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INTERVIEW: CardioComm Solutions $EKG.ca Continues Initiatives to Connect Your Heart To The Cloud $ATE.ca $TLT.ca $OGI.ca $ACST.ca $IPA.ca

Posted by AGORACOM-JC at 8:26 AM on Thursday, March 14th, 2019

ThreeD Capital Inc. $IDK.ca – Kakao’s Blockchain Arm Raises $90 Million in Private Token Sale $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 4:00 PM on Wednesday, March 13th, 2019

SPONSOR: ThreeD Capital Inc. (IDK:CSE) Led by legendary financier, Sheldon Inwentash, ThreeD is a Canadian-based venture capital firm that only invests in best of breed small-cap companies which are both defensible and mass scalable. More than just lip service, Inwentash has financed many of Canada’s biggest small-cap exits. Click Here For More Information.

Idk large
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Kakao’s Blockchain Arm Raises $90 Million in Private Token Sale

  • Ground X, the blockchain subsidiary of South Korean messaging giant Kakao, has raised $90 million in a private coin offering.
  • As reported by Bloomberg on Monday, Ground X CEO Jason Han said that IDG Capital, Cresendo Equity Partners and Translink Capital had participated in the round.
  • The firm is also reportedly planning to raise “a similar sum” in another round starting Tuesday, before launching its blockchain platform in June.

Yogita Khatri

Kakao first revealed its plan to set up a blockchain subsidiary back in March 2018, soon after confirming that it had launched Ground X to develop a blockchain-powered platform as a foundation for application developers. Kakao’s top execs said at the time that the plan was to integrate future blockchain-based services with Kakao’s existing internet offerings, such as the Kakao Talk messaging app.

Ground X launched a test network (or testnet) for its proprietary blockchain network, dubbed Klaytn, last autumn. It has already partnered with 26 companies that aim to run apps on Klaytn, Han told Bloomberg. These include South Korean video game developer Wemade and video streaming platform Watcha, as well as a unit of Chinese travel agency Zanadu.

The subsidiary has also said it will work with the Seoul Digital Foundation, an organization created by the Seoul Metropolitan Government, to develop blockchain projects focusing on social and public services.

Ground X could be summed up as “partial or gradual decentralization,” Han told CoinDesk Korea last year, adding that some of Kakao’s services could be decentralized.

He added:

“The token economy is a business model that no one could have imagined before. Until now, Kakao has only operated in Korea, but through blockchain we could expand into the global market. That means taking a portion of the profits we earn as an intermediary and using it to expand our market by sharing it with users.”

Jason Han image via CoinDesk archives

Source: https://www.coindesk.com/kakaos-blockchain-arm-raises-90-million-in-private-token-sale

Tartisan Nickel Corp. $TN.ca – The Case For #Nickel $ROX.ca $FF.ca $EDG.ca $AGL.ca $ANZ.ca

Posted by AGORACOM-JC at 11:18 AM on Wednesday, March 13th, 2019

Tartisan Nickel (TN:CSE) Kenbridge Property has a measured and indicated resource of 7.14 million tonnes at 0.62% nickel, 0.33% copper. Tartisan also has interests in Peru, including a 20 percent equity stake in Eloro Resources and 2 percent NSR in their La Victoria property. Click her for more information

TN:CSE

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Dear Tartisan Investors,

The recently published article below is a preamble to a more comprehensive report on the Nickel sector which will be published on March 31st. The Case for Nickel is being made ……….happy reading.

Regards,

Mark

The Case For Nickel:  (Roskill Information Services)

The nickel price had another volatile year in 20‌18, averaging US$13,‌116/t compared to US$10,‌408/t in 20‌17. The price still swung wildly over the course of the year, however, rising from around US$12,‌700/t at the beginning of 20‌18 to over US$15,‌700/t by early June. From there, however, the price slumped and by the end of 20‌18, the LME nickel cash price was trading at around US$10,‌600/t. Early 20‌19 has seen a recovery and by early March, the price was trading back above US13,‌000/t.

