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CLIENT FEATURE: Newly Listed Spyder #Cannabis $SPDR.ca Scores 5 US Retail Locations, With Possibility To Expand To 39, With US Outlet Partner $CGC $ACB $APH $CRON.ca $HEXO.ca $OGI.ca $FAF.ca

Posted by AGORACOM-JC at 9:15 PM on Sunday, August 25th, 2019

WHY SPYDER CANNABIS?

  • Targeted and disciplined retail distribution strategy focusing on high quality, high traffic peripheral areas
  • Focused strategy aimed at vertical, horizontal and geographic diversification with demonstrated operations expertise and proven retail roll-out
  • Opened two additional stores in July for a total of 5 locations (11 by end of year)
  • Signed its first hemp agreement for the supply of full spectrum products to support Spyder’s debut of a hemp infused product line to be sold across the U.S. under its SPDR(R) brand
  • Received approval of development permit for a flagship cannabis retail location in the heart of Calgary

Signed Retail Agreement with Tanger Outlet, Gaining Access to Millions of Consumers Coast-to-Coast in the U.S.

  • Announced an arrangement through which Spyder will open 5 hemp boutique locations with potential for more at Tanger Outlet centers throughout the United States
  • Agreement will expand Spyder’s physical footprint to a projected 11 total locations by the end of this year, with the potential for additional locations in the future
  • Tanger Outlet operates 39 upscale outlet shopping centers located in 20 states coast to coast and will allow us access to millions of consumers

WATCH OUR RECENT INTERVIEW

FULL DISCLOSURE: Spyder Cannabis is an advertising client of AGORA Internet Relations Corp.

American Creek $AMK.ca Announces Additional $1,000,000 Strategic Financing with Eric #Sprott $SII.ca $SA $SKE.ca $TUD.ca $PVG.ca $MRO.ca $NGT.ca $SPMT.ca $GTT.ca $III.ca $GGI.ca

Posted by AGORACOM-JC at 7:12 PM on Sunday, August 25th, 2019
  • Intends to expand the non-brokered private placement announced on Friday in order to include an additional $1,000,000 investment by Eric Sprott.
  • Darren Blaney, President & CEO of American Creek stated: “We welcome Mr. Sprott’s further support and additional significant contribution. We greatly appreciate not only his endorsement but also his enthusiasm for the future potential of American Creek’s vision and projects.

Cardston, Alberta–(August 25, 2019) – American Creek Resources Ltd. (TSXV: AMK) (“the Corporation”) (“American Creek”) is pleased to announce that it intends to expand the non-brokered private placement announced on Friday in order to include an additional $1,000,000 investment by Eric Sprott.

Darren Blaney, President & CEO of American Creek stated: “We welcome Mr. Sprott’s further support and additional significant contribution. We greatly appreciate not only his endorsement but also his enthusiasm for the future potential of American Creek’s vision and projects.”

The offering (“Offering”) is now comprised of 5,666,666 flow-through units (“FT Units”) at a price of $0.09 per FT Unit for gross proceeds of up to $510,000 and 15,625,000 non-flow-through units (“NFT Units”) at a price of $0.08 per NFT Unit for gross proceeds of up to $1,250,000.

Each FT Unit will consist of one flow-through common share of the Corporation (“FT Share”) and one non-transferable common share purchase warrant (a “Warrant”). Each Warrant entitles the holder to purchase one non-flow-through common share (“NFT Share”) at an exercise price of $0.12 for a period of two years from the closing date of the Offering except that, from and after the date that is four months and one day after the closing date, if the closing price of the Corporation’s shares exceeds $0.15 for 30 consecutive days, the Corporation may, at any time thereafter, accelerate the expiry date of the Warrants to the date that is 15 days following the date on which the Corporation issues notice to all the Warrant holders of the new expiry date.

Each NFT Unit will consist of one NFT Share and one non-transferable common share purchase warrant (a “Warrant”). Each Warrant entitles the holder to purchase one NFT Share at an exercise price of $0.12 for a period of two years from the closing date of the Offering except that, from and after the date that is four months and one day after the closing date, if the closing price of the Corporation’s shares exceeds $0.15 for 30 consecutive days, the Corporation may, at any time thereafter, accelerate the expiry date of the Warrants to the date that is 15 days following the date on which the Corporation issues notice to all the Warrant holders of the new expiry date.

Units will be offered to qualified purchasers in reliance upon exemptions from prospectus and registration requirements of applicable securities legislation. Proceeds from the sale of the FT Share portion of each FT Unit will be used to incur expenditures which qualify as Canadian Exploration Expenses and will be spent on the Corporation’s projects located in British Columbia. Proceeds from the NFT Units will be used for general operating purposes as well as advancing the Corporation’s portfolio of mineral properties.

The Offering is subject to acceptance by the TSX Venture Exchange (the “Exchange”) and if permitted under applicable securities laws and by the Exchange, the Corporation will pay a finder’s fee to arm’s length third parties (a “Finder”) equal to 7% of the gross proceeds realized from the sales made to purchasers referred to the Corporation by a Finder, payable in cash, together with a non-transferrable warrant (“Finder’s Warrant”) to purchase the number of NFT Shares equal to 7% of the gross number of shares from the sales made to purchasers referred to the Corporation by a Finder at a price of $0.12 per Common Share for a period of two years from the closing date of the Offering except that, from and after the date that is four months and one day after the closing date, if the closing price of the Corporation’s shares exceeds $0.15 for 30 consecutive days, the Corporation may, at any time thereafter, accelerate the expiry date of the Finder’s Warrants to the date that is 15 days following the date on which the Corporation issues notice to all the Warrant holders of the new expiry date.

About American Creek

American Creek is a Canadian junior mineral exploration company with a strong portfolio of gold and silver properties in British Columbia.

Three of those properties are located in the prolific “Golden Triangle”; the Treaty Creek and Electrum joint venture projects with Tudor Gold/Walter Storm as well as the 100% owned past producing Dunwell Mine.

