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Elon Musk talks #Tesla $TSLA cars playing augmented reality #AR games while driving – SPONSOR: Imagine AR $IP.ca $SEV.ca $VST.ca $YDX.ca $NTAR.ca

Posted by AGORACOM-JC at 5:02 PM on Monday, May 4th, 2020

SPONSOR: Imagine AR Inc. (IP:CSE) (IPNFF:OTCQB) is an Augmented Reality platform that allows businesses to easily launch AR campaigns. Clients Include: NBA Sacramento Kings, Mall of America, AT&T Shape and The Basketball Hall of Fame. Learn More.

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Elon Musk talks Tesla cars playing augmented reality games while driving

  • In a new Twitter comment, Elon Musk talks about possibly developing a game for Tesla cars using augmented reality game while driving… or Minecraft.
  • For the last two years, Tesla has been devoting some resources to integrate video games into its user experience.
  • It plans to do more of that in the future, as Musk says that Tesla’s goal is to increase owners’ happiness and make the ownership experience more fun

Tesla Arcade

Tesla first introduced Teslatari, an emulator of Atari games from the ’70s and ’80s that runs on Tesla vehicle computers in 2018.

They started with a few games, like Asteroids and Pole Position, but Musk said that it was only the beginning of the automaker’s venture into games inside its vehicles.

They want to add more Atari games to the emulator, but Musk has also made it clear they plan to add other games from other companies as well.

In May of last year, the CEO said that they are working on porting the Unity and Unreal video game engines to Tesla vehicles.

Later in 2019, the automaker launched Tesla Arcade, a new app within Tesla’s in-car system to launch several new video games.

The future of Tesla Arcade

Now it sounds like Musk wants to double down on Tesla Arcade with more advanced games, including augmented reality games and online Minecraft.

The CEO posted on Twitter last weekend:

Anyone think they can get a good multiplayer Minecraft working on Teslas? Or maybe create a game that interacts virtually with reality like Pokémon Go while driving safely? Like a complex version of Pac-man or Mario Kart?

It sounds like Musk would like game developers to find ways to run an online multiplayer version of the popular world builder game Minecraft on Tesla’s onboard computer.

The CEO secured a few responses from software engineers regarding that.

But what many people found even more interesting is his suggestion that Tesla vehicles could run some kind of game that interacts with reality, like Pokémon Go, a popular mobile augmented-reality game, but while the vehicle is being driven “safely.”

Someone actually faked running Pokémon Go on a Tesla vehicle years ago.

Source: https://electrek.co/2020/05/04/elon-musk-tesla-minecraft-augmented-reality-video-games/

AGORACOM Welcomes ImagineAR $IP.ca An Augmented Reality platform That Allows Businesses To Easily Launch AR Campaigns $SEV.ca $VST.ca $YDX.ca $NTAR.ca

Posted by AGORACOM-JC at 8:52 AM on Wednesday, April 29th, 2020
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BREAKING: ImagineAR Signs Five Year $300,000USD Licensing Agreement with SlapItOn to Provide Augmented Reality for Athletes and Celebrities to Engage Fans

  • Contract Revenue is $300,000USD Plus 5 Year Management Program Revenue Fees 
  • SlapItOn is owned by an elite group of professional athletes including Mike Vanderjagt,Troy Aikman, Mike Modano, Johnny Damon, Steve Smith and Cobi Jones.

Why ImagineAR?

(IP:CSE) (IPNFF:OTCQB)

  • ImagineAR Has Already Started Commercializing Its Augmented Reality Platform
  • Clients Include: 
    • NBA Sacramento Kings
    • Mall of America
    • AT&T Shape
    • Basketball Hall Of Fame
    • Milwaukee AutoShow
  • Microsoft Authorized Co-Sell Partner
  • Closed Major Financing In Q1 2020
  • Enables businesses of any size to create and implement their own AR campaigns with no programming or technology experience
  • ImagineAR is now well positioned to further commercialize and capitalize on massive demand for Augmented Reality

WHAT IS AUGMENTED REALITY?

AR is going to dominate our daily lives sooner than you think. Why else do you think Tim Cook is so bullish?  But it’s still a new concept that most people haven’t seen yet, so let’s use a basic example. 

