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Esports Entertainment Group $GMBL Completes Acquisition of Online Sportsbook and Casino Operator Argyll Entertainment $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 8:37 AM on Friday, July 31st, 2020
  • Announced the closing of its acquisition of LHE Enterprises Ltd, the holding company of online sportsbook and casino operator Argyll Entertainment AG and its operating subsidiaries
  • Argyll has established itself as a fast growing and innovative gaming company within the UK and Irish market
  • “Acquisitions are an important component of our growth strategy and completing our first acquisition as a NASDAQ company is a tremendous milestone for us,” commented Grant Johnson, CEO of Esports Entertainment Group. “Argyll generated $12 million in revenue in 2019…”

BIRKIRKARA, Malta, July 31, 2020 — Esports Entertainment Group, Inc. (NasdaqCM: GMBL, GMBLW) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, is pleased to announce the closing of its acquisition of LHE Enterprises Ltd, the holding company of  online sportsbook and casino operator Argyll Entertainment AG and its operating subsidiaries (”Argyll”).  

Argyll Entertainment, winners of the Innovative Start-up of the Year at the 2018 EGR Marketing & Innovation Awards, launched its flagship brand, www.sportnation.bet in the summer of 2017. Argyll has established itself as a fast growing and innovative gaming company within the UK and Irish market leveraging its expertise in marketing, technology, risk management, and regulation to offer its customers an entertaining, safe and secure online gaming experience, an award winning rewards program and access to exclusive sports and gaming content.

“Acquisitions are an important component of our growth strategy and completing our first acquisition as a NASDAQ company is a tremendous milestone for us,” commented Grant Johnson, CEO of Esports Entertainment Group. “Argyll generated $12 million in revenue in 2019, and with its base of more than 100,000 registered users, combined with the deep domain knowledge of its accomplished team, we have a strong foundation to build upon as we seek to capitalize on the wealth of opportunities ahead in this rapidly growing market.”

Argyll CEO Stuart Tilly and CFO Dan Marks joined the Esports Entertainment Group senior leadership team in June as Corporate Secretary and Chief Financial Officer, respectively.

Argyll, incorporated in Switzerland, with operational support services in London, UK and Malta, is licensed and regulated by the UK Gambling Commission under licence no. 000-045143-R-323955-001 and the Irish Revenue Commissioners under licence reference no. 1014456 to operate online sportsbook and casino sites in the UK and Ireland, respectively.

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers fantasy, pools, fixed odds and exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta. For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations 
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected] 

Media & Investor Relations Inquiries
AGORACOM
[email protected] 
http://agoracom.com/ir/eSportsEntertainmentGroup

Esports Entertainment Group $GMBL Appoints Jeff Cohen as VP Strategic Planning and IR $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 7:17 AM on Tuesday, July 28th, 2020
  • Appointed Jeff Cohen as Vice President Strategic Planning and IR
  • Cohen was previously an equity analyst covering gaming and esports for Stephens Inc., a leading Wall Street investment bank and asset manager

BIRKIRKARA, Malta, July 28, 2020 — Esports Entertainment Group, Inc. (NasdaqCM: GMBL, GMBLW) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, appointed Jeff Cohen as Vice President Strategic Planning and IR.

Cohen was previously an equity analyst covering gaming and esports for Stephens Inc., a leading Wall Street investment bank and asset manager. Frequently quoted by the Wall Street Journal, Reuters, CNBC and The Fly, Cohen has appeared on CheddarTV and several prominent gaming industry podcasts and maintains relationships with major buyside investment firms. Prior to joining Stephens in 2017, Cohen was an analyst in the Equity Special Situations Group at Barclays. Cohen earned his Bachelor’s in Government at Harvard University and an MBA in Finance and Accounting from Columbia Business School.

“We are thrilled to welcome Jeff to our team,” commented Grant Johnson, CEO of Esports Entertainment Group. “He’s been a leading analyst in the gaming and esports arena, and his wealth of knowledge and relationships with major buyside players are great assets for us as we continue to execute on our growth strategy.”

Cohen stated, “I am excited to join the Esports Entertainment team and look forward to providing value as we work to capitalize on multiple opportunities in the rapidly evolving global esports market.”