A major drill program is presently being conducted at Treaty Creek by JV partner and operator Tudor Gold. There are now two drills working on the Goldstorm zone with the objective of defining a significant maiden gold resource. The last hole reported included a 780 meter intercept of 0.683 g/t gold including a higher grade upper portion of 1.095 g/t over 370.5 meters.

The Treaty Creek Project is a Joint Venture with Tudor Gold owning 60% and acting as operator. American Creek and Teuton Resources each have 20% interests in the project. American Creek and Teuton are both fully carried until such time as a Production Notice is issued, at which time they are required to contribute their respective 20% share of development costs. Until such time, Tudor is required to fund all exploration and development costs while both American Creek and Teuton have “free rides”.

A drill program also recently commenced on the 100% owned Dunwell Mine property located near Stewart.

The Corporation also holds the Gold Hill, Austruck-Bonanza, Ample Goldmax, Silver Side, and Glitter King properties located in other prospective areas of the province.

For further information please contact Kelvin Burton at: Phone: 403 752-4040 or Email: [email protected]. Information relating to the Corporation is available on its website at www.americancreek.com

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

This news release contains forward-looking statements. These statements are based on current expectations and assumptions that are subject to risks and uncertainties. Readers should not place undue importance on forward-looking information and should not rely upon this information as of any other date. Actual results could differ materially because of factors discussed in the Corporation’s management discussion and analysis filed with applicable Canadian securities regulators, which can be found under the Corporation’s profile on www.sedar.com. The Corporation does not assume any obligation to update any forward-looking statements.

Esports Entertainment Group $GMBL – REPORT: The Highest-Earning Athletes in #Esports $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 12:37 PM on Friday, August 23rd, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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REPORT: The Highest-Earning Athletes in eSports

By Brandon Suss

  • Three weeks ago, Kyle “Bugha” Giersdorf, a 16-year-old esports athlete, won the 2019 Fortnite World Cup, winning $3 million and cementing himself as the 10th wealthiest esports athlete of all time.
  • Also, recently, professional streamer and esports athlete Ninja signed a deal with Mixer, a Microsoft-owned livestreaming company, that paid him $50 million to stream exclusively on their site.

Esports have been the topic of a lot of public discussion lately, with new developments within the tournament scene of the popular video game “Fortnite.” Three weeks ago, Kyle “Bugha” Giersdorf, a 16-year-old esports athlete, won the 2019 Fortnite World Cup, winning $3 million and cementing himself as the 10th wealthiest esports athlete of all time. Also, recently, professional streamer and esports athlete Ninja signed a deal with Mixer, a Microsoft-owned livestreaming company, that paid him $50 million to stream exclusively on their site.

Until the past couple of years, there hasn’t been a lot of money in esports; many players had to grind at endless tournaments to achieve pro status, and climb the ranks to be the richest esports athlete of their respective game. While prize money payouts have been lower in previous years, due to the influx of competitors in modern esports, new players should also get the respect they deserve for doing well in their games.

Esports encompasses athletes from all different types of competitive video games, and there have been top players of almost every age, ethnicity, gender and sexual orientation. In fact, some of the wealthiest esports athletes have overcome adversity based on some of these aspects of their identities.

Here are some of the current richest esports athletes. (This list does not include income earned from streaming or sponsorship deals, and is only based on the players’ tournament placing.)

Kuro “KuroKy” Takhasomi

KuroKy is a professional “Dota 2” player from Germany and is the wealthiest esports athlete of all-time; he has made over $4.2 million from 103 tournaments. He is known as one of, if not the best “Dota 2” player ever to play the game. Team Liquid, a premier esports team, signed KuroKy in 2015. They were the 10th team to sponsor KuroKy, a testament to his skill and future legacy.

KuroKy has many impressive wins at major tournaments; however, his most impressive win is his first-place finish at The International 2017, the largest tournament series for “Dota 2.” He had never gotten a first-place finish at any previous International tournaments, and this victory netted him over $2.1 million, an amount that only the top esports athletes have obtained.

Sasha “Scarlett” Hostyn

Scarlett is the wealthiest female esports athlete and hails from Canada. She made her breakout performance at IPL 4, with an impressive open-bracket run, defeating many difficult opponents only to get knocked out in the fifth round of losers. She truly put her name on the map when she won the 2012 Starcraft II World Championship Series Canada tournament, making her the best Canadian “Starcraft II” player. She then won the 2012 Starcraft II World Championship Series North America tournament and became the best North American player.

Scarlett is an extremely well-known player in the “Starcraft II” community and inspires female gamers around the world. She’s also the richest transgender esports athlete. She is currently placed ninth on the WCS Circuit ranking, and 27th on the WCS Korea ranking. Scarlett most recently won the Intel Extreme Masters Season XII — PyeongChang SC2 tournament, earning $50,000

Amer “Miracle” Al-Barkawi

“Dota 2” is the esports game with the most money in it, by far. Forty-three of the top 50 richest esports athletes have made the majority of their earning playing “Dota 2.” It’s a team-based, Multiplayer Online Battle Arena (MOBA) video game, which means that competitions take place among teams — “Dota 2,” specifically, in teams of five. It wouldn’t be fair to the rest of Team Liquid not to include Miracle.

Miracle is the highest-earning esports athlete from Jordan, and the second-wealthiest esports athlete of all time. He accompanied KuroKy on Team Liquid for their first-place finish at The International 2017, and Miracle, along with their three other teammates GH, Matumbaman and MinD_ContRol, all won the same amount as KuroKy in that tournament. Miracle also has three other first-place finishes at tournaments that have earned him over $550,000. Given the fact that he is only 22 years old and has only been playing “Dota 2” competitively for five years, this young star’s potential is only beginning to grow.

Andreas “Xyp9x” Højsleth

Xyp9x is the wealthiest “Counter-Strike: Global Offensive” player, and the third-richest esports athlete from Denmark. He has earned over $1.45 million from “CS:GO” and currently plays support, as a rifler for Astralis. He has come in first place at 43 tournaments and had his biggest win recently, at Intel Grand Slam Season 1, in which he earned $200,000. Before Xyp9x was even 18, he had already won over $5,000 in esports competitions, setting him up as one of the youngest athletes to look out for, and now that he is 23 years old, he has broken expectations and has built a legacy on continuing to break expectations to this day. 

