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Esports Entertainment Group $GMBL – #Simplicity set to open five esports gaming centers $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 10:29 AM on Friday, March 29th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Simplicity set to open five esports gaming centers

  • Simplicity has identified locations for five esports gaming centers, representing around 9,000 square feet of space with over 150 gaming stations.
  • The first center will be located in Boca Raton, which is scheduled to have its grand opening in April of this year.

Logo credit: Simplicity

Simplicity has now opened its franchise partner program, allowing the centers to be opened in new locations by partners while retaining the organisation’s branding. The centers are said to “feature cutting edge technology including high performance PCs.”

Jed Kaplan, CEO of Simplicity discussed the venture in a statement: “I am excited to announce the opening of our first Esports Gaming Center and the locations of our next four. Our goal is to open 15 locations by year end and a total of 50 nationwide in the next 24 months. Additionally, we offer attractive opportunities for advertisers and sponsors to connect with our audience via our digital and physical real estate.”

In late 2018, Simplicity was acquired by SMAAASH Entertainment. In a statement given at the time of the deal, F. Jacob Cherian, CEO of SMAAASH Entertainment revealed that the company aimed to build “brick and mortar esports centers.”

Following the merger, Kaplan joined SMAAASH Entertainment as its Co-CEO and is a minority owner of NBA team Memphis Grizzlies and Welsh football club Swansea City.

Simplicity is currently partnered with esports apparel company Raven GG and competes in PUBG, SMITE, Gears of War, and NHL.

Esports Insider says: More and more companies and organisations are looking to open centers, either for internal use or aimed at the public. As gaming and esports continue to be gradually embraced by the general public, there’s potential for these establishments to become mainstays all around the globe. These plans sound very ambitious considering Simplicity’s centers are unproven in terms of popularity so we’ll have to see how things pan out after the Boca Raton center opens.

Source: https://esportsinsider.com/2019/03/simplicity-esports-gaming-centers/

BetterU Education Corp. $BTRU.ca – The Startup On A Mission To Create A Truly O2O #Edtech Ecosystem $ARCL $CPLA $BPI $FC.ca

Posted by AGORACOM-JC at 10:15 AM on Friday, March 29th, 2019
SPONSOR:  Betteru Education Corp. Connecting global leading educators to the mass population of India. BetterU Education has ability to reach 100 MILLION potential learners each week. Click here for more information.
BTRU: TSX-V

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The Startup On A Mission To Create A Truly O2O Edtech Ecosystem

  • According to a study conducted by KPMG and Google, India’s online education market will grow to $1.96 billion by 2021.
  • Online to Offline or O2O segment in India is heating up with Reliance planning to foray into e-commerce backed by its 7500+ offline stores and Paytm scaling down its Paytm Mall to focus on the O2O space, led by its acquisition of NearBuy.

Bengaluru: The Online to Offline or O2O segment in India is heating up with Reliance planning to foray into e-commerce backed by its 7500+ offline stores and Paytm scaling down its Paytm Mall to focus on the O2O space, led by its acquisition of NearBuy.

A recent report by The Boston Consulting Group pegged 5% of volume and 16% of value of purchases in the Indian retail space to O2O channels. The Indian customer is now smartphone savvy and uses the online world for discovery but prefers an offline experience before buying, especially in high ticket segments. The trend is clear with all major players now having offline presence, across every segment such as fashion (Myntra, YepMe), furniture (UrbanLadder, PepperFry), kids (FirstCry), opticals (LensKart), jewellery (CaratLane),fitness (Cure.fit) and more.

Education, especially outsourced to help for K-12 parents, has one of the greatest needs for an O2O experience but that remains largely untapped. According to a study conducted by KPMG and Google, India’s online education market will grow to $1.96 billion by 2021. However, the average rate of completion of online courses is less than 10%. Hence, there is a strong need for an offline learning centre with a teacher or a coach to help in learning and doubt solving.

The sweet spot in outsourced learning help lies in the Blended Approach of digital content with offline consumption. PlanetSpark, one of India’s fastest growing edtech startups is working on this huge O2O opportunity in the K-8 edtech space. The company has developed highly engaging and gamified digital learning content for children that can be consumed at any of its offline experience centres across the country, thus providing a seamless learning experience.

