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Esports Entertainment Group $GMBL – Durham College opens first #Esports gaming arena in Canada! $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 12:22 PM on Tuesday, April 2nd, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Durham College opens first ESports gaming arena in Canada!

Durham College’s ESports gaming arena opens today! The arena is broadcast-grade for streaming online and competitive gaming.

Source: https://www.bttoronto.ca/videos/durham-college-opens-first-esports-gaming-arena-in-canada/

Enthusiast Gaming $EGLX.ca – Video Game Competitions on a Rise; Companies Spot Lucrative Opportunities in North America, says FMI Study $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 2:04 PM on Monday, April 1st, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company partial 2018 reported revenue of $7.4 million representing a 625% increase over the same period in 2017.

Images
EGLX: TSX-V
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Video Game Competitions on a Rise; Companies Spot Lucrative Opportunities in North America, says FMI Study

  • The global Esports market is expected to exhibit a significant growth owing to various factors such as the continued deployment of eSports in leading universities and the increasing number of eSports initiatives driven by the growing consumer preference shift.
  • The younger generation is increasingly attracted to virtual gaming thereby strengthening the future scope of the eSports market.
  • “Media companies are giving greater preference to the coverage of eSports, thereby contributing to its increasing awareness amongst consumers. This is expected to create greater demand for eSports among consumers”, Senior Analyst, Future Market Insights.

Anant Sharma

The global video game competitions market has reflected a significant growth over the recent years. The visible growth exhibited by the video game industry has contributed to an increase in the number of video game competitions and tournaments. This is further fostered by the expanding technology that acts as a catalyst to the expansion of video content, virtual reality, products, special eSports events, and most prominently video game competitions and tournaments. Future Market Insights (FMI) in its recent market intelligence report pertaining to the video game competitions market provides a holistic overview of the key trends shaping the fortune of businesses conducting video game competitions through eSports programs.

According to the FMI study, the popularity of video game competitions is expected to witness a significant rise as the millennials are opting for virtual gaming compared to the conventional sports formats. Various colleges and institutions are looking forward to initiating video game competitions for their students. An addition in this line is the Alma College that stated that it would add team video game competitions to its offerings of intercollegiate athletics. The college would be able to attract top students with the help of such team video game competitions while providing innovative ways for students to excel professionally and academically.

FMI unveils that the video game competitions landscape is expected to register considerable growth with the various eSports programs being launched across the globe. The eSports market has witnessed major profitability owing to the increasing proliferation of video game competitions.

ESports Audience Continue to Grow Steadily as Companies Focus on Prominent Coverage of such Events

The global Esports market is expected to exhibit a significant growth owing to various factors such as the continued deployment of eSports in leading universities and the increasing number of eSports initiatives driven by the growing consumer preference shift. The younger generation is increasingly attracted to virtual gaming thereby strengthening the future scope of the eSports market. The extensive research study on the eSports landscape presented by Future Market Insights (FMI), covers the major developments witnessed in the eSports landscape.

“Media companies are giving greater preference to the coverage of eSports, thereby contributing to its increasing awareness amongst consumers. This is expected to create greater demand for eSports among consumers”, Senior Analyst, Future Market Insights.

For instance, a recognized eSports organizer and producer, ESL entered into a partnership with broadcast companies in China, Huomao and Huya, wherein the companies would gain an equal share of media rights of the ESL events that would be conducted in 2019.

Recognized companies are sighting notable opportunities in the eSports market, such as NASCAR which is preparing for its new eSports league called the eNASCAR Heat Pro League, and several others including NFL, NBA, MLS’ and NHL, have also moved into the eSports business. FMI study, therefore, asserts that eSports would remain a profitable business for companies.

The research study uncovers various opportunistic avenues offered by the eSports market, where emerging players could undertake key strategies to attain greater market presence.

Source: http://www.keepfacts.com/technology/344/video-game-competitions-on-a-rise-companies-spot-lucrative-opportunities-in-north-america-says-fmi-study-2/

Esports Entertainment Group $GMBL – Esports Popularity Around The Globe $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 10:00 AM on Wednesday, March 27th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Esports Popularity Around The Globe

  • Recent years have seen an explosion in the popularity of esports, fuelled by an insatiable appetite in Asia.
  • You can be sure that when a new trend starts, the USA won’t be far away from the action.
  • The country has taken esports to its heart and produced big names, like the celebrity gamer Ninja, otherwise known as Tyler Blevins from Michigan.

