, September 9th, 2020
http://www.smallcapepicenter.com/imagine%20ar%20squre.jpg
  • Contract Revenue is $250,000 USD Plus 5 Year Joint Partnership Program Revenue Fees
  • Licensing agreement to provide its Augmented Reality Platform to WaV Sports & Entertainment for the launch of their new proprietary line of global sports engagement products
  • In addition to the five-year licensing fee, the agreement also provides for joint revenue sharing fees over the term which can significantly increase the annual revenue for ImagineAR

VANCOUVER, BC and ERIE, Pa., Sept. 9, 2020 – Imagine AR Inc. (CSE: IP) (OTCQB: IPNFF) (“ImagineAR” or “Company”) is excited to announce the signing of a five year $250,000USD licensing agreement to provide its Augmented Reality Platform to WaV Sports & Entertainment for the launch of their new proprietary line of global sports engagement products. In addition to the five-year licensing fee, the agreement also provides for joint revenue sharing fees over the term which can significantly increase the annual revenue for ImagineAR.

Brian Klaasmeyer, Co-Founder & Managing Partner of WaV Sports & Entertainment stated “Our partnership with ImagineARTM is going to address the new paradigm required today in professional sports for fan engagement and activation.  The ImagineAR augmented reality platform is truly a gamechanger for sports organizations and athletes to deliver in-home mobile phone engagement and drive consistent recurring monthly revenue for them. We are extremely optimistic that with our experienced executive team, we will generate significant revenue for our clients for years.”

Dean Dalton, Co-Found & Managing Partner of WaV Sports & Entertainment, and former NFL Minnesota Vikings Coach added “We have been analyzing new technologies and platforms for revolutionizing sports and fan engagement. Augmented Reality has been one of our keystone requirements and the ImagineAR platform is years ahead of every other company today.” 

Alen Paul Silverrstieen, CEO of ImagineAR, stated “Our new advisor, Gus Frerotte, introduced the founders of WaV Sports and Entertainment to ImagineAR as he realized the potential of a partnership for both organizations.  We believe the WaV Sports fan engagement business model and current relationships are going to be a catalyst for driving significant revenue for ImagineAR in 2020 and for the duration of the five-year agreement.” 

This News Release is available on the company’s CEO Verified Discussion Forum, a moderated social media platform that enables civilized discussion and Q&A between Management and Shareholders.

ABOUT WaV Sports & Entertainment

WaV Sports & WaV Sports & Entertainment is a global sports marketing firm that specializes in sports property representation, brand side representation, and the management and production of unique sporting and entertainment events.  WaV exclusively represents the NFL Alumni Academy and various other NFL Alumni projects such as their youth educational programming known as Pro Day Experience.  WaV Sports & Entertainment has partnered with ImagineAR to expand their reach into the world of sports. Additional information on the Company can be found at www.WaVsports.com

About ImagineAR

ImagineAR Inc. (CSE: IP) (OTC: IPNFF) is an augmented reality (AR) platform, ImagineAR.com, that enables sports organizations and businesses of any size to create and implement their own AR campaigns with no programming or technology experience. Every organization, from professional sports franchises to small retailers, can develop interactive AR campaigns that blend the real and digital worlds. Customers simply point their mobile device at logos, signs, buildings, products, landmarks and more to instantly engage videos, information, advertisements, coupons, 3D holograms and any interactive content all hosted in the cloud and managed using a menu-driven portal. Integrated real-time analytics means that all customer interaction is tracked and measured in real-time. The AR Enterprise platform supports both IOS and Android mobile devices and upcoming wearable technologies.

For more information or to explore working with Imagination Park, please email [email protected], or visit www.imagineAR.com.

All trademarks of the property of respective owners.

ON BEHALF OF THE BOARD

Alen Paul Silverrstieen
President & CEO

(818) 850-2490
https://twitter.com/IPtechAR
https://www.facebook.com/imaginationparktechnologies
https://www.instagram.com/iptechar
https://www.linkedin.com/company/imagination-park-technologies-inc

We encourage you to do your own due diligence and ask your broker if Imagination Park Entertainment Inc. (cse: IP) is suitable for your particular investment portfolio*.

The Canadian Securities Exchange has neither approved nor disapproved the contents of this press release. This press release may include ‘forward-looking information’ within the meaning of Canadian securities legislation, concerning the business of the Company. The forward looking information is based on certain key expectations and assumptions made by Imagination Park’s management. Although ImagineAR believes that the expectations and assumptions on which such forward- looking information is based are reasonable, undue reliance should not be placed on the forward-looking information because ImagineAR can give no assurance that it will prove to be correct. These forward-looking statements are made as of the date of this press release, and ImagineAR disclaims any intent or obligation to update publicly any forward-looking information, whether as a result of new information, future events or results or otherwise, other than as required by applicable securities laws.

