Posted by AGORACOM-JC
at 11:07 AM on Monday, March 25th, 2019
SPONSOR: Esports Entertainment
$GMBL Esports audience is 350M, growing to 590M, Esports wagering is
projected at $23 BILLION by 2020. The company has launched VIE.gg
esports betting platform and has accelerated affiliate marketing
agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB
———————–
$50M esports arena coming to Philadelphia
The Fusion Arena, to open in 2021, will be home to the Philadelphia Fusion team that competes in the Overwatch League.
Photo: comcast spectacor
Comcast Spectacor and The Cordish Cos. are building a $50 million, 3,500-seat esports arena in Philadelphia
The Fusion Arena will be next to Wells Fargo Center, Lincoln Financial Field, Citizens Bank Park and the mixed-use Xfinity Live development
“We’re thrilled to introduce a venue like no other as we move forward with the next phase of development within the Philadelphia Sports Complex,†said Dave Scott, Comcast Spectacor’s chairman and CEO.
Xfinity Live is also a joint venture between Comcast Spectacor and
Cordish, which specializes in real estate developments around stadiums
and arenas.
Architecture firm Populous designed the 60,000-square-foot venue,
which will be home to the Philadelphia Fusion, an esports team owned by
Comcast Spectacor that competes in the Overwatch League. The league
wants its teams to play in their home markets next year. The Fusion are
looking at playing at other venues in Philadelphia while the new esports
venue is being built.
Construction will start this summer on a site currently used as a
parking lot and the venue is scheduled to open in 2021. The Fusion
facility will have a 10,000-square-foot esports training facility as
well as two balcony bars, a broadcast studio and premium boxes and
suites.
The venue will be rigged to also host small concerts, comedy shows
and corporate events, said Joe Marsh, chief business officer for Comcast
Spectacor’s gaming division and the Fusion.
Populous also designed the $10 million Esports Stadium Arlington, a
100,000-square-foot gaming space built at the Arlington Convention
Center hear Dallas.
“We’ve reached a place now where there is a need for purpose-built
esports venues,†said Brian Mirakian, a senior principal with Populous.
“This project represents the prototype of the future.â€
Cordish
Principal Blake Cordish expects to see more esports projects like the
one in Philadelphia. “This flagship esports venue will perfectly
complement the surrounding anchors in the Philadelphia Sports Complex,â€
Cordish said. “The Cordish Cos. is extremely bullish about the future of
esports, especially when integrated into mixed-use, sports-anchored
developments.â€
Posted by AGORACOM-JC
at 2:00 PM on Thursday, March 21st, 2019
SPONSOR: Esports Entertainment
$GMBL Esports audience is 350M, growing to 590M, Esports wagering is
projected at $23 BILLION by 2020. The company has launched VIE.gg
esports betting platform and has accelerated affiliate marketing
agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB
———————–
The biggest esports tournaments and leagues in 2019
All around the world, esports
are on the rise and they don’t look to be slowing down any time soon.
Whether you want to tune in for a few hours of action-packed tournament
gameplay between the top pros or follow your favorite team week after
week in your favorite game’s league, we’ve got you covered.
Note that only standalone tournaments, not playoffs that take place
at the end of a season, are included in the list of esports tournaments.
Keep reading for the top esports tournaments and top esports leagues in
2019.
Top eSports tournaments
The International
Date: August 15-20, 2019
The International is the premier Dota 2 tournament that attracts
teams from around the world. Starting in the third year of the
tournament in 2013, Valve has sweetened the pot by adding 25% of the
total sales of the in game Battle Pass to the prize pool. This instantly
made it one of the best paid esports tournaments in the world, with the
2018 edition reaching more than $25 million in total prize money.
The International 2019 is set to take place from August 15-20 in
Shanghai’s Mercedes-Benz Arena. Teams will vie for one of the 18 spots
available by competing in a series of smaller tournaments known as the
Dota Pro Circuit. If 2018 was any indication, the first place prize is
likely to top $11 million.
Intel Extreme Masters
Date: February 13 – March 2, 2019
Intel Extreme Masters is one of the longest running series of esports
tournaments around. It features a number of tournaments in different
locations around the world, capped off with a World Championship. This
final tournament typically takes place in Katowice, with separate prize
pools and brackets for each game.
The most recent Intel Extreme Masters took place in from February 13 –
March 2. It included CS:GO (the 14th Major tournament), Dota 2,
Starcraft II, and for the first time ever, Fortnite: Battle Royale.
