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Enthusiast Gaming $EGLX.ca – What Are the Most Popular Video Games for #Esports? $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 5:52 PM on Wednesday, August 28th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 150 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

EGLX: TSX-V

What Are the Most Popular Video Games for Esports?

  • Esports, or electronic sports, compete with and sometimes even surpasses traditional sports when it comes to things like prize money and viewership.
  • This fast-growing industry is not just for kids either, as people from traditional sports, like Rick Fox, participate in the esports scene. These are the most popular games for esports and how they got so popular.

by Bryan Steele

Starcraft II

You can’t talk about esports history without mentioning South Korea, the home of esports. In the late ’90s and early 2000s, when Americans were just starting to use computers to surf the web, Korea invested heavily in becoming the best place in the world for gaming. People played Starcraft with each other as a hobby. Eventually, it became so competitive they started playing for money.

This quickly blossomed into what we now know as esports. Although Starcraft was replaced by its sequel, Starcraft II, the game remains a popular esport in Korea and other parts of the world. Currently, Starcraft II is past its prime, but it still has almost 2 million active players who’ve earned a total of nearly $31 million in prize money.

League of Legends

The story of esports then turned to League of Legends. Created in 2009, this game soon became the most played in the world, including in Korea. Its popularity exploded, especially in China, and eventually, League of Legends grew to have over 100 million players. 

That said, Riot Games, the creator of League of Legends, has kept the prize pools modest. Despite being one of the most-played games in the world, the total prize pool, as reported by EsportsEarnings, is just under $69 million.

Fortnite

Fortnite has taken the world by storm. With over 250 million players, its massive popularity translates into huge prize pools considering its relative newness on the esports scene.

Fortnite recently had its inaugural Fortnite World Cup, which had a prize pool of over $30 million. The winner, 16-year-old Kyle “Bugha” Giersdorf, went home with $3 million. Epic Games, the creator of Fortnite, is investing a ton of money into the esports scene. So far, it’s already paid out almost $72 million in winnings to its athletes.

Counter-Strike: Global Offensive

Valve, the creator of Counter-Strike: Global Offensive, or CS: GO for short, approaches esports differently than others on this list. Valve funds and operates large tournaments, but it also allows other organizations to organize their own competitions. As a result, the CS: GO scene is far larger than how many people actually play the game. 

According to Statista, CS: GO averages less than a million players. Despite this, it has awarded over $80 million in prize money to competitors from around the world.

Defense of the Ancients

Valve also developed Defense of the Ancients, also called DotA. Like CS: GO, not many people play DotA, but its esports scene is absolutely massive. According to Statista, less than a million people play DotA 2. However, because of the game’s many tournaments around the world, as well as The Compendium, which essentially crowdsources the prize money for DotA’s big tournament, its esports scene is huge.

According to EsportsEarnings, the total prize money from DotA is almost $182 million. For a game with a fraction of the Fortnite or League of Legends’ players, DotA throws a lot of money around for its esports scene.

Source: https://www.sportscasting.com/what-are-the-most-popular-video-games-for-esports/

ThreeD Capital Inc. $IDK.ca – Why Some Executives See #Crypto As A New Business Tool $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 5:18 PM on Wednesday, August 28th, 2019

SPONSOR: ThreeD Capital Inc. (IDK:CSE) Led by legendary financier, Sheldon Inwentash, ThreeD is a Canadian-based venture capital firm that only invests in best of breed small-cap companies which are both defensible and mass scalable. More than just lip service, Inwentash has financed many of Canada’s biggest small-cap exits. Click Here For More Information.

IDK: CSE

Why Some Executives See Crypto As A New Business Tool

  • Executives are leveraging blockchain-driven currency to axe business process friction or fuel innovative products and services.
  • Signals are building that more organizations recognize its alluring features as fuel for innovative products and services, or useful for axing friction in the business process behind a transaction.

By: Jason Abdilla, Unsplash

Many executives see blockchain-driven digital currency as a terribly clunky payment vehicle or speculative investment. But signals are building that more organizations recognize its alluring features as fuel for innovative products and services, or useful for axing friction in the business process behind a transaction.

Unlikely Bedfellows Align Around Feature-Rich Token Projects

For example, a group of 14 financial firms led by UBS Group AG and including Barclays PLC, Nasdaq Inc., Credit Suisse Group AG , Bank of New York Mellon Corp., and State Street Bank & Trust Co have created a new company, Fnality International, to control development of a bitcoin-like token that the firms plan to use to settle cross-border trades. The token, called utility settlement coin (USC), is designed so banks can settle transactions directly with each other without having to involve a third-party intermediary, removing layers of costs and inefficiency. JPMorgan Chase & Co. is taking a similar approach, creating a network of more than 250 members that is working on a token called JPM Coin. Twenty eight brands, led by Facebook and including Mastercard, Visa, Uber, Spotify, PayPal, and eBay have created the Libra Association to develop a token, which is named Libra. In so doing, unlikely bedfellows are coming together to take on the extremely difficult work of forging a new financial infrastructure, pioneering challenging territory in joint governance, and navigating regulatory uncertainty.

