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Michael Jordan invests in #Esports #MJ $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 11:53 AM on Tuesday, October 30th, 2018

  • Basketball legend Michael Jordan has invested in Team Liquid, one of the earliest and popular esports ventures in the USA.
  • NBA legend is one of the two new investors who provided $26 million to, aXiomatic, which owns Team Liquid.

Team Liquid, which was aXiomatic in 2016, boasts of more than 60 competitive gamers based out of Los Angeles and the Netherlands.

“I’m excited to expand my sports equity portfolio through my investment in aXiomatic, esports is a fast-growing, international industry and I’m glad to partner with this great group of investors,” said Jordan, who joined his fellow Dream Team teammate Magic Johnson as an aXiomatic investor, as is Ted Leonsis, owner of the NBA’s Washington Wizards as well as the NHL’s Stanley Cup champion Washington Capitals.

“The next generation of sports fans are esports fans,” Leonsis told ESPN in a statement. “Esports is the fastest-growing sector in sports and entertainment, and aXiomatic is at the forefront of that growth.”

Source: https://europeangaming.eu/portal/latest-news/2018/10/30/31429/michael-jordan-invests-in-esports/

#Nike $NKE Forays Into #Esports with New Deal $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 2:48 PM on Monday, October 29th, 2018
  • Nike has officially entered the world of eSports
  • The sportswear giant, who has stirred controversy with its recent adverts involving Colin Kaepernick, has reportedly signed a deal with Royal Never Give Up (RNG) League of Legends icon Jian ‘Uzi’ Zihao.

Nike has officially entered the world of eSports. The sportswear giant, who has stirred controversy with its recent adverts involving Colin Kaepernick, has reportedly signed a deal with Royal Never Give Up (RNG) League of Legends icon Jian ‘Uzi’ Zihao.

The company has partnered with Zihao and Chinese actor Bai Jingting, along with NBA legend LeBron James, in the latter star’s new ‘Dribble &’ campaign. The campaign is intended to support the upcoming documentary ‘Shut Up and Dribble’, according to recent media reports on the topic.

Since the deal was inked, the first photos of Zihao to be released have shown him wearing a black shirt inscribed with the words ‘Dribble & Carry’ across the front. The term ‘carry’ is used in League of Legends to describe a single player who carries the rest of his team to a victory.

Zihao is widely considered to be the best League of Legends (LOL) player in the world. He recently scored a gold medal win for representing China at the recent Asian Games in Jakarta. Nike has now joined KFC and Mercedes-Benz, both of whom already sponsor Zihao’s formidable eSports team.

NLG Signs Daniel ‘Likandoo’ Keller

After partnering with a team of poker pros and taking to Twitch with some excellent high-stakes online poker play, Stefan Schillhabel and his team at No Limit Gaming (NLG) have inked their first non-poker professional as well. Daniel ‘Likandoo’ Keller, an easily recognizable Fortnite star, is the first of countless eSports players who will soon be joining the NLG Team Stream over the next calendar year.

Speaking of Fortnite, it seems that even employees at SpaceX and Tesla might be spending a bit too much time enjoying the game. Billionaire businessman Elon Musk recently tweeted a joke stating that he had bought the game outright so that he could shut it down. ‘Had to be done. Ur welcome’ he teased his followers.

Had he actually done this, he would have had to shell out a whopping $8 billion or more, as that is the current worth of Fortnite’s developers, Epic. With that said, Musk could easily afford it, as his current worth now stands at close to $20 billion.

FansUnite to Sponsor QYOU Content

Last but not least, the Blockchain sports betting firm that recently partnered with the World Poker Tour has also made another exciting announcement. FansUnite will now be sponsoring the QYOU eSports content on the dedicated Heads Up Daily channel.

QYOU launched HUD on GINX eSports TV Canada in October last year, and currently reaches over 300 million viewers on six continents worldwide.