Maël Valentin

Recent years have seen an explosion in the popularity of esports, fuelled by an insatiable appetite in Asia. It’s not just a case of playing your favorite games hoping to get a better score than your friends; players compete for mega bucks and have become rich and famous.

Massive Growth in Asia

There are billions of dollars to be made in the esports business. Forecasters believe that the global market will expand by 75% to $1.6bn by the end of 2021. The arrival of smartphones has made esports even easier to play.

A major area of growth is in the number of live tournaments. Mixed martial arts (MMA) promoter ONE Championship has already made a $50m investment and wants to hold esports events alongside MMA matches.

China listed esports as an official sport in 2003 and 13 years later, it was declared a national industry.  Another major boost came in 2018 when esports became a demonstration sport at the Asian Games. The next event takes place in 2022 and esports will be an official medal sport.

More partnerships are being forged as companies realize just how much money could be made in the future. The number of competitive players in China doubled last year leading to online companies such as Alibaba Group Holding and Tencent Holdings to set up venues in the country. Rural areas, as well as the major cities, are being targeted, and events take place on a weekly basis.

It’s big news for game developers as the tournaments create more awareness of their products. The hope is that games such as League of Legends and Dota 2 will see their already impressive sales boosted.

Academies are opening up in countries such as China, Malaysia, Singapore and Japan. It’s becoming big business with students paying up to $975 for a month’s tuition, all dreaming of becoming professional players. Achieving that dream could see them earning up to $700,000 a year.

Japan has also seen incredible growth in the popularity of esports. That’s led to increased sales of high-performance gaming computers that eliminate the possibility of even the shortest lag. Be sure to check out our own reviews for the best gaming gear.

The Tokyo Game Show held in October 2018 saw plenty of talk about esports. The second-hand market for these computers also sees increased business. Others just go to many internet cafes and use their superior equipment.

Perhaps the best-known Asian market of all is South Korea, which is regarded as the country that started the esport revolution. Gamers like Faker, Bang and Wolf are more or less household names.

pic.twitter.com/fSt5DnM0SQ — Faker (@SKTelecomFaker) January 30, 2019

South Korea hosts probably the biggest live esports event in the world – the League of Legends World Championship.

The Middle East is catching up

Dubai is a place of extravagance, and the Middle Eastern kingdom has already made it known it would like to be a global gaming destination for esports. The United Arab Emirates is already constructing the region’s first dedicated esports venue, catering for players who can’t get enough of games like Counter-Strike. Pro teams play each other with over $54,000 won in prize money. Overwatch is also popular, and teams in the UAE include Risky Gaming, Inferno Game Zone and Dubai Mirage.

However, esports is still some way behind other social online entertainment there, such as online casinos. Despite land casinos and sports betting being prohibited, locals are able to find plenty of legal opportunities to play online.

Saudi Arabia is another part of the Middle East enjoying rising esports popularity; there’s even official government representation and support for competitive gaming.

The United States and esports

You can be sure that when a new trend starts, the USA won’t be far away from the action. The country has taken esports to its heart and produced big names, like the celebrity gamer Ninja, otherwise known as Tyler Blevins from Michigan.

Source: https://www.talkesport.com/statistics/esports-popularity-around-the-globe/

Esports Entertainment Group $GMBL – The biggest #Esports tournaments and leagues in 2019 $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 2:00 PM on Thursday, March 21st, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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The biggest esports tournaments and leagues in 2019

All around the world, esports are on the rise and they don’t look to be slowing down any time soon. Whether you want to tune in for a few hours of action-packed tournament gameplay between the top pros or follow your favorite team week after week in your favorite game’s league, we’ve got you covered.

Note that only standalone tournaments, not playoffs that take place at the end of a season, are included in the list of esports tournaments. Keep reading for the top esports tournaments and top esports leagues in 2019.

