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FEATURE: Wagering on eSports is projected to hit $23 BILLION by 2020 $GMBL

Posted by AGORACOM-JC at 11:33 AM on Thursday, October 20th, 2016

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Online Wagering Platform for the Future of Competitive Gaming

Why VGambling Inc?

“There is no other way to say it … VGambling represents one of the best potential mega winners I’ve seen in years.” George Tsiolis, AGORACOM Founder

“The Business of eSports Is Set To Explode…. Billions of dollars will soon be wagered on eSports competitions. Brands, consultants and investors are always looking for the next great opportunity and eSports appears to be an able applicant for the role.” Forbes Magazine, October 15, 2015

The 5 Things You Need To Know:

1. eSports – Over 130 million people from around the world tune in to watch teams of video game players compete with each other.

2. eSports Wagering – Wagering on eSports is projected to hit $23 BILLION by 2020.

3. VGambling is the next generation online gambling company that is built for the purpose of facilitating as much of this wagering as possible

4. VGambling is fully licensed, compliant and authorized to legally transact in eSports wagering.

5. VGambling has assembled a team of officers and board members with significant star power in the world of eSports and online gambling

VIDEO: eSports Investing AGORACOM at League of Legends Finals

Who is VGambling Inc.?

  • Company intends to offer users from around the world the ability to wager on professional e-Sports events for real money in licensed and secure environment.
  • Makes it possible to play in multi-player video game amateur tournaments and win cash prizes.
  • Issued an Internet gambling License by the Kahnawake Gaming Commission in Canada
  • Applied for a License in Antigua and Barbuda.
  • Company intends to conduct real money interactive gaming activities on a global basis from our base in St. John’s, Antigua.
  • Bringing users from these two huge industries together by offering our users from around the world the opportunity to play, and bet on online single and multi-player, video game tournaments for real money in our secure and licensed environment.
  • Utilizing VGambling Inc.’s peer-to-peer wagering system, video game fans and enthusiasts everywhere will be able to place all manner of bets on eSports professional players’ performance. Wagering will be available on a wide range of professional eSports events from around the world.
  • Company also intends to offer the widest selection of video games of skill, designed to be compatible for all applications including mobile and in multiple languages, to be played online for real money in small groups, tournaments and major events

The Opportunity

INTERNET GAMBLING EXPENDITURE IS INCREASING GLOBALLY

Online gambling, also known as Internet gambling and iGambling, is a general term for gambling using the Internet.

  • $40B industry with +20% annual growth
  • Sports betting estimated to be 41% of total online market.
  • Internet gambling represents +10% of global gambling market

eSports

Electronic sports (also known as eSports, e-sports,
competitive gaming, or progamming in Korea) is a term for organized multiplayer video game competitions.
Last year Riot Games’ “League of Legends” world championship had 27 million streaming views. To provide some correlation, it was more than the average viewership of the World Series of baseball, which is the second most viewed sport in the USA. The number of professional eSports tournaments worldwide more than tripled from 430 in 2013 to 1,485 in 2014.

  • eSports organizations hosting major tournaments include the Electronic Sports League in Europe, Major League Gaming in North America, and the Korean eSports Association founded by the Korean government and affliated to the Korean Olympic Committee
  • China and Korea continue to dominate the global eSports market
  • eSports are currently being seriously considered by the IOC as an Olympic sport

Firm aims to tap eSports from Antigua $GMBL

Posted by AGORACOM-JC at 9:52 AM on Wednesday, October 12th, 2016

  • eSports, also known as electronic sports or professional video gaming, typically involves organised multiplayer video game competitions, particularly between professional players.
  • Deloitte Global predicts that eSports will generate global revenues of US $500 million in 2016, up 25 per cent from about $400 million in 2015, and will likely have an audience of close to 150 million people.

Gambling CEO Grant Johnson says the Grand Princess Casino in Antigua can be transformed into the ideal venue for eSports tournaments.

The Canadian Internet gambling firm VGambling Incorporated is aiming to buy the Grand Princess Casino, located in Jolly Harbour, and set up a base in Antigua to tap into the global eSports industry.

CEO Grant Johnson told OBSERVER media that the firm put in a bid for the property, which is jointly held by the Antigua Commercial Bank (ACB) and Antigua & Barbuda Investment (ABI) Bank.

eSports, also known as electronic sports or professional video gaming, typically involves organised multiplayer video game competitions, particularly between professional players. Deloitte Global predicts that eSports will generate global revenues of US $500 million in 2016, up 25 per cent from about $400 million in 2015, and will likely have an audience of close to 150 million people.

