Agoracom Blog Home

Posts Tagged ‘stocks’

VIDEO – Imagine AR $IP.ca Praised By Elite Athletes As “The Most Advanced Augmented Reality Mobile Platform In The Marketplace” $SEV.ca $VST.ca $YDX.ca $NTAR.ca

Posted by AGORACOM-JC at 8:35 AM on Tuesday, May 5th, 2020
http://www.smallcapepicenter.com/imagine%20ar%20squre.jpg

If you don’t know what Augmented Reality (AR) is, this quote from Apple CEO Tim Cook is all the motivation you need to get up to speed:  

“AR Will play an important role in how we use technology in the future – and promises to be as influential in our society as the smart phone”  

 AR is essentially a technology that lays digital images and graphics over the real world.     As the name implies, Imagine AR (IP:CSE) is an Augmented Reality Company that enables businesses to create their own mobile phone AR campaigns with no programming or technology experience.  More than just lip service, the Company recently signed a 5-year $300,000 deal with SlapItOn  to provide AR for athletes and celebrities to engage fans.  SlapItOn is owned by elite athletes including the likes of Troy Aikman, Mike Modano and Johnny Damon.  Founder & CEO Mike Vanderjagt stated:  

“ImagineARTM is the most advanced augmented reality mobile platform in the marketplace today. By integrating ImagineARTM with hi-tech vinyl decals, we will be launching our new SlapItOn Interactive product line featuring social media leaders in sports & entertainment globally.”

  If Athletes know a winner when they see one, Imagine AR (IP:CSE) is the Augmented Reality company that allows small cap investors to participate in the growth of the space, which IP says is projected to grow ~ 2,000% in the next 4 years …. that is not a typo! 

IP is not a one trick pony either.  They started commercializing their mobile Augmented Reality Platform long before this deal with SlapItOn.  Clients include:

  • NBA Sacramento Kings
  • Mall Of America
  • AT&T Shape
  • Basketball Hall Of Fame
  • ….. more

As a result, ImagineAR is now well positioned to further commercialize and capitalize on massive demand for Augmented Reality   If our interview with CEO Alen Paul Silverrstieen is any indication, it sounds like the Company’s growth is all but assured in 2020.

Watch this interview or listen by Podcast on Apple, Google, Spotify or your favourite podcaster.

Elon Musk talks #Tesla $TSLA cars playing augmented reality #AR games while driving – SPONSOR: Imagine AR $IP.ca $SEV.ca $VST.ca $YDX.ca $NTAR.ca

Posted by AGORACOM-JC at 5:02 PM on Monday, May 4th, 2020

SPONSOR: Imagine AR Inc. (IP:CSE) (IPNFF:OTCQB) is an Augmented Reality platform that allows businesses to easily launch AR campaigns. Clients Include: NBA Sacramento Kings, Mall of America, AT&T Shape and The Basketball Hall of Fame. Learn More.

http://www.smallcapepicenter.com/imagine%20ar%20squre.jpg

Elon Musk talks Tesla cars playing augmented reality games while driving

  • In a new Twitter comment, Elon Musk talks about possibly developing a game for Tesla cars using augmented reality game while driving… or Minecraft.
  • For the last two years, Tesla has been devoting some resources to integrate video games into its user experience.
  • It plans to do more of that in the future, as Musk says that Tesla’s goal is to increase owners’ happiness and make the ownership experience more fun

Tesla Arcade

Tesla first introduced Teslatari, an emulator of Atari games from the ’70s and ’80s that runs on Tesla vehicle computers in 2018.

They started with a few games, like Asteroids and Pole Position, but Musk said that it was only the beginning of the automaker’s venture into games inside its vehicles.

They want to add more Atari games to the emulator, but Musk has also made it clear they plan to add other games from other companies as well.

In May of last year, the CEO said that they are working on porting the Unity and Unreal video game engines to Tesla vehicles.

Later in 2019, the automaker launched Tesla Arcade, a new app within Tesla’s in-car system to launch several new video games.

The future of Tesla Arcade

Now it sounds like Musk wants to double down on Tesla Arcade with more advanced games, including augmented reality games and online Minecraft.

The CEO posted on Twitter last weekend:

Anyone think they can get a good multiplayer Minecraft working on Teslas? Or maybe create a game that interacts virtually with reality like Pokémon Go while driving safely? Like a complex version of Pac-man or Mario Kart?

It sounds like Musk would like game developers to find ways to run an online multiplayer version of the popular world builder game Minecraft on Tesla’s onboard computer.

The CEO secured a few responses from software engineers regarding that.

But what many people found even more interesting is his suggestion that Tesla vehicles could run some kind of game that interacts with reality, like Pokémon Go, a popular mobile augmented-reality game, but while the vehicle is being driven “safely.”

Someone actually faked running Pokémon Go on a Tesla vehicle years ago.

