Agoracom Blog Home

Posts Tagged ‘Apple’

VIDEO – ImagineAR $IP.ca $IPNFF Racks Up Another Big Sports Win With 5-Year #NFL Alumni Association Partnership – And Expands Visibility Throughout Global Sports $SEV.ca $VST.ca $YDX.ca $NTAR.ca

Posted by AGORACOM-JC at 2:15 PM on Thursday, September 24th, 2020
http://www.smallcapepicenter.com/imagine%20ar%20squre.jpg

As the name implies, ImagineAR (IP:CSE / IPNFF:OTCQB) is an Augmented Reality Company … but they’re not just any AR company.  Imagine enables businesses to create their own mobile phone AR campaigns with no programming or technology experience. Why is that important?  Ask Apple CEO Tim Cook who stated 

“AR Will play an important role in how we use technology in the future – and promises to be as influential in our society as the smart phone”   

For those of you that are just discovering Augmented Reality, “AR” is essentially a technology that lays digital images and graphics over the real world, typically by looking through your cell phone or special glasses.  If you think it sounds like a gimmick, it isn’t.  AR will create an entire new revenue stream for businesses, organizations and sports teams that will boggle the mind in the next 3 years.  

ImagineAR provides small cap investors with an opportunity to participate in the growth of this mega market in the making …. and some of the smartest people in sports agree the Company is a best of breed company:  

“In my 30 years working in sports and entertainment technology, I have never seen a solution that provides such a high level of interaction & engagement”  (Chris Dill)  

“The ImagineAR platform is years ahead of every other company today” (WaV Sports)”  

“ImagineAR has one of the most amazing mobile technologies I have seen to date” (Gus Frerotte)  

 “The ImagineAR augmented reality platform is truly a gamechanger for sports organizations and athletes to deliver in-home mobile phone engagement” (WaV Sports)  

If that wasn’t enough, the NFL Alumni Association believes it as well, signing a 5-year partnership agreement with ImagineAR to provide its Augmented Reality Platform for the launch of their new NFLA mobile interactive products.  This agreement provides for equal program revenue sharing over the 5-year term.    

On its own, this is a great partnership for ImagineAR.  But in the bigger picture, this kind of 3rd party validation from the top of the professional sports food chain has just put ImagineAR firmly on the map.  

Watch our interview with Alen Paul Silverrstieen, President & CEO of ImagineAR to find out what this partnership means to the future of the Company.

Watch this interview or listen by Podcast on AppleGoogleSpotify or your favourite podcaster.

#NFL Alumni Academy and #ImagineAR $IP.ca $IPNFF Sign 5 Year Partnership Agreement $SEV.ca $VST.ca $YDX.ca $NTAR.ca

Posted by AGORACOM-JC at 6:55 AM on Thursday, September 24th, 2020
http://www.smallcapepicenter.com/imagine%20ar%20squre.jpg
  • Announced the signing of a 5 year agreement with the NFL Alumni Association Academy to provide its Augmented Reality Platform for the launch of their new NFLA mobile interactive products
  • Agreement provides for equal program revenue sharing over the 5-year term
  • Partnership Kick-off for NFL Alumni Academy Activation in Canton, Ohio
  • ImagineAR’s technology will be featured in a docuseries about the Academy that begins production on September 28th

VANCOUVER , BC and ERIE, PA , Sept. 24, 2020 – ImagineAR Inc. (CSE: IP) (OTCQB: IPNFF) (” ImagineAR ” or “Company”) a Mobile Augmented Reality Company that enables sports teams, businesses, retailers and organizations to instantly create their own AR mobile campaigns, is proud to announce the signing of a 5 year agreement with the NFL Alumni Association Academy to provide its Augmented Reality Platform for the launch of their new NFLA mobile interactive products.  This agreement provides for equal program revenue sharing over the 5-year term.