Lee “Faker” Sang Hyeok

Faker is the No. 1 ranked “League of Legends” player and the richest esports athlete in South Korea. “League” is a popular MOBA game inspired by “DOTA” and “Warcraft III” and, like other popular esports games, “League” has a variety of players from all around the world; however, the most dedicated fanbase is in South Korea. “League” has always been one of the most-viewed games on Twitch.tv, and it has been that way since its release in 2009, when it really blew up.

To be the top player at a game like this proves Faker’s prowess. He has earned over $1.2 million from “League” competitions, and has made first-place finishes in major tournaments since 2013; his most notable win was at the League of Legends 2016 World Championship. While Faker might be an extremely talented player, like in “DOTA 2,” you play as a team, so his team, SK Telecom T1 K, deserves props too.

Damon “Karma” Barlow

Karma is the eighth highest-earning gamer from Canada and the richest “Call of Duty” player, having taken the prize money at tournaments for nine different games in the series. He has had consistent results in each “COD” game, with peak years in 2013, 2014 and 2017, but he has also done well within the past few months, earning over $65,000 in prize money.

For many people, “COD” was the first game through which they heard about esports and major-league gaming. The game inspired countless kids to compete in esports, so being the richest player in the game is quite a title. Karma has won 59 tournaments, winning the most from the 2017 Call of Duty World League Championship tournament as a member of OpTic Gaming.

Of course, there’s plenty of other wealthy esports athletes out there, and there are lots of top players to admire. Esports are still an emerging medium, and it is likely that the current wealthiest and best players will soon be dethroned. With new money flowing in and more public attention toward esports than ever, it is likely that future tournaments will be even bigger and more competitive.

Video game entertainment is a big market, and many competitors record and stream videos to supplement their incomes, which can sometimes earn them more money than actual tournament revenue. It’s clear that gaming has a lot to look forward to in the future.

Source: https://studybreaks.com/tvfilm/richest-esports-athletes/

INTERVIEW: With 165,000 Patients Already, $CBDT.ca Is Positioned To Become A Medical #Cannabis & #CBD Retail Killer … But It Doesn’t End There $WEED.ca $CGC $ACB $APH $CRON.ca $HEXO.ca $OGI.ca

Posted by AGORACOM-JC at 6:07 PM on Thursday, August 22nd, 2019

At 165,000 patients, Empower Clinics (CBDT:CSE) (EPWCF:OTCQB) has a database that almost every medical cannabis and CBD company would kill for.  Add in the fact it is now on a ~ $USD 4,000,000 annualized revenue run rate for 2019 and it becomes the kind of company small cap investors have been dying to find.  

But it doesn’t end there.    

The Company is set to expand rapidly by taking its proven model into the franchise world for rapid expansion across the USA, with 4 applications already received in the last 30 days, as well as, launch its CBD extraction facility with an initial capacity of 6,000 Kg per year.   But it doesn’t end there.  

The Company’s new CEO, Steven McAuley, who replaced the previous management team in January, is Six Sigma certified under the quality initiative of legendary GE chairman Jack Welch. We’ve never seen a Six Sigma certified CEO in the Canadian small cap markets. Never.  

Grab your favourite cold beverage here in hot August and settle in for what may be your next great small cap investment.

CLIENT FEATURE: Tartisan Nickel $TN.ca Kenbridge Property Hosts M&I Resource of 7.14 Million Tonnes at 0.62% Nickel, 0.33% Copper $ROX.ca $FF.ca $EDG.ca $AGL.ca $ANZ.ca

Posted by AGORACOM-JC at 4:40 PM on Thursday, August 22nd, 2019
Tc logo in black
TN: CSE
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Investment Highlights

  • Kenbridge property has a measured and indicated resource of 7.14 million tonnes at 0.62% nickel, 0.33% copper
  • 17.5 (21.8 fully diluted) percent equity stake in Eloro Resources and 2 percent NSR in their La Victoria property

Kenbridge Ni Project (ON, Canada)

  • Advanced  stage  deposit  remains open  in  three  directions,  is  equipped with a 623m  deep  shaft  and  has  never  been  mined. 
  • Preliminary  Economic Assessment completed and updated returned robust project 
    economics and operating costs including  a  NPV  of  C$253M  and  cash costs of US$3.47/lb of nickel net of  
    copper credits.
  • Plans for Kenbridge include updating PEA, advancing the project through to feasibility and exploring the open mineralization at depth

Puruvian Assets

Don Pancho

  • located in a prolific polymetallic mineral belt in Central Peru.
  • Trevali Mining Corporation’s Santander Silver-Lead-Zinc mine is located 9 kilometers to the east of the Project.
  • The world class Iscaycruz and Yauliyacu Polymetallic Mines operated by Glencore-Xstrata plc.are located 50 kilometres to the north-northwest of the Project.
  • Buenaventura’s Silver-Lead-Zinc Uchucchacua mine is located 63 kilometres north of the Project.

Ichuña Cu-Ag

  • Located adjacent and less than 3 km from Buenaventura’s San Gabriel (Canahuire) Deposit (2.5 million ounce gold: 50% Indicated-50% Inferred*) in Southern Peru.
  • A new emerging mineral camp Blind Discovery Hole drilled in September 2008 – targeted IP anomaly

La Victoria

  • Excellent infrastructure with easy road access, abundant water and an industrial power corridor some 4.3 km from the site.
  • The project is within 50 km of several large low-cost producing mines including: the Tahoe Resources Inc.’s La Arena & Shahuindo gold deposits; Barrick Gold’s Lagunas Norte (Alto Chicama) gold deposit and past-producing Pierina gold deposit; and, the Santa Rosa gold-copper mine, owned by Compañia Minera Aurifera Santa Rosa (COMARSA).

FULL DISCLOSURE: Tartisan Nickel Corp. is an advertising client of AGORA Internet Relations Corp.