The market was in deficit for the second year running in 20‌18, despite a 6.8% y-on-y jump in supply that came mainly from China and Indonesia. China’s output of refined nickel jumped based on an increase in nickel pig iron (NPI) production, thanks to increased availability of nickel ores from Indonesia. The supply growth from Indonesia, driven by the ramp-up of domestic NPI capacity, has been stellar: the country became the second-largest producer of refined nickel in 20‌18; three years previously, it was the tenth largest.

The growth in supply in 20‌18 was still not sufficient to offset the 6.3% y-on-y rise in demand, however. Demand from the stainless steel sector, which accounted for 70% of global primary nickel demand, continued to grow. The rise in crude stainless production in 20‌18 came mainly from China and Indonesia, two countries that rely heavily on primary nickel units rather than scrap, to produce stainless steel.

At the other end of the first-use spectrum, the battery sector only accounted for 3% of global primary nickel usage in 20‌18. The use of nickel in batteries is expected to grow particularly strongly in the next decade, thanks to the rise in electric vehicle use. Roskill estimates that by 20‌28, the battery sector will be the second-largest consumer of primary nickel.

The upshot of the second-consecutive market deficit has been a rapid drawdown in exchange stocks. Inventories of nickel on the LME and ShFE combined dropped by 189kt in 20‌18, more than the market deficit. This could indicate that some producers picked up material in order to boost their production inventory in anticipation of tighter market conditions. The scale of the drawdown, however, leads us to believe that some of this material has merely been moved by financiers away from the statistical clarity of exchange storage to the statistical darkness of off-warrant warehouses, with the aim of returning this material to the market when prices have risen further.

Tartisan will endeavour to forward you the full March 31st report – and presumably doesn’t hurt to remind all that Tartisan Nickel owns one of the premier assets in Canada in this space !  (100mm lbs Ni, 50mm lbs Cu)

Regards,

Tartisan Nickel Corp. (CSE:TN)
D. Mark Appleby
Suite1060, 44 Victoria Street
Toronto, Ontario
M5C 1Y2
www.tartisannickel.com
Ph: 416-804-0280

Good Life Networks $GOOD.ca – Programmatic Advertising Market to register a staggering expansion at 33.3% CAGR during the forecast period 2017 to 2025 $TTD $RUBI $AT.ca $TRMR $FUEL

Posted by AGORACOM-JC at 9:00 PM on Tuesday, March 12th, 2019
SPONSOR: Good Life Networks (GOOD:TSX-V) Video advertising is the future! Company’s A.I. makes 80,000 calculations / second, targeting 750 million users to deliver higher prices and volume. Company announced combined trailing 12 month revenue at just over $40 Million, $7.9M EBITDA, $3 Million net income. Click here for more information.
GOOD: TSX-V

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  • Persistence Market Research (PMR), in its report, projects the global programmatic advertising platform market to register a staggering expansion at 33.3% CAGR during the forecast period 2017 to 2025.
  • In 2016, the market was evaluated at US$ 1,926.4 Mn, and is further estimated to reach nearly US$ 30,000 Mn by 2025-end.

Surging Utilization of Mobile Advertising to Propel Growth

With growing market for mobile phones, wide utilization of mobile advertising is witnessed, coupled with surging demand for more sophisticated technology. Emergence of tools to monitor & measure relevant data on mobile devices is influencing bright prospects for programmatic mobile video. There has been a wide adoption of digital technologies & devices for innovation in business processes and revenue producing opportunities. In addition, several government and international events have generated an incremental online advertising spending, which in turn has influenced adoption of programmatic advertisements. The aforementioned factors are expected to fuel growth of the market during the forecast period. In addition, social media marketers are running more effective campaigns through automated buying, reaching precise audiences with highly relevant messages. This is further estimated to propel market growth.

North America to be Largest Market for Programmatic Advertising Platform by 2025-End

North America is projected to be the largest market for programmatic advertising platform, followed by Europe and Asia Pacific (APAC). Market in this region will account for revenues worth US$ 1,683.30 Mn in 2017, and is further estimated to surpass US$ 13,000 Mn by 2025-end. However, Middle East & Africa (MEA) is anticipated to register fastest growth in the global programmatic advertising platform market, followed by Latin America.