Source: https://electrek.co/2020/05/04/elon-musk-tesla-minecraft-augmented-reality-video-games/

Primo Nutraceuticals $PRMO.ca Signs Definitive Agreement with Celebrity Brand Beauty Kitchen $CROP.ca $VP.ca NF.ca $MCOA

Posted by AGORACOM-JC at 8:47 AM on Monday, May 4th, 2020
  • Company has signed a definitive agreement to complete the “Transaction”
  • Beauty Kitchen is a company that manufactures fresh handmade beauty care, personal care and cosmetic products
  • born from the hugely popular Beauty Kitchen YouTube Series, with do-it-yourself beauty recipes made with common kitchen household ingredients

VANCOUVER, British Columbia, May 04, 2020 — PRIMO NUTRACEUTICALS INC. (CSE: PRMO) (OTC: BUGVF) (FSE: 8BV) (DEU: 8BV) (MUN: 8BV) (STU: 8BV) (“Primo” or the “Company”) is pleased to announce that further to its letter of intent (“LOI”) with Heather Marianna LLC (“Beauty Kitchen”), announced in the Company’s news release dated March 31st, 2020, the Company has signed a definitive agreement to complete the “Transaction”

Beauty Kitchen is a company that manufactures fresh handmade beauty care, personal care and cosmetic products. It was born from the hugely popular Beauty Kitchen YouTube Series, with do-it-yourself beauty recipes made with common kitchen household ingredients. Due to their huge success and major celebrity following, the company and Founder Heather Marianna decided to expand into the Canadian market under the brand name Marianna Naturals Corp.

Marianna Naturals Corp. has been granted the exclusive Canadian distribution rights to its CBD infused and non-CBD infused products in handmade beauty care, personal care and cosmetic products. The signing of the definitive agreement gives Primo 25% ownership in Marianna Naturals Corp.

TERMS OF THE TRANSACTION

Under the terms of the transaction with Marianna Naturals Corp., Primo will provide Marianna Naturals Corp. with capital market advisory services, business development and strategic management, administrative and organizational services(the “Services”) as well as assistance in becoming a “reporting issuer” in Canada to facilitate their objective to list their shares on the CSE (“CSE”).  

It is proposed that the Transaction be carried out within a Statutory Plan of Arrangement pursuant to the Business Corporations Act of (British Columbia) under the “reorganization exemption” under the B.C. Securities Act.

The Plan of Arrangement will be subject to the approval of Primo’s shareholders which Primo intends to seek at a special meeting of shareholders (the “Shareholders’ Meeting“), for which the date has not yet been determined. The Transaction may be subject to the rules of the CSE and approved by a Court Order of the British Columbia Supreme Court.

Under the terms of the Plan of Arrangement, Primo shareholders would receive new common shares of Marianna Naturals Corp. the number of which has not yet been determined. There will be no change in Primo’s shareholders’ holdings as a result of the Plan of Arrangement.

Andy Jagpal, President Comments:

”I would like to take the time to welcome Joel DeBellefeuille, the CEO of Marianna Naturals Corp.  Joel brings an array of knowledge to our Company and we are very excited to work with both himself and his team.”

Joel DeBellefeuille, Director & CEO of Marianna Naturals Corp. Comments:

“Exciting times are definitely ahead, and I couldn’t be happier with the current direction Primo is taking. With this newly formed partnership, Primo can hit the market with over 100 different beauty products (creams, lotions & topicals, eye gels, soap bars, shampoos, face serums and hand sanitizers to name a few), all of which can be infused with CBD. This is a major advantage over some of the big LPs out there that are spending big money on R&D and formulation. Quality assurance, product development, recipes, ingredients, SOP’s (Standard Operating Procedures) and MSDS (Material Safety Data Sheets) are already in place with Marianna Naturals Corp. Primo is ready to sell and or take Private Label requests right now. The only thing that Primo would have to do is to file a request for an NPN (Natural Product Number) for each of these products with Health Canada. This is a huge milestone for Primo and a major recipe for success and I appreciate the team bringing me on board. I look forward to the future of both companies.”

About Marianna Naturals Corp.

Marianna Naturals Corp. and Beauty Kitchen manufactures fresh handmade CBD & non-CBD beauty care, personal care, and cosmetics products, which was born from the hugely popular Beauty Kitchen YouTube series. The founder, Heather Marianna, a bubbly social media personality, translated her passion for looking and feeling her absolute best into the development of her all-natural beauty and skincare product line. Beauty Kitchen’s founder and CEO, Heather Marianna, skyrocketed in popularity with the launch of her Beauty Kitchen YouTube series in 2012 where she showcased simple, do-it-yourself beauty recipes made with common kitchen household ingredients. The series generated a powerful following of more than 4 million viewers. Beauty Kitchen is regularly featured in: Forbes, The Source, MTV, Bravo, The New York Post, People, Flipsnack, Vegas, Star Magazine, Radar Online and many more media outlets with a large following of celebrities who use their products which include; Sean “Puffy” Combs, Christina Milian, David Arquette, George Lopez, Larissa Lima, Shark Tank’s Barbara Corcoran, Candace Cameron, Jen Harley, Lou Ferrigno, The Real Housewives of Beverly Hills and others. For more information visit: www.beautykitchenonline.com or www.marianna.ca 

About Primo Nutraceuticals 

Primo Nutraceuticals Inc. (“Primo” or the “Company”) provides strategic capital to the thriving cannabis cultivation sector through ownership and development of commercial real estate and farm friendly properties. Primo is dedicated to funding the rapid growth in production, processing, retail and branding of cannabis and cannabis related products in Canada and the United States. Primo has invested in several brands and is pursuing partnerships with retailers and distribution companies in Canada and the United States. Primo’s management is in the process of building a corporate road map to further vertically integrate the Company, specifically by way of “Primo” branded retail outlets – offering “Thrive,” “Primo,” and a selection of curated partner brands. The Company possesses proprietary formulas for cannabis edibles, topical, and tinctures. Primo is focused on building a strong presence in the hemp industry with the objective of extracting and selling cannabinoids (CBD) products in both Canada and the United States.

On behalf of the Board of Directors

PRIMO NUTRACEUTICALS INC.