Top eSports tournaments

The International

Date: August 15-20, 2019

The International is the premier Dota 2 tournament that attracts teams from around the world. Starting in the third year of the tournament in 2013, Valve has sweetened the pot by adding 25% of the total sales of the in game Battle Pass to the prize pool. This instantly made it one of the best paid esports tournaments in the world, with the 2018 edition reaching more than $25 million in total prize money.

The International 2019 is set to take place from August 15-20 in Shanghai’s Mercedes-Benz Arena. Teams will vie for one of the 18 spots available by competing in a series of smaller tournaments known as the Dota Pro Circuit. If 2018 was any indication, the first place prize is likely to top $11 million.

Intel Extreme Masters

Date: February 13 – March 2, 2019

Intel Extreme Masters is one of the longest running series of esports tournaments around. It features a number of tournaments in different locations around the world, capped off with a World Championship. This final tournament typically takes place in Katowice, with separate prize pools and brackets for each game.

The most recent Intel Extreme Masters took place in from February 13 – March 2. It included CS:GO (the 14th Major tournament), Dota 2, Starcraft II, and for the first time ever, Fortnite: Battle Royale. Smaller IEM tournaments will still be held throughout the year, with an additional $1 million prize for the first time to win four eligible tournaments in a single year.

CS:GO Major Tournaments

Date: August 20 -September 8, 2019

Counter Strike: Global Offensive Major Tournaments, known simply as Majors, are biannual esports tournaments sponsored by the game’s developer, Valve Corporation. It’s widely considered the most prestigious CS:GO tournament, with players from around the globe competing. Although the prize money is supplied by Valve, the tournaments themselves are organized by other esports orgs, including ESL, Major League Gaming, and DreamHack.

The most recent Major took place at the Intel Extreme Masters XIII, with Danish squad Astralis winning first place and $500,000. The Fall edition is set to take place in Berlin, and will feature 24 teams from the four qualifying regions: Americas, Asia, CIS, and Europe.

Overwatch World Cup

Blizzard

Date: November 2-3, 2019

The Overwatch World Cup features many of the same players as the Overwatch League, but this time they are competing for their home countries rather than their esports organizations. in 2018, four countries hosted qualifying tournaments for six nations, with the top two teams moving on to the finals at BlizzCon.

So far, no nations have been able to match the South Korean players’ prowess, with all three first place trophies heading to the esports-friendly nation. It’s worth noting that players aren’t in it for the money, as all participating teams receive the same prize of $16,000. This can often lead to interesting strategies and wacky hijinks in-game.

Fortnite World Cup Finals

Date: July 26-28, 2019

The Fortnite World Cup Finals bring with them a prize pool worthy of the world’s most popular game: $40 million. That’s nearly half of the $100 million that Epic Games pledged for 2019 to make their hit game into an esports juggernaut. Although the game’s suitability for competitive play is questionable, the sheer size of the pool has drawn players and streamers from a variety of backgrounds to play.

Weekly qualifiers kick off April 13, with a prize pool of $1 million to be distributed among successful contestants. From there, the top 100 solo players and the top 50 duo players will be invited to New York City for the Fortnite World Cup Finals. Each qualifying player will earn at least $50,000, with the top solo player taking home $30 million.

Evolution Championship Series

Date: August 2-4, 2019

If you’re a fan of fighting games, odds are you’ve already heard of the Evolution Championship Series, or Evo for short. Evo is easily the biggest esports tournament in the genre, growing year after year since its start more than 20 years ago in 1996.

This year’s tournament is set to take place in Las Vegas from August 2-4. It will feature brackets for a variety of fighting games, including Super Smash Bros. Ultimate, Tekken 7, Street Fighter V, Dragonball FighterZ, and others.

Top eSports Leagues

Overwatch League

Blizzard Entertainment

The Overwatch League, or OWL, has just entered its second season, with a total prize pool of $5 million. If you haven’t heard of it, OWL is Blizzard-Activision’s official esports league for their hit first-person hero shooter Overwatch. In 2018, it was the most watched esports league, mostly because of the sheer number of hours the league was broadcast.

The action is spread out across a 28-match schedule with four, five-week long stages. Each stage concludes with a playoff tournament for the honor of becoming the Stage Champions, but the real prize is after the end of the fourth stage. The OWL season 2 grand finals (not to be confused with the Overwatch World Cup above), will have the top teams vying to become the season 2 champions and take home the $1 million prize that comes with it.