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers fantasy, pools, fixed odds and exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta. For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations 
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media & Investor Relations Inquiries
AGORACOM
[email protected] 
http://agoracom.com/ir/eSportsEntertainmentGroup

Viewership on #Twitch, #Facebook Gaming Up Over 50% in Q2 2020 $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 5:20 PM on Friday, July 24th, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

Viewership on Twitch, Facebook Gaming Up Over 50% in Q2 2020

by Trent Murray

  • With the global pandemic forcing people inside, video game livestreaming platforms saw significant growth in viewership according to a report by StreamElements and Arsenal.gg.
  • Compared to the first quarter of 2020, Twitch viewership grew 56%, with viewership for the month of June growing 60% year-over-year. As shown in The Esports Observer’s weekly Twitch Top 10, StreamElements reports that the most popular category on the platform is Just Chatting.

The category grew 94% since January. StreamElements also notes that the Music & Performing Arts category ranked 16th for Q2, growing 268% from January to June. 

Twitch has made a concerted effort to broaden the scope of its platform beyond video games, and viewers appear to be responding favorably to that push. Earlier this week, Twitch made another move to widen its reach, launching a dedicated category for traditional sports.

Facebook Gaming also saw a boost from the shelter-in-place orders and quarantines throughout Q2, growing 75% from Q1. June 2020 saw 200% growth year-over-year for the platform. Earlier this month, Facebook Gaming seized an opportunity to grow its streamer base, teaming up with the now-defunct Mixer to offer its streamers partner status once Mixer shut down. It is unknown how many streamers took Facebook up on its offer, but many have publicly announced their move to Twitch instead.

According to a release, StreamElements report did not include data on YouTube Gaming as it could not be completed in time, but the livestreaming services company notes that the platform “also experienced massive growth quarter-over-quarter.”

In that release, StreamElements also stated that it has seen an increase in its own monthly users, growing from 305K in January to over 680K in June, indicating a significant growth in the number of people who have become involved in streaming since the start of 2020.

Source: https://esportsobserver.com/streamelements-report-q22020/

Esports Entertainment Group $GMBL to Ring the #Nasdaq Stock Market Closing Bell on July 21 $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 7:07 AM on Tuesday, July 21st, 2020
  • Announced that its CEO, Grant Johnson will virtually ring the Nasdaq closing bell on Tuesday, July 21, 2020. To celebrate this occasion, Johnson will be joined by other members of the management team and employees from around the globe
  • Esports Entertainment Group virtual closing bell ceremony will be broadcast live starting at 3:45pm Eastern Time from the Nasdaq MarketSite Tower in New York City. To view the broadcast, please visit: https://livestream.com/nasdaq/live or http://Facebook.com/Nasdaq.

BIRKIRKARA, Malta, July 21, 2020  — Esports Entertainment Group, Inc. (NasdaqCM: GMBL, GMBLW) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, today announced that its CEO, Grant Johnson will virtually ring the Nasdaq closing bell on Tuesday, July 21, 2020. To celebrate this occasion, Johnson will be joined by other members of the management team and employees from around the globe.

The Esports Entertainment Group virtual closing bell ceremony will be broadcast live starting at 3:45pm Eastern Time from the Nasdaq MarketSite Tower in New York City. To view the broadcast, please visit: https://livestream.com/nasdaq/live or http://Facebook.com/Nasdaq.

Johnson stated, “We are honored to ring the closing bell in celebration of our successful listing on Nasdaq. The listing was a long-term goal for Esports Entertainment Group, which we believe will enable us to rapidly build the leading brand in esports betting and iGaming. I’d like to thank all our stakeholders for their continued support, particularly our employees, shareholders, partners, and Board members.”

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers fantasy, pools, fixed odds and exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta. For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations 
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media & Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

VaynerSports Continues Its Expansion With Gaming #Esports Division – SPONSOR: Esports Entertainment Group $GMBL $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 5:34 PM on Wednesday, July 15th, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

VaynerSports Continues Its Expansion With Gaming Division

  • Gary Vaynerchuk, “I have been quietly paying attention to the gaming industry for over a decade, building relationships and following the trends. One of the most exciting things about it, for me, is the gamers themselves. And when I look at the culture, the interest in the sector from other athletes, artists, celebrities – it is enormous. This is a very significant expansion for VaynerSports.”