Based on transaction mode, real-time bidding segment will remain preferred in the market during the forecast period. This transaction mode is expected to surpass US$ 16,000 Mn in revenues by 2025-end. In contrast, private marketplace transaction mode is projected to exhibit the fastest expansion at 46.7% CAGR through 2025. This segment is further estimated to create an incremental opportunity of US$ 5,787.71 Mn between 2017 and 2025.

Mobile Video Ad Format to Register Highest CAGR in the Market through 2025

By ad format, revenues generated by mobile video is expected to reach US$ 8.682.57 Mn by 2025, and is projected to register the highest CAGR in the market, followed by mobile display. In terms of revenues, desktop video will be the second largest ad format segment by 2025-end. On the basis of enterprise size, although large enterprises are expected to remain dominant over the market, SMBs are projected to register the fastest growth through 2025. PMR’s report estimates large enterprises to expand from US$ 2,190.55 Mn in 2017 to more than US$ 16,000 Mn by 2025-end. SMBS are estimated to exhibit a CAGR of over 40% during the forecast period.

Key market players identified in PMR’s report include AppNexus Inc., AOL Inc. (Verizon Communications Inc.), Yahoo! Inc., DataXu Inc., Adroll.com, Google Inc. (Doubleclick), Adobe Systems Incorporated, Rubicon Project Inc., Rocket Fuel Inc., MediaMath Inc., IPONWEB Holding Limited (BidSwitch), Between Digital, Fluct, Adform, The Trade Desk, Turn Inc., Beeswax, Connexity, Inc., Centro, Inc., RadiumOne, Inc.

Source: https://digitaldaynews.com/2019/03/11/programmatic-advertising-market-to-register-a-staggering-expansion-at-33-3-cagr-during-the-forecast-period-2017-to-2025/

CLIENT FEATURE: CardioComm Solutions $EKG.ca – Connecting Your Heart To The Cloud $ATE.ca $TLT.ca $OGI.ca $ACST.ca $IPA.ca

Posted by AGORACOM-JC at 3:00 PM on Tuesday, March 12th, 2019

Global Leaders in Mobile  ECG Connectivity

  • 20 years of medical credibility licensing technologies to hospitals, physicians, remote patient monitoring  platforms, research groups and commercial call centers
  • Sold into > 20 countries, with the largest customer base located in the US
  • Class II medical device clearances and device agnostic for collecting, viewing, recording, analyzing and  storing of ECGs for management of patient and consumer health
  • ECG solutions for both consumer (OTC) and medical (Rx) markets
  • Owns all IP and source code
  • Market expert contributor for reports in m‐health, mobile cardiac monitoring and new advances in  consumer health and wellness monitoring

Recent Highlights

Innovation Continues as the FDA Clears CardioComm Solutions’ Novel ECG Smartphone App and Heartcheck(TM) Device for Direct to Consumer Sales Read More

  • Received approval from the US Food and Drug Administration for the over-the-counter sales and marketing of their device agnostic GEMS™ Mobile smartphone app and their newest handheld, heart rhythm monitor, the HeartCheckTM CardiBeat
  • Both have been cleared as a Class II medical device and are available for sale direct to consumers.

CardioComm Solutions’ HeartCheck(TM) Device Enters Final FDA Review Phase Read More

  • Completed a request for additional information from the US Food and Drug Administration (“FDA”) for the Company’s premarket notification 510(k), Class II medical device clearance application for the HeartCheck™ CardiBeat and GEMS™ Mobile Application.
  • Company had submitted a letter of revocation of their supplementary information submission on December 26, 2018 in compliance with the FDA’s directive

CardioComm Solutions’ HeartCheck(TM) CardiBeat and Smart Phone App Enter Final Stage of FDA 510(k) Review Read More

  • Market Release of HeartCheck(TM) CardiBeat and GEMS(TM) Mobile Application Set For Early 2019
  • Completed its response to the USA Food and Drug Administration for additional information following the Company’s filing of its premarket notification 510(k)
    • Class II medical device clearance application for the HeartCheck™ CardiBeat and GEMS™ Mobile Application
  • HeartCheck™ CardiBeat is the second of several planned Bluetooth-enabled ECG recording devices to be marketed by the Company

An Innovator in the Mobile ECG Industry

Company Accolades

 FULL DISCLOSURE: CardioComm Solutions Inc. is an advertising client of AGORA Internet Relations Corp.