Johnson said he has already met with Prime Minister Gaston Browne and toured the three-storey, 62,000-square foot casino, with former owner Tony Velarde. He also noted he has made an application for approval under the business investment option of the Citizenship by Investment Programme (CIP).

VGambling is the only firm to have submitted a written bid for the foreclosed property and Johnson said he expects to have the transaction finalised, one way or the other, before the end of the year. The Grand Princess Casino was opened in 2004 but by 2008, Velarde was already running into trouble running it.

The Grand Bay Casino at Dickenson Bay, also owned by Velarde, is also under foreclosure.

More in today’s Daily Observer.

Source: http://antiguaobserver.com/firm-aims-to-tap-esports-from-antigua/

VGambling Inc. Files 10K Annual Report; Moves Forward With Casino Offer, Investment Banking and Investor Relations $GMBL

Posted by AGORACOM-JC at 12:50 PM on Monday, October 10th, 2016

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  • The Company has made an offer to purchase the Grand Princess Casino in Antigua.
  • 3-story, 62,000 sq ft Grand Princess Casino will not be operated as a traditional casino.
  • Hosting more than 1,500 spectators as they watch live major eSports events on the main floor while the events are broadcast globally on multiple video streaming platforms, as well as, provide up to 200 visitors with the opportunity to participate in video game tournaments on the second floor, all under the eSports Coliseum brand.
  • The Company has engaged California based Monarch Bay Securities, LLC as the Company’s exclusive placement agent for one or more offerings of the Company’s securities

ST. MARY’S, ANTIGUA–(Oct 10, 2016) – VGambling Inc. (OTCQB: GMBL) (or the “Company”), a next generation online gambling company specifically focused on eSports, has recently filed its 10K Annual Report for the year ending June 30, 2016 with the United States Securities and Exchange Commission.

10K Highlights:

  • The Company has made an offer to purchase the Grand Princess Casino in Antigua. The 3-story, 62,000 sq ft Grand Princess Casino will not be operated as a traditional casino. Rather, it will host more than 1,500 spectators as they watch live major eSports events on the main floor while the events are broadcast globally on multiple video streaming platforms, as well as, provide up to 200 visitors with the opportunity to participate in video game tournaments on the second floor, all under the eSports Coliseum brand.
  • The Company has engaged California based Monarch Bay Securities, LLC as the Company’s exclusive placement agent for one or more offerings of the Company’s securities
  • The Company has retained the services of AGORACOM Investor Relations (http://www.agoracom.com) to provide online investor relations services.

“The last year has been exciting and productive, and we will continue to execute our business plan with the goal of becoming a leader in the eSports wagering sector,” said Grant Johnson, CEO of VGambling. “We are especially excited about moving forward with the acquisition of the Grand Princess Casino in Antigua and executing our plan to convert it into the largest dedicated eSports facility in the world, ideally positioned in Caribbean to attract eSports enthusiasts from around the world.”

For more information on VGambling, please contact VGambling.

About VGambling Inc.

VGambling Inc. is a next generation online gambling company specifically focused on eSports. VGambling intends to offer wagering on eSports events on a fully licensed, regulated and secured platform to the global eSports audience, excluding the United States. In addition, VGambling intends to offer users from around the world the ability to participate in multi-player video games tournaments online for cash prizes. VGambling is led by a team of industry and technical experts from the online gambling and video game industries, e-Sports, marketing, legal and financial professionals. The Company maintains offices in St. Mary’s, Antigua and Barbuda. VGambling is currently developing several play money websites and their real money wagering website. VGambling common stock is listed on the OTCQB under the symbol GMBL. For more information, please see www.vgambling.net

Contact:
Grant Johnson
Chief Executive Officer
Tel. +1-905-580-2978
[email protected]

Twitch’s New Virtual Currency Stream+ Could Be A Boost For Esports Betting $GMBL

Posted by AGORACOM-JC at 9:04 AM on Thursday, October 6th, 2016

Breakaway includes the option to make bets using the new virtual currency, Stream+.

During a brief video demonstration of Breakaway, Amazon Game Studios showed that players could wager on matches and earn Steam+ coins by watching.

