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Enthusiast Gaming $EGLX.ca – The State Of #Esports: Why Investors Should Pay Attention $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 4:00 PM on Monday, April 8th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company partial 2018 reported revenue of $7.4 million representing a 625% increase over the same period in 2017.

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EGLX: TSX-V
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The State Of eSports: Why Investors Should Pay Attention


  • Forget marijuana stocks and cryptocurrencies, one of the latest disruptive trends investors are looking to capitalize on in 2019 is professional video gaming.
  • “esports,” brings millions of spectators around the world together both online and on-location to watch competitive video gaming.
  • Now, 2019 is slated to be the first year the industry surpasses $1 billion in revenue, solidifying esports’ position as a serious contender on the world stage.

Luis Aureliano , Benzinga Contributor

Newzoo Global Esports Economy 2019

Market research firm Newzoo released its 2019 report on the global esports economy last month and projects revenue for the industry to reach $1.1 billion marking an impressive +26.7 percent growth year-on-year. Newzoo indicates the fastest growing revenue stream for the industry is the selling of media rights for viewing esports with an expected growth of 41.8 percent in 2019. 

Media Rights and Increased Viewership

When it comes to esports entertainment, popular streaming platform Twitch.tv, which was acquired by Amazon.com, Inc. AMZN 0.57% for $970 million in 2014, has been at the forefront. Earlier this year, Twitch and Activision Blizzard, Inc. ATVI 0.42% agreed on a two year, $90 million-minimum deal to grant the streaming platform broadcasting rights for one of Activision Blizzard’s most successful games and competition, the Overwatch League (OWL).

The expansion of media rights as a revenue stream fits with the explosive growth in viewership for esports as a whole. Compared to just years ago, viewership for esports has grown significantly, particularly for League of Legends, the most popular competitive game. During the 2018 Mid-Season Invitational, League of Legends attracted more than 60 million unique viewers. To put things into perspective, the most-watched NBA game since 1998 attracted roughly half that number in 2016 with a record 30.8 million viewers during game 7.

Number of Unique Viewers for Select Esports Competitions, Statista 

The Early Esports Advantage 

Perhaps the most attractive aspect of esports for investors isn’t just the size of the audiences but the state of the market. While esports has grown substantially since its inception, the industry is still mainly a nascent one. Consider Activision Blizzard’s Overwatch as an example again since the title was one of the first games launched with esports already in mind.

Since its launch in 2016, the company has franchised out geo-located teams for Season 1 of the OWL that began last year. Now, as Season 2 is underway, the league is beginning to look more like a traditional professional sport with teams like the “London Spitfire,” “LA Gladiators,” and many others spreading from New York all the way to China and South Korea. And yet, because the OWL is still so young, no teams have their own home arenas to play in as one would expect for a professional sports team — yet.

In Philadelphia, home to the OWL’s “Philadelphia Fusion,” Comcast Corporation CMCSA 0.41% is investing to build a $50 million esports-specific arena; the first in the league. Set to be placed directly in the center of the Philadelphia Sports Complex alongside the homes of the Eagles, Flyers, 76ers, and Phillies, the 60,000 square foot arena is expected to seat 3,500 spectators and include training and broadcasting facilities as well. 

Compared to the well-established world of professional sports, esports offers a unique opportunity for investors to still gain access during the industry’s infancy. 

Growing Pains 

Though esports has experienced impressive growth, that’s not to say it hasn’t come with some growing pains along the way. A major pain point is due to the decentralized nature of competitive play as the term “esports” encompasses a vast array of different game titles, playerbases, and various leagues. Because of the fractured nature of esports, it’s not uncommon for a title to have several unaffiliated leagues for professional players like Counter Strike:Global Offensive’s open circuit system.

However, there are efforts to reduce that confusion and forward the maturity of esports. After the success of the OWL, Activision Blizzard has hinted at the creation of a similar league for Call of Duty with geo-located franchised teams. Likewise, other actors are looking to meet the needs of standardization and legitimacy for esports as well. One of the largest platforms to-date with over a million users, DreamTeam, is creating standardization for professional players across many titles like League of Legends, CS:GO and Electronic Art’s EA 1.06% latest success, Apex Legends. The platform is aiming to bring players together with event organizers, team owners and sponsors to offer an all-in-one solution for professional gaming as a whole.

