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Esports Entertainment Group $GMBL Signs Super Affiliate SickOdds.com, One of the World’s Fastest Growing Esports Betting Comparison Sites $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 8:10 AM on Tuesday, December 11th, 2018
  • Announced the signing of an Affiliate Marketing Agreement with SickOdds.com, one of the world’s fastest growing esports betting comparison sites
  • VIE.gg, the world’s first and most transparent esports betting exchange, will serve as the only bet exchange on www.SickOdds.com.

ST. MARY’S, Antigua, Dec. 11, 2018 — Esports Entertainment Group, Inc. (GMBL:OTCQB) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the signing of an Affiliate Marketing Agreement with SickOdds.com, one of the world’s fastest growing esports betting comparison sites.  VIE.gg, the world’s first and most transparent esports betting exchange, will serve as the only bet exchange on www.SickOdds.com.

SICKODDS GENERATES THOUSANDS OF ESPORTS FAN REFERRALS PER MONTH FOR PARTNERS

SickOdds.com, founded in 2017 by esports and digital marketing experts Tom Wade and Nick Pateman, has quickly become one of the fastest growing esports betting comparison sites globally. The site covers dozens of esports titles in-depth, as well as, offering reviews of all the top esports betting providers. Thousands of esports fans are referred to betting partners listed on the site every month.

In May 2018 SickOdds.com signed a strategic partnership with London-based iGaming firm Seven Star Digital to accelerate growth in the burgeoning esports market. Seven Star Digital was the introducing party that connected Esports Entertainment Group and SickOdds.com.

Tom Wade, Co-Founder of SickOdds.com stated, “We’re excited to collaborate with Esports Entertainment Group’s innovative betting exchange VIE.gg. Their range of esports titles and Tier 1 & 2 match coverage, along with unique coverage of Pool betting, makes Vie.gg a very exciting prospect in the esports betting scene.”

Grant Johnson, CEO of Esports Entertainment Group stated, “This partnership with Sick Odds is another significant milestone for Esports Entertainment Group in terms of both business development and third party validation of our place within the esports industry. We look forward to a long and prosperous relationship with them for many years to come.”

VIE.GG

vie.gg offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding jurisdictions that prohibit online gambling. vie.gg features wagering on the following esports games:

  • Counter-Strike: Global Offensive (CSGO)
  • League of Legends
  • Dota 2
  • Call of Duty
  • Overwatch
  • PUBG
  • Hearthstone
  • StarCraft II 

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

RedChip investor relations Esports Entertainment Group Investor Page: 
http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
1-268-562-9111
[email protected]

Media & Investor Relations Inquiries
AGORACOM 
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations 
RedChip 
Dave Gentry
407-491-4498
[email protected]

Esports Entertainment Group $GMBL – Magic: The Gathering launching #Esports league with $10M prize pool $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 10:42 AM on Friday, December 7th, 2018
SPONSOR: Esports Entertainment $GMBL – Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with an additional 42 Esports teams, bringing total to 176 Esports teams. Click here for more information
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Magic: The Gathering tournaments, whether they’re informal competitions at local game shops or large, formal affairs, have been an institution for years. And as announced at the 2018 Game Awards, those tournaments are now being brought into the esports arena with the reveal of Mythic Championship events and a pro league.

Magic: The Gathering has increasingly been digitized this year, with the development of Magic: The Gathering Arena, a new way to play the game online separate from the preexisting Magic: The Gathering Online. Arena is currently in open beta for PC users, with a full release planned for 2019. But even though awareness about Arena may benefit most from this reveal, this new esports structure won’t just apply to the digital version of the game.

The prize pool is split evenly between two ways to play the game. The traditional tabletop game and Arena will each have a $5 million prize pool, with a total of 10 tournaments that begin with the Mythic Championship being held at next year’s PAX East.

The Magic Pro League, meanwhile, will include the 32 top-ranked players in the world. Though everyday players will have means to qualify for championship events (with more details promised for 2019), each of these players is afforded automatic entry and are promised “competitive pro contracts,” according to Wizards of the Coast.