Source: https://www.gamingpost.ca/canadian-gaming-news/nike-forays-esports-new-deal/

#Fortnite makers Epic Games raises a landmark $1.25 billion $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 2:20 PM on Friday, October 26th, 2018

  • Epic Games has received a monumental funding of about $1.25 billion. Investors include KKR, ICONIQ Capital, Smash Ventures, aXiomatic, Vulcan Capital, Kleiner Perkins, and Lightspeed Venture Partners.
  • Thanks to Fortnite, Epic Games is enjoying a lot of success.
  • The battle royale experience is a giant hit on PC, consoles, and mobile.

The free-to-play game has earned hundreds of millions of downloads and over $1 billion in revenue. And on Android, Epic Games has bypassed Google by not listing Fortnite on the Google Play store, meaning Epic Games doesn’t have to give Google a share of the money earned.

According to Digi-Capital, this is the second largest games investment in history, following the $2.3 billion Netmarble earned in 2017 via IPO (initial public offering). Epic’s is the highest non-IPO investment ever.

The new investors join Disney, Tencent, and Endeavor as minority shareholders in the company.

“We’re excited to partner with the finest minds in the financial, sports, and entertainment communities,” Epic Games founder and chief executive officer Tim Sweeney noted in a press release sent to GamesBeat. “This reinforces Epic’s position of leadership in real-time 3D technology, and accelerates our ability to improve the way people play, work, and interact with the world.”

This $1.25 billion is a massive amount to earn in an investment round. To give you a comparison, Roblox raised $150 million in September. The huge $1.25 billion number is a reflection on Fortnite’s success. Magic Leap, a company that is developing augment reality technology beyond gaming needs, has raised $2.3 billion over five rounds.

Along with Fortnite, Epic Games develops the Unreal Engine. It licenses the game-making tools to other companies, and it has become one of the most popular game engines in the world along with its main competitor, Unity. In 2018, Dragon Ball Fighterz, Sea of Thieves, Soul Calibur VI, and Dragon Quest XI were among the major games created with Unreal Engine 4.

Fortnite debuted in 2017. The game started by focusing on a cooperative mode, Save the World, where a team of players builds a fort and fights off zombies. Later in 2017, Fortnite capitalized on the success of PlayerUnknown’s Battlegrounds and made a battle royale mode for Fornite. Like PUBG, Fortnite’s battle royale offering drops a hundred players into a large map and has them fight until one person or team is left standing. Compared to PUBG, Fortnite has a more colorful aesthetic, and it puts an emphasis on players building their own forts. Because players can make their own cover, Fortnite is a much faster-paced game.

The battle royale mode quickly surpassed Save the World. Fortnite has dominated 2018, turning into a mainstream success and expanding its reach to mobile and consoles (including Switch).

Source: https://venturebeat.com/2018/10/26/fortnite-makers-epic-games-raises-a-landmark-1-25-billion/

Toronto #Overwatch #Esports team name and colours unveiled $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 3:23 PM on Thursday, October 25th, 2018

  • OverActive Media, the group behind the new Toronto eSports team coming to the Overwatch League, unveiled its name and colours today.
  • Toronto Defiant is one of eight new teams added to the lineup this year and one of two in Canada.
  • Vancouver will also have a team but has yet to announce its name

By Christopher Whan

After making the jump from the Canadian Olympic team to eSports, CEO of OverActive Media Chris Overholt says his team has put a lot of time and effort into this venture and is excited to see people’s reactions.

“We’ve been working really hard over the last couple of months,” said Overholt. “We know this kind of thing doesn’t happen overnight and we are really appreciative of our fans.”

The announcement was made to a sold-out crowd at the Berkeley Church in downtown Toronto. According to Overholt, the interest was unexpected, and tickets for the event sold out in 14 minutes.

“We’re very happy with the level of support from our fans,” said Overholt.

The palette of colours that ownership had to chose from was provided by Blizzard Entertainment, the company that develops the game and owns the league. The team at OverActive Media decided to go with red, black, white and pewter, not only because of its imposing nature in competition but also because they believe that it captures the spirit of Toronto.