INTERVIEW: NORTHBUD $NBUD.ca Discusses Binding LOI For Acquisition of Multi-State Licensed Operator Eureka Vapor $WEED.ca $CGC $ACB $APH $CRON.ca $HEXO.ca $TRST.ca $OGI.ca

Posted by AGORACOM-JC at 1:37 PM on Tuesday, March 12th, 2019

NORTHBUD (NBUD:CSE) is already a late stage applicant at the “Confirmation of Readiness” stage for 25,000 square feet of indoor and 500,000 square feet of outdoor growing space, for the sole purpose of growing GMP pharma-grade cultivation and food-grade extracted inputs.

But Ryan Brown didn’t get this far in the cannabis space by sitting still … and he has made one hell of a great deal with the $20 MILLION acquisition of Eureka Vapor, a multi-state licensed operator in the USA.  The acquisition is subject to typical closing and due diligence but Ryan has a close relationship with the CEO and is confident it will close.

If and when it does close, Eureka will bring about $11.5 million in revenue at a 16% profit margin, which will be immediately accretive to the bottom line of NORTHBUD.  Accretive is actually an understatement.

I also love this acquisition because of its’ terms, which shows the confidence that both sides have in each other.  For example, the Eureka team can earn an extra $25 million if they hit certain milestones.  That says a lot about how Eureka may grown once it is a part of NORTHBUD.

On the flipside, the Eureka group only gets 10% of their shares on closing, with the rest dripped out over the next 24 months. That says a lot about the confidence Eureka has in NORTHBUD.

Find out more about NORTHBUD and this great deal in this interview with Ryan, who has already made a name for himself and is now on his way to growing that success, pun intended.

PyroGenesis Canada $PYR.ca to Present at the Spring Investor Summit on April 1st and 2nd in New York City at the Essex House

Posted by AGORACOM-JC at 12:07 PM on Tuesday, March 12th, 2019
  • Presenting at this year’s Spring Investor Summit on April 1st and 2nd in New York City.
  • PyroGenesis Canada, Inc. will be presenting at 10:30am on April 1st.

NEW YORK, NY / March 12, 2019 / PyroGenesis Canada, Inc. (TSX-V: PYR.V) will be presenting at this year’s Spring Investor Summit on April 1st and 2nd in New York City. PyroGenesis Canada, Inc. will be presenting at 10:30am on April 1st.

CONFERENCE OVERVIEW AND STRUCTURE

The Spring Investor Summit (formerly The MicroCap Conference) is an exclusive event dedicated to connecting small and micro cap companies with high-level, institutional and retail investors.

The Spring Investor Summit will take place in New York City at the Essex House on April 1st and 2nd. The upcoming conference will feature 200 presenting companies, 1200 institutional and retail investors, 2000 one-on-one meetings, expert speakers, and industry panels.

REGISTRATION FOR INVESTORS

To request free registration, please go to our website (www.springinvestorsummit.com), and click the “Registration” button

PARTICIPATING COMPANIES

For our most updated list of companies, please go to our website (www.springinvestorsummit.com)

SPONSORS

Regal Consulting
MSK
Proactive Investors
Marcum
Irth Communications
MZ Group
CoreIR
PCG Advisory
ICR

News Compliments of ACCESSWIRE.

FOR MORE INFORMATION

Please visit: www.springinvestorsummit.com
Or, contact Ashley Allard at [email protected]

SOURCE: PyroGenesis Canada, Inc.