ImagineAR has partnered with the NFL Alumni Academy to launch a custom platform for NFL teams to assess and select Academy players.  The NFL Alumni Academy is an unprecedented in-season training program developing “NFL Ready” players training and preparing on the campus of the Pro Football Hall-of-Fame Village in Canton, Ohio . The Academy will train the top free agent football players in preparation to sign an in-season contract with NFL teams looking to replace 500+ active roster players lost during each season due to injury. WaV Sports & Entertainment manages, operates and markets the NFL Alumni Academy for the NFL Alumni Association and will implement the ImagineAR platform for the Academy.  WaV expects to utilize the platform for training and motivation of its players and entertainment of fans of the NFL Alumni Academy.  ImagineAR’s technology will be featured in a docuseries about the Academy that begins production on September 28 th .

Dean Dalton , NFL Alumni Association International Director of Special Events, and former NFL Minnesota Vikings Coach added “ImagineAR is providing the industry leading mobile augmented reality mobile platform to the NFL Alumni Academy to engage and activate players, coaches and sponsors to connect with football fans around the globe.  ImagineAR is an elite technology that we look to utilize in a variety of ways to connect football fans from around the globe to their favorite professional athletes, coaches and celebrities. We are excited about this long term relationship with ImagineAR and the endless possibilities working together.”

ImagineAR CEO Paul Silverrstieen added: “We are honored to be selected as the Augmented Reality Platform Solution for the NFL Alumni Academy for five years. It is personally rewarding to develop AR programs to help players who have dedicated their entire lives to the sport and made every Sunday memorable for football fans.”

About NFL Alumni
NFL Alumni was founded in 1967 and is the oldest and most recognizable national organization of retired professional athletes. NFL Alumni consists of former NFL players, coaches, executives, spouses, cheerleaders, and associate members. Part of NFL Alumni’s dual mission is “Caring for Kids”. Player alumni give back in their local communities by raising funds for youth-related charities through their 38 regional chapters. It is a tradition that has existed for more than 50 years. Alumni support typically raises more than $1.5 million dollars for worthwhile causes. The other half of NFLA’s mission, “Caring for our Own” is to serve, assist and inform its members and their families. Alumni members are offered a diverse package of wellness, business, career, and legal services to help members and their families be healthy, productive, and connected to one another. To learn more please visit: https://www.nflalumni.org/

ABOUT WaV Sports & Entertainment
WaV Sports & Entertainment is a global sports marketing firm that specializes in sports property representation, brand side representation, and the management and production of unique sporting and entertainment events. WaV has deep roots across all professional sports as well all major motorsports series. WaV Sports & Entertainment has partnered with ImagineAR to expand their reach into the world of sports. Additional information on the Company can be found at www.WaVsports.com

About ImagineAR
ImagineAR Inc. (CSE: IP) (OTC: IPNFF) is an augmented reality (AR) platform, ImagineAR.com, that enables businesses of any size to create and implement their own AR campaigns with no programming or technology experience. Every organization, from professional sports franchises to small retailers, can develop interactive AR campaigns that blend the real and digital worlds. Customers simply point their mobile device at logos, signs, buildings, (products, landmarks and more to instantly engage videos, information, advertisements, coupons,3D holograms and any interactive content all hosted in the cloud and managed using a menu-driven portal. Integrated real-time analytics means that all customer interaction is tracked and measured in real-time. The AR Enterprise platform supports both IOS and Android mobile devices and upcoming wearable technologies. The AR Platform is available as an SDK Plug-in for existing mobile apps.

This News Release is available on the company’s CEO Verified Discussion Forum , a moderated social media platform that enables civilized discussion and Q&A between Management and Shareholders.

All trademarks of the property of respective owners.
ON BEHALF OF THE BOARD
Alen Paul Silverrstieen
President & CEO

(818) 850-2490
https://twitter.com/IPtechAR
https://www.facebook.com/imaginationparktechnologies
https://www.instagram.com/iptechar
https://www.linkedin.com/company/imagination-park-technologies-inc

We encourage you to do your own due diligence and ask your broker if ImagineAR Inc. (cse: IP) is suitable for your particular investment portfolio*.