Arena players can also receive an esports starter kit by entering the promo code “GameAwards.”

This move follows in the formalization of several other competitive gaming communities, whether it’s the Overwatch League, Fortnite’s Summer Skirmish events or DotA 2’s The International.

Watch the Game Awards’ new trailers, reveals and winners right here.

Source: https://www.cnet.com/news/magic-the-gathering-launching-esports-initiative-with-10m-prize-pool/

Enthusiast Gaming $EGLX.ca Appoints Leading Industry #Gaming and Technology Experts as Advisors to the Company $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 9:29 AM on Tuesday, December 4th, 2018

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  • Appointed experienced, gaming industry and technology business leaders as Advisors to the Company
  • Enthusiast welcomes John Koller, Matt Levitan, Matt Ryan, and Mike Wall as Advisors to assist and provide expertise though its expansive growth

TORONTO, Dec. 04, 2018 – Enthusiast Gaming Holdings Inc. (“Enthusiast” or the “Company”) (TSXV: EGLX), a digital media company building the largest community of authentic  gamers, is excited to announce that it has appointed experienced, gaming industry and technology business leaders as Advisors to the Company. Enthusiast welcomes John Koller, Matt Levitan, Matt Ryan, and Mike Wall as Advisors to assist and provide expertise though its expansive growth.

John Koller has over 20 years of senior executive level experience in the video gaming sector with Electronic Arts (“EA”) and PlayStation. John spent 19 years as the VP of Marketing for PlayStation, during which he led  five major platform launches, including the highly successful PlayStation 4 launch in North America. He also led and managed a multi-billion dollar PlayStation business in the US with full P&L responsibility. Prior to PlayStation, John was the head of marketing for Electronic Arts.

Matt Levitan has over two decades experience in the Canadian video game industry. Before starting his own agency, Matt spent 9 years at the helm of the Sony office as Senior Director of Marketing and Public Relations, directing all sales, marketing and operations efforts for the $500M annual business.  Prior to Sony, Matt was VP, Client Services of Segal Communications, and directed all marketing and public relations efforts for PlayStation Canada from the agency side through the original PlayStation and PS2 lifecycles. Since 2014, Matt has helped create and launch a free-to-play Facebook game as well as starting his own consulting agency called Press Start Marketing.

Matt Ryan was the former lead at Nintendo Canada for communications and strategic partnerships, as well as retail and channel marketing, promoting gaming experiences to the masses via product-to-market campaigns for the launch of Wii, Wii U, Nintendo 3DS. Matt was also in charge of promoting all software franchises for the company, including; Mario, The Legend of Zelda, Donkey Kong, Pokemon and more. After Nintendo, Matt launched Trip To The Moon Marketing Inc., a marketing, communications and brand partnerships agency for entertainment, arts and culture brands. Matt is currently the VP of Marketing at National Access Cannabis, a best practices leader in delivering secure, safe, and responsible access to legal adult-use recreational and medical cannabis in Canada.

Mike Wall was Vice President, Sales at comScore, an Internet measurement pioneer that went public in 2007 and reached $2.5B market cap in 2015. Prior to his 11 years with comScore, he was Sales Executive at Visual Sports, a VR simulator startup founded in 2000 and acquired by market leader Full Swing Golf. Mike currently brings over 15 years of experience as a technology business leader, to provide angel investment, executive advisory and business consulting to high-growth Canadian startups.  Mike is the Founder and Principal of Park Hill Ventures, an early-stage venture advisory firm supporting Canada’s innovation economy.

Eric Bernofsky, COO of Enthusiast commented, “We are delighted to welcome John Koller, Matt Levitan, Matt Ryan and Mike Wall as Advisors of Enthusiast Gaming. These veteran industry leaders have a track record of success within significant gaming and technology brands, like Electronic Arts, PlayStation, Nintendo, and comScore which will greatly benefit our operations. Their combined expertise will be invaluable for the Company to help us navigate the rapid growth of our business and continue executing on our growth strategy.”