Amateur players can use the platform to create teams of their own to compete and work their way to the professional levels of play, drastically reducing the barrier to entry for many games. For some titles, that barrier to entry can be steep too. In the case of League of Legends, North American teams seeking a franchise spot had to pay a hefty $10 million fee — in Overwatch, that fee was $20 million per team and potentially doubling for expansion teams in the future. With a lower barrier to entry for players around the world and an easy-to-understand ecosystem, DreamTeam is working to bridge the gap for players forming a professional team.    

The Bottom Line 

With the advent of franchised teams, massive media rights deals and the attraction of big name sponsors like The Coca-Cola Co (NYSE: KO) and Red Bull, it’s clear that video games are no longer just a way for kids to kill time. Now, competitive gaming is one of the fastest growing industries and investors are quickly looking to get in. Whether buying a team of one’s own or investing in the endemic brands propelling esports forward, investors all over are recognizing the promising future of the industry. 

Image sourced from Pixabay

Source: https://www.benzinga.com/markets/cannabis/19/04/13488198/the-state-of-esports-why-investors-should-pay-attention

Enthusiast Gaming $EGLX.ca spectators offer investors an opportunity to capitalize on #Esports $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:15 PM on Sunday, April 7th, 2019
  • Ambitious approach to rounding up these audiences between owned and affiliated media, YouTube channels, and a convention that had over 55,000 people attending in 2018
  • A market leader in digital media for video gaming
  • Its platform represents more than 80 websites reaching 75 million monthly visitors, as well as 900 YouTube channels reaching 50 million additional monthly visitors.

By: Max Arnold | April 05, 2019

The video gaming industry’s media audience goes beyond just the players of video games; there is now a robust audience of non-player spectators as well. This considerably shifts the dynamics of media in the eSports space making it similar to the media ecosystems of traditional sports, and creating correspondingly profitable business opportunities.

Toronto-Based Enthusiast Gaming Holdings Inc. (“Enthusiast Gaming”) (TSXV: EGLX | OTCQB: EGHIF) has taken an ambitious approach to rounding up these audiences between owned and affiliated media, YouTube channels, and a convention that had over 55,000 people attending in 2018, making it one of the market leaders in digital media for video gaming. Its platform represents more than 80 websites reaching 75 million monthly visitors, as well as 900 YouTube channels reaching 50 million additional monthly visitors.

Strategically Partnering with and Acquiring Channels

Enthusiast Gaming has built a respectable portfolio of media assets through partnerships and acquisitions. At the beginning of 2019, Enthusiast Gaming announced a partnership with US-based Omnia Media Inc. (“Omnia”), to exclusively represent all of Omnia’s online gaming traffic in the United States, through Omnia’s multi-channel YouTube network which, across 900 channels, has 50 million monthly visitors and a base of more than 400 million subscribers.

In November 2018, Enthusiast Gaming acquired Operation Sports LLC (“Operation Sports”), which operates a leading web portal for eSports and video game content. Under Enthusiast Gaming’s ownership, the subscriber base of Operation Sports grew by more than 100,000 users, bringing the total subscriber base to over one million users as of March 20, 2019.

In-Person Engagement

Part of how Enthusiast Gaming has built its audience organically is by cultivating engagement through its flagship convention Enthusiast Gaming Live Expo (“EGLX”). Its first iteration in 2015 saw 1,700 attendees, growing to 12,000 attendees in 2017, followed by 24,000 attendees in March 2018, and 30,000 attendees in October 2018. EGLX is the largest gaming expo in Canada, and the event has sponsors that include Bell Canada, Nintendo, World Gaming, LG, and eBay. Enthusiast Gaming is contemplating expanding EGLX to other North American cities in light of significant growth in the video gaming sector.

Diversified Base of Revenues

Enthusiast Gaming generates earnings through a number of revenue categories. Video content attracts advertising payments, and EGLX produces revenue from show admissions, exhibitor booths, and show sponsors. Paid user subscriptions are another form of revenue for Enthusiast Gaming. For example, Enthusiast Gaming acquired The Sims Resource in January 2019, which generated approximately CAD $2.8 million in subscription payments in 2018, making up about 40% of its revenue.

Enthusiast Gaming Holdings Inc. has a current market cap of CAD $57.60 million and commenced public trading on the TSX Venture through an IPO on October 4th, 2018 with a closing price of CAD $1.07. TSXV: EGLX closed April 4th 2019 at a price of CAD $1.25, up 16.82% since inception.