The parents discover the content through PlanetSpark’s free learning app loaded with thousands of learning games, learning cartoons and quizzes. “After parents discovers us online through our app, they have the option to take up a premium learning plan or experience the learning content at any of our experience centres in the presence of a PlanetSpark certified teacher. Many parents opt for a classroom learning and digital content plan. However, a visit to the offline experience centre also helps parentsin decision making for the purchase of the ‘at home’ digital plan”, said Kunal Malik, Co-Founder of PlanetSpark.

An O2O (online to offline) strategy has helpedPlanetSpark to optimize students’ experience. The students can learn at home using digital content through a PlanetSpark ‘child safe’ tablet or a mobile app. They can then visit their nearest experience centre to get mentorship and support from a certified teacher.

“We operate in two models. First, we have home based learning centres, completely managed by our top teachers. Second, we have partnered with several space-sharing companies to lease safe and asset-light shared learning spaces to set up a PlanetSpark experience centre that can accommodate 50-100 students while keeping the capex minimal. We have already set-up over 300 experience centres and are now live in 7 cities across India. We are on a rapid expansion mode and aim to be the largest player in the O2O edtech space by the end of 2019.”, says Maneesh Dhooper, Co-Founder of Planet Spark.

Backed by FIITJEE, India’s largest Education company, PlanetSpark will use the funds to aggressively grow its online learners to 5 million and its offline experience centres across 5 more cities.

Source: https://indiaeducationdiary.in/startup-mission-create-truly-o2o-edtech-ecosystem/

ThreeD Capital Inc. $IDK.ca – #Blockchain Spending in 2019 to Grow to $2.9 Billion, 88.7% Growth Since 2018 $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 10:00 AM on Friday, March 29th, 2019

SPONSOR: ThreeD Capital Inc. (IDK:CSE) Led by legendary financier, Sheldon Inwentash, ThreeD is a Canadian-based venture capital firm that only invests in best of breed small-cap companies which are both defensible and mass scalable. More than just lip service, Inwentash has financed many of Canada’s biggest small-cap exits. Click Here For More Information.

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Blockchain Spending in 2019 to Grow to $2.9 Billion, 88.7% Growth Since 2018

  • The amount spent on blockchain technology by businesses seeking to utilise the trust-enhancing features of distributed ledgers is expected to grow to $2.9 million in 2019
  • This would represent a growth of 88.7% over the $1.5 billion spent on the technology during 2018

By: Rick D.

The amount spent on blockchain technology by businesses seeking to utilise the trust-enhancing features of distributed ledgers is expected to grow to $2.9 million in 2019. This would represent a growth of 88.7% over the $1.5 billion spent on the technology during 2018.

The reported figures come from the International Data Corporation (IDC) who recently updated its “Worldwide Semiannual Blockchain Spending Guide.” According to a representative for the IDC, the tech has moved out of the design phase and into actual use and this shift will drive a lot of the expected spending through the next ten months.

New Industries Finding New Ways to Use Blockchain

The IDC report states that the financial sector will continue to account for the lion’s share of the spending on blockchain technology during 2019. The estimated figure here is $1.1 billion. This will come from a variety of interests, including: banking, securities and investment services, and insurers.

Another notable sector expected to be a part of the group of biggest blockchain spenders is that of manufacturing and resources. These industries will reportedly account for $653 million combined. They are also expected to see the largest growth in spending over the entire five year period with a CAGR of 77.6%.

Coming close behind manufacturing and resources is the distribution and services industries. Firms doing business in these industries  are expected to spend $642 billion on exploring and implementing blockchain technology during 2019.

Blockchain technology is being explored by a range of industries.

According to IDC vice president of the Customer Insights and Analysis programme, Jessica Goepfert, the technology is still very much in its infancy and businesses are still at the phase of explosive innovation when it comes to its implications:

“The use cases that comprise the blockchain opportunity are developing as swiftly as the technologies enabling it. While spending for more developed use cases in the financial sector like trade finance and cross-border payments is still healthy and growing strong, relative to six months ago we’ve seen an acceleration in spending across a variety of other areas, such as energy settlements and warranty claims.”

