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Enthusiast Gaming $EGLX.ca – #Drake #Drizzy invests in esports startup Players’ Lounge $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 2:50 PM on Thursday, March 28th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company partial 2018 reported revenue of $7.4 million representing a 625% increase over the same period in 2017.

Images
EGLX: TSX-V
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Drake invests in esports startup Players’ Lounge

Sara Fischer

Drake — along with media and tech heavyweights Marissa Mayer, Strauss Zelnick and others — is investing $3 million into the seed funding round for Players’ Lounge, an esports platform where gamers can play their favorite video games against others for prizes straight from their living room.

Why it matters: It’s the latest example of a celebrity investing in esports. NBA superstar Chris Bosh joined esports franchise Gen.G as a player management advisor last year. Other big names, from Michael Jordan to Steph Curry, are investing in professional esports teams.

Other investors include Comcast, Macro Ventures, Canaan, RRE, and Courtside VC.

The details: Players’ Lounge allows gamers to compete in skill-based esports competitions for cash prizes. Its mission is to create a social platform for casual gamers to connect, get matched, and compete without having to be a pro.

  • This is different from platforms like Twitch or YouTube gaming that focus on streaming tournaments.
  • Like Instagram, Players’ Lounge is hoping to give average people a platform to compete and win money on esports games, in hopes of eventually popularizing winners and leveraging their influencer status to grow the brand.
  • Players can compete on PS4, Xbox One or PC devices. Anyone can make an account and deposit funds into their Players’ Lounge account via credit card, PayPal or cryptocurrency.
  • Once the scores are verified, the winner receives the prize money from the pool players invested in upfront. These are usually small sums that players can compete for incrementally, although the company does also host bigger tournaments.
  • Players’ Lounge says it gives out millions of dollars worth of cash prizes each month.

The big picture: Players’ Lounge is making it easy for casual gamers to earn cash from esports. Otherwise, the only way to make money in esports is to go pro, which takes a lot of time and resources, or to become a streamer via Twitch or Youtube, which focuses more on personality than gaming skills.

“It’s kind of like the intramural network for esports. There’s a huge community potential.”

— Austin Woolridge, cofounder and CEO of Players’ Lounge

Bottom line: Esports is still a fledgling industry compared to professional sports, but big names are investing in it because it’s growing so fast, and the upside looks promising. Celebrities, and especially celebrity athletes, see this as a way to connect with hyper-engaged sports fans, who may not have the appetite to participate in real sports but still want to compete with peers and develop a community around game play.

Source: https://www.axios.com/drake-pours-money-into-e-1553739364-3e68a463-5352-40f8-b718-40e076f64ead.htm

Esports Entertainment Group $GMBL – Esports Popularity Around The Globe $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 10:00 AM on Wednesday, March 27th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Esports Popularity Around The Globe

  • Recent years have seen an explosion in the popularity of esports, fuelled by an insatiable appetite in Asia.
  • You can be sure that when a new trend starts, the USA won’t be far away from the action.
  • The country has taken esports to its heart and produced big names, like the celebrity gamer Ninja, otherwise known as Tyler Blevins from Michigan.

Maël Valentin

Recent years have seen an explosion in the popularity of esports, fuelled by an insatiable appetite in Asia. It’s not just a case of playing your favorite games hoping to get a better score than your friends; players compete for mega bucks and have become rich and famous.

Massive Growth in Asia

There are billions of dollars to be made in the esports business. Forecasters believe that the global market will expand by 75% to $1.6bn by the end of 2021. The arrival of smartphones has made esports even easier to play.

A major area of growth is in the number of live tournaments. Mixed martial arts (MMA) promoter ONE Championship has already made a $50m investment and wants to hold esports events alongside MMA matches.

China listed esports as an official sport in 2003 and 13 years later, it was declared a national industry.  Another major boost came in 2018 when esports became a demonstration sport at the Asian Games. The next event takes place in 2022 and esports will be an official medal sport.

More partnerships are being forged as companies realize just how much money could be made in the future. The number of competitive players in China doubled last year leading to online companies such as Alibaba Group Holding and Tencent Holdings to set up venues in the country. Rural areas, as well as the major cities, are being targeted, and events take place on a weekly basis.

