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Swiss City Plans #Blockchain Voting Pilot Using #Ethereum-Based IDs $SX $SX.ca $SXOOF $IDK.ca $AAO.ca $HPQ.ca

Posted by AGORACOM-JC at 11:20 AM on Monday, June 11th, 2018
  • Swiss city of Zug, known for its proactive support of the blockchain industry
  • launching a voting pilot that will base both polling system and residents’ IDs on blockchain technology
  • e-voting pilot, which will take place between June 25 and July 1,
    • developed as part of the city’s efforts to adopt more blockchain applications and will tie in with a digital identity trial currently underway
Jun 11, 2018 at 12:00 UTC

The Swiss city of Zug, known for its proactive support of the blockchain industry, is launching a voting pilot that will base both polling system and residents’ IDs on blockchain technology.

The e-voting pilot, which will take place between June 25 and July 1, has been developed as part of the city’s efforts to adopt more blockchain applications and will tie in with a digital identity trial currently underway, the city government said in an announcement on Friday.

In July 2017, the city announced plans to launch an ethereum-based application called “uPort” to digitize local residents’ ID information. The pilot phase got started in November and now has over 200 residents signed up for the new service, according to the announcement.

By using their digital ID, local residents will be able to cast votes in the one-off blockchain polling pilot, though the city government indicated that the vote is a “consultative test” and the results will not be binding.

The primary goal of the trial, it added, is to the review the security aspects of the polling system, examining whether the platform is able to achieve “immutability, testability and traceability” while maintaining voters’ privacy.

The use case for blockchain in voting systems – with its potential to remove election fraud and provide immutable records – is one that has seen notable interest both from authorities at various levels of government, as well as within finance.

Nasdaq announced in November it was developing an electronic shareholder voting system based on blockchain for the South African capital markets, while Santander used the tech for shareholder voting at its annul AGM in May – possibly a world first.

Over in Russia, Moscow’s municipal government announced in March that it was extending its use of a blockchain-based voting platform to the city block level. The Digital Home service allows neighbors in high rises to electronically vote and communicate on issues to do with building maintenance and management.

And, in the same month, the U.S. state of West Virginia launched a voting pilot project for absentee voters in the military by using a mobile application powered by blockchain technology, while Sierra Leone also notably piloted the tech in a presidential election.

Source: https://www.coindesk.com/swiss-city-plans-to-vote-on-blockchain-using-ethereum-digital-id/

Star $SNA.ca Confirms GADSS Compatibility

Posted by AGORACOM-JC at 9:25 AM on Monday, June 11th, 2018

Sna

  • ICAO’s Concept of Operations recommends that starting in November 2018, there should be autonomous aircraft flight tracking every 15 minutes over oceanic areas,
    • As of January 2021, that there should be autonomous location and tracking of aircraft in distress at least once every minute
    • Star’s STAR-A.D.S. ® System already exceeds compliance with all of the ICAO GADSS recommendations and evolutions planned from 2018 to 2021 and beyond

TORONTO, June 11, 2018 — Star Navigation Systems Group Ltd. (CSE:SNA) (CSE:SNA.CN) (OTCQB:SNAVF) (“Star” or the “Company”)  having participated in the International Civil Aviation Organization’s (“ICAO”)  Working Groups, was pleased to see that ICAO’s Global Aeronautical Distress and Safety System (“GADSS”) Advisory Group, formed in 2014, updated their Concept of Operations and Standard and Recommended Practices late last year.

The tragedies of Malaysia Airlines flight 370 and Air France flight 447 highlighted the limitations in the current air navigation system, which have hampered timely identification and localisation of aircraft in distress. This has also significantly hindered effective search and rescue efforts and recovery operations. On the rare occasions when accidents occur, rescuing survivors has the highest priority, followed by the recovery of the flight recorders. Analysis of data from these recorders is usually key to identifying the cause of the accident, and contributes towards enhancing safety.

In May 2014, ICAO convened a multi‐disciplinary meeting with States, Industry, and related specialists to reach a common agreement in making global aircraft tracking a priority.