About Enthusiast

Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 70 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (www.eglx.ca). Over 30,000 people attended EGLX in October 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT:

Julia Becker
Head, Investor Relations & Marketing
(604) 785-0850
[email protected]

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

INTERVIEW: Enthusiast Gaming $EGLX.ca – 80 Owned and Affiliated Websites Reaching Over 75 Million Monthly Visitors, Generating $7.4M YTD Revenues $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 4:48 PM on Monday, December 3rd, 2018

Esports Entertainment Group $GMBL Signs Affiliate Marketing Agreement with Global Speedrun Association $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 8:42 AM on Monday, December 3rd, 2018

Eeg logo black 01

  • Announced the signing of an Affiliate Marketing Agreement with Global Speedrun Association, which hosts and administrates races on a broad variety of speedrun games, most notably Super Mario 64 and Super Mario Odyssey, across their three Twitch channels
  • As the first platform to offer wagering for speedrunning, this agreement is another milestone for vie.gg, the world’s first and most transparent esports betting exchange.

ST. MARY’S, Antigua, Dec. 03, 2018 – Esports Entertainment Group, Inc. (GMBL:OTCQB) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the signing of an Affiliate Marketing Agreement with Global Speedrun Association (“GSA”), which hosts and administrates races on a broad variety of speedrun games, most notably Super Mario 64 and Super Mario Odyssey, across their three Twitch channels.  As the first platform to offer wagering for speedrunning, this agreement is another milestone for vie.gg, the world’s first and most transparent esports betting exchange.

GLOBAL SPEEDRUNNING COMMUNITY GROWING RAPIDLY

GSA is a relatively new company dedicated to pushing speedrunning into the mainstream and helping speedrunners achieve the same success that esports athletes now enjoy.  Despite its relatively recent entrance into the speedrunning space, GSA has generated impressive traffic with 860,000 views from 3 Twitch.tv channels over the last 30 days.  More importantly, GSA is growing rapidly and this partnership with VIE.gg will only serve to help accelerate that growth.

The global speedrunning community is growing at a very fast pace, with single events raising over $2,000,000 for charity in 2018, and is expected to continue growing at a very rapid pace for years to come. As the premier P2P betting platform for speedrunning, VIE now gives fans the ability to be on their favourite players, which will serve to broaden the fan base and their attention times, as well as, help attract the top players in the world, including top esports players with an affinity for speedrunning.

Brian Cordry, Head of Esports at Esports Entertainment Group, stated, “Groups like GSA help raise the standard of production quality and push speedrunning forward. We love speedrunners and we love what GSA is doing. I expect speedrunning to grow exponentially and that is why it is so important for Esports Entertainment Group to partner with the likes of GSA for the long term. Together, we will help push speedrunning to the heights that esports is currently achieving.”

Steven Adams, Chief Executive Officer at Global Speedrun Association stated, “GSA is the premier organized speedrunning league and our goal is to increase the consistent quality of our broadcasts and competitions by working with VIE in 2018 and beyond.  The key differences this relationship will make are being able to fund larger prize pools for our leagues and tournaments to catalyze higher levels of competition, as well as, attracting and compensating key people that make our broadcasts so entertaining, such as great commentators, video editors and other GSA staff who will be able to increase the output and quality of their productions. Working together will help push speedrunning to new heights and help grow this budding sector of the video game industry, which will lead to betting growth on VIE. Looking forward to the future!”

VIE.GG

vie.gg offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding jurisdictions that prohibit online gambling. vie.gg features wagering on the following esports games:

  • Counter-Strike: Global Offensive (CSGO)
  • League of Legends
  • Dota 2
  • Call of Duty
  • Overwatch
  • PUBG
  • Hearthstone
  • StarCraft II

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

RedChip investor relations Esports Entertainment Group Investor Page:
http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
1-268-562-9111
[email protected]

Media & Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations 
RedChip
Dave Gentry
407-491-4498
[email protected]

Esports Entertainment Group $GMBL – Broadcast’s role in making #Esports mainstream $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 3:32 PM on Friday, November 30th, 2018

SPONSOR: Esports Entertainment Group (GMBL:OTCQB) The esports betting site trusted by over 176 esports teams from around the world. Click here for more information.