Adam Wong, managing editor for Double Helix, part of Amazon Game Studios, explained:

“We wanted to create more ways for viewers, broadcasters and players to interact with each other on Twitch, so various teams within Amazon Game Studios are building new features that enhance the experience between players, broadcasters and viewers.”

Patrick Gilmore of Amazon Game Studios gave only slightly more information on Stream+:

“Stream+ is a loyalty points system where players can earn points by watching streams.”

He added that Stream+ points could be spent on wagering, but exactly how the system will work, and whether the Stream+ points or coins would be tradable across or outside of the Twitch platform was left unaddressed.

Game currencies raise regulatory issues

The issue is important from a regulatory point of view. The UK Gambling Commission (UKGC) has made its position clear.

If a virtual currency or in-game article (a skin) can be monetised, then it is the equivalent of money. If used for an activity that qualifies as gambling, then the provider needs a gambling licence.

“Where ‘skins’ are traded or are tradeable and can therefore act as a de facto virtual currency and facilities for gambling with those items are being offered, we consider that a licence is required.”

Twitch will almost certainly avoid skin betting controversy

The last few months have seen Valve attempt to stop its Steam platform being used for skin betting. Almost all the betting has revolved around CS:GO skins, which could be traded and monetized on third party sites.

Valve’s approach to the regulatory and reputational risks that arose will have been taken on-board by Twitch.

The likelihood is that Twitch will make certain that any gambling using Stream+ will fit strictly within the confines of the legal definitions of social gaming.

This will not prevent Twitch or game producers from receiving revenues from the sale of Stream+ coins, but will mean that Twitch is likely to set ground rules preventing the coins from subsequently being monetized.

Esports Betting Industry Coverage Brought To You By Betway

Esports betting may see second order benefits

While the new currency may not see esports betting operators benefit directly, it may introduce more players and fans to the fun of betting on their favorite players and games.

This greater awareness that betting is possible reduces the gap which esports betting operators have to bridge in attracting customers.

If customers are accustomed to betting on in-game action in Breakaway, betting real money on a Dota 2 or League of Legends tournament will be less of a novelty.

Source: http://www.esportsbettingreport.com/twitch-introduces-new-virtual-currency/

Demand For Esports Content Prompts Sky And ITV To Make $4 Million Ginx TV Investment $GMBL

Posted by AGORACOM-JC at 3:30 PM on Monday, September 26th, 2016
satellite dishes on rooftop

The demand for televised esports content is about as new a new thing as could be, but UK broadcasters ITV and Sky TV are determined to get ahead of the game.

Sky and ITV are doubling down on their initial investment in Ginx TV, which went live in June this year. Each has invested £1.55 million ($2 million) in cash and payment in kind via the provision of broadcasting services for a 16.5 percent stake in Ginx TV.

Ginx says that it is already to distributed to 14 million homes in the UK and Ireland and its foreign distribution takes the channel into another 23 million homes, letting Ginx claim to be the “largest eSports TV channel in the world, reaching 37 million homes.”

Emma Lloyd, group director of business development and strategic partnerships at Sky, commented:

“We’re really excited to have followed up our commercial partnership with Ginx with this investment, which will help us deepen our understanding of eSports and its audience. At Sky we are committed to bringing new programmes and channels such as GINX eSports TV to support and extend our leadership position in content.”

ITV and Sky have options to increase their stake further

The regulatory news announcement put out by ITV stated that:

“Both ITV and Sky have the option to acquire further holdings in Ginx TV. If either party does not take up its option, the remaining party may have the option to acquire 100%.”

Ginx is a 24/7 broadcaster offering a schedule that covers major esports tournaments such as FACEIT’s eSports Championship Series, and Valve’s The International Dota 2. It also offers independent programming, and rebroadcasts the Turner Broadcasting ELEAGUE.

Esports fans get to watch at times that are convenient to them, and the brand reputation of ITV and Sky help to create mainstream respectability for the content.

That 24/7 coverage also makes Ginx a critical resource and promoter for online esports betting.

TV coverage and esports betting can be expected to feed off each other as each expands. The consequent growth of Ginx may make the Sky and ITV options potentially very valuable.