The Canadian Securities Exchange has neither approved nor disapproved the contents of this press release. This press release may include ‘forward-looking information’ within the meaning of Canadian securities legislation, concerning the business of the Company. The forward looking information is based on certain key expectations and assumptions made by ImagineAR management. Although ImagineAR believes that the expectations and assumptions on which such forward- looking information is based are reasonable, undue reliance should not be placed on the forward-looking information because ImagineAR can give no assurance that it will prove to be correct. These forward-looking statements are made as of the date of this press release, and ImagineAR disclaims any intent or obligation to update publicly any forward-looking information, whether as a result of new information, future events or results or otherwise, other than as required by applicable securities laws.

ImagineAR $IP.ca $IPNFF is Presenting at Wall Street Reporter’s “NEXT SUPER STOCK” & Livestream Conference on September 24th, 2020 $SEV.ca $VST.ca $YDX.ca $NTAR.ca

Posted by AGORACOM-JC at 7:09 AM on Tuesday, September 22nd, 2020
http://www.smallcapepicenter.com/imagine%20ar%20squre.jpg
  • ImagineAR CEO Alen Paul Silverrstieen will be presenting at Wall Street Reporter’s “Next Super Stock” livestream conference on September 24, 2020 at 12:30pm EDT .

VANCOUVER , BC AND ERIE, PA , Sept. 22, 2020  – Imagine AR Inc . (CSE: IP), (OTCQB: IPNFF), the ONLY Self-Service Augmented Reality Mobile Platform for sports teams and businesses to instantly create immersive campaigns around the world is excited to announce that ImagineAR CEO Alen Paul Silverrstieen will be presenting at Wall Street Reporter’s “Next Super Stock” livestream conference on September 24, 2020 at 12:30pm EDT .

CLICK HERE TO SIGN UP

Alen Paul Silverrstieen will discuss Recent Announcements, ImagineAR Platform Technical Roadmap and much more.

ImagineAR’s live presentation will take place at 12:30PM Eastern, on Thursday September 24th, 2020 .

The 30-minute presentation will be followed by a question and answer session. To learn more about the event, and sign up for free, click:

CLICK HERE TO SIGN UP

For those unable to join the live event, a video of the presentation will be posted later.

About “Next Super Stock Live!” conference:

Wall Street Reporter’s “NEXT SUPER STOCK Live!” The conference is dedicated to featuring select companies that have near-term catalysts in place which can drive transformational growth (and stock appreciation) in the months ahead.

About ImagineAR

ImagineAR Inc. (CSE: IP) (OTC: IPNFF) is an augmented reality (AR) platform, ImagineAR.com, that enables businesses of any size to create and implement their own AR campaigns with no programming or technology experience. Every organization, from professional sports franchises to small retailers, can develop interactive AR campaigns that blend the real and digital worlds. Customers simply point their mobile device at logos, signs, buildings, (products, landmarks and more to instantly engage videos, information, advertisements, coupons, 3D holograms and any interactive content all hosted in the cloud and managed using a menu-driven portal. Integrated real-time analytics means that all customer interaction is tracked and measured in real-time. The AR Enterprise platform supports both IOS and Android mobile devices and upcoming wearable technologies. The AR Platform is available as an SDK Plug-in for existing mobile apps.

This News Release is available on the company’s CEO Verified Discussion Forum , a moderated social media platform that enables civilized discussion and Q&A between Management and Shareholders.

For more information or to explore working with Imagination Park, please email [email protected] , or visit www.imagineAR.com .

All trademarks of the property of respective owners.

ON BEHALF OF THE BOARD

Alen Paul Silverrstieen
President & CEO

(818) 850-2490
https://twitter.com/IPtechAR
https://www.facebook.com/imaginationparktechnologies
https://www.instagram.com/iptechar
https://www.linkedin.com/company/imagination-park-technologies-inc

We encourage you to do your own due diligence and ask your broker if Imagination Park Entertainment Inc. (cse: IP) is suitable for your particular investment portfolio*.