It’s big news for game developers as the tournaments create more awareness of their products. The hope is that games such as League of Legends and Dota 2 will see their already impressive sales boosted.

Academies are opening up in countries such as China, Malaysia, Singapore and Japan. It’s becoming big business with students paying up to $975 for a month’s tuition, all dreaming of becoming professional players. Achieving that dream could see them earning up to $700,000 a year.

Japan has also seen incredible growth in the popularity of esports. That’s led to increased sales of high-performance gaming computers that eliminate the possibility of even the shortest lag. Be sure to check out our own reviews for the best gaming gear.

The Tokyo Game Show held in October 2018 saw plenty of talk about esports. The second-hand market for these computers also sees increased business. Others just go to many internet cafes and use their superior equipment.

Perhaps the best-known Asian market of all is South Korea, which is regarded as the country that started the esport revolution. Gamers like Faker, Bang and Wolf are more or less household names.

pic.twitter.com/fSt5DnM0SQ — Faker (@SKTelecomFaker) January 30, 2019

South Korea hosts probably the biggest live esports event in the world – the League of Legends World Championship.

The Middle East is catching up

Dubai is a place of extravagance, and the Middle Eastern kingdom has already made it known it would like to be a global gaming destination for esports. The United Arab Emirates is already constructing the region’s first dedicated esports venue, catering for players who can’t get enough of games like Counter-Strike. Pro teams play each other with over $54,000 won in prize money. Overwatch is also popular, and teams in the UAE include Risky Gaming, Inferno Game Zone and Dubai Mirage.

However, esports is still some way behind other social online entertainment there, such as online casinos. Despite land casinos and sports betting being prohibited, locals are able to find plenty of legal opportunities to play online.

Saudi Arabia is another part of the Middle East enjoying rising esports popularity; there’s even official government representation and support for competitive gaming.

The United States and esports

You can be sure that when a new trend starts, the USA won’t be far away from the action. The country has taken esports to its heart and produced big names, like the celebrity gamer Ninja, otherwise known as Tyler Blevins from Michigan.

Source: https://www.talkesport.com/statistics/esports-popularity-around-the-globe/

Esports Entertainment Group $GMBL – $50M esports arena coming to Philadelphia $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 11:07 AM on Monday, March 25th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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$50M esports arena coming to Philadelphia

The Fusion Arena, to open in 2021, will be home to the Philadelphia Fusion team that competes in the Overwatch League. Photo: comcast spectacor

  • Comcast Spectacor and The Cordish Cos. are building a $50 million, 3,500-seat esports arena in Philadelphia
  • The Fusion Arena will be next to Wells Fargo Center, Lincoln Financial Field, Citizens Bank Park and the mixed-use Xfinity Live development

By Mike Sunnucks

“We’re thrilled to introduce a venue like no other as we move forward with the next phase of development within the Philadelphia Sports Complex,” said Dave Scott, Comcast Spectacor’s chairman and CEO.

Xfinity Live is also a joint venture between Comcast Spectacor and Cordish, which specializes in real estate developments around stadiums and arenas. 

Architecture firm Populous designed the 60,000-square-foot venue, which will be home to the Philadelphia Fusion, an esports team owned by Comcast Spectacor that competes in the Overwatch League. The league wants its teams to play in their home markets next year. The Fusion are looking at playing at other venues in Philadelphia while the new esports venue is being built.

Construction will start this summer on a site currently used as a parking lot and the venue is scheduled to open in 2021. The Fusion facility will have a 10,000-square-foot esports training facility as well as two balcony bars, a broadcast studio and premium boxes and suites.

The venue will be rigged to also host small concerts, comedy shows and corporate events, said Joe Marsh, chief business officer for Comcast Spectacor’s gaming division and the Fusion.

Populous also designed the $10 million Esports Stadium Arlington, a 100,000-square-foot gaming space built at the Arlington Convention Center hear Dallas.

“We’ve reached a place now where there is a need for purpose-built esports venues,” said Brian Mirakian, a senior principal with Populous. “This project represents the prototype of the future.”