#Esports is the future of gaming – SPONSOR: Esports Entertainment Group $GMBL $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 12:19 PM on Tuesday, September 8th, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

Esports is the future of gaming

  • If it is said that esports is the most growing industry worldwide these days then it is not wrong
  • It is because this industry has a high economic value and it attracts many young players

By Staff Report

If it is said that esports is going to replace the real sports anytime soon then it is not wrong. It may sound like a big statement being made without any evidence but there are many pieces of evidence to support it. People are all ready to be digitally connected and they are playing the games all over the internet by paying on their own.

Olympics will have virtual games:

It is expected that the Olympics committee is suggesting to make virtual games a part of their next tournament. That’s how not only many new games will have emerged but the concept of traditional play may also be changed. People will also love to move in those dimensions where they can experience a new environment. It seems true also because FIFA 18 also have registered above 60 online competitions then why not in the next Olympics.

Free games attract youngsters:

If casinos are checked, there exist many casinos that allow you to play free games even. The user can even practice the skills by playing these offline. The free games are a very unique idea in casinos. It is truly the best way for the company to earn money and it will benefit them in real meaning shortly. The Bestbonus offers many free benefits and awards which brings a lot of audience towards them. They divide the bonuses into kinds like through free spins and no deposit bonuses which makes people more excited to participate.

Esports is a rapidly growing industry:

If it is said that esports is the most growing industry worldwide these days then it is not wrong. It is because this industry has a high economic value and it attracts many young players. This trend is getting common because of the excessive usage of phone and availability of free spins like in best bonus. The mobile games and now the virtual reality games are almost combined and it shows the future of the gaming world. What will be the future of real-world games, nobody knows.

People consider it a sport:

It is important to know that how people perceive e-sport. Do they take it as a real sport? The answer would simply be Yes esports and e gaming has made its mark in the industry. It is not easy to differentiate between real sports and e-sport because traditional sports have quality men who call them sportsmen. But the people being part of e-sport can not claim to be sportsmen because they hardly do any workout to be fit enough.

The sportsmen criteria are different for both the sports:

People playing esports have different skills like the eye movement, their fine finger and hand skills through which they can make a correct decision at the right time. On the other hand, traditional sports require body workout and fitness to participate.

Money makes the difference:

In normal sport, people play, perform, win and get the reward. On the other hand, esports or gaming offers multiple awards for free initially to get the players by giving them bonuses. This is how people move towards esports even if they will have to pay to play because they know the benefits and rewards can also be claimed later on. Though it is always not necessary to pay to get some bonus as many sites offers to play without paying a single penny just like Bestbonus.

Source: https://mymmanews.com/esports-is-the-future-of-gaming/

Esports Entertainment Group $GMBL to Present at the 9th Annual Gateway Conference on September 10, 2020 $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 8:36 AM on Friday, September 4th, 2020
  • Invited to present at the 9th Annual Gateway Conference, which is being held virtually on September 9-10, 2020.
  • management is scheduled to present on Thursday, September ­10th at 7:00 a.m. Pacific time, with one-on-one meetings to be held throughout the conference.
  • The presentation will be webcast live and available for replay here.

BIRKIRKARA, MALTA / September 4, 2020 / Esports Entertainment Group, Inc. (NASDAQ:GMBL)(NASDAQ:GMBLW) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, has been invited to present at the 9th Annual Gateway Conference, which is being held virtually on September 9-10, 2020.

Esports Entertainment Group management is scheduled to present on Thursday, September ­10th at 7:00 a.m. Pacific time, with one-on-one meetings to be held throughout the conference. The presentation will be webcast live and available for replay here.

To receive additional information, request an invitation or to schedule a one-on-one meeting, please email [email protected].

About the Gateway Conference 

The 9th Annual Gateway Conference is an invite-only conference presented by Gateway Investor Relations, a full-service financial communications firm. The conference was created to bring together the most compelling companies with the nation’s top institutional investors and analysts. This year’s event features a long list of companies from a number of growth industries, including technology, business and financial services, consumer, digital media, clean technology and life sciences. The format has been designed to give attendees direct access to senior management via company presentations, Q&A sessions and one-on-one meetings. Follow the Gateway Conference on Twitter and join the conversation using the #GatewayIRConference hashtag. For more information, visit gatewayir.com/conference.

About Esports Entertainment Group

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers fixed odds wagering, fantasy and pools on various esports events in a licensed, regulated and secure platform at vie.gg and owns and operates online sports book, SportNation.bet. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multiplayer mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in the UK, Ireland, Malta and Curacao. The Company maintains offices in New Jersey, the UK and Malta. For more information visit www.esportsentertainmentgroup.com.