Smaller IEM tournaments will still be held throughout the year, with an
additional $1 million prize for the first time to win four eligible
tournaments in a single year.
CS:GO Major Tournaments
Date: August 20 -September 8, 2019
Counter Strike: Global Offensive Major Tournaments, known simply as
Majors, are biannual esports tournaments sponsored by the game’s
developer, Valve Corporation. It’s widely considered the most
prestigious CS:GO tournament, with players from around the globe
competing. Although the prize money is supplied by Valve, the
tournaments themselves are organized by other esports orgs, including
ESL, Major League Gaming, and DreamHack.
The most recent Major took place at the Intel Extreme Masters XIII,
with Danish squad Astralis winning first place and $500,000. The Fall
edition is set to take place in Berlin, and will feature 24 teams from
the four qualifying regions: Americas, Asia, CIS, and Europe.
The Overwatch World Cup features many of the same players as the
Overwatch League, but this time they are competing for their home
countries rather than their esports organizations. in 2018, four
countries hosted qualifying tournaments for six nations, with the top
two teams moving on to the finals at BlizzCon.
So far, no nations have been able to match the South Korean players’
prowess, with all three first place trophies heading to the
esports-friendly nation. It’s worth noting that players aren’t in it for
the money, as all participating teams receive the same prize of
$16,000. This can often lead to interesting strategies and wacky hijinks
in-game.
Fortnite World Cup Finals
Date: July 26-28, 2019
The Fortnite World Cup Finals
bring with them a prize pool worthy of the world’s most popular game:
$40 million. That’s nearly half of the $100 million that Epic Games
pledged for 2019 to make their hit game into an esports juggernaut.
Although the game’s suitability for competitive play is questionable,
the sheer size of the pool has drawn players and streamers from a
variety of backgrounds to play.
Weekly qualifiers kick off April 13, with a prize pool of $1 million
to be distributed among successful contestants. From there, the top 100
solo players and the top 50 duo players will be invited to New York City
for the Fortnite World Cup Finals. Each qualifying player will earn at
least $50,000, with the top solo player taking home $30 million.
Evolution Championship Series
Date: August 2-4, 2019
If you’re a fan of fighting games, odds are you’ve already heard of
the Evolution Championship Series, or Evo for short. Evo is easily the
biggest esports tournament in the genre, growing year after year since
its start more than 20 years ago in 1996.
This year’s tournament is set to take place in Las Vegas from August
2-4. It will feature brackets for a variety of fighting games, including
Super Smash Bros. Ultimate, Tekken 7, Street Fighter V, Dragonball
FighterZ, and others.
The Overwatch League,
or OWL, has just entered its second season, with a total prize pool of
$5 million. If you haven’t heard of it, OWL is Blizzard-Activision’s
official esports league for their hit first-person hero shooter
Overwatch. In 2018, it was the most watched esports league, mostly
because of the sheer number of hours the league was broadcast.
The action is spread out across a 28-match schedule with four,
five-week long stages. Each stage concludes with a playoff tournament
for the honor of becoming the Stage Champions, but the real prize is
after the end of the fourth stage. The OWL season 2 grand finals (not to
be confused with the Overwatch World Cup above), will have the top
teams vying to become the season 2 champions and take home the $1
million prize that comes with it.
League of Legends Championship Series
This year Riot Games’ official League of Legends esports league
underwent a rebranding, with the NALCS changing to the LCS, and the
EULCS switching to the League European Championship (LEC). Other
popular regions like China’s LPL and Korea’s LCK remain unchanged.
The season is divided into two sections, the Spring and Summer
splits, with a short split playoff game and mid-season Invitational
tournament tucked between them. The real excitement is at the League of
Legends World Championship, which brings together the top teams from all
regions to compete for the cup. Last year’s tournament drew nearly 75 million viewers, making it the most watched esports event of the year.
Call of Duty World League
While most first-person shooter competitions take place at esports
tournaments, Activision set up a league for the Call of Duty franchise.
This year the league enters its fourth season, with all matches played
on the PS4 versin of Call of Duty: Black Ops 4.
Unlike last season, this season the action is all 5v5 team modes,
including Hardpoint, Search & Destroy, and Control game types. The
finals are scheduled for some time in August of this year. Before you
get excited, no, the recently added battle royale mode will not be
played in the league.
