Posted by AGORACOM-JC
at 8:15 AM on Tuesday, January 29th, 2019
Announced that its wholly owned subsidiary hempSMART™, Ltd. has successfully completed the first month of signups for its UK prelaunch
The Company’s UK division has implemented a regional office, customer service team and a distribution center that has been established by personnel with several years of experience in the network marketing sector
Escondido, California–(January 29, 2019) – Marijuana Company of America Inc. (OTCQB: MCOA) (“MCOA” or the “Company“), an innovative hemp and cannabis corporation, is pleased to announce that its wholly owned subsidiary hempSMART™, Ltd. has successfully completed the first month of signups for its UK prelaunch.
The Company’s UK division has implemented a regional office, customer
service team and a distribution center that has been established by
personnel with several years of experience in the network marketing
sector.
On March 9th the Company will celebrate the opening of hempSMART UK
with a launch event in London. This event is expected to be sold out, as
a large number of Associates have already purchased tickets. We have
several international speakers attending and associates travelling from
all over the UK.
Full field marketing and training has already commenced for the
launch that is expected in early March. The hempSMART team has already
taken the appropriate measures to manufacture adequate inventory to meet
the expected demand for products during the launch. MCOA anticipates
that the launch event in the UK will be a starting point for the
Company’s plan to sell its products in additional countries on the
European continent.
Ian Harvey, hempSMART’s Global Sales Director, said, “We have
invested in a support infrastructure that will give our associates a
fantastic platform to build on, one that supports growth on both a
personal and business level. We are delighted to report that we have
over 900 people pre-registered and as we get nearer to the full launch
in March, recruitment has exploded and it is expected that this number
will more than double!”
MCOA CEO, Donald Steinberg, stated, “As legislation continues to
evolve and the demand for hemp derived CBD products grows
internationally, we will continue to launch our hempSMART associate
marketing model and products to additional countries across the world.”
About Marijuana Company of America, Inc. MCOA is a corporation which participates in: (1) product research and development of legal hemp-based consumer products under the brand name “hempSMART™”, that targets general health and well-being; (2) an affiliate marketing program to promote and sell its legal hemp-based consumer products containing CBD; (3) leasing of real property to separate business entities engaged in the growth and sale of cannabis in those states and jurisdictions where cannabis has been legalized and properly regulated for medicinal and recreations use; and, (4) the expansion of its business into ancillary areas of the legalized cannabis and hemp industry, as the legalized markets and opportunities in this segment mature and develop.
About Our hempSMART Products Containing CBD The
United States Food and Drug Administration (FDA) has not recognized CBD
as a safe and effective drug for any indication. Our products containing
CBD derived from industrial hemp are not marketed or sold based upon
claims that their use is safe and effective treatment for any medical
condition as drugs or dietary supplements subject to the FDA’s
jurisdiction.
Forward Looking Statements This
news release contains “forward-looking statements” which are not purely
historical and may include any statements regarding beliefs, plans,
expectations or intentions regarding the future. Such forward-looking
statements include, among other things, the development, costs and
results of new business opportunities and words such as “anticipate”,
“seek”, intend”, “believe”, “estimate”, “expect”, “project”, “plan”, or
similar phrases may be deemed “forward-looking statements” within the
meaning of the Private Securities Litigation Reform Act of 1995. Actual
results could differ from those projected in any forward-looking
statements due to numerous factors. Such factors include, among others,
the inherent uncertainties associated with new projects, the future U.S.
and global economies, the impact of competition, and the Company’s
reliance on existing regulations regarding the use and development of
cannabis-based products. These forward-looking statements are made as of
the date of this news release, and we assume no obligation to update
the forward-looking statements, or to update the reasons why actual
results could differ from those projected in the forward-looking
statements. Although we believe that any beliefs, plans, expectations
and intentions contained in this press release are reasonable, there can
be no assurance that any such beliefs, plans, expectations or
intentions will prove to be accurate. Investors should consult all of
the information set forth herein and should also refer to the risk
factors disclosure outlined in our annual report on Form 10-12G, our
quarterly reports on Form 10-Q and other periodic reports filed from
time-to-time with the Securities and Exchange Commission. For more
information, please visit www.sec.gov.
Tags: Marijuana, tsx Posted in Marijuana Company of America | Comments Off on Marijuana Company of America $MCOA Announces Successful Prelaunch of hempSMART(TM) in the United Kingdom $AERO $CBDS $CGRW $APH.ca $GBLX $ACG $ACB $WEED.ca $HIP.ca
Posted by AGORACOM-JC
at 2:50 PM on Monday, January 28th, 2019
SPONSOR: Enthusiast Gaming Holdings Inc.
(TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated
websites, currently reaching over 75 million monthly visitors. The
company has year to date revenue of $7.4 million representing a 625%
increase over the same period in 2017.
EGLX: TSX-V ———————————-
An interview with Mike Sepso, co-founder of Major League Gaming and Electronic Sports Group.
Esports, the professional level of video gaming, is still a relatively new form of entertainment, and many people still think watching other people play video games is an odd way to spend time.
However, the content category has come a long way and continues to grow at a rapid clip — and that hasn’t happened by accident.
Keith Noonan Jan 27, 2019 at 9:04AM
Esports, the professional level of video gaming, is still a
relatively new form of entertainment, and many people still think
watching other people play video games is an odd way to spend time.