What Is So Compelling?

Blockchain-driven digital tokens have very attractive attributes that make it possible to do something totally new: merge business and operational activity with the movement of money. All of a sudden, money can be programmable—terms and conditions could be directly embedded into how money moves from one party to another. While this is certainly possible in today’s financial world, the potential to reduce the cost of doing so to writing a few lines of code is tantalizing.

For example, the USC token serves as a messenger that includes the data needed to complete a trade along with payment, which could cut transaction cost and time. A key feature of Facebook’s Libra is a programming language called Move that can be used to customize transaction logic and create “smart contracts” that dictate the conditions under which value is moved—an element which could fuel a range of financial innovations. Imagine a world in which a few lines of code ensure a transaction doesn’t take place until certain other conditions are met—an asset couldn’t be spent until a certain time in the future, or until a certain number of parties have registered their approval. While moving this logic to code comes with a new set of challenges (including the possibility of bugs and the open question of legal enforceability), pioneers imagine digital tokens flexibly embedded into existing products, used to create innovative bundling, or develop completely new financial products.

Digital tokens carry other attractive attributes as well. They are designed to be interoperable (they are more useful the more widely accepted they are, and so token development is a race to get the flywheel turning on network effects). They are typically traceable, so they provide clear auditability, and hold the potential to settle on a near-immediate basis.

By cutting out intermediaries, they also offer the prospect of a low-transaction cost global currency. According to Bloomberg, retailers are paying $90 billion in swipe fees on credit and debit cards every year. On August 14, supermarket giant Kroger stopped accepting Visa at 21 supermarkets and five gas stations because of what the company called “excessive fees”.

Digital tokens could eventually also serve as an efficient way to shape and align consumer or partner behavior, functioning as a high value rewards system, like a supercharged loyalty point. This has the potential to exert influence across a wide range of organizations and business objectives.

Regulators Are Taking These Signals Seriously

UNITED STATES – JULY 16: David Marcus, head of Facebook’s Calibra digital wallet service, prepares to testify during the Senate Banking, Housing and Urban Affairs Committee hearing on “Examining Facebook’s Proposed Digital Currency and Data Privacy CQ-Roll Call,Inc.

Momentum has been met with a heightened response from regulators and lawmakers. Facebook’s announcement of Libra led to heated U.S. Senate Banking Committee and the House Financial Services Committee held hearings. At the hearings, Senate Banking Chairman Mike Crapo of Idaho painted the complexity ahead, “Libra is based on a relatively new and continually evolving technology in which it is not entirely clear how existing laws and regulations apply.” The Financial Stability Oversight Council, an umbrella group of regulators that includes the Fed, has formed a working group to discuss oversight of digital assets. The Group of Seven (G7) industrialized nations have elevated cryptocurrencies to a priority issue, with finance ministers debating how global cryptocurrency could impact financial markets. Bank of England Governor Mark Carney even suggested central banks should consider joining forces to create a virtual currency (based on a network of digital central-bank currencies) that could ease the global economy’s reliance on the dollar and be used to facilitate cross-border trade and international payments.

Suddenly, the prospect of whether this new form of money could undermine the role of central banks or become a viable alternate to national currencies had become serious debate. This acknowledges the power and influence of the players exploring these new currencies as well as the complexity of projecting how they would operate in the wild.   

Canary In The Coal Mine?

Will these initial projects succeed or fail? It is too early to project the outcome of such early work in the space, much less how it could evolve as momentum builds. However, we are seeing clear signals that there is hunger for the features and functionality blockchain-driven digital tokens and currency make possible. And many in the space are taking the position that it’s inevitable that something like these early projects will ultimately come to market, even if the initial attempts fail to make it through the regulatory gauntlet. It is likely we will see a race for innovation in this space, one that could blur the lines between the financial services industry and other sectors, and even the role of nation-states versus corporations.

Source: https://www.forbes.com/sites/alisonmccauley/2019/08/28/why-some-executives-see-crypto-as-a-new-business-tool/#676b926c37ae

CLIENT FEATURE: Empower Clinics $CBDT.ca – 165,000 Patients Already, CBDT Is Positioned To Become A Medical #Cannabis & #CBD Retail Powerhouse $WEED.ca $CGC $ACB $APH $CRON.ca $HEXO.ca $OGI.ca

Posted by AGORACOM-JC at 12:14 PM on Wednesday, August 28th, 2019

Why Empower Clinics

  • A leading owner/operator of physician staffed health and pain management clinics
  • Patient database of over 165,000 patients 
  • Platform generating $4MM USD in revenue annually (2019)
  • Proprietary technology platforms including Electronic Health Records portal and e-Commerce for CBD product distribution
  • Launching CBD extraction facility
  • First extraction system capacity = 6,000 Kg per year.
  • CBD based products are poised to be a $20B global industry by 2022
  • Medical cannabis is poised to be a $100B global industry by 2025

Recent Acquisition of Sun Valley Certification Clinics Holdings LLC

  • Created one of the largest clinic groups in the medical cannabis sector in the United States
  • Twelve (combined) clinic locations
  • Operating in Washington, Oregon, Arizona, Nevada and California

CHECK OUT OUR RECENT INTERVIEW

FULL DISCLOSURE: Empower Clinics is an advertising client of AGORA Internet Relations Corp.