Rocket League Championship Series
The esports League for Psyonix’s car-soccer hit Rocket League is back
again in 2019 with $1 million in prizes. This year an additional region
has been added as South America joins the existing American and
European regions.
After a series of qualifiers, the action will kick off in early
April. There is also a secondary Rival league for teams that fail to
qualify for the main league with $100,000 in prize money.
PUBG Global Championship
Fortnite may have dethroned PUBG in the fight for battle royale
supremacy, but PUBG is pushing back with the introduction of the PUBG
Global Championship in 2019. The season is divided into three phases,
each of which is followed by one or more international tournaments.
There are six regional Pro Leagues in the inaugural season: North
America, Europe, Korea, Japan, China, and Chinese Taipei. There are also
three smaller “Pro Circuit†regions for Southeast Asia, Latin America,
and Oceana. Each will host its own regional events before sending the
top teams to compete internationally. The PUBG Global Championship
finals are set to take place some time in November.
Mobile esports on the rise
Mobile esports are still small in comparison with their PC and
console peers, but here are a few mobile esport tournaments and leagues
to check out.
Clash Royale League — Supercell’s official esports league for their hit arena strategy game, Clash Royale.
Valor Series — The premier esports league for Arena of Valor entered its third year in February.
Vainglory —
The mobile MOBA is featured regularly at international tournaments and
even has a pro league called the Vainglory Premier League.
Posted by AGORACOM-JC
at 9:39 AM on Wednesday, March 20th, 2019
Significant Subscriber Growth After Acquisition
Operations Sports LLC, an Enthusiast owned digital property, has reached one million subscribers across its online Esports and sports video game community.
Since the acquisition, Operation Sports has grown its base by 100,000 engaged and loyal subscribers from 900,000 to 1 million
TORONTO, March 20, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast†or the “Companyâ€), a gaming company building the largest community of authentic gamers, is excited to announce that Operations Sports LLC (“Operation Sportsâ€), an Enthusiast owned digital property, has reached one million subscribers across its online Esports and sports video game community.
Operation Sports a leading online website for Esports and sports
video game content was acquired by Enthusiast Gaming in November 2018.
Since the acquisition, Operation Sports has grown its base by 100,000
engaged and loyal subscribers from 900,000 to 1 million. Enthusiast
continues to focus on growing its subscriber base across the entire
platform to provide greater engagement to its audience. Having engaged
registered users also allows Enthusiast to better understand its user
base and therefore provide content and advertising directly catered to
their interests.
With the global rise of Esports, Operation Sports has become a
leading voice and forum for Esports and sports video game fans to stay
on top of their favourite teams and players. Operation Sports provides
detailed discussions and content surrounding games such as Madden19,
NBA2K, NHL19, MLB19 and FIFA19 allowing fans to discuss game strategy,
new product launches, and league and team banter. Esports viewership is
growing, and with projections of 84 million viewers by 2021, higher than
the 79 million MLB viewers and 63 million NBA viewers, Operation Sports
is positioning itself as the leading online content destination for
fans.(1)
Steve Noah, Founder and Editor in Chief of Operation Sports, commented, “Having
seen the Operation Sports community grow from its infancy is exciting.
With the emergence of Esports and the emphasis on innovative content
development, Operation Sports is positioned as a leader in the
community. The incredible dedication and contributions of our writers,
community, and the infrastructure of Enthusiast Gaming, have contributed
greatly to our success to date. I look forward to our continued growth
in 2019, and reaching the next million subscribers on our platform.â€
Menashe Kestenbaum, CEO of Enthusiast, commented, “We
are excited to see Operation Sports continue to thrive as an Enthusiast
owned digital property. Our goal is to provide all our subscribers with
a unique user experience across all our communities, and the success of
Operation Sports community forum reconfirms the importance of having
loyal, engaged fans.†He continued, “The success and growth of
Operation Sports can also be largely attributed to the unique, creative
curated content provided to its visitors. Congratulations to the
Operations Sports team on your continued growth!â€
Founded in 2014, Enthusiast is the fastest-growing online community
of video gamers. Through the Company’s unique acquisition strategy, it
has a platform of over 80 owned and affiliated websites and currently
reaches over 75 million monthly visitors with its unique and curated
content and over 50 million YouTube visitors. Enthusiast also owns and
operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo,
EGLX, (eglx.ca) with over 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.