Contact:

U.S. Investor Relations 
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media & Investor Relations Inquiries

AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

DraftKings $DKNG surges 12% after Michael Jordan takes equity stake and special adviser role – SPONSOR: Esports Entertainment Group $GMBL $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 11:11 AM on Wednesday, September 2nd, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

DraftKings surges 12% after Michael Jordan takes equity stake and special adviser role

  • DraftKings surged as much as 12% on Wednesday after basketball legend Michael Jordan took an equity interest in the firm.
  • Jordan’s stake comes in exchange for “providing guidance and strategic advice” to the sports betting company, according to a press release.
  • The six-time NBA champion will advise DraftKings on a variety of topics including company strategy, development, diversity, equity, and marketing.

DraftKings shares rocketed as much as 12% on Wednesday after announcing basketball superstar Michael Jordan took an equity stake in the company. 

The six-time National Basketball Association champion took an equity interest in exchange for “providing guidance and strategic advice” to DraftKings’ board of directors, according to a Wednesday press release. The sports betting company plans to tap Jordan for input on company strategy, development, diversity, equity, and marketing activities.

“The strategic counsel and business acumen Michael brings to our board is invaluable, and I am excited to have him join our team,” CEO and co-founder Jason Robins said in the release.

Jordan’s role as a special advisor to DraftKing’s board of directors is effective immediately, the company said.  

DraftKings began trading publicly in April after merging with special-purpose acquisition company Diamond Eagle. Shares have since rallied as investors position for sports gambling to pick up as major leagues resume activity. 

The exposure to major sports in the middle of the coronavirus pandemic cuts both ways. While the start of the NBA and Major League Baseball seasons boosted shares, the stock tumbled as much as 13% on July 27 when a COVID outbreak halted several MLB games.

DraftKings closed at $36.93 per share on Tuesday, up 247% year-to-date.

Source: https://markets.businessinsider.com/news/stocks/draftkings-stock-price-jumps-michael-jordan-equity-stake-special-advisor-2020-9-1029556547#

New Jersey EDA to lead state-wide #Esports initiatives, approves wagers on the VIE.gg CS:GO Legends Series event – SPONSOR: Esports Entertainment Group $GMBL $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 11:24 AM on Tuesday, September 1st, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

New Jersey EDA to lead state-wide esports initiatives

  • One technique in the state’s masterplan is to drive esports interest through betting
  • The fruits of which arrived today as the Division of Gaming Enforcement issued an approval notice for the state’s licensed operators to accept wagers on the VIE.gg CS:GO Legends Series event

By Cody Luongo September 1, 2020

The New Jersey Economic Development Authority (NJEDA), the state’s principal agency driving economic growth, has unveiled its initiative to curate and support businesses which “accelerate” the esports industry’s development in the Garden State.

The strategy will see the NJEDA serve as a catalyst for esports activity in New Jersey, collaborating with stakeholders and local bodies to support efforts which push the industry forward. Starting with two key ventures, the NJEDA will work with partners throughout the industry to establish the state as an “epicenter” of esports in the United States.

Tim Sullivan, CEO of New Jersey Economic Development Authority, commented on the initiative in a release: “As the COVID-19 pandemic persists, finding new ways to bring people together virtually and supporting industries that can thrive without in-person interaction is crucial. Esports are uniquely positioned to address both of these priorities, and the NJEDA is excited to help to bring the benefits of this new industry to communities throughout New Jersey.” 

One technique in the state’s masterplan is to drive esports interest through betting. The fruits of which arrived today as the Division of Gaming Enforcement issued an approval notice for the state’s licensed operators to accept wagers on the VIE.gg CS:GO Legends Series event.

Produced by Allied Esports and monitored by the Esports Integrity Commission, the online tournament will be held to the industry standards and procedures for safeguarding competitive integrity. This includes the distribution of event guidelines outlining betting, inside information, match-fixing, and cheating to participating teams and players.

The NJEDA initiative will launch alongside Conference One (CF1), a “first-of-its-kind” collegiate esports league headquartered in New Jersey. Facilitated by the Authority, CF1 will create a collegiate varsity esports league bringing together teams from more than 128 institutions across the country.

Starting in October, Conference One will host its inaugural season with Riot Games’ VALORANT. Participating schools, organised into four regions – North, South, East, and West – will compete in round-robin matches culminating in tournament finals. Organisers anticipate including more esports titles in the league in the future.

Anthony Gaud, CEO of Gaud-Hammer Gaming Group, an esports agency which manages Conference One, added: “Finding the ideal location to establish Conference One was challenging. We needed a place with a robust technology infrastructure that could handle the demands of major livestreamed events, a highly skilled and adaptable workforce, and an established sports wagering industry. Not many locations offer all of that, but New Jersey has it all. 

“We look forward to collaborating with the NJEDA and other partners throughout the state to grow Conference One while supporting New Jersey’s emerging status as the hub of the American esports industry.”

The NJEDA mentions these autumn-bound initiatives are “just the beginning of the industry’s growth in New Jersey.” Individuals and companies with innovative ideas pertaining to esports are invited to contact the NJEDA directly.