However, the content category has come a long way and continues to grow
at a rapid clip — and that hasn’t happened by accident. People in the
industry have been working for decades to get it to where it is today,
and Mike Sepso has been a big part of the push.
In 2002, Sepso co-founded Major League Gaming (MLG), one of the
pioneering organizations in esports and one that played a key role in
bringing competitive gaming as a spectator sport to greater prominence.
He sold MLG to Activision Blizzard (NASDAQ:ATVI)
in 2015 and came on board at the company as a senior vice president in
charge of esports. Sepso sees a huge growth runway for competitive
gaming as spectator entertainment content, and he left Activision last
year to form Electronic Sports Group, a company that’s advising clients
across a range of industries about business opportunities in the esports
space.
I had the chance to interview him and pick his brain about the
history of esports, where he sees the industry going, and what this
emerging content category could mean for investors. Read on for an
inside look at the rapidly expanding world of esports.
Image source: Getty Images.
Understanding esports and what’s ahead
Despite professional gaming’s exploding popularity, the content
category isn’t broadly known or understood outside of millennial and
Generation Z age demographics. There are differing opinions about what esports
is, even among people who follow the space, but if anyone is qualified
to describe it, it’s probably Sepso. I asked the industry veteran how he
would describe esports to people who might not have a lot of previous
exposure to it. Here’s what he had to say:
I spent many, many years explaining esports conceptually to people.
Generally speaking, it’s team-based competition. Two teams are pitted
against each other to achieve an objective on an even playing field that
requires a tremendous amount of skill and practice and teamwork to
accomplish. So from that perspective, taking that athleticism out of it,
everything sounds a lot like sports.
More recently, I would say in the past couple years, it’s much easier
to describe esports because really all you have to say is, “There’s
about a half a billion people that watch it.” It’s becoming far and away
the fastest-growing spectator sport among people under 35. So, when you
say that to people who work in the traditional sports or broadcasting
business, it’s a massive sort of light bulb.
A scene from Activision Blizzard’s Overwatch. Image source: Activision Blizzard.
To put esports growth in context, Newzoo estimates that global
revenue for professional competitive gaming will have climbed from $493
million in 2016 to roughly $1.5 billion in 2020 — and that’s just
scratching the surface of the potential market. Other industry snapshots
take a broader view of what constitutes esports — and they report
bigger market sizes and faster growth than Newzoo, factoring in cash
sources like gambling, investments, and business from more-casual gaming
events and broadcasts. Precise figures for the current and near-term
values of the market probably aren’t as important as the trend and the
implications. There’s impressive growth here and huge room for
expansion.
Building story lines
The esports and traditional pro sports industries won’t be neatly
comparable across all dimensions, but it’s not unreasonable to think
that the types of personal attachments and story lines that have formed
around teams and players in the NFL and NBA (and been central to the
growth of those leagues) could have counterparts in professional gaming.
Sepso thinks that the evolution of those dynamics will play a role in
encouraging industry growth, and he says he’s already seeing some
promising developments on that front with the Overwatch League:
I think the most interesting thing will be, specifically with the Overwatch
League, will be as it moves to a distributed city-based system. So now
all of the teams, all of the franchise owners own a particular market:
L.A., New York, Boston, et cetera. They’re not playing in those markets
yet. Once that distributed model takes effect and you have teams playing
home and away games in all of these cities around the world, I think
you’re going to see a much more interesting narrative develop that
intertwines those cities with the teams and their brands.
I asked Sepso how soon he sees esports becoming a reliable sales
pillar for gaming’s major publishers. Here’s his outlook on when that
might happen and how to measure the content category’s emergence for
leading video game companies:
These are multibillion dollars of revenue businesses, so in order for
esports to be kind of meaningful, it has to be at least over 10% of the
total revenue picture. I think we’re still several years away from that
being the case, but it’s hard to pinpoint when that’s going to happen
because the growth rate is so high. It’s really just “How quickly can
the audience be effectively monetized,” and some of that honestly is
outside of the control of the publishers.
Sepso thinks that advertisers are still working out the best ways to approach and engage with the fast-growing esports audience.
So the revenue streams that are sort of powering that growth are
going to come from rights fees and sponsorship and advertising. And, at
the end of the day, rights fees are sort of inherently driven by
sponsorship and advertising spend, too, so it’s really got a lot to do
with how quickly the advertising industry and the consumer products
industry and various other kind of big advertising vectors figure out
how to tap into this type of property and engage with the audience.
Members of Overwatch League’s New York Excelsior team celebrating a win. Image source: Activision Blizzard.
Who’s winning the game?
When it comes to which video game companies are creating the content
and structure needed to bring in advertisers and investors, Sepso sees a
lot of promising efforts, but he outlined two clear leaders in these
early days: Activision Blizzard with the Overwatch League and Tencent (NASDAQOTH:TCEHY) with the League of Legends Championship Series. He said:
So I think that across the board generally speaking, they’re doing a
great job. But this is sort of early days of this new highly regulated,
highly structured, highly controlled league system being developed. So
you really only have Overwatch League and League of Legends
Championship Series. Those are the two kind of big, global franchise
league structures out there. Those are clearly the two best to invest in
from an advertiser’s point of view because they’re big and stable and
there’s a lot of capital and resources behind promoting them and making
them bigger and investing in the quality of the content.