The Canadian Securities Exchange has neither approved nor disapproved the contents of this press release. This press release may include ‘forward-looking information’ within the meaning of Canadian securities legislation, concerning the business of the Company. The forward looking information is based on certain key expectations and assumptions made by ImagineAR management. Although ImagineAR believes that the expectations and assumptions on which such forward- looking information is based are reasonable, undue reliance should not be placed on the forward-looking information because ImagineAR can give no assurance that it will prove to be correct. These forward-looking statements are made as of the date of this press release, and ImagineAR disclaims any intent or obligation to update publicly any forward-looking information, whether as a result of new information, future events or results or otherwise, other than as required by applicable securities laws.

Augmented Reality #AR and Virtual Reality #VR in Sports and Entertainment Market Will Reflect Significant Growth – SPONSOR: Imagine AR $IP.ca $IPNFF $SEV.ca $VST.ca $YDX.ca $NTAR.ca

Posted by AGORACOM-JC at 12:28 PM on Thursday, September 17th, 2020

SPONSOR: Imagine AR Inc. (IP:CSE) (IPNFF:OTCQB) is an Augmented Reality platform that allows businesses to easily launch AR campaigns. Clients Include: NBA Sacramento Kings, Mall of America, AT&T Shape and The Basketball Hall of Fame. The company announced partnership with Engaged Nation, an award winning leader in digital engagement marketing for casinos in addition to a collaboration with Music Superstar Flo Rida. The company also signed of a five year $250,000USD licensing agreement with WaV Sports & Entertainment for the launch of their new proprietary line of global sports engagement products. Learn More.

http://www.smallcapepicenter.com/imagine%20ar%20squre.jpg

Augmented Reality and Virtual Reality in Sports and Entertainment Market Forecast to 2027 – Covid-19 Impact and Global Analysis

  • AR and VR are the technologies which immerse the user into virtual world and allows to interact with the virtual objects being in real environment
  • The new interface of communication offered by AR and VR technology will overtake the markets of existing interfaces in the gaming and entertainment activities

By:tip September 15, 2020

“Augmented Reality and Virtual Reality in Sports and Entertainment Market” study by “The Insight Partners” provides details about the market dynamics affecting the market, Market scope, Market segmentation and overlays shadow upon the leading market players highlighting the favorable competitive landscape and trends prevailing over the years.

Smart phones are the must have digital devices today, they have changed the way we communicate, travel, design, run business and many more. In recent years smartphones revolutionized the world and still the ongoing R&Ds to launch advanced features, improved and more customer centric and enterprise level applications holds the market for years to go. AR and VR are the technologies which immerse the user into virtual world and allows to interact with the virtual objects being in real environment. The new interface of communication offered by AR and VR technology will overtake the markets of existing interfaces in the gaming and entertainment activities.

The global augmented reality and virtual reality in sports and entertainment market is segmented on the basis of software type and device. Based on software type, the augmented reality and virtual reality in sports and entertainment market is segmented into augmented reality software and virtual reality content creation. The augmented reality and virtual reality in sports and entertainment market on the basis of the device is classified into augmented reality head-mounted device and virtual reality head-mounted device. The report “Augmented Reality and Virtual Reality in Sports and Entertainment Market” gives varied description about the segmentation of the market on the basis of segmented software type, device and geography. And leads with a descriptive structure of the trends and restrictions of the various segments and sub segments. It also provides the market size and estimates a forecast from the year 2019 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The report also provides exhaustive PEST analysis for all five regions after evaluating political, economic, social and technological factors effecting the Typhoid Vaccines market.

Smartphone and tablets manufacturers are integrating more AR applications to increase the user experience and with growing smartphone market, AR integrations are expected to take a leap in near future which is anticipated to be the major driver for the augmented reality and virtual reality in sports and entertainment market. Lack of technological understanding and awareness about these products coupled with higher costs associated would pose a challenge to the growth of the augmented reality and virtual reality in sports and entertainment market. Huge investments towards technological advancements in the sports and entertainment sector would provide good opportunities to the players operating in the augmented reality and virtual reality in sports and entertainment market.