“Andy Jagpal”

President and Director

For further information, please contact Zoltan, IR Representative at: 604-722-0305, or; [email protected]

To learn more about what this news means to the shareholders visit:

Join the Telegramt.me/PrimoNutraceuticals

Shop:www.primoceuticals.com

www.twitter.com/prmonutra

www.thrivecbd.org

Corporate:www.primonutraceuticals.com

FORWARD LOOKING STATEMENTS: This news release contains certain forward-looking statements within the meaning of Canadian securities laws. Forward-looking statements are based on the expectations and opinions of the Company’s management on the date the statements are made. The assumptions used in the preparation of such statements, although considered reasonable at the time of preparation, may prove to be imprecise and, as such, undue reliance should not be placed on forward-looking statements. The Company expressly disclaims any intention or obligation to update or revise any forward-looking statements whether as a result of new information, future events or otherwise. No regulatory authority has approved or disapproved the information contained in this news release.

Toddler Meal Ideas for Picky Eaters – SPONSOR: Else Nutrition $BABY.ca $MAT $KMB $BMY $ABT $WYE

Posted by AGORACOM-JC at 5:07 PM on Wednesday, April 29th, 2020

SPONSOR: Else Nutrition Holdings Inc. (TSX-V: BABY)The award winning, plant-based nutrition company for small cap investors. The company has a $10,000,000 cash balance for US product launch In Q2 2020 with International agreements in Q3. Learn More

Toddler Meal Ideas for Picky Eaters

By Nicole Silber, RD, CSP, CLC

Children undergo more changes to their growth, development and eating patterns in the years between birth and preschool than any other time in their lives. When babies turn into toddlers, their relatively consistent, predictable eating becomes very inconsistent, paving the way for what many parents would describe as picky eating.

Many parents are concerned with how their toddlers eat (and don’t eat for that matter). What we do know from the Feeding Infants and Toddlers Study (FITS) is that many toddlers and preschoolers eat too much sodium and saturated fat, and not enough key nutrients like potassium, Vitamin D and fiber. But, some of the concerns that I hear from parents regarding their toddlers’ eating stem from a gap in knowing just how much healthy toddlers actually need, and what are normal versus problematic eating behaviors. These concerns usually lead to mealtime tensions, which can perpetuate the picky eating cycle.

Understanding the Needs for Toddler Meals

Understanding what is normal can be very helpful for parents.  Expect toddler meals to be consistently inconsistent – meaning they may skip occasional meals (yes, that means eat a few bites, or nothing), show fluctuating appetites daily based on changing growth needs (meaning when they’re going through a growth spurt they eat much more), and refuse foods one day that they gobbled up the day before. Their willingness to eat at meals may be affected by too much snacking (or grazing), fear of new foods that suddenly develop, or any minor discomfort from teething, a cold or even constipation can impact their willingness to put certain foods, textures and flavors into their mouths. And as a reminder, toddlers are much smaller than adults, so they do not need adult-like portions. For example, healthy toddlers need just 1 cup of veggies each day, so if that’s broken up into 2 meals and a snack that can be just 1/3 of a cup per sitting.  One day they may eat double that, and the next eat none, so look at the average.

Managing expectations can help relieve some parental stress and make way for more positive mealtime environments.  Pushing too hard, trying to convince, sneaking foods, accommodating requests (going to the kitchen and making 3 different dinners), offering bribes to finish the broccoli (yes, we’ve all been there) are all tempting, but can create power struggles that actually intensify the feeding refusals. But, there are some productive things that parents can do to encourage more variety with picky eaters, and the American Academy of Pediatrics (AAP) offers some great tips, like including children in cooking, encouraging family meals, and offering foods repeatedly and in flavorful ways.

Supplementing Toddler Meal Ideas With Something Else

While it’s developmentally normal for toddlers to go through some picky eating phases, some children, and parents alike, struggle to eat balanced, varied meals. And, for children who have any major diet restrictions because of allergies, medical or other lifestyle reasons, they are at higher risk for nutritional deficiencies during times of picky eating. That is when a fortified toddler nutrition drink, like Else, can be a great supplement to their diets. Else complete plant-based toddler meals can help in 2 ways: A more direct benefit is that Else provides these children with an extra boost of calories, fat (particularly unsaturated fat), protein, fiber, omega 3s and many key vitamins and minerals, like iron, potassium, vitamin D needed to support this time of rapid growth. And, Else can provide parents with the reassurance that their little ones are getting the nutrients they need. This reassurance can minimize the stress and pressure placed by parents and felt by kids at mealtimes, which can ultimately encourage more relaxed, varied eating.

Source: https://elsenutrition.com/blogs/news/easy-toddler-meal-ideas-for-picky-eaters

AGORACOM Welcomes ImagineAR $IP.ca An Augmented Reality platform That Allows Businesses To Easily Launch AR Campaigns $SEV.ca $VST.ca $YDX.ca $NTAR.ca

Posted by AGORACOM-JC at 8:52 AM on Wednesday, April 29th, 2020
http://www.smallcapepicenter.com/imagine%20ar%20squre.jpg

BREAKING: ImagineAR Signs Five Year $300,000USD Licensing Agreement with SlapItOn to Provide Augmented Reality for Athletes and Celebrities to Engage Fans

  • Contract Revenue is $300,000USD Plus 5 Year Management Program Revenue Fees 
  • SlapItOn is owned by an elite group of professional athletes including Mike Vanderjagt,Troy Aikman, Mike Modano, Johnny Damon, Steve Smith and Cobi Jones.