Plus its similar to the Canadian Olympic team palette which Overholt says he’s familiar with through his former job at with the Olympic team.

“Its got a bit of an edge,” aid Overholt. “As we went along in this, we spent a lot of time discussing that Toronto is a world-class city as well as its grittiness.”

WATCH: Intense & lucrative eSports gaming world

According to Overholt, the Defiant name is not necessarily to stand in defiance of something but to “embody the endemic feeling of standing tall.”

“There’s a little bit of wear and tear on the logo,” said Overholt. “We added that because we believe it represents the resilience and grittiness of our city and we believe we will be strong representatives of not only the league but also the area we cover.”

Toronto has been placed in the Atlantic Division of the league and will compete for the championship when the 2019 season starts on Feb. 14.

Source: https://globalnews.ca/news/4592532/toronto-esports-team-name-colours/

First law firm in Canada focusing on #Esports opens in Toronto $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 11:04 AM on Wednesday, October 24th, 2018

  • “Players don’t always have the full appreciation of their value,” Kubes said. “We saw this as a big opportunity to help the industry grow. On the one hand, it is a business opportunity. But on the other, there is a big need for it.”
  • According to the firm, in Canada alone, the video game industry accounts for over $3.7 billion in revenue. The sport of video games is growing at a rapid pace and sponsors, organizations and investors are chomping at the bit to get a slice of that pie.

By Christopher Whan

In the world of eSports, careers are made in a matter of months. Almost anyone, though often young people, with a computer and the skills to play these games can see themselves thrust into million-dollar contracts and sponsorship deals before they know what to do.

That’s where Josh Marcus and Evan Kubes are stepping in. The duo launched MKM group on Oct. 1 to help those who play video games professionally get an even footing in negotiations.

The group is the first in Canada devoted specifically to eSports. Normally, Canadian players would have to look south of the border for firms like theirs. To Kubes and Marcus, this was more than a business opportunity, but also a way to fill a wide gap that existed in the industry in Canada.

“Players don’t always have the full appreciation of their value,” Kubes said. “We saw this as a big opportunity to help the industry grow. On the one hand, it is a business opportunity. But on the other, there is a big need for it.”

According to the firm, in Canada alone, the video game industry accounts for over $3.7 billion in revenue. The sport of video games is growing at a rapid pace and sponsors, organizations and investors are chomping at the bit to get a slice of that pie.

According to MKM, the firm is there to help Canadian professional gamers wade through the legal jargon that comes along with an expensive contract.

“The eSports industry is accelerating at an unprecedented pace,” Marcus said.

“Casual gamers, many of whom are teenagers, can turn into celebrities overnight and find themselves with sponsorships and employment contracts, without the full appreciation for what they’ve signed up for.”

The growth of eSports has been astronomical. Just this year Blizzard, developer of Overwatch, one of the biggest games on the scene, announced that for the sophomore season of the Overwatch League, two Canadian teams will be joining the fray, one in Vancouver and one in Toronto.

On top of that, the biggest eSports tournament in the world was held in Vancouver this year. The International is an event devoted to the game DOTA 2, a multiplayer online battle arena (MOBA) game that sees teams of five players control heroes in battles against other teams. This year’s tournament had a prize pool of $25 million, with the winning team taking home $11 million.

On top of professional tournaments, streaming has also brought in a ton of money for those who play video games for an audience and at the head of that industry is the game Fortnite, a “battle royale” game that pits either teams or individual players against each other. Players must eliminate others until they are the last one standing. Think The Hunger Games, but with building and dancing.

WATCH: Video Games 101: understanding the stories and culture behind them

The world’s biggest streamer right now, Tyler “Ninja” Blevins, makes millions of dollars a month playing this game for an audience of fans. Money like that needs management and though Ninja is an exceptional example, there is potential for successful streamers to make a large amount of money.

This is where MKM steps in. On top of helping pro gamers, MKM says it will also help streamers with their deals as well.

In traditional sports, it’s a little more straightforward. Everyone in that sport is playing the same game with the same rules organized by the same people. In eSports, there are hundreds of players from different nationalities playing dozens of different games in dozens of different ways.