As part of the report, documenting the five year period between 2018 and 2022, the IDC states that it expects the total spent on blockchain to reach $12.4 billion by the final year of the sample.

A director of research at Worldwide Blockchain Strategies, James Webster, commented on the projected growth in spending on blockchain:

“Blockchain is maturing rapidly, and we have reached an inflection point where implementations are moving quickly beyond the pilot and proof of concept phase.”

According to Webster, the figures gathered by the IDC reports will give crucial insight into over the technology is being adopted by different industries and where it is having the largest impact.

Source: https://www.newsbtc.com/2019/03/04/blockchain-spending-2019-grow/

North Bud Farms Inc. $NBUD.ca – Marijuana edibles: Is Canada on track to legalize them? $WEED.ca $CGC $ACB $APH $CRON.ca $HEXO.ca $TRST.ca $OGI.ca

Posted by AGORACOM-JC at 10:00 AM on Friday, March 29th, 2019

SPONSOR: North Bud Farms Inc. (NBUD:CSE) Sustainable low cost, high quality cannabinoid production and procurement focusing on both bio-pharmaceutical development and Cannabinoid Infused Products. Click Here For More Information

NBUD: CSE

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Marijuana edibles: Is Canada on track to legalize them?

  • In a second wave of recreational legalization in Canada, cannabis edibles will be permitted for legal sale no later than Oct. 17, 2019, Health Canada has confirmed. And the market is up for grabs.
  • The edibles industry is expected to be worth $4.1 billion in Canada and the United States by 2022, according to a report by a marijuana market research company called The Arcview.

By Emanuela Campanella Multimedia Video Journalist  Global News

In a second wave of recreational legalization in Canada, cannabis edibles will be permitted for legal sale no later than Oct. 17, 2019, Health Canada has confirmed. And the market is up for grabs.

The edibles industry is expected to be worth $4.1 billion in Canada and the United States by 2022, according to a report by a marijuana market research company called The Arcview.

As of now, in Canada, you can make cannabis-infused food at home but it is illegal for anyone to buy and or sell them to the public.

Canada’s proposed edible pot regulations have been published by Health Canada and the 60-day consultation process has come to an end. The public health agency is now reviewing the responses.

The draft regulations

Under the proposed federal rules, a single serving would be limited to 10 milligrams of THC, the psychoactive ingredient in cannabis, and each serving must be individually wrapped. This is considered a low to moderate dose of THC.

This dosage limit is stricter than in Colorado, Washington or California, where multiple servings are allowed per package. So for example in a chocolate bar, each breakable square can contain 10 milligrams each for a total of 100 milligrams.

Pot meant for ingestion cannot have alcohol, have limited caffeine and come in a plain, child-resistant package. The draft regulations say the products must not be appealing to youth and the packaging can’t advertise dessert or confectionery flavours — so no gummies shaped like bears.

The proposed rules are an attempt to address one of the main concerns with edibles: making sure it doesn’t pose a risk to public health, especially for those who are underage.

“In other jurisdictions, which legalized marijuana just like the states in the U.S., one of the problems, [with] legalizing edibles, were kids. So kids came into the kitchen saw this wonderful nicely coloured marijuana edible and as kids do, try it out,” said Dr. Jürgen Rehm, a senior scientist at the Institute for Mental Health Policy Research at CAMH.

However, some are worried the black market will continue to thrive with such strict regulations. In California, for example, which legalized recreational marijuana and edibles last year, industry experts say the illicit market continues to boom. 

One major cannabis edibles manufacturer in California says it’s been difficult to navigate within the legal market because there is still so much competition in the illicit market.

“People that are heavy consumers of THC and like to ingest it, can ingest hundreds if not thousands of milligrams of THC in a day and so if they have products that are available in the illicit market that are much cheaper and have a higher potency, they’re going to tend to go towards that rather than paying significantly more for less THC, which is what they’ve used to consume,” Bryce Berryessa said, the president of La Vida Verde.

