Agoracom Blog

INTERVIEW: Bougainville $BOG.ca Hemp Farm Acquisition Drives It Closer To Vertical Integration $CROP.ca $VP.ca NF.ca $MCOA

Posted by AGORACOM-JC at 4:54 PM on Thursday, May 23rd, 2019

When it went public in September of last year, Bougainville Ventures (BOG:CSE) started out as a cannabis real estate company, providing turnkey greenhouse solutions to tenant growers with a long-term goal of emulating the McDonald’s real estate model. That model is still at the core of BOG but company principals are using their expertise to slowly but surely create a vertically integrated powerhouse.  More than just lip service, the Company has announced the following in 2019 and we haven’t even hit June yet:

  • April 15 – Acquired an interest in 5 Alberta retail locations
  • April 25 – Binding LOI to construct a Canadian Hemp/CBD processing facility
  • May 14 – Signed A Sponsored Research Agreement With Israeli R&D Company For A CBD Energy Drink
  • May 23 – Acquired An American Hemp production and processing company to produce high-quality CBD extracts

We sat down with Bougainville Director, Richard Cindric to find out how these significant developments all tie in together as the Company races towards becoming a vertically integrated player.

Gratomic $GRAT.ca Launches its First Graphene from Gratomic Graphite Derived Product $SRG.ca $NGC.ca $LLG.ca $GPH.ca $NOU.ca

Posted by AGORACOM at 3:35 PM on Thursday, May 23rd, 2019
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  • Gratomic graphenes derived from Gratomic graphite mined from its Aukum Mine located in Namibia are being used to manufacture Graphene enabled conductive inks and pastes.
  • The inks and pastes are amongst the most conductive carbon inks and pastes currently available within the global market place.
  • The Gratink product is formulated specifically to meet the needs of the printed flexible electronics and EMI shielding markets.

TORONTO, May 23, 2019 /CNW/ – Gratomic Inc. (“GRAT” or the “Company”) (TSX-V: GRAT) (FRANKFURT:CB81, WKN:A143MR) is pleased to announce its first Graphene from Gratomic Graphite derived product.

Gratomic graphenes derived from Gratomic graphite mined from its Aukum Mine located in Namibia are being used to manufacture Graphene enabled conductive inks and pastes. The inks and pastes (to the best of the Company’s knowledge) are amongst the most conductive carbon inks and pastes currently available within the global market place.

The Gratink product is formulated specifically to meet the needs of the printed flexible electronics and EMI shielding markets. Electromagnetic interference (EMI), sometimes referred to as radio-frequency interference (RFI) is a disturbance generated by an external source that affects an electrical circuit by electromagnetic induction, electrostatic coupling, or conduction.

The Gratink and paste applications based on surface modified nano graphene “enablers” offer a product for market penetration into the information technology sector that is now an important aspect of our everyday life.  

The Gratomic Gratink product delivers a functional print and coat component solution.

Due to a multiple range of potential applications including antennas, RFID tags, transistors, sensors, and wearable electronics, the development of printed conductive inks and coatings for electronic applications is growing rapidly. Currently available conductive inks exploit metal nanoparticles to realize electrical conductivity.

Traditionally, metallic nanoparticles are normally derived from silver, copper and platinum based enablers which can be expensive and easily oxidized.

The Gratink product is designed to fill a gap in both the flexible printed electronics and EMI market space where metallic nanoparticle solutions are unnecessary.

Gratink is initially available to meet customer printing and coating preference specifications for R&D purposes with orders available in one-kilo packages.

Following satisfactory customer preproduction qualification, the products can then be varied so they are suitable for printing and coating in bulk quantities formulated to specification and made available as required in 10’s to 100’s of kilos or tonnes.

Please note – Inks and pastes are prepared for all currently available methods of printing and coating with the exception of ink jet printing.

Sheldon Inwentash Co-CEO of Gratomic commented. “Gratomic is delighted to offer their first product of a planned product range based on the Company’s graphene derived from graphite mined from its Aukum Mine.”

Gratink is a collaborative development product formulated in tandem with Perpetuus Carbon Technology Wales UK and Gratomic Inc.

For more information, please visit https://gratomic.ca/sales

Gratomic continues to move its business towards production and as part of its business plan, expects to obtain a National Instrument 43-101 Standards of Disclosure for Mineral Projects technical report to help it ascertain the economics of Aukam.

Presently the Company uses its existing pilot processing facility to produce certain amounts of graphite concentrate from accumulated surface graphite.

Qualified Person

Steve Gray, P.Geo. has reviewed, prepared and approved the scientific and technical information in this press release and is Gratomic Inc’s “Qualified Person” as defined by National Instrument 43-101 – Standards of Disclosure for Mineral Projects.

Risk Factors

The Company advises that it has not based its production decision on a feasibility study of mineral reserves, demonstrating economic and technical viability, and, as a result, there may be an increased uncertainty of achieving any particular level of recovery of minerals or the cost of such recovery, including increased risks associated with developing a commercially mineable deposit.

Historically, such projects have a much higher risk of economic and technical failure. There is no guarantee that production will begin as anticipated or at all or that anticipated production costs will be achieved.