Source: https://investorintel.com/sectors/technology/technology-intel/enthusiast-gaming-continues-to-accumulate-esports-viewers/

Enthusiast Gaming’s $EGLX.ca #Esports Property, Daily Esports, Achieves 4X Growth in Traffic in Q1 2019 $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:37 AM on Thursday, April 4th, 2019

Strategic Focus on Esports Content Contributes to Surge in Traffic

  • Announced that its esports community, Daily Esports (dailyesports.gg), has reported record-breaking quarterly visitor growth since the acquisition in March 2018
  • The digital property saw a 4X pageview increase within the quarter, an increase of 135% in visitor traffic over the previous quarter, and has added 288,000 unique monthly visitors to its overall readership since the acquisition.

TORONTO, April 04, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”), a gaming company building the largest community of authentic gamers, is excited to announce that its esports community, Daily Esports (dailyesports.gg), has reported record-breaking quarterly visitor growth since the acquisition in March 2018.  The digital property saw a 4X pageview increase within the quarter, an increase of 135% in visitor traffic over the previous quarter, and has added 288,000 unique monthly visitors to its overall readership since the acquisition.

Daily Esports is one of the leading online communities of esports content around breaking news, game patches, analysis, opinion, tournament coverage, and more. Enthusiast Gaming acquired the digital property in March 2018 as the Company anticipated the tremendous growth of the esports industry. It is anticipated that the global esports audience will grow to 453.8 million worldwide in 2019(1), and Daily Esports is well positioned as one of the leading communities catering to esports enthusiasts.

Since the acquisition, Enthusiast and its Director of Content, Niero Gonzalez and Director of Special Projects, Jason Lepine have built out the Daily Esports team, including new Editor-in-Chief, Taha Zaidi, and 28 freelance writers. The additional staff  and rebranding of the property were both factors helping to fuel the growth. With a surging popularity in esports and games such as Fortnite and Apex Legends, Enthusiast focused its 28 writers to cover the latest esports news. Over the last month, Daily Esports has featured the industry’s newest entry, Apex Legends, which has spiked visitor growth. Apex Legends is EA’s free-to-play Battle Royale game which has already surpassed 50M players which makes it the fastest growing videogame in the sector. Due to the increasing popularity of the game, over 50% of the website’s traffic is being driven by Apex Legends content.

Jason Lepine, Director, Special Projects at Enthusiast Gaming commented, “It’s an exciting time in the world of esports and our property, Daily Esports, is positioned as the leading voice for the community. We are very happy with the growth to date, which confirms the success of our renewed strategy which focuses on providing cutting edge content around esports.” He continued, “The team has worked hard to become an authoritative voice in the coverage of the fastest growing Esports game, Apex Legends.”

(1) https://newzoo.com/insights/articles/newzoo-global-esports-economy-will-top-1-billion-for-the-first-time-in-2019/

About Enthusiast

Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content and over 50 million YouTube visitors. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with over 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:
Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

Esports Entertainment Group $GMBL – Durham College opens first #Esports gaming arena in Canada! $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 12:22 PM on Tuesday, April 2nd, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Durham College opens first ESports gaming arena in Canada!

Durham College’s ESports gaming arena opens today! The arena is broadcast-grade for streaming online and competitive gaming.

Source: https://www.bttoronto.ca/videos/durham-college-opens-first-esports-gaming-arena-in-canada/

Enthusiast Gaming $EGLX.ca – Video Game Competitions on a Rise; Companies Spot Lucrative Opportunities in North America, says FMI Study $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 2:04 PM on Monday, April 1st, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company partial 2018 reported revenue of $7.4 million representing a 625% increase over the same period in 2017.

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EGLX: TSX-V
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Video Game Competitions on a Rise; Companies Spot Lucrative Opportunities in North America, says FMI Study

  • The global Esports market is expected to exhibit a significant growth owing to various factors such as the continued deployment of eSports in leading universities and the increasing number of eSports initiatives driven by the growing consumer preference shift.
  • The younger generation is increasingly attracted to virtual gaming thereby strengthening the future scope of the eSports market.
  • “Media companies are giving greater preference to the coverage of eSports, thereby contributing to its increasing awareness amongst consumers. This is expected to create greater demand for eSports among consumers”, Senior Analyst, Future Market Insights.

Anant Sharma

The global video game competitions market has reflected a significant growth over the recent years. The visible growth exhibited by the video game industry has contributed to an increase in the number of video game competitions and tournaments. This is further fostered by the expanding technology that acts as a catalyst to the expansion of video content, virtual reality, products, special eSports events, and most prominently video game competitions and tournaments. Future Market Insights (FMI) in its recent market intelligence report pertaining to the video game competitions market provides a holistic overview of the key trends shaping the fortune of businesses conducting video game competitions through eSports programs.