By Michael Scott

The Vaynerchuk duo of AJ and Gary have been in the news of late as their athletic talent agency, VaynerSports, most recently announced an expansion into the world of baseball.

Now, VaynerSports has spawned VaynerGaming, the agency’s first foray into the world of esports and gaming personalities.

According to the eSports Observer, VaynerGaming will be led by veteran marketing agent Darren Glover. Glover was most recently the CEO of Wombo Sports, a media and entertainment agency focused on gaming and the e-sports culture.

VaynerGaming will also be led by AJ Vaynerchuk and Mike Neligan who both run VaynerSports.

As it relates to the elder Vaynerchuk, Gary, this is not his first venture into the world of e-sports and gaming. Vaynerchuk is an investor in the Minnesota RØKKR – a team in the Call of Duty League.

Says Gary Vaynerchuk, “I have been quietly paying attention to the gaming industry for over a decade, building relationships and following the trends. One of the most exciting things about it, for me, is the gamers themselves. And when I look at the culture, the interest in the sector from other athletes, artists, celebrities – it is enormous. This is a very significant expansion for VaynerSports.”

To that end, VaynerGaming already has its first client in the 2019 Esports Gamer of the Year, Kyle “Bugha” Giersdorf. Bugha boasts over 1.1M unique followers on Twitter and roughly 2.98M subscribers on YouTube at just 17 years old.

Although Bugha has made his brand in Fortnite, it is apparent that VaynerGaming will be a serious player and foundational leader in this space that is sure to create a path to representation for other gamers.

Source: http://sportsagentblog.com/2020/07/15/vaynersports-continues-its-expansion-with-gaming-division/

Esports Entertainment Group $GMBL Engages Akur Capital for #iGaming Mergers and Acquisitions Advisory $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 7:11 AM on Wednesday, July 8th, 2020
  • Engaged Akur Capital as the Company’s iGaming mergers and acquisitions advisor
  • Akur Capital is a leading cross-border M&A advisory firm, specializing in the iGaming and sports betting sector

BIRKIRKARA, Malta, July 08, 2020 – Esports Entertainment Group, Inc. (NasdaqCM: GMBL, GMBLW) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, engaged Akur Capital (“Akur”) as the Company’s iGaming mergers and acquisitions advisor. Akur Capital is a leading cross-border M&A advisory firm, specializing in the iGaming and sports betting sector.

“We just signed with Akur and are already evaluating multiple potential M&A opportunities they’ve introduced to us,” commented Grant Johnson, CEO of Esports Entertainment Group. “The Akur team has years of iGaming and gambling experience and an extensive network of industry contacts. As the first US-based iGaming company to list on NASDAQ, we’re in a great position to capitalize on these highly fragmented markets and believe Akur will prove to be a valuable partner in our ongoing success.”

Esports Entertainment Group CEO Grant Johnson has been invited to present at The emergence of eSports webinar, presented by Maxim Group and M-Vest on Thursday, July 9, 2020.

Johnson will participate in a webinar panel discussion on the emergence of eSports. In contrast to many other industries that have and continue to experience significant setbacks as a result of COVID-19 – the global pandemic has arguably served as a positive catalyst for the world of eSports – an industry that continues to evolve and further expand to new audiences. During the panel discussion, Johnson will discuss the eSports industry, its major players, and factors driving market growth.

To access the panel discussion, please RSVP

Webinar Details:

  • Panel Session Title: The Emergence of eSports

  • Date and Time: Thursday, July 9, 11:00 a.m. Eastern time (8:00 a.m. Pacific time)

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers fantasy, pools, fixed odds and exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta. For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations 
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media & Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

Esports Entertainment Group $GMBL Signs Definitive Agreement to Acquire Online Sportsbook and Casino Operator Argyll Entertainment $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:20 AM on Tuesday, July 7th, 2020
  • Signed a definitive agreement to acquire LHE Enterprises Ltd, the holding company of online sportsbook and casino operator Argyll Entertainment AG and its operating subsidiaries
  • Closing of the acquisition is expected to occur on or before July 31, 2020
  • “As a fast growing and innovative online gaming company licensed in the UK and Ireland, Argyll offers Esports Entertainment Group access to exclusive and proprietary sports and gaming content, including the flagship SportNation.bet brand and an award-winning rewards program, which was a major driver of Argyll’s $12 million in revenue in 2019,”

BIRKIRKARA, Malta, July 07, 2020 – Esports Entertainment Group, Inc. (NasdaqCM: GMBL, GMBLW) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, signed a definitive agreement to acquire LHE Enterprises Ltd, the holding company of  online sportsbook and casino operator Argyll Entertainment AG and its operating subsidiaries (”Argyll”).  Closing of the acquisition is expected to occur on or before July 31, 2020. 