Developers of the games obviously want a share, event organizers want a share, team owners and, of course, the players. According to MKM, the infrastructure around eSports to facilitate its growth is not keeping pace, especially in Canada.

“This creates the potential for regulatory mishaps, power imbalances and legal grey areas,” said the company in a release.

It’s an industry that is growing at a rapid pace, with players as young as 16 gaining the ability to bring in a large amount of money. Kubes and Marcus believe those kids who are lucky enough to make it big could use a little help.

The company so far is focusing only on working with players from Canada. Kubes and Marcus met while attending law school together and both worked for several years in litigation before founding MKM in 2018.

Source: https://globalnews.ca/news/4571880/esports-law-firm-toronto/

#Drake and Scooter Braun Purchase Ownership Stake in #Esports Brand #100Thieves #LOL $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 3:14 PM on Tuesday, October 23rd, 2018

  • 100 Thieves announced Tuesday that it completed its Series A funding round, which was co-led by SB Projects founder Scooter Braun and Grammy-winning artist Drake, who both become co-owners. Braun, who represents artists like Justin Bieber and Ariana Grande, also joins the company’s board
  • Included in the round is Sequoia Capital, WondrCo, Marc Benioff, Drew Houston, Green Bay Ventures, Tao Capital and Advancit Capital

In November 2017, former professional gamer Matt “Nadeshot” Haag took to his YouTube channel to announce that his apparel company, 100 Thieves, received a multimillion-dollar investment from Cleveland Cavaliers and Quicken Loans owner Dan Gilbert, allowing him to expand into a full-fledged esports organization. Less than a year later, 100 Thieves is one of the fastest-rising brands in the industry, and Haag is partnering with a few more notable names.

100 Thieves announced Tuesday that it completed its Series A funding round, which was co-led by SB Projects founder Scooter Braun and Grammy-winning artist Drake, who both become co-owners. Braun, who represents artists like Justin Bieber and Ariana Grande, also joins the company’s board. Included in the round is Sequoia Capital, WondrCo, Marc Benioff, Drew Houston, Green Bay Ventures, Tao Capital and Advancit Capital.

Along with last year’s investment, 100 Thieves now has $25 million in total funding, and the new influx of capital will go toward building out its content team, acquiring new talent and continuing to expand its apparel line.

What attracted Braun and Drake was Haag’s broader scope for the organization. While other esports companies pivot to style themselves as lifestyle brands, 100 Thieves began with it in mind. The company does design and production in-house, and all four of its apparel drops thus far have sold out in less than 20 minutes.

“He has a clear vision for where esports is going and how to build an amazing brand within it, and that’s why I wanted to bet on him and 100 Thieves,” Scooter Braun says.

Haag himself has built up his own personal brand as Nadeshot, with 3.1 million followers on YouTube and 2.4 million on Twitter. In building 100 Thieves, he wants to enable his players to do the same for themselves—a skill he hopes to learn from his new co-owner, Braun.

“He’s really defined pop culture with the clients that he’s worked with and helped their careers over the last decade, and for us, it’s just unbelievable to be able to tap into that wisdom and that knowledge,” Haag says

Part of that focus is building out its team. 100 Thieves is still a young organization, with a total of four rosters. It was one of the new teams buying into the North American region of League of Legends at the start of 2018 for a reported $10 million. Signing star player Zaqueri “aphromoo” Black before the spring season began, 100 Thieves immediately made itself known with a second-place finish in the first split and a trip to the international World Championships in the fall. The company was also one of the earliest to enter the budding Fortnite competitive scene.

100 Thieves currently has 12 operational employees plus 35 players and coaches, but with the investment, the team is looking to add 10 people for its content team and to acquire more talent—like the recent signing of its Call of Duty roster and of streamer Rachell “Valkyrae” Hofstetter, who has 500,000 followers on Twitch.