So, as more of those leagues are developed and launched by the
publishers, and the ad industry figures out how to engage with that type
of system, I think that’s when the growth curve will really take off
from a financial performance basis. But the nice thing is that the
audience is already there. You can kind of see that, with an audience as
big as esports is at an aggregate level, if you can apply even a small
percentage of the typical monetization rates per fan that the
traditional sports leagues have to that model, you get a massive revenue
opportunity.
Asked what it will take to get esports to the next level and generate
increasing momentum for mainstream expansion, Sepso stressed the
importance of expanding the appeal while still remaining true to what
made esports attractive to the core fans.
I think what you’re starting to see is connection points outside of
the core audience. So it’s important that as esports becomes more
mainstream and more commercialized, that the core fan base is serviced.
You don’t want to sort of skip past the people that got you there.
Especially with esports, that authenticity metric is critical. So
keeping that fan base engaged but then expanding into new connection
points is very important, too.
The Electronic Sports Group co-founder sees television distribution
deals, celebrity involvement, and increasing connection points across
the media landscape helping to make the content more accessible and
easier to discover.
Since primarily you only had esports broadcast on places like Twitch,
outside of the gaming community, it was difficult to generate any
awareness that this was going on. But now … you’ve got Overwatch League in particular distributing on Disney network channels, and the whole industry is getting more mainstream in general…
So I think you’re going to see more and more mass-market awareness of
this happening, and as fans come in, the other interesting thing that
we’re starting to see is more and more fans that aren’t gamers. So it
becomes an interesting place for them to connect — where potentially
esports starts to drive more adoption of the core business of these
publishers, but importantly, I just think that you’re getting bigger and
bigger and more mainstream audiences engaged with esports.
What started out as small tournaments held in conference rooms and
auditoriums and had its biggest events occasionally featured on niche,
gaming-and-tech-focused television networks and websites has evolved to
become one of the most popular content categories on streaming platforms
like YouTube and Twitch and is making inroads at channels operated by
TV leaders including Disney, Comcast, and AT&T.
Esports is still relatively young, and investors should proceed with
the understanding that individual leagues and organizations will have to
navigate unpredictable twists and turns, but there’s undeniable
momentum behind the content and excitement for what lies ahead. If Sepso
and other insiders are right, competitive gaming is on track for
meteoric growth over the next decade, and industry players that help
facilitate that growth will be richly rewarded.
Tags: esports, Fortnite Posted in Enthusiast Gaming Holdings Inc. | Comments Off on Enthusiast Gaming $EGLX.ca – What’s Next for Esports? An Insider Weighs In $ATVI $TTWO $GAME $EPY.ca $TCEHF
Posted by AGORACOM-JC
at 11:01 AM on Monday, January 28th, 2019
RECENT HIGHLIGHTS
COMPLETED SALE OF FIVE STAR-A.D.S SYSTEMS TO ALMASRIA UNIVERSAL AIRLINES
Announced that AlMasria Universal Airlines of Egypt has decided to
proceed with the installation and activation of the STAR-A.D.S.® System
across all five (5) of its current aircraft fleet, which includes A-320,
A-321, A330 and B737 aircraft.
BOMBARDER JOINT RESEARCH AND DEVELOPMENT PROGRAM
Joint research and development program with Bombardier and other
industrials and universities of Canada is progressing very positively.
The STAR-A.D.S. ® system which is at the heart of the program, after
having been validated and extensively used by the aircraft
manufacturer, has now been transferred to another flight test vehicle to
complete the flight testing and the data collection.
EMERGENCY MEDICAL SERVICES APPLICATIONS
Star’s Land System Aided Medical Monitoring system for ground
ambulance applications has undergone a series of demonstrations by a
care organization in North America.
Its airborne parent system, the In-Flight System Aided Medical
Monitoring system (STAR-ISAMM™â€), has now been demonstrated to several
stakeholders of the commercial and civil air ambulance market.
CHECK OUT OUR RECENT INTERVIEW
FULL DISCLOSURE: Star Navigation Systems Group Ltd. is an advertising client of AGORA Internet Relations Corp.
Posted by AGORACOM-JC
at 8:51 AM on Monday, January 28th, 2019
SPONSOR: ThreeD Capital Inc. (IDK:CSE) Led by
legendary financier, Sheldon Inwentash, ThreeD is a Canadian-based
venture capital firm that only invests in best of breed small-cap
companies which are both defensible and mass scalable. More than just
lip service, Inwentash has financed many of Canada’s biggest small-cap
exits. Click Here For More Information.
————————
Many big players including IBM and Walmart are continuing to push ahead, confident it can provide real value for organizations in need of innovative solutions around record keeping and secure recording of transactions.
Blockchain traveled a rocky road in 2018 but is still hotly tipped as
a technology with huge potential for transforming business and
day-to-day life.
The past year saw huge drops in value for its flagship use case –
cryptocurrency Bitcoin – and reports that many pilot programs are
failing to show true value. However, many big players including IBM and
Walmart are continuing to push ahead, confident it can provide real
value for organizations in need of innovative solutions around record
keeping and secure recording of transactions.
5 Blockchain Trends Everyone Should Know About
So, here are my five predictions for how we’re likely to see blockchain use growing and continuing to make headlines – although they may be slightly less hyperbolic – in 2019.
Less Hype and Scams, More Substance
Any new technology has the potential to attract snake-oil salesman,
and perhaps blockchain attracted more than most. This meant that 2018
saw regulators
stepping in, meaning that those offering “miracle solutions†and
get-rich-quick schemes built (or not built) on blockchain should be far
less visible in the next 12 months.