“Reaching a definitive agreement to complete our first acquisition as a NASDAQ company is a major milestone,” commented Grant Johnson, CEO of Esports Entertainment Group. “Argyll CEO Stuart Tilly and CFO Dan Marks already joined our senior leadership team in June as Corporate Secretary and Chief Financial Officer, respectively. They are a great addition to our organization and will help us build on Argyll’s base of more than 100,000 registered users, placing us in a great position to grow revenue moving forward.”

“As a fast growing and innovative online gaming company licensed in the UK and Ireland, Argyll offers Esports Entertainment Group access to exclusive and proprietary sports and gaming content, including the flagship SportNation.bet brand and an award-winning rewards program, which was a major driver of Argyll’s $12 million in revenue in 2019,” added Tilly. “The esports industry is the strongest it’s ever been, and the strengthened financial position of our combined operations together with the ability to leverage the expertise and deep domain knowledge of its 30 strong staff in marketing, technology, risk management, and regulation will put Esports Entertainment Group in a great position to capitalize on the wealth of opportunities ahead in this rapidly growing market.”

Argyll, incorporated in Switzerland, with operational support services in London, UK and Malta, is licensed and regulated by the UK Gambling Commission under licence no. 000-045143-R-323955-001 and the Irish Revenue Commissioners under licence reference no. 1014456 to operate online sportsbook and casino sites in the UK and Ireland, respectively.

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers fantasy, pools, fixed odds and exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta. For more information visit www.esportsentertainmentgroup.com


FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations 
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media & Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

UWindsor adding #Esports to student experience – SPONSOR: Esports Entertainment Group $GMBL $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:15 PM on Sunday, June 28th, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) – Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is the next generation online gambling company designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

UWindsor adding esports to student experience

Participants sit at computer monitors to play video games at the 2018 DreamHack video gaming festival on January 27, 2018 in Leipzig, Germany. The three-day event brings together gaming enthusiasts mainly from German-speaking countries for events including eSports tournaments, cosplay contests and a LAN party with 1,500 participants. Jens Schlueter/Getty Images / Windsor Star

  • The University of Windsor plans to form an intercollegiate esports team this coming fall semester.
  • Forming the team is a collaborative effort between the Office of Student Experience, the Student Success and Leadership Centre, the Faculty of Science, and the School of Computer Science.

By: Mary Caton

The University of Windsor plans to form an intercollegiate esports team this coming fall semester.

Forming the team is a collaborative effort between the Office of Student Experience, the Student Success and Leadership Centre, the Faculty of Science, and the School of Computer Science.

“Our students have been waiting for their chance to compete on the international stage,” he said in a media release. “I’m excited to finally give it to them with the support of the phenomenal partner ecosystem we’ve established.”

Meister and his team started last year and since September 2019, have signed on more than 250 UWindsor students from all faculties, including large contingents from engineering, science, and arts, humanities and social sciences.

The initial launch will involve a modest investment with a vision toward growth says Cindy Crump, director of the Student Success and Leadership Centre, which will be the home base of Lancer Gaming.

“Esports represents a great way to enhance the student experience and raise the profile of the University across the globe,” said Cindy Crump, director of the Student Success and Leadership Centre. “We’re excited to start a conversation with partners who want to see the University grow in this way.”

Esports is a billion-dollar industry worldwide that features both professional and recreational teams in online gaming competitions. In 2019, esports had an online viewing audience of 443 million, with numbers continuing to grow. At the time of writing there are more than 200 collegiate esports teams in the United States and Canada, including St. Clair College.