Cordish Principal Blake Cordish expects to see more esports projects like the one in Philadelphia. “This flagship esports venue will perfectly complement the surrounding anchors in the Philadelphia Sports Complex,” Cordish said. “The Cordish Cos. is extremely bullish about the future of esports, especially when integrated into mixed-use, sports-anchored developments.”

Source: https://www.sportsbusinessdaily.com/Journal/Issues/2019/03/25/Esports/Philadelphia-venue.aspx

Esports Entertainment Group $GMBL – The biggest #Esports tournaments and leagues in 2019 $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 2:00 PM on Thursday, March 21st, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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The biggest esports tournaments and leagues in 2019

All around the world, esports are on the rise and they don’t look to be slowing down any time soon. Whether you want to tune in for a few hours of action-packed tournament gameplay between the top pros or follow your favorite team week after week in your favorite game’s league, we’ve got you covered.

Note that only standalone tournaments, not playoffs that take place at the end of a season, are included in the list of esports tournaments. Keep reading for the top esports tournaments and top esports leagues in 2019.

Top eSports tournaments

The International

Date: August 15-20, 2019

The International is the premier Dota 2 tournament that attracts teams from around the world. Starting in the third year of the tournament in 2013, Valve has sweetened the pot by adding 25% of the total sales of the in game Battle Pass to the prize pool. This instantly made it one of the best paid esports tournaments in the world, with the 2018 edition reaching more than $25 million in total prize money.

The International 2019 is set to take place from August 15-20 in Shanghai’s Mercedes-Benz Arena. Teams will vie for one of the 18 spots available by competing in a series of smaller tournaments known as the Dota Pro Circuit. If 2018 was any indication, the first place prize is likely to top $11 million.

Intel Extreme Masters

Date: February 13 – March 2, 2019

Intel Extreme Masters is one of the longest running series of esports tournaments around. It features a number of tournaments in different locations around the world, capped off with a World Championship. This final tournament typically takes place in Katowice, with separate prize pools and brackets for each game.

The most recent Intel Extreme Masters took place in from February 13 – March 2. It included CS:GO (the 14th Major tournament), Dota 2, Starcraft II, and for the first time ever, Fortnite: Battle Royale. Smaller IEM tournaments will still be held throughout the year, with an additional $1 million prize for the first time to win four eligible tournaments in a single year.

CS:GO Major Tournaments

Date: August 20 -September 8, 2019

Counter Strike: Global Offensive Major Tournaments, known simply as Majors, are biannual esports tournaments sponsored by the game’s developer, Valve Corporation. It’s widely considered the most prestigious CS:GO tournament, with players from around the globe competing. Although the prize money is supplied by Valve, the tournaments themselves are organized by other esports orgs, including ESL, Major League Gaming, and DreamHack.

The most recent Major took place at the Intel Extreme Masters XIII, with Danish squad Astralis winning first place and $500,000. The Fall edition is set to take place in Berlin, and will feature 24 teams from the four qualifying regions: Americas, Asia, CIS, and Europe.

Overwatch World Cup

Blizzard

Date: November 2-3, 2019

The Overwatch World Cup features many of the same players as the Overwatch League, but this time they are competing for their home countries rather than their esports organizations. in 2018, four countries hosted qualifying tournaments for six nations, with the top two teams moving on to the finals at BlizzCon.

So far, no nations have been able to match the South Korean players’ prowess, with all three first place trophies heading to the esports-friendly nation. It’s worth noting that players aren’t in it for the money, as all participating teams receive the same prize of $16,000. This can often lead to interesting strategies and wacky hijinks in-game.

Fortnite World Cup Finals

Date: July 26-28, 2019

The Fortnite World Cup Finals bring with them a prize pool worthy of the world’s most popular game: $40 million. That’s nearly half of the $100 million that Epic Games pledged for 2019 to make their hit game into an esports juggernaut. Although the game’s suitability for competitive play is questionable, the sheer size of the pool has drawn players and streamers from a variety of backgrounds to play.

Weekly qualifiers kick off April 13, with a prize pool of $1 million to be distributed among successful contestants. From there, the top 100 solo players and the top 50 duo players will be invited to New York City for the Fortnite World Cup Finals. Each qualifying player will earn at least $50,000, with the top solo player taking home $30 million.