Why ImagineAR?

(IP:CSE) (IPNFF:OTCQB)

  • ImagineAR Has Already Started Commercializing Its Augmented Reality Platform
  • Clients Include: 
    • NBA Sacramento Kings
    • Mall of America
    • AT&T Shape
    • Basketball Hall Of Fame
    • Milwaukee AutoShow
  • Microsoft Authorized Co-Sell Partner
  • Closed Major Financing In Q1 2020
  • Enables businesses of any size to create and implement their own AR campaigns with no programming or technology experience
  • ImagineAR is now well positioned to further commercialize and capitalize on massive demand for Augmented Reality

WHAT IS AUGMENTED REALITY?

AR is going to dominate our daily lives sooner than you think. Why else do you think Tim Cook is so bullish?  But it’s still a new concept that most people haven’t seen yet, so let’s use a basic example. 

An ImagineAR client (i.e. Sacramento Kings) tells its fans to simply point their mobile device at something (i.e. Sacramento Kings Logo) and watch their phone come to life (i.e. a player posing for a picture, a mascot dancing, collecting a reward – the possibilities are endless). 

The result is that mobile phones can now be used to engage fans way beyond simple social media by bringing their worlds to life.  In the Sacramento Kings example above, fans at home can do the exact same thing and have a player appear right in their living rooms!  

ImagineAR clients can use logos, signs, buildings, products, landmarks and more to instantly engage with videos, information, advertisements, coupons, 3D holograms and any interactive content.

The best part?  Customers don’t need a big, expensive tech team to deploy ImagineAR.  The Company’s “AR-as-a-Service” Platform enables businesses of any size to create and implement their own AR campaigns with no programming or technology experience.

WHAT IS THE DIFFERENCE BETWEEN AUGMENTED REALITY AND VIRTUAL REALITY?

We knew some of you may have been thinking this, so here’s a quick and easy answer.

AR uses your existing environment and overlays new information (as in the example above). 

VR creates a completely new virtual environment (i.e. a sci-fi fantasy world).

SEEING IS BELIEVING!

Now that you have a baseline understanding of the power of AR, the next thing to do is see it for yourself. Watch these videos of ImagineAR in action and with some really happy users.

Hub On AGORACOM / Corporate Profile

ImagineAR $IP.ca Signs Five Year $300,000USD Licensing Agreement with SlapItOn to Provide Augmented Reality for Athletes and Celebrities to Engage Fans $SEV.ca $VST.ca $YDX.ca

Posted by AGORACOM-JC at 7:29 AM on Wednesday, April 29th, 2020
http://www.smallcapepicenter.com/imagine%20ar%20squre.jpg
  • Contract Revenue is $300,000USD Plus 5 Year Management Program Revenue Fees 
  • SlapItOn is owned by an elite group of professional athletes including Mike Vanderjagt,Troy Aikman, Mike Modano, Johnny Damon, Steve Smith and Cobi Jones.

VANCOUVER and ERIE, PA, April 29, 2020  – Imagine AR Inc. (IP:CSE) (IPNFF:OTCQB) (“ImagineAR” or “Company”) is pleased to announce the signing of a five year $300,000USD licensing agreement to provide its Augmented Reality Platform to SlapItOn for the launch of their new line of interactive products featuring social media leaders, athletes and celebrities.  In addition to the five-year licensing fee, the agreement also provides for program management fees over the term which can significantly increase the annual revenue.

SlapItOn Ownership Includes Elite Athletes

SlapItOn is owned by an elite group of professional athletes including Founder, Chief Executive Officer and National Football League All-Pro Mike Vanderjagt and co-founders National Football League Hall of Famer and All-Pro Troy Aikman, National Hockey League Hall of Famer and All-Star Mike Modano, Major League Baseball All-Star and Two-Time World Champion Johnny Damon, National Basketball Association All-Star, NBA Champion and Olympic Gold Medalist Steve Smith and National Soccer Hall of Famer and Major League Soccer All-Star Cobi Jones.

The custom graphics company can take any image and convert it into an action decal in various sizes including walls, laptops, tablets and smartphones.  As a result of this Agreement with ImagineARTM, SlapItOn will now be expanding its offering to deliver interactive products integrated as an ‘all-in-one’ collectible sports card, decal and social media via augmented reality right into the homes of fans.

Mike Vanderjagt, Founder & CEO of SlapItOn stated “ImagineARTM is the most advanced augmented reality mobile platform in the marketplace today. By integrating ImagineARTM with hi-tech vinyl decals, we will be launching our new SlapItOn Interactive product line featuring social media leaders in sports & entertainment globally. We are planning to provide a unique platform in today’s world for artists and athletes to engage safely and consistently with fans in their homes.”

Alen Paul Silverrstieen, CEO of ImagineAR, stated “We are truly excited to develop a new product category with SlapItOn. Working with Mike and his sports legend partners, we are very optimistic that this partnership will grow significantly in the next few years.”

ImagineAR Launches AGORACOM Online Marketing And “CEO Verified” Discussion Forum as Primary Investor Social Media Discussion Platform

ImagineAR Inc. announced the launch of a “CEO Verified” Discussion Forum on AGORACOM. The forum will serve as the Company’s primary social media platform to interact with both shareholders and the broader investment community in a fully moderated environment.