Esports Entertainment Group $GMBL – #Fortnite streaming star #Ninja lands partnership with #Adidas $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 10:59 AM on Wednesday, August 28th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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‘Fortnite’ streaming star Ninja lands partnership with Adidas

By: Mike Snider, USA TODAY

“Fortnite” streaming superstar Tyler “Ninja” Blevins has joined another team: Adidas.

This is the second major move recently for the professional video gamer, who earlier this month left the Twitch streaming service for the Microsoft-owned streaming platform Mixer.

“Partnering with Adidas is a chance to join a family that celebrates fellow creators at the top of their game,” he said in a video posted on the Adidas website Tuesday.

There’s no specific Adidas gear sporting Ninja iconography, but that won’t likely be the case for long. “I can’t say specifically what is in the works with Adidas, but use your imagination,” Blevins said on his Mixer stream reported tech news site The Verge.

Esports at home: How to be an esports star without going pro, playing games like Solitaire and Madden NFL

Risks of esports: Injuries real for pros and at-home gamer, from finger sprains to collapsed lungs

When he left Twitch, Blevins had more than 14 million followers on Twitch – and more than 22 million subscribers on YouTube. Blevins helped instigate a pop culture moment in March 2018 when he played ‘Fortnite’ online with rapper Drake. Blevins now has nearly 2 million followers on Mixer.

Blevins, who gained notoriety for his prowess playing the video game “Halo,” is expanding his brand with a recently-released book “Ninja: Get Good: My Ultimate Guide to Gaming.” He also was reportedly paid $1 million by Electronic Arts to play the online game “Apex Legends,” according to Reuters.

Blevin’s moves are just the latest escalation in the video game streaming-esports arena. Nike and K-Swiss recently made deals with esports organizations, too, as CNBC reported recently.

Source: https://www.usatoday.com/story/tech/talkingtech/2019/08/27/fortnite-star-ninja-signs-partnership-deal-adidas/2135304001/

Tartisan #Nickel $TN.ca – Nickel touches one-week high on Indonesia worries, inventories $ROX.ca $FF.ca $EDG.ca $AGL.ca $ANZ.ca

Posted by AGORACOM-JC at 10:37 AM on Wednesday, August 28th, 2019

SPONSOR: Tartisan Nickel (TN:CSE)  Kenbridge Property has a measured and indicated resource of 7.14 million tonnes at 0.62% nickel, 0.33% copper. Tartisan also has interests in Peru, including a 20 percent equity stake in Eloro Resources and 2 percent NSR in their La Victoria property. Click her for more information

Tc logo in black
TN: CSE
Fact Sheet
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Nickel touches one-week high on Indonesia worries, inventories

  • Nickel prices hit their highest in a week on Wednesday as speculators bought on fears of shortages from major producer Indonesia, while at least half of London Metal Exchange inventories were under the control of one party.
  • Nickel, mainly used to make stainless steel, has shot up about 50% so far this year, fueled by concerns that Indonesia will move forward a mineral export ban due in 2022.

By: Eric Onstad

LONDON — Nickel prices hit their highest in a week on Wednesday as speculators bought on fears of shortages from major producer Indonesia, while at least half of London Metal Exchange inventories were under the control of one party.

Nickel, mainly used to make stainless steel, has shot up about 50% so far this year, fueled by concerns that Indonesia will move forward a mineral export ban due in 2022.

“The price rise is exaggerated,” said Commerzbank analyst Daniel Briesemann, adding that the price gains were not supported by supply and demand fundamentals.

“Lower exports of nickel ore should at least in part be balanced by higher exports of higher-value nickel products, so the impact would not be as severe as appears at first glance.”

Benchmark nickel was the strongest performer on the LME, advancing 1.5% to $15,930 a tonne in official open-outcry trading after touching $16,000, the highest since Aug. 21.

The net speculative long position of nickel on the LME had expanded to 20% as of Friday’s close, a fresh year-to-date high, Alastair Munro at broker Marex Spectron said in a note.

* NICKEL STOCKS/TIME SPREAD: One party holds 50% to 80% of available LME inventories, data showed, leading to tight supplies in the LME system, traders said.

They said this also likely contributed to a jump in the premium of cash LME nickel over the three-month contract to $79 a tonne by Tuesday’s close, the highest in a decade.