Failure to commence production would have a material adverse impact on the Company’s ability to generate revenue and cash flow to fund operations. Failure to achieve the anticipated production costs would have a material adverse impact on the Company’s cash flow and future profitability.

About Gratomic Inc.

Gratomic is an advanced materials company focused on mine to market commercialization of graphite products most notably high value graphene based components for a range of mass market products. We are collaborating with a leading European manufacturer of graphenes to use Aukam graphite to manufacture graphene products for commercialization on an industrial scale. The company is listed on the TSX Venture Exchange under the symbol GRAT. 

“Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.”

Esports Entertainment Group $GMBL – Q1 2019’s Most Impactful PC #Videogames: The Year of Growth $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 2:40 PM on Thursday, May 23rd, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Q1 2019’s Most Impactful PC Videogames: The Year of Growth

By: Trent Murray

Both the Overwatch League  and NBA 2K  League have expanded. Viewership for Western League of Legends pro leagues is up year-over-year. Across the esports industry, leagues are being revamped and prize pools are growing. Overall, 2019 is shaping up to be a year of growth for the industry.

This growth is reflected in The Esports Observer’s PC Games Impact Index report for the first quarter of 2019. For a detailed breakdown of the key performance indicators that determine a game’s index score, click here to review last year’s initial Impact Index report.

The Big Four

For the last several years, the esports industry has been consistently led by Counter-Strike , League of Legends, and Dota 2 , commonly referred to as the “Big Three.” Over the last year, with its consistently high viewership and $100M USD overall prize pool for its first season, Fortnite  has forced its way onto equal footing with the Big Three. This is clearly reflected in the large gap between these games and the next title in the impact rankings. The fifth place game (Overwatch) is separated from the Big Four by 21.84 – the largest gap separating any two games on the list.

The scores of each of the games in the Big Four have increased year-over-year.

While it is worth noting that the Overwatch League did not begin until mid-February, thus putting the game at a significant disadvantage in esports activity compared to the Big Four, Overwatch was unable to break into the top four at any point during the inaugural OWL season in 2018.

In fact, the Overwatch League itself may be a limiting factor for Overwatch’s impact. Activision Blizzard has effectively eliminated all third-party activity related to the game, drastically reducing both the number of tournaments and available prize money within a given quarter. While the league still generates viewership that frequently places highly on weekly Twitch rankings, the lack of prominent streamers or other tournaments ultimately hurts Overwatch’s impact score, which has declined slightly year-over-year.

By contrast, the scores of each of the games in the Big Four have increased year-over-year, with Fortnite jumping from 13.64 points in Q1 2018 to 51.70. These games continue to iterate on their structures while also providing opportunities for streamers and third-party tournament organizers to drive growth for their respective esports scenes.

On The Rise

Four games are particularly noteworthy for growing their impact scores by more than 100% year-over-year. Call of Duty , FIFA , and World of Warcraft  each saw a surge in popularity in the latter half of 2018 due to the release of new titles: Black Ops 3, FIFA 19, and the expansion Battle for Azeroth, respectively. The popularity of these games (and by extension their viewership and esports interests) operate on a regular content cycle. Interest peaks when a new entry is released, and then declines over time until it spikes again with the next release.

That said, all three games are also now in the midst of a renewed focus on their esports systems. Call of Duty is gearing up for its move to a franchise system, FIFA has enjoyed a boom in its ecosystem with more third-party tournaments and organizers entering the space, and Activision Blizzard overhauled the structure for both of WoW’s competitive modes as well as increasing their prize pools. Additionally, WoW continues to see large spikes in viewership during World First raid races led by esports organization Method.

Credit: Ubisoft

Although Rainbow Six Siege did not benefit from a major new game release, it was still able to see impact growth on par with the other three titles. Rainbow Six Siege is the product of steady growth and frequent content updates which have driven more esports viewership, prize money, and organization interest over the last 18 months. While the game is likely to continue growing as an esport, its impact score may have peaked for the year as its most prominent tournament, the Six Invitational, concluded in February. However, the game’s ability to see such strong year-over-year growth without relying on a new release gives it more in common with the games in the Big Four, and suggests a potential to one day contend with the impact of those titles if its current growth rate continues into 2020.

Still Not Enough

The final game of note stands out for its absence in the top 15 – Apex Legends. Apex dominated Twitch following its release on Feb. 4, 2019, and saw tournament support from the streaming platform in the form of two $100K USD Twitch Rivals events. Unfortunately, developer Respawn Entertainment and publisher EA failed to capitalize on the game’s successful launch.
By March, the lack of a developer-supported tournament ecosystem or significant content update had driven many of the game’s top streamers back to other titles, primarily Fortnite. With the $30M Fortnite World Cup on the horizon, it is unlikely that Apex Legends will be able to pull top competitive Fortnite streamers away.

That said, with top streamers such as Turner “Tfue” Tenney stating that they would quit competing in Fortnite tournaments after the World Cup due to frustration with the game, a significant esports investment from EA in the latter half of 2019 could be enough to draw disenfranchised Fortnite streamers to Apex Legends, giving the game a second chance to dethrone the current king of battle royales.

