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Esports Entertainment Group $GMBL – Investing In #Esports: The Five Winning Stocks $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 1:24 PM on Tuesday, December 18th, 2018
SPONSOR: Esports Entertainment $GMBL – Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with an additional 42 Esports teams, bringing total to 176 Esports teams. Click here for more information
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  • Esports has come from nowhere to become one of the most exciting entertainment trends in the world.
  • What began as a fairly niche activity in South Korea has grown to become a world beater, and the esports industry is expected to hit $180 billion in revenues by 2021.

by Ankur Shah

Esports has come from nowhere to become one of the most exciting entertainment trends in the world. What began as a fairly niche activity in South Korea has grown to become a world beater, and the esports industry is expected to hit $180 billion in revenues by 2021.

But what is esports and how can you take advantage of its remarkable growth? Simply put, esports is competitive video gaming where individuals compete on video games like League of Legends, Counter Strike Global Offensive and Overwatch. There’s a more detailed guide to esports here, but basically esports is like any traditional sport, except that it’s played on video games. 

Given esports’ impressive revenues, there will be many people questioning which esports stocks have the most potentially lucrative returns. Whilst the esports industry might not be included in many of the value stocks for 2019, some of these stocks could be well worth keeping an eye on.

It’s the games publishers and developers who could provide the greatest amount of stability in this rapidly changing realm. EA Sports is one of the most widely respected games publishers in the esports domain with titles like the Madden franchise and FIFA being amongst its biggest hits. And with the news that EA Sports are teaming up with the Premier League to launch the ePremier League, it shows that there is plenty of value here.

Activision Blizzard have also provided some of the biggest titles in the competitive gaming realm. Alongside classics like Call of Duty and Quake, Blizzard have also successfully launched the Overwatch League and Overwatch World Cup tournaments which have added plenty of professionalism to the fledgling industry.

All shrewd investors will know how China holds the key for understanding the future of many industries. As a result, it could be wise to invest in Tencent as this multibillion dollar Chinese investment company bought Riot Games. Why is this important? Riot Games created League of Legends which is probably the biggest esports game around, and with over 60 million unique viewers for the 2017 League of Legends World Championship finals, it shows just how popular esports has become.

Esports wouldn’t have grown to become a world-beater were it not for the incredible hardware that the gamers compete on. As a result, many investors have been charting the rapid progress of Nvidia. This semiconductor company has a separate NVDA gaming division that was responsible for developing the world’s speediest graphics processing unit. As a result, this brand have proven to offer plenty of stability when working out how to overcome any unexpected stock market turbulence.

Similarly, Logitech have won many fans as a result of their gaming hardware, and it could be wise to invest early in this Swiss manufacturer. Logitech’s revenues have steadily been growing the past few years, and with growth figures of 27% in 2017, it seems as though gamers’ hunger for quality keyboards, mice and other hardware is showing no signs of slowing down.

Source: https://www.valuewalk.com/2018/12/investing-in-esports-the-five-winning-stocks/

Esports Entertainment Group $GMBL – $800M #Esports industry poised to reach $3B within three years: Report $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 10:34 AM on Monday, December 17th, 2018
SPONSOR: Esports Entertainment $GMBL – Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with an additional 42 Esports teams, bringing total to 176 Esports teams. Click here for more information.
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By Kunal Dhyani -12/17/2018

  • Esports as an industry is poised for a healthy growth over the next three years.
  • A survey has predicted a 5.3% growth rate for the Asian eSports market, while in the middle east the growth will be as high as 9.4%.

Referring to inputs from the “Unlocking potential: The eSports Rrevolution in India” segment at the Times of India Global Sports Show, indiantelevision.co has reported that the state of eSports industry over the next three to five years is estimated to grow by 5.3% in Asia and 9.4% in Middle East and Africa, according to PwC Sports Survey 2018.