WATCH: Is marijuana good or bad for you? Everything we know about the health effects of cannabis

Berryessa says your body builds up a pretty quick tolerance when ingesting edibles. So a lot of those people who are currently used to consuming a higher amount of THC are still participating in the illegal market to get access to products with higher potencies.

Rehm who has been working on the field of mental health and cannabis consumption says it’s better to have an incremental approach when it comes to edibles.

“The problem with edible marijuana is that people are not used to it. A lot of the people once they smoke marijuana. They feel the effects pretty quickly. With edibles, the effects can be later. And people say ‘Oh, I have now done this edible marijuana and I feel nothing’ and they have more and more,” Rehm said. 

To avoid putting people at risk, it would be better to start with a low dosage and once we have clear evidence the black market is still thriving, then we can re-evaluate it, he added. 

“So with all the legislation, with all the upper limits of THC or other points, we have to be in a way so we can reap the benefits of legalization (i.e safer product and not lose some of the consumers to the black market). And frankly, I think there will be a lot of trial and error in the next one to two years.”

Health Canada confirms that they have received 7,000 responses from Canadians, industry representatives, the provinces and the public health community on the proposed edibles draft regulations. Now, the agency is reviewing the comments and considering where adjustments can be made.

Those in the marijuana industry, however, are skeptical the government will make the edibles deadline set for themselves. When it came to recreational pot, legalization was first promised on Canada day, but the actual date wasn’t for a couple of months later.

Health Canada could not comment on when we will see the updated draft but confirmed that cannabis products will be permitted for legal sale no later than Oct. 17, 2019.

Source: https://globalnews.ca/news/5096541/marijuana-cannabis-edibles-canada/

INTERVIEW: Lomiko Metals $LMR.ca High Purity #Graphite Is Ready For Electric Vehicle Boom

Posted by AGORACOM-JC at 6:14 PM on Thursday, March 28th, 2019

10 years – that’s how long Lomiko Metals has been predicting, waiting and preparing for the the Electric Vehicle explosion that is now set to take place over the next 10 years.

The Company is in the enviable position of having a high purity Graphite deposit that is also located just 1.5 hours outside of Montreal.

Watch CEO Paul Gill discuss why Lomiko is positioned to now become a major player in the battery metals space.

Enthusiast Gaming $EGLX.ca – #Drake #Drizzy invests in esports startup Players’ Lounge $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 2:50 PM on Thursday, March 28th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company partial 2018 reported revenue of $7.4 million representing a 625% increase over the same period in 2017.

Images
EGLX: TSX-V
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Drake invests in esports startup Players’ Lounge

Sara Fischer

Drake — along with media and tech heavyweights Marissa Mayer, Strauss Zelnick and others — is investing $3 million into the seed funding round for Players’ Lounge, an esports platform where gamers can play their favorite video games against others for prizes straight from their living room.

Why it matters: It’s the latest example of a celebrity investing in esports. NBA superstar Chris Bosh joined esports franchise Gen.G as a player management advisor last year. Other big names, from Michael Jordan to Steph Curry, are investing in professional esports teams.

Other investors include Comcast, Macro Ventures, Canaan, RRE, and Courtside VC.

The details: Players’ Lounge allows gamers to compete in skill-based esports competitions for cash prizes. Its mission is to create a social platform for casual gamers to connect, get matched, and compete without having to be a pro.

  • This is different from platforms like Twitch or YouTube gaming that focus on streaming tournaments.
  • Like Instagram, Players’ Lounge is hoping to give average people a platform to compete and win money on esports games, in hopes of eventually popularizing winners and leveraging their influencer status to grow the brand.
  • Players can compete on PS4, Xbox One or PC devices. Anyone can make an account and deposit funds into their Players’ Lounge account via credit card, PayPal or cryptocurrency.
  • Once the scores are verified, the winner receives the prize money from the pool players invested in upfront. These are usually small sums that players can compete for incrementally, although the company does also host bigger tournaments.
  • Players’ Lounge says it gives out millions of dollars worth of cash prizes each month.

The big picture: Players’ Lounge is making it easy for casual gamers to earn cash from esports. Otherwise, the only way to make money in esports is to go pro, which takes a lot of time and resources, or to become a streamer via Twitch or Youtube, which focuses more on personality than gaming skills.