INTERVIEW: $HPQ.ca #Silicon Ready To Start Commercializing Revolutionary Silicon Process And Create Significant Cash Flow $FSLR $SPWR $CSIQ $PYR.ca $XMG.ca

Posted by AGORACOM-JC at 11:04 AM on Thursday, August 22nd, 2019

In 2015, HPQ Silicon (HPQ:TSXV) began its quest to completely change the economics of the global silicon market, which would also significantly impact the solar and battery markets.  Quite frankly, it almost seemed like an audacious goal that HPQ had no business even thinking about.  

Fast forward to today and the following quote from CEO, Bernard Tourillon, says it all:   “We are ready to start commercializing our PUREVAP™ QRR technology.

We are aiming to completely revolutionize the economics of the $24B silicon industry and create significant cash flow”  

It now seems that HPQ didn’t just think about this audacious goal, they are on the cusp of actually achieving it.     

If you’re still skeptical, then you also need to know that HPQ Silicon hasn’t gone at this alone. Their world class technology consortium includes Pyrogenesis Canada (a global leader in plasma torch technologies)  and Apollon Solar (one of the world’s leaders in renewable energies).    

With partners of this calibre, you have to take the statements of HPQ Silicon very seriously – and now keep a very close eye on them as they begin to enter their commercialization stage over the next 6 months.   Grab your favorite beverage, get comfortable and watch this interview with CEO, Bernard Tourillon.

#Luminosity Gaming Adds Three Popular #Fortnite Influencers With Reach of Almost 3M Followers #Esports Enthusiast Gaming $EGLX.ca $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 8:32 AM on Thursday, August 22nd, 2019
  • Announced that Luminosity Gaming has signed international Fortnite influencers, “Spencer”, “Beaks”, and “Plu” to its roster of over 50 professional esports players and video gaming influencers. 
  • The three influencers will continue creating and sharing content around the popular video game, Fortnite, to their combined network of 2.7 million followers.

TORONTO, Aug. 22, 2019 – Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”), one of the largest vertically integrated video gaming media companies in North America, is excited to announce that Luminosity Gaming (“Luminosity”) has signed international Fortnite influencers, “Spencer”, “Beaks”, and “Plu” to its roster of over 50 professional esports players and video gaming influencers. 

The three influencers will continue creating and sharing content around the popular video game, Fortnite, to their combined network of 2.7 million followers. Luminosity continues to grow its combined reach of 60 million followers through signing new professional players and influencers and capitalizing on the 8 professional esports teams managed under the brand. 

On May 31, 2019, Enthusiast announced a merger with Luminosity and Aquilini GameCo. and the combined entity will consist of over 85 gaming websites, 900 YouTube Channels, 8 professional esports teams and over 50 influencers. The network reaches over 200 million viewers on a monthly basis and has become one of the leading networks for advertisers wanting to target the sought after gaming demographic. These signings allow Enthusiast to continue to build customized sponsorship and marketing programs for large brands across its website network, esports teams and players and live events business. 

Luminosity’s successful esports organization is an important component of the Enthusiast platform. One of the Company’s key growth priorities is Luminosity’s franchise appreciation through the growth of the talent roster and the continued development of content rich channels through players and influencers. Enthusiast will continue to leverage Luminosity’s leading industry presence, brand affinity, and growing roster of esports players and influencers to provide brands marketing and promotional strategies and partnerships. 

Menashe Kestenbaum, CEO of Enthusiast commented, “With the rapid growth of esports, we are thrilled to have such a strong team of content creators and esports professional athletes under the Luminosity brand. Between Enthusiast’s online gaming communities and live events and Luminosity’s dominance in esports, there are significant synergies for growth and cross promotion across the entire platform. We are building a powerful integrated video game and esports ecosystem and continue to provide our brand partners customized marketing programs to effectively reach these gaming communities.”

About Enthusiast Gaming

Enthusiast Gaming is one of the largest vertically integrated video game companies and has the fastest-growing online community of video gamers. Through the Company’s organic and acquisition strategy, it has amassed a platform of over 150 million monthly visitors across its network of websites and YouTube channels. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

About Luminosity Gaming

Luminosity Gaming is one of the largest globally recognized esports organizations in the world, with over 50 professional esports players and influencers reaching 60 million collective followers. Luminosity has 8 world class esports teams competing across top games such as Fortnite, Apex, Rainbow Six: Seige, Counter Strike, Call of Duty, Madden, Smite, etc. For more information visit www.luminosity.gg

CONTACT INFORMATION:

Investor Relations: 
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850 

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.  

MUST READ: Sustainable Development Goal #4 will fail to meet #UN’s 2030 global goals #education #Edtech #betterU $BTRU.ca $ARCL $CPLA $BPI $FC.ca

Posted by AGORACOM-JC at 9:22 PM on Wednesday, August 21st, 2019
BTRU: TSX-V

By Brad Loiselle, President/CEO and Kate O’Neil, Director International Partnerships, betterU

Dreamers, visionaries and sustainability enthusiasts imagine a world where everyone is equal, where the water runs clean, where a child never goes without a meal, where people of different countries, religions, and cultures respect each other’s beliefs, and where the word hate is no longer part of our vocabulary. This is a world we all want for our children, but unfortunately this utopia is never going to exist if we don’t join and commit to building a better future for all.

In 2015, the United Nations defined a set of 17 global development goals that, if achieved, would have the power to eradicate poverty, fight inequality and stop the climate crisis we are now faced with. The 2030 Agenda for Sustainable Development was created as a “universal call to action” to inspire us to come together to enact change that will result in a safer and more sustainable planet for future generations. In September of that same year, 193 UN member states adopted the Agenda and committed to supporting the 169 targets identified in the global framework of action. 

The challenges to achieving the Agenda

Many critics of the 2030 Agenda for Sustainable Development will tell you that the goals are failing and that there is no evidence of transformative change in any of the 17 focus areas. Truth be told, it was exciting and encouraging to see so many UN nations and world leaders sign their commitment to achieve the Agenda but as we gather speed towards 2030 it is evident that something critical is missing; something hindering progress on a global scale.

When we look at those who are leading the charge, we see world leaders who are talking about why this global movement is important but then calling on other governments, educators, corporations and private enterprises to take action, to collaborate and work together to put in place systems and solutions. Many global leaders emphatically committed to the cause, but it is becoming clearer that most do not fully grasp both the importance of the Agenda or the measures required to act and impart change. 