Esports Insider says: Having the NJEDA in the esports industry’s corner will be a serious catalyst for growth in the Garden State – and that’s no embellishment. This initiative will provide resources for stakeholders and establish key connections for esports businesses to thrive in the state.

Source: https://www.esportsinsider.com/2020/09/new-jersey-eda-esports/

TGS Esports Announces Intent to Acquire Leading Competitive #Esports Platform, Pepper Esports $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 8:45 AM on Tuesday, September 1st, 2020
TGS-square
  • Executed a letter of intent dated August 28, 2020 to acquire Pepper Esports Inc.
  • Pepper platform offers an advanced suite of tools for league operators, tournament operators, and venue owners to setup and manage esports communities and run world class events
  • These include key innovations, such as Pepper’s automatic game scoring technology, which uses its patent pending AI engine and saves event organizers hundreds of hours of setup time, while also providing players and attendees with a vastly improved experience.

VANCOUVER, BC, Sept. 1, 2020  – TGS Esports Inc. (“TGS” or the “Company“) (TSX-V: TGS) is pleased to announce that it has taken the next step in its growth strategy to provide a consolidated end to end esports experience to players and tournament organizers by executing a letter of intent dated August 28, 2020 (the “LOI“) to acquire Pepper Esports Inc. (“Pepper“), a leading competitive esports platform (the “Acquisition“). In addition, the Pepper executive team, Guy Halford-Thompson, Jackson Warren and Ben Hoffman, with over a decade of combined experience in growing early stage companies in the public markets, are expected to join TGS executive team on the closing of the Acquisition (the “Closing“). Under the terms of the LOI, TGS is expected to acquire all of the outstanding securities of Pepper by way of a three-cornered amalgamation.

The Pepper platform offers an advanced suite of tools for league operators, tournament operators, and venue owners to setup and manage esports communities and run world class events. These include key innovations, such as Pepper’s automatic game scoring technology, which uses its patent pending AI engine and saves event organizers hundreds of hours of setup time, while also providing players and attendees with a vastly improved experience.

Transaction Highlights

  • Develop New Revenue Streams – the Acquisition is expected to provide TGS with diverse new online revenue streams that include data monetization, payment processing and recurring subscription revenue.
  • Expanded Consumer and Business Base – the combined company will have the ability to acquire users from all over the globe through tournaments of any kind.
  • Highly Accomplished and Experienced Team – the completion of the Acquisition will add a team with over a decade of combined experience in growing early stage companies in the public markets.

“Rather than sending our players to third party platforms for online events, and missing out on key revenue, we will now be able to keep players within our ecosystem while also generating revenue directly from the Pepper platform,” said Spiro Khouri, CEO of TGS. “This acquisition brings an important technology platform to TGS, making our business model scalable, global, and with defensible IP.”

“This acquisition will fast track our ability to scale the Pepper platform by leveraging the existing customers and expertise of the TGS team, and we hope to bring accelerated revenue growth to TGS once the Pepper platform is fully launched,” said Guy Halford-Thompson, CEO of Pepper. “Becoming part of TGS is a big milestone for the company.”

The global market for esports tournaments is expected to be USD $1.598 billion by 2023 according to an August 2020 report by Statista, with few dominant game-agnostic service providers that are publicly traded.

Summary of Acquisition

The LOI sets out the principal terms on which the parties have agreed to complete the Acquisition. The parties have agreed to negotiate in good faith to formalize a definitive agreement (the “Definitive Agreement“) on or before October 30, 2020, and they have agreed to a mutual exclusivity and due diligence period expiring 45 days from the date of the LOI.

On Closing, the Company will acquire all of the issued and outstanding common shares of Pepper (the “Pepper Shares“) in consideration for 43,385,664 common shares of the Company (each a “TGS Share“, and such TGS Shares issued as consideration for the Acquisition, the “Consideration Shares“) at a deemed price of $0.14 per Consideration Share for aggregate deemed consideration of approximately $6,073,993. The Consideration Shares will be subject to a contractual lock-up, with 20% of the Consideration Shares being released on the Closing and a further 20% being released every six months thereafter.

Each outstanding security of Pepper that is convertible or exchangeable for Pepper Shares will be exchanged for corresponding securities that are convertible or exchangeable for TGS Shares on substantially the same economic conditions.

On Closing, Pepper will have the right to appoint a nominee to the board of directors of the Company.

The LOI contains, and the Definitive Agreement will provide for, customary representations, warranties and covenants including non-solicitation and a right to match any superior proposal. Completion of the Acquisition remains subject to a number of conditions, including: (i) the approval of the Acquisition by the shareholders of Pepper, (ii) the completion of satisfactory due diligence, (iii) the approval of the boards of directors of the Company and Pepper, (iv) the execution of the Definitive Agreement, (v) obtaining all required consents, waivers and approvals, including the approval of the TSX Venture Exchange, and (vi) other closing conditions customary for transactions of this nature.