“It’s kind of like the intramural network for esports. There’s a huge community potential.”

— Austin Woolridge, cofounder and CEO of Players’ Lounge

Bottom line: Esports is still a fledgling industry compared to professional sports, but big names are investing in it because it’s growing so fast, and the upside looks promising. Celebrities, and especially celebrity athletes, see this as a way to connect with hyper-engaged sports fans, who may not have the appetite to participate in real sports but still want to compete with peers and develop a community around game play.

Source: https://www.axios.com/drake-pours-money-into-e-1553739364-3e68a463-5352-40f8-b718-40e076f64ead.htm

Webinar: An introduction to #KABN – A NEO Financial Services Platform That Starts With Biometric Enabled #Blockchain Validated Identity $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 11:36 AM on Thursday, March 28th, 2019

Michael Konikoff and Ben Kessler walk through the benefits and features of KABN, A NEO Financial Services Platform that starts with Biometric enabled Blockchain Validated Identity, empowering digital currency holders and KABN cardholders alike to spend wherever Visa is accepted

Hub On AGORACOM

ThreeD Capital Inc. $IDK.ca – Why Mark Zuckerberg and Jack Dorsey Are Warming to Blockchain $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 9:19 AM on Thursday, March 28th, 2019

SPONSOR: ThreeD Capital Inc. (IDK:CSE) Led by legendary financier, Sheldon Inwentash, ThreeD is a Canadian-based venture capital firm that only invests in best of breed small-cap companies which are both defensible and mass scalable. More than just lip service, Inwentash has financed many of Canada’s biggest small-cap exits. Click Here For More Information.

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Why Mark Zuckerberg and Jack Dorsey Are Warming to Blockchain

Michael J. Casey is the chairman of CoinDesk’s advisory board and a senior advisor for blockchain research at MIT’s Digital Currency Initiative.

The following article originally appeared in CoinDesk Weekly, a custom-curated newsletter delivered every Sunday exclusively to our subscribers.

“Left to their own devices, computer scientists would recreate the Soviet Union.”

That line belongs to Preston McAfee, an economist whose job history includes senior positions at tech giants such as Microsoft, Google and Yahoo. As he explained to an audience at the SXSW conference in Austin, Texas, recently, it refers to software engineers’ tendency to favor centralization as the most efficient design principle for any computing system.

The point, he said, is that decentralized networks, such as those based on blockchain models, can often enable more positive overall social outcomes despite the relative inefficiency of their command-and-control architecture. It’s useful to contemplate this idea, and McAfee’s colorful metaphor, in relation to the current state of play on the Internet.

For the first time since they emerged as the victors of the post-dot-com bubble shakeout at the turn of the century, the platforms that dominate our online lives are running up against the social limits of their centralized models.

A backlash is emerging against “surveillance capitalism” and against the broad strategy of mining users’ data to capture audience for advertisers and to shape consumer behavior. Manifest as both political pressure and user rebellion, it is forcing a design rethink at these companies.

Perhaps the Internet is facing its Berlin Wall moment.

This is ultimately why some of the principles underlying blockchains and cryptocurrency technologies are finding favor in the business development strategies – or at least in the PR signaling – of social media companies.

Warming to Decentralized Models

Facebook especially has attracted much attention in this area.

CEO Mark Zuckerberg recently made a bombshell post outlining a “privacy-focused vision for social networking” that suggested a move to embrace end-to-end encryption of users’ data on Facebook, Instagram and WhatsApp.

In a separate post of a video interview with Harvard Law professor Jonathan Zittrain, Zuckerberg speculated on the prospect of Facebook using a blockchain model to enable decentralized logins without its servers acting as authenticators. All this came around the time The New York Times reported that Facebook is developing a digital currency that its users can trade among each other and exchange on cryptocurrency exchanges.

Meanwhile, Twitter CEO Jack Dorsey appears to have gotten religion when it comes to cryptocurrencies. He has declared that bitcoin will be the “native currency of the Internet,” has invested in Lightning Labs, which is developing payment channels for bitcoin based on the lightning network, and recently announced that Square, the separate payments company that he heads, will hire crypto engineers and likely pay them in bitcoin.