CONTACT INFORMATION:
Investor Relations: Julia Becker Head of Investor Relations & Marketing [email protected] (604) 785.0850
This news release contains certain statements that may constitute
forward-looking information under applicable securities laws. All
statements, other than those of historical fact, which address
activities, events, outcomes, results, developments, performance or
achievements that Enthusiast anticipates or expects may or will occur in
the future (in whole or in part) should be considered forward-looking
information. Such information may involve, but is not limited to,
comments with respect to strategies, expectations, planned operations
and future actions of the Company. Often, but not always,
forward-looking information can be identified by the use of words such
as “plans”, “expects”, “is expected”, “budget”, “scheduled”,
“estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or
variations (including negative variations) of such words and phrases, or
statements formed in the future tense or indicating that certain
actions, events or results “may”, “could”, “would”, “might” or “will”
(or other variations of the forgoing) be taken, occur, be achieved, or
come to pass. Forward-looking information is based on currently
available competitive, financial and economic data and operating plans,
strategies or beliefs as of the date of this news release, but involve
known and unknown risks, uncertainties, assumptions and other factors
that may cause the actual results, performance or achievements of
Enthusiast to be materially different from any future results,
performance or achievements expressed or implied by the forward-looking
information. Such factors may be based on information currently
available to Enthusiast, including information obtained from third-party
industry analysts and other third-party sources, and are based on
management’s current expectations or beliefs regarding future growth,
results of operations, future capital (including the amount, nature and
sources of funding thereof) and expenditures. Any and all
forward-looking information contained in this press release is expressly
qualified by this cautionary statement. Trading in the securities of
the Company should be considered highly speculative.
Neither the TSX Venture Exchange nor its Regulation Services
Provider (as that term is defined in the policies of the TSX Venture
Exchange) accepts responsibility for the adequacy or accuracy of this
release.
The securities of the Corporation have not been and will not be
registered under the United States Securities Act of 1933, as amended
and may not be offered or sold in the United States absent registration
or an applicable exemption from the registration requirement. This press
release shall not constitute an offer to sell or the solicitation of an
offer to buy nor shall there be any sale of the securities in any
jurisdiction in which such offer, solicitation or sale would be
unlawful.
Tags: egaming, esports, stocks Posted in Enthusiast Gaming Holdings Inc. | Comments Off on Enthusiast Gaming $EGLX.ca Recent Acquisition, Operation Sports, Reaches 1 Million Subscribers $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca
Posted by AGORACOM-JC
at 9:00 PM on Tuesday, March 19th, 2019
SPONSOR: Enthusiast Gaming Holdings Inc.
(TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated
websites, currently reaching over 75 million monthly visitors. The
company partial 2018 reported revenue of $7.4 million representing a
625% increase over the same period in 2017.
Competitive video gaming is a rapidly growing, multibillion-dollar
industry, presenting new opportunities for marketers to reach and engage
with fans worldwide. Esports ad revenues in the US are poised to
surpass $200 million by next year, according to our first forecast on
esports and gaming revenues.
We define esports as organized gaming competitions among professional
players and teams. Digital ad revenues from esports in the US will grow
25% to $178.1 million this year. There are multiple revenue streams
connected to esports, including advertising, sponsorships, media rights,
ticket sales to live events and merchandising.
“Esports was once an under-the-radar activity for enthusiasts of
multiplayer online games,†eMarketer principal analyst Paul Verna said.
“Just a few years later, it’s a multimillion-dollar business in the US,
with implications for game developers, players, leagues, teams, live
venues, streaming platforms, TV networks, audiences and marketers.â€
Audiences for esports are large and growing. This year, 30.3 million
people in the US will watch an esports event at least once a month, up
more than 18% over last year. We expect esports viewers to grow by more
than 50% between now and 2023, reaching 46.2 million at that time.
Esports executives consistently cite YouTube and Twitch, which tend
to garner younger audiences, as the leading platforms for esports
viewing in the US.
“Esports fans have unique characteristics that make them more elusive
but potentially more lucrative for marketers,†Verna said. “They are
typically young, TV-averse millennials who have higher-than-average
disposable income. They are open to marketing messages that are embedded
in the esports experience, whether those are sponsorships, branded
videos, in-game integrations, influencer-driven endorsements or even
traditional ads.â€
Esports age demographics vary by game, league and tournament, but
millennials are among the most active members of the viewing population.