Haywood Securities Inc. has acted as a financial advisor to Pepper in connection with the Acquisition.

The Company and Pepper deal at arm’s length with each other, and the Acquisition is not expected to result in a change of control of the Company.  A finder’s fee in an amount to be determined at a later time may be payable in connection with the Acquisition, subject to compliance with applicable securities laws and the approval of the TSXV.

About Pepper Esports Inc.

Pepper is a leading esports platform provider that offers an advanced platform to create and manage communities of players, organizers, spectators and sponsors, all in one place.  By working closely with event organizers and live venue operators over the last two years, Pepper has developed a suite of advanced tools to manage esports communities, run world class esports and operate physical gaming venues.

Pepper’s key technologies include its patent pending AI engine, which automatically captures game data to create a tournament experience that extends beyond live gameplay and includes highly demanded features such as global leaderboards, player profiles and statistics, new tournament discovery and digital wallets.

About TGS Esports Inc.

TGS Esports Inc. is the parent company of Myesports. Myesports was created in Vancouver, British Columbia, in 2018, and is an esports organization focused on providing and hosting esports events, tournaments, and leagues at both the amateur and professional levels both online and in person. Myesports is the operator of Canada’s first dedicated esports arena, The Gaming Stadium, located in Richmond, British Columbia, which opened in June 2019.  Since its inception, Myesports has hosted esports events for games such as League of Legends and Fortnite, as well as organized and hosted the Pinnacle event at the River Rock Casino and the Burnaby Festival of Learning. Myesports also hosts regular online tournaments as well as provides high quality broadcast production for any event. For more information, visit www.thegamingstadium.com.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

On behalf of the Board of Directors

Spiro Khouri

Spiro Khouri, CEO
TGS Esports Inc.

Disclaimer for Forward-Looking Information

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the Company. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future, including with respect to: Guy Halford-Thompson, Jackson Warren and Ben Hoffman joining the TGS team, that the Acquisition will allow the Company to keep players within its ecosystem while also generating revenue directly from the Pepper platform, that the Acquisition will make the Company’s business model scalable, global, and with defensible IP, that the Acquisition will fast track Pepper’s ability to scale the Pepper platform by leveraging the existing customers and expertise of the TGS team the execution of the Definitive Agreement and the terms of such Definitive Agreement, the completion of the Acquisition, the acceptance of the TSX Venture Exchange, the global market for esports tournaments and that a finder’s fee may be payable in connection with the Acquisition. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic and other risks that are customary to transactions of this nature. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.

This press release is not an offer of the securities for sale in the United States. The securities have not been registered under the U.S. Securities Act of 1933, as amended, and may not be offered or sold in the United States absent registration or an exemption from registration.  This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any state in which such offer, solicitation or sale would be unlawful.

Esports Entertainment Group $GMBL Strengthens Board with New Independent Director $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 8:15 AM on Tuesday, September 1st, 2020
Esports Entertainment Group Strengthens Board with New Independent Director
  • Announced gambling industry veteran Warwick Bartlett was appointed to the Company’s Board as an independent director
  • Warwick was chairman of the Association of British Bookmakers for 10 years, chairman of the Bookmakers Committee to the Levy Board for six years and held a seat on the Horserace betting Levy Board for the same period.
  • Esports Entertainment Group CFO Dan Marks also appointed to the Company’s Board

BIRKIRKARA, Malta, Sept. 01, 2020 — Esports Entertainment Group, Inc. (NasdaqCM: GMBL, GMBLW) (the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, today announced gambling industry veteran Warwick Bartlett was appointed to the Company’s Board as an independent director. Esports Entertainment Group CFO Dan Marks also appointed to the Company’s Board.

Warwick was chairman of the Association of British Bookmakers for 10 years, chairman of the Bookmakers Committee to the Levy Board for six years and held a seat on the Horserace betting Levy Board for the same period. Warwick is the CEO and owner of Global Betting & Gaming Consultants (GBGC), which has established itself as the most credible specialist international gambling consultancy in the world. GBGC has worked with, or supplied information to, over 600 clients, the majority of whom are “blue chip.” Projects have included market research/assessments, business/facility planning, product evaluations, design/operational reviews, the development/review of corporate strategies, license applications, regulation development for and on behalf of governments, IPOs, M&A and due diligence. Typically, clients include operators, monopolies/lotteries, suppliers, investment banks, the major consultancies, and governments.

“I am delighted to join Esports Entertainment Group’s Board as a non-executive director, and l look forward to working with Grant and his accomplished team,” commented Warwick. “There are some wonderful opportunities in esports gaming, such as the Company’s recent acquisition of Argyll Entertainment, which provides Esports Entertainment Group with immediate revenue and the foundation for accelerated growth.”