Evolution Championship Series

Date: August 2-4, 2019

If you’re a fan of fighting games, odds are you’ve already heard of the Evolution Championship Series, or Evo for short. Evo is easily the biggest esports tournament in the genre, growing year after year since its start more than 20 years ago in 1996.

This year’s tournament is set to take place in Las Vegas from August 2-4. It will feature brackets for a variety of fighting games, including Super Smash Bros. Ultimate, Tekken 7, Street Fighter V, Dragonball FighterZ, and others.

Top eSports Leagues

Overwatch League

Blizzard Entertainment

The Overwatch League, or OWL, has just entered its second season, with a total prize pool of $5 million. If you haven’t heard of it, OWL is Blizzard-Activision’s official esports league for their hit first-person hero shooter Overwatch. In 2018, it was the most watched esports league, mostly because of the sheer number of hours the league was broadcast.

The action is spread out across a 28-match schedule with four, five-week long stages. Each stage concludes with a playoff tournament for the honor of becoming the Stage Champions, but the real prize is after the end of the fourth stage. The OWL season 2 grand finals (not to be confused with the Overwatch World Cup above), will have the top teams vying to become the season 2 champions and take home the $1 million prize that comes with it.

League of Legends Championship Series

This year Riot Games’ official League of Legends esports league underwent a rebranding, with the NALCS changing to the LCS, and the EULCS switching to the League European Championship (LEC).  Other popular regions like China’s LPL and Korea’s LCK remain unchanged.

The season is divided into two sections, the Spring and Summer splits, with a short split playoff game and mid-season Invitational tournament tucked between them. The real excitement is at the League of Legends World Championship, which brings together the top teams from all regions to compete for the cup. Last year’s tournament drew nearly 75 million viewers, making it the most watched esports event of the year.

Call of Duty World League

While most first-person shooter competitions take place at esports tournaments, Activision set up a league for the Call of Duty franchise. This year the league enters its fourth season, with all matches played on the PS4 versin of Call of Duty: Black Ops 4.

Unlike last season, this season the action is all 5v5 team modes, including Hardpoint, Search & Destroy, and Control game types. The finals are scheduled for some time in August of this year. Before you get excited, no, the recently added battle royale mode will not be played in the league.

Rocket League Championship Series

The esports League for Psyonix’s car-soccer hit Rocket League is back again in 2019 with $1 million in prizes. This year an additional region has been added as South America joins the existing American and European regions.

After a series of qualifiers, the action will kick off in early April. There is also a secondary Rival league for teams that fail to qualify for the main league with $100,000 in prize money.

PUBG Global Championship

Fortnite may have dethroned PUBG in the fight for battle royale supremacy, but PUBG is pushing back with the introduction of the PUBG Global Championship in 2019. The season is divided into three phases, each of which is followed by one or more international tournaments.

There are six regional Pro Leagues in the inaugural season: North America, Europe, Korea, Japan, China, and Chinese Taipei. There are also three smaller “Pro Circuit” regions for Southeast Asia, Latin America, and Oceana. Each will host its own regional events before sending the top teams to compete internationally. The PUBG Global Championship finals are set to take place some time in November.

Mobile esports on the rise

Mobile esports are still small in comparison with their PC and console peers, but here are a few mobile esport tournaments and leagues to check out.

  • Clash Royale League — Supercell’s official esports league for their hit arena strategy game, Clash Royale.
  • Valor Series — The premier esports league for Arena of Valor entered its third year in February.
  • Vainglory — The mobile MOBA is featured regularly at international tournaments and even has a pro league called the Vainglory Premier League.

Source: https://www.androidauthority.com/esports-tournaments-leagues-963799/

Esports Entertainment $GMBL looks to recruit more affiliates after signing deal with AffiliateINSIDER $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 12:48 PM on Tuesday, March 19th, 2019
  • London-based marketing firm AffiliateINSIDER will take responsibility for the growth of the e-sports betting platform VIE.gg’s affiliate partner program globally
  • Esports’ VIE.gg offers exchange style wagering on e-sports events in a licensed, regulated and secured platform


Esports Entertainment Group Inc (OTCQB:GMBL), the licensed online gambling company, said Tuesday it has struck up a new contract with AffiliateINSIDER, a London-based public relations and marketing firm, to broaden the reach of its e-sports betting platform VIE.gg.