With Gilbert advising from the sports side and Braun and Drake from the side of entertainment, 100 Thieves’ president and COO John Robinson, believes they’ve “put together a dream team of collaborators.”

I’m the reporter for the Games section of Forbes.com. I previously served as a freelance writer for sites like IGN, Polygon, Red Bull eSports, Kill Screen, Playboy and PC Gamer. I also manage a YouTube gaming channel under the name strummerdood. I graduated with a BA in jour…

Source: https://www.forbes.com/sites/mattperez/2018/10/23/drake-and-scooter-braun-invest-in-esports-company-100-thieves/#6346b562710a

#Uzi signs #Esports endorsement deal with #Nike $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 8:44 AM on Monday, October 22nd, 2018
  • Jian “Uzi” Zihao, a League of Legends player for Chinese organisation Royal Never Give Up, has signed an endorsement deal with American sportswear and apparel giant Nike.
  • Uzi will appear alongside Chinese actor Bai Jingting and basketballer LeBron James in the “Dribble &” campaign for James’ “Shut Up and Dribble” docuseries.
By Adam Fitch - October 21, 2018

Jian “Uzi” Zihao, a League of Legends player for Chinese organisation Royal Never Give Up, has signed an endorsement deal with American sportswear and apparel giant Nike.

Uzi will appear alongside Chinese actor Bai Jingting and basketballer LeBron James in the “Dribble &” campaign for James’ “Shut Up and Dribble” docuseries.

Further details of the campaign – including financial information – is currently unclear. The ad campaign was posted on Weibo explaining how LeBron James helped to motivate Uzi become the best player he can be.

This is the first instance of an individual from within the esports industry has signed an endorsement deal with Nike. Uzi is, without a doubt, one of the more popular players in esports at the moment – with the 2018 League of Legends World Championship being dubbed as his tournament to lose.

Royal Never Give Up itself has been entering non-endemic partnerships in recent times. In June of this year, the LPL team announced a one-year sponsorship with German car manufacturer Mercedes-Benz. More recently, in September, the organisation was also on the receiving end of a one-year sponsorship from KFC.

Esports Insider says: It’s easy to get ahead of ourselves and say this deal will open the floodgates for esports personalities and competitors in mainstream media, but it could well not be that way at all. Uzi is a force among a young Chinese audience and it’s clear that this ad campaign is targeted at that demographic, so it could be clever advertising more than acceptance for competitive video gaming.

Source: https://esportsinsider.com/2018/10/uzi-nike-endorsement/

Esports Entertainment Group $GMBL Accelerating Affiliate Marketing Agreements With Additional 42 #Esports Teams, Bringing Total To 176 Esports Teams $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca #fortnite

Posted by AGORACOM-JC at 8:13 AM on Tuesday, September 25th, 2018

Eeg logo black 01

  • Announced Affiliate Marketing Agreements with 42 additional esports teams as the Company continues to ramp up affiliate marketing activities in support of its recent launch of vie.gg, the world’s first and most transparent esports betting exchange
  • This announcement, along with the announcement of 36 additional esports teams earlier signifies a significant acceleration in adoption of the company’s P2P esports wagering platform by global esports teams

ST. MARY’S, Antigua, Sept. 25, 2018  — Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce Affiliate Marketing Agreements with 42 additional esports teams as the Company continues to ramp up affiliate marketing activities in support of its recent launch of vie.gg, the world’s first and most transparent esports betting exchange.

SIGNIFICANT ACCELERATION IN ESPORTS TEAM ADOPTION OF P2P WAGERING MODEL

This announcement, along with the announcement of 36 additional esports teams earlier this week, signifies a significant acceleration in adoption of the company’s P2P esports wagering platform by global esports teams. Teams are overwhelmingly pointing to the P2P model as highly desirable for their fans due to the fact “at VIE.gg a fan always wins”, as opposed to pitting fans against the “bookie” in the traditional model where the odds are heavily stacked against fans.

The addition of these 42 esports teams brings the total number of esports team affiliates to 176 since the Company’s first announcement on April 5th, representing a major milestone for Esports Entertainment Group.  The Company anticipates many more Affiliate Marketing Agreements with esports teams throughout 2018.