* NICKEL WASTE: Waste from a nickel plant in Papua New Guinea owned by Metallurgical Corporation of China spilled into the adjacent Basamuk Bay over the weekend, three sources told Reuters on Wednesday.

* CHINA RATES: Deteriorating Sino-U.S. trade ties and interest rate reforms are fueling speculation China will start cutting key rates from next month, but bankers expect borrowing costs to come down only gradually.

* CHALCO: Chinese aluminum giant Chalco’s, production of the metal fell more than 8% in the first-half of 2019 from the same period a year earlier, data showed, highlighting the impact of low prices on Chinese smelters.

* PRICES: LME copper shed 0.2% to trade at $5,673 a tonne in official rings, aluminum dipped 0.1% to $1,758.50, zinc lost 0.6% to $2,259.50, lead fell 0.7% to $2,085, while tin gained 0.6% to $15,850.

* For the top stories in metals and other news, click or ($1 = 7.0928 Chinese yuan) (Reporting by Eric Onstad; Editing by Ken Ferris and Edmund Blair)

Source: https://business.financialpost.com/pmn/business-pmn/copper-ticks-higher-on-china-optimism-consumer-buying

CLIENT FEATURE: Enthusiast Gaming #EGLX.ca – $11M in annual revenue, 80 owned and affiliated websites, reaching over 150 million monthly visitors #Esports $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:00 PM on Tuesday, August 27th, 2019
EGLX: TSX-V

Why Enthusiast Gaming?

  • The fastest-growing online community of video gamers
  • Exceeded 2018 target with $11.0 million in revenue
  • Cash flow positive and profitable
  • $180 Billion+ gaming industry / bigger than Hollywood and the music industry
  • Platform of 80+ gaming content websites and 150M active visitors every month
  • Owns largest gaming expo in Canada with attendance of +55,000 in 2018, supported by major corporate sponsors

EGLX EVENT

​The largest gaming expo in Canada and a wholly owned subsidiary of Enthusiast Gaming.

RECENT NEWS

INDUSTRY NEWS

FULL DISCLOSURE: Enthusiast Gaming is an advertising client of AGORA Internet Relations Corp.

Tartisan #Nickel $TN.ca – Nickel on track to close above #tin for the 1st time in 9 years $ROX.ca $FF.ca $EDG.ca $AGL.ca $ANZ.ca

Posted by AGORACOM-JC at 12:00 PM on Tuesday, August 27th, 2019

SPONSOR: Tartisan Nickel (TN:CSE)  Kenbridge Property has a measured and indicated resource of 7.14 million tonnes at 0.62% nickel, 0.33% copper. Tartisan also has interests in Peru, including a 20 percent equity stake in Eloro Resources and 2 percent NSR in their La Victoria property. Click her for more information

Tc logo in black
TN: CSE
Fact Sheet
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Nickel on track to close above tin for the 1st time in 9 years

  • London nickel prices on Tuesday were on track to close higher than tin prices for the first time since September 2010, buoyed by a recent rally in nickel prices and declines in tin prices.
  • Nickel on the London Metal Exchange (LME) rose as much as 1.6% to $15,910 a tonne in early Asian trading, surpassing the tin contract, which hit a fresh three-year low of $15,765 a tonne.

By: Mai Nguyen and Tom Daly

SINGAPORE/BEIJING — London nickel prices on Tuesday were on track to close higher than tin prices for the first time since September 2010, buoyed by a recent rally in nickel prices and declines in tin prices.

Nickel on the London Metal Exchange (LME) rose as much as 1.6% to $15,910 a tonne in early Asian trading, surpassing the tin contract, which hit a fresh three-year low of $15,765 a tonne.

If nickel closes above tin on the LME, it would be the first time since Sept. 15, 2010, according to Refinitiv Eikon data.

Nickel has been a rising star in the base metals complex, soaring nearly 50% so far this year on the LME, boosted by worries of supply disruption, solid demand and technical trading.

LME tin, the worst performer among all base metals, has lost 19% so far this year due to weak demand. China’s tin smelters recently cut production due to sluggish sales, low processing fees and reduced availability of ore.

“I have never seen this during my career. Finally. But it is by tin price going down. It should be by nickel prices going up,” said Yim Suk Jae, a manager at STX Corp, which handles supply from the Ambatovy nickel and cobalt project.

FUNDAMENTALS

* PRICES: LME copper rose 0.1%, aluminum fell 0.3%, zinc decreased 0.3% and lead edged up 0.2%. Shanghai copper rose 0.7%, zinc advanced 1.4%, lead increased 1% and aluminum edged up 0.1%.

* TRADE DEAL: U.S. President Donald Trump on Monday predicted a trade deal with China after positive gestures by Beijing, but gains in metals were capped as the bruising trade war shown a tendency to quickly reverse direction.

* COPPER: Germany’s Wieland, one of the world’s largest copper product makers, said on Monday it would reduce working hours at a German plant from next month because of the slowing global economy.