Eeg logo black 01

  • The esports business is on track to be a billion dollar industry, with millions of participants and viewers, but industry leaders have called for more partnerships and government investment.
  • The UK’s centre piece for business and entertainment growth is esports according to Riot Games UK Head of esports Mo Fadl, who believes broadcasters are the key to helping the esports movement grow.

Esports World Championship Final 2018

“How can we project our sport into the real world?” Fadl asked delegates at the recent Ukie parliamentary event in London.

Fadl called for partnerships and collaboration, pointing to the annual growth in the UK alone as a reason why it should be taken seriously.

In 2017, the global esports market was valued at $493 million, with Statista estimating the global esports market revenue to reach $1.65 billion by 2020 based on 40% year-on-year pace of growth.

“It is critical to build trust with the community by learning what matters to them and how they want to consume content” – Mo Fadl

Fadl told IBC365: “esports and traditional broadcasters come from different worlds built on different systems, so there’s an inevitable culture clash when they try to work together, but ultimately these issues should be surmountable.

“It is critical to build trust with the community by learning what matters to them and how they want to consume content, rather than trying to change the way they do things in order to fit current models.”

The esports industry continues to grow with competitive gaming championships attracting billions of viewers and new job opportunities from game developers to professional players.

Last month the trade body for the UK’s games and interactive entertainment industry (Ukie) hosted an event at the Palace of Westminster, with members of Parliament invited to attend to learn the scale of the esports business.

Labour MP and Chair of Video Games and esports Alex Sobel described esports as ”a crucial part of the UK economy.” He pledged his commitment to the industry during the event and spoke about raising the UK’s status as the fifth largest gaming market globally.

There are 33 million gamers in the UK and 12 million of those using a PC, the market continues to grow in double digits. According to Sobel, the next step is focussing on investment for growth and partnerships with broadcasters.

Last month, the British Film Institute (BFI) published its Screen Business report analysis of the economic impact of the screen sector tax reliefs in the UK. Based on data from 2016, it demonstrated the growing scale of the UK games industry which contributed £1.52 billion gross value added (GVA) to the UK economy in 2016 with numbers rising to support 47,620 jobs and contributing a total of £2.87 billion in GVA for 2018.

According to the report, “esports is a new, rapidly-growing element of the games sector, which involves the broadcast of games being played competitively with large prizes and audiences. It has expanded rapidly in recent years and is becoming an emerging but significant new component of the industry.”

Building a bridge
Partnerships and collaborations are already blossoming; Riot Games has partnered with Marvel Entertainment in a new venture for a series of graphic novels based on the League of Legends game set for release in May 2019. While Sky and ITV are among the traditional broadcasters that have targeted eSport collaborations along with new native esports platforms such as Twitch and Ginx. And UK mobile operator EE has launched a mobile gaming tournament. The EE Mobile Series winner will gain a position in the Fnatic esports team, the largest in the UK with the tournament played in three stages the final will be live from the BT Sport London studio on 20th January 2019.

The first competition of its kind, the tournament is set to be broadcast on all major streaming platforms with the winner receiving a full-time competitive salary, training and their own gaming kit.

EE Director of Brand Marketing Pete Jeavons said: “A strong and reliable mobile connection is critical for mobile gamers, and with superfast 4G in more places than any other operator, EE is committed to providing an awesome gaming experience wherever our customers go.

“We’ve partnered with OnePlus and esports pioneer, Fnatic, to create the ultimate mobile gaming competition.”

2018 World Championship Finals: Incheon Munhak Stadium, South Korea

Fnatic are a competitive gaming team with a mission to bring esports into every household. This partnership is certainly a step in the right direction to where the industry sees collaboration heading.

Professional esports gamer Michael O’Dell, Founder and General Manager of Dignitas, one of the biggest eSport teams to emerge from the UK said: “We need bigger tournaments in the UK but this requires parliamentary uptake with government and local authorities.”