What we should see instead is results of more considered, mature
endeavors in the blockchain arena. Businesses such as Walmart that is
investing in solutions designed to shore up food safety standards in the
wake of crises such as 2018’s E.coli outbreak. Walmart’s solution
means anyone involved in the supply of certain products will be able to
trace individual items back to the farm where they were grown, using a
tamper-proof distributed database.
Amazon is also announcing
blockchain projects for this year – with two blockchain initiatives
aiming to enable its AWS customers to take advantage of distributed
ledger technology in their own projects.
With big players like those two (and others) entering the game, it
seems certain that blockchain will start to demonstrate that it can
bring real value during 2019.
The Blockchain and Internet of Things Convergence Continues to Gather Pace
According to one report, the use of blockchain technology to secure data and devices in the internet of things (IoT)
doubled during 2018. This trend is likely to continue next year and
beyond, as more organizations wake up to the potential of distributed,
encrypted ledger technology in this field. The powerful encryption used
to secure blockchains means that attackers need a vast amount of
computing power to brute-force their way into just one node.
Additionally, their decentralized nature means attackers can’t bypass
security by disabling a single-point-of-failure with, for example, a
denial-of-service attack.
As well as security, blockchain offers utility benefits in the IoT
field, too. With the number of connected devices predicted to top 26 billion during 2019,
vast amounts of machine-to-machine communication will be taking place,
at far too high a speed for humans to keep up manually. Experts predict
that blockchains will increasingly be used to log and monitor these
communications and transactions, and although this convergence is at a
very early stage, 2019 will see an explosion in its use.
More Blockchain Offerings from the Financial Services Industry
Cryptocurrency values may have taken a hammering during 2018, due in
no small part to a bursting of the speculative bubble built up around
the arrival of such potentially transformative technology.
But the mainstream financial services industry was undoubtedly shaken
by the emergence of this tech and the potential it has to disrupt their
businesses. So much so that it seems likely they will be at the
forefront of the next wave, when it comes crashing in. One example is
Bakkt, the Bitcoin-based futures trading platform planned by ICE, the
operator the New York Stock Exchange.
In developing markets particularly, where much of the population is
labeled “unbankable†due to institutions’ inability or unwillingness to
connect them to its services, start-ups are likely to lead the way with
innovative services built around blockchains and digital,
fraud-resistant currencies, storage, and transfer mechanisms.
More Investment Opportunities
Not just in quirky, unknown cryptocurrencies with unproven use cases –
blockchain technology makes it possible to offer and track investments
in a whole range of asset classes that traditionally have been the
preserve of institutional investors and the wealthy.
For example, tokenization lowers the bar to entry for investment in
property, potentially allowing more liquid trading of high-value assets
and allowing more of us a slice of the pie of the growth (or losses)
they can generate. Regulation will be needed before these investment
opportunities will be considered safe enough for everyday investors to
take part, and as we’ve seen over the last year, this certainly seems to
be on its way.
Art, fine wines and property are all examples of investment assets
that traditionally were only an option for well-off investors with the
luxury of being able to put capital in up-front and be in no hurry for
their investment to pay off. With regulation in place, everyday
investors can purchase digitally-backed “shares†in these asset classes
and sell them off when they need to liquidate their funds.
Additionally, blockchain-based “smart contracts”
are designed to reduce the reliance on middlemen such as brokers and
lawyers when establishing these transactions, further lowering the costs
and barriers to entry.
Bitcoin (and other cryptocurrencies) will still be big business
I’m not going to be stupid or irresponsible enough to predict that
the value of cryptocurrencies is going to shoot into the stratosphere
(again) in 2019. As I’ve said before, speculating on the value of these
digital assets isn’t my business, and if the tumultuous volatility of
recent years proves anything, it’s that no one can accurately predict
what will happen next.
One thing that is clear, though, is that cryptocurrencies are far
from dead. Using the Bitcoin price as a benchmark, prices are still some
ten times higher than they were two years ago, and trading volumes on
exchanges show there is still a healthy appetite for speculative
investment.
And that’s before we even start to consider the possible future of
alternative cryptocurrencies such as Ethereum, Ripple and Tether, that
all promise to improve on Bitcoin in some way – offering more utility,
security or speed.
Posted by AGORACOM-JC
at 8:16 AM on Monday, January 28th, 2019
Filed a patent application for its PPP001 drug product.
Tetra’s research has led to a significant discovery that has enabled the company to apply for patent protection.
ORLEANS, Ontario, Jan. 28, 2019 — Tetra Bio-Pharma Inc (“Tetra†or the “Companyâ€) (TSX VENTURE: TBP) (OTCQB: TBPMF), a leader in cannabinoid-based drug discovery and development has announced that it filed a patent application for its PPP001 drug product. Tetra’s research has led to a significant discovery that has enabled the company to apply for patent protection.
Tetra’s research demonstrated that the class II medical device or
pipe used to combust the PPP001 drug pellet generates a unique
composition of medicinal ingredients. This composition is significantly
different from that created when heating the drug pellet in a vaporizer.
The data demonstrated that the drug produced by combustion is different
from that of the vapor and may partly explain the recognized efficacy
of smoked cannabis. The composition of the remaining chemicals was
expected to be different between smoke and vapor. This led the
Corporation to implement two separate drug development paths and allow
Tetra to commence developing second generation drugs for inhalation.