* CHINA: Profits at China’s industrial firms returned to growth in July, helped by public works spending and improved margins in some sectors, but an economic slowdown and the U.S. trade war are seen weighing on business outlook.

* CHINA HOUSING: China’s housing market is expected to slow this year with sales forecast to drop, as Beijing steps up efforts to scrutinize banks and provincial governments to keep a lid on lending and prices, a Reuters poll showed.

* YUAN: China’s yuan weakened for the ninth straight session on Tuesday, plumbing new 11-1/2-year lows, as dramatic twists in the Sino-U.S. trade war left investors skeptical of the chances of a near-term deal.

A weaker yuan pressures dollar-priced metals by making them more expensive for Chinese buyers.

Source: https://business.financialpost.com/pmn/business-pmn/nickel-on-track-to-close-above-tin-for-the-1st-time-in-9-yrs

EMPOWER CLINICS $CBDT.ca – Rob Gronkowski Announces New Line Of #CBD Products, Leaves Door Open For Return To Football $WEED.ca $CGC $ACB $APH $CRON.ca $HEXO.ca $OGI.ca

Posted by AGORACOM-JC at 11:21 AM on Tuesday, August 27th, 2019

SPONSOR: EMPOWER CLINICS INC. (CSE: CBDT) (Frankfurt: 8EC) (OTC: EPWCF)

  • A leading owner/operator of physician staffed health and pain management clinics.
  • Patient database of over 165,000 patients 
  • Platform generating $4MM USD in revenue annually (2019)
  • Proprietary technology platforms including Electronic Health Records portal and e-Commerce for CBD product distribution
  • Launching CBD extraction facility
  • First extraction system capacity = 6,000 Kg per year.
  • CBD based products are poised to be a $20B global industry by 2022
  • Medical cannabis is poised to be a $100B global industry by 2025
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Rob Gronkowski Announces New Line Of CBD Products, Leaves Door Open For Return To Football

  • Rob Gronkowski’s “next chapter” involves a campaign to get professional sports leagues to loosen their restrictions on CBD products.
  • Retired former Patriots tight end announced at a press conference in New York City on Tuesday that he has partnered with Abacus Health to launch a line of CBD products, after Gronkowski said the products changed his life.

BOSTON (CBS) — Rob Gronkowski’s “next chapter” involves a campaign to get professional sports leagues to loosen their restrictions on CBD products.

The retired former Patriots tight end announced at a press conference in New York City on Tuesday that he has partnered with Abacus Health to launch a line of CBD products, after Gronkowski said the products changed his life.

“I immediately made CBDMedic part of my recovery,” Gronkowski said of his post-retirement treatment. “And now for the first time in more than a decade, I am pain-free. And that is a big deal.”

Citing his countless injuries and his nine surgeries during his playing career, Gronkowski said he had no choice but to retire.

“[The injuries] took an absolute beating on my mind and my soul. I was hurt both mentally and physically, day in and day out,” Gronkowski said. “I decided to walk away from the game for one reason: I had to recover.”

Gronkowski said his own results have led to him choosing to make a plea to professional sports leagues to allow active players to use CBD products to treat their own injuries.

“It’s just time,” he said.

Gronkowski was asked the question that’s been asked by everyone and anyone over the past few months: Is he returning to the NFL? Gronkowski got emotional when answering the question.

“It’s crazy. I understand. I feel that love. But I want to be clear to my fans: I needed to recover. I was not in a good place. Football was bringing me down. And I didn’t like it. And I was losing that joy in life. Like, the joy. I’m sorry right now,” Gronkowski said, fighting through tears. “But … I really was. And I was fighting through it. And I knew what I signed up for and I knew what I was fighting through, and I knew I just needed to fix myself.”

Gronkowski said his focus now is on achieving optimal health, and that a return to the NFL is not in the cards in the coming weeks or the next month.

However, Gronkowski left the door open to a return to playing football, if he feels healthy enough at a later date.

“I truly believe I can get to another level with my body, and I’m just in the first stage right now,” Gronkowski shared. “When that time comes down in the future, if I have the desire to play football again, if I feel passionate about football again, if I’m feeling like I need to go back on the field, I will go back to football. But as of right now, that is not the case. It could be the case in six months, it could be the case in two years, it could be the case in three years, it could be the case in three months. But I truly don’t see it in the foreseeable future, in like a week or a month. No. I want to do a different chapter of my life right now.”

Gronkowski shared a personal story about the types of injuries he played through, discussing a hit to his quad he endured during a Super Bowl. Gronkowski finished the game and won a championship, but that was jut the start of the pain.

“I was in tears in my bed after a Super Bowl victory. … It didn’t make much sense to me,” Gronkowski said. “I couldn’t sleep for more than 20 minutes a night, after a Super Bowl win. And I was like damn, this sucks. It didn’t feel right.”

Gronkowski said that in three separate hospital visits, 1000 milliliters of blood was drained from his leg.