ICAO’s Concept of Operations recommends that starting in November 2018, there should be autonomous aircraft flight tracking every 15 minutes over oceanic areas, and as of January 2021, that there should be autonomous location and tracking of aircraft in distress at least once every minute.

Star’s STAR-A.D.S. ® System already exceeds compliance with all of the ICAO GADSS recommendations and evolutions planned from 2018 to 2021 and beyond.

It can securely and automatically track any type of retrofitted aircraft, worldwide.

Location and general flight data (position, flight level, heading etc.) are sent at pre-determined intervals on a routine flight, while all data are recorded. It can transmit real-time flight data and system alerts. The precision of localization of the system is within 1NM.

The STAR-A.D.S. ® System is compatible and fits with all existing information and data management procedures. All transmissions are encrypted and secured.

For future evolutions of the recommendation dealing with the recovery of flight data (and as the system records all relevant data on-board), it can automatically and securely download information directly to the ground as a ‘virtual black box’.

In addition, the STAR-A.D.S. ® system, upon completion of the flight, provides automatic generation of all End of Flight Reports, and historical flight information filing for post flight data mining.

About Star Navigation:

Star Navigation Systems Group Ltd. owns the exclusive worldwide license to its proprietary, patented In-flight Safety Monitoring System, STAR-ISMS®, the heart of the STAR-A.D.S. ® System. Its real-time capability of tracking performance trends and predicting incident-occurrence enhances aviation safety and improves fleet management while reducing costs for the operator.

Stars’ M.M.I. Division designs and manufactures high performance, mission critical, flight deck flat panel displays for defence and commercial aviation industries worldwide. These displays are found on aircraft and simulators, from P-3 Orion and C-130 aircraft, to Sikorsky and AgustaWestland helicopters, as examples.

Certain statements contained in this News Release constitute forward-looking statements. When used in this document, the words “may”, “would”, “could”, “will”, “expected” and similar expressions, as they relate to Star or its management are intended to identify forward-looking statements. Such statements reflect Star’s current views with respect to future events and are subject to certain risks, uncertainties and assumptions. Many factors could cause Star’s actual performance or achievements to vary from those described herein. Should one or more of these factors or uncertainties materialize, or should assumptions underlying forward-looking statements prove incorrect, actual results may vary materially from those described herein as intended, planned, anticipated, believed, estimated or expected. Star does not assume any obligation to update these forward-looking statements, except as required by law.

Neither the Canadian Securities Exchange nor its Market Regulator (as that term is defined in the policies of the Canadian Securities Exchange) accepts responsibility for the adequacy or accuracy of the content of this release.

Please visit www.star-navigation.com or

Jean-Louis Larmor, (416) 252-2889 Ext. 230

[email protected]

 

G2’s new COO Peter Mucha: “I do believe that mobile #Esports is a massive opportunity space for the Esports industry.” $KUU.ca $GMBL

Posted by AGORACOM-JC at 3:33 PM on Friday, June 8th, 2018
  • G2’s new COO Peter Mucha: “I do believe that mobile #Esports is a massive opportunity space for the Esports industry.”
Jacob WolfESPN Staff Writer

G2 Esports has hired former Adidas and Activision executive Peter Mucha as its new chief operating officer, the team announced on Thursday.

Mucha joins an executive team led by G2 CEO Carlos “ocelote” Rodríguez Santiago, a former professional League of Legends player who founded Gamers2 (lately rebranded to G2) in 2014. Mucha takes the job that was previously held by Jamie Bach, who has transitioned into a general manager role with G2.

Prior to taking the G2 role, Mucha worked in various different European-focused jobs for Adidas, Activision and most recently, Microsoft. At Activision, he served as the vice president of publishing for its European arm, with a specific focus on Red Octane and LucasArts (which is owned by ESPN’s parent company, Disney.) Mucha worked at adidas for a total of 11 years, starting as an account manager and working his way up to be a managing director of Adidas Austria and then Adidas’s arm in the Netherlands after that.