Global esports revenues are expected to grow 15.7% year-on-year to $1.1 billion in 2020, according to Newzoo, while the global esports betting market is forecast to reach $17.2 billion by year end according to data from Esports Insider.

“Warwick has been instrumental in several major developments in the gambling and iGaming space, and we’re excited to have him on the team,” said Grant Johnson, CEO of Esports Entertainment Group. “He’s a strong addition to the board as an independent director, and I believe his experience will resonate with the institutional investor community.”

“We have laid the foundation for long-term success with the world’s most transparent esports betting platform,” continued Johnson. “With a strong team, industry-leading partnerships, and significant competitive advantages, Esports Entertainment Group is well positioned for rapid growth in the months ahead.”

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers fixed odds wagering, fantasy and pools on various esports events in a licensed, regulated and secure platform at vie.gg and owns and operates online sports book, SportNation.bet. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multiplayer mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in the UK, Ireland, Malta and Curacao. The Company maintains offices in New Jersey, the UK and Malta. For more information visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations 
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media Contacts
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

Brian Fisher
Allied Esports
[email protected]

Esports Entertainment Group $GMBL and Allied Esports $AESE Announce Participating Teams for Inaugural VIE.gg CS:GO Legend Series Tournament $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 8:14 AM on Friday, August 28th, 2020
  • Announced participating teams and final details for the inaugural VIE.gg CS:GO (Counter-Strike: Global Offensive) Legend Series tournament, set to begin on Monday, August 31, 2020
  • Two-Week, €50,000 Competition Will Be Offered to Sports Bettors on the VIE.gg Platform
  • The partners previously announced a licensing and sponsorship agreement for the tournament that will bring Legend Series wagering opportunities to consumers on the new VIE.gg platform for the first time
  • The VIE.gg CS:GO Legend Series will feature 16 teams from multiple European countries, the Commonwealth of Independent States (CIS) region and South America competing online for €50,000 ($59,000) in total prize money. The lineup features the top-ranked CS:GO teams from five countries, including Belarus, Bulgaria, Norway, Romania and Ukraine, and seven teams ranked in the top 50 globally

BIRKIRKARA, Malta, Aug. 28, 2020 — Esports Entertainment Group, Inc. (NasdaqCM: GMBL, GMBLW) ( the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, and its partner Allied Esports, a subsidiary of Allied Esports Entertainment, Inc. (NASDAQ: AESE), today announced participating teams and final details for the inaugural VIE.gg CS:GO (Counter-Strike: Global Offensive) Legend Series tournament, set to begin on Monday, August 31, 2020. The partners previously announced a licensing and sponsorship agreement for the tournament that will bring Legend Series wagering opportunities to consumers on the new VIE.gg platform for the first time.

The VIE.gg CS:GO Legend Series will feature 16 teams from multiple European countries, the Commonwealth of Independent States (CIS) region and South America competing online for €50,000 ($59,000) in total prize money. The lineup features the top-ranked CS:GO teams from five countries, including Belarus, Bulgaria, Norway, Romania and Ukraine, and seven teams ranked in the top 50 globally. Participating teams are listed below, and two additional teams will be announced next week.

Team NameCountryWorld RankCountry Rank
MIBR (@mibr)  Brazil182
Nemiga (@nemigagg)Belarus301
Heretics (@TeamHeretics)France414
FATE (@FATEesports)  Bulgaria431
Cr4zy (@gocr4zy)   Ukraine441
HellRaisers (@HELLRAISERSgg)   CIS4911
Apeks (@apeksgg)   Norway501
Team Secret (@teamsecret) Europe56NA
Winstrike (@Winstrike_Team)Kazakhstan602
Nexus Club (@NexusGamingRo)Romania611
Honoris (@honorisgg) Poland817
Singularity (@SNG_Esports) Denmark878
BIG Academy (@bigesports_gg) Germany944
Team Queso (@TeamQuesoGG)Spain2113


*HellRaisers is ranked 11th in the CIS region

Allied Esports’ VIE.gg CS:GO Legend Series format will include a group stage featuring four groups of four teams competing in best-of-three play, with the top two teams from each group advancing to the playoffs. The four first round playoff matchups will be best-of-three, while the semifinals and finals will be best-of-five.

Teams will earn prize pool money throughout the tournament, including €500 for each match win and €1500 to the top finisher in each group. The VIE.gg CS:GO Legend Series champion will take home €15,000, with €7,000 to the runner-up, €3,000 each to the third and fourth place finishers, and €1,500 to each of the remaining playoff participants.

The tournament will be produced by Allied Esports from its HyperX Esports Studio in Hamburg, Germany and streamed live on Twitch.tv/AlliedEsports from 8 a.m. to 3 p.m. PDT (5 p.m. – 12 a.m. CEST) each day. For a schedule of matchups, visit AlliedEsports.gg/LegendSeries.