It’s fair to say there is a significant degree of skepticism that social media companies, having made fortunes out of a centralized model that accumulates user data, will change their stripes.

Facebook, in particular, has come under criticism from pundits who argue that it won’t be able to shift its business model. Given data abuse scandals such as the Cambridge Analytica affair, skeptics such as cryptocurrency pioneer David Chaum argue that Zuckerberg’s decentralization and privacy mantra is nothing more than a PR message.

But the departure of certain senior executives, including those who oversaw the development of the centralized data-gathering model and the algorithms that mine that data to deliver audiences to advertisers, has led others to conclude that Zuckerberg is indeed serious.

Winds of Change

One thing’s clear: there’s pressure for change, whether it comes in substance or merely in message.

Much like citizens who reach a breaking point and rebel against political leaders who act in their own interests rather than those of the public, users of these social media platforms are starting to signal that they won’t stand for data abuses.

Obviously, without users, these businesses fail. So, these companies are now contemplating a revised model in which, to paraphrase Bruce Schneier, users are no longer the product but the customer.

It’s an open question whether such companies can make money on a model in which the nodes in the network are free from control by the center. But let’s continue with the McAfee-inspired metaphor and contemplate how governments in capitalist economies accrue power and influence when their citizens are empowered to transact with each other. Similarly, we can imagine how a Facebook or a Twitter that helps its vast number of users conduct peer-to-peer exchanges can extract great value from the expansion of such networks.

Either way, the winds of change are coming to the centralized systems of the Internet. Whether the incumbents survive those changes, or whether they go the way of, say, MySpace is not clear. More important, let’s consider what might arise in their place and how smoothly we transition to the new era.

These are questions for developers of decentralized solutions such as those enabled by blockchain technology. What kind of governance models will be in place so that users are truly able to maintain a healthy degree of autonomy even as new centralizing forces emerge to extract value within the new paradigm?

Remember, the Soviet Union collapsed, but it was hardly replaced by a utopia.

Image via CoinDesk archives 

The leader in blockchain news, CoinDesk is a media outlet that strives for the highest journalistic standards and abides by a strict set of editorial policies. CoinDesk is an independent operating subsidiary of Digital Currency Group, which invests in cryptocurrencies and blockchain startups.

Source: https://www.coindesk.com/why-mark-zuckerberg-and-jack-dorsey-are-warming-to-blockchain

Iconic Minerals $ICM.ca – EVs forecasted to drive global lithium-ion battery market $LI.ca $MGG.ca $PAC.ca $CYP.ca $NEV.ca $SX.ca

Posted by AGORACOM-JC at 9:00 AM on Thursday, March 28th, 2019

SPONSOR: Iconic Minerals Ltd. ICM:TSX-V The Bonnie Claire Lithium property hosts Inferred resource of 11.8 Billion pounds of lithium carbonate equivalent and has the potential to be the largest lithium resource globally. Learn More.

ICM: TSX-V

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EVs forecasted to drive global lithium-ion battery market

  • Grand View Research forecasts the global lithium-ion battery market to register a 17% growth by 2025.
  • Revenue generation within the market is expected to reach $93 billion by 2025.

The electric vehicles (EV) market is expected to be a major driver for the overall marketplace.

The growing adoption of lithium-ion batteries in portable consumer electronics and grid storage systems will accelerate its growth.

“As automakers ramp up production for evermore EVs, demand on the power grid from EVs will grow exponentially. According to best estimates, growth in EV adoption could drive a 300-fold increase in electricity consumption by 2040, compared to 2016.

“The current grid will need to evolve significantly to accommodate that growth, driving a blitz of new innovation in wind and solar power, which will ultimately shift global reliance on coal toward clean energy alternatives,” according to a statement.

EV market growth

The rapid growth of the EV market is a result of increased focus on EVs by governments in efforts to reduce carbon emissions through the implementation of clean environment legislations banning gas-powered vehicles.

Governments such as the US have intensified iissueng incentives to accelerate consumer adoption of EVs.

The rising demand for efficient but clean energy is also accelerating the lithium market and causing prices to rise dramatically.