Upon review of the Agenda, it is evident that there has been a breakdown along the way. Firstly, the goals were developed without clear plans for execution, division of labour, or assignment of responsibility not only from the people that have committed to the movement, but their respective governments. The Addis Ababa Action Agenda supported the SGDs by taking the steps to identify action areas and implementation, but the statements within the document are vague and do not hold any one person or group accountable for seeing each action item through. The goals then become more inspirational and generalized statements that do not demonstrate an understanding for how to achieve results country by country, which is fundamental for global adoption and advancement.

Secondly, timelines for accomplishing the goals span more then a decade and much can change over that time. A country’s political leadership, governance and policies can change every few years. Leaders who were initially instrumental in establishing and monitoring commitments for the Social Development Goals, along with relationships that were formed as part of the vision to achieve the goals may no longer be stakeholders in the fight for global action. Furthermore, by the time some or all the SDGs are realized, many of the worlds most vulnerable will not be around to benefit. Change needs to happen now!

Finally, when looking at the actions taken over the years towards impacting change, it is evident that many are working in silos, ignoring the importance of collaboration. SGD17 – Partnerships for the Goals, identifies the importance of collaboration by aiming to “strengthen the means of implementation and revitalize the global partnership for sustainable development (*1).” Furthermore, it has been stated that “the Global Goals can only be met if we work together. International investments and support are needed to ensure innovative technological development, fair trade and market access, especially for developing countries. To build a better world, we need to be supportive, empathetic, inventive, passionate, and above all, cooperative (*2).” When we take a step back and review what has been accomplished since the Agenda’s inception it is fair to say that many, if not most of the targets under SDG17 have not been addressed on a global scale and that the call for collaboration and partnerships has not been answered.

With a timeline of 15 years to fulfill the targets set out in the SDGs, but no executable action plan or singular governing body to hold each of the signatories and their countries accountable, achievement of the goals becomes less tangible.

Access to education – A focus on SDG4

As the years passed and people got to work to achieve the targets set out in the global goals, the importance of one goal started to come to light; Goal 4 – Quality Education. According to UNESCO, “Education is a human right and a force for sustainable development and peace. Every goal in the 2030 Agenda requires education to empower people with the knowledge, skills and values to live in dignity, build better lives and contribute to their societies (*3).” Education has the potential to spark creativity, innovation, and critical thinking in an individual, paving the way forward to solving the problems faced in the world today and in the future.

The Global Goals for Sustainable Development states that “Education liberates the intellect, unlocks the imagination and is fundamental for self-respect. It is the key to prosperity and opens a world of opportunities, making it possible for each of us to contribute to a progressive, healthy society. Learning benefits every human being and should be available to all (*4).” However, the barriers to making quality education accessible to all are complicated and overcoming them has proven to be a challenge for many.

In order to solve SDG4 we must call on government and key stakeholders in every country to promote the welfare of their people by supporting all targets outlined in the Agenda. When it comes to education specifically, efforts as defined by the SDG4 goals need to be made in several areas;

·         Government and industry need to enact policies that will provide compulsory free access to primary and secondary education as well as pre-primary program development and support with a focus on literacy and numeracy.

·         Government and industry must create opportunities that encourage learners to continue into post-secondary education. Removing financial barriers though scholarships and subsidies and focusing support on the most vulnerable demographics will encourage learners to continue their path of lifelong learning.

·         Governments and industry must commit to developing supportive and sustainable infrastructure and technologies to support a growing population and ensure every student has access to a safe and accessible learning environment.

·         Government and industry leaders need to source, create and maintain a curriculum that is relevant, evolving, and value based to ensure all students are receiving a world-class and globalized education.

·         Government and industry need to invest in the recruitment and development of qualified teachers and facilitators. Job training, job satisfaction, and retention must remain a key focus.

·         Government and industry must create opportunities for equity within the education landscape. Ensuring that boys and girls, women and men, have equal access to education and equal skill development opportunities will change the current state of inequity we experience in many countries.

·         Government and industry must commit to removing barriers to education through the creation and enactment of policies and programs nationwide. 

·         Government need to work with other governments and industry to leverage already developed and proven learning models, content, policies, frameworks and other such structures that can advance developing countries more efficiently. 

A strained education system – a focus on India

betterU was created with a mission to change the world through equitable and universal access to education. During the initial stages of the company’s development it was quite clear that many of the world’s education systems were facing substantial challenges. School systems are fragmented, curriculum is outdated, governance is money-driven, methods of delivery are inadequate for globalization and for many, a quality education is completely inaccessible. Countries that have more mature education systems, do not seem to be working closely enough with countries that need the support. Re-emerging countries like India for example have significant pressures to skill upwards of hundreds of millions of people across all industries.

With a population of over a billion people and a strong desire to globalize their economy though improved access to quality education, betterU decided to bring their ‘Education for All’ efforts to India first. For many years our small but passionate team has worked tirelessly to show the world that inclusive and equitable educational opportunities are possible for everyone, everywhere with the right foundation, global collaborations, technologies and a vision for scale. In 2013, the Prime Minister of India called for international educators to help support the education needs of his country. Like a Prime Minister’s vision for his country’s future, every parent’s priority is to ensure that they can provide their child with access to the best education available. However, in countries like India, the educational system is strained and under pressure to support the growing population. The barriers faced by many are overwhelming and often insurmountable in today’s education landscape. With 29 states, 7 territories and over 650,000 villages, as well as a gap of over 350,000 qualified teachers needed to support the country, the options available to those looking for a better life through education are bleak without immediate action.    

Many international educators and Ed-Tech companies have since flocked to India and other emerging markets in the hopes of tapping into the potentially massive revenue opportunities without first understanding the many barriers and requirements for access and delivery. These companies and organizations, while ambitious, ultimately face unanticipated challenges; eventually pushing them to abandon their pursuits. betterU however, did not abandon efforts in India and in fact, advanced to become an opportunity to support the entire country. betterU has been aligning efforts with like-minded organizations around the world partnering with those who are working to advance access to quality education in India. Most recently the National Skills Development Corporation (NSDC), a not-for-profit public limited company under the Ministry of Skills Development and Entrepreneurship, partnered with betterU to help achieve the objectives set out in the Skill India initiative. 