League of Legends Championship Series

This year Riot Games’ official League of Legends esports league underwent a rebranding, with the NALCS changing to the LCS, and the EULCS switching to the League European Championship (LEC).  Other popular regions like China’s LPL and Korea’s LCK remain unchanged.

The season is divided into two sections, the Spring and Summer splits, with a short split playoff game and mid-season Invitational tournament tucked between them. The real excitement is at the League of Legends World Championship, which brings together the top teams from all regions to compete for the cup. Last year’s tournament drew nearly 75 million viewers, making it the most watched esports event of the year.

Call of Duty World League

While most first-person shooter competitions take place at esports tournaments, Activision set up a league for the Call of Duty franchise. This year the league enters its fourth season, with all matches played on the PS4 versin of Call of Duty: Black Ops 4.

Unlike last season, this season the action is all 5v5 team modes, including Hardpoint, Search & Destroy, and Control game types. The finals are scheduled for some time in August of this year. Before you get excited, no, the recently added battle royale mode will not be played in the league.

Rocket League Championship Series

The esports League for Psyonix’s car-soccer hit Rocket League is back again in 2019 with $1 million in prizes. This year an additional region has been added as South America joins the existing American and European regions.

After a series of qualifiers, the action will kick off in early April. There is also a secondary Rival league for teams that fail to qualify for the main league with $100,000 in prize money.

PUBG Global Championship

Fortnite may have dethroned PUBG in the fight for battle royale supremacy, but PUBG is pushing back with the introduction of the PUBG Global Championship in 2019. The season is divided into three phases, each of which is followed by one or more international tournaments.

There are six regional Pro Leagues in the inaugural season: North America, Europe, Korea, Japan, China, and Chinese Taipei. There are also three smaller “Pro Circuit” regions for Southeast Asia, Latin America, and Oceana. Each will host its own regional events before sending the top teams to compete internationally. The PUBG Global Championship finals are set to take place some time in November.

Mobile esports on the rise

Mobile esports are still small in comparison with their PC and console peers, but here are a few mobile esport tournaments and leagues to check out.

  • Clash Royale League — Supercell’s official esports league for their hit arena strategy game, Clash Royale.
  • Valor Series — The premier esports league for Arena of Valor entered its third year in February.
  • Vainglory — The mobile MOBA is featured regularly at international tournaments and even has a pro league called the Vainglory Premier League.

Source: https://www.androidauthority.com/esports-tournaments-leagues-963799/

Enthusiast Gaming Holdings Inc. $EGLX.ca Named The Fastest Growing Gaming Property $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 10:00 PM on Monday, March 18th, 2019

Enthusiast Gaming $EGLX.ca – #SnoopDogg launches his own #Esports league $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 3:01 PM on Monday, March 18th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company partial 2018 reported revenue of $7.4 million representing a 625% increase over the same period in 2017.

Images
EGLX: TSX-V
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Snoop Dogg launches his own esports league

  • This new league will involve eight of Snoop Dogg’s closest friends – Red Woods, Red Grant, JC, Tripo Loc, Lala, Shelton, Waniac, and Young Sagg – playing in a bracket-style tournament against each other in Madden 19.
  • Will all be competing for a prize pool of $11,000 and a title of “Topp Dogg.” The winner has a chance of increasing their payout at the end by beating “the Boss Dog” himself.

Maurice Barton – March 15, 2019

Many of you may know Snoop Dogg for his rap career, but the rapper from Long Beach, CA is also an avid gamer. Having shown a huge love for the Madden NFL franchise, Snoop also did well at the Battlefield 1 celebrity event last year. Now he plans on taking his love of gaming to the next level. Snoop Dogg, along with his media platform “Merry Jane,” has launched the Gangsta Gaming League.

This new league will involve eight of Snoop Dogg’s closest friends – Red Woods, Red Grant, JC, Tripo Loc, Lala, Shelton, Waniac, and Young Sagg – playing in a bracket-style tournament against each other in Madden 19. They will all be competing for a prize pool of $11,000 and a title of “Topp Dogg.” The winner has a chance of increasing their payout at the end by beating “the Boss Dog” himself.