Leading each broadcast during the two-week competition will be casters Robert Jan Kortooms (@RJcasts) and Thiadrik Oldersma (@Toldersma), alongside analyst and former professional CS:GO player Mathieu Quiquerez (@Maniac_CSGO). Each broadcast during the tournament will feature a wagering component, including dynamic live odds that will be on display for the entirety of each match, while additional prop bets will be discussed and integrated into each show. For a full list of available real-time bets, fans can go to VIE.gg throughout the tournament.

“We have worked together with Esports Entertainment Group to integrate customized features and unique content presentations into a broadcast of our popular Legend Series that highlights their product and delivers an exciting new experience to viewers around the world,” said Frank Ng, CEO of Allied Esports Entertainment. “Our ability to provide partners with established tournament brands and high-quality productions that help them achieve their business objectives will continue to strengthen our position as a leader in the burgeoning esports betting industry and beyond.”

Created in 2017, Allied Esports’ original Legend Series tournament brand was designed to expand the competitive ecosystem and total prize pool for teams ranked outside of the first tier. The VIE.gg CS:GO Legend Series will be Allied Esports’ sixth edition of the CS:GO Legend Series and the first to feature a licensing partner and title sponsor. Additional versions of the series have previously included Overwatch, League of Legends, FIFA, COD Blackout and VALORANT.

“We’re thrilled to sponsor the inaugural VIE.gg CS:GO Legend Series, which features an incredible roster of teams and has the potential to reach their more than four million combined followers globally,’’ commented Magnus Leppaniemi, VP of Marketing and Head of Esports at Esports Entertainment Group. “This is a great opportunity for us to support the CS:GO ecosystem and provide an avenue for underserved teams to compete for larger prize pools.”

Esports Entertainment Group offers bet exchange-style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at VIE.gg. The VIE.gg platform provides customers the ability to match bets against one another, with Esports Entertainment Group taking a small commission on the winnings.

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers fixed odds wagering, fantasy and pools on various esports events in a licensed, regulated and secure platform at vie.gg and owns and operates online sports book, SportNation.bet. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multiplayer mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in the UK, Ireland, Malta and Curacao. The Company maintains offices in New Jersey, the UK and Malta. For more information visit www.esportsentertainmentgroup.com.

About Allied Esports

Named one of the World’s Most Innovative Companies by Fast Company, Allied Esports International, Inc. is at the forefront of esports entertainment with a global network of properties designed to serve as competition battlegrounds, community experience hubs and content production centers.

Through direct operation or membership in the Allied Esports Property Network, the world’s first esports affiliate program, Allied Esports’ facilities span North America, Europe, China and Australia, and include the world-renowned HyperX Esports Arena Las Vegas, a fleet of mobile arenas, the HyperX Esports Trucks, and the HyperX Esports Studio in Hamburg, Germany.

Allied Esports’ properties serve as the home to a number of online and offline proprietary productions and events, including Friday Frags and Saturday Night Speedway, as well as original partner programs like the Simon Cup and VALORANT Ignition Series: Allied Esports Odyssey.

For more information about Allied Esports, visit AlliedEsports.gg and follow @AlliedEsports. Allied Esports International, Inc. is a subsidiary of Allied Esports Entertainment, Inc.

About Allied Esports Entertainment
Allied Esports Entertainment, Inc. (NASDAQ: AESE) is a global leader in esports entertainment, providing innovative infrastructure, transformative live experiences, multiplatform content and interactive services to audiences worldwide through its strategic fusion of two powerful brands: Allied Esports and the World Poker Tour (WPT). For more information, visit AlliedEsportsEnt.com.

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media Contacts
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

Brian Fisher
Allied Esports
[email protected]

The International 10 Has The Biggest #Esports Prize Pool Ever At $34 Million – SPONSOR: Esports Entertainment Group $GMBL $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 3:05 PM on Wednesday, August 26th, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

The International 10 Has The Biggest Esports Prize Pool Ever At $34 Million

  • The prize pool for The International 10 Dota 2 tournament has become the biggest prize pool in esports history after surpassing last year’s total of $34,330,068. 

By: Mike Stubbs Contributor

At the time of writing the total prize pool for The International 10 sits at $34,333,874, surpassing last year’s total and officially becoming the biggest prize pool in esports history. 

The prize pool for The International 10 has been crowdfunded by the sale of in-game items within Dota 2. 25% of all purchases of The International 10 Battle Pass, Battle Pass Levels, and a number of other cosmetic items is contributed to the prize pool, which allows it to grow to unprecedented levels. 

There is still a few weeks left on the crowdfunding drive, so you can expect that number to grow further, with it likely to surpass the $35 million mark before the end of the Battle Pass. The prize pool has been steadily growing over the past few weeks and there is no reason why that would stop now. 