By July 1, G2 will have to submit its application for a franchise spot in the League of Legends Championship Series. It first entered that league in Sep. 2015 after qualifying via a promotion tournament and since, it has been a top performer in the league; G2 holds a total of four League Championship Series trophies. But to retain the slot in the league, it will need to go through a vigorous application process that is likely to include applications from fellow esports teams, traditional sports team owners and large and successful business entities.

ESPN spoke with Mucha about how he got involved with G2, some of the challenges in European esports and the opportunities ahead for the company.

ESPN: How did you get connected with G2? What led to you ending up working there and taking on an executive leadership role?

Mucha: I’ve spent over 15 years in various leadership roles in the entertainment industry, so I know the gaming space and esports well. G2 was looking for the overall executive leadership experience I bring to the table, especially across the gaming, sports and entertainment industries. When I met Carlos about six months ago, we both immediately knew that we’d make a good team – and I was fascinated by G2’s massive growth over the past few years and their ambitious future plans. My experience working with blue chip companies was definitely helpful in landing this role, but what I think pulled the trigger on the decision was my startup experience. I’ve worked with multiple fast-growing, agile companies as they navigate their first massive breakthroughs. That’s where I feel G2 is right now – and I’m beyond excited to be a part of this journey alongside them.

ESPN: Given your background in sports apparel, how do you think companies like Adidas, Nike, Under Armour could push into esports?

Mucha: I think for big companies like these, a move into a completely new industry like esports takes time. We have seen a ton of big non-endemic brands and names entering the space, but those decisions aren’t made lightly. For brands that aren’t native to the space, understanding and really connecting with the esports fan will be critical – diving deep into the minds of how they think, make decisions, attach to and stay loyal to brands, will be the most important factors. For their entry into the market to be successful, consumer brands need to completely tailor their approach to this very specific, and tough to reach, demographic.

ESPN: We’ve heard concerns about some of these companies using their main athletic brands in esports in terms of hurting their brand image of “performance apparel.” Do you think branching off and creating subsidiaries (i.e. Hurley, Converse, etc.) would be a better idea to focus on gamers and esports?

Mucha: That’s an interesting strategy that can definitely work, the same way it has worked for OMEN by HP, or the ASUS ROG brand. I don’t see Nike or Under Armour stepping away from their hugely popular brands to introduce something new for the sake of keeping the “physical performance brand” image to their non-esports fans anytime soon — but they would need to create campaigns that are specifically targeted at the esports audience in order to be successful. It will be very interesting to see brands develop new strategies to reach esports fans in the coming 12 or so months – including other non-apparel brands. Tailoring your approach specifically to esports is the way to go with our fans, and it’s something I hope every non-endemic and endemic brand in the space will do.

ESPN: How involved have you been in the European League of Legends Championship Series application for G2? What will separate G2 from the other teams applying?

Mucha: This is a massively important project for G2, and we’re excited to explore the opportunities of securing a permanent slot in the EU LCS ecosystem. I am particularly excited to be working with G2 Esports during this process, but as this is only my fourth day on the job with the team, I haven’t been involved much yet.

ESPN: How do you think European esports teams can become profitable? What steps will you take with G2 to increase revenues?

Mucha: I see incredible opportunities for the industry — and G2 in particular — to grow their revenues. The lowest hanging fruit and the biggest opportunity we have is fully utilizing the data we have about our fans. There is no other industry in the world right now that has so much access to data about its fans and their demographics, and is able to use it to create assets, products and services that can become a great value add for everyone in the industry, and an independent revenue stream for the makers.

ESPN: What other opportunities do you believe are worth pursuing outside of LCS? Overwatch League?

Mucha: I’m don’t like to make predictions — I’m way too pragmatic and down-to-earth for that, but I do believe that mobile esports is a massive opportunity space for the esports industry. Just seeing the growth of this particular vertical within esports in the past 24 months has been mindblowing, and I hope that it will continue to grow. Meanwhile though, there’s still plenty of things in motion that need our immediate attention: professional circuits for the most popular esports titles are thriving, and the EU LCS in particular is on about to take a major step towards long-term stability with the implementation of the partnership model.