The ImagineAR HUB is live and can be found at https://agoracom.com/ir/Imaginear

ImagineAR will also receive significant exposure through millions of content brand insertions on the AGORACOM network and extensive search engine marketing over the next 12 months. In addition, exclusive sponsorships of invaluable digital properties such as the AGORACOM home page and the AGORACOM Twitter account will serve to significantly raise brand awareness of the Company among small cap investors. AGORACOM is the only small cap marketing firm to hold a Twitter Verified badge, averaging 4.2 million Twitter impressions per month in 2019.

This News Release is available on the company’s CEO Verified Discussion Forum, a moderated social media platform that enables civilized discussion and Q&A between Management and Shareholders. 

ABOUT SlapItOn

SlapItOn is a custom graphics company that can take any image and turn it into an INTERACTIVE AR ACTION DECAL. The action decals are cut contoured and available in various sizes: wall, locker, tablet, and smartphone. A SlapItOn is made of a hi-tech vinyl that is reusable and is safe for any surface. To learn more, visit SlapItOn.Us

About ImagineAR

ImagineAR Inc. (CSE: IP) (OTC: IPNFF) is an augmented reality (AR) platform, ImagineAR.com, that enables businesses of any size to create and implement their own AR campaigns with no programming or technology experience. Every organization, from professional sports franchises to small retailers, can develop interactive AR campaigns that blend the real and digital worlds. Customers simply point their mobile device at logos, signs, buildings, products, landmarks and more to instantly engage videos, information, advertisements, coupons, 3D holograms and any interactive content all hosted in the cloud and managed using a menu-driven portal. Integrated real-time analytics means that all customer interaction is tracked and measured in real-time. The AR Enterprise platform supports both IOS and Android mobile devices and upcoming wearable technologies.

For more information or to explore working with Imagination Park, please email  [email protected], or visit www.imagineAR.com.

All trademarks of the property of respective owners.
ON BEHALF OF THE BOARD
Alen Paul Silverrstieen
President & CEO

(818) 850-2490
https://twitter.com/IPtechAR
https://www.facebook.com/imaginationparktechnologies
https://www.instagram.com/iptechar
https://www.linkedin.com/company/imagination-park-technologies-inc
We encourage you to do your own due diligence and ask your broker if Imagine AR Inc. (cse: IP) is suitable for your particular investment portfolio*.
The Canadian Securities Exchange has neither approved nor disapproved the contents of this press release. This press release may include ‘forward-looking information’ within the meaning of Canadian securities legislation, concerning the business of the Company. The forward looking information is based on certain key expectations and assumptions made by Imagination Park’s management. Although ImagineAR believes that the expectations and assumptions on which such forward- looking information is based are reasonable, undue reliance should not be placed on the forward-looking information because ImagineAR can give no assurance that it will prove to be correct. These forward-looking statements are made as of the date of this press release, and ImagineAR disclaims any intent or obligation to update publicly any forward-looking information, whether as a result of new information, future events or results or otherwise, other than as required by applicable securities laws.

Alen Paul Silverrstieen, President & CEO, (818) 850-2490

Else Nutrition $BABY.ca Announces Filing of Preliminary Base Shelf Prospectus $MAT $KMB $BMY $ABT $WYE

Posted by AGORACOM-JC at 12:25 PM on Tuesday, April 28th, 2020
  • Filed its preliminary base shelf prospectus
  • Filing of the Shelf Prospectus, when made final, will allow the Company to qualify the distribution by way of prospectus in British Columbia, Alberta and Ontario of up to C$20,000,000 of common shares, warrants to purchase common shares, units, or any combination thereof, during the 25-month period that the Shelf Prospectus is effective

Not for Distribution in the U.S. or to U.S. Newswire Services

VANCOUVER, BC / April 28, 2020 / Else Nutrition Holdings Inc. (the “Company” or “Else Nutrition” or “Else“) (TSXV:BABY) (OTCQB:BABYF) is pleased to announce that today it has filed its preliminary base shelf prospectus (the “Shelf Prospectus“) with the British Columbia Securities Commission, the Alberta Securities Commission and the Ontario Securities Commission. A copy of the Shelf Prospectus can be found on the Company’s SEDAR profile at www.sedar.com.

The filing of the Shelf Prospectus, when made final, will allow the Company to qualify the distribution by way of prospectus in British Columbia, Alberta and Ontario of up to C$20,000,000 of common shares, warrants to purchase common shares, units, or any combination thereof, during the 25-month period that the Shelf Prospectus is effective. Should the Company decide to offer securities during this period, the specific terms, including the use of proceeds from any offering, will be set forth in a related prospectus supplement to the Shelf Prospectus, which will be filed with the applicable securities commissions.

This press release shall not constitute an offer to sell or the solicitation of an offer to buy, nor shall there be any sale of these securities in any jurisdiction in which such offer, solicitation or sale would be unlawful prior to the qualification under the securities laws of any such jurisdiction.

About Else Nutrition Holdings Inc.

Else Nutrition GH Ltd. is an Israel-based food and nutrition company focused on developing innovative, clean and plant-based food and nutrition products for infants, toddlers, children, and adults. Its revolutionary, plant-based, non-soy, formula is a clean-ingredient alternative to dairy-based formula. Else Nutrition GH Ltd. (formerly INDI) won the “2017 Best Health and Diet Solutions” award at the Global Food Innovation Summit in Milan. The holding company, Else Nutrition Holdings Inc., is a publicly-traded company, listed on the TSX Venture Exchange under the trading symbol “BABY” and is quoted on the US OTC Markets QB board under the trading symbol “BABYF”. The Company’s Executive and Advisory Board includes leaders hailing from Abbott Nutrition, Mead Johnson, Boston Children’s Hospital, ESPHGAN (European Society for Pediatric Gastroenterology, Hepatology and Nutrition), Plum Organics, Tel Aviv University’s Sackler Faculty of Medicine, and Gastroenterology & Nutrition Institute of RAMBAM Medical Center.