The growth is attributed to the factors like the improved internet speed, smartphone penetration, government digital push and highest youth population. The factors put together put eSports in India in the right territory for growth. Voot, Hotstar, Youtube and Twitch are keeping the eSports’ passionate new generation engage

“Once you have a large enough mass in a region or a country then I would think it’s a matter of time to really become big. The three things we can do from our side to make it really popular are the infrastructure, devices and data where people can play and watch others play,” the website has quoted Tencent GM Aneesh Arvind, as saying.

Tencent’s sensational PlayerUnknown’s Battleground’s (PUBG) Mobile game, a phenomenon with young generation in India, has crossed 100 million downloads.

Also Read: Tencent puts down PUBG server for much-awaited updates

“We have such a large player base in India that all the assumptions we used to have in the gaming industry doesn’t hold true anymore. We have built the game and the ecosystem around it by doing TV commercials, advertisement in different media, got influencers on board,” Arvind added.

According to Tencent, Esports is a video game, which is played competitively with rewards attached to it and an ecosystem where people are ready to watch that.

Esports for the first time became a part of a major sporting event in 2018 Asian Games Jakarta as a demonstration sports. This was announced by Asian Esports Federation (AESF). 10 Indian Gamers had qualified for the event.

The eSports market size this year is supposed to be $900 million, which is likely to  reach $3 billion by 2021. “We as the eSports industry are trying to figure out ways in which we can grow and models of monetisation,” Arvind added.

“I think for us it is an investment time. As a company which is building IPs we are very clear that for the next 3-5 year time frame we have to invest in the fan base, create the infrastructure getting the right stakeholder and the right federations,” opines Nodwin Gaming MD Akshat Rathee.

“We are the only sport in the world which is not run by the federation because the publisher owns the trademark of the game,” Rathee concluded.

According to UK-based Juniper Research, the advertising spend will dominate in terms of revenue and spend (accounting for 50 per cent in 2022).

Source: https://www.insidesport.co/800-mn-esports-industry-poised-to-reach-inr-3-bn-within-three-years-report/

Esports Entertainment Group $GMBL – Intel $INTC and #ESL sign 3-year, $100 million deal, adding heft to booming #Esports market $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 10:06 AM on Thursday, December 13th, 2018
SPONSOR: Esports Entertainment $GMBL – Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with an additional 42 Esports teams, bringing total to 176 Esports teams. Click here for more information
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  • Intel and esports company ESL have extended a long-standing partnership, signing a three-year, $100 million deal designed to boost the profile of electronic sports worldwide. 
  • Intel will provide the technology — including high-powered computer processors and 5G — for some of the best-known esports events through 2021

Annie Pei

Participants in the Intel Extreme Masters tournament in Chicago,  November 2018. Intel-ESL

Intel and esports company ESL have extended a long-standing partnership, signing a three-year, $100 million deal designed to boost the profile of electronic sports worldwide, the companies announced Thursday.

Under the deal, Intel will provide multiple layers of technology — including its high-powered “Core” computer processors and 5G — for some of the biggest esports events through 2021. The semiconductor giant will also work alongside ESL to create new events seen around the globe. ESL runs multiple esports leagues and tournaments worldwide.

The Intel Extreme Masters, an ESL-run league sponsored by Intel, is set to enter its 14th season as the longest-running global professional gaming circuit. As part of the deal, another tournament will be added to the roster with the IEM event in China set to be converted into a stand-alone event.

The $100 million investment marks an even deeper foray into esports for Intel, at a time when many big brands are entering the industry. The company has sponsored ESL events for 18 years — making Intel one of the first major companies to dive into the now-exploding esports space, which is expected to surge to $1.4 billion in 2020, according to estimates from research firm Newzoo.

The deal makes the Intel-ESL (formerly known as the Electronic Sports League) affiliation the biggest brand and technology partnership in the esports space, the companies said.

John Bonini, Intel’s vice president and general manager of virtual reality, gaming and esports, told CNBC the company is “very proud to have been a key part in growing esports.” The partnership creates more long-term, sustainable paths in the industry, he said.