The patent covers methods of fabrication and composition of matter.
“This patent application, if granted, would provide Tetra with full
protection of its PPP001 prescription drug product placing PPP001 in the
same category as any other innovative prescription drug,†said Dr. Guy
Chamberland, CEO and CSO of Tetra Bio-Pharma. “This will give Tetra a
much longer period of exclusivity. We recognize the inherent value of
our intellectual property and the necessity to seek appropriate patents,
to the extent possible, to protect our shareholders’ investments in the
Company.â€
Dr. Chamberland further stated, “In addition, we are pleased to
announce that Tetra Natural Health’s exclusive distribution partner,
Kombucha Baby Brewing Company, has advised us that our Hemp Energy Drink
will be made available in a number of additional outlets in Ontario and
Quebec in the not too distant future. We are very encouraged by the
reaction of the market since its introduction in Q4 2018.â€
About Tetra Bio-Pharma: Tetra Bio-Pharma (TSX-V: TBP) (OTCQB: TBPMF) is a biopharmaceutical leader in cannabinoid-based drug discovery and development with a Health Canada approved, and FDA reviewed, clinical program aimed at bringing novel prescription drugs and treatments to patients and their healthcare providers. The Company has several subsidiaries engaged in the development of an advanced and growing pipeline of Bio Pharmaceuticals, Natural Health and Veterinary Products containing cannabis and other medicinal plant-based elements. With patients at the core of what we do, Tetra Bio-Pharma is focused on providing rigorous scientific validation and safety data required for inclusion into the existing bio pharma industry by regulators, physicians and insurance companies.
Forward-looking statements Some statements in
this release may contain forward-looking information. All statements,
other than of historical fact, that address activities, events or
developments that the Companybelieves, expects or
anticipates will or may occur in the future (including, without
limitation, statements regarding: the anticipated benefits of the
Proposed Transaction for Tetra; completion and expected timing of the
Proposed Transaction; whether the terms of the Proposed Transaction will
be as described in this press release; whether the Proposed Transaction
will be successful; the receipt of the approval of the TSXV in
respect of the Proposed Transaction) are forward-looking statements.
Forward-looking statements are generally identifiable by use of the
words “may”, “will”, “should”, “continue”, “expect”, “anticipate”,
“estimate”, “believe”, “intend”, “plan” or “project” or the negative of
these words or other variations on these words or comparable
terminology. Forward-looking statements are subject to a number of risks
and uncertainties, many of which are beyond the Company’s ability to
control or predict, that may cause the actual results of the Company to
differ materially from those discussed in the forward-looking
statements. Factors that could cause actual results or events to differ
materially from current expectations include, among other things,
without limitation, the inability of the Company to obtain sufficient
financing to execute the Company’s business plan; competition;
regulation and anticipated and unanticipated costs and delays, the
success of the Company’s research and development strategies, the
success of PPP001 and the Hemp Energy Drink, the applicability of the
discoveries made therein, the successful and timely completion and
uncertainties related to the regulatory process including the
applications for Orphan Drug Designation, the timing of clinical trials,
the timing and outcomes of regulatory or intellectual property
decisions and other risks disclosed in the Company’s public disclosure
record on file with the relevant securities regulatory authorities.
Although the Company has attempted to identify important factors that
could cause actual results or events to differ materially from those
described in forward-looking statements, there may be other factors that
cause results or events not to be as anticipated, estimated or
intended. Readers should not place undue reliance on forward-looking
statements. No definitive documentation has yet been signed by the
parties and there is no certainty that such documentation will be
signed. The forward-looking statements included in this news release are
made as of the date of this news release and the Company does not
undertake an obligation to publicly update such forward-looking
statements to reflect new information, subsequent events or otherwise
unless required by applicable securities legislation.
For further information, please contact Tetra Bio-Pharma Inc.
Guy Chamberland, Ph.D.,
Chief Executive Officer and Chief Scientific Officer
Tags: CSE, Hemp, stocks Posted in All Recent Posts, Tetra Bio-Pharma Inc. | Comments Off on Tetra $TBP.ca Natural Health’s Distribution Partner Expands Distribution Network for the Hemp Energy Drink
Posted by AGORACOM-JC
at 3:52 PM on Thursday, January 24th, 2019
SPONSOR: New Age Metals Inc.
(TSX-V: NAM) The company’s new Lithium Division has already made
significant acquisitions in Canada and the USA. The company also owns
one of North America’s largest primary platinum group metals deposit in
Sudbury, Canada. Learn More.
NAM: TSX-V
———————
The diesel emissions scandal helped make palladium more valuable than gold
Palladium prices have never known such glittering heights. The silvery-white precious metal is now $1,351.40 an ounce: more expensive than gold ($1,283.75 an ounce) or platinum ($792.30 an ounce), and just a little cheaper than iridium ($1,460 an ounce) and rhodium ($2,460).
Palladium prices have never known such glittering heights. The
silvery-white precious metal is now $1,351.40 an ounce: more expensive
than gold ($1,283.75 an ounce) or platinum ($792.30 an ounce), and just a
little cheaper than iridium ($1,460 an ounce) and rhodium ($2,460). As Bloomberg reports, palladium has surged around 50% in the past four months. A decade ago, it cost less than $200 an ounce.