Source: https://www.kws24.com/augmented-reality-and-virtual-reality-in-sports-and-entertainment-market-will-reflect-significant-growth-in-future-artoolworks-blippar-eon-reality-google-htc-corporation-microsoft/

Esports Entertainment Group $GMBL Generates 400% Growth in New Registered Users During VIE.gg CS:GO Legend Series Tournament $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 8:14 AM on Thursday, September 17th, 2020
  • VIE.gg CS:GO Legend Series Reaches Record 1.7 Million Unique Viewers
  • Tournament Now the Most-Watched Legend Series Event in Allied Esports History
  • New registered users grew 400% and customer deposits increased 300% during the two-week period of the VIE.gg CS:GO Legend Series Tournament compared to the same two weeks in the prior month

BIRKIRKARA, Malta, Sept. 17, 2020 — Esports Entertainment Group, Inc. (NasdaqCM: GMBL, GMBLW) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, today announced new registered users grew 400% and customer deposits increased 300% during the two-week period of the VIE.gg CS:GO Legend Series Tournament compared to the same two weeks in the prior month.

The Company’s partner, Allied Esports, a global esports entertainment company and a subsidiary of Allied Esports Entertainment, Inc. (NASDAQ: AESE), drew 1.7 million unique viewers for the VIE.gg CS:GO Legend Series tournament, which ended Sunday, September 13. The two-week competition, which also generated over 1 million hours watched and reached 98,000 peak viewers, is the most-watched Legend Series event since the tournament series was created in 2017.

“We are absolutely thrilled with the viewership numbers for the VIE.gg CS:GO Legend Series, a new benchmark for Allied Esports and a great introduction of our VIE.gg brand to fans around the world,” commented Grant Johnson, CEO of Esports Entertainment Group. “With a 400% increase in new users and 300% increase in deposits, we’ve clearly demonstrated there is demand for our platform. This was a great start to our marketing efforts, and we’re excited to pursue similar opportunities moving forward.”

Each broadcast during the VIE.gg CS:GO Legend Series tournament prominently featured a wagering component, including dynamic live odds that were on display for the entirety of each match. 

“This tournament was an excellent start to our partnership with Esports Entertainment Group, as we introduced their wagering platform to millions of people around the world, and we look forward to creating more valuable content with them in the near future,” said Frank Ng, CEO of Allied Esports Entertainment. “The VIE.gg CS:GO Legend Series is a great example of the ability of our tournaments to deliver dedicated content to an enthusiastic, engaged audience, and we will continue to develop these brands to meet the needs of partners as the esports industry continues to evolve.”

The professional Counter-Strike tournament, which was produced from Allied Esports’ HyperX Esports Studio in Hamburg, Germany, was a global event reaching esports audiences across multiple continents and languages. Allied Esports worked with various partners to broadcast the tournament on Twitch in six languages – English, Portuguese, Russian, Spanish, French and German – and on Chinese streaming platform HUYA, which carried both English and Chinese streams.

The VIE.gg CS:GO Legend Series featured 16 Counter-Strike teams from multiple European countries, the Commonwealth of Independent States (CIS) region and South America, including seven teams ranked in the top 50 globally. Kazakhstan’s Winstrike, which jumped from No. 60 in the world at the start of the tournament to No. 34, defeated 32nd-ranked Heretics from France 3-0 in the best-of-five Grand Final to secure the first VIE.gg CS:GO Legend Series title and €17,000 of the €50,000 total prize pool. Every game from the two-week tournament can be watched in full at youtube.com/alliedesports.

“We are very happy with the results of our first esports tournament sponsorship and the strong uptick in new sign ups and deposits we saw as a result of reaching millions of fans globally,” added Magnus Leppäniemi, Vice President of Marketing and Head of Esports at Vie.gg. “The VIE.gg CS:GO Legend Series provided a great opportunity to support tier 2 and tier 3 teams, a large and important segment of the esports community, and we look forward to continuing our support of these teams in the future.”

The VIE.gg CS:GO Legend Series was Allied Esports’ seventh edition of the CS:GO Legend Series and the 13th Legend Series event overall and part of its efforts to expand the competitive ecosystem and total prize pool for teams ranked outside of the first tier.