Chris Houser, dean of science, has supported esports activities, calling them an “innovative way for UWindsor to stand out” in the increasingly competitive recruitment environment, and noting that they present opportunities for research.

“Esports is not only about computer science and gaming, it also has ingredients of business, marketing, creative writing, visual and dramatic arts, and several other academic areas,” Houser said.

Lancer Gaming will make resources available for students to participate, including a room in Vanier Hall outfitted with high-speed internet and gaming consoles for those without access to suitable equipment.

Meister plans a 10-person team to represent UWindsor in upcoming international League of Legends tournaments and to have the school join the Ontario Post-Secondary Esports league set to launch this fall. To learn more about esports on campus, visit uwindsor.ca/LancerGaming, follow @UWinEsports on Twitter, or email [email protected].

Source: https://windsorstar.com/news/local-news/uwindsor-adding-esports-to-student-experience

David Beckham Invests in #Esports with London-based Start-up Guild – SPONSOR: Esports Entertainment Group $GMBL $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 4:34 PM on Thursday, June 25th, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) – Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is the next generation online gambling company designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

David Beckham Invests in Esports with London-based Start-up Guild

  • Former England soccer captain David Beckham is moving into the virtual world as co-owner of London-based start-up Guild Esports.
  • Guild said in a statement on Thursday that it will launch player academies and run teams in various esports arenas including Rocket League, EA Sports, FIFA and Fortnite.

“We have a vision to set a new standard, supporting these players into the future,” said Beckham, who is also co-owner of Major League Soccer’s Inter Miami.

“We are committed to nurturing and encouraging youth talent through our academy systems and I am looking forward to helping our Guild Esports team grow,” added the 45-year-old.

The Financial Times reported that Beckham was taking a significant minority stake in Guild through DB Ventures, his personal investment vehicle, and would be the second biggest shareholder.

It said Guild Esports was seeking a valuation of around 100 million pounds ($124.42 million) following a 25 million pound fundraising.

“David will be instrumental in helping shape the coaching programme implemented at our academies and we welcome his valuable mentoring as well as the inspiration he gives the younger generation of athletes,” said Guild executive chairman Carleton Curtis.

Esports has enjoyed a boom during the global COVID-19 lockdown.

According to analytics platform Newzoo, the global esports market will generate revenues of $1.1 billion in 2020 and $1.56 billion by 2023.

Source: https://www.news18.com/news/football/david-beckham-invests-in-esports-with-london-based-start-up-guild-2687447.html

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Esports Millions will award €1 Million Jackpot to CS:GO fans

  • ESPORTS MILLIONS contest will award €1 million to Esports fans rather than players as they se Unikrn’s betting platform to call how CS:GO goes during the event series over the coming weeks
  • “Million-dollar prize pools are commonplace in esports,” he said, ‘But this is the first time esports fans could become millionaires themselves.

By Paul Seaton

It’s the news that Counter-Strike: Global Offensive fans will be most excited about this summer. Esports data provider GRID and online Esports betting site Unikrn have partnered up for an Esports event with a difference.

The ESPORTS MILLIONS contest will award €1 million to Esports fans rather than players as they se Unikrn’s betting platform to call how CS:GO goes during the event series over the coming weeks. The forthcoming ‘9to5’ event will see a free-to-play live prediction game take place, with fans asked 10 questions over weeks.

Whichever fans finish in the top three places for their predictions being correct will win gaming computers. If any fan scores a flawless set of predictions, they’ll win that million Euros for being top of the ESPORTS MILLIONS.

GRID’s Chief Operating Office, Thomas Warburton, was excited to announce the project, saying:

“We aimed at encapsulating the excitement of a high stakes wager and combining it with friendly competition. As fans, we love to look at esports and contest the next breakout stars, ESPORTS MILLIONS hopes to take the significance of the fans’ opinion to a whole new level. We could not think of a better partner to help us premiere ESPORTS MILLIONS than Unikrn.”

Unikrn’s Karl Flores, eulogized equally passionately about the collaboration.

“Million-dollar prize pools are commonplace in esports,” he said, ‘But this is the first time esports fans could become millionaires themselves. We host a hyper-engaged community of esports fans. Pairing GRID’s data-driven questions, our customers’ prowess, and our tips tools, we’re looking forward to a CS:GO fan making esports history.”