Source: http://www.espn.com/esports/story/_/id/23723176/do-believe-mobile-esports-massive-opportunity-space-esports-industry

betterU Education Corporation $BTRU.ca Announces Increases in Monthly Traffic Metrics to India Marketplace, Including 3,200% in Site Visits $ARCL $BPI $FC.ca

Posted by AGORACOM-JC at 11:49 AM on Friday, June 8th, 2018

Betteru large

  • Announced increases across all traffic metrics following the successful launch of its’ national mass marketing print campaign in India in February;
    • Website visits increase 3,202%
    • Registrations increase 2,920%
    • Courses taken increase 4,966%

OTTAWA, June 08, 2018 — betterU Education Corp. (the “Company” or “betterU”), is pleased to announce increases across all traffic metrics following the successful launch of its’ national mass marketing print campaign in India in February.  Highlights include the following:

METRIC JANUARY
(ACTUAL)

Pre-Marketing
FEB/MAR/APRIL
(AVERAGE / MONTH)
Post-Marketing
%
INCREASE
Website Visits 2,637 87,091 3,202%
Registrations 29 876 2,920%
Courses Taken 15 760 4,966%
Chats 37 693 1,772%
Social Impressions 27,222 1,151,648 5,471%

 

METRICS DEMONSTRATE POWER AND EFFECTIVENESS OF MARKETING PROGRAMS

The Company successfully launched its full-scale mass marketing print campaign across India through Hindustan Times, Hindustan and The Mint on February 19th to coincide with the Prime Minister of Canada’s visit to India for the Global Business Summit on February 23rd and 24th, which included over 2,000 delegates and 400 CEO’s from around the world.

On March 1st, 2018 the Company announced a significant increase in visitors to its’ platform, as well as, incoming calls and partnership requests.  As a result, betterU continued the national marketing campaign to grow awareness, partnerships and, most importantly, revenue streams.

Brad Loiselle, CEO of betterU stated “These increases in key metrics from just our first three months of marketing speak for themselves and bode well for our anticipated growth throughout 2018 and beyond.  Like all marketing, we expect our metrics to grow stronger every quarter as our brand awareness compounds amongst our target markets, leading to strong and robust business growth for years to come.  To this end, we are already preparing for major hiring to support our business growth and will have more to say about this in the very near future. ”

About betterU

betterU, a global education marketplace, aims to provide access to quality education from around the world to foster growth and opportunity to those who want to better their lives. The company plans to bridge the prevailing gap in the education and job industry and enhance the lives of its prospective learners by developing an integrated education-to-employment ecosystem. betterU’s offerings can be categorized into several broad functions: to compliment school programs with flexible KG-12 programs preparing children for next stage of education, to provide access to global educational opportunities from leading educators, to foster an exceptional educational environment by providing befitting skills that lead to a better career, to bridge the gap between one’s existing education and prospective job requirement by training them and lastly, to connect the end user to various job opportunities.

www.betterU.ca and www.betterU.in

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

This press release may contain forward-looking statements and information, which may involve risks and uncertainties. The results or events predicted in these statements may differ materially from actual results or events. Factors that might cause a difference include, but are not limited to, competitive developments, risks associated with betterU’s growth, the state of the financial markets, regulatory risks and other factors. There can be no assurance or guarantees that any statements of forward-looking information contained in this release will prove to be accurate. Actual results and future events could differ materially from those anticipated in such statements. These and all subsequent written and oral statements containing forward-looking information are based on the estimates and opinions of management on the dates they are made and expressly qualified in their entirety by this notice. Unless otherwise required by applicable securities laws, betterU disclaims any intention or obligation to update or revise any forward-looking statements, whether because of new information, future events or otherwise. Readers should not place undue reliance on any statements of forward-looking information that speak only as of the date of this release. Further information on betterU’s public filings, including their most recent audited consolidated financial statements, are available at www.sedar.com.