Source: https://esportsobserver.com/q1-2019-impact-index/

Advance Gold’s $AAX.ca Joint Venture Partner Acacia Mining Receives Takeover Offer From Barrick $ABX.ca

Posted by AGORACOM at 12:11 PM on Thursday, May 23rd, 2019
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Kamloops, British Columbia–(Newsfile Corp. – May 23, 2019) – Advance Gold Corp. (TSXV: AAX) (“Advance Gold” or “the Company”) is pleased to provide an update on the recent news that Barrick Gold Corporation (“Barrick”) has made a takeover offer for Acacia Mining plc(“Acacia”). The Company has not been contacted by either Barrick or Acacia concerning the takeover offer and its effect on the Kakamega joint venture project between Acacia and Advance Gold.

Earlier this year, new licenses for the joint venture project were issued. Exploration plans have been made for the upcoming exploration season to be underway once the rainy season in west Kenya is over.

The joint venture is owned 85.37% by Acacia and 14.63% by Advance Gold. If during the joint venture either party decides to sell their interest, the other party has a first right of refusal on any offering price. If Advance Gold is diluted down to a 10% interest (approximately $1.7 million in exploration to dilute), then its interest converts to a 3% uncapped net smelter royalty (NSR). In the event that Advance Gold is diluted to a NSR, Acacia Mining has no first rights of refusal and the NSR can be sold directly to any interested party.

Allan Barry Laboucan, President and CEO of Advance Gold Corp. commented: “Advance Gold is keenly watching recent developments concerning the takeover offer that Barrick has made for our joint venture partner Acacia Mining plc. Although Barrick owns a large majority of the shares of Acacia Mining, it is an independently run public company. We are eager to see how the takeover proceeds and how it will affect Advance. We are looking at all our options concerning our Kakamega project.”

Julio Pinto Linares is a QP, Doctor in Geological Sciences with specialty in Economic Geology and Qualified Professional No. 01365 by MMSA., for Advance Gold and is the qualified person as defined by National Instrument 43-101 responsible for the accuracy of technical information contained in this news release.

Other news

In a press release dated April 24, 2019, Advance announced that it was granting stock options to its directors, key employees and consultants at an exercise price of $0.12 per share. The Board of Directors has determined that it’s in the Company’s best interest to amend the issue price of these options to $0.065 per share. As per conditions of the Company’s stock option plan, it will be a term of each stock option agreement that a mandatory hold period will be imposed upon the sale or disposition of any shares acquired for four months from the date of the grant of the stock options.

About Advance Gold Corp. (TSXV: AAX)

Advance Gold is a TSX-V listed junior exploration company focused on acquiring and exploring mineral properties containing precious metals. The Company acquired a 100% interest in the Tabasquena Silver Mine in Zacatecas, Mexico in 2017, and the Venaditas project, also in Zacatecas state, in April, 2018.

The Tabasquena project is located near the Milagros silver mine near the city of Ojocaliente, Mexico. Benefits at Tabasquena include road access to the claims, power to the claims, a 100-metre underground shaft and underground workings,plus it is a fully permitted mine.

Venaditas is well located adjacent to Teck’s San Nicholas mine, a VMS deposit, and it is approximately 11km to the east of the Tabasquena project, along a paved road.

In addition, Advance Gold holds a 14.63% interest on strategic claims in the Liranda Corridor in Kenya, East Africa. The remaining 85.37% of the Kakamega project is held by Acacia Mining (63% owned by Barrick Gold Corporation).

For further information, please contact:
Allan Barry Laboucan,
President and CEO
Phone: (604) 505-4753
Email: [email protected]

Corporate website: www.advancegold.ca

ThreeD Capital Inc. $IDK.ca – Despite #Crypto Rally Pause, This Billionaire Still Expects #Bitcoin at $250,000 $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 11:58 AM on Thursday, May 23rd, 2019

SPONSOR: ThreeD Capital Inc. (IDK:CSE) Led by legendary financier, Sheldon Inwentash, ThreeD is a Canadian-based venture capital firm that only invests in best of breed small-cap companies which are both defensible and mass scalable. More than just lip service, Inwentash has financed many of Canada’s biggest small-cap exits. Click Here For More Information.

Idk large
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Despite Crypto Rally Pause, This Billionaire Still Expects Bitcoin at $250,000

  • Tim Draper, a prominent venture capitalist known for sporting an “offensive” purple Bitcoin tie, recently told The Street that now’s still an optimal time to purchase Bitcoin.
  • He goes on to state that by 2022, “maybe 2023”, he expects for each BTC to be valued at $250,000, explaining his prediction as an estimate of the market share that Bitcoin will obtain as a viable currency and digital store of value.

Nick Chong

Bitcoin (BTC) may have dropped by 4% in the past 24 hours, receding to $7,600 in an interday drop, but many analysts and investors are still optimistic. The thing is, the fact that BTC collapsed to $6,100 and then skyrocketed to tap $8,000 for a second time was deemed by many to be wildly positive, as it asserts that the bulls have control of the cryptocurrency wheel.

One prominent investor claims that this is just the start though. He recently asserted that Bitcoin’s runway is a lot longer than some expect and that BTC can easily reach a value in the sextuple-digit range.

Bitcoin Rally Is Just Getting Started

Tim Draper, a prominent venture capitalist known for sporting an “offensive” purple Bitcoin tie, recently told The Street that now’s still an optimal time to purchase Bitcoin. In a comment characteristic of his long-term expectations for this space, the investor quipped that it may be wise to “buy the dip [or] buy the rebound”, hinting at his belief that whether your BTC cost basis is $5,000 or $10,000 in years from now won’t matter.