Under the deal’s terms, AffiliateINSIDER will take on responsibility for the growth of VIE.gg’s affiliate partner program globally, helping Esports to add both new affiliates and customers. VIE.gg offers exchange-style wagering and pool betting on e-sports events in a licensed, regulated and secured platform. It is the first and most transparent e-sports bet exchange as a result of Esports Entertainment Group being a fully reporting SEC issuer in the US.

“We are excited to partner with AffiliateINSIDER as we continue to grow and manage our affiliate network. They had an acute understanding of the complexities we face in the emerging esports sector and have been involved with managing and growing affiliate networks and programs since the very beginning in the gambling space,” said Grant Johnson, CEO of Esports, in a statement.

Esports Entertainment Group Inc. is a licensed online gambling company with a focus on e-sports wagering and gaming for adults.

Esports shares held steady at US$0.55 in morning trade on Tuesday.

Contact Ellen Kelleher at [email protected]

Source: https://www.proactiveinvestors.com/companies/news/216767/esports-entertainment-looks-to-recruit-more-affiliates-after-signing-deal-with-affiliateinsider-216767.html

Esports Entertainment Group $GMBL – ‘Revenge of the gamers’ – eSports hits big time, with or without Olympics $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 1:00 PM on Tuesday, March 12th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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‘Revenge of the gamers’ – eSports hits big time, with or without Olympics

  • eSports’ bid to reach the Olympics may be on hold but backing from big sponsors and a relentless march into the mainstream raise the question of whether it needs the Games at all.
  • With sportswear giant Nike last month announcing its sponsorship of China’s Legends Pro League, video gaming already bears the hallmarks of any successful sport.

Adidas, Mercedes and BMW are some of the other global brands to jump on board, while McDonald’s dropped its sponsorship of Germany’s national football team to focus on eSports.

The Legends Pro League, China’s official competition for the League of Legends game, has 14 regional divisions, and teams have their own home venues. The game also has an annual world championship.

As of next year, professional players will be fully decked out in Nike-designed jerseys and trainers, with an accompanying lifestyle range — much like any big football, basketball or baseball team.

“It’s (eSports) already hit mainstream, a couple of years back,” Philip So, who heads business development at League of Legends developer Riot Games, told AFP at last week’s Sportel convention in Macau.

“(But the Nike sponsorship) had a huge reaction from our fans when we announced it, even from the Nike side. I think it was surprising to everyone how much buzz it generated.”

A Goldman Sachs briefing in October said eSports was on course to reach nearly 300 million viewers by 2022 — similar numbers to American football’s NFL.

– ‘NBA didn’t need the Olympics’ –

Some are now beginning to wonder if the Olympics needs eSports more than the other way round, as the venerable institution dating back to the late 19th century strives to reach a younger audience.

“I think it would be great for the Olympic programme to have eSports because they are going to be able to capture the attention of a new audience that otherwise would disappear,” Maurizio Barbieri, Twitter’s Southeast Asian head of sports partnerships, said at Sportel.

“But overall, (how would the Olympics help eSports) in general?

“I mean, the NBA didn’t need the IOC (International Olympic Committee) to become the number one basketball league in the world.”

eSports won’t be part of the Olympics until at least Los Angeles 2028, after it was left off the list of nominated sports for Paris 2024 — which included the equally youth-friendly breakdancing, surfing, skateboarding and climbing.

But So said that when eSports was a demonstration event at last year’s Asian Games, viewing figures in China outstripped those of traditional sports, even though the competition wasn’t shown on TV.

People who play computer games, he added, are now proud to identify themselves as “gamers”, underlining the rise of a movement that has spread organically, from the grassroots up.

“It’s a complete paradigm shift. This is the time for gamers to come out. It’s revenge of the gamers,” said So.

– Deeply fragmented –

Much of the opposition to eSports is related to concerns over screen time and inactivity among young people, as well as a lack of knowledge and understanding of the games.