For further information, please visit  https://ir.betteru.ca/investor-overview/press-releases/

On behalf of the Board of Directors,
betterU Education Corp.
Brad Loiselle, CEO

For further information:
Investor Relations
1-613-695-4100 Ext. 233
Email: [email protected]

FEATURE: Star Navigation $SNA.ca Announces STAR-ISAMM™ In-Flight System Aided Medical Monitoring system

Posted by AGORACOM-JC at 2:12 PM on Thursday, June 7th, 2018

In response to discussions with the Emergency Medical Service industry, Star’s R&D Department has been working on this project for several years.

The STAR-ISAMM™ prototype has already been demonstrated and Star expects that this will significantly enhance:

  • Interfacing with EMS, in the air and on the ground, improving on scene care and care in transit.
  • Providing better patient care with a seamless hospital virtual environment. The patient will be already ‘admitted’ to the hospital care service while being transported.

Star intends to start fielding the STAR-ISAMM™ system this year, starting with the helicopter EMS segment.

Hub On AGORACOM

FULL DISCLOSURE: Star Navigation Systems Group Ltd. is an advertising client of AGORA Internet Relations Corp.

FEATURE: Tartisan Nickel $TN.ca Kenbridge Property Hosts M&I Resource of 7.14 Million Tonnes at 0.62% #Nickel, 0.33% #Copper $NI.ca $GP.ca

Posted by AGORACOM-JC at 11:01 AM on Thursday, June 7th, 2018

TN:CSE

Investment Highlights

  • Acquisition of Canadian Arrow Mines Limited includes two Ontario-based nickel-copper-(cobalt) properties
  • Canadian Arrow’s Kenbridge property has a measured and indicated resource of 7.14 million tonnes at 0.62% nickel, 0.33% copper
  • 20 percent equity stake in Eloro Resources and 2 percent NSR in their La Victoria property with drill program in progress
  • Strong management team with proven experience in advancing projects to production readiness and increasing shareholder value
  • Tightly held share structure with 50 percent owned by approximately 10 investors

Kenbridge Ni Project (ON, Canada)

  • Advanced  stage  deposit  remains open  in  three  directions,  is  equipped with a 623m  deep  shaft  and  has  never  been  mined.
  • Preliminary  Economic Assessment completed in   2008   and later updated returned robust project
    economics and operating costs including  a  NPV  of  C$253M  and  cash costs of US$3.47/lb of nickel net of
    copper credits.
  • Plans for Kenbridge include updating the 2008 PEA, advancing the project through to feasibility and exploring
    the open mineralization at depth

FULL DISCLOSURE: Tartisan Nickel Corp. is an advertising client of AGORA Internet Relations Corp.

#F1 looks to the future with #Esports series $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 4:45 PM on Wednesday, June 6th, 2018
  • Electronic sports is one of the fastest-growing entertainment industries, swelling to a value of almost $1 billion as it attracts a young demographic of fans.
  • It an important area of focus for Formula 1, which is looking to capitalise on interest in virtual gaming and competition.

F1 had not stepped into the esports arena before Liberty Media’s takeover in January 2017. Fans looking to race together had to make do with unofficial leagues organised online, but that all changed last autumn when F1 launched its esports series.

The attraction to a broad and committed younger generation of F1 and esport fans is something that we are proud to support and nurture

Drivers were invited to take part in online qualifiers using the official F1 video game before the top 40 met in London for the live semi-finals. This was whittled down to 20 drivers for the live finals at the season-ending Abu Dhabi Grand Prix, where the races were broadcast online and given a full TV presentation similar to that of the real-life F1 events. The winning driver – 18-year-old Brendon Leigh, a kitchen manager from Reading – was awarded the trophy on the podium in Abu Dhabi just hours before the final grand prix of the season.

“The attraction to a broad and committed younger generation of F1 and esport fans is something that we are proud to support and nurture,” F1 commercial chief Sean Bratches said following the live final. “We look forward to establishing a season-long series in 2018.”

Liberty has been pushing to make F1 more attractive to a younger audience since its takeover, and esports offers a straightforward way to do that. A report from analytics provider Nielsen Sports found that the average age of esports fans is 26. And among those in its sample from the UK and Germany – two of F1’s most important markets – motorsports is the third most popular sport.