The energy storage systems segment is expected to witness the fastest growth rate because of the ongoing developments in the wind and solar PV across the world.

In 2018, lithium prices surged by 45%, or to $16,500 per ton year-over-year as the demand began to outpace the supply.

Ongoing technological advancements are aimed towards reducing the weight of these batteries, while also maintaining the ability to provide sufficient power.

Source: https://www.esi-africa.com/industry-sectors/future-energy/evs-forecasted-to-drive-global-lithium-ion-battery-market/

Esports Entertainment Group $GMBL – Esports Popularity Around The Globe $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 10:00 AM on Wednesday, March 27th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Esports Popularity Around The Globe

  • Recent years have seen an explosion in the popularity of esports, fuelled by an insatiable appetite in Asia.
  • You can be sure that when a new trend starts, the USA won’t be far away from the action.
  • The country has taken esports to its heart and produced big names, like the celebrity gamer Ninja, otherwise known as Tyler Blevins from Michigan.

Maël Valentin

Recent years have seen an explosion in the popularity of esports, fuelled by an insatiable appetite in Asia. It’s not just a case of playing your favorite games hoping to get a better score than your friends; players compete for mega bucks and have become rich and famous.

Massive Growth in Asia

There are billions of dollars to be made in the esports business. Forecasters believe that the global market will expand by 75% to $1.6bn by the end of 2021. The arrival of smartphones has made esports even easier to play.

A major area of growth is in the number of live tournaments. Mixed martial arts (MMA) promoter ONE Championship has already made a $50m investment and wants to hold esports events alongside MMA matches.

China listed esports as an official sport in 2003 and 13 years later, it was declared a national industry.  Another major boost came in 2018 when esports became a demonstration sport at the Asian Games. The next event takes place in 2022 and esports will be an official medal sport.

More partnerships are being forged as companies realize just how much money could be made in the future. The number of competitive players in China doubled last year leading to online companies such as Alibaba Group Holding and Tencent Holdings to set up venues in the country. Rural areas, as well as the major cities, are being targeted, and events take place on a weekly basis.

It’s big news for game developers as the tournaments create more awareness of their products. The hope is that games such as League of Legends and Dota 2 will see their already impressive sales boosted.

Academies are opening up in countries such as China, Malaysia, Singapore and Japan. It’s becoming big business with students paying up to $975 for a month’s tuition, all dreaming of becoming professional players. Achieving that dream could see them earning up to $700,000 a year.

Japan has also seen incredible growth in the popularity of esports. That’s led to increased sales of high-performance gaming computers that eliminate the possibility of even the shortest lag. Be sure to check out our own reviews for the best gaming gear.

The Tokyo Game Show held in October 2018 saw plenty of talk about esports. The second-hand market for these computers also sees increased business. Others just go to many internet cafes and use their superior equipment.

Perhaps the best-known Asian market of all is South Korea, which is regarded as the country that started the esport revolution. Gamers like Faker, Bang and Wolf are more or less household names.

pic.twitter.com/fSt5DnM0SQ — Faker (@SKTelecomFaker) January 30, 2019

South Korea hosts probably the biggest live esports event in the world – the League of Legends World Championship.

The Middle East is catching up

Dubai is a place of extravagance, and the Middle Eastern kingdom has already made it known it would like to be a global gaming destination for esports. The United Arab Emirates is already constructing the region’s first dedicated esports venue, catering for players who can’t get enough of games like Counter-Strike. Pro teams play each other with over $54,000 won in prize money. Overwatch is also popular, and teams in the UAE include Risky Gaming, Inferno Game Zone and Dubai Mirage.

However, esports is still some way behind other social online entertainment there, such as online casinos. Despite land casinos and sports betting being prohibited, locals are able to find plenty of legal opportunities to play online.

Saudi Arabia is another part of the Middle East enjoying rising esports popularity; there’s even official government representation and support for competitive gaming.

The United States and esports

You can be sure that when a new trend starts, the USA won’t be far away from the action. The country has taken esports to its heart and produced big names, like the celebrity gamer Ninja, otherwise known as Tyler Blevins from Michigan.

Source: https://www.talkesport.com/statistics/esports-popularity-around-the-globe/