China has been particularly cautious, last year announcing curbs including temporarily suspending new releases of online games — sending shares plummeting in Tencent, Riot Games’ parent company.

But So said China’s sports ministry remained a supporter of eSports, drawing a distinction between professional, organised gaming and streaming, where amateurs play for audiences online.

“I don’t think eSports makes the government very nervous. I really don’t think so,” he said.

“Because the sports bureau etc, we work very closely with them and it’s definitely on their agenda and interest to grow the sport as well.”

However, So was at a loss to predict whether eSports would finally make it into the Olympics, a campaign that faces a number of hurdles.

As well as concerns over eSports’ lack of physical activity, the scene is deeply fragmented, as different games are made by competing studios. It is also yet to form a world governing body — a stipulation demanded by the IOC.

“I honestly don’t know. I wish I had the answer,” So said, when asked what was the way forward for eSports’ Olympic bid.

“How an overarching arm across all different games (would work), I’d be very curious to know,” he added.

Source: https://www.france24.com/en/20190312-revenge-gamers-esports-hits-big-time-with-or-without-olympics

Esports Entertainment Group $GMBL – G-Loot welcomes $25 million in investment $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 4:27 PM on Tuesday, March 5th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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G-Loot welcomes $25 million in investment

  • Swedish esports company G-Loot has received an $25 million £18,695,883.50) from both new investors and current investors such as Swedbank Robur and asset management company Norron.
  • G-Loot is the parent company of competitive PUBG platform Global Loot League and competitive card game platform TopDeck. This capital will be used to bolster prize pools and help expand in terms of staff, more competitive titles, and more competitions.

Patrik Nybladh, Founder and CEO of G-Loot commented on the investment: â€It feels great that G-Loot now has secured 25 million US dollars to finance our ongoing expansion and to support our ambition to become the world’s leading online esports company. As far as I know it is the largest European esports investment ever. I am particularly glad that our current major owners increased their holdings when given the chance.”

G-Loot received $12.1 million (£9.2 million) in an investment round led by Swedbank Robur in January 2018. At the time, the capital was said to be going towards staff recruitment, increased marketing, and platform development.

Henrik Carlman, Fund Manager at Swedbank Robur commented: “Esports is one of the fastest growing forms of entertainment today. There are plenty of opportunities and many companies are trying to get a piece of the growth but only a few of them have a clear idea on how to monetize the emerging industry. G-Loot are among the very few with a proven business model and a grand vision of democratizing esports and making competitive gaming available to all.

“I am very proud and enthusiastic to support G-Loot and its entrepreneurs with our second investment in the company. G-Loot’s strong growth and improved profitability creates a fantastic opportunity for our funds to participate in this kind of value creation.”

Esports Insider says: This is a huge investment for most industries, never mind just in esports. G-Loot’s offering is interesting so we’ll be keeping an eye on how these additional funds helps things to improve further over the coming months.

Source: https://esportsinsider.com/2019/03/g-loot-25-million-investment/

Esports Entertainment Group $GMBL – Nike $NKE.ca Signs Its First #Esports Sponsorship Deal $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 12:18 PM on Friday, March 1st, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Nike Signs Its First Esports Sponsorship Deal

  • Nike is entering the esports game, following competitors Adidas and Puma into the field.
  • The global sports brand has signed a four-year deal with China’s League of Legends Pro League, agreeing to supply all squads with clothing and footwear starting this year.

“Since its inception, Nike has always believed that in all sports, a strong body and will will make athletes better,” the company said in a statement. “As China becomes a new e-sports cultural center, Nike is pleased to support the next generation of athletes and establish a long-term cooperative relationship with e-sports to contribute to the future development of sports ecology.”

The league consists of 16 teams and has one of the largest followings in the world. Fans will also be able to buy Nike-produced products at live tournaments.

The announcement is Nike’s first formal sponsorship of an esports team or competition, although the company did feature an esports athlete in a marketing campaign last year. Financial terms of its esports contract with the league were not disclosed.

The company is actually a bit late to the competitive video game world, as Adidas and Puma both already have presences in the field.