BetterU Education Corp. $BTRU.ca – Google $GOOG introduces educational app Bolo to improve children’s literacy in India $ARCL $CPLA $BPI $FC.ca

Posted by AGORACOM-JC at 12:00 PM on Tuesday, March 12th, 2019
SPONSOR:  Betteru Education Corp. Connecting global leading educators to the mass population of India. BetterU Education has ability to reach 100 MILLION potential learners each week. Click here for more information.
BTRU: TSX-V

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  • Google is expanding its suite of apps designed for the Indian market with today’s launch of a new language-learning app aimed at children, called Bolo.
  • The app, which is aimed at elementary school-aged students, leverages technology like Google’s speech recognition and text-to-speech to help kids learn to read in both Hindi and English.

Sarah Perez@sarahintampa

Google is expanding its suite of apps designed for the Indian market with today’s launch of a new language-learning app aimed at children, called Bolo. The app, which is aimed at elementary school-aged students, leverages technology like Google’s speech recognition and text-to-speech to help kids learn to read in both Hindi and English.

To do so, Bolo offers a catalog of 50 stories in Hindi and 40 in English, sourced from Storyweaver.org.in. The company says it plans to partner with other organizations in the future to expand the story selection.

Included in the app is a reading buddy, “Diya,” who encourages and corrects the child when they read aloud. As kids read, Diya can listen and respond with feedback. (Google notes all personal information remains on-device to protect kids’ privacy.) Diya can also read the text to the child and explain the meaning of English words. As children progress in the app, they’ll be presented with word games that win them in-app rewards and badges to motivate them.

The app works offline — a necessity in large parts of India — where internet access is not always available. Bolo can be used by multiple children, as well, and will adjust itself to their own reading levels.

Google says it had been trialing Bolo across 200 villages in Uttar Pradesh, India, with the help of nonprofit ASER Centre. During testing, it found that 64 percent of children who used the app showed an improvement in reading proficiency in three months’ time.

To run the pilot, 920 children were given the app and 600 were in a control group without the app, Google says.

In addition to improving their proficiency, more students in the group with the app (39 percent) reached the highest level of ASER’s reading assessment than those without it (28 percent), and parents also reported improvements in their children’s reading abilities.

Illiteracy remains a problem in India. The country has one of the largest illiterate populations in the world, where only 74 percent are able to read, according to a study by ASER Centre a few years back. It found then that more than half of students in fifth grade in rural state schools could not read second-grade textbooks in 2014. By 2018, that figure hadn’t changed much — still, only about half can read at a second-grade level, ASER now reports.

While Google today highlights its philanthropic efforts in education, it’s worth noting that Google’s interest in helping improve India’s literacy metrics benefits its bottom line, too. As the country continues to come online to become one of the largest internet markets in the world, literate users capable of using Google’s products like Search, Ads, Gmail and others are of increased importance to Google’s business.

Already, Google has shipped a number of applications designed specifically for Indian internet users, like data-friendly versions of YouTube, Search and other popular services, like payments app Tez (now rebranded Google Pay), a food delivery service, a neighborhood and communities networking app, a blogging app and more.

Today, Bolo is launching across India as an open beta, while Google will continue to work with its nonprofit partners — including Pratham Education Foundation, Room to Read, Saajha and Kaivalya Education Foundation — a Piramal Initiative — to bring the app to more children.

Bolo is available now on the Google Play Store in India, and works on Android smartphones running Android 4.4 (Kit Kat) and higher. The app is currently optimized for native Hindi speakers.

Source: https://techcrunch.com/2019/03/06/google-introduces-educational-app-bolo-to-improve-childrens-literacy-rates-in-india/

ThreeD Capital Inc. $IDK.ca – Gold-Backed Cryptocurrency Is Almost Here $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 9:22 AM on Tuesday, March 12th, 2019

SPONSOR: ThreeD Capital Inc. (IDK:CSE) Led by legendary financier, Sheldon Inwentash, ThreeD is a Canadian-based venture capital firm that only invests in best of breed small-cap companies which are both defensible and mass scalable. More than just lip service, Inwentash has financed many of Canada’s biggest small-cap exits. Click Here For More Information.