“It puts substantial weight behind [Intel’s commitment to esports], and allows us and our partners at ESL to create new opportunities with the next 15 years in mind,” Bonini said.

Mark Cohen, ESL’s senior vice president of global brand partnerships, said Intel’s commitment represents the next phase in the rapid rise of esports.

“For a really long period of time, there were a lot of one-year deals, sometimes two-year deals, in esports,” he said. “Now other big brands and traditional entertainment companies have started to invest, and it’s allowed us to have an approach and strategy that’s pretty identical to traditional sports entertainment,” Cohen said.

Source: https://www.cnbc.com/2018/12/13/intel-signs-100-million-dollar-deal-with-esports-company-esl.html

Esports Entertainment Group $GMBL Signs Affiliate Marketing Agreements With 14 #Esports Teams, Bringing Total To 190, Launches Pool Betting $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 8:10 AM on Wednesday, December 12th, 2018

  • Announced Affiliate Marketing Agreements with 14 additional esports teams as the Company continues to ramp up affiliate marketing activities in support of its launch of vie.gg, the world’s first and most transparent esports betting exchange
  • The addition of these 14 esports teams brings the total number of esports team affiliates to 190 since the Company’s first announcement on April 5th,

ST. MARY’S, Antigua, Dec. 12, 2018 — Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce Affiliate Marketing Agreements with 14 additional esports teams as the Company continues to ramp up affiliate marketing activities in support of its launch of vie.gg, the world’s first and most transparent esports betting exchange.

The addition of these 14 esports teams brings the total number of esports team affiliates to 190 since the Company’s first announcement on April 5th, signifying widespread adoption of VIE’s favourable P2P wagering in which an esports fan always wins, as opposed to pitting fans against the “house” where the odds are heavily stacked against esports fans.

To this end, the Company is pleased to announce the addition of pool betting to VIE.gg.  Pool betting is a further extension of our well received P2P model, which allows groups of opposing fans to wager against each other when their teams go head to head. This is especially attractive to the fan bases of smaller esports teams and is anticipated to be very successful in 2019.

NEWEST ESPORT TEAM AFFILIATES BRINGS PENETRATION INTO SOUTH EAST ASIAN MARKET

After significant expansion in Europe, South America and Central America, the addition of today’s esports teams represents a significant geographical expansion as they represent our first 11 Asian esports team partners as follows:

• Nepal:8
• Vietnam:2
• Bangladesh:1

Asia represents a significant portion of the global esports market and the Company anticipates further penetration into Asian markets in 2019.

Grant Johnson, CEO of Esports Entertainment Group, stated, “I want to welcome all of our new esports team partners and especially those from Asia. The region has a huge esports fan base and we look forward to working closely with these teams as they engage with their fans at home and around the globe.”

ABOUT VIE.GG

vie.gg offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding jurisdictions that prohibit online gambling. vie.gg features wagering on the following esports games:

  • Counter-Strike: Global Offensive (CSGO)
  • League of Legends
  • Dota 2
  • Call of Duty
  • Overwatch
  • PUBG
  • Hearthstone
  • StarCraft II 

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page: 
http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
1-268-562-9111
[email protected] 

Media & Investor Relations Inquiries
AGORACOM 
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations 
RedChip 
Dave Gentry
407-491-4498
[email protected]

Esports Entertainment Group $GMBL – #Esports will be a medal event in the 2019 SEA Games $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 8:53 AM on Tuesday, December 11th, 2018
SPONSOR: Esports Entertainment $GMBL – Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with an additional 42 Esports teams, bringing total to 176 Esports teams. Click here for more information
  • Esports will now be fully included as a medal sport in the 2019 Southeast Asian (SEA) Games, the organizing committee of the host country, the Philippines, announced.
  • Announcement was made in a press conference held by the Philippines South East Asian Games Organizing Committee (PhilSGOC) in partnership with the Philippine Olympic Committee and gaming hardware company Razer on Wednesday in Pasay City. 