About 80% of all palladium winds up in the exhaust systems of cars—it
helps turn nasty pollutants into more benign water vapor and carbon
dioxide. (The metal has also occasionally been used for jewelry,
particularly during World War II, where a scarcity of platinum led it to be used in wedding bands.)
Two years ago, market researchers predicted that palladium had already hit its peak. Instead, it’s only continued to become more valuable—bolstered by the Volkswagen emission scandal, and China’s new emissions regulations, which have affected how the country’s cars are made.
In the past, palladium prices were held in a kind of dynamic
equilibrium with platinum. While palladium is used in cars fueled by
gasoline, platinum is the metal of choice for catalytic converters in
diesel cars. This long looked unlikely to change: For European
customers, and especially Germans, owning a diesel car meant saving
money at almost every turn. The fuel was government subsidized; the
mileage was second to none; even diesel car registration taxes were
cheaper than their gas counterparts. In 1990, diesel cars had a 13% market share in western Europe; within 15 years, it was more than 50%.
But ever since the Volkswagen emissions scandal, when the company
falsified US vehicle emission tests, the image of clean diesel has gone
up in smoke. Increasingly, European consumers are leaving diesel cars by
the wayside, and opting for gasoline instead. In
2017, British diesel sales plunged by 17% and last year sales of
gas-powered cars in Germany outstripped diesel for the first time since
1999.
Demand for already scarce palladium has risen with these sales of gas-powered cars. For eight years, supply has outstripped demand and this recent boost has only exacerbated already high prices. Add to that China’s new emissions regulations,
which have forced car manufacturers to invest more heavily in effective
catalytic converters, and a sellers’ market is no surprise. Mining
companies won’t be able to fulfill the rise in demand either: As the Financial Times reports (paywall), world leader Norilsk Nickel anticipates flat supply until 2020, with no new projects until after 2025.
But the tremendous upswing in demand may not last long. China’s
automobile sales are no longer rocketing up as they once were, with the
nation’s car market contracting this year for the first time since the 1990s. There’s a technical solution, too: Gasoline cars could also
use platinum instead of palladium, though doing so would require a
significant, and expensive, change in how the vehicles are manufactured.
On the horizon, there’s a much more distant resolution—the mass
adoption of electric cars, which don’t use either metal. At current
estimates, however, this is at least a decade or two away. Either way, high palladium prices are here for the foreseeable future, leaving speculators laughing all the way to the bank.
Posted by AGORACOM-JC
at 12:39 PM on Thursday, January 24th, 2019
Investment Highlights
Kenbridge property has a measured and indicated resource of 7.14 million tonnes at 0.62% nickel, 0.33% copper
17.5 (21.8 fully diluted) percent equity stake in Eloro Resources and 2 percent NSR in their La Victoria property
Kenbridge Ni Project (ON, Canada)
Advanced stage deposit remains open in three directions, is
equipped with a 623m deep shaft and has never been mined.
Preliminary Economic Assessment completed and updated returned robust project economics and operating costs including a NPV of C$253M and cash costs of US$3.47/lb of nickel net of copper credits.
Plans for Kenbridge include updating PEA,
advancing the project through to feasibility and exploring the open
mineralization at depth
FULL DISCLOSURE: Tartisan Nickel Corp. is an advertising client of AGORA Internet Relations Corp.
Posted by AGORACOM-JC
at 10:50 AM on Thursday, January 24th, 2019
SPONSOR: Enthusiast Gaming Holdings Inc.
(TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated
websites, currently reaching over 75 million monthly visitors. The
company has year to date revenue of $7.4 million representing a 625%
increase over the same period in 2017.
EGLX: TSX-V ———————————-
Major Streaming Companies Threatened by Fortnite as Gaming Communities Capitalize on eSports Explosion
Analysts are now calling eSports and egaming the greatest investment opportunity of the past few years, and the proof is in the threat it poses to competitors.
Huge gaming networks such as Enthusiast Gaming(EGLX) (otcqb:EGHIF) are best positioned to cash in on the upcoming eSports investment rush.
Online gaming communities form the most crucial link within the eSports ecosystem.
NEW YORK, January 23, 2019 – NEW YORK, January 23, 2019 /PRNewswire/ — FN Media Group Presents Microsmallcap.com Market CommentaryÂ
Analysts are now calling eSports and egaming the greatest investment
opportunity of the past few years, and the proof is in the threat it
poses to competitors. In a recent letter to shareholders, NetflixNFLX, +2.78%wrote, “We compete with (and lose to) Fortnite more than HBO.” Multiplayer video games like “Fortnite,” which raked in a massive $2.4-billion
in digital revenue last year and is one of the fastest-growing games of
all time, have evolved into a popular spectator sport where gaming
enthusiasts spend hours watching others play online. Major streaming
companies such as Netflix are now in competition for screen time with
eSports, and they’re worried that the growing youth demographic is
starting to find their primary source of entertainment from YouTube or Amazon‘sAMZN, +0.61% Twitch. Chinese social media giant Tencent Holdings LtdTCEHY, +1.11% which holds a 40% stake in Epic Games (Fortnite’s developer), plans to invest $150-million a year in eSports, a burgeoning industry that’s already generating up to $1-billion in revenue for Activision Blizzard Inc.ATVI, +2.74% But for those who want to get in early on the eSports gold rush, investors should look at Enthusiast Gaming(EGLX) , who has managed to capture the largest gaming network in North America in three short years.