An ImagineAR client (i.e. Sacramento Kings) tells its fans to simply point their mobile device at something (i.e. Sacramento Kings Logo) and watch their phone come to life (i.e. a player posing for a picture, a mascot dancing, collecting a reward – the possibilities are endless). 

The result is that mobile phones can now be used to engage fans way beyond simple social media by bringing their worlds to life.  In the Sacramento Kings example above, fans at home can do the exact same thing and have a player appear right in their living rooms!  

ImagineAR clients can use logos, signs, buildings, products, landmarks and more to instantly engage with videos, information, advertisements, coupons, 3D holograms and any interactive content.

The best part?  Customers don’t need a big, expensive tech team to deploy ImagineAR.  The Company’s “AR-as-a-Service” Platform enables businesses of any size to create and implement their own AR campaigns with no programming or technology experience.

WHAT IS THE DIFFERENCE BETWEEN AUGMENTED REALITY AND VIRTUAL REALITY?

We knew some of you may have been thinking this, so here’s a quick and easy answer.

AR uses your existing environment and overlays new information (as in the example above). 

VR creates a completely new virtual environment (i.e. a sci-fi fantasy world).

SEEING IS BELIEVING!

Now that you have a baseline understanding of the power of AR, the next thing to do is see it for yourself. Watch these videos of ImagineAR in action and with some really happy users.

Hub On AGORACOM / Corporate Profile

ImagineAR $IP.ca Signs Five Year $300,000USD Licensing Agreement with SlapItOn to Provide Augmented Reality for Athletes and Celebrities to Engage Fans $SEV.ca $VST.ca $YDX.ca

Posted by AGORACOM-JC at 7:29 AM on Wednesday, April 29th, 2020
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  • Contract Revenue is $300,000USD Plus 5 Year Management Program Revenue Fees 
  • SlapItOn is owned by an elite group of professional athletes including Mike Vanderjagt,Troy Aikman, Mike Modano, Johnny Damon, Steve Smith and Cobi Jones.

VANCOUVER and ERIE, PA, April 29, 2020  – Imagine AR Inc. (IP:CSE) (IPNFF:OTCQB) (“ImagineAR” or “Company”) is pleased to announce the signing of a five year $300,000USD licensing agreement to provide its Augmented Reality Platform to SlapItOn for the launch of their new line of interactive products featuring social media leaders, athletes and celebrities.  In addition to the five-year licensing fee, the agreement also provides for program management fees over the term which can significantly increase the annual revenue.

SlapItOn Ownership Includes Elite Athletes

SlapItOn is owned by an elite group of professional athletes including Founder, Chief Executive Officer and National Football League All-Pro Mike Vanderjagt and co-founders National Football League Hall of Famer and All-Pro Troy Aikman, National Hockey League Hall of Famer and All-Star Mike Modano, Major League Baseball All-Star and Two-Time World Champion Johnny Damon, National Basketball Association All-Star, NBA Champion and Olympic Gold Medalist Steve Smith and National Soccer Hall of Famer and Major League Soccer All-Star Cobi Jones.

The custom graphics company can take any image and convert it into an action decal in various sizes including walls, laptops, tablets and smartphones.  As a result of this Agreement with ImagineARTM, SlapItOn will now be expanding its offering to deliver interactive products integrated as an ‘all-in-one’ collectible sports card, decal and social media via augmented reality right into the homes of fans.

Mike Vanderjagt, Founder & CEO of SlapItOn stated “ImagineARTM is the most advanced augmented reality mobile platform in the marketplace today. By integrating ImagineARTM with hi-tech vinyl decals, we will be launching our new SlapItOn Interactive product line featuring social media leaders in sports & entertainment globally. We are planning to provide a unique platform in today’s world for artists and athletes to engage safely and consistently with fans in their homes.”

Alen Paul Silverrstieen, CEO of ImagineAR, stated “We are truly excited to develop a new product category with SlapItOn. Working with Mike and his sports legend partners, we are very optimistic that this partnership will grow significantly in the next few years.”