“It’s not normal. It was like record-breaking at the hospital,” Gronkowski said. “I was like, you know I like to break records — which I do, I think I broke records on and off the field non-stop, with injuries and everything. That’s what I do.”

Tuesday’s press conference was initially announced on Aug. 13, immediately leading to speculation regarding what Gronkowski’s “next chapter” might be.

Gronkowski, who turned 30 in May, retired from football after completing his ninth season. He was originally drafted in the second round of the 2010 draft by the Patriots, for whom he caught 521 passes for 7,861 yards and 79 touchdowns during his Hall of Fame career. He also added 81 playoff receptions for 1,163 yards and 12 touchdowns in 16 games played, helping the Patriots to wins in both Super Bowl XLIX and LIII.

Talk of a potential Gronkowski retirement began during the offseason prior to the 2018 season, but Gronkowski ultimately decided to play. He announced his retirement in late March of this year, after making a diving catch to set up the game-winning touchdown in Super Bowl LIII against the Rams.

Gronkowski also announced a new name for himself.

“Now, you can just call me Mr. Recovery,” Gronkowski said. “You know you like that name. Mr. Recovery, baby!

Source:  https://boston-cbslocal-com.cdn.ampproject.org/v/s/boston.cbslocal.com/2019/08/27/rob-gronkowski-cbd-products-return-to-football/amp/?usqp=mq331AQEKAFwAQ%3D%3D&amp_js_v=0.1#aoh=15669175021737&referrer=https%3A%2F%2Fwww.google.com&amp_tf=From%20%251%24s&ampshare=https%3A%2F%2Fboston.cbslocal.com%2F2019%2F08%2F27%2Frob-gronkowski-cbd-products-return-to-football%2F

Enthusiast Gaming $EGLX.ca and J55 Capital Receive Overwhelming Support for Merger During Annual and Special Meetings $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:31 AM on Tuesday, August 27th, 2019
EGLX: TSX-V
  • Both companies received overwhelming votes in favour of the merger arrangement during the Annual and Special Meeting of Enthusiast held on August 26, 2019 and during the Annual and Special Meeting pf J55 also held on August 26, 2019

TORONTO and VANCOUVER, B.C., Aug. 27, 2019 — Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) (“Enthusiast“) and J55 Capital Corp. (TSX-V: FIVE.P) (“J55”) are pleased to announce that both companies received overwhelming votes in favour of the merger arrangement during the Annual and Special Meeting of Enthusiast held on August 26, 2019 (the “Enthusiast Meeting”) and during the Annual and Special Meeting pf J55 also held on August 26, 2019 (the “J55 Meeting”). 

At the Enthusiast Meeting, Enthusiast shareholders (“Enthusiast Shareholders”) voted in favour of the arrangement resolution (the “Enthusiast Arrangement Resolution“) under which J55 will acquire all of Enthusiast’s issued and outstanding common shares by way of a plan of arrangement under the Business Corporations Act (Ontario) (the “Arrangement“). The Enthusiast Arrangement Resolution required approval of at least 66 2/3% of the votes cast by the Enthusiast Shareholders at the Enthusiast Meeting.

At the J55 Meeting, the J55 shareholders represented by proxy voted unanimously in favour of the resolution approving the Arrangement (the “J55 Arrangement Resolution”) and unanimously in favour of the resolution (the “J55 QT Resolution”) approving the three cornered amalgamation among J55, its wholly-owned subsidiary and Aquilini GameCo Inc. (“GameCo”) which will result in the acquisition of all of the issued and outstanding securities of GameCo by J55 (the “Amalgamation”) and serves as J55’s Qualifying Transaction (as defined in the policies of the TSX Venture Exchange (the “TSXV”). The J55 Arrangement Resolution required approval of more than 50% of the votes cast by shareholders of J55, and the J55 QT Resolution, since it is a Related Party Transaction as defined in TSXV policies, required approval of the majority of disinterested shareholders (with shares held by interested shareholders, namely Adrian Montgomery, Francesco Aquilini and Roberto Aquilini being excluded) pursuant to Multilateral Instrument 61-101 – Protection of Minority Security Holders in Special Transactions (“MI 61-101”) and by a majority of the minority shareholders (with shares held by non-arm’s length parties to J55 namely Adrian Montgomery, Francesco Aquilini, Roberto Aquilini, John Veltheer and Alex Helmel being excluded) pursuant to Policy 2.4 of the TSXV.

Closing of the Amalgamation and the Arrangement (collectively, the “Transactions”) remain subject to certain conditions including: final approval of the TSXV; for the Amalgamation, the completion of the acquisition by GameCo of Luminosity Gaming Inc. and Luminosity Gaming (USA), LLC (collectively, the “Luminosity Acquisition”) and completion of the First Consolidation; and for the Arrangement, final approval of the Ontario Superior Court of Justice (the “Court”). The application for the final order from the Court is scheduled for August 29, 2019. Assuming that the conditions to closing are satisfied or waived, it is expected that the Arrangement will be completed in early September, 2019. Following completion of the Arrangement, Enthusiast will become a wholly-owned subsidiary of J55, will cease to be a reporting issuer and its shares will be delisted from the TSXV and OTCQB.