Overcoming barriers – together

Many global educators have a misunderstanding of emerging markets and believe that with their small international team they can service an entire country. Companies looking to quickly tap into a market the size of India, Africa, Indonesia and others without fully understanding the complexities and intricacies of the country and the industry are going to be greatly disappointed. Through conferences, keynote speeches, lectures, and personal meetings, betterU has been working to educate global leaders on the unique requirements of emerging markets to truly illustrate the types of barriers that must be considered and pillars that need to be put in place to fully support mass populations.

Not all of us come from the same upbringing, have access to the same technologies, can afford the same programs, learn the same way, have the same interests, or have the right resources in place for quality learning such as shelter, food, clean water, and facilities within a safe and supportive learning environment. Collectively all these variables should be considered when creating a solution for access to ‘Education for All’. Additional barriers also include the location of students, language, literacy level, social systems, availability of qualified teachers and availability of suitable learning facilities. Without a comprehensive understanding by educators, service providers, technology, corporate and government SDG4 will be impossible to solve.

Pioneering change

There are endless amounts of technologies, educators, and support services available in today’s global education landscape. The following model helps illustrate the scope of the education and what it would take to solve access to ‘Education for All’. This is important because if the scope of education in its entirety is not being addressed, no solution can be provided that suits the needs of the world. The Scope of Education model has been segmented into 5 sections, as defined below, representing each stage of a learner’s development throughout their lifetime. Please note, this model is not a complete representation of the scope of education required but simply an illustration of the complexities of requirements.

1.    Solving for SDGs requires a level of knowledge and understanding that starts from an early age. This needs to be the foundation of all educational programs. We need to educate the world on what it means to eradicate poverty, have zero hunger, live in good health, have access to quality education, live in an equitable society, have access to clean water and sanitation as well as affordable and clean energy. We need to take the lead and show how we can all live in a world with decent work and economic growth, healthy industries, innovation and infrastructure, sustainable cities and communities while being responsible for sustainable consumption and production. We need to be educated on climate action, life below water, life on land, peace and justice, and strong institutions and partnerships to achieve the Agenda. By educating everyone from the start we set values and an awareness for a sustainable and prosperous future.

2.    Basic school programs are essential because they teach our children the right skills, behaviours, tolerance and fundamentals to support not only their futures, but the world as a whole. As individuals move through each level of education, they begin to focus their efforts and individualize their learning path. Most emerging markets do not have the ability to support the basic schooling requirements for their population. There are hundreds of millions of people without access to quality education and millions more who are not even receiving the basics to live a healthy and prosperous life.

3.    In general, most countries around the world have the same or similar industries. Each industry has their own educational requirements and while most post secondary programs align with industry in developed countries, this is often not the case in emerging markets. What this means is that students entering the workforce might not have access to the knowledge and skills to support their career aspirations. This creates is higher unemployment and a skill gap within the country that now must be addressed after the core education system that has failed the learner.

4.    Skills development is changing everyday due to the advancement of new technologies and emerging innovations. Even after a learner starts a job, there will be an ongoing requirement for skills development. Depending on the employee’s skill levels, their job role, the company’s goals and the industry’s requirements, an employer can be faced with hundreds of learning and skilling variables to contend with across their organization. In today’s employment landscape, there are tens of thousands of skills development solutions to choose from. What makes this more complicated for a corporate is that each provider could be using difference technologies, have different methods of access, focus on only partial part of the skilling requirements or struggle to track the learner’s progress. These additional variables add to the complexity of the solution.

5.    Global relevance is critical to the education and skills of an individual. Education and skill development need to be aligned not only with industry, but also with global standards. The closer this alignment is to global standards, the more opportunities for the globalization of an economy and its people.

The Scope of Education model represents, for the most part, what the education landscape looks like in developed countries. There are many additional variables and challenges that need to be considered for emerging markets, but the point of the model is to illustrate the scope of education so that people understand SDG4 requires a lot more than what is out there and available today.

Education and Delivery

When we look at being able to provide ‘Education for All’, we need to understand that bringing together the breath and depth of education across primary learning, post secondary education, industry specific training, and ongoing skills development requires an inclusive view of everyone’s needs and abilities.

Many of the world’s leading companies such as Google, Facebook, Microsoft, Alibaba, Amazon and more have been investing in those who can contribute to providing access to education on a global level. Many others have chosen to focus on methods for delivering education. Furthermore, there is an overwhelming number of educators, Ed-Tech providers, assessors, consultants, tutors and more all competing for the same students. There is so much noise in the market that anyone looking to access global education can quickly become overwhelmed. All believe they are addressing the barriers to providing access to quality education, however these efforts, while important, are singular efforts competing for a share of the market. Education and technology giants all want to come out on top and dominate the industry but are falling short because they are not considering the importance of balancing their strengths with the strengths of another to provide a solution that truly addresses the totality of the issues. When solving the problem of ‘Education for All’, we must look at the solution from both sides of ‘Education’ and ‘Delivery’. Without one, access to quality education will fail.

‘Education’ is the Who, Why and What which encompasses the materials required to support educating the masses, including all ages, demographics, education levels, genders, industry requirements and cultural diversities. ‘Education for All’ must include education that can support the variable needs of a country while also supporting the requirements of an individual. This part of the puzzle is far more difficult to solve because of the level of global complexities and is the reason why so many have not even attempted to focus on it.

‘Delivery’ is the When, Where and How to connect the potential learner to the relevant education they need. This includes such things as the use of technology, classroom facilities, internet connectivity and associated infrastructure, facilitators, teachers, schedules, and system sustainability. â€˜Delivery’ should also include a combination of online and offline solutions as online education is still in an early growth stage for many emerging markets. Delivery is about providing access to quality education through the best possible method required to support the individual. Accessibility and the delivery of education must take into consideration the circumstances of everyone to be effective. 