NEWEST ESPORT TEAM AFFILIATES FURTHER EXPAND GLOBAL REACH INTO SOUTH AMERICA

The addition of the 42 esports teams below represents further significant geographical penetration into the South American market.  The geographical distribution of our most recent esports team affiliate partners is as follows:

  • Brazil: 26
  • Peru: 6
  • Chile: 2
  • Venezuela: 2
  • Colombia: 1
  • Bolivia: 1
  • Mexico: 1
  • Guatemala: 1
  • Paraguay: 1
  • Dominican Republic: 1

Grant Johnson, CEO of Esports Entertainment Group, stated, “The acceleration of our esports team affiliates is quantifiable and unequivocal validation that our VIE.gg P2P model is best suited for esports teams and their fans.  I want to thank these new esports teams for their support and I look forward to working with them as VIE.gg affiliate partners.”

ABOUT VIE.GG

vie.gg offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding jurisdictions that prohibit online gambling. vie.gg features wagering on the following esports games:

  • Counter-Strike: Global Offensive (CSGO)
  • League of Legends
  • Dota 2
  • Call of Duty
  • Overwatch
  • PUBG
  • Hearthstone
  • StarCraft II

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page:
http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com
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FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
1-268-562-9111
[email protected]

Media & Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations 
RedChip
Dave Gentry
407-491-4498
[email protected]

ReadyUp raises $2 million to manage #Esports teams and help players improve $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 1:29 PM on Thursday, September 20th, 2018
Dean Takahashi@deantak September 20, 2018 5:30 AM
  • ReadyUp, a platform for player connection and team management for gaming and esports, has raised $2 million in funding from game-savvy investors.
  • The combined company has 11 people in San Francisco, and they will focus on a few different missions related to esports, said Alemania, in an interview with GamesBeat.
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ReadyUp, a platform for player connection and team management for gaming and esports, has raised $2 million in funding from game-savvy investors.

Last month, ReadyUp acquired Ready Up Live, a gaming community site that was doing some of the same things as ReadyUp. That deal brought together a number of game veterans and celebrities, including Roderick Alemania, CEO of ReadyUp, and famous pro gamer and ReadyUp cofounder Johnathan “Fatal1ty” Wendel, and Ready Up Live founder Dan “Greenskull” Hammill, a celebrity gamer who has 262,000 subscribers on YouTube.

The combined company has 11 people in San Francisco, and they will focus on a few different missions related to esports, said Alemania, in an interview with GamesBeat.

“Our mission is to be the epicenter of the esports community, so that people can find people they actually want to play with,” he said. “The idea across the pillars of that mission is to meet, compete, and get better. And we have a really strong team of people who have been in the game business for decades.”

In terms of meeting, the company wants to create a matchmaking service where esports players can find people they want to play with, rather than just play pickup multiplayer games all of the time with strangers.

In terms of “compete,” the company will also help esports players find teams, and help teams find esports players, or even help players find others so they can form esports teams. Alemania compared this to the application TeamSnap, which helps parents deal with changes and details for their children’s sports team. In the case of players, this solution would help teams figure out who is playing in a particular match or is not available. This will enable team managers to focus on team and player development, rather than logistics.

And in terms of “get better,” ReadyUp will create a marketplace for services that parties can offer, such as coaching services for Fortnite. And it will provide other services that enable players to get better and play with their friends.

“We called our friends at the major publishers and asked if they were doing this, and they all said no,” Alemania said. “We saw we could fill a need in the market. It can address a massive pain point for teams.”

The cofounders like Wendell and Hammill get asked to provide coaching, paid or not, all of the time. But this marketplace would provide an organized way to scale up such services to a much larger level, Alemania said.

San Francisco-based ReadyUp was founded in 2017 to benefit amateur and professional gamers, teams, and gaming clans. The platform is set to launch later this year, with other services coming next year. Investors include Boost VC, which led the round, as well as Fenwick & West, Smith & Crown, and other individual investors from across gaming, sports, esports, blockchain and other sectors.