ImagineAR Launches AGORACOM Online Marketing And “CEO Verified” Discussion Forum as Primary Investor Social Media Discussion Platform

ImagineAR Inc. announced the launch of a “CEO Verified” Discussion Forum on AGORACOM. The forum will serve as the Company’s primary social media platform to interact with both shareholders and the broader investment community in a fully moderated environment.

The ImagineAR HUB is live and can be found at https://agoracom.com/ir/Imaginear

ImagineAR will also receive significant exposure through millions of content brand insertions on the AGORACOM network and extensive search engine marketing over the next 12 months. In addition, exclusive sponsorships of invaluable digital properties such as the AGORACOM home page and the AGORACOM Twitter account will serve to significantly raise brand awareness of the Company among small cap investors. AGORACOM is the only small cap marketing firm to hold a Twitter Verified badge, averaging 4.2 million Twitter impressions per month in 2019.

This News Release is available on the company’s CEO Verified Discussion Forum, a moderated social media platform that enables civilized discussion and Q&A between Management and Shareholders. 

ABOUT SlapItOn

SlapItOn is a custom graphics company that can take any image and turn it into an INTERACTIVE AR ACTION DECAL. The action decals are cut contoured and available in various sizes: wall, locker, tablet, and smartphone. A SlapItOn is made of a hi-tech vinyl that is reusable and is safe for any surface. To learn more, visit SlapItOn.Us

About ImagineAR

ImagineAR Inc. (CSE: IP) (OTC: IPNFF) is an augmented reality (AR) platform, ImagineAR.com, that enables businesses of any size to create and implement their own AR campaigns with no programming or technology experience. Every organization, from professional sports franchises to small retailers, can develop interactive AR campaigns that blend the real and digital worlds. Customers simply point their mobile device at logos, signs, buildings, products, landmarks and more to instantly engage videos, information, advertisements, coupons, 3D holograms and any interactive content all hosted in the cloud and managed using a menu-driven portal. Integrated real-time analytics means that all customer interaction is tracked and measured in real-time. The AR Enterprise platform supports both IOS and Android mobile devices and upcoming wearable technologies.

For more information or to explore working with Imagination Park, please email  [email protected], or visit www.imagineAR.com.

All trademarks of the property of respective owners.
ON BEHALF OF THE BOARD
Alen Paul Silverrstieen
President & CEO

(818) 850-2490
https://twitter.com/IPtechAR
https://www.facebook.com/imaginationparktechnologies
https://www.instagram.com/iptechar
https://www.linkedin.com/company/imagination-park-technologies-inc
We encourage you to do your own due diligence and ask your broker if Imagine AR Inc. (cse: IP) is suitable for your particular investment portfolio*.
The Canadian Securities Exchange has neither approved nor disapproved the contents of this press release. This press release may include ‘forward-looking information’ within the meaning of Canadian securities legislation, concerning the business of the Company. The forward looking information is based on certain key expectations and assumptions made by Imagination Park’s management. Although ImagineAR believes that the expectations and assumptions on which such forward- looking information is based are reasonable, undue reliance should not be placed on the forward-looking information because ImagineAR can give no assurance that it will prove to be correct. These forward-looking statements are made as of the date of this press release, and ImagineAR disclaims any intent or obligation to update publicly any forward-looking information, whether as a result of new information, future events or results or otherwise, other than as required by applicable securities laws.

Alen Paul Silverrstieen, President & CEO, (818) 850-2490

Companies like Imagine AR $IP.ca are already ahead of the curve in offering mobile based AR experiences, states #CNBC $SEV.ca $VST.ca $YDX.ca

Posted by AGORACOM-JC at 7:39 PM on Sunday, April 26th, 2020
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  • CNBC Article mentions “Companies like Imagine AR (formerly Imagination Park Technologies Inc.) are already ahead of the curve in offering mobile based AR experiences, partnering with teams like the Sacramento Kings to create future AR offerings.
  •  “Those are the technologies that have to be invested in and expanded by [teams] because they’ve got to fill the void for [lost attendance],” Miller said.

By: Jabari Young & Megan Graham

With games suspended, sports leagues will not only need to refund consumers, but also prepare for the future of sports ticketing due to the economic impact caused by Covid-19.