Tags: egaming, esports, LOL Posted in All Recent Posts, Enthusiast Gaming Holdings Inc. | Comments Off on Enthusiast Gaming $EGLX.ca – US Esports Ad Revenues Will Grow 25% in 2019, Will cross $200 million by 2020 $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca
Posted by AGORACOM-JC
at 12:48 PM on Tuesday, March 19th, 2019
London-based marketing firm AffiliateINSIDER will take responsibility for the growth of the e-sports betting platform VIE.gg’s affiliate partner program globally
Esports’ VIE.gg offers exchange style wagering on e-sports events in a licensed, regulated and secured platform
Esports Entertainment Group Inc (OTCQB:GMBL),
the licensed online gambling company, said Tuesday it has struck up a
new contract with AffiliateINSIDER, a London-based public relations and
marketing firm, to broaden the reach of its e-sports betting platform
VIE.gg.
Under the deal’s terms, AffiliateINSIDER will take on responsibility
for the growth of VIE.gg’s affiliate partner program globally, helping
Esports to add both new affiliates and customers.
VIE.gg offers exchange-style wagering and pool betting on e-sports
events in a licensed, regulated and secured platform. It is the first
and most transparent e-sports bet exchange as a result of Esports
Entertainment Group being a fully reporting SEC issuer in the US.
“We are excited to partner with AffiliateINSIDER as we continue to
grow and manage our affiliate network. They had an acute understanding
of the complexities we face in the emerging esports sector and have been
involved with managing and growing affiliate networks and programs
since the very beginning in the gambling space,†said Grant Johnson, CEO
of Esports, in a statement.
Esports Entertainment Group Inc. is a licensed online gambling company with a focus on e-sports wagering and gaming for adults.
Esports shares held steady at US$0.55 in morning trade on Tuesday.
Posted by AGORACOM-JC
at 3:01 PM on Monday, March 18th, 2019
SPONSOR: Enthusiast Gaming Holdings Inc.
(TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated
websites, currently reaching over 75 million monthly visitors. The
company partial 2018 reported revenue of $7.4 million representing a
625% increase over the same period in 2017.
EGLX: TSX-V ———————————-
Snoop Dogg launches his own esports league
This new league will involve eight of Snoop Dogg’s closest friends – Red Woods, Red Grant, JC, Tripo Loc, Lala, Shelton, Waniac, and Young Sagg – playing in a bracket-style tournament against each other in Madden 19.
Will all be competing for a prize pool of $11,000 and a title of “Topp Dogg.†The winner has a chance of increasing their payout at the end by beating “the Boss Dog†himself.
Many of you may know Snoop Dogg for his rap career, but the rapper
from Long Beach, CA is also an avid gamer. Having shown a huge love for
the Madden NFL franchise, Snoop also did well at the Battlefield 1
celebrity event last year. Now he plans on taking his love of gaming to
the next level. Snoop Dogg, along with his media platform “Merry Jane,†has launched the Gangsta Gaming League.
This new league will involve eight of Snoop Dogg’s closest friends –
Red Woods, Red Grant, JC, Tripo Loc, Lala, Shelton, Waniac, and Young
Sagg – playing in a bracket-style tournament against each other in Madden 19.
They will all be competing for a prize pool of $11,000 and a title of
“Topp Dogg.†The winner has a chance of increasing their payout at the
end by beating “the Boss Dog†himself.
Snoop Dogg promises that this league will “turn the gaming world
upside down,†and with that in mind, he will be handling the commentary
alongside internet personality DanRue. If that sounds entertaining, you can watch an archive of the league’s first live stream here.
Check out the Gangsta Gaming League
Viewers will be able to participate in the action from all over the world, with events streaming on Snoop Dogg’s Twitch channel, Mixer channel, and Merry Jane’s Facebook page.
You will be able to interact with Snoop himself in the stream chat,
which is sure to be an amusing time and definitely different from your
normal day-to-day esports viewing. Make sure to tune in and check out
the GGL if you are a fan of Snoop himself or even just Madden.
Here’s a video of Snoop introducing the Gangsta Gaming League.
Posted by AGORACOM-JC
at 1:00 PM on Tuesday, March 12th, 2019
SPONSOR: Esports Entertainment
$GMBL Esports audience is 350M, growing to 590M, Esports wagering is
projected at $23 BILLION by 2020. The company has launched VIE.gg
esports betting platform and has accelerated affiliate marketing
agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB
———————–
‘Revenge of the gamers’ – eSports hits big time, with or without Olympics
eSports’ bid to reach the Olympics may be on hold but backing from big sponsors and a relentless march into the mainstream raise the question of whether it needs the Games at all.