For further information, please contact:

Ms. Hamutal Yitzhak, CEO of Else Nutrition
Email: [email protected]

Mr. Sokhie Puar, Director of Else Nutrition
Telephone: 604-603-7787
Email: [email protected]

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities described herein have not been registered under the U.S. Securities Act or any state securities laws, and may not be offered or sold in the United States absent registration or an applicable exemption from registration requirements under the U.S. Securities Act and any applicable state securities laws.

Certain information contained herein constitutes “forward-looking information” under Canadian securities legislation. Forward-looking information includes, but is not limited to, statements with respect to the Shelf Prospectus. Generally, forward-looking information can be identified by the use of forward-looking terminology such as “will” or variations of such words and phrases or statements that certain actions, events or results “will” occur. Forward-looking statements are based on the opinions and estimates of management as of the date such statements are made and they are subject to known and unknown risks, uncertainties and other factors that may cause the actual results to be materially different from those expressed or implied by such forward-looking statements or forward-looking information, including: the receipt of all necessary regulatory approvals, use of proceeds from the financing, capital expenditures and other costs, and financing and additional capital requirements. Although management of the Company has attempted to identify important factors that could cause actual results to differ materially from those contained in forward-looking statements or forward-looking information, there may be other factors that cause results not to be as anticipated, estimated or intended. There can be no assurance that such statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on forward-looking statements and forward looking information. The Company will not update any forward-looking statements or forward-looking information that is incorporated by reference herein, except as required by applicable securities laws.

VIDEO: Else Nutrition $BABY.ca Has $10M In Cash And A Billion Dollar Shareholder To Launch Plant Based Toddler Foods Around The World $MAT $KMB $BMY $ABT $WYE

Posted by AGORACOM-JC at 6:04 PM on Monday, April 27th, 2020

When the subsidiary of a Billion Dollar, Nutrition Focused company buys 11.5% of your stock, agrees to a voluntary 12-month lock up and holds anti-dilution rights to maintain it’s ownership percentage by buying a proportionate number of shares in any future financing, it is safe to assume you have a strategic investor who believes in the future of your company.    When that same strategic investor wants to then help your company expand into large international markets, it is safe to assume your plant based food capabilities are amongst the most respected in the world.   This is just a glimpse into the strength of Else Nutrition (BABY:TSXV) (BABYF:OTCQB), an Israeli based, award winning plant based food nutrition company that is giving small cap investors an opportunity to participate in the global paradigm shift towards plant-based, clean label foods.   BUT THERE IS MORE

  • Else has a $10,000,000 war chest for a US product launch in Q2 and to start signing international agreements in Q3. 
  • These global plans are supported by patents in 22 countries, with another 44 countries pending.  
  • Else developed the world’s first 100% plant based, non-dairy, non-soy baby formula

Given all of these achievements, it should come as no surprise that Else Nutrition is made up of Executives & Advisors from globally renowned companies and institutions.   If you believe in the future of plant-based, clean label foods or want to discover its possibilities, then watch our first ever interview with Hamutal Yitzhak, the CEO and Co-Founder of Else Nutrition who will tell you about both the Company’s origins and future path.

Companies like Imagine AR $IP.ca are already ahead of the curve in offering mobile based AR experiences, states #CNBC $SEV.ca $VST.ca $YDX.ca

Posted by AGORACOM-JC at 7:39 PM on Sunday, April 26th, 2020
http://www.smallcapepicenter.com/imagine%20ar%20squre.jpg
  • CNBC Article mentions “Companies like Imagine AR (formerly Imagination Park Technologies Inc.) are already ahead of the curve in offering mobile based AR experiences, partnering with teams like the Sacramento Kings to create future AR offerings.
  •  “Those are the technologies that have to be invested in and expanded by [teams] because they’ve got to fill the void for [lost attendance],” Miller said.

By: Jabari Young & Megan Graham

With games suspended, sports leagues will not only need to refund consumers, but also prepare for the future of sports ticketing due to the economic impact caused by Covid-19.