The partnership aimed to elevate esports to a recognized medal sport at the SEA region’s vaunted biennial event.

Six gold medals for esports will be awarded and split across three gaming platforms — two for console, two for PC and two for mobile.

Only Mobile Legends: Bang Bang — a mobile MOBA game — has been confirmed as one of the esports titles included in the games as of the time of writing.

The other titles are expected to be finalized by December 15. According to the committee, the chosen games will have to conform to the values of the International Olympic Committee (IOC) and “should not promote the culture of violence and gambling.”

The esport athletes for each participating country will be chosen through qualifying tournaments and there will be no direct invites for established esport athletes.

We can expect that titles such as Dota 2 and League of Legends, which both have established and thriving competitive scenes in both the host country and SEA as a whole, to be among those announced later.

“We are very thrilled, excited, and honored to have esports in the SEA Games with Razer as a partner. Gamers are an important part of our community,” said PhilSGOC chairman Alan Peter Cayetano.

Esports in the SEA Games has also been accredited by the Asian Electronic Sports Federation.

“This will bring aspiring esports athletes in Southeast Asia to the global stage,” said Razer Chief Strategy Officer Limeng Lee.

The co-founder and CEO of  Razer, Min-Liang Tan, revealed in a Facebook post that he visited the Philippines earlier to meet with the PhilSGOC and encourage the inclusion of esports as one of the medal sports in the games.

PhilSGOC representatives will also be meeting with the SEA Games Federation Council when the latter visits the country this week to inspect the proposed venue in Clark, Pampanga.

Esports was already included in the recently-concluded 2018 Asian Games, albeit as a demonstration sport and not as a medal event. Now, many anticipate that the SEA Games will be a trial run for a potential esports event in the 2024 Paris Olympics.

Source: https://www.foxsportsasia.com/esports/986197/esports-will-be-a-medal-event-in-the-2019-sea-games/

Esports Entertainment Group $GMBL Signs Super Affiliate SickOdds.com, One of the World’s Fastest Growing Esports Betting Comparison Sites $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 8:10 AM on Tuesday, December 11th, 2018
  • Announced the signing of an Affiliate Marketing Agreement with SickOdds.com, one of the world’s fastest growing esports betting comparison sites
  • VIE.gg, the world’s first and most transparent esports betting exchange, will serve as the only bet exchange on www.SickOdds.com.

ST. MARY’S, Antigua, Dec. 11, 2018 — Esports Entertainment Group, Inc. (GMBL:OTCQB) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the signing of an Affiliate Marketing Agreement with SickOdds.com, one of the world’s fastest growing esports betting comparison sites.  VIE.gg, the world’s first and most transparent esports betting exchange, will serve as the only bet exchange on www.SickOdds.com.

SICKODDS GENERATES THOUSANDS OF ESPORTS FAN REFERRALS PER MONTH FOR PARTNERS

SickOdds.com, founded in 2017 by esports and digital marketing experts Tom Wade and Nick Pateman, has quickly become one of the fastest growing esports betting comparison sites globally. The site covers dozens of esports titles in-depth, as well as, offering reviews of all the top esports betting providers. Thousands of esports fans are referred to betting partners listed on the site every month.

In May 2018 SickOdds.com signed a strategic partnership with London-based iGaming firm Seven Star Digital to accelerate growth in the burgeoning esports market. Seven Star Digital was the introducing party that connected Esports Entertainment Group and SickOdds.com.

Tom Wade, Co-Founder of SickOdds.com stated, “We’re excited to collaborate with Esports Entertainment Group’s innovative betting exchange VIE.gg. Their range of esports titles and Tier 1 & 2 match coverage, along with unique coverage of Pool betting, makes Vie.gg a very exciting prospect in the esports betting scene.”