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers fixed odds wagering, fantasy and pools on various esports events in a licensed, regulated and secure platform at vie.gg and owns and operates online sports book, SportNation.bet. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multiplayer mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in the UK, Ireland, Malta and Curacao. The Company maintains offices in New Jersey, the UK and Malta. For more information visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations 
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media & Investor Relations Inquiries
[email protected]

ECHL’s Allen Americans Select ImagineAR $IP.ca $IPNFF For Fan Engagement & Sponsorship Programs $SEV.ca $VST.ca $YDX.ca $NTAR.ca

Posted by AGORACOM-JC at 7:01 AM on Wednesday, September 16th, 2020
http://www.smallcapepicenter.com/imagine%20ar%20squre.jpg
  • Selected by the Allen Americans of the ECHL (Premier “AA” Hockey League)
  • The Allen Americans previously used ImagineAR to support local restaurant partners whose operations have been affected by the Coronavirus pandemic with the initiative, “Biscuit’s Curbside Pick Up”.
  • Neal Bendesky, VP Sports & Live Events of ImagineAR, said “The Allen Americans are leaders in the ECHL in leveraging ImagineAR to support their community partners. We are excited to extend their current AR partner program that activated their mascot Biscuit. Their new digital strategy will provide a more immersive experience for their fans that will create social media engagement.”

VANCOUVER, BC and ERIE, PA, Sept. 16, 2020 –ImagineAR Inc. (CSE: IP) (OTC: IPNFF), the company providing augmented reality (AR) fan engagement experiences for sports teams, announced they have been selected by the Allen Americans of the ECHL (Premier “AA” Hockey League).  The Allen Americans previously used ImagineAR to support local restaurant partners whose operations have been affected by the Coronavirus pandemic with the initiative, “Biscuit’s Curbside Pick Up”.

“The Allen Americans are excited to be expanding our ability to provide an iconic gameday atmosphere through the addition of this cutting-edge partnership with ImagineAR,” shares Allen Americans Team President and Alternate Governor Mike Waddell, “The immersive augmented reality engagements will deliver a new dimension of fan experiences with our Athletes, Coaches, Ice Angels and of course, the coolest dog on ice, Biscuit the Bulldog. The creativity is open ended so this ImagineAR technology will be continually evolving.”

Neal Bendesky, VP Sports & Live Events of ImagineAR, said “The Allen Americans are leaders in the ECHL in leveraging ImagineAR to support their community partners.  We are excited to extend their current AR partner program that activated their mascot Biscuit.  Their new digital strategy will provide a more immersive experience for their fans that will create social media engagement.”

About Allen Americans
The Allen Americans are the ECHL affiliate of the National Hockey League‘s Minnesota Wild and the American Hockey League‘s Iowa Wild. Championship Hockey is the backbone of the American’s franchise since being founded prior to the 2009-10 season, with the Red, White and Blue having captured two ECHL Kelly Cup Championships (2014-15 & 2015-16) and two Central Hockey League President’s Cups (2012-13 & 2013-14). Americans’ home games are played at the Allen Event Center, which is located in The Village at Allen. Owned by nationally respected “Serial Entrepreneur” Jack D. Gulati, the Club begins its 12th season of professional hockey in December 2020.  Season tickets are on sale now at AllenAmericans.com/tickets or by calling 972-912-1000.

About ImagineAR
Imagine AR Inc. (CSE: IP) (OTC: IPNFF) has developed ImagineAR.com; an “AR-as-a-Service” platform for desktops that enables businesses of any size to create and implement their own AR campaigns with no programming or technology experience. Every organization, from professional sports franchises to small retailers, can develop interactive AR campaigns that blend the real and digital worlds using ImagineARTM. Customers simply point their mobile device at logos, signs, buildings, products, landmarks and more to instantly engage with videos, information, advertisements, coupons, 3D holograms and any interactive content, all hosted in the cloud and managed using a menu-driven portal. Integrated real-time analytics means that all customer interaction is tracked and measured in real-time. The ImagineAR.com mobile app is available in the IOS and Android mobile app stores.

For more information or to explore working with ImagineAR, please visit www.imaginear.com.