Nielsen reports that esports fans consume around 3.5 hours of digital/streaming content each week, and spend 4.5 hours watching videos online through websites such as YouTube. F1 recently launched its F1 TV platform, which looks to take the sport to a new, younger audience that would not watch the sport on mainstream TV. The crossover with the esports demographic makes it an obvious point of interest for F1.

I think there’s no doubt that F1 gaming, and specifically videos of it on YouTube, helps the real-life sport gain new followers

Enthusiasm for esports is also bringing fans to F1 who might not otherwise have tuned in. “I think there’s no doubt that F1 gaming, and specifically videos of it on YouTube, helps the real-life sport gain new followers,” said Aarav Amin, a leading F1 gaming content creator on YouTube whose videos have amassed more than 65 million views.

“From personal experience, I’ve seen comments from viewers countless times expressing how they’ve become new fans of the sport and are now obsessed with it thanks to watching my videos. These viewers are typically either teenagers or young adults, which is exactly the type of audience Liberty Media has been wanting to engage.”

Esports is also creating opportunities for drivers. Motorsport is traditionally a very expensive pastime, and young drivers require huge financial support to even get close to F1. As video games and simulations have improved, the gulf between the virtual and the real world has shrunk, giving gamers a chance to get a foot on the motorsport ladder.

The McLaren F1 team staged a ‘World’s Fastest Gamer’ competition last year to find a new simulator driver, testing gamers through a series of virtual and physical challenges. The event was won by Holland’s Rudy van Buren, who is now officially part of the McLaren team, working with race drivers Fernando Alonso and Stoffel Vandoorne to help develop the real-world F1 car.

Van Buren said: “Every boy that starts karting dreams about F1, and at a certain point that dream just vanishes. Now by winning World’s Fastest Gamer, I can relive that dream. It really was the toughest job interview I ever faced, but with such an incredible reward at the end of it.”

Van Buren and F1 esports winner Leigh were both given a berth in the ‘Race of Champions’ event in January that pits drivers from a variety of racing series in a head-to-head challenge. Leigh had never driven a real-life car until the week leading up to the showcase, but was able to get up to speed and underwent an intensive fitness regime similar to that of professional drivers, completing the transition from gamer to racer.

The esports effect on F1 is greater than simply offering a younger, previously untapped audience to the series. It is also makes motorsport more accessible and opens doors to aspiring racers.

Four-time world champion Lewis Hamilton is not convinced we will see future F1 drivers starting out in esports, but having come from a poorer background himself, he recognises the value of it and the opportunities it might create.

 I’ve got fans who are good at gaming but when they got into the car it isn’t the same

“It is quite incredible, the recent developments,” Hamilton said. “But do I think that will translate into a racing driver? Honestly, I don’t think you can ever be sure, but I doubt it. I’ve got fans who are good at gaming but when they got into the car it isn’t the same.

“It would be a far more feasible career for many because right now racing is so expensive and if [esports creates] an opportunity in the future, then that’s good for people that come from places that I came from. They can’t get that now. It is much harder for anyone from a council estate in Stevenage to get to F1 now – pretty much impossible because you need a lot of money.”

As F1 begins to map out its digital future, esports is going to be a key part of its plan – and it could have a significant impact both on and off-track.

How Tomorrow’s Electric Cars #EV Are Fueling #Nickel Demand Today $NI.ca $GP.ca

Posted by AGORACOM-JC at 3:43 PM on Wednesday, June 6th, 2018
  • Currently, 68 percent of all nickel produced is used in stainless steel productio
  • In the coming years, a greater percentage of nickel supplies is expected to be allocated to the battery sector as the electric vehicle revolution takes shape around the world
  • Nickel, and more specifically nickel sulfate, is already a crucial player in the electric vehicle (EV) battery sector

Nickel, and more specifically nickel sulfate, is already a crucial player in the electric vehicle (EV) battery sector, as the silvery metal is used in a variety of battery applications and is relatively affordable, but will increased demand from the automotive sector price nickel out of the equation?