Overcoming these challenges can be a daunting thought. There is not one educator, one technology company, not one government or one social good enterprise anywhere in the world that can provide education across so many age groups, educational categories, and industries to support the multitude of barriers and obstacles. There are simply too many challenges and variables from country-to-country and person-to-person for one educator to be everything to everyone.

The Solution – Collaboration is key

The only way to solve SDG4 is through global collaboration in one inclusive system that brings together the full scope of education and delivery options. Through collaboration, emerging markets would not have to start from scratch. Emerging markets and developing countries could leverage the world’s leading education programs and work with global educators to establish the necessary frameworks, content and alignment with industry. One world, one education system!

betterU has created an asset-light ecosystem that we believe supports ‘Education for All’. This multi-layered model includes a collaboration of education providers, assessment and support providers, multiple delivery methods, teachers, facilitators and coordinators accessible to all types of learners who are integrated into an online marketplace supported by global partners and technology.

To support inclusion of global educators, we needed our providers to embrace the idea of coming together on one platform and to share the common goal of educating everyone, everywhere. In order to accomplish this, we had to create a system that was technology agnostic to support all types of global educators’ learning environments, the technologies they use and their methods of delivery. The asset-light model also needed to be scalable and easy to replicate across all developing and developed countries.

Our solution also had to consider that not all learners accessed education in the same way. While we are seeing an upswing in the adoption of online learning, many around the world still rely on in-class learning or a blended approach. Many educators typically do not work together directly, either for competitive reasons or because their goals are not aligned. Convincing each educator of the value of bringing them together onto one online platform was important. We spent many years travelling the world and speaking at global events to educate educators to the importance of collaboration and bringing together quality education from around the world. While one educator might not have the solution for all individuals, hundreds and thousands of educators would. Working together, hand in hand, towards common goals as set out by the Agenda will truly benefit all.

betterU’s asset-light model (for global scale) 

Conclusion

According to a United Nations report presented by Secretary-General António Guterres, “If the world is to eradicate poverty, address climate change and build peaceful, inclusive societies for all by 2030, greater efforts are needed to accelerate progress on the Sustainable Development Goals (SDGs) (*5).” While SDG4 may be headed toward failure, betterU has been working for many years to put in place the foundation on which the world can leverage, collaborate and advance their efforts to meet the global goal requirements. We have the opportunity to succeed at SDG4 and the remaining SDGs, but we need to work together. Global leaders need to collaborate and support each other to achieve ‘Education for All’. If global leaders and influencers invest their efforts and energy in companies who can help solve a portion of the issues facing education, we can to work together to leverage their successes for the world. We need to collaborate now because as they say, “Time and tide wait for no man”

About betterU

Through partnerships with leading global job portals, industry partners, employment service providers and top global educators, betterU provides access to quality education, employment and career services for all.

betterU enables learners to access education from global leaders through their easy-to-use marketplace. With over 53,000 programs currently available through 75 global educators, betterU supports access to KG-12, higher education, skills development, job preparation and a lifetime of learning. They provide learning programs across multiple age groups, careers paths and industries. betterU also connects learners to support systems, such as their Upskill Engine, designed to help individualize skill learning to help them make informed decisions about their required skills and their future.

betterU evolves with the market to meet the growing needs of the industry. They have focused exclusively on India, spending years researching and understanding how to bring global education to the country. Most recently, betterU has partnered with the National Skills Development Corporation to support and enable of the people of India to reach the goals set out in the Skill India initiative and secure a better livelihood.

*Sources:

  1. 17 Partnerships for the Goals, Global Goals, https://www.globalgoals.org/17-partnerships-for-the-goals
  2. 17 Partnerships for the Goals, Global Goals, https://www.globalgoals.org/17-partnerships-for-the-goals
  3. Leading SDG 4 – Education 2030, https://en.unesco.org/themes/education2030-sdg4
  4. SDG 4 Quality Education, Global Goals, https://www.globalgoals.org/4-quality-education
  5. UN report urges accelerated efforts to achieve Sustainable Development Goals, UN News, https://news.un.org/en/story/2017/07/561632-un-report-urges-accelerated-efforts-achieve-sustainable-development-goals#.WYoDuogrJaQ

Source: https://www.linkedin.com/pulse/sustainable-development-goal-4-fail-meet-uns-2030-global-loiselle/

BetterU Education Corp. $BTRU.ca – Students prefer #Edtech resources to parents when it comes to homework help $ARCL $CPLA $BPI $FC.ca

Posted by AGORACOM-JC at 11:34 AM on Wednesday, August 21st, 2019
SPONSOR:  Betteru Education Corp. aims to provide access to quality education from around the world. The Company plans to bridge the prevailing gap in the education and job industry and enhance the lives of its prospective learners by developing an integrated ecosystem. Click here for more information.
BTRU: TSX-V

Students prefer edtech resources to parents when it comes to homework help

A global survey gauges parents’ opinion of how edtech resources are impacting student learning and modern parenting  

By Laura Ascione, Managing Editor

  • Smarter technology and edtech resources are helping students become independent learners and problem solvers, according to new research.
  • In fact, many of today’s students first turn to technology for answers to their questions, and they aren’t depending on their parents for homework help as often as in past generations. 

The research from Lenovo surveyed more than 15,000 people across the globe. Overall, 75 percent say their children are more likely to look something up online than to ask them for help with schoolwork. 

It also offers interesting insight on how different countries view edtech resources and technology in general. 

India (89 percent) and China (85 percent) both have the highest rate of parents reporting their children turn to edtech resources for homework help. Those two countries have also seen a rise in parents using technology to assist with their kids’ learning in recent years.

Source: https://www.eschoolnews.com/2019/08/21/students-prefer-edtech-resources-to-parents-when-it-comes-to-homework-help/

North Bud Farms Inc. $NBUD.ca – #CBD usage in beverages; functionality, cultural acceptance and legislation $WEED.ca $CGC $ACB $APH $CRON.ca $HEXO.ca $TRST.ca $OGI.ca

Posted by AGORACOM-JC at 10:24 AM on Wednesday, August 21st, 2019

SPONSOR: North Bud Farms Inc. (NBUD:CSE) Sustainable low cost, high quality cannabinoid production and procurement focusing on both bio-pharmaceutical development and Cannabinoid Infused Products. Learn More.