According to the FMI study, the popularity of video game competitions is expected to witness a significant rise as the millennials are opting for virtual gaming compared to the conventional sports formats. Various colleges and institutions are looking forward to initiating video game competitions for their students. An addition in this line is the Alma College that stated that it would add team video game competitions to its offerings of intercollegiate athletics. The college would be able to attract top students with the help of such team video game competitions while providing innovative ways for students to excel professionally and academically.

FMI unveils that the video game competitions landscape is expected to register considerable growth with the various eSports programs being launched across the globe. The eSports market has witnessed major profitability owing to the increasing proliferation of video game competitions.

ESports Audience Continue to Grow Steadily as Companies Focus on Prominent Coverage of such Events

The global Esports market is expected to exhibit a significant growth owing to various factors such as the continued deployment of eSports in leading universities and the increasing number of eSports initiatives driven by the growing consumer preference shift. The younger generation is increasingly attracted to virtual gaming thereby strengthening the future scope of the eSports market. The extensive research study on the eSports landscape presented by Future Market Insights (FMI), covers the major developments witnessed in the eSports landscape.

“Media companies are giving greater preference to the coverage of eSports, thereby contributing to its increasing awareness amongst consumers. This is expected to create greater demand for eSports among consumers”, Senior Analyst, Future Market Insights.

For instance, a recognized eSports organizer and producer, ESL entered into a partnership with broadcast companies in China, Huomao and Huya, wherein the companies would gain an equal share of media rights of the ESL events that would be conducted in 2019.

Recognized companies are sighting notable opportunities in the eSports market, such as NASCAR which is preparing for its new eSports league called the eNASCAR Heat Pro League, and several others including NFL, NBA, MLS’ and NHL, have also moved into the eSports business. FMI study, therefore, asserts that eSports would remain a profitable business for companies.

The research study uncovers various opportunistic avenues offered by the eSports market, where emerging players could undertake key strategies to attain greater market presence.

Source: http://www.keepfacts.com/technology/344/video-game-competitions-on-a-rise-companies-spot-lucrative-opportunities-in-north-america-says-fmi-study-2/

Enthusiast Gaming $EGLX.ca – US Esports Ad Revenues Will Grow 25% in 2019, Will cross $200 million by 2020 $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:00 PM on Tuesday, March 19th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company partial 2018 reported revenue of $7.4 million representing a 625% increase over the same period in 2017.

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EGLX: TSX-V
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US Esports Ad Revenues Will Grow 25% in 2019

Will cross $200 million by 2020

Article by eMarketer Editors

Competitive video gaming is a rapidly growing, multibillion-dollar industry, presenting new opportunities for marketers to reach and engage with fans worldwide. Esports ad revenues in the US are poised to surpass $200 million by next year, according to our first forecast on esports and gaming revenues.

We define esports as organized gaming competitions among professional players and teams. Digital ad revenues from esports in the US will grow 25% to $178.1 million this year. There are multiple revenue streams connected to esports, including advertising, sponsorships, media rights, ticket sales to live events and merchandising.

“Esports was once an under-the-radar activity for enthusiasts of multiplayer online games,” eMarketer principal analyst Paul Verna said. “Just a few years later, it’s a multimillion-dollar business in the US, with implications for game developers, players, leagues, teams, live venues, streaming platforms, TV networks, audiences and marketers.”

Audiences for esports are large and growing. This year, 30.3 million people in the US will watch an esports event at least once a month, up more than 18% over last year. We expect esports viewers to grow by more than 50% between now and 2023, reaching 46.2 million at that time.

Esports executives consistently cite YouTube and Twitch, which tend to garner younger audiences, as the leading platforms for esports viewing in the US.

“Esports fans have unique characteristics that make them more elusive but potentially more lucrative for marketers,” Verna said. “They are typically young, TV-averse millennials who have higher-than-average disposable income. They are open to marketing messages that are embedded in the esports experience, whether those are sponsorships, branded videos, in-game integrations, influencer-driven endorsements or even traditional ads.”

Esports age demographics vary by game, league and tournament, but millennials are among the most active members of the viewing population.