Source: http://www.esportsbettingreport.com/sky-itv-invest-ginx-esports-tv/

VGambling Securities Are Now DWAC/FAST Eligible With DTC; eSports Investors Now Able to Electronically Buy, Sell and Transfer Shares $GMBL

Posted by AGORACOM-JC at 8:36 AM on Wednesday, September 21st, 2016

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  • Depository Trust Corporation (the “DTC”) has approved its common stock for DWAC/FAST transfer through the Company’s Transfer Agent, Transhare Corporation
  • Newly approved stock transfer capability will enable VGambling Inc. shareholders to transfer their shares of GMBL stock electronically after buying or selling on the open market
  • No extra expense and delay associated with the processing and transfer of physical share certificates

ST. MARY’S, ANTIGUA–(Sep 21, 2016) – VGambling Inc. (OTCQB: GMBL) (or the “Company”), a licensed online gambling company with a specific focus on eSports wagering, is pleased to announce today the Depository Trust Corporation (the “DTC”) has approved its common stock for DWAC/FAST transfer through the Company’s Transfer Agent, Transhare Corporation. This newly approved stock transfer capability will enable VGambling Inc. shareholders to transfer their shares of GMBL stock electronically after buying or selling on the open market, without the extra expense and delay associated with the processing and transfer of physical share certificates.

Companies approved for DWAC/FAST electronic transfers often experience higher trading volumes in their stock given the additional accessibility and availability of shares for trading.

Grant Johnson, CEO of VGambling Inc., stated, “We are pleased to announce another shareholder-friendly step in our evolution as an eSports public company. DWAC transfer eligibility enables our shareholders to maintain the highest levels of efficiency, accountability and compliance standards for their trading activities in our shares through the best and most up-to-date electronic securities trading platforms being used today. This is especially important to eSports investors that span the globe but have few options for publicly traded eSports focused companies such as VGambling.”

About VGambling Inc.

VGambling Inc. is an online gambling company specifically focused on eSports. VGambling intends to offer eSports wagering on a fully licensed, regulated and secured platform to the global eSports audience. VGambling is led by a team of industry and technical experts from the online gambling and video game industries, e-Sports, marketing, legal and financial professionals. The Company maintains offices in St. Mary’s, Antigua and Barbuda. VGambling is currently developing several play money websites and their real money wagering website.

About VGambling Licensing, Compliance And Regulatory Process

1. VGambling has been issued a Client Provider Authorization Permit by the Kahnawake Gaming Commission.

2. VGambling has entered into a Betting Gaming Platform Software Agreement with Swiss Interactive Software GmbH to provide wagering platform software.

3. VGambling has an agreement with CAMS, LLC to provide global electronic payment and risk management solutions.

4. VGambling has agreed to integrate the award-winning affiliate management platform of Income Access to manage the Company’s forthcoming affiliate program.

VGambling common stock is listedon the OTCQB under the symbol GMBL. For more information, please see www.vgambling.net

Contact:
Grant Johnson
Chief Executive Officer
[email protected]

A millennial view of the gaming industry $GMBL

Posted by AGORACOM-JC at 4:09 PM on Monday, September 19th, 2016

 

  • eSports may be the thing to bring millennials back to the casinos.
  • Industry, both operators and regulators, need to take hold of the new opportunities – skill gaming, sports, social games and eSports – and present them in novel ways in order to survive
eSports may be the thing to bring millennials back to the casinos.

It seems that every year before the Global Gaming Expo (G2E), as the gaming industry spends some time self-reflecting, executives and marketing professionals focus on developing strategies to attract the ever-elusive “millennial.” As a member of that confusing young generation, and as someone who has spent over a decade in the industry, I wanted to offer a few thoughts as everyone heads to Las Vegas this year.

The gaming industry is at a dramatic turning point. From a legal and regulatory perspective, the country has never been more open to legalized gambling, as reflected in the increasing number of jurisdictions that have authorized casino gaming in the past decade. Daily fantasy sports are finding a regulated path in light of initial legal challenges. New Jersey is tirelessly and ceaselessly — though not necessarily successfully — thumbing its nose at federal bans on sports wagering, causing many former skeptics to at least consider the idea of legalized sports gaming. Legislatures across the country considering gaming expansion opportunities are increasingly concerned about that once-unthinkable phenomenon — “market saturation.