Snoop Dogg promises that this league will “turn the gaming world upside down,” and with that in mind, he will be handling the commentary alongside internet personality DanRue. If that sounds entertaining, you can watch an archive of the league’s first live stream here.

Check out the Gangsta Gaming League

Viewers will be able to participate in the action from all over the world, with events streaming on Snoop Dogg’s Twitch channel, Mixer channel, and Merry Jane’s Facebook page. You will be able to interact with Snoop himself in the stream chat, which is sure to be an amusing time and definitely different from your normal day-to-day esports viewing. Make sure to tune in and check out the GGL if you are a fan of Snoop himself or even just Madden.

Here’s a video of Snoop introducing the Gangsta Gaming League.

Source: https://www.dailyesports.gg/snoop-dogg-launches-esports-gangsta-gaming-league/

Enthusiast Gaming $EGLX.ca Ranked as Fastest Growing Gaming Information Property With 324% Growth in Total Views Year-Over-Year $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 8:51 AM on Tuesday, March 12th, 2019
  • Total Unique Visitor traffic growth of 56% and Total Views growth of 324% year-over-year
  • Significant growth is based on measurement of the Company’s digital media property by Comscore, a leading 3rd party media measurement and analytics company.

TORONTO, March 12, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”), a gaming company building the largest community of authentic gamers, is excited to announce that it has received its end of year ranking report and confirmed Total Unique Visitor traffic growth of 56% and Total Views growth of 324% year-over-year.  The significant growth is based on measurement of the Company’s digital media property by Comscore, a leading 3rd party media measurement and analytics company. (Source: Comscore Media Metrix Multi-Platform, Dec 2017-Dec 2018, US).

According to the report, compared to its peers in the Gaming Information category, Enthusiast was the fastest growing company, with the highest growth rate over the 12 month period.  With its significant growth in 2018, the company also achieved a Top 5 ranking for largest Gaming Information property based on Total Views, and a Top 10 ranking for largest Gaming Information property based on Total Unique Visitors.  (Source: ComScore Media Metrix Multi-Platform, Gaming Information, Sep 2018 and Nov 2018, US).  Currently, Enthusiast has a network of over 80 gaming related websites with 75 million monthly visitors, and a platform of 900 YouTube channels adding an additional 50 million monthly visitors, making it one of the largest networks of gamers in North America.

Enthusiast continues to execute on its growth strategy through acquisitions and has completed 8 accretive acquisitions since January 2018.  The Company also has new revenue generating streams through direct advertising and monthly subscriptions which will bring in additional recurring revenue in 2019.  The new monetization opportunities are greatly attributed to the rapid growth of Enthusiast.

Menashe Kestenbaum, CEO of Enthusiast, commented, “Being ranked as the fastest growing gaming platform by Comscore is a significant accomplishment for Enthusiast as we continue to chase large industry players for the number one spot.  It shows we are executing our strategy of becoming an industry leader. Since 2015 our network has grown from 5 websites to over 80 and we are positioned as a leading gaming community online.” He added, “We are excited for the future growth of our platform and the new monetization opportunities that have already started to come from our massive network of lifestyle gamers.”

About Enthusiast Gaming

Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content and over 50 million Youtube visitors. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with over 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com

CONTACT INFORMATION:

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

Enthusiast Gaming $EGLX.ca – Betinvest recruits its own league of #eSports legends $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:00 PM on Sunday, March 10th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company partial 2018 reported revenue of $7.4 million representing a 625% increase over the same period in 2017.

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EGLX: TSX-V
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Betinvest recruits its own league of eSports legends

BY Press Releases ON March 08, 2019

  • Betinvest is developing its newly formed esports with a strong focus on enrolling and fostering talent from past players, fanatic FPS fans and most importantly, people who are passionate about the games themselves
  • team which is being built from scratch in 2019, will help to drive the company’s leading presence in the sector across various markets over the coming year in a bid to become one of the top three esports odds providers in the world

“Taking inspiration from championship winning teams around the world, Betinvest is developing its newly formed esports with a strong focus on enrolling and fostering talent from past players, fanatic FPS fans and most importantly, people who are passionate about the games themselves. The team which is being built from scratch in 2019, will help to drive the company’s leading presence in the sector across various markets over the coming year in a bid to become one of the top three esports odds providers in the world. Exploring his approach to creating such an innovative team Betinvest’s eSports Project Manager, Vitalii Humeniuk, discusses how his career began playing Dota 2 with some of the world’s best players, Betinvest’s simple but effective customer retention strategy and why the wider industry is only now beginning to take esports seriously.