First and Second Consolidations

J55 also announces that it has consolidated the issued and outstanding common shares of J55 (each, a “J55 Share”) on the basis of 1.25 pre-consolidation J55 Shares for 1 post-consolidation J55 Share (the “First Consolidation”). The First Consolidation is effective as of August 26, 2019, and the J55 Shares will be listed on the TSXV on a post-First Consolidation basis effective at the opening of the market on August 28, 2019, although the J55 Shares will remain halted pending completion of the Transactions. Prior to the First Consolidation, there were 19,000,000 J55 Shares issued and outstanding. Accordingly, upon the First Consolidation becoming effective, there will be a total of 15,200,000 J55 Shares outstanding subject to adjustments for rounding.

Following completion of the Transactions, J55 intends to complete a second consolidation (the “Second Consolidation”, and together with the First Consolidation the “Consolidations”) of its then issued and outstanding shares on the basis of 8 post-First Consolidation Shares for 1 post-Second Consolidation J55 Share and to change its name from “J55 Capital Corp.” to “Enthusiast Gaming Holdings Inc.” (the “Name Change”).  J55 is authorized to issue an unlimited number of common shares.

Letters of transmittal will not be sent to shareholders in connection with either the First Consolidation or the Second Consolidation. Share certificates and direct registration statements, as applicable, will be sent to registered shareholders following completion of the Second Consolidation and Name Change reflecting the adjustments to their shareholdings as a result of the Consolidations, as applicable.

Further information about the Transactions and Consolidations is set forth in the joint information circular of Enthusiast and J55 dated July 23, 2019 which was mailed to the shareholders of Enthusiast and J55, and which is available under their respective profiles on SEDAR at www.sedar.com.

About Enthusiast Gaming

Founded in 2014, Enthusiast Gaming is the largest vertically integrated video game company and has the fastest-growing online community of video gamers. Through the Company’s organic and acquisition strategy, it has amassed a platform of over 150 million monthly visitors across its network of websites and YouTube channels. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

For further information regarding J55, please contact:

John Veltheer
Chief Financial Officer, Secretary and Director
Telephone: 604-562-6915
Email: [email protected]

For further information regarding Enthusiast, please contact:

Julia Becker
Head of Investor Relations & Marketing
Telephone: (604) 785-0850
Email: [email protected]

Forward-Looking Information

This news release contains forward-looking statements. Forward-looking statements involve known and unknown risks, uncertainties and other factors which may cause the actual results, performance or achievements of J55 or Enthusiast Gaming to be materially different from any future results, performance or achievements expressed or implied by the forward-looking statements. Forward-looking statements in this news release include, but are not limited to: statements with respect to the completion of the Transactions and Consolidation and the timing for their completion; the satisfaction of closing conditions which include, without limitation, certain termination rights available to the J55 and GameCo under the Amalgamation Agreement and receipt of final approval of the TSXV; completion of the Arrangement and the timing for its completion; the satisfaction of closing conditions which include, without limitation (i) necessary court approvals in connection with the plan of arrangement, (ii) certain termination rights available to the J55 and Enthusiast under the Arrangement Agreement, (iii) J55 obtaining the necessary approvals from the TSX-V for the listing of its common shares, (iv) Enthusiast Gaming receiving approval for the delisting of its shares on the TSX-V, and (v) other closing conditions, including compliance by J55 and Enthusiast Gaming with various covenants contained in the Arrangement Agreement.  Often, but not always, forward-looking statements can be identified by the use of words such as “plans”, “expects” or “does not expect”, “is expected”, “estimates”, “intends”, “anticipates” or “does not anticipate”, or “believes”, or variations of such words and phrases or state that certain actions, events or results “may”, “could”, “would”, “might” or “will” be taken, occur or be achieved. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this press release. Since forward-looking statements and information address future events and conditions, by their very nature they involve inherent risks and uncertainties. Actual results could differ materially from those currently anticipated due to a number of factors and risks. Readers are cautioned that the foregoing list of factors is not exhaustive. The forward-looking statements contained in this news release are made as of the date of this release and, accordingly, are subject to change after such date. J55 and Enthusiast Gaming do not assume any obligation to update or revise any forward-looking statements, whether written or oral, that may be made from time to time by us or on our behalf, except as required by applicable law.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

Enthusiast Gaming $EGLX.ca – What Role Does (and Will) #Esports Play at #Gamescom ? $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 4:13 PM on Monday, August 26th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

EGLX: TSX-V

What Role Does (and Will) Esports Play at Gamescom?

by Graham Ashton

  • In the early 2010s, gamescom was a reliable proving ground for esports tournament brands.
  • Dota 2’s inaugural edition of The International was held at the trade fair in 2011, with its $1.6M USD prize pool considered so large at the time that many wondered if it was a hoax.
  • The first-ever version of ESL One Cologne was held at gamescom 2014, before moving to the Lanxess Arena the following year, with that summer’s run of the tournament attracting a sold-out crowd of 15,000. 
  • Gamescom holds the opportunity for a large-scale event, based on the sheer volume of attendees (373,000 across the entirety of this year’s event).