“So where has the demand gone? I’ll spare you the well-worn statistics about how millennials now outnumber baby boomers and are the nation’s largest generational group. And, as you are well aware, we aren’t necessarily thrilled about traditional casino gaming.At industry panels and discussions — often solely featuring older generations — there has been plenty of talk about opening up the casino floor, placing “lounge” areas throughout a property, incorporating more nongaming amenities throughout the gaming space, and other cosmetic changes to better draw in younger crowds. I’ve seen many an executive wring his hands over the fact that young men and women will gladly drop hundreds on bottle service but won’t sit down at those fancy new “Big Bang Theory” slot machines designed to attract them.

“New colors, sounds and themes aimed at the customer’s existing preferences have always worked! What’s wrong with kids these days?”

I am not a marketing expert, and I am certainly not claiming to speak for everyone in my increasingly diverse generation, but the industry seems to miss some key points in its attempts to adapt to a new demographic.

After spending considerable time thinking about why casinos seem unappealing, I think all of the issues boil down to this:

We simply don’t have the economic security to take blind risks with our leisure time.

First, and most obviously, we are under a level of financial stress and uncertainty unfamiliar to many except those who lived through the Great Depression. After being encouraged by well-meaning parents to take out exorbitant student loans so that we could “find a good job,” we enter the real world with few employment prospects and massive, non-dischargeable debt. Not only do we not have a large budget to put down at the tables, but we have delayed major life decisions (marriage, home ownership, etc.) because of unemployment, underemployment or lack of faith that our existing position won’t be cut tomorrow. Studies have shown a lack of trust in established brands, corporations and other major economic players as we have seen quality sacrificed for growth. In essence, although we have great optimism in ourselves and our social group, we have a deep-seated skepticism of large institutions, as we have seen our parents, friends and personal prospects largely left behind.

It is much easier to spend a set amount of our money on a night of booze and dancing, where we can truly escape ourselves for a few hours, than to watch our chips slowly transfer across the table just like our meager salaries are transferred back to student loan collectors. Sure, it’s possible to walk away a winner, but we all know the odds are more likely that we walk away with just a story of the grumpy old-timer who got angry that we “took his card” through non-optimal blackjack strategy.

But table games are not the true threat to gaming’s continued growth. At least millennials will consider a few games of blackjack, poker or craps. Slots, the bedrock of gaming revenue for decades, simply have no appeal to younger generations. Here, we have absolutely no say in the outcome, no way to try to grow our initial gaming investment beyond the press of a button. And we have vastly more interactive and exciting gameplay opportunities on our phones, many of them free. We are also, as is well documented, a social generation, for whom the idea of engaging with a single, personal screen with no contact with others is unappealing. The small prospect of winning, let alone the infinitesimal prospect of winning a jackpot, isn’t appealing as entertainment in and of itself.

Despite all this, I am still hopeful that the industry will adapt to new entertainment options. I can’t place the blame on casino operators, as laws and regulations strictly dictate the products they can offer in a way unseen in the rest of the corporate world. Thankfully, through the efforts of AGEM, the AGA and their state-level partners, skill-based gaming has been authorized and may offer an opportunity to truly revolutionize the industry. These games may allow the industry to address the concerns noted above, letting younger players have greater control over the outcome of the game, create a more social atmosphere, and bring gaming technology into line with the most current video and mobile games. This type of regulatory reinvention is necessary to drive gaming entertainment into the current leisure activity options for younger demographics.

Sports wagering offers a much more interactive opportunity and control over our betting — so much so that daily fantasy operators have tried to argue that their games are purely skill-based. Here, we can also engage with some of the few major brands that have appeal: professional and college sports teams and athletes. eSports is an entirely new opportunity that has an incredibly dedicated and engaged fan base that is entirely dependent on the video games and technologies that millennials grew up enjoying. There is already a massive gray market where gaming fans wager in-game skins and other virtual items on matches between professional Counter Strike, DOTA and League of Legends events. Many would more than happily throw down cash at the opportunity to play a similar type of game in a casino atmosphere against a few other competitors for a prize.

There is a change coming, and it will need to be dramatic for modern casinos to compete with other entertainment options. This goes well beyond moving a few chairs around the gaming floor, pumping in loud music or changing the themes of slot machines. The industry, both operators and regulators, need to take hold of the new opportunities – skill gaming, sports, social games and eSports – and present them in novel ways in order to survive.

FEATURE: Wagering on eSports is projected to hit $23 BILLION by 2020 $GMBL

Posted by AGORACOM-JC at 3:51 PM on Wednesday, September 7th, 2016

Vgabmlinglarge_copy

Online Wagering Platform for the Future of Competitive Gaming

Why VGambling Inc?