He said the future of esports is being able to watch a competition on TV as part of his Sky package.

O’Dell told IBC365: “esports has been around for 20 years or so; you are now going to see some fast developments across all levels from top gamers to school level, it is very exciting.”

He noted that collaborating with broadcasters wouldn’t impact the authenticity of the eSporting community, however, attracting greater interest and championing younger audiences to pursue careers within the community.

Esports broadcaster Znipe.TV has expanded its portfolio announcing last month it will begin a major broadcasting deal with PGL esports tournament organiser, offering audiences player POVs, match highlights and team features.

It began broadcasting Dota 2 from Kuala Lumpur earlier this month with multi-perspective broadcasting. The pay-per-view model saw great success with users willing to pay for a better experience, according to Znipe Chief Executive and Co-Founder Erik Ã…kerfeldt.

He said: “PGL plays an important role in opening doors to a wider audience of multiple game titles and together we can make sure that we deliver fantastic eSport tailored to a global audience.”

“We need to embrace long term thinking in how we do business; it will make everyone more successful” – Mo Fadl

Fadl was clear stating partnerships are key for all to learn and grow together rather than “rinsing one another” for one or two events.

He said: “There is not always a lot of long-term planning in esports, with a tendency to work from one event to another, or at a maximum from year to year.

“As we start to build towards a more long-term horizon, we need to embrace long term thinking in how we do business. It will make everyone more successful.”

Source: https://www.ibc.org/content-management/broadcasts-role-in-making-esports-mainstream-/3473.article

 

Esports Entertainment Group $GMBL – How to get a piece of the growing #Esports pie $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 3:29 PM on Thursday, November 29th, 2018

SPONSOR: Esports Entertainment Group (GMBL:OTCQB) The esports betting site trusted by over 176 esports teams from around the world. Click here for more information.

Check out today’s News

Eeg logo black 01
How do you monetize esports? The traditional sports broadcast model is tried and true, but new approaches to engaging audiences and driving revenue are gaining traction. To learn how to get the most out of the old methods and explore the new, don’t miss this VB Live event! 

VB Staff

“What you’re seeing is a tectonic shift in viewership and consumption from the millennials and Gen Z — gaming is the preferred entertainment,” says Kent Wakeford, Co-founder and COO, Gen.G.

According to Wakeford, more than 22 percent of American millennials watch esports, which is more than the number of millennials that watch either Major League Baseball or the NHL.

And it’s a global phenomenon. If you look at the global reach which includes over 300 million viewers and enthusiasts of esports, over 50 percent of that audience is in APAC, with 15 percent in North America, about 18 percent in the EU, and the rest scattered around the world.

But as the industry has grown, the revenue model has stayed very much the same, mimicking the traditional sports template — which is why you see so many traditional sports teams moving into esports, Wakeford says. The key revenue drivers in esports are media rights, sponsorship sales, live events, merchandise, and prize winnings, but there are a number of unique and innovative areas of activation and engagement between the teams and leagues and fans in several areas.

Traditional revenue models are evolving

Media rights, for instance, is becoming a big area of change and growth recently. Wakeford points to the significant partnership that the Overwatch League formed with Twitch, setting new records for partnerships in the space, plus the partnership with ESPN for linear broadcast

These big media deals are not quite of the scope you see in the NBA and the NFL, but are significant media partnerships, really showcasing the power of the audience and the viewership for esports. But it’s not just staying at the league level.

“I think what you’re going to see is media rights growing not only with the big leagues, but also with the individual teams and the player streams,” Wakeford says. “That’s a key area of differentiation from traditional sports, where esports teams are highly engaged and doing a lot of innovative content creation through streaming platforms, through social platforms, doing IRL [in-real-life] content.”

Sponsorship is going to be the next big growth area for esports, he says.

“Every month you hear about another big brand stepping into the esports space,” Wakeford continues. “Well-known Fortune 500 brands and marketers coming into the space. That trend is going to continue, especially as you have more structure around the leagues and a more clear understanding of who the top teams are and who the top players are.”