Grant Johnson, CEO of Esports Entertainment Group stated, “This partnership with Sick Odds is another significant milestone for Esports Entertainment Group in terms of both business development and third party validation of our place within the esports industry. We look forward to a long and prosperous relationship with them for many years to come.”

VIE.GG

vie.gg offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding jurisdictions that prohibit online gambling. vie.gg features wagering on the following esports games:

  • Counter-Strike: Global Offensive (CSGO)
  • League of Legends
  • Dota 2
  • Call of Duty
  • Overwatch
  • PUBG
  • Hearthstone
  • StarCraft II 

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

RedChip investor relations Esports Entertainment Group Investor Page: 
http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
1-268-562-9111
[email protected]

Media & Investor Relations Inquiries
AGORACOM 
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations 
RedChip 
Dave Gentry
407-491-4498
[email protected]

Esports Entertainment Group $GMBL – Magic: The Gathering launching #Esports league with $10M prize pool $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 10:42 AM on Friday, December 7th, 2018
SPONSOR: Esports Entertainment $GMBL – Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with an additional 42 Esports teams, bringing total to 176 Esports teams. Click here for more information
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Magic: The Gathering tournaments, whether they’re informal competitions at local game shops or large, formal affairs, have been an institution for years. And as announced at the 2018 Game Awards, those tournaments are now being brought into the esports arena with the reveal of Mythic Championship events and a pro league.

Magic: The Gathering has increasingly been digitized this year, with the development of Magic: The Gathering Arena, a new way to play the game online separate from the preexisting Magic: The Gathering Online. Arena is currently in open beta for PC users, with a full release planned for 2019. But even though awareness about Arena may benefit most from this reveal, this new esports structure won’t just apply to the digital version of the game.

The prize pool is split evenly between two ways to play the game. The traditional tabletop game and Arena will each have a $5 million prize pool, with a total of 10 tournaments that begin with the Mythic Championship being held at next year’s PAX East.

The Magic Pro League, meanwhile, will include the 32 top-ranked players in the world. Though everyday players will have means to qualify for championship events (with more details promised for 2019), each of these players is afforded automatic entry and are promised “competitive pro contracts,” according to Wizards of the Coast.

Arena players can also receive an esports starter kit by entering the promo code “GameAwards.”

This move follows in the formalization of several other competitive gaming communities, whether it’s the Overwatch League, Fortnite’s Summer Skirmish events or DotA 2’s The International.

Watch the Game Awards’ new trailers, reveals and winners right here.

Source: https://www.cnet.com/news/magic-the-gathering-launching-esports-initiative-with-10m-prize-pool/

How Big Is The Market For Esports Entertainment Group? $GMBL One Image Says It All $TTWO $EAS $ATVI

Posted by AGORACOM at 11:29 AM on Thursday, December 6th, 2018

SPONSOR:  Esports Entertainment Group (GMBL:OTCQB) Agoracom HUB / Fast Profile /

LATEST NEWS:  Esports Entertainment Group Secures $2M Financing

 

Esports Entertainment Group $GMBL Signs Affiliate Marketing Agreement with Global Speedrun Association $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 8:42 AM on Monday, December 3rd, 2018

Eeg logo black 01

  • Announced the signing of an Affiliate Marketing Agreement with Global Speedrun Association, which hosts and administrates races on a broad variety of speedrun games, most notably Super Mario 64 and Super Mario Odyssey, across their three Twitch channels
  • As the first platform to offer wagering for speedrunning, this agreement is another milestone for vie.gg, the world’s first and most transparent esports betting exchange.

ST. MARY’S, Antigua, Dec. 03, 2018 – Esports Entertainment Group, Inc. (GMBL:OTCQB) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the signing of an Affiliate Marketing Agreement with Global Speedrun Association (“GSA”), which hosts and administrates races on a broad variety of speedrun games, most notably Super Mario 64 and Super Mario Odyssey, across their three Twitch channels.  As the first platform to offer wagering for speedrunning, this agreement is another milestone for vie.gg, the world’s first and most transparent esports betting exchange.