Online networks fuelling the growth of eSports
Huge gaming networks such as Enthusiast Gaming(EGLX)
(otcqb:EGHIF) are best positioned to cash in on the upcoming eSports
investment rush. Online gaming communities form the most crucial link
within the eSports ecosystem. These networks are to eSports what the
nation’s sports bars and living rooms are to the NFL and MLB – serving
as a crucial hub for the growth of a real community while propelling the
eSports engine, driving the popularity of games such as Fortnite. Let’s
take professional sports as an analogy: A first-time viewer watching a
baseball game, for instance, may have no notion of what’s happening.
Fans and enthusiasts are an outgrowth of a real community of passionate
people, sharing their love and discussing strategies and techniques.
With the Internet, gamers can now visit these forums and websites to get
research on how to play the game better, finding like-minded peers to
share their enthusiasm and build an authentic community.
These days, Gen-X, Millennial and Post-Millennial gamers frequent
popular media sites such as Destructoid, Daily eSports, Operation Sports
and the Escapist (all owned by Enthusiast Gaming) or on Twitch, a
streaming network that Amazon (NASDAQ:AMZN) purchased back in 2014 for $1-billion.
Within these networks, gaming enthusiasts become part of a wider
community, sharing their passion for video games while discussing tips
and strategies. This is why companies like Enthusiast Gaming(EGLX)
(otcqb:EGHIF) who understand the value of building a network have
positioned themselves at the forefront of the video gaming market.
Cultivating these communities is how Menashe Kestenbaum, founder and CEO of Enthusiast Gamin,
got his start when he began writing for a then-new gaming site called
IGN. Connecting for the first time with people as passionate about
gaming as he was, Kestenbaum went on to start a passion blog named
“Nintendo Enthusiast”, taking his followers with him, and organizing
small meetups of gamers at a local Toronto pub.
It’s a testament to the popularity of video gaming and eSports that
over the next three years, this single blog grew into one of the largest
network of gaming enthusiasts in North America. Enthusiast Gaming (EGLX) (otcqb:EGHIF)
now boasts a network of 80 sites and counting, drawing over 75 million
visitors a month. High-performing sites become targets for buyouts from Enthusiast Gaming.
It’s on these online communities, where gamers actually learn how to
excel at multiplayer games such as Fortnite and learn about their
favourite teams and players. This record haul contributed to pushing
digital games revenue up 11% to $109.8 billion last year.
Enthusiast Gaming(EGLX) (otcqb:EGHIF) recognize the
opportunity that lies in multiplayer games such as Fortnite, Overwatch
and League of Legends. To truly grasp the size of this opportunity, we
need to first understand that online gamers and the gaming community are
essentially recreating the very thing that traditionally makes live
television into a tremendously profitable ratings juggernaut. With
multiplayer games, we can now have must-watch live eSports events seen
by millions and then sell ads at these showcases. Currently, these
events are streamed online through sites such as Amazon’s Twitch,
YouTube Gaming, and the Microsoft-owned Mixer, but there’s been talk
about streaming services such as NetflixNFLX, +2.78% getting into streaming eSports too.
Live eSports events are now pulling in larger and larger amounts of
marketing and sponsorship budgets, as brands jump at the opportunity to
showcase their brand at events such as Enthusiast Gaming‘s(EGLX) (otcqb:EGHIF) Enthusiast Gaming Live Expo (EGLX) pulling in over 55,000 attendees in 2018, smashing its own records year after year as the largest gaming convention in Canada. Approximately 39% of the total US gaming demographic is in the 25-34 age range,
according to Gamescape, with 16% of 18+ viewers taking in an
above-average $50,000-per-year income. This hard-to-target market is why
the sponsorship and advertising funds in eSports continue to increase
annually.
It’s now the spectator sport of choice among the youngest
generation-which is why well-known sports industry giants are also
throwing their hats in the live eSports ring. In 2017, Robert Kraft of
the New England Patriots and two of his fellow sports owners, the New
York Mets’ Jeff Wilpon and LA Rams’ Stan Kroenke, all invested tens of
millions into their own franchises within Activision-Blizzard‘sATVI, +2.74% Overwatch eSports league. Meanwhile, Tencent Holdings Ltd. (otcpk:TCEHY), which has plans to create a $14.6 billion
eSports industry in China, already owns a 40% stake in Epic Games,
which publishes Fortnite, currently the world’s most popular game.
eSports: an iPhone-class industry disruptor
As shown by Enthusiast Gaming‘s(EGLX)
(otcqb:EGHIF) ascent, the growth of this industry has been absolutely
staggering. From a small Sunday gathering of 120 gamers, EGLX is now the
largest gaming convention in Canada. The live EGLX event also helps to
fuel the growth of Enthusiast Gaming‘s(EGLX) (otcqb:EGHIF) online network, lending it authenticity within the wider gaming community.
eSports is on the cusp of revolutionizing the gaming industry. ESPN
has signed deals to broadcast hours of gaming on its main channel and
affiliates. 2024 Olympics organizers are now in talks to include eSports as a “demonstration sport” at the Games in Paris. According to Newzoo, eSports is the “biggest disruption to hit the industry since the launch of the iPhone in 2007.”