He goes on to state that by 2022, “maybe 2023”, he expects for each BTC to be valued at $250,000, explaining his prediction as an estimate of the market share that Bitcoin will obtain as a viable currency and digital store of value.

This is far from the first time he touted such a lofty prediction. Speaking to CoinTelegraph, the staunch permabull remarked that 2018’s sell-off to $3,150 from $20,000 was simply a “fluctuation”, musing that the move was catalyzed by manipulators looking to turn a quick buck. Explaining why buying cryptocurrency whenever is logical, Draper opines:

“All times are good times to enter the crypto market. If you are forward-thinking, you’re going to look and say ‘this is just better currency’, so it’s just a matter of time before the world adopts it. [This will happen] when everything I can do with fiat, I can do with Bitcoin.”

Indeed, many have expressed that the simple adoption of Bitcoin as a digital currency, potentially the money of the future, is what will drive such long-run growth. Researcher Filb Filb expressed four months ago that if Bitcoin’s supply schedule, BTC’s adoption rates, its share of global financial transactions, and worldwide debt continues to follow his in-depth model, BTC could hit $250,000 by as soon as 2022, lining up with Draper’s forecast.

He then added that Bitcoin’s fair value (at that time) was $5,500, meaning that the spot market was then undervaluing the asset.

What’s Crypto’s Endgame?

What comes after Bitcoin hits $250,000? Well, in the extremely long run, like in the coming decades, Draper expects for the value of all digital assets to begin to make a move on the $100 trillion hegemony of fiat, government-issued money. While fiat makes up a vast majority of global capital flows, Draper argues that using such “poor” currencies is illogical, citing their controllability, lack of transparency, and subjectivity to political and social whims on the day-to-day.

With the brightest developers, engineers, and academics working on digital assets — Blockchain Capital’s Spencer Bogart would agree — Draper notes that there could be a capital flight from fiat to crypto over time. He elaborates:

“My belief is that over some period of time, the cryptocurrencies will eclipse the fiat currencies. That would be a 1,000 times higher than what we have now.”

In a subsequent comment, Draper quipped that in five years’ time, when consumers walk into Starbucks using fiat, the baristas will “laugh at you.” He’s effectively implying that Bitcoin and other media of exchange digital assets will be used in the place of traditional payment rails, like U.S. dollars, Euros, or Yen on Visa or Mastercard. 

What Will Bring BTC Higher?

Although the aforementioned commentators seem to be 100% sure that fresh highs are in Bitcoin’s cards, what could kick off the adoption of Bitcoin as a currency. Theses on this matter very, but many are coming to the conclusion that a reduction in supply (the halving), growing interest in BTC, and capital flight from traditional assets is what will cause this embryonic industry to see massive adoption.

Per previous reports from NewsBTC, quantatative analyst PlanB writes that money from silver, gold, negative interest rate economies, authoritarian and capital control-rife states, billionaires looking for a quantitative easing hedge, and institutional investors will be what pushes Bitcoin to $55,000 after 2020’s halving. This inflow could potentially kick off what many call “hyperbitcoinization”, which is when fiat currencies rapidly lose value as Bitcoin supplants it.

Source: https://www.newsbtc.com/2019/05/23/despite-crypto-rally-pause-this-billionaire-still-expects-bitcoin-at-250000/

CLIENT FEATURE: $APPB Prior Chief Medical Officer and Senior Director of Oncology Research and Development with Pfizer Inc. Joins APPB as its CEO $PFE $WMD.ca $CGRW $APH.ca $GBLX $ACG.ca $ACB.ca $WEED.ca $HIP.ca

Posted by AGORACOM at 11:28 AM on Thursday, May 23rd, 2019
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  • Dr. Raymond  W. Urbanski MD, PhD, will work closely with the Board of Directors to set the vision and strategic direction of the company
  • Will establish organizational structure, processes and key hires necessary to continue the growth of Applied BioSciences. 
  • Overseeing the development of key products in the Applied BioSciences’ product pipeline
  • Directing development within the newly formed Applied BioPharma Division which is focused on innovative cannabinoid therapies being developed to address the unmet medical needs of patients across multiple therapeutic areas.

About Applied BioSciences Corp.
Applied BioSciences Corp. (www.appliedbiocorp.com), is a diversified company focused on multiple areas of the medical, bioceutical and pet health industry. As a leading company in the CBD and Pet health space, the company is currently shipping to the majority of US states as well as to 5 International countries.  The company is focused on select investment, consumer brands, and partnership opportunities in the recreational, health and wellness, nutraceutical, and media industries.

About Trace Analytics Inc.
Trace Analytics Inc. is a leading cannabis science and technology company with significant footprints in lab testing, research and development and licensing. Trace Analytics was started by a group of scientists who specialized in analytical chemistry, genetics and molecular biology.  The focus of the team is to ensure compliance with public safety standards and end user safety. Trace Analytics is in the process of expanding throughout the United States, and globally. With the goal of helping the rest of the world adopt “best practices” in cannabis and hemp testing, the company also provides expert consulting services to legislators and regulators in many countries, states and municipalities around the world. For more information, please visit: http://traceanalytics.com

Contact
Email: [email protected]  or [email protected]

To be added to the Applied BioSciences email distribution list, please email [email protected] with APPB in the subject line.