Vitalii Humeniuk, Betinvest’s eSports Project Manager

What’s been your approach to developing your new team?

I’d say that Betinvest has assembled a team of dedicated eSports enthusiasts who were brought up in the industry and that’s what sets apart our approach from the rest of the industry. Having a team of people versed in every facet of the sector enables us to better understand the needs of our audience and offer something unique to the market – something that we lacked when the industry first began. Take myself, for example: I abandoned my eSports career back in 2013 because my parents didn’t know what eSports was and never supported me playing computer games. I remember that I used to play against famous names like ‘cr1t’, ‘NOIA’ and ‘HesteJoe Rotten’ in tournaments with prize pools of just €1,500 casted by TobiWan and Wagamama! Look at those players now! TobiWan is one of the most, if not the most, famous Dota 2 caster in the world, and ‘cr1t’, who is now playing for Evil Geniuses, took 3rd place at TI 2018. Our paths may have split into different directions, but all of us have something in common: we are still passionate about eSports.

Now, we understand more about gaming and we know which games attract the biggest audiences, all of which helps us to design our products. What’s more, we’ve assembled a strong team of traders and analysts. People always say that if you find a hobby that will bring you money, you won’t have to work a single day in your life. I can definitely agree with that statement when I think about our newly-formed team. Betinvest’s eSports analysts spend hours analysing eSports data and new information from various games. Live traders keep their eyes peeled, offering a wide selection of live odds which are available to the end customer. Our marketing team consists of a few people who, not so long ago, were just casual eSports customers, but are now working on creating the best eSports betting service in the world.

What’s been your approach to developing eSports products for your exisiting customers and new players?

At present, we offer odds for over 20 eSports games. It’s important to remember that, although there might not be monthly tournaments running for all of those games at the same time, you’d be guaranteed to see at least six disciplines offered on our partners’ websites at any one time. Of those, the top three are: Dota 2, CS:GO and League of Legends. We offer approximately 2,000 pre-match events and up to 1,000 live events for these three major games.

As for our next steps – we’ll never stop. Our plan for 2019 is to become one of the top three leading eSports odds providers in the world. We keep looking for young talents and try to implement their ideas for new games and new markets.

We offer some of the best eSports betting coverage and have a team of analysts and live traders who calculate our odds. We provide live coverage of eSports matches and let people use smartphones, or any other devices, to watch matches and place live bets. So the answer is simple – we give our audience what they want and they appreciate our efforts.
Imagine you’re watching two people playing tennis against each other. You place a bet and, even if you’re not familiar with the players’ names, the game becomes interesting to you all of a sudden. We do the same with eSports.

This year’s ICE London saw a significantly increased eSports presence. Do you see this continuing?

Yes, we noticed this trend reflected by the requests from the visitors who came to our stand at ICE London. The number of people who are interested in eSports services has noticeably increased, but we were prepared for this and were able to offer our new partners an in-house eSports data feed.

With regards to investment in this sector, at Betinvest we are continually expanding our team of traders and analysts and forming our own odds. We plan to enter the market, aiming to become leaders in the top three eSports disciplines, and then, of course, to look into some new, booming games.

Source: https://calvinayre.com/2019/03/08/press-releases/betinvest-recruits-its-own-league-of-esports-legends/

Enthusiast Gaming $EGLX.ca Announces the Launch of Its Premier Global Esports Tournament Series, “EGLX Rising Stars” $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 10:39 AM on Thursday, March 7th, 2019
  • Announced that it will be launching its own Esports tournament and entertainment series, called “EGLX Rising Stars”.
  • The series will leverage the distribution of its online network of over 75M website visitors, the additional 50M YouTube visitors, and the tens of thousands of attendees at its live video game expo, EGLX

TORONTO, March 07, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”), a gaming company building the largest community of authentic gamers, is excited to announce that it will be launching its own Esports tournament and entertainment series, called “EGLX Rising Stars”. The series will leverage the distribution of its online network of over 75M website visitors, the additional 50M YouTube visitors, and the tens of thousands of attendees at its live video game expo, EGLX. The tournament will begin this summer and end with grand finals at EGLX 2019, on October 18-20, 2019 at the Metro Toronto Convention Centre (“MTCC”), downtown Toronto. The event will be broadcast live and will be released by episodic video after the finals.