With the ESPORTS MILLIONS event beginning on June 29th and running until September, there are going to be plenty of opportunities to call how the CS:GO events go, with teams such as North, MIBR, Godsent, Havu, fore, OG and Team Spirit taking part.

Fans winning thanks to players is a great idea and the fact that GRID and Unikrn have made this free-to-play is amazing. Fans will look forward to backing their favourites for nothing at a time when, thanks to the global Coronavirus pandemic, times might be tight. It’s sure to buy Unikrn and GRID plenty of new fans when lockdown is over and make the enforced stay at home period a lot more fun for everyone involved too.

In my latest sports Op Ed piece, I want to focus on a decision made just 24 hours ago by one of the biggest football clubs in England.

Over the past few weeks, the statements, hashtags and passionate words of many football players, managers and clubs have displayed an allegiance to the Black Lives Matter movement around the world.

The fight for racial equality, felt so strongly by black managers and players for so many years, has seemed an endless, unwinnable war in recent years. However, From the moment Bulgarian football fans gave English players abuse last year, however, there seems to have been more momentum behind the movement.

In the past few weeks, following the killing of George Floyd, sports stars such as Colin Kaepernick and Raheem Sterling and football pundits such as Ian Wright and Gary Lineker have spoken movingly on how the time for action and change is now. How black people both in sport and around the world in all walks of life deserve equality and respect, the same as anyone else.

It was always going to be a revealing point on the graph as to how much change is really happening when the first manager to lose a high-profile job was sacked and what process that football club went through in recruiting their next manager.

Sadly, on Tuesday, we found out that wasn’t very much change at all.

Yesterday morning, Middlesbrough, who have played in twelve seasons of Premier League football, as well as winning the 2004 League Cup and reaching the UEFA Cup final in 2006, sacked Jonathan Woodgate as their first-team manager.

Here was the official club statement on the matter.

“Jonathan was relieved of his role on Tuesday morning and will be replaced by the experienced Neil Warnock. Warnock will assume responsibility immediately. The club would like to place on record its thanks to Jonathan for all his work in the role of head coach.”

Not only is it a minimalist statement in itself, paying no tribute to the fact that Woodgate was a former player in his first managerial position for instance, but it would appear that the Rooney Rule, which was adopted by the English football association in January 2018 and means that a quota of BAME (black and minority ethnic) candidates must be considered for roles, meant nothing to the North-East side.

Middlesbrough’s contribution to the Black Lives Matter movement on social media was this tepid effort – including their own club hashtag – which garnered just 21 retweets:

#NotTodayOrAnyDay #UTB pic.twitter.com/mGjT7l5lQe — Middlesbrough FC (@Boro) June 20, 2020

Whether Neil Warnock is the right man for the job at Middlesbrough remains to be seen. To this reporter, that’s not the issue. The point is that the first time a major club could have shown that action and change are more important than a panicked quick fix – and at 71, it’s hard to see Warnock building any kind of dynasty at The Riverside – they failed to do so.

Numerous black managers might be wondering why they weren’t considered for the position. Chris Hughton, who took both Brighton and Newcastle into the Premier League might be one of them. If he was interviewed at lunchtime between Woodgate being fired and Warnock being hired, we’d be very surprised.

Action and change? They are still just words until clubs adopt the Rooney Rule to any hired positions, whether it’s as a manager, board member, sports scientist or any other role. Black players have long been seen as vital by football fans, so why are they not allowed to progress further along the football journey once their playing careers are over?

Decisions that are made by clubs when it comes to managers hold back BAME candidates by exclusion. Neil Warnock could lose all eight games he manages for Middlesbrough and send them down. He could win all eight and be hailed a hero. He’s not at fault here, but the club who hired him are.

Did Middlesbrough include BAME candidates in their process? How long between Jonathan Woodgate’s dismissal and Neil Warnock was there? These questions need to be asked and more importantly answered for those who speak of change to stick by their words and make a new future where everyone is treated equally.

If action and change really aren’t just words but have genuine meaning, then they should apply to every managerial role at the very least and at any club, including Middlesbrough Football Club.

Source: https://calvinayre.com/2020/06/24/sports/esports-millions-will-award-e1-million-jackpot-to-csgo-fans/