He predicts that we’ll see a lot more brands coming in and a lot more innovation around the types of activations that teams and players and leagues will do around esports, in order to really include those brands in an authentic way in front of consumers.

Live events is another area of growth to keep an eye on, starting in 2019, but growing significantly in 2020 and beyond.

“You’re starting to see live esports events become part of the cultural fabric,” he says. “As these arenas start to come online, you’ll start to see innovative ways to provide live entertainment and live experiences for fans. Live events is just going to keep growing and growing.”

As a by-product of all of this, as the teams continue to grow and the leagues continue to grow, merchandise becomes a bigger and bigger area of growth for teams, with a number of leagues jumping into the category by creating merchandise that has an authentic feel for consumers.

But esports can still learn a number of significant things from media and broadcast.

A lot to learn still from the old world

One of the most important ways to engage fans is to tell the story of the players, by adding rich backstory, Wakeford says.

For example, if you watch ESPN or listen to podcasts, so much of the content is about individual players, the dynamics and the stories of the players, and what they’re doing. As a fan, you can engage and form a deeper connection and relationship with those players based on all the content and programming that’s been developed by the ESPNs of the world. And that’s going to start coming to the esports world, he predicts.

“As these traditional broadcasters like ESPN start to come into the market, they’ll start to tell the backstory of the players and the dynamics and the rivalries, and that will really help a lot of people start to engage at a deeper level with esports,” he explains.

The esports world already has a leg up in the digital world, with its teams and players. Many esports players stream on Twitch, and post or stream on YouTube, creating a direct relationship with their audience. It’s that direct, one-to-one relationship that’s going to further grow in the next couple of years, Wakeford says.

On the sponsorship side, one of the key things the esports world can learn from traditional sports is leveraging sponsorship packages and activations with major brands that are measurable and that fit into the way brands are used to engaging in sponsorships or buying media. There are tools being developed, whether it’s companies like Fan.AI or GumGum that are able to put a lot of data behind the sponsorships and ensure measurable outputs. Those technologies are going to really help enable the flow of sponsorship dollars into esports.

Connecting to the global market

“What you’re seeing with esports is that it is truly global,” Wakeford says. “In order to reach a global market, streaming is a great way to connect with fans, but you need to be thinking about platforms that are not just Twitch and YouTube, but may be very specific to other countries.”

Global streaming is going to be a key area of growth, and something that you don’t necessarily see with a lot of more traditional sports.

Social is also important, as is getting a foothold on platforms which have really deep engagement, a passionate fan base, and a number of ways for players to engage.

“These platforms that are connecting players with their fans are going to continue to grow esports, and it’s on a global basis, not just a regional basis.”

The future of esports

“I’m a big believer in esports,” Wakeford says. “I believe that in the future we’re going to see viewership continue to grow and surpass traditional sports, including the NFL. I think live esports events will become prevalent in every major city in the U.S.”

To learn more about the growing esports phenomenon, the rich opportunities to mine for esports gold, and where the money is coming from, don’t miss this VB Live event!

Source: https://venturebeat.com/2018/11/29/how-to-get-a-piece-of-the-growing-esports-pie-vb-live/

Esports Entertainment Group $GMBL Signs Affiliate Marketing Agreement with SpeedGaming, The Largest Competitive Speedrunning Network $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 8:09 AM on Thursday, November 29th, 2018

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  • Announced the signing of an Affiliate Marketing Agreement with SpeedGaming, the largest competitive speedrunning network and the second largest speedrunning group on Twitch.tv. As the first platform to offer wagering for speedrunning
  • This agreement is another milestone for vie.gg, the world’s first and most transparent esports betting exchange

Esports Entertainment Group Signs Affiliate Marketing Agreement with SpeedGaming, The Largest Competitive Speedrunning Network

ST. MARY’S, ANTIGUA / November 29, 2018 / Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the signing of an Affiliate Marketing Agreement with SpeedGaming, the largest competitive speedrunning network and the second largest speedrunning group on Twitch.tv. As the first platform to offer wagering for speedrunning, this agreement is another milestone for vie.gg, the world’s first and most transparent esports betting exchange.