Official Website: www.appliedbiocorp.com / www.traceanalytics.com

Brands:
www.remedishop.com
www.herbalpet.com
www.canagel.com

Follow us:
Facebook @remedicbd & @HerbalPetMeds
Instagram @remedishop & @herbal_pet
Twitter @remedishop & @herbal_pet

Link to AppliedBioSciences Hub

FULL DISCLOSURE: Applied BioSciences is an advertising client of AGORA Internet Relations Corp

$HPQ.ca Releases First Ever Gen2 PUREVAP Video of Liquid Silicon Metal Tapping $FSLR $SPWR $CSIQ $PYR.ca $XMG.ca

Posted by AGORACOM-JC at 10:44 AM on Thursday, May 23rd, 2019
  • Announced the receipt of a video from PyroGenesis Canada Inc (TSX-V: PYR) demonstrating a Silicon Metal Melt Drainage (Tapping) test
  • Part of the continuous development testing with Gen2 PUREVAP™ Commercial Scalability Proof of Concept platform.

HPQ Silicon Resources Inc. – (www.HPQSilicon.com) (TSX-V: HPQ), (OTCPink: URAGF), (FWB: UGE) is pleased to announce the receipt of a video from PyroGenesis Canada Inc (“PyroGenesis”) (TSX-V: PYR) demonstrating a Silicon Metal Melt Drainage (Tapping) test, which is part of the continuous development testing with our Gen2 PUREVAP™ Commercial Scalability Proof of Concept platform.

DRAINAGE OF LIQUID SILICON MELT AT THE BOTTOM OF REACTOR (TAPPING) CRITICAL TO PROCESS

Drainage of silicon metal (tapping) is one of the most important aspects of the disruptive process being developed.  In order to test design efficiency and to generate computational studies to predict the tapping behaviour of liquid silicon in the Gen3 pilot plant, a few silicon melting and tapping tests using the Gen2 reactor have been conducted to date.  The video was produced during one of these tests.

SIMULATED TAPPING DONE USING GEN2

The Gen2 reactor was ramped up to operating parameters and once it reached operating temperature, as-received Si was introduced into the reactor for effective melting.  The video sequence starts when the reactor is opened until all the liquid silicon metal is drained out.

LINK TO VIDEO ON HPQ WEBSITE: https://hpqsilicon.com/#gen2

Mr. Bernard Tourillon, President and CEO of HPQ Silicon Resources Inc stated: “We are very excited to be able to present to our stakeholders our first ever video of the Gen2 in action.  This video gives life to our tests.  Tests that are demonstrating the incredible versatility of our Gen2 PUREVAPTM QRR platform, highlighting the advancement being made on the project and toward de-risking the Gen3 commercial scalability testing phase”.

Pierre Carabin, Eng., M. Eng., Chief Technology Officer and Chief Strategist of PyroGenesis has reviewed and approved the technical content of this press release.

This News Release is available on the company’s CEO Verified Discussion Forum, a moderated social media platform that enables civilized discussion and Q&A between Management and Shareholders.

About HPQ Silicon

HPQ Silicon Resources Inc. is a TSX-V listed resource company focuses on becoming a vertically integrated and diversified High Purity, Solar Grade Silicon Metal (SoG Si) producer and a manufacturer of multi and monocrystalline solar cells of the P and N types, required for production of high performance photovoltaic conversion.

HPQ’s goal is to develop, in collaboration with industry leaders, PyroGenesis (TSX-V: PYR) and Apollon Solar, that are experts in their fields of interest, the innovative PUREVAPTM “Quartz Reduction Reactors (QRR)”, a truly 2.0 Carbothermic process (patent pending), which will permit the transformation and purification of quartz (SiO2) into high purity silicon metal (Si) in one step and reduce by a factor of at least two-thirds (2/3) the costs associated with the transformation of quartz (SiO2) into SoG Si. The pilot plant equipment that will validate the commercial potential of the process is on schedule to start in 2019Shares outstanding: 222,284,053

Disclaimers:

This press release contains certain forward-looking statements, including, without limitation, statements containing the words “may”, “plan”, “will”, “estimate”, “continue”, “anticipate”, “intend”, “expect”, “in the process” and other similar expressions which constitute “forward-looking information” within the meaning of applicable securities laws. Forward-looking statements reflect the Company’s current expectation and assumptions, and are subject to a number of risks and uncertainties that could cause actual results to differ materially from those anticipated. These forward-looking statements involve risks and uncertainties including, but not limited to, our expectations regarding the acceptance of our products by the market, our strategy to develop new products and enhance the capabilities of existing products, our strategy with respect to research and development, the impact of competitive products and pricing, new product development, and uncertainties related to the regulatory approval process. Such statements reflect the current views of the Company with respect to future events and are subject to certain risks and uncertainties and other risks detailed from time-to-time in the Company’s on-going filings with the securities regulatory authorities, which filings can be found at www.sedar.com. Actual results, events, and performance may differ materially. Readers are cautioned not to place undue reliance on these forward-looking statements. The Company undertakes no obligation to publicly update or revise any forward-looking statements either as a result of new information, future events or otherwise, except as required by applicable securities laws.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