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Gold-Backed Cryptocurrency Is Almost Here

  • Investors will soon be able to buy gold and stocks in the form of cryptocurrency, the same way they might buy Bitcoin.
  • Paxos, a New York-based firm that already offers a dollar-backed cryptocurrency (known as a stablecoin) as well as Bitcoin trading services, plans to introduce digital tokens backed by precious metals and publicly traded stocks sometime in 2019.

The company launched its stablecoin, Paxos Standard, six months ago by tying cash reserves to a blockchain—a digital ledger of transactions that is the backbone of any cryptocurrency. Now, it wants to take “any type of asset and put it into a blockchain,” Paxos CEO Chad Cascarilla told Fortune’s “Balancing the Ledger.” The goal is to move assets and settle transactions more quickly and securely and with lower fees, he added.

In order to make it work, Paxos has to ensure that it holds the same amount of inventory—whether that’s dollars, precious metals, or stocks—in the “real world” as are registered on the blockchain. “How you do it with a gold token is how much gold you have in a vault equals how many gold tokens outstanding,” Cascarilla explained. “How do you do it with stocks? How many stocks do I have sitting in an account, equals how many stocks in the blockchain.”

Closest to reality is likely the tokenization of stock market equities and bonds, assets which Paxos has already successfully tested in blockchain transactions, Cascarilla said. “We’re getting pretty close, and I think we’ll see it in 2019.”

Cascarilla believes Paxos is the only cryptocurrency company with an account at the Depository Trust Company, which holds the vast majority of U.S. stocks and bonds, positioning the firm to potentially become the first to bring stock trading to the blockchain. Still, Paxos, which was the first virtual currency company to be licensed in New York, needs additional approval from the U.S. Securities and Exchange Commission before it can roll out cryptocurrencies tied to more traditional securities. It’s currently awaiting that approval—something the lengthy government shutdown did not help speed along.

Putting commodities on the blockchain is also underway, and “gold is probably the most obvious,” Cascarilla said, adding that it would be introduced “definitely this year.”

Tokenizing precious metals opens up new possibilities that are currently physically difficult—such as dividing up a gold bar into smaller denominations, transporting heavy quantities more easily, or lending the assets out more efficiently, Cascarilla explained. “Having it sit in a vault but also having it be on a blockchain kind of bridges those two worlds,” he said.

Source: http://fortune.com/2019/03/11/gold-cryptocurrency-stocks-blockchain/

Esports Entertainment Group $GMBL – Five eSports Predictions: What Does The Year Hold For Companies And Developers? $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 1:00 PM on Monday, March 11th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Five eSports Predictions: What Does The Year Hold For Companies And Developers?

Andrew Paradise Forbes Councils

Between League of Legends appearing in the Asian Games and worldwide phenomenon Fortnite dominating headlines, 2018 has been a formative year for eSports. Never before have games had such an assertive presence in mainstream media and entertainment.

As the CEO of a mobile eSports platform for developers, venues and sponsors, I don’t believe the trajectory of eSports is slowing anytime soon — bigger, better things lie ahead. Whether you’re an industry veteran or just starting to explore how eSports fits into your business, these are five key trends to keep in mind while planning your business strategy for the remainder of 2019.

1. New titles will shake up the top five eSports rankings.

This year, new games will likely challenge incumbents for supremacy. Prominent 2018 launches include the inaugural season of Activision Blizzard’s Overwatch League, the introduction of the NBA 2K League, and new battle royale title Call of Duty: Black Ops 4. With fresh content flooding the market, the most popular eSport of the future has likely yet to be created.

Given increasing eSports democratization, consumers will be hungry for innovative content, and top rankings are ripe for the taking. Currently, the most popular consumer trends I’ve seen include shooters, multiplayer competition and mobile experiences — so future blockbusters may feature these elements.

Why does this matter? Understanding what games are trending and why is essential for anyone in the space, whether you’re running a gaming company or a non-endemic brand looking to access the growing eSports audience. For game developers, keeping a pulse on community reactions and responses to new industry trends is critical to developing relevant themes for future titles. Watch closely to see which games are picking up traction. Industry analyst studies, focus groups and preliminary beta testing are all useful options to consider for additional insight.