  • U.S. leagues have been on pause since March 11, when the NBA became the first to suspend games due to the coronavirus pandemic.
  • There is a bubble on the verge of bursting throughout sports leagues, adding to the already mounting problems facing an industry currently on pause due to the coronavirus pandemic. While leagues like the NBA, MLB and NHL have all suspended their seasons, a big bill could come due if they’re forced to outright cancel games, triggering a flood of calls from ticket holders for refunds. “It’s going be like what the airline and cruise lines are going through,” longtime sports exec Dr. Harvey Schiller told CNBC in an interview. “They are going have to come up with some general refund policy depending on the league.” The coronavirus is especially hurting the NBA and NHL, which are usually busy around this time as they gear up for playoff games and woo season ticket holders about renewal options for the next season. Clubs also lose the ability to continue tracking data from fans’ in-stadium spending habits and game day routines in an age of creating more personalized experiences in arenas. In a various conversations with team executives, who spoke to CNBC on condition of anonymity, some clubs have already refunded fans who requested it, while other teams are offering discounted prices for ticket packages once fans are allowed back.  But teams will not be able to retain fans’ money too much longer. With unemployment skyrocketing, affecting more than 20 million people within the last month, more consumers will demand refunds, setting off phase one of what some in the sports industry said will be a period of revamping ticket monetization concepts after the pandemic is over. Schiller said teams would need to “get creative,” especially during a period of fan-free arenas, at least until new safety protocols are established and a coronavirus vaccine or treatment becomes available. And even when fans are allowed back in arenas, clubs won’t be able to offer ticket packages with just merchandise, food and beverage items included. Concepts for sporting events will have to change for a new generation of fans, while still retaining established customers. Suffering at the gate Schiller, the former president of the defunct NHL franchise, the Atlanta Thrashers, said it’s not unusual for teams to take out loans and use projected ticket sales as collateral, as clubs need funding to sustain operations throughout the year. More than likely, he said, those loans aren’t in jeopardy, as banks know sports teams are good for repaying. But until fans are allowed back in, organizations will need to find a way to make up game day dollars, which accounts for a substantial percentage of yearly revenue. According to one of the sports execs, the average gate receipt for a non-playoff NBA game is roughly $1 to $1.5 million. Last month, NBC Sports estimated the league could lose $500 million in ticket revenue when factoring in postseason games. According to a outlook report by accounting firm PricewaterhouseCoopers (PwC), gate revenue for the North American sports market grossed $19.2 billion in 2018, and is projected to increase to $21.8 billion in 2023. Marty Conway, a longtimesports marketing exec who developed digital and business strategies for organizations like AOL and the MLB’s Baltimore Orioles said he last estimated ticket revenue makes up roughly 36% of the NHL’s annual revenue, 30% of MLB’s and 22% of the NBA’s.  Conway, an adjunct professor at Georgetown University’s McDonough School of Business, said the NBA and NHL are attempting to return not only for media dollars but “additional postseason ticketing revenues.” “Gate receipts are important; that’s real money,” added former CBS Sports president Neal Pilson, who predicted a limited return to sports this summer with so much still unknown about Covid-19. Ticketing 2.0 With ticket revenue at risk, team execs are already contemplating what the future of their sport will look like in a world with no or a limited number of fans at games, at least in the short-term. Many teams have added a variety of subscription packages to attract younger fans and those who avoid buying full-season packages, but that model needs another upgrade in the post-coronavirus world. Chris McGowan the CEO of Vulcan Sports and Entertainment, the company started by late Microsoft co-founder Paul Allen, said his team the Portland Trailblazers will  “use this opportunity to look at every aspect of our entire operation.”  “What are areas we need to improve, areas we need to change?” McGowan said. “We are having lots conversations about that.” McGowan added that “technology is going to be a big factor” in new ticket offerings.  Mark Miller is the CEO of TicketSocket, a Newport Beach, California company that specializes in white labeling ticket solutions. Asked what new methods teams can adopt to help preserve ticket income, Miller suggested leagues get innovative about selling “single seats digitally” via virtual reality. The VR concept is one both the NBA and NHL has experimented with for several years, as the leagues seek to provide a better experience for at-home viewers. In 2019, the NHL partnered with tech company NextVR and Disney to enhance the VR experience, aiming to bring fans “closer to the on-ice action” and “make them feel like they are at a live NHL game,” according to a statement by Chris Golier, NHL vice president of business development. And in 2017, the MLB partnered with Intel to launch its VR experience. Leagues will need to enhance their platforms in hopes to entice customers, and now could be the opportunity leagues to invest in more augmented reality (AR) and VR experiences, a market projected to reach over $100 billion by 2025.  Companies like Imagination Park Technologies Inc. are already ahead of the curve in offering mobile based AR experiences, partnering with teams like the Sacramento Kings to create future AR offerings.  “Those are the technologies that have to be invested in and expanded by [teams] because they’ve got to fill the void for [lost attendance],” Miller said. Don White, the CEO of Satisfi Labs, an artificial intelligence management platform company, said tech firms are already studying “how to make your couch into this real premiere event until we can get back live audiences.”  “It’s an expansion as opposed to a transition,”  White said. “Ticketing is an important concept. I don’t think we should get away from ticketing in general because the ticket will also be your paid access. I think for sports, it’s important the ticket stays in the system.” The loss of on-site advertising dollars will also be an issue for some clubs. McGowan said the Blazers hadn’t experienced any significant pullback from ad partners with games on hold, but the team is in daily communication with companies as financial circumstances change. But even though companies are honoring partnerships, the structure of those agreements could look different .
  • Sports marketing post-Covid  IEG, a consultancy that’s owned by Bruin Sports Capital, last week released a study estimating that $10 billion in sponsorship value in the U.S. could be disrupted by the sports and entertainment shutdown, with 20,000 sports and entertainment properties affected. The group said more than 5,000 brands are working through how to make up that value, while 120,000 active sponsorships have been impacted. The survey found that 62% of sponsors are re-evaluating their plans, while 20% are decreasing spending and 15% aren’t making changes yet.  David Aburtyn, a partner at Bruin, said this doesn’t mean that $10 billion is lost, but that some new business could certainly be lost. Going forward, he said brands are thinking about how to do things in new, different ways. “That’s an area ripe for creativity and innovation,” Aburtyn said. One certainty we’ll see: Different timelines in the sponsorship world. Typically, sponsorships are planned far out, but some brands right now are thinking about what they can do in the much nearer-term, Aburtyn said. But fan-less events has an impact for sponsors, many of whom use sporting events to bring clients or prospects. “You don’t have an ability to host people and give them experiences — that stuff is very valuable as a sponsor,” said Dan Parise, SVP and managing director for Scout Sports & Entertainment, a division of Horizon Media. Parise said he hasn’t had any conversations about replicating that, say, with a video call with a client or prospect aligning with the event.  “There’s a little bit lost on the impact of face-to-face,” when communicating via video instead of in-person, he said.  Right now with so much uncertainty about the months ahead, the tenor of business seems to have cooled. Scout’s Parise said there doesn’t appear to be an overwhelming desire to buy sponsorships right now. And existing sponsors are thinking through a litany of contingencies.  “I think existing sponsors are trying to think about the various contingencies that they could have — if baseball happens in this way, how do I shift my activation strategy? If it happens with fans, without fans?” Parise said. Potential sponsors might also be struggling themselves.  “There are a lot of businesses that are hurting,” Parise said. “It’s harder for the sales folks to be out there pounding the pavement to find new sponsors; they don’t want to be seen as insensitive during this time.”  So much is in flux, but fanless sports might throw the financials of the whole sports ticketing and marketing world off kilter.  “The economics are so cranked up, and they’re cranked up because of media advertising and gate receipts,” said Dave Morgan, founder and CEO of Simulmedia and longtime media industry executive. “If you take away the gate receipts, media advertising can’t spend more, and media advertising depends a lot on a physical venue and a physical integration with the fans. So I would say, sports without fans takes a huge part of the value component that makes the economics work. And the question will be, out of whose pocket will this come?” Source: https://www.cnbc.com/2020/04/24/sports-ticketing-will-look-different-as-teams-get-creative-without-fans.html?utm_content=127744186&utm_medium=social&utm_source=linkedin&hss_channel=lcp-10871904