SPEEDGAMING GLOBAL TRAFFIC NUMBERS

SpeedGaming was created by legendary speedrunner “Feasel” in 2015 as a way to give back to the speedrunning community. SpeedGaming hosts speedrunning races, which typically involves two to four players playing a video game with the intention of completing it as fast as possible.

SpeedGaming generates significant global traffic from its 6 channels on Twitch.tv in multiple languages. Over the most recent one week period, its main channel generated.

14.5 million views and 450,000 hours of total watch time. Over the most recent 30 day period, SpeedGaming generated approximately 30 million views and 850,000 hours of total watch time.

The global speedrunning community is growing at a very fast pace, with single events raising over $2,000,000 for charity in 2018, and is expected to continue growing at a very rapid pace for years to come. VIE is now positioned to become the P2P betting platform for speedrunning and expects to announce further agreements in this space.

SpeedGaming Founder Feasel stated “SpeedGaming is proud to be partnering with Vie.gg. We have built the largest competitive speedrunning network, broadcasting over 50 tournaments per year on 9 channels. We are happy to be giving our users the ability to bet on their favourite players. We expect that this, along with substantial cash prizes for upcoming tournaments, will serve to broaden the exposure of both SpeedGaming and Vie, as well as, continue to attract the top players in the world to join these events.”

Brian Cordry, Head of Esports at Esports Entertainment Group, stated, “SpeedGaming has been home to every important speedrun game for the past 3 years across its collective English Twitch channels, as well as, a handful of broadcasts in other languages. SpeedGaming is truly a speedrun authority and we look forward to supporting their community by sponsoring two tournaments and taking bets on several more they will be hosting to close out 2018. We are especially excited to build a long-term future with SpeedGaming and help push speedrunning to the heights that esports is currently achieving.”

VIE.GG

vie.gg offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding jurisdictions that prohibit online gambling. vie.gg features wagering on the following esports games:

Counter-Strike: Global Offensive (CSGO)

  • League of Legends
  • Dota 2
  • Call of Duty
  • Overwatch
  • PUBG
  • Hearthstone
  • StarCraft II

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page:

http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL. For more information visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
1-268-562-9111
[email protected]

Media & Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations
RedChip
Dave Gentry
407-491-4498
[email protected]

SOURCE: Esports Entertainment Group, Inc.

Esports Entertainment Group $GMBL: The Playbook Podcast: Million-Dollar Opportunities for #Esports Players, Parents and Entrepreneurs $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 10:23 AM on Wednesday, November 28th, 2018

SPONSOR: Esports Entertainment Group (GMBL:OTCQB) The esports betting site trusted by over 176 esports teams from around the world. Click here for more information.

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David Meltzer
VIP Contributor
Entrepreneur, CEO and Founder, Sports 1 Marketing
November 24, 2018 1 min read
Opinions expressed by Entrepreneur contributors are their own.

You might not fully understand eSports, but the fast-growing industry is providing a wealth of opportunities for entrepreneurs. Marty Strenczewilk, co-founder and CEO of the eSports giant Splyce, talks about the widespread appeal of eSports competitions, as well as how to find a role in the field.

Listen in as host Dave Meltzer and Strenczewilk talk about the expansion of Splyce and the similarities between traditional sports and eSports. Marty also discusses what qualities are necessary to set yourself apart as an eSports athlete and how parents can support their kids in the pursuit of video game glory.

Source: https://www.entrepreneur.com/article/323747

Enthusiast Gaming $EGLX.ca Reports 625% Revenue Growth YTD in Third Quarter 2018 $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 11:33 AM on Tuesday, November 27th, 2018

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  • Announces highest revenue generating quarter with $2.8 million in revenue compared to $659 thousand in 2017
  • YTD revenue of $7.9 million representing a 625% increase over the same period in 2017
  • Completed seven strategic acquisitions YTD, contributing significant user and revenue growth

TORONTO, Nov. 27, 2018 — Enthusiast Gaming Holdings Inc. (“Enthusiast” or the “Company”) (TSXV: EGLX), a digital media company building the largest community of authentic gamers, today, reported its unaudited financial results for the three and nine months ended September 30, 2018.