“There is no other way to say it … VGambling represents one of the best potential mega winners I’ve seen in years.” George Tsiolis, AGORACOM Founder

“The Business of eSports Is Set To Explode…. Billions of dollars will soon be wagered on eSports competitions. Brands, consultants and investors are always looking for the next great opportunity and eSports appears to be an able applicant for the role.” Forbes Magazine

The 5 Things You Need To Know:

1. eSports – Over 130 million people from around the world tune in to watch teams of video game players compete with each other.

2. eSports Wagering – Wagering on eSports is projected to hit $23 BILLION by 2020.

3. VGambling is the next generation online gambling company that is built for the purpose of facilitating as much of this wagering as possible

4. VGambling is fully licensed, compliant and authorized to legally transact in eSports wagering.

5. VGambling has assembled a team of officers and board members with significant star power in the world of eSports and online gambling

VIDEO: eSports Investing AGORACOM at League of Legends Finals

Who is VGambling Inc.?

  • Company intends to offer users from around the world the ability to wager on professional e-Sports events for real money in licensed and secure environment.
  • Makes it possible to play in multi-player video game amateur tournaments and win cash prizes.
  • Issued an Internet gambling License by the Kahnawake Gaming Commission in Canada
  • Applied for a License in Antigua and Barbuda.
  • Company intends to conduct real money interactive gaming activities on a global basis from our base in St. John’s, Antigua.
  • Bringing users from these two huge industries together by offering our users from around the world the opportunity to play, and bet on online single and multi-player, video game tournaments for real money in our secure and licensed environment.
  • Utilizing VGambling Inc.’s peer-to-peer wagering system, video game fans and enthusiasts everywhere will be able to place all manner of bets on eSports professional players’ performance. Wagering will be available on a wide range of professional eSports events from around the world.
  • Company also intends to offer the widest selection of video games of skill, designed to be compatible for all applications including mobile and in multiple languages, to be played online for real money in small groups, tournaments and major events

The Opportunity

INTERNET GAMBLING EXPENDITURE IS INCREASING GLOBALLY

Online gambling, also known as Internet gambling and iGambling, is a general term for gambling using the Internet.

  • $40B industry with +20% annual growth
  • Sports betting estimated to be 41% of total online market.
  • Internet gambling represents +10% of global gambling market

eSports

Electronic sports (also known as eSports, e-sports, competitive gaming, or programming in Korea) is a term for organized multiplayer video game competitions. Last year Riot Games’ “League of Legends” world championship had 27 million streaming views. To provide some correlation, it was more than the average viewership of the World Series of baseball, which is the second most viewed sport in the USA. The number of professional eSports tournaments worldwide more than tripled from 430 in 2013 to 1,485 in 2014.

  • eSports organizations hosting major tournaments include the Electronic Sports League in Europe, Major League Gaming in North America, and the Korean eSports Association founded by the Korean government and affliated to the Korean Olympic Committee
  • China and Korea continue to dominate the global eSports market
  • eSports are currently being seriously considered by the IOC as an Olympic sport

VIDEO: eSports Investing AGORACOM at League of Legends Finals $GMBL

Posted by AGORACOM-JC at 6:13 PM on Wednesday, August 31st, 2016

 eSports Investing AGORACOM at League of Legends Finals

With eSports investing starting to heat up and investors asking questions, AGORACOM went to the League Of Legends North American Summer Finals in Toronto to do some research and see for ourselves just how real the space is. We were blown away. A sold out Air Canada Centre, more than 1 million people tuning in online, screaming and cherring fans … all for video gamers turned rock stars.

eSports is real. It is the future of sports, whether you like it or not. 200 million people are watching and wagering on eSports TODAY. In 3 years, it will have surpassed every major professional sport but soccer. If you ever fantasized about being an investor in the early days of the NFL, NBA or NHL, then eSports is your opportunity to actually live that dream.

Who to invest in? Follow the links to $GMBL below.

AGORACOM is your starting point. Everybody is going to be a winner.