  • U.S. leagues have been on pause since March 11, when the NBA became the first to suspend games due to the coronavirus pandemic.
  • There is a bubble on the verge of bursting throughout sports leagues, adding to the already mounting problems facing an industry currently on pause due to the coronavirus pandemic. While leagues like the NBA, MLB and NHL have all suspended their seasons, a big bill could come due if they’re forced to outright cancel games, triggering a flood of calls from ticket holders for refunds. “It’s going be like what the airline and cruise lines are going through,” longtime sports exec Dr. Harvey Schiller told CNBC in an interview. “They are going have to come up with some general refund policy depending on the league.” The coronavirus is especially hurting the NBA and NHL, which are usually busy around this time as they gear up for playoff games and woo season ticket holders about renewal options for the next season. Clubs also lose the ability to continue tracking data from fans’ in-stadium spending habits and game day routines in an age of creating more personalized experiences in arenas. In a various conversations with team executives, who spoke to CNBC on condition of anonymity, some clubs have already refunded fans who requested it, while other teams are offering discounted prices for ticket packages once fans are allowed back.  But teams will not be able to retain fans’ money too much longer. With unemployment skyrocketing, affecting more than 20 million people within the last month, more consumers will demand refunds, setting off phase one of what some in the sports industry said will be a period of revamping ticket monetization concepts after the pandemic is over. Schiller said teams would need to “get creative,” especially during a period of fan-free arenas, at least until new safety protocols are established and a coronavirus vaccine or treatment becomes available. And even when fans are allowed back in arenas, clubs won’t be able to offer ticket packages with just merchandise, food and beverage items included. Concepts for sporting events will have to change for a new generation of fans, while still retaining established customers. Suffering at the gate Schiller, the former president of the defunct NHL franchise, the Atlanta Thrashers, said it’s not unusual for teams to take out loans and use projected ticket sales as collateral, as clubs need funding to sustain operations throughout the year. More than likely, he said, those loans aren’t in jeopardy, as banks know sports teams are good for repaying. But until fans are allowed back in, organizations will need to find a way to make up game day dollars, which accounts for a substantial percentage of yearly revenue. According to one of the sports execs, the average gate receipt for a non-playoff NBA game is roughly $1 to $1.5 million. Last month, NBC Sports estimated the league could lose $500 million in ticket revenue when factoring in postseason games. According to a outlook report by accounting firm PricewaterhouseCoopers (PwC), gate revenue for the North American sports market grossed $19.2 billion in 2018, and is projected to increase to $21.8 billion in 2023. Marty Conway, a longtimesports marketing exec who developed digital and business strategies for organizations like AOL and the MLB’s Baltimore Orioles said he last estimated ticket revenue makes up roughly 36% of the NHL’s annual revenue, 30% of MLB’s and 22% of the NBA’s.  Conway, an adjunct professor at Georgetown University’s McDonough School of Business, said the NBA and NHL are attempting to return not only for media dollars but “additional postseason ticketing revenues.” “Gate receipts are important; that’s real money,” added former CBS Sports president Neal Pilson, who predicted a limited return to sports this summer with so much still unknown about Covid-19. Ticketing 2.0 With ticket revenue at risk, team execs are already contemplating what the future of their sport will look like in a world with no or a limited number of fans at games, at least in the short-term. Many teams have added a variety of subscription packages to attract younger fans and those who avoid buying full-season packages, but that model needs another upgrade in the post-coronavirus world. Chris McGowan the CEO of Vulcan Sports and Entertainment, the company started by late Microsoft co-founder Paul Allen, said his team the Portland Trailblazers will  “use this opportunity to look at every aspect of our entire operation.”  “What are areas we need to improve, areas we need to change?” McGowan said. “We are having lots conversations about that.” McGowan added that “technology is going to be a big factor” in new ticket offerings.  