Enthusiast is pleased to report a significant increase in revenue as compared to the same period in 2017. Total revenue in Q3 2018 increased to $2,818,337 compared to $659,333, the same period in 2017 or an increase of 327%. For the nine months ended September 30, 2018, revenues increased to $7,387,850 as compared to $1,018,770 for the nine months ended September 30, 2017.  The increase in revenues in 2018 is primarily as a result of Enthusiast Gaming executing on its growth strategy through a combination of organic growth and strategic acquisitions. There was a significant increase in the number of websites joining the network of which the Company monetizes. Enthusiast also acquired the assets associated with numerous online websites already on the platform, enabling the Company to capitalize on 100% of the revenues generated by the websites. Both factors support the significant growth in revenue.

Menashe Kestenbaum, CEO of Enthusiast Gaming commented, “The last quarter was significant for Enthusiast. Not only did we continue building operational momentum while achieving corporate milestones, like closing the RTO and listing on the Toronto Venture Stock Exchange, we were able to continue delivering on our growth strategy, which is evident in the increase in revenue during third quarter.” He continued, “typically in our business, the fourth quarter is the largest revenue generating quarter, and we are well positioned to deliver significant growth and outperform our annual revenue projections of $10M.”

Third Quarter 2018 and Recent Company Highlights

  • Completion of the Business Transaction (“RTO”) with Tova Ventures II Inc. and concurrent private placement. In connection with the Transaction, the Company consolidated its common shares on the basis of one post-consolidation share for each 4.2 pre-consolidation shares (the “Consolidation”) and changed its name to “Enthusiast Gaming Holdings Inc.”
  • On October 4, 2018,  the Company listed on the Toronto Venture Stock Exchange (“TSXV”) under the symbol EGLX.
  • On June 22, 2018, the Company acquired all the assets of “Gameumentary”, a video games journalism outlet that produces video game documentaries.
  • On July 3 2018, Enthusiast acquired Escapist Magazine (“Escapist”), and brought back founding Editor, Russ Pitts, as Editor-in-Chief. Escapist is a leading online magazine covering mostly video games as well as movies, comics, TV, and more.
  • On July 6, 2018, Enthusiast acquired the IncGamers Brand (“IncGamers”), including PC Invasion and Diablo and purchased all related assets. IncGamers is a leading online video game news, analyst, opinion, and overall entertainment venue for gamers.
  • Completion of  an oversubscribed, non-brokered private placement of convertible debenture units for total gross proceeds of $9,000,000 on November 8, 2018
  • On November 14, 2018, Enthusiast acquired the assets of Operation Sports LLC (“Operation Sports”), one of the largest online sports video gaming news and community forums.
  • Enthusiast Gaming Live Expo, EGLX, was held on October 26-28 at the Metro Toronto Convention Centre. EGLX is the largest video game expo in Canada. Over the three events, over 30,000 people attended, and the expo was sold out and at capacity on Saturday.

Financial Highlights

  • For the three months ended September 30, 2018, revenue increased to $2.8 million from $659 thousand in 2017
  • For the nine months ended September 30, 2018, revenues amounted to $7,387,850 as compared to $1,018,770 for the nine months ended September 30, 2017
  • Cash losses for the 9 month period were  $4,011,748, largely attributable to expenses associated with the RTO and cost of the acquisitions
  • As of September 30, 2018, the Company had $7.23 million in cash and cash equivalents, not including the $9 million raised through the issuance of convertible debentures in November 2018.

About Enthusiast

Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (www.eglx.ca). Over 30,000 people attended EGLX in October 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:

Investor Relations:
Julia Becker, Head of Investor Relations & Marketing
[email protected]
(604)785.0850

Eric Bernofsky, COO & SVP Finance
[email protected]

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.