Hub On AGORACOM / Corporate Profile / Watch Video

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VGambling Inc. Partners With Income Access $GMBL

Posted by AGORACOM-JC at 12:11 PM on Thursday, August 25th, 2016

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  • Announced an agreement with Income Access, a technology and digital marketing company serving the global iGaming industry
  • VGambling will integrate Income Access’ award-winning affiliate management platform and Ad Serving tool to manage the operator’s forthcoming affiliate programme

ST. MARY’S, ANTIGUA–(Aug 25, 2016) – VGambling Inc. (OTCQB: GMBL) (or the “Company”), a licensed next generation online gambling company offering eSports betting, has announced an agreement with Income Access, a technology and digital marketing company serving the global iGaming industry. Under the agreement, VGambling will integrate Income Access’ award-winning affiliate management platform and Ad Serving tool to manage the operator’s forthcoming affiliate programme.

Scheduled to officially launch in Q4 2016, the VGambling brand will allow players to wager online on a wide range of international eSports, or competitive video gaming, tournaments broadcast on Twitch.tv, YouTube, HitBox.tv, Azubu.tv and other online platforms. These professional and amateur eSports tournaments involve leading video games such as Dota 2, League of Legends, Counter-Strike: Global Offensive, World of Tanks, and Candy Crush Saga among many others.

As part of the company’s player acquisition strategy, VGambling will also launch an affiliate programme in Q4 2016. The programme will be powered by Income Access’ affiliate management software, which has won eGaming Review’s B2B Award for ‘Affiliate Software’ for the last four years in a row. The integration includes Income Access’ Ad Serving tool, which will allow VGambling to target their ad campaigns according to players’ geo-location, device, language and a range of other criteria.

“We are excited to be working with Income Access, whose affiliate management software’s reputation is unparalleled in the iGaming industry, and for VGambling to become a licensed partner of the company,” said Grant Johnson, CEO of VGambling. “We are confident that affiliates will be as excited as we are when they discover that we’ll be using the Income Access platform to manage our affiliate programme.”

The integration of the VGambling affiliate programme with the Income Access software is scheduled to be completed within the next eight weeks. Once the integration is complete, the affiliate programme will launch simultaneously.

“eSports betting is a rapidly growing iGaming vertical with huge financial potential, so we’re delighted to partner with VGambling, a pioneering brand in this space,” said Nicky Senyard, founder and CEO of Income Access. “We look forward to developing a long-term relationship with VGambling and supporting the brand’s player acquisition via the affiliate marketing channel.”

About Income Access

Headquartered in Montreal, Canada, and with offices in Vancouver, the UK and Australia, Income Access is a technology and digital marketing agency servicing the global gaming market, including traditional iGaming, social gaming, land-based casinos and online trading (Forex, Binary Options). Through award-winning software and a partnership-centric approach, Income Access delivers comprehensive data and strategic insight on performance marketing campaigns across all acquisition channels. As part of continual software and service innovation, Income Access supplies proprietary Ad Serving technology, mobile tracking and a digital marketing service portfolio including SEO, paid search, social media, web design and content marketing. Income Access is a leading provider of affiliate marketing services, leveraging its affiliate network comprising over 25,000 affiliates across all gaming verticals.

Income Access partners include: Betfred, Gala Interactive, Coral, Sportingbet, Sky Betting & Gaming, PMU, Jackpotjoy, Stan James, Bet Victor, Twin Spires, PKR and Pinnacle. Recent expansion into the US market has seen the addition of New Jersey’s Betfair Casino and The Borgata Hotel Casino and Spa.

Contact Information
Income Access Press Room
+1-514-849-8595
Website: www.incomeaccess.com
Email: [email protected]

For more information on VGambling’s software partnership with Income Access, please contact VGambling.

About VGambling Inc.

VGambling Inc. is a next generation online gambling company. VGambling intends to offer users from around the world, excluding the United States, the ability to play and wager on multi-player video games and e-Sports events for real money in our licensed and secure environment. VGambling has entered into a Betting Gaming Platform Software Agreement with Swiss Interactive Software GmbH to provide wagering platform software and the Company has an agreement with CAMS, LLC to provide global electronic payment and risk management solutions. VGambling is led by a team of industry and technical experts from the online gambling and video game industries, e-Sports, marketing, legal and financial professionals. The Company maintains offices in St. Mary’s, Antigua and Barbuda. VGambling is currently developing several play money websites and the real money wagering website www.vgambling.bet. VGambling’s common stock is listed on the OTCQB under the symbol GMBL. For more information, please see www.vgambling.net

Contact Information
Grant Johnson
Chief Executive Officer
Tel. +1-905-580-2978
Email: [email protected]
Website: http://www.vgambling.net