With sportswear giant Nike last month announcing its sponsorship of China’s Legends Pro League, video gaming already bears the hallmarks of any successful sport.
Adidas, Mercedes and BMW are some of the other global brands to jump
on board, while McDonald’s dropped its sponsorship of Germany’s national
football team to focus on eSports.
The Legends Pro League, China’s official competition for the League
of Legends game, has 14 regional divisions, and teams have their own
home venues. The game also has an annual world championship.
As of next year, professional players will be fully decked out in
Nike-designed jerseys and trainers, with an accompanying lifestyle range
— much like any big football, basketball or baseball team.
“It’s (eSports) already hit mainstream, a couple of years back,”
Philip So, who heads business development at League of Legends developer
Riot Games, told AFP at last week’s Sportel convention in Macau.
“(But the Nike sponsorship) had a huge reaction from our fans when we
announced it, even from the Nike side. I think it was surprising to
everyone how much buzz it generated.”
A Goldman Sachs briefing in October said eSports was on course to
reach nearly 300 million viewers by 2022 — similar numbers to American
football’s NFL.
– ‘NBA didn’t need the Olympics’ –
Some are now beginning to wonder if the Olympics needs eSports more
than the other way round, as the venerable institution dating back to
the late 19th century strives to reach a younger audience.
“I think it would be great for the Olympic programme to have eSports
because they are going to be able to capture the attention of a new
audience that otherwise would disappear,” Maurizio Barbieri, Twitter’s
Southeast Asian head of sports partnerships, said at Sportel.
“But overall, (how would the Olympics help eSports) in general?
“I mean, the NBA didn’t need the IOC (International Olympic Committee) to become the number one basketball league in the world.”
eSports won’t be part of the Olympics until at least Los Angeles
2028, after it was left off the list of nominated sports for Paris 2024
— which included the equally youth-friendly breakdancing, surfing,
skateboarding and climbing.
But So said that when eSports was a demonstration event at last
year’s Asian Games, viewing figures in China outstripped those of
traditional sports, even though the competition wasn’t shown on TV.
People who play computer games, he added, are now proud to identify
themselves as “gamers”, underlining the rise of a movement that has
spread organically, from the grassroots up.
“It’s a complete paradigm shift. This is the time for gamers to come out. It’s revenge of the gamers,” said So.
– Deeply fragmented –
Much of the opposition to eSports is related to concerns over screen
time and inactivity among young people, as well as a lack of knowledge
and understanding of the games.
China has been particularly cautious, last year announcing curbs
including temporarily suspending new releases of online games — sending
shares plummeting in Tencent, Riot Games’ parent company.
But So said China’s sports ministry remained a supporter of eSports,
drawing a distinction between professional, organised gaming and
streaming, where amateurs play for audiences online.
“I don’t think eSports makes the government very nervous. I really don’t think so,” he said.
“Because the sports bureau etc, we work very closely with them and
it’s definitely on their agenda and interest to grow the sport as well.”
However, So was at a loss to predict whether eSports would finally
make it into the Olympics, a campaign that faces a number of hurdles.
As well as concerns over eSports’ lack of physical activity, the
scene is deeply fragmented, as different games are made by competing
studios. It is also yet to form a world governing body — a stipulation
demanded by the IOC.
“I honestly don’t know. I wish I had the answer,” So said, when asked what was the way forward for eSports’ Olympic bid.
“How an overarching arm across all different games (would work), I’d be very curious to know,” he added.
Posted by AGORACOM-JC
at 8:51 AM on Tuesday, March 12th, 2019
Total Unique Visitor traffic growth of 56% and Total Views growth of 324% year-over-year
Significant growth is based on measurement of the Company’s digital media property by Comscore, a leading 3rd party media measurement and analytics company.
TORONTO, March 12, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast†or the “Companyâ€), a gaming company building the largest community of authentic gamers, is excited to announce that it has received its end of year ranking report and confirmed Total Unique Visitor traffic growth of 56% and Total Views growth of 324% year-over-year. The significant growth is based on measurement of the Company’s digital media property by Comscore, a leading 3rd party media measurement and analytics company. (Source: Comscore Media Metrix Multi-Platform, Dec 2017-Dec 2018, US).