“ReadyUp will change competitive video gaming and esports on a fundamental level,” said Jay Cohen, former president of Wargaming America, in a statement. “By providing an on-ramp for gamer connection, player development, and competition, ReadyUp lets every gamer, team, and the esports industry as a whole to reach their full potential. The ReadyUp platform will not only accelerate the path to revenue for players, teams, and partners, it is the spark for the wildfire that is waiting to happen.”

Lead investor Boost VC is a blockchain and virtual reality accelerator with a portfolio of more than 200 companies including Coinbase.

“ReadyUp has assembled an awesome team of accomplished, experienced and well connected executives.” said Adam Draper, founder and managing partner, in a statement. “Their process of product validation and design coupled with a feedback loop from gamers puts ReadyUp in a great position to build a successful company that will capitalize on the $900 million esports industry.”

Source: https://venturebeat.com/2018/09/20/readyup-esports-team-management-firm-raises-2-million/

#Esports: #Mastercard $MA comes on board as global sponsor for League of Legends #LOL in multi-year deal $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 11:30 AM on Wednesday, September 19th, 2018

  • Mastercard announced a multi-year global sponsorship deal with the popular League of Legends eSports title on Wednesday (Sept 19),
  • The company’s first such tie-up with an eSports partner
  • League of Legends is one of the world’s most widely played and followed eSports games, with about 100 million unique monthly users and its most-watched match pulling in over 80 million live unique viewers

Lester Wong

SINGAPORE – Mastercard announced a multi-year global sponsorship deal with the popular League of Legends eSports title on Wednesday (Sept 19), the company’s first such tie-up with an eSports partner.

League of Legends is one of the world’s most widely played and followed eSports games, with about 100 million unique monthly users and its most-watched match pulling in over 80 million live unique viewers.

Mastercard is also League of Legends parent company Riot Games’ first global sponsor. There are about 380 million eSports fans worldwide, according to market researcher Newzoo.

The deal will see Mastercard work with Riot to offer live-event activations and fan experiences across three major annual League of Legends tournaments: the Mid-Season Invitational, the All-Star Event, and the World Championship.

“eSports is a phenomenon that continues to grow in popularity, with fans that can rival those at any major sporting event in their enthusiasm and energy,” said Raja Rajamannar, Mastercard’s chief marketing and communications officer.

“This deal made a lot of sense for us. We’re a global brand and League of Legends is a global phenomenon so the scale is there. In-game purchases are a big part of eSports, and we are a payment solutions company.”

Rajamannar declined to reveal the exact value of the deal but said it was “very comparable” to Mastercard’s other global sponsorships in music and traditional sport with partners like the Grammy Awards and golf’s British Open, one of the sport’s four Major tournaments.

“We’re thrilled to team up with Mastercard on this ground-breaking partnership that will provide meaningful and long-term value to our fans,” said Naz Aletaha, head of eSports partnerships at Riot Games. “Mastercard is among the first of world-class brands to take such a big step into eSports at the global level, and we’re proud to have them support League of Legends eSports events alongside their other premier sports and entertainment sponsorships.”

Fan engagement efforts are set to kick off immediately in the South Korean, Chinese and Taiwanese markets ahead of the 2018 League of Legends World Championships in Seoul next month.

The first experiences available on Mastercard’s Priceless platform include the opportunity to watch a game at the championships with a pro player from VIP seats and behind-the-scenes tours of rehearsals.

Mastercard is also planning to launch a co-branded League of Legends credit card early next year.

Said Rajamannar: “We took two years to fully understand this space because we wanted to be clear how the consumers think. And what we found out is that they want brands to be authentic, organic and creative. So this collaboration is not just about how many cards we must sell but a long-term effort to engage consumers.”

Source: https://www.straitstimes.com/sport/esports-mastercard-comes-on-board-as-global-sponsor-for-league-of-legends-in-multi-year-deal