Mark Miller is the CEO of TicketSocket, a Newport Beach, California company that specializes in white labeling ticket solutions. Asked what new methods teams can adopt to help preserve ticket income, Miller suggested leagues get innovative about selling “single seats digitally” via virtual reality. The VR concept is one both the NBA and NHL has experimented with for several years, as the leagues seek to provide a better experience for at-home viewers. In 2019, the NHL partnered with tech company NextVR and Disney to enhance the VR experience, aiming to bring fans “closer to the on-ice action” and “make them feel like they are at a live NHL game,” according to a statement by Chris Golier, NHL vice president of business development. And in 2017, the MLB partnered with Intel to launch its VR experience. Leagues will need to enhance their platforms in hopes to entice customers, and now could be the opportunity leagues to invest in more augmented reality (AR) and VR experiences, a market projected to reach over $100 billion by 2025.  Companies like Imagination Park Technologies Inc. are already ahead of the curve in offering mobile based AR experiences, partnering with teams like the Sacramento Kings to create future AR offerings.  “Those are the technologies that have to be invested in and expanded by [teams] because they’ve got to fill the void for [lost attendance],” Miller said. Don White, the CEO of Satisfi Labs, an artificial intelligence management platform company, said tech firms are already studying “how to make your couch into this real premiere event until we can get back live audiences.”  “It’s an expansion as opposed to a transition,”  White said. “Ticketing is an important concept. I don’t think we should get away from ticketing in general because the ticket will also be your paid access. I think for sports, it’s important the ticket stays in the system.” The loss of on-site advertising dollars will also be an issue for some clubs. McGowan said the Blazers hadn’t experienced any significant pullback from ad partners with games on hold, but the team is in daily communication with companies as financial circumstances change. But even though companies are honoring partnerships, the structure of those agreements could look different .
  • Sports marketing post-Covid  IEG, a consultancy that’s owned by Bruin Sports Capital, last week released a study estimating that $10 billion in sponsorship value in the U.S. could be disrupted by the sports and entertainment shutdown, with 20,000 sports and entertainment properties affected. The group said more than 5,000 brands are working through how to make up that value, while 120,000 active sponsorships have been impacted. The survey found that 62% of sponsors are re-evaluating their plans, while 20% are decreasing spending and 15% aren’t making changes yet.  David Aburtyn, a partner at Bruin, said this doesn’t mean that $10 billion is lost, but that some new business could certainly be lost. Going forward, he said brands are thinking about how to do things in new, different ways. “That’s an area ripe for creativity and innovation,” Aburtyn said. One certainty we’ll see: Different timelines in the sponsorship world. Typically, sponsorships are planned far out, but some brands right now are thinking about what they can do in the much nearer-term, Aburtyn said. But fan-less events has an impact for sponsors, many of whom use sporting events to bring clients or prospects. “You don’t have an ability to host people and give them experiences — that stuff is very valuable as a sponsor,” said Dan Parise, SVP and managing director for Scout Sports & Entertainment, a division of Horizon Media. Parise said he hasn’t had any conversations about replicating that, say, with a video call with a client or prospect aligning with the event.  “There’s a little bit lost on the impact of face-to-face,” when communicating via video instead of in-person, he said.  Right now with so much uncertainty about the months ahead, the tenor of business seems to have cooled. Scout’s Parise said there doesn’t appear to be an overwhelming desire to buy sponsorships right now. And existing sponsors are thinking through a litany of contingencies.  “I think existing sponsors are trying to think about the various contingencies that they could have — if baseball happens in this way, how do I shift my activation strategy? If it happens with fans, without fans?” Parise said. Potential sponsors might also be struggling themselves.  “There are a lot of businesses that are hurting,” Parise said. “It’s harder for the sales folks to be out there pounding the pavement to find new sponsors; they don’t want to be seen as insensitive during this time.”  So much is in flux, but fanless sports might throw the financials of the whole sports ticketing and marketing world off kilter.  “The economics are so cranked up, and they’re cranked up because of media advertising and gate receipts,” said Dave Morgan, founder and CEO of Simulmedia and longtime media industry executive. “If you take away the gate receipts, media advertising can’t spend more, and media advertising depends a lot on a physical venue and a physical integration with the fans. So I would say, sports without fans takes a huge part of the value component that makes the economics work. And the question will be, out of whose pocket will this come?” Source: https://www.cnbc.com/2020/04/24/sports-ticketing-will-look-different-as-teams-get-creative-without-fans.html?utm_content=127744186&utm_medium=social&utm_source=linkedin&hss_channel=lcp-10871904