According to the report, compared to its peers in the Gaming
Information category, Enthusiast was the fastest growing company, with
the highest growth rate over the 12 month period. With its significant
growth in 2018, the company also achieved a Top 5 ranking for largest
Gaming Information property based on Total Views, and a Top 10 ranking
for largest Gaming Information property based on Total Unique Visitors.
(Source: ComScore Media Metrix Multi-Platform, Gaming Information, Sep
2018 and Nov 2018, US). Currently, Enthusiast has a network of over 80
gaming related websites with 75 million monthly visitors, and a platform
of 900 YouTube channels adding an additional 50 million monthly
visitors, making it one of the largest networks of gamers in North
America.
Enthusiast continues to execute on its growth strategy through
acquisitions and has completed 8 accretive acquisitions since January
2018. The Company also has new revenue generating streams through
direct advertising and monthly subscriptions which will bring in
additional recurring revenue in 2019. The new monetization
opportunities are greatly attributed to the rapid growth of Enthusiast.
Menashe Kestenbaum, CEO of Enthusiast, commented, “Being ranked as the fastest growing gaming platform by Comscore
is a significant accomplishment for Enthusiast as we continue to chase
large industry players for the number one spot. It shows we are
executing our strategy of becoming an industry leader. Since 2015 our
network has grown from 5 websites to over 80 and we are positioned as a
leading gaming community online.†He added, “We are excited for
the future growth of our platform and the new monetization
opportunities that have already started to come from our massive network
of lifestyle gamers.â€
Founded in 2014, Enthusiast is the fastest-growing online community
of video gamers. Through the Company’s unique acquisition strategy, it
has a platform of over 80 owned and affiliated websites and currently
reaches over 75 million monthly visitors with its unique and curated
content and over 50 million Youtube visitors. Enthusiast also owns and
operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo,
EGLX, (eglx.ca) with over 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.
CONTACT INFORMATION:
Investor Relations: Julia Becker Head of Investor Relations & Marketing [email protected] (604) 785.0850
This news release contains certain statements that may constitute
forward-looking information under applicable securities laws. All
statements, other than those of historical fact, which address
activities, events, outcomes, results, developments, performance or
achievements that Enthusiast anticipates or expects may or will occur in
the future (in whole or in part) should be considered forward-looking
information. Such information may involve, but is not limited to,
comments with respect to strategies, expectations, planned operations
and future actions of the Company. Often, but not always,
forward-looking information can be identified by the use of words such
as “plans”, “expects”, “is expected”, “budget”, “scheduled”,
“estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or
variations (including negative variations) of such words and phrases, or
statements formed in the future tense or indicating that certain
actions, events or results “may”, “could”, “would”, “might” or “will”
(or other variations of the forgoing) be taken, occur, be achieved, or
come to pass. Forward-looking information is based on currently
available competitive, financial and economic data and operating plans,
strategies or beliefs as of the date of this news release, but involve
known and unknown risks, uncertainties, assumptions and other factors
that may cause the actual results, performance or achievements of
Enthusiast to be materially different from any future results,
performance or achievements expressed or implied by the forward-looking
information. Such factors may be based on information currently
available to Enthusiast, including information obtained from third-party
industry analysts and other third-party sources, and are based on
management’s current expectations or beliefs regarding future growth,
results of operations, future capital (including the amount, nature and
sources of funding thereof) and expenditures. Any and all
forward-looking information contained in this press release is expressly
qualified by this cautionary statement. Trading in the securities of
the Company should be considered highly speculative.
Neither the TSX Venture Exchange nor its Regulation Services
Provider (as that term is defined in the policies of the TSX Venture
Exchange) accepts responsibility for the adequacy or accuracy of this
release.
The securities of the Corporation have not been and will not be
registered under the United States Securities Act of 1933, as amended
and may not be offered or sold in the United States absent registration
or an applicable exemption from the registration requirement. This press
release shall not constitute an offer to sell or the solicitation of an
offer to buy nor shall there be any sale of the securities in any
jurisdiction in which such offer, solicitation or sale would be
unlawful.
Tags: EA sports, esports, Fortnite, LOL, stocks Posted in Enthusiast Gaming Holdings Inc. | Comments Off on Enthusiast Gaming $EGLX.ca Ranked as Fastest Growing Gaming Information Property With 324% Growth in Total Views Year-Over-Year $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca
Posted by AGORACOM-JC
at 9:00 PM on Sunday, March 10th, 2019
SPONSOR: Enthusiast Gaming Holdings Inc.
(TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated
websites, currently reaching over 75 million monthly visitors. The
company partial 2018 reported revenue of $7.4 million representing a
625% increase over the same period in 2017.
EGLX: TSX-V ———————————-
Betinvest recruits its own league of eSports legends
Betinvest is developing its newly formed esports with a strong focus on enrolling and fostering talent from past players, fanatic FPS fans and most importantly, people who are passionate about the games themselves
team which is being built from scratch in 2019, will help to drive the company’s leading presence in the sector across various markets over the coming year in a bid to become one of the top three esports odds providers in the world
“Taking inspiration from championship winning teams around the world, Betinvest is developing its newly formed esports with a strong focus on enrolling and fostering talent from past players, fanatic FPS fans and most importantly, people who are passionate about the games themselves. The team which is being built from scratch in 2019, will help to drive the company’s leading presence in the sector across various markets over the coming year in a bid to become one of the top three esports odds providers in the world. Exploring his approach to creating such an innovative team Betinvest’s eSports Project Manager, Vitalii Humeniuk, discusses how his career began playing Dota 2 with some of the world’s best players, Betinvest’s simple but effective customer retention strategy and why the wider industry is only now beginning to take esports seriously.
What’s been your approach to developing your new team?
I’d say that Betinvest has assembled a team of dedicated eSports enthusiasts
who were brought up in the industry and that’s what sets apart our
approach from the rest of the industry. Having a team of people versed
in every facet of the sector enables us to better understand the needs
of our audience and offer something unique to the market – something
that we lacked when the industry first began. Take myself, for example: I
abandoned my eSports career back in 2013 because my parents didn’t know
what eSports was and never supported me playing computer games. I
remember that I used to play against famous names like ‘cr1t’, ‘NOIA’
and ‘HesteJoe Rotten’ in tournaments with prize pools of just €1,500
casted by TobiWan and Wagamama! Look at those players now! TobiWan is
one of the most, if not the most, famous Dota 2 caster in the world, and
‘cr1t’, who is now playing for Evil Geniuses, took 3rd place at TI
2018. Our paths may have split into different directions, but all of us
have something in common: we are still passionate about eSports.
Now, we understand more about gaming and we know which games attract
the biggest audiences, all of which helps us to design our products.
What’s more, we’ve assembled a strong team of traders and analysts.
People always say that if you find a hobby that will bring you money,
you won’t have to work a single day in your life. I can definitely agree
with that statement when I think about our newly-formed team.
Betinvest’s eSports analysts spend hours analysing eSports data and new
information from various games. Live traders keep their eyes peeled,
offering a wide selection of live odds which are available to the end
customer. Our marketing team consists of a few people who, not so long
ago, were just casual eSports customers, but are now working on creating
the best eSports betting service in the world.
What’s been your approach to developing eSports products for your exisiting customers and new players?
At present, we offer odds for over 20 eSports games. It’s important
to remember that, although there might not be monthly tournaments
running for all of those games at the same time, you’d be guaranteed to
see at least six disciplines offered on our partners’ websites at any
one time. Of those, the top three are: Dota 2, CS:GO and League of
Legends. We offer approximately 2,000 pre-match events and up to 1,000
live events for these three major games.
As for our next steps – we’ll never stop. Our plan for 2019 is to
become one of the top three leading eSports odds providers in the world.
We keep looking for young talents and try to implement their ideas for
new games and new markets.
We offer some of the best eSports betting coverage and have a team of
analysts and live traders who calculate our odds. We provide live
coverage of eSports matches and let people use smartphones, or any other
devices, to watch matches and place live bets. So the answer is simple –
we give our audience what they want and they appreciate our efforts.
Imagine you’re watching two people playing tennis against each other.
You place a bet and, even if you’re not familiar with the players’
names, the game becomes interesting to you all of a sudden. We do the
same with eSports.
This year’s ICE London saw a significantly increased eSports presence. Do you see this continuing?
Yes, we noticed this trend reflected by the requests from the
visitors who came to our stand at ICE London. The number of people who
are interested in eSports services has noticeably increased, but we were
prepared for this and were able to offer our new partners an in-house
eSports data feed.
With regards to investment in this sector, at Betinvest we are
continually expanding our team of traders and analysts and forming our
own odds. We plan to enter the market, aiming to become leaders in the
top three eSports disciplines, and then, of course, to look into some
new, booming games.