For further information, contact
Bernard J. Tourillon, Chairman, President and CEO Tel (514) 907-1011
Patrick Levasseur, Vice-President and COO Tel: (514) 262-9239
www.HPQSilicon.com

Photos accompanying this announcement are available at:

https://www.globenewswire.com/NewsRoom/AttachmentNg/1988e37f-ad59-4680-ad73-1740e9ae2296
https://www.globenewswire.com/NewsRoom/AttachmentNg/1ce4ee7b-fc88-44bc-a049-4d2bfbca1d5f

Client Feature: $AMK.ca American Creek in Middle of Emerging Golden Triangle Gold Rush $SEA.ca $SA $SKE.ca $TUD.ca $PVG $MRO.ca

Posted by AGORACOM at 8:20 AM on Thursday, May 23rd, 2019
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Fast Tracking Exploration at Treaty Creek
  • American Creek has operated in the Golden Triangle region for 15 years and has three noteworthy projects.
  • Ken Konkin (former head geologist for Pretivm and instrumental in the discovery and development of the Brucejack / VOK mine) now heading our JV partner Tudor Gold’s geological team to develop Treaty Creek.
  • The geology, geophysics and structure are showing potential for similar scale to the rest of the Sulphurets Hydrothermal System, and the drilling to date is confirming
  • The string of porphyry related deposits running through the Sulphurets Hydrothermal system have stronger gold equivalent grades the further north you go. The Goldstorm deposit on Treaty Creek property is richer in gold and total gold equivalent than the KSM deposits further to the south
  • Treaty Creek is “on the right side of the hill” where there is direct access to highway 37 and the high-power transmission line making logistics markedly better than for deposits further south.
  • The Treaty Creek JV property has a fully carried interest to production
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Hub On AGORACOM

FULL DISCLOSURE: American Creek Resources is an advertising client of AGORA Internet Relations Corp.

Bougainville Ventures Inc. $BOG.ca Signs Definitive Agreement with Oregon Hemp Farm $CROP.ca $VP.ca NF.ca $MCOA

Posted by AGORACOM-JC at 7:03 AM on Thursday, May 23rd, 2019
  • Further to the letter of intent with Worm Castings Farms Inc. Company signed a definitive agreement to complete the acquisition
  • Under the terms of the Worm Castings Transaction, Bougainville will provide total consideration of 10 million common shares of Bougainville at a deemed price of CAD$0.12 and a cash payment of USD$350,000 in return for 70% of Worm Castings profits.

VANCOUVER, British Columbia, May 23, 2019 — BOUGAINVILLE VENTURES INC. (“Bougainville” or the “Company”) (CSE: BOG) (8BV-FF:Frankfurt Stock Exchange) is pleased to announce that further to the letter of intent (“LOI”) with Worm Castings Farms Inc. (“Worm Castings”) announced in the Company news release dated October 29, 2018 the Company signed a definitive agreement to complete the acquisition of Worm Castings (“the Worm Castings Transaction”). Worm Castings is the sole owner of an Oregon State Hemp production and processing license, issued by the Oregon State Regulatory approval board, for total consideration consisting of 10 million common shares of Bougainville at a deemed price of CAD$0.12 per share and a cash payment of USD$350,000.

TERMS OF THE TRANSACTION

Under the terms of the Worm Castings Transaction, Bougainville will provide total consideration of 10 million common shares of Bougainville at a deemed price of CAD$0.12 and a cash payment of USD$350,000 in return for 70% of Worm Castings profits.

Subject to completion of the Worm Castings Transaction the board of directors of Bougainville Director’s will approve the Company to deliver the final outstanding payment of $USD120,000 to Worm Castings which will complete the USD$350,000 deposit, which will satisfy Bougainville’s obligation under the Worm Castings Transaction. Bougainville plans to invest up to USD$1,000,000 to expand the capacity of Worm Castings in agriculture, associated infrastructure, and working capital. Bougainville has secured the services of the Worm Castings founders for a period of a minimum of five years to aid with the anticipated expansion of the business in Oregon and the rest of the United States.

President & CEO, Andy Jagpal Comments: 

“This acquisition of Worm Casting is a means to further our strategy of providing large quantities of high-quality CBD extracts. The Worm Casting Transaction provides Bougainville with a vertically-integrated and licensed cultivator. In addition to having 10 acres worth of industrial hemp ready for processing, they possess a premium high quality cloned feminized hemp plants with 10-15% CBD and 0.3% THC resulting in maximized CBD oil content within each plant.”  

PRIVATE PLACEMENT FINANCING

Bougainville is also pleased to announce that it has arranged a private placement (the “Private Placement”) of units (each a “Unit”) at a price of $0.12 per Unit basis for gross proceeds of up to $500,000. Each unit is comprised of one common shares (each a “Share”) of the Company and one common share purchase warrant (each a “Warrant”). Each Warrant entitles the holder to purchase one additional common share (each “Warrant Share”) of the Company at an exercise price of $0.25 per Warrant Share for a term that is 24 months from the date of closing of the Private Placement. 