The unique series aims to discover up and coming talent in the Esports industry and follow their personal and professional journey as they compete to be recognized as the next big Esports superstar and win a large grand prize. Enthusiast currently has over 400 major gaming influencers within its online communities and will invite some of its top talent to lead the teams of aspiring participants as they battle to gain the same notoriety as the celebrities. The series will capture footage of the Esports professionals as they interact with the Rising Stars for the viewing enjoyment of the entire Esports industry. Fans will be able to watch the journey unfold as episodic content on Enthusiast Gaming’s online network, live streams during the event, and in the audience at EGLX in Toronto.

Menashe Kestenbaum, CEO of Enthusiast commented, “Our vision has always been to provide a home and community to dedicated lifestyle gamers. Until now we’ve done that separately through our online communities as well as our live events. We have now made our first major step towards bringing our online and offline communities together in an integrated, strategic relationship. With 2019 now projected to be the first billion-dollar year for Esports and attract brands across all industries, EGLX Rising Stars will provide another platform for Brands targeting the Esports Industry.”

As Esports popularity and viewership continue to grow, Enthusiast continues to invest and focus its efforts on providing a place for Esports enthusiasts to discover content and join like-minded communities. Recent acquisitions of the digital properties Daily Esports and Operation Sports, as well as hosting one of the largest Esports competitor events at EGLX 2018 established Enthusiast Gaming as a leading provider of Esports content. The Rising Stars series is a continuation of its 2019 Esports growth plans to focus its efforts on providing Esports enthusiasts with both the content and the community to follow, discover and experience the growing Esports industry.

The traditional focus of Esports events is limited to only broadcasting the live competitive match with commentators. Through Enthusiast’s content distribution platforms, The Rising Stars series will disrupt the current model, and include entertaining online and live content, such as, player narratives and storylines; behind the scenes footage of influencer personalities; and an overall unique spectator experience. The company intends for the content to be enjoyed and viewed beyond the event itself, throughout the year.

Earlier this week, Enthusiast announced that EGLX will take place in Toronto October 18-20, 2019 with nearly double the square footage of its prior event. The EGLX Rising Stars series will be a major focus of this year’s event.  Plans were also announced to expand EGLX’s footprint into the United States, which will allow US Esports competitors to participate within its Rising Stars tournament series in 2020. The company will provide further updates in the coming months.

About Enthusiast Gaming

Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with over 55,000 people attended in October 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

Enthusiast Gaming $EGLX.ca – G2 Esports raises $17.3 million for global growth and further investment $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 1:07 PM on Wednesday, February 27th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company partial 2018 reported revenue of $7.4 million representing a 625% increase over the same period in 2017.

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EGLX: TSX-V
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G2 Esports raises $17.3 million for global growth and further investment



  • Competitive gaming firm G2 Esports has raised $17.3 million.
  • In a blog post, the esports organisation confirmed it had closed out the latest round of funding, bringing its total investment to $24.5 million to date. 

By Natalie Clayton, Staff Writer

G2 Esports owns 11 teams across various competitive games, including Counter-Strike, League of Legends, Hearthstone and Playerunknown’s Battlegrounds.

The investment was headed up by New York private equity firm Seal Rock Partners, with participation from Everblue Management. G2 Esports stated that it plans to use the funds to push ahead with global expansion, pay franchise fees and further its own business and content investments.

“After an incredibly successful 2018 where we positioned ourselves as one of the leading entertainment assets in esports, G2 is doubling down on international growth and continuing our investment in world-class content creation,” said co-founder and CEO Carlos Rodriguez said.

“We have partnered with the right investors, who have a deep understanding of a variety of entertainment industries, and significant experience in scaling successful companies and brands.”

Source: https://www.pcgamesinsider.biz/news/68606/g2-esports-raises-173-million-for-global-growth-and-further-investment/