2. Brand investments in eSports will increase.

With eSports viewership projected to grow to about 600 million by 2020 (paywall), sponsorships could become more valuable to brands looking to gain an advantage in an increasingly lucrative and competitive market.

Sponsors like Coca-Cola, Mercedes-Benz, T-Mobile, Adidas and even the U.S. Navy have already invested in eSports. Given the positive results of engaging with this global audience, brand investments will likely increase this year, with even more non-endemic corporate sponsors coming aboard.

Gamers are arguably one of the most sought-after audiences — many are young (paywall) and often loyal to their games of choice. According to Dot Esports, research firm Newzoo estimates that global eSports awareness will reach 2 billion by 2021. If you’re in the eSports business, I recommend looking to capitalize on this influx of interest in 2019.

For developers looking to grab a slice of the audience, focus on creating a game that’s simple to pick up, complex to master and fun to watch. The combination of these elements is what I’ve found makes a great spectator sport — and once you get viewers on board, the sponsors will likely follow.

3. Mobile eSports will go mainstream and sell out professional stadiums.

With an estimated 2.3 billion mobile gamers worldwide (paywall) in 2019, mobile is an incredibly popular gaming platform. As mobile eSports become an increasingly important part of the ecosystem, even more competitors could view it as mainstream entertainment.

This year, you may see more players earning sizable salaries and collegiate scholarships from mobile eSports. In addition, mobile eSports events could sell out more professional sports stadiums. In countries like China, mobile gaming is already taking center stage.

Keep an eye on your smartphones, because they’re growing at breakneck speeds in terms of both technical capability and consumer adoption — GSMA estimates that there will be 5.9 billion unique mobile subscribers in 2025. Developers — especially those that may have overlooked mobile in the past — should consider how rapidly advancing mobile technology can help them achieve a blockbuster hit and reach the largest subset of gamers. I believe the key to breaking into this industry is creating a game that is easy to learn, has a compelling core loop, and offers its players strategic depth in terms of game mastery. This stimulates player acquisition and new user performance metrics — ultimately driving player retention and deeper game monetization. 

4. The industry will experience heightened cheating risks.

While eSports growth has been impressive, it’s not without risk. Similar to offline sports, the growing fame and fortune of athletes can also attract cheaters.

In 2018, BattlEye banned over a million PUBG accounts for hacking. According to PCGamer, banning cheaters is also the “highest priority” for Fortnite developer Epic Games. In Asia, hackers are facing jail time and multimillion-dollar fines for developing and distributing cheats. Although the industry is working tirelessly to prevent cheating, it’s likely that as eSports grow, so too will fraudulent efforts.

This year, I expect more eSports to institute fairer environments for their games, just like we see in offline sports. Whether it’s by integrating increasingly comprehensive third-party anti-cheating software or developing their own, developers creating the next big eSport will have to keep cheating at bay. Otherwise, their game might be over before it begins.

5. A boom in availability and production value could occur for eSports broadcasts.

Now featured on YouTube, ESPN and more, eSports are quickly becoming a hot area of growth in digital entertainment. ESL, a large eSports league that runs CS:GO and Dota 2 tournaments, signed an exclusive streaming deal with Facebook in 2018 for an undisclosed amount. Twitch’s exclusive rights to stream the Overwatch League is purportedly worth as much as $90 million.

Both traditional and emerging channels are vying to showcase tournaments to viewers. I’d count on seeing even more significant broadcasting collaborations among both cable networks and social media juggernauts in 2019.

Companies and developers planning to break into eSports broadcasting in 2019 should keep the growing number of distribution options in mind to ensure they’re picking the best channel for their content.

The eSports landscape is shifting quickly, and I project the coming months to be some of the most important for the industry’s future. As eSports viewership is expected to grow and mobile devices are becoming more widespread, businesses should consider how they can take advantage of this growing sector.

Source: https://www.forbes.com/sites/forbessanfranciscocouncil/2019/03/11/five-esports-predictions-what-does-the-year-hold-for-companies-and-developers/#6aeccf76395b