The Company wishes to correct an error in its news release dated May 1, 2019 in which the Company announced the closing of an oversubscribed private placement for which 3,166,666 Units were issued at a price of $0.06 per Unit for $190,000 in gross proceeds (the “Closed Private Placement”). The Closed Private Placement resulted in the issuance of 3,316,666 Units of the Company at a price of $0.06 per Unit for $199,000 in gross proceeds

About Bougainville Ventures, Inc.

Bougainville provides cannabis infrastructure and seed-to-sale services to I-502 tenant-growers leasing greenhouse facilities space and providing fully built-out, turnkey solutions and ancillary services including processing, cannabis expertise and marketing and sales resources. Greenhouse canopies provide a 50% saving in cultivation cost. Bougainville has 10,000 square feet of space being prepared for production in Oroville, Washington state. Bougainville possesses sufficient land for two more pods of the same size.

For more information please visit: http://bougainvilleinc.com/

On behalf of the Board of Directors

BOUGAINVILLE VENTURES INC.

_____________________

Andy Jagpal, CEO and Director

For further information, please contact the IR department at [email protected] or by phone at 1-888-395-6399.

FORWARD LOOKING STATEMENTS: This news release contains certain forward-looking statements within the meaning of Canadian securities laws. Forward-looking statements are based on the expectations and opinions of the Company’s management on the date the statements are made. The assumptions used in the preparation of such statements, although considered reasonable at the time of preparation, may prove to be imprecise and, as such, undue reliance should not be placed on forward-looking statements. The Company expressly disclaims any intention or obligation to update or revise any forward-looking statements whether as a result of new information, future events or otherwise. No regulatory authority has approved or disapproved the information contained in this news release.

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Understanding the esports ecosystem

  • Broadcasters aren’t the only demographic trying to figure out what impact esports might have on their industry: based on a number of very well attended sessions at the recent SportsPro Live event in London, professional sport is too

By Ian Volans

Esports is emerging as an exciting new market bringing together players from the broadcasting, gaming and sports industries, writes Ian Volans.

L-R, Esports integrity commissioner (moderator) Ian Smith; ESL UK CEO James Dean; New York Excelsior OWL VP of consumer products Collette Gangemi; FACE IT co-founder & CBO Michele Attisani; Riot Games business development manager Romain Bigeard.

Broadcasters aren’t the only demographic trying to figure out what impact esports might have on their industry: based on a number of very well attended sessions at the recent SportsPro Live event in London, professional sport is too.

For the benefit of novices, speakers agreed that the term “esports” is not entirely useful. Introducing a panel discussion on where the esports and gaming business is heading, Ian Smith Integrity Commissioner at the Esports Integrity Coalition described the term as a slightly misleading umbrella term covering a variety of games that are lumped together in the same way that the Olympics lumps together 26 or 28 different sports. “Just like the Olympics, we have the 100m men’s final at one end watched by 1.2 billion people and we have synchronized swimming at the other end watched by 12 people. Esports is exactly like that,” said Smith.

Smith placed Counter-Strike Global Offensive (CS: GO), League of Legends and Defense of the Ancients 2 (Dota2) at the Usain Bolt end of the esports spectrum, with Overwatch and Rainbow 6 being in a second tier not too far behind while other games such as Starcraft, which was massive until a few years ago, are in decline. Each game has its own characteristics, attracting its own community. It’s the engagement of these communities which is of interest to professional sporting bodies, and a potential competitor for the attention of broadcasters’ viewers.

In a keynote, Wouter Slijffers, CEO of Fnatic said he felt “professional gaming” is a more intuitive description. Fnatic owns ten professional teams across the globe, including a League of Legends team which won the world championship in 2011 and was runner up in 2018

Wouter Slijffers is CEO of Fnatic, owner of ten pro esports games worldwide

Slijffers suggested that the estimated esports audience of 1.8 billion represented a quarter of world population or 40% of the online population. The sector is projected to be worth US$1.1 billion in 2019 rising to US$1.8 billion in 2022, a very healthy compound annual growth rate of 22%. The excitement about esports rests on adage that “there’s money in eyeballs.”

Media rights market
There are four key stakeholder groups at the core of the esports ecosystem: the publishers who develop and release the games; platforms that facilitate the broadcast of games to audiences worldwide; organisers of live events that are filling arenas with increasing regularity; and pro teams.

Associations are emerging as the maturing ecosystem recognizes a need for governance structures. For example, World esports Association (WESA) is an open and inclusive organization that aims to professionalize esports in areas such as player representation, standardized regulations, revenue shares for teams as well as establishing predictable schedules for fans, players, organizers and broadcasters. The Esports Integrity Coalition is a not-for profit members’ association that works with esports stakeholders to protect the integrity of competition, investigate all forms of cheating including match manipulation and doping and impose sanctions on offenders.

Slijffers outlined the increasingly diverse revenue streams that help fund professional esports teams. Sponsorship and partnerships are key with brands keen to tap into esports for content-led campaigns. To support this, Fnatic has an in-house content studio and offers talent services. Having protected its trademarks in key markets worldwide, fans are monetized through merchandising – Fnatic has its own global e-shop and opened Bunkr, the world’s first esports concept store, in London’s Shoreditch tech district in 2016.