GLOBAL SPEEDRUNNING COMMUNITY GROWING RAPIDLY

GSA is a relatively new company dedicated to pushing speedrunning into the mainstream and helping speedrunners achieve the same success that esports athletes now enjoy.  Despite its relatively recent entrance into the speedrunning space, GSA has generated impressive traffic with 860,000 views from 3 Twitch.tv channels over the last 30 days.  More importantly, GSA is growing rapidly and this partnership with VIE.gg will only serve to help accelerate that growth.

The global speedrunning community is growing at a very fast pace, with single events raising over $2,000,000 for charity in 2018, and is expected to continue growing at a very rapid pace for years to come. As the premier P2P betting platform for speedrunning, VIE now gives fans the ability to be on their favourite players, which will serve to broaden the fan base and their attention times, as well as, help attract the top players in the world, including top esports players with an affinity for speedrunning.

Brian Cordry, Head of Esports at Esports Entertainment Group, stated, “Groups like GSA help raise the standard of production quality and push speedrunning forward. We love speedrunners and we love what GSA is doing. I expect speedrunning to grow exponentially and that is why it is so important for Esports Entertainment Group to partner with the likes of GSA for the long term. Together, we will help push speedrunning to the heights that esports is currently achieving.”

Steven Adams, Chief Executive Officer at Global Speedrun Association stated, “GSA is the premier organized speedrunning league and our goal is to increase the consistent quality of our broadcasts and competitions by working with VIE in 2018 and beyond.  The key differences this relationship will make are being able to fund larger prize pools for our leagues and tournaments to catalyze higher levels of competition, as well as, attracting and compensating key people that make our broadcasts so entertaining, such as great commentators, video editors and other GSA staff who will be able to increase the output and quality of their productions. Working together will help push speedrunning to new heights and help grow this budding sector of the video game industry, which will lead to betting growth on VIE. Looking forward to the future!”

VIE.GG

vie.gg offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding jurisdictions that prohibit online gambling. vie.gg features wagering on the following esports games:

  • Counter-Strike: Global Offensive (CSGO)
  • League of Legends
  • Dota 2
  • Call of Duty
  • Overwatch
  • PUBG
  • Hearthstone
  • StarCraft II

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

RedChip investor relations Esports Entertainment Group Investor Page:
http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS
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Esports Entertainment Group $GMBL – Broadcast’s role in making #Esports mainstream $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

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  • The esports business is on track to be a billion dollar industry, with millions of participants and viewers, but industry leaders have called for more partnerships and government investment.
  • The UK’s centre piece for business and entertainment growth is esports according to Riot Games UK Head of esports Mo Fadl, who believes broadcasters are the key to helping the esports movement grow.

Esports World Championship Final 2018

“How can we project our sport into the real world?” Fadl asked delegates at the recent Ukie parliamentary event in London.

Fadl called for partnerships and collaboration, pointing to the annual growth in the UK alone as a reason why it should be taken seriously.

In 2017, the global esports market was valued at $493 million, with Statista estimating the global esports market revenue to reach $1.65 billion by 2020 based on 40% year-on-year pace of growth.

“It is critical to build trust with the community by learning what matters to them and how they want to consume content” – Mo Fadl

Fadl told IBC365: “esports and traditional broadcasters come from different worlds built on different systems, so there’s an inevitable culture clash when they try to work together, but ultimately these issues should be surmountable.

“It is critical to build trust with the community by learning what matters to them and how they want to consume content, rather than trying to change the way they do things in order to fit current models.”

The esports industry continues to grow with competitive gaming championships attracting billions of viewers and new job opportunities from game developers to professional players.

Last month the trade body for the UK’s games and interactive entertainment industry (Ukie) hosted an event at the Palace of Westminster, with members of Parliament invited to attend to learn the scale of the esports business.