During his presentation at the sixth international nickel conference, Ken Hoffman, client development executive at McKinsey & Company, said he expects nickel supply and demand to grow at an accelerated pace through 2021, driven by the race to produce the world’s premier EV battery.

According to Hoffman, the EU and China have emerged as forerunners in the push to transition to EVs. In 2017, the EU, as well as five other countries, announced tough regulations on internal combustion engines in an effort to push citizens towards environmentally friendly EVs.

These included a phase out of internal combustion engines by 2030-35 in Germany and the Netherlands, a ban on gasoline and diesel vehicle sales starting in 2040 in the UK, a similar vehicle ban in India to be implemented in 2030 and an aggressive target of seven million EVs on the road in China by 2025.

The stakes are high when it comes to creating the ultimate EV batteries, as Hoffman noted, “at the end of the day you want to have an EV battery that is the equivalent to an internal combustion engine.”

Meaning a vehicle that has good fuel economy and can travel long distances, something today’s EVs lack, but that could be about to change. In fact, the market has already seen some of the changes beginning to occur, especially when it comes to battery chemistry composition.

When it comes to powering the next generation of transportation there is little doubt that lithium-based batteries will lead the way, but what is up for debate is what material and in what percentage will the cathodes inside the lithium-ion battery be.

The current industry standard calls for an EV battery comprised of lithium nickel-cobalt-manganese oxide (NCM), however in only a handful of years this formula has changed as well, spurred on by the need to create better efficiency, as well as drive down price.

“What we have is a tale of two metals,” said Hoffman during his Thursday (May 31) presentation in Toronto. “Cobalt pricing itself out and lithium pricing itself in.”

As he pointed out, the old EV batteries used a chemical formula of 111, 33 percent nickel 33 percent cobalt and 33 percent manganese. But the price of cobalt has grown exponentially in the last five years, from roughly US$11.00/lb in January 2013 to above US$40 today, making it an expensive metal to add to EV batteries.

Moving forward the industry might see a reduction on the amount of cobalt in EV batteries.

“The car industry has told its chemists to take everything that’s cobalt out of the battery and that is what they are doing,” Hoffman said.

The EV battery of today, is comprised of a 532 nickel cobalt manganese break down, with BMW (EBR:BMW) touting a 622 battery, which further reduces the amount of pricey cobalt to only 20 percent. In the near future, Hoffman expects an 811 battery will be the standard, in fact LG has already announced it will introduce its NCM 811 battery sometime this year.

As long as the price of nickel remains flat – US$8.00 in January 2013 to US$6.87 today (June 4) – there is little worry it will be priced out of the battery equation, like many predict will happen to cobalt. However, there is already discussion about a next generation of battery, called solid state, in which no nickel or cobalt are used at all.

Hoffman even alluded to a relatively new metal, that would potentially revolutionize the battery sector. Graphene, which was discovered in the 21st century and is a two-dimensional material made from honeycomb sheets of carbon. What makes graphene exciting is it potential to conduct and store.

“[It] can conduct electricity 100 times better than copper,” noted Hoffman.

He went on to explain that if a battery is filled with graphene it does two things, it allows more electrons to flow through, giving it an average of 45 percent greater energy density, and because the electrons can flow much more easily it charges very fast as well.

“On a cell phone we are talking about a 12 minute full charge from 0-100, and with a car if you have the proper charging equipment under an hour for a 100 percent charge,” said Hoffman.

Despite China and EU emerging as the current leaders of this push towards green vehicles, currently all industrialized countries are on an equal playing field when it comes to development at this point. Especially when the battery that will power the green car shift is still to be decided upon.

While the world is excited about the environmental impact the EV revolution will have, others are more pragmatic in their belief that EVs represent a symbolic shift of global consciousness. However, unless the electricity used to fuel the EVs is produced in a green way as well, the EV industry will serve as a façade of good intentions hiding a dirty secret.

Don’t forget to follow us @INN_Resource for real-time updates!

Securities Disclosure: I, Georgia Williams, hold no direct investment interest in any company mentioned in this article.