A media rights market is beginning to develop but Slijffers said that it was “yet to be proven” how teams would share revenues with the leagues who were doing the deals. Twitch has paid $90 million for exclusive streaming rights for the Overwatch League for two years but BAMTech’s $350 million six-year deal reported in December 2016 for exclusive rights to stream League of Legends unraveled before it started. In May 2018, ESPN+ stepped in with a replacement deal of undisclosed value.

Sponsorship and partnerships are key with brands keen to tap into esports for content-led campaigns.

One area which highlights the similarities between sport and esports and the cultural differences between North America and Europe is in commercial relationship between leagues and teams. Depending on the game, open leagues and tournaments are more common in Europe while the model in North American is more often closed franchise, publisher-controlled, leagues.

Romain Bigeard, business development manager at Riot Games, was one of the SportsPro Live panelists. Riot Games released debut title League of Legends in 2009 and it has gone on to become one of the most played computer games and a driver of the esports phenomenon.

Bigeard’s career started in the open leagues with promotion and relegation in Europe. One of the downsides of the European approach was that because of the short esport business life cycle – six to nine months – a team could get relegated three months into a sponsorship deal. When he moved to America, he realized that the franchise system gave teams – the “weak-link in the overall ecosystem” – time to negotiate and activate sponsorship deals that work for partner brands.

Michele Attisani, co-founder of FACEIT, agrees with Bigeard: “From a commercial standpoint, and from a business standpoint, I think a franchise is brilliant because it gives the ability to invest for the long term.” FACEIT is a global online esports platform with 12 million users playing more than 15 million game sessions each month. Key objectives in developing the platform were to make it as social as possible in order to build communities around the games they support and to integrate Twitch, YouTube. The company has also branched into hosting major live events such as the FACEIT CS:GO Major which sold-out the Wembley Arena in September 2018 and was broadcast live on Sky Sports’ website, YouTube and Facebook channels.

With more money coming in, Attisani says that with the approach adopted by Riot with League of Legends and Blizzard with the Overwatch League there is greater stability for the teams, the players, the brands and the leagues. However, he cautions that the long-term consequences of the model are not fully understood. Stability comes at a cost: at the time of the ESPN+ deal, Bloomberg reported that League of Legends teams were paying between $10 million and $13 million for franchises.

The FACEIT founder firmly believes that esports success depends on having a strong and very engaged competitive community and large fan bases for the games. “You need to make sure that as you build a franchise you also maintain the overall health of the ecosystem for the game.”

Open ecosystem
James Dean is CEO of the UK subsidiary of Turtle Entertainment GmBH, owner and operator of the ESL brand which runs a number of esports platforms, national and international pro leagues and produces and broadcasts gaming events live and globally. He warns that it is easy to lose sight of the fact that all games publishers are some sort of commercial entity and that unlike die-hard football fans who are unlikely to abandon their club, esports fans can quite easily move away from one game to another. Dean believes that an open ecosystem below community-based franchises is the best combination to sustain an aspirational path for talent from lower levels. “We have to encourage the talent, but you need the commercial infrastructure to sustain the business model,” he said.

ESL created the World esports Association (WESA) to create an alternative structure capable of giving players that aspirational path to the top, but with sustainability. ESL’s CS-GO Pro League will be run under the auspices of WESA in 2019.

Collette Gangemi, VP of consumer products and merchandising for New York Excelsior, a pro team in the Atlantic Division of the Overwatch League team, owns a community-based franchise in New York City. She observes that having the IP rights combined with the ability to create fandom and a community is hugely important and gives confidence for investment. “We’re New York and will continue to invest in franchise-based models: first with the Overwatch League and with others launching very soon.”

There is growing interest in esports among traditional sports: for example, FACEIT has been working with NHL. Attisani says the NHL Gaming World Championship which enters second year in 2019 has been “phenomenal” in revitalising the NHL brand and its relevance to younger audiences.

2018 was the second year of Formula 1’s involvement in esports, and the first year of official teams: nine out of ten of the F1 teams participated. A total of 66,000 entered the four qualifying rounds and the final was watched live by 1.2 million on TV and a further 3.2 million on a dedicated livestream. The competition generated 100 million social media impressions and 20 million online views of F1 esports content. For F1, esports creates “material fan engagement and commercial opportunities.”

Soccer has also jumped on the bandwagon: FIFA has revamped its FIFA eWorld Cup for 2019 with qualification through EA Sports FIFA19 Global Series. While in England, the ePremier League 2019 final was broadcast live on Sky Sports in March.

Leicester City footballer Christian Fuchs owns a pro esports team and is planning to build a dedicated esports arena in New York City

Christian Fuchs, a member of the 2015-16 Leicester City squad that famously disrupted the oligopoly that has dominated the English Premier League, has set-up his own pro team – #NoFuchsGiven – that competes in FIFA19 tournaments. Fuchs told delegates at SportsPro Live that he has bought a 36-acre sports complex in New York and is planning to build a dedicated thousand-seater esports arena which will be the biggest in the city.

For digitally native younger demographics there is little doubt that esports is a rival to both broadcast and traditional sports. Only time will tell how the three sectors will learn to co-exist.

Source: https://www.ibc.org/delivery/understanding-the-esports-ecosystem/3870.article