Beyond simply supplying clothes and shoes, Nike says it also plans to work with esports athletes to custom-design training programs to help them improve.

While they might have been scoffed at initially, esports have become recognized as a bona fide athletic event in recent years. They were under consideration at one point for inclusion in the 2024 Olympics and they will be a medal event in the 2022 Asian Games—a multi-sport event held every four years among athletes from all over Asia. Tournaments are regularly aired on ESPN, Turner Broadcasting, Disney and other networks.

Source: http://fortune.com/2019/02/28/nike-league-of-legends-esports-sponsorship/

Esports Entertainment Group $GMBL – China recognizes #esports as a profession $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 2:03 PM on Wednesday, February 6th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

China recognizes esports as a profession

  • China’s Ministry of Human Resources and Social Security (CMHRSS) announced 15 new professions on Jan. 25, including “esports professional” and “esports operator.”
  • The world’s most populous nation has finally recognized esports as a legitimate profession, and the ministry has officially identified it in the courts.

Jerome Heath

China’s Ministry of Human Resources and Social Security (CMHRSS) announced 15 new professions on Jan. 25, including “esports professional” and “esports operator.”

The world’s most populous nation has finally recognized esports as a legitimate profession, and the ministry has officially identified it in the courts. It comes as news following last year, when the Chinese government issued its support and interest in the esports industry.

The term “esports professional” is defined as players who compete in esports tournaments, perform at esports events, or train with other professional players, according to the CMHRSS. While “esports operator” is explicitly classified as those who organize or develop content for esports tournaments.

Additionally, the CMHRSS noted that “account boosting” is one of the main jobs accompanying the esports profession. Account boosting and cheating are punishable offenses in League of Legends, Overwatch, and a number of other esports titles, and have caused controversy in the past. A lack of communication between the Chinese government and the esports industry could be the reason for the term account boosting being used, or it could just be a misunderstanding.

The term account boosting could have been used by the CMHRSS to reference players using their teammates’ account during professional play, but generally “account boosting” is defined as the act of one player logging into another player’s account with the intent of boosting their rank.

Former LMQ League of Legends player Yu “XiaoWeiXiao” Xian received a one-year ban for account boosting in Aug. 2015, Philadelphia Fusion player Su-min “SADO” Kim was suspended from the Overwatch League after accusations of taking part in a boosting scheme in Nov. 2017, and 1,400 Overwatch accounts were banned for boosting in Aug. 2018.

It is not clear yet if the ministry’s use of the word account boosting will be revised. However, the announcement of the inclusion of esports professional and esports operator as official jobs is a positive step for the growth of esports in China. It means that Chinese players will have extended working rights, giving them easier access to working visas, and allow them more freedom of movement.

Source: https://dotesports.com/business/news/china-recognizes-esports-as-profession

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Integrated eSports facility opens in Hong Kong as the city seeks to become a regional hub

  • An integrated eSports complex called Cyber Games Arena (CGA) has opened in Hong Kong.
  • It hopes to attract 1.2m visitors and hold more than 100 local and overseas eSports competitions annually / SCMP.   By Shawn Lim

The 25,000 sq ft facility cost HK$30 million ($3.8m) to build and aims to turn the city into a regional eSports hub for young talent in the industry as it grows. The two-storey building consists of training facilities, a competition arena for up to 80 gamers, television broadcasts, online streaming platforms and a retail area.

It hopes to attract 1.2m visitors and hold more than 100 local and overseas eSports competitions annually.

The Hong Kong government has also strengthened its support for the eSports industry by allocating HK$100 million to Cyberport, a business park in Hong Kong, to build an HK$50 million eSports competition venue and nurturing talent for start-ups.

“Apart from subsidies, we will also improve the business environment and remove red tape,” said Carrie Lam Cheng Yuet-ngor, the chief executive of Hong Kong, who officiated the opening of the facility.

“The Innovation and Technology Bureau, the Home Affairs Bureau and other departments are working together to solve problems related to e-sports venues – a new guideline will be issued soon to help the eSports industry.”

Source: https://www.thedrum.com/news/2019/01/29/integrated-esports-facility-opens-hong-kong-the-city-seeks-become-regional-hub