Labour MP and Chair of Video Games and esports Alex Sobel described esports as ”a crucial part of the UK economy.” He pledged his commitment to the industry during the event and spoke about raising the UK’s status as the fifth largest gaming market globally.

There are 33 million gamers in the UK and 12 million of those using a PC, the market continues to grow in double digits. According to Sobel, the next step is focussing on investment for growth and partnerships with broadcasters.

Last month, the British Film Institute (BFI) published its Screen Business report analysis of the economic impact of the screen sector tax reliefs in the UK. Based on data from 2016, it demonstrated the growing scale of the UK games industry which contributed £1.52 billion gross value added (GVA) to the UK economy in 2016 with numbers rising to support 47,620 jobs and contributing a total of £2.87 billion in GVA for 2018.

According to the report, “esports is a new, rapidly-growing element of the games sector, which involves the broadcast of games being played competitively with large prizes and audiences. It has expanded rapidly in recent years and is becoming an emerging but significant new component of the industry.”

Building a bridge
Partnerships and collaborations are already blossoming; Riot Games has partnered with Marvel Entertainment in a new venture for a series of graphic novels based on the League of Legends game set for release in May 2019. While Sky and ITV are among the traditional broadcasters that have targeted eSport collaborations along with new native esports platforms such as Twitch and Ginx. And UK mobile operator EE has launched a mobile gaming tournament. The EE Mobile Series winner will gain a position in the Fnatic esports team, the largest in the UK with the tournament played in three stages the final will be live from the BT Sport London studio on 20th January 2019.

The first competition of its kind, the tournament is set to be broadcast on all major streaming platforms with the winner receiving a full-time competitive salary, training and their own gaming kit.

EE Director of Brand Marketing Pete Jeavons said: “A strong and reliable mobile connection is critical for mobile gamers, and with superfast 4G in more places than any other operator, EE is committed to providing an awesome gaming experience wherever our customers go.

“We’ve partnered with OnePlus and esports pioneer, Fnatic, to create the ultimate mobile gaming competition.”

2018 World Championship Finals: Incheon Munhak Stadium, South Korea

Fnatic are a competitive gaming team with a mission to bring esports into every household. This partnership is certainly a step in the right direction to where the industry sees collaboration heading.

Professional esports gamer Michael O’Dell, Founder and General Manager of Dignitas, one of the biggest eSport teams to emerge from the UK said: “We need bigger tournaments in the UK but this requires parliamentary uptake with government and local authorities.”

He said the future of esports is being able to watch a competition on TV as part of his Sky package.

O’Dell told IBC365: “esports has been around for 20 years or so; you are now going to see some fast developments across all levels from top gamers to school level, it is very exciting.”

He noted that collaborating with broadcasters wouldn’t impact the authenticity of the eSporting community, however, attracting greater interest and championing younger audiences to pursue careers within the community.

Esports broadcaster Znipe.TV has expanded its portfolio announcing last month it will begin a major broadcasting deal with PGL esports tournament organiser, offering audiences player POVs, match highlights and team features.

It began broadcasting Dota 2 from Kuala Lumpur earlier this month with multi-perspective broadcasting. The pay-per-view model saw great success with users willing to pay for a better experience, according to Znipe Chief Executive and Co-Founder Erik Ã…kerfeldt.

He said: “PGL plays an important role in opening doors to a wider audience of multiple game titles and together we can make sure that we deliver fantastic eSport tailored to a global audience.”

“We need to embrace long term thinking in how we do business; it will make everyone more successful” – Mo Fadl

Fadl was clear stating partnerships are key for all to learn and grow together rather than “rinsing one another” for one or two events.

He said: “There is not always a lot of long-term planning in esports, with a tendency to work from one event to another, or at a maximum from year to year.

“As we start to build towards a more long-term horizon, we need to embrace long term thinking in how we do business. It will make everyone more successful.”

Source: https://www.ibc.org/content-management/broadcasts-role-in-making-esports-mainstream-/3473.article