The growth of esports necessitated bigger stages for these competitions, and in their place, gamescom now runs regional and showcase events on its expo floors. Multiple German national competitions including the ESL Meisterschaft and League of Legends Premier Tour finals, attract a decent amount of fanfare, while the highly niche Farming Simulator League rolled out its own live event. Although gamescom has larger arena space at its disposal, it seems unlikely that the crowd sizes will ever surpass the dozen or so rows of chairs.

“Germany has a lot of esports tournaments happening already,” said Alexander Müller, managing director of Cologne-based SK Gaming. “I believe that’s one of the reasons why someone like Riot Games, for example, or others, are hesitant to bring even more esports to Cologne. Why would you?” 

Gamescom holds the opportunity for a large-scale event, based on the sheer volume of attendees (373,000 across the entirety of this year’s event). Müller said that whether it was a “home game” for his League of Legends European Championship (LEC) team, or something based elsewhere in the city, there are many events concepts that could be developed.

Credit: The Esports Observer

In terms of the trade floor, SK Gaming is one of few team organizations to have had a presence, though this year it opted for a press and media offsite event, located at its player HQ. “It’s tough,” said Müller. “Running a booth at gamescom is a monster, and I’m not sure if it’s the right fit for a team like SK, because it takes a lot of your resources.” 

There was a mix of pure-esports companies and engaged sponsors to be found on the floor of this year’s gamescom. ESL brought gamers to its booths with campaigns built around its German partners, including McDonald’s, Vodafone, and Techiniker Krankenkasse (TK). Ford announced its entry into the esports space, and set up a booth allowing gamers to try out with a full racing simulation set. Airbus has operated a League of Legends team since late 2017, all of whom were onsite to challenge, while the aerospace company could also promote itself as a potential employer.

Endemic gaming brands, meanwhile, set up similar stages to what might be seen at a DreamHack or Intel Extreme Masters expo floor. While gamers bemoan the four hour waiting times to play new games, it’s considerably easier to try out a new piece of gaming hardware. Even if esports events are side attractions at gamescom, competitive gaming is embedded in the culture of the trade fair, with almost every major brand including Razer, Discord, and AOC International setting up amateur tournaments to build hype and excitement around their respective show floors.

Credit: The Esports Observer

“Gamescom is the most important event we have in the year,” said Juan Carlos Sánchez, product manager for AOC. “We have two scenarios here; professional people that work in the gaming environment, and customers. All together at one event, it’s perfect.” 

While exhibition space encompasses the majority of gamescom, there is also a separate business area, in which all attending companies (1,153 of which were registered for 2019) can arrange one-to-one product showcases. On the day he spoke to The Esports Observer, Alias had 14 additional interviews booked, amounting to around seven hours of conversation.

“For me, esports, means professionals,” said Alias, whose company runs two separate gaming brands; AOC Gaming for enthusiasts, and AGON for those earning money through their play. The company has active longterm industry partnerships with teams, including G2 Esports, and event companies, such as Red Bull. “Esports are influencing people to buy our monitors. Why? Because we promote esports tournaments, people see our brand, and we create this environment inside the company.” 

Credit: Esports Observer

On top of product showcases and demonstrations, gaming conventions are the prime time for announcements, and even in this regard, esports is a little light. On top of the aforementioned Ford announcement, Misfits Gaming’s CEO Ben Spoont “reintroduced” his company’s Alienware Center in Berlin at gamescom 2019. It’s not unthinkable that one day the fair could be the podium to announce a new franchise team, or new tournament brand.  

“I see esports everywhere when I walk around gamescom,” said Mark Subotnick, Intel’s director of business development for video games and esports. “It feels like every booth or hall has some aspect of esports in it. I feel esports is incredibly well represented. As a place to go and see a pinnacle event, definitely not.” 

Unlike many companies, Intel has also had experience running a large scale tournament at a gaming convention. “For us, IEM is so big, and when we put it in ChinaJoy [a gaming trade fair in Beijing, with similar attendance numbers to gamescom] it took over an entire hall. Which is awesome, but it also does more as its own thing.” 

Credit: The Esports Observer

While Intel itself did not have a booth at this year’s gamescom, Subotnick feels good about the presence esports has at the event. “It just needs to be top of mind for people. I don’t feel like we have to have a giant event. But you might disagree, and say ‘hey I want that back, I liked coming here and having that be part of the show.’”

Source: https://esportsobserver.com/esports-gamescom-2019/