Source:https://www.emarketer.com/content/us-esports-ad-revenues-will-grow-25-in-2019

Esports Entertainment $GMBL looks to recruit more affiliates after signing deal with AffiliateINSIDER $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 12:48 PM on Tuesday, March 19th, 2019
  • London-based marketing firm AffiliateINSIDER will take responsibility for the growth of the e-sports betting platform VIE.gg’s affiliate partner program globally
  • Esports’ VIE.gg offers exchange style wagering on e-sports events in a licensed, regulated and secured platform


Esports Entertainment Group Inc (OTCQB:GMBL), the licensed online gambling company, said Tuesday it has struck up a new contract with AffiliateINSIDER, a London-based public relations and marketing firm, to broaden the reach of its e-sports betting platform VIE.gg.

Under the deal’s terms, AffiliateINSIDER will take on responsibility for the growth of VIE.gg’s affiliate partner program globally, helping Esports to add both new affiliates and customers. VIE.gg offers exchange-style wagering and pool betting on e-sports events in a licensed, regulated and secured platform. It is the first and most transparent e-sports bet exchange as a result of Esports Entertainment Group being a fully reporting SEC issuer in the US.

“We are excited to partner with AffiliateINSIDER as we continue to grow and manage our affiliate network. They had an acute understanding of the complexities we face in the emerging esports sector and have been involved with managing and growing affiliate networks and programs since the very beginning in the gambling space,” said Grant Johnson, CEO of Esports, in a statement.

Esports Entertainment Group Inc. is a licensed online gambling company with a focus on e-sports wagering and gaming for adults.

Esports shares held steady at US$0.55 in morning trade on Tuesday.

Contact Ellen Kelleher at [email protected]

Source: https://www.proactiveinvestors.com/companies/news/216767/esports-entertainment-looks-to-recruit-more-affiliates-after-signing-deal-with-affiliateinsider-216767.html

Enthusiast Gaming Holdings Inc. $EGLX.ca Named The Fastest Growing Gaming Property $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 10:00 PM on Monday, March 18th, 2019

Enthusiast Gaming $EGLX.ca Ranked as Fastest Growing Gaming Information Property With 324% Growth in Total Views Year-Over-Year $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 8:51 AM on Tuesday, March 12th, 2019
  • Total Unique Visitor traffic growth of 56% and Total Views growth of 324% year-over-year
  • Significant growth is based on measurement of the Company’s digital media property by Comscore, a leading 3rd party media measurement and analytics company.

TORONTO, March 12, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”), a gaming company building the largest community of authentic gamers, is excited to announce that it has received its end of year ranking report and confirmed Total Unique Visitor traffic growth of 56% and Total Views growth of 324% year-over-year.  The significant growth is based on measurement of the Company’s digital media property by Comscore, a leading 3rd party media measurement and analytics company. (Source: Comscore Media Metrix Multi-Platform, Dec 2017-Dec 2018, US).

According to the report, compared to its peers in the Gaming Information category, Enthusiast was the fastest growing company, with the highest growth rate over the 12 month period.  With its significant growth in 2018, the company also achieved a Top 5 ranking for largest Gaming Information property based on Total Views, and a Top 10 ranking for largest Gaming Information property based on Total Unique Visitors.  (Source: ComScore Media Metrix Multi-Platform, Gaming Information, Sep 2018 and Nov 2018, US).  Currently, Enthusiast has a network of over 80 gaming related websites with 75 million monthly visitors, and a platform of 900 YouTube channels adding an additional 50 million monthly visitors, making it one of the largest networks of gamers in North America.

Enthusiast continues to execute on its growth strategy through acquisitions and has completed 8 accretive acquisitions since January 2018.  The Company also has new revenue generating streams through direct advertising and monthly subscriptions which will bring in additional recurring revenue in 2019.  The new monetization opportunities are greatly attributed to the rapid growth of Enthusiast.

Menashe Kestenbaum, CEO of Enthusiast, commented, “Being ranked as the fastest growing gaming platform by Comscore is a significant accomplishment for Enthusiast as we continue to chase large industry players for the number one spot.  It shows we are executing our strategy of becoming an industry leader. Since 2015 our network has grown from 5 websites to over 80 and we are positioned as a leading gaming community online.” He added, “We are excited for the future growth of our platform and the new monetization opportunities that have already started to come from our massive network of lifestyle gamers.”

About Enthusiast Gaming

Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content and over 50 million Youtube visitors. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with over 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com

CONTACT INFORMATION:

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

Enthusiast Gaming $EGLX.ca – Betinvest recruits its own league of #eSports legends $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:00 PM on Sunday, March 10th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company partial 2018 reported revenue of $7.4 million representing a 625% increase over the same period in 2017.