Meanwhile, Enthusiast Gaming‘s(EGLX)
(otcqb:EGHIF) continues to add to its online portfolio at a rapid pace,
having recently announced an exclusive partnership with Blue Ant Media
to represent all the United States online traffic of the 900-channel
Omnia Media network, the No. 1 network for global gaming in terms of
viewership. With such a diversified network, the company can now better
cater to a fast-growing gaming segment, which allows advertisers to
better target their gaming audience. A current comScore rank of No. 5
in gaming traffic and climbing puts them just behind corporate-owned
sites such as Twitch, IGN, GameSpot and Curse. In its latest third
quarter results, the company posted eye-watering YoY revenue growth of 625% year to date, with plenty of room for growth.
The communities within Enthusiast Gaming‘s
networks are the birthplace of eSports and will continue to have the
finger on the pulse of which new games will skyrocket in popularity.
Companies such as Enthusiast are well placed to secure opportunities and
position themselves to dominate the video game and eSports industry far
into the future.
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Tags: egaming, tsx Posted in All Recent Posts, Enthusiast Gaming Holdings Inc. | Comments Off on Enthusiast Gaming $EGLX.ca – Major Streaming Companies Threatened by #Fortnite as Gaming Communities Capitalize on #Esports Explosion $ATVI $TTWO $GAME $EPY.ca $TCEHF
Posted by AGORACOM-JC
at 9:32 AM on Thursday, January 24th, 2019
Announced that CEO Jesse Dylan will speak at the upcoming Cantech Conference in Toronto
The Cantech Investment Conference takes place January 29th and 30th at the Metro Toronto Convention center, where CEO Jesse Dylan will be a guest speaker.
VANCOUVER, Jan. 24, 2019 – Good Life Networks Inc. (“GLN“, or the “Company“) (TSXV: GOOD) (FSE: 4G5), a programmatic advertising technology company, today announced that CEO Jesse Dylan will speak at the upcoming Cantech Conference in Toronto.
“I’m looking forward to sharing the GLN success story, our leadership
role in digital technology, and our strategy for the future with
current and prospective investors at the Cantech Conference,” stated CEO
Jesse Dylan.
The Cantech Investment Conference takes place January 29th
and 30th at the Metro Toronto Convention center, where CEO Jesse Dylan
will be a guest speaker. You can join him for his presentation on
Tuesday 29th at 1:50 pm on the Paradigm stage. We would
also like to invite everyone attending the convention to visit us at the
GLN booth on both days (Booth 520).
Neither the TSX Venture Exchange nor its Regulation Services
Provider (as that term is defined in the policies of the TSX Venture
Exchange) accepts responsibility for the adequacy or accuracy of this
release.
The GLN Story GLN’s technology is the engine that
sits between advertisers and publishers. The GLN Platform is built for
cross device video advertising: Mobile, In-App, Desktop and CTV
(Connected Television). The Programmatic Video Marketing Platform is
powered by GLN’s Patent Pending proprietary machine learning technology
that targets and connects digital advertisers with consumers three times
faster than industry standards, with among the lowest fraud rates of
similar venders without collecting PII (Personal Identifiable
Information).
The Programmatic Video Technology Platform features integrations at
the server level with both Publishers and Advertisers. Our technology
quickly finds the most valuable advertisement for every consumer.
Publishers make more money through improved CPM (advertising fill rate)
combined with a more engaged consumer experience. Advertisers make more
money by reaching their target audience more effectively. GLN makes
money by retaining a percentage of the advertiser’s fee.
GLN is headquartered in Vancouver, Canada with offices in Newport Beach and Santa Monica California, New York
and UK and trades on the TSX Venture Exchange under the stock symbol
“GOOD” and The Frankfurt Stock Exchange under the stock symbol 4G5.
Addressable Market: Programmatic trading of digital ads continues to
rise with 65% of all ad expenditure in 2019 being traded
programmatically. This year, advertisers are projected to spend $84 billion programmatically, up from $70 billion in 2018, representing 62% of digital media expenditure according to Zenith Media’s latest Programmatic Marketing Forecasts.
Forward Looking Statements: Forward-looking
statements relate to future events or future performance and reflect the
expectations or beliefs regarding future events of management of GLN.
This information and these statements, referred to herein as
“forwardâ€looking statements”, are not historical facts, are made as of
the date of this news release and include without limitation, statements
regarding discussions of future plans, estimates and forecasts and
statements as to management’s expectations and intentions with respect
to the performance of the company. These statements generally can be
identified by use of forward-looking words such as “may”, “will”,
“expect”, “estimate”, “anticipate”, “intends”, “believe” or “continue”
or the negative thereof or similar variations. These forwardâ€looking
statements involve numerous risks and uncertainties and actual results
might differ materially from results suggested in any forward-looking
statements. Important factors that may cause actual results to vary
include without limitation, risks relating to the digital advertising
industry and general economic conditions, success of acquisitions and
any growth strategies implemented by the company. In making the
forwardâ€looking statements in this news release, the Company has applied
several material assumptions, including without limitation that any
acquisitions and corporate directives and initiatives will be
successfully completed in the time expected by management and produce
the desired results, generate the anticipated revenue and expand GLN’s
global reach per management’s expectations. GLN does not assume any
obligation to update the forward-looking statements, or to update the
reasons why actual results could differ from those reflected in the
forward looking-statements, other than as required by applicable
securities laws. Additional information identifying risks and
uncertainties is contained in GLN’s filings with the Canadian securities
regulators, which filings are available at www.sedar.com.