#Esports popularity explodes – SPONSOR Esports Entertainment Group $GMBL $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 6:14 PM on Friday, April 24th, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) – Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is the next generation online gambling company designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

Esports popularity explodes

  • It’s a multi-billion dollar industry, with the top-tier players taking in huge earnings through prize money, sponsorship and endorsements
  • And now the growth and viewership of Esports has taken off during isolation as sports fanatics turn to what is one of the only alternatives to regular live competition

By Michael Roberts | posted on April 24, 2020

WITH traditional sports like footy and cricket taking an enforced hiatus during the COVID-19 crisis, Esports has taken control of the driver’s seat as viewers flock to watch their favourite sports stars try their hand at online games.

For the uninitiated, Esports or simply electronic sports, sees professional video gamers compete for glory in online tournaments, with sometimes millions watching around the world through streaming sites like Twitch.

It’s a multi-billion dollar industry, with the top-tier players taking in huge earnings through prize money, sponsorship and endorsements.

And now the growth and viewership of Esports has taken off during isolation as sports fanatics turn to what is one of the only alternatives to regular live competition.

Unable to host real life races, motorsports like IndyCar, Formula 1 and Australian Super Cars are all holding virtual tournaments to fill the void.

Ball sports are also getting in on the action too, with the NBA hosting an online players tournament and some of the biggest clubs in European football getting involved in representative gaming competitions.

With the Australian Supercars Championships suspended until June, a BP Supercars Allstars Eseries is taking place via an iRacing computer simulation platform, with Supercars drivers contesting the race from their respective homes.

The action is being broadcast live on Fox Sports, Kayo and on Facebook, with over 350,000 people tuning in from around the world to watch round one of the online action.

Australian Esports League Executive Director Darren Kwan said the COVID-19 shutdown had brought in a new type of audience to the Esports space because there was a lack of content.

“It’s a significant growth period for the Esports industry,” he said.

“It’s been a huge leap. It’s been explosive.”

Mr Kwan said virtual motorsport was easily the fastest growing market.

“Bringing in the superstar power of the drivers and the race teams into it really worked,” he said.

“You look at the existing races that had audiences of 800 watching and now they’ve got audiences in the hundreds of thousands watching.”

In a sensational coup, Supercars recruited Formula 1 superstar Max Verstappen as a wildcard for round two of its Allstars Eseries, with the Belgian star finishing second at the virtual Barcelona circuit behind close friend Shane van Gisbergen.

Speaking to Fox Sports, Verstappen said the whole race was a lot of fun.

“These cars are definitely not easy to drive,” he said.

“I really enjoyed it.”

The races are proving a hit all over the country, including locally in Albany, with GoldMX radio host and self-confessed racing fanatic Damien Watson telling the Weekender he was impressed by the quality of production.

“It’s literally like watching the V8s on the weekend,” he said.

“You’ve even got Neil Crompton doing the commentary. They do a great job, it’s extremely professional. It surprised me.”

Mr Watson doesn’t just love watching motorsports; he is passionately involved in iRacing too and has even had the chance to race with the like of van Gisbergen during online practice sessions.

“I love watching them race, but I hate seeing how good they are compared to me,” he said.

“I have been on the track with a couple of them, and they make me look amateur, and I’ve been doing this most of my life.”

Mr Watson said iRacing had been around for about a decade, but participation had skyrocketed since the COVID-19 shutdown.

“It’s about three times the amount of users online you would normally see at any one time now,” he said.

“This is a way for Esports to get into the mainstream. This is reaching a target audience Esports could have only dreamed of.”

Such is the momentum, Mr Kwan said the Australian Esports League had been approached by local councils and state governments to set-up online tournaments for various PG-rated games where residents could get together and form some friendly competition.

“That’s something we never thought would happen,” he said.

“There are a lot of bored people at home who need this to take their mind off things.” Source: https://gsweekender.com.au/esports-popularity-explodes-australian-super-cars-gold-mx-albany-wa-damien-watson/