Source: https://investingnews.com/daily/resource-investing/base-metals-investing/nickel-investing/nickel-evs-how-tomorrows-cars-is-fuelling-nickel-demand/

China is suddenly full of nice things to say about #blockchain technology $SX $SX.ca $SXOOF

Posted by AGORACOM-JC at 2:34 PM on Wednesday, June 6th, 2018
  • Last weekend TV viewers in China learned that “the value of blockchain is 10 times that of the internet says China Central Television
  • It was the first time that China’s top media outlet educated a domestic audience so thoroughly on the concept and value of blockchain

Last weekend TV viewers in China learned that “the value of blockchain is 10 times that of the internet.” The source? China Central Television (CCTV), the government-controlled main broadcaster. It was perhaps the biggest official endorsement of the technology in the country so far.

CCTV’s hour-long show about blockchain (video in Chinese) included government officials and international crypto experts like Don Tapscott, the Canadian author of Blockchain Revolution. It was the first time that China’s top media outlet educated a domestic audience so thoroughly on the concept and value of blockchain.

Although the show warned against blockchain-related fraud, its overall portrayal of the technology was positive—noteworthy considering China banned initial coin offerings and shut down crypto exchanges last fall, and subsequently cracked down on crypto mining.

During the crackdowns, CCTV routinely blasted crypto projects. Now, China’s crypto community is thrilled about the change in tone, with many taking to social media to share a screenshot of the three sentences CCTV used to define blockchain at one point in the show:

Blockchain is the second era of the Internet.
The value of blockchain is 10 times that of the Internet.
Blockchain is the machine that produces trust.

Each of those lines can be traced back to blockchain bigwigs and Western media reports. For example, it was Zhang Shoucheng, a Stanford physics professor and the founder of blockchain-oriented VC firm Danhua Capital, who first floated the idea that blockchain is 10 times more valuable than the internet. Appearing as a guest on the show, Zhang predicted that blockchain will give rise to companies with market values at least 10 times bigger than centralized companies like Google and Facebook.

In a speech last week, Chinese president Xi Jinping called upon his country to take the lead in developing new technologies like artificial intelligence, the internet of things, and blockchain. The latter has become a surprisingly hot topic at political gatherings in China.

But China’s embrace of blockchain is compromised. For one thing, Beijing has made it clear that it wants blockchain, but not cryptocurrencies. In other words, it’s not interested in public blockchains, with tokens as a requirement because that’s the incentive for anyone to participate in the network. In addition, by banning cryptocurrencies, China is also rejecting some fundamental ideas often associated with blockchain technology, such as free asset movements and non-government-controlled money. In fact, the Chinese central bank is developing its own centralized digital currency.

Xu Hao, a senior official with the Guizhou government, drove home that point in the show:

“When talking about blockchain, many people are talking about ‘decentralization.’ I’d like to make a small change to the word. I think the essence of blockchain is ‘de-intermediarization.’ There is no way to get rid of the center.”

Blockchain, in other words, with Chinese characteristics.

Source: https://qz.com/1298221/china-is-suddenly-full-of-nice-things-to-say-about-blockchain-technology/

FEATURE: Video Advertising Is The Future: Good Life Networks $GOOD.ca With $1.3M in Q1 Revenue

Posted by AGORACOM-JC at 11:57 AM on Wednesday, June 6th, 2018

GOOD: TSX-V

GLN harnesses the power of artificial intelligence to improve marketing return on investments for advertisers using its patent pending video advertising technology. By 2020, MAGNA, the research arm of media buying firm IPG Mediabrands, expects digital ads to make up 50 percent of all ad spending, expected to reach $237 billion this year.

Q1 Financial Highlights

  • Revenue increased 2072% to $1,322,139 in the First Quarter of 2018
  • Gross profit increased to $448,270 from $1,971 during the First Quarter ended March 31st, 2017;
  • Gross margin as a percentage of revenue were 34% compared to 3% during the First Quarter of 2017, representing a 1,133 % increase.

Hub On AGORACOM / Corporate Profile

FULL DISCLOSURE: Good Life Networks is an advertising client of AGORA Internet Relations Corp.