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EGLX: TSX-V
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Betinvest recruits its own league of eSports legends

BY Press Releases ON March 08, 2019

  • Betinvest is developing its newly formed esports with a strong focus on enrolling and fostering talent from past players, fanatic FPS fans and most importantly, people who are passionate about the games themselves
  • team which is being built from scratch in 2019, will help to drive the company’s leading presence in the sector across various markets over the coming year in a bid to become one of the top three esports odds providers in the world

“Taking inspiration from championship winning teams around the world, Betinvest is developing its newly formed esports with a strong focus on enrolling and fostering talent from past players, fanatic FPS fans and most importantly, people who are passionate about the games themselves. The team which is being built from scratch in 2019, will help to drive the company’s leading presence in the sector across various markets over the coming year in a bid to become one of the top three esports odds providers in the world. Exploring his approach to creating such an innovative team Betinvest’s eSports Project Manager, Vitalii Humeniuk, discusses how his career began playing Dota 2 with some of the world’s best players, Betinvest’s simple but effective customer retention strategy and why the wider industry is only now beginning to take esports seriously.

Vitalii Humeniuk, Betinvest’s eSports Project Manager

What’s been your approach to developing your new team?

I’d say that Betinvest has assembled a team of dedicated eSports enthusiasts who were brought up in the industry and that’s what sets apart our approach from the rest of the industry. Having a team of people versed in every facet of the sector enables us to better understand the needs of our audience and offer something unique to the market – something that we lacked when the industry first began. Take myself, for example: I abandoned my eSports career back in 2013 because my parents didn’t know what eSports was and never supported me playing computer games. I remember that I used to play against famous names like ‘cr1t’, ‘NOIA’ and ‘HesteJoe Rotten’ in tournaments with prize pools of just €1,500 casted by TobiWan and Wagamama! Look at those players now! TobiWan is one of the most, if not the most, famous Dota 2 caster in the world, and ‘cr1t’, who is now playing for Evil Geniuses, took 3rd place at TI 2018. Our paths may have split into different directions, but all of us have something in common: we are still passionate about eSports.

Now, we understand more about gaming and we know which games attract the biggest audiences, all of which helps us to design our products. What’s more, we’ve assembled a strong team of traders and analysts. People always say that if you find a hobby that will bring you money, you won’t have to work a single day in your life. I can definitely agree with that statement when I think about our newly-formed team. Betinvest’s eSports analysts spend hours analysing eSports data and new information from various games. Live traders keep their eyes peeled, offering a wide selection of live odds which are available to the end customer. Our marketing team consists of a few people who, not so long ago, were just casual eSports customers, but are now working on creating the best eSports betting service in the world.

What’s been your approach to developing eSports products for your exisiting customers and new players?

At present, we offer odds for over 20 eSports games. It’s important to remember that, although there might not be monthly tournaments running for all of those games at the same time, you’d be guaranteed to see at least six disciplines offered on our partners’ websites at any one time. Of those, the top three are: Dota 2, CS:GO and League of Legends. We offer approximately 2,000 pre-match events and up to 1,000 live events for these three major games.

As for our next steps – we’ll never stop. Our plan for 2019 is to become one of the top three leading eSports odds providers in the world. We keep looking for young talents and try to implement their ideas for new games and new markets.

We offer some of the best eSports betting coverage and have a team of analysts and live traders who calculate our odds. We provide live coverage of eSports matches and let people use smartphones, or any other devices, to watch matches and place live bets. So the answer is simple – we give our audience what they want and they appreciate our efforts.
Imagine you’re watching two people playing tennis against each other. You place a bet and, even if you’re not familiar with the players’ names, the game becomes interesting to you all of a sudden. We do the same with eSports.

This year’s ICE London saw a significantly increased eSports presence. Do you see this continuing?

Yes, we noticed this trend reflected by the requests from the visitors who came to our stand at ICE London. The number of people who are interested in eSports services has noticeably increased, but we were prepared for this and were able to offer our new partners an in-house eSports data feed.

With regards to investment in this sector, at Betinvest we are continually expanding our team of traders and analysts and forming our own odds. We plan to enter the market, aiming to become leaders in the top three eSports disciplines, and then, of course, to look into some new, booming games.

Source: https://calvinayre.com/2019/03/08/press-releases/betinvest-recruits-its-own-league-of-esports-legends/