The increase over last year has come as a surprise to some, as The International 10 has been postponed into 2021 due to the pandemic. Typically the crowdfunding drive runs during the tournament, which usually gives the total a nice boost in the final days, but this year that was obviously not possible.

Valve posted an update earlier this week that explained that due to the ongoing pandemic the Dota Pro Circuit and The International 10 are currently postponed indefinitely, with no expected date to return. The initial hope was that the Dota Pro Circuit would be able to return as planned this autumn, but with the pandemic still going that is clearly not feasible.

With TI10 postponed indefinitely, there is no telling how this will work with The International 11 and its Battle Pass. Dota 2 fans expect a Battle Pass every summer for The International, but if TI10 does not happen before then there is a chance there may not be a battle pass next year or at least one that adds to the prize pool. 

The new record prize pool puts The International 10 at the top of the biggest esports tournaments ever, with the next entries also dominated by The International tournaments from previous years. The Fortnite World Cup is the only real challenger to The International, with $15 million prize pools for both the solo and duos tournaments.

Source: https://www.forbes.com/sites/mikestubbs/2020/08/26/the-international-10-has-the-biggest-esports-prize-pool-ever-at-34-million/#626d10451299

Apple $AAPL plans augmented reality #AR content to boost #TV+ video service SPONSOR: Imagine AR $IP.ca $IPNFF $SEV.ca $VST.ca $YDX.ca $NTAR.ca

Posted by AGORACOM-JC at 11:04 AM on Wednesday, August 26th, 2020

SPONSOR: Imagine AR Inc. (IP:CSE) (IPNFF:OTCQB) is an Augmented Reality platform that allows businesses to easily launch AR campaigns. Clients Include: NBA Sacramento Kings, Mall of America, AT&T Shape and The Basketball Hall of Fame. The company recently announced partnership with Engaged Nation, an award winning leader in digital engagement marketing for casinos in addition to a collaboration with Music Superstar Flo Rida Learn More.

http://www.smallcapepicenter.com/imagine%20ar%20squre.jpg

Apple plans augmented reality content to boost TV+ video service

  • Apple Inc. is planning to add augmented reality content to its Apple TV+ streaming video service, seeking new ways to attract and retain subscribers and drive interest in AR technology
  • In the new feature, elements of a TV show, like characters or objects, would be displayed on a viewer’s phone or tablet and integrated into the surrounding environment

By: Mark Gurman, Bloomberg News

For example, someone watching a moon-walking scene in the Apple show “For All Mankind” might be able to see a virtual lunar rover on their device’s display, seemingly perched atop their living room coffee table. The option would serve as bonus content akin to the director commentary or trailer that accompany a movie download and would be accessed from Apple’s TV app on the iPhone or iPad.

The AR feature is expected to debut next year, ahead of an Apple headset in 2022 that will be built around augmented and virtual reality, said the people, who asked not to be identified because they weren’t authorized to discuss the plan publicly. A release of the TV+ feature had previously been set for later this year, but the effects of the coronavirus pandemic on software development and film production impeded that goal. Apple could ultimately decide to scrap the plan, the people said. An Apple spokesman declined to comment.

Bonus content has been one of several ways that Apple has been seeking to make TV+ more valuable and keep people subscribed. Apple is preparing to introduce podcasts related to existing TV+ shows, Bloomberg has reported. The company is also developing a series of subscription bundles dubbed Apple One, which would include TV+ along with discounted access to other services like Apple Music and Apple Arcade mobile games. Last week, Apple debuted the first TV+ video bundle, offering customers who subscribe to the Apple service a discounted rate on a package of CBS All Access and Showtime.

The Cupertino, California-based company launched TV+ last year for $4.99 a month, but many customers are still on a free year of service that comes with the purchase of an Apple product. The first trial accounts will expire just weeks after the next iPhones are set to debut in October. The company is considering keeping a free access offer to lure new subscribers but with a reduced period of time, the people said.

While increasing subscription revenue is a key strategy for Apple now, AR is central to the company’s future devices. Some of the upcoming iPhones will include the Lidar 3-D scanners used in the latest iPad Pro, making AR apps quicker to load and giving them a better sense of their environment, people familiar with the products have said.

Read more: Apple’s Secretive Headset Plans Altered by Internal Differences

For 2022, Apple is preparing to launch a headset that mixes augmented and virtual reality with a focus on gaming, video consumption and virtual meetings, Bloomberg has reported. An AR-only pair of glasses is planned for as early as 2023. The AR feature for TV+ would give Apple more content to show off on the future products when they debut. Currently, Apple’s only consumer AR features on the iPhone are the Measure app and Animojis. The company otherwise relies on third-party developers to provide AR tools.

Source: https://www.bnnbloomberg.ca/apple-plans-augmented-reality-content-to-boost-tv-video-service-1.1485053