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CBD usage in beverages; functionality, cultural acceptance and legislation

By: Megan Kindelin

  • growth of the legal cannabis industry has opened doors to new product innovations, particularly in beverages, with no signs of slowing down.
  • According to Zenith Global, the CAGR forecast for 2018- 2023 volume sales is 75%, with 5.2 million litres of CBD drinks consumed in the US in 2018. 

The growth of the legal cannabis industry has opened doors to new product innovations, particularly in beverages, with no signs of slowing down. According to Zenith Global, the CAGR forecast for 2018- 2023 volume sales is 75%, with 5.2 million litres of CBD drinks consumed in the US in 2018. 

Although CBD is being included in alcoholic drinks such as low ABV beer, with a trending decline in alcohol consumption, new CBD categories such as RTD coffee, sodas and water-based drinks are posed to be a high growth market for the beverage sector.

The culture of cannabis is evolving from a product associated with negative, psychoactive effects to being full of medically-backed health benefits previously unexplored and underappreciated. 

To better understand why the CBD use in beverages is enjoying a recent boom, we should examine where it comes from and how the body utilises it. 

Defining Cannabis, CBD, THC, marijuana and hemp

Cannabis – or more the more biologically correct Cannabis Sativa – is the umbrella term for both marijuana and hemp. They are of the same genus and species with the main divertive being the THC content of each. They look nearly identical, with marijuana being illegal and hemp being legal. There are many strands of Cannabis, however we will touch base on just the two mentioned, which contain both the cannabinoids (plant oils) THC and CBD in different concentrations. Cannabis makes most of its cannabinoids in its flowers, which are more commonly referred to as “buds”. 

Marijuana tends to contain high levels of THC and lower levels of CBD and requires certain sometimes controlled conditions to grow fruitfully. It also has a higher concentration of cannabinoids per gram so generates a better yield.  Hemp will contain higher levels of CBD and trace amounts of THC with a lower yield of cannabinoids, so it tends to take more plants to extract the same amount of CBD.

Difference between CBD and THC and how they function in the body

Since research on cannabis is still fresh as it was only partially legalised recently, most of its functionality is yet unknown. Cannabis is theorised to work like many other drugs, binding to receptors in our body. 

Interestingly, our bodies are set up to accept cannabinoids already. The endocannabinoid system (ECS) is a complex cell-signalling system in the body that we so far understand to play a role in regulating a range of functions in the body such as sleep, mood and memory, according to an article by Healthline.com. 

The ECS actively exists in our body and we already naturally produce endocannabinoids, even if we do not consume cannabis. A similar comparison of a process in the body that does a similar process would be the pancreas produce insulin for our blood sugar regulation. 

So not only do we produce our own endocannabinoids, we have two main receptors that accept them; CB1 receptors mainly found central nervous system and CB2 receptors found mainly in the peripheral nervous system. Once bound to either of these receptors, the endocannabinoids can then tell the ECS system the action needs to happen i.e., boost our mood, relieve pain or go to sleep. 

Once our endocannabinoids have served their purpose, they must be broken down by enzymes in the body, which are regularly regenerating. 

It appears the main function of the endocannabinoid system is to maintain bodily homeostasis, states a report by the Facultad de Medicina at University of Buenos Aires. 

So now that we defined the difference between THC and CBD, what do they actually do when they are in the body? Since we know that the ECS receptors are linked with the nervous system, it’s understandable that the sides effects we hear about cannabis tend to be related to relaxation.

THC – tetrahydrocannabinol- the compound which can get you ‘high’, binds to the CB1 and CB2 receptors just like our bodily endocannabinoids, almost like a substitute. 

THC can have positive effects such as stimulating appetite, which can be great for medical patients who find it difficult to eat, but it is also responsible for side effects such as paranoia. THC is more frequently used for therapy since is similarity to our own endocannabinoids is nearly identical. Currently there is not a way to separate the two effectively, but research is continuing.

CBD – cannabidiol– which typically doesn’t have any negative effects, would be seen to be the superior compound and used more widely. So why bother using THC if CBD is better and easier to regulate? CBD actually works best in conjunction with THC, because CBD doesn’t appear to interact with our ECS the way THC does by binding to receptors. 

Though experts aren’t quite sure, it’s believed that CBD may work by preventing our endocannabinoids from being broken down and allowing them to have a longer effect on the body. 

As CBD is more widely accepted and there are less legal restrictions on this compound currently, it is being more readily used in beverages as opposed to THC.

Cultural acceptance and legalisation worldwide

Regulation is ongoing, and constantly changing worldwide. As of press time, CBD is legal in all 50 of the US, as long as it contains less than 0.3 % of THC, though some states require you to have a prescription to purchase it, such as Virginia. 

THC is legal in 10 states with a prescription, and in an additional 23 states with a doctor’s prescription. The US Food and Drug administration has approved four cannabis related drug products, however they are only available with a prescription from a licenced healthcare provider.

Press and recent legalisation, particularly in the US, has brought CBD to the public’s attention while increasing demand for new, innovative ways to consume it. For those unfamiliar with the drug but curious to try it, beverages are seemingly the most accessible (and perhaps culturally acceptable) way to consume the cannabis-based product. The category is still in early stages, with fragmented legislation fuelling conflicting information from multiple sources about usage, benefits and dosages. 

The most popular way to consume CBD it is through oil, as CBD is naturally soluble and most effective delivered in fat. It is also easy to control dosages this way which is handy for consumers. This easy-to-consume format comes in dropper applications called tinctures. Though with the rise in innovation through beverages and food, this could change in the next few years.

CBD is now popping up in snacks and even ice cream with doses ranging per serving of 10-50mg.  As CBD is still very new to the market there aren’t many regulations on quantities in food and beverage due to its minimal side effects, though the expense of the ingredient will affect the price point of the product. It’s always best to check the label and research the effects of CBD before consumption.

Source: https://www.foodbev.com/news/cbd-usage-in-beverages-functionality-cultural-acceptance-and-legislation/