All trademarks of the property of respective owners.
ON BEHALF OF THE BOARD
Alen Paul Silverrstieen
President & CEO
(818) 850-2490
https://twitter.com/IPtechAR
https://www.facebook.com/imaginationparktechnologies
https://www.instagram.com/iptechar
https://www.linkedin.com/company/imagination-park-technologies-inc

We encourage you to do your own due diligence and ask your broker if Imagine AR  Inc. (CSE: IP) is suitable for your particular investment portfolio*.

The Canadian Securities Exchange has neither approved nor disapproved the contents of this press release. This press release may include ‘forward-looking information’ within the meaning of Canadian securities legislation, concerning the business of the Company. The forward looking information is based on certain key expectations and assumptions made by ImagineAR’s management. Although ImagineAR believes that the expectations and assumptions on which such forward- looking information is based are reasonable, undue reliance should not be placed on the forward-looking information because ImagineAR can give no assurance that it will prove to be correct. These forward-looking statements are made as of the date of this press release, and ImagineAR disclaims any intent or obligation to update publicly any forward-looking information, whether as a result of new information, future events or results or otherwise, other than as required by applicable securities laws.

ImagineAR $IP.ca $IPNFF Announces The Appointment Of Chris Dill, Industry Leading Sports Technologist, For Augmented Reality Sports Fan Engagement $SEV.ca $VST.ca $YDX.ca $NTAR.ca

Posted by AGORACOM-JC at 7:21 AM on Monday, September 14th, 2020
http://www.smallcapepicenter.com/imagine%20ar%20squre.jpg
  • Announced that Chris Dill has joined the Company as an Advisor to the CEO for the purposes of taking ImagineAR platform solutions to professional sports teams and industry leading vendors to enhance fan engagement and generate new revenue streams
  • Mr. Dill, former Portland Trailblazer CIO for over a decade, and is the head of business development for Venuetize a leading sports and venue mobile platform with major clients including the Texas Rangers, LAFC, TD Garden and the Miami Dolphins

VANCOUVER, BC and ERIE, Pa., Sept. 14, 2020  –ImagineAR(CSE: IP) (OTCQB: IPNFF) an Augmented Reality Company that enables sports organizations, venues and brands to create their own mobile phone AR campaigns is pleased to announce that Chris Dill has joined the Company as an Advisor to the CEO for the purposes of taking ImagineAR platform solutions to professional sports teams and industry leading vendors to enhance fan engagement and generate new revenue streams.

Mr. Dill, former Portland Trailblazer CIO for over a decade, and is the head of business development for Venuetize a leading sports and venue mobile platform with major clients including the Texas Rangers, LAFC, TD Garden and the Miami Dolphins.

CHRIS DILL PROFESSIONAL BACKGROUND

Chris Dill stated, “I am extremely excited to be joining the advisory board for ImagineAR. In my 30 years working in sports and entertainment technology, I have never seen a solution that provides such a high level of interaction and engagement. The potential for matching this technology with sponsorship activations makes it very easy to demonstrate ROI. That’s why I am so thrilled to be a part of the team bringing this game-changing technology to not only sports and entertainment, but a huge variety of other verticals.”

“I met Chris at the 2019 ALSD Conference in Chicago and he moderated our sports technology session. His knowledge of the intersection of sports and technology was impressive and he is highly respected in the North American sports industry”, said Alen Paul Silverrstieen, CEO of ImagineAR.

Chris Dill is bringing 30+ years of experience across sports and technology to ImagineAR as an Advisor to the CEO. For the last 6 years, Chris was head of business development for Venuetize.  Previously Chris spent 22 years at the Portland Trailblazers, the last 12 as CIO, a role in which he spearheaded the team’s technology strategy and execution. From digital signage to mobility to CRM to VoIP, Chris’ vision and management established the Blazers’ reputation across the sports industry as innovative leaders. Never one to innovate “for technology’s sake”, Chris was repeatedly able to demonstrate the true business impact from any of his technology investments, thereby magnifying the impact of his accomplishments. After a successful reign at the Blazers that spanned more than two decades, Chris joined the Sports & Entertainment Alliance in Technology (“SEAT”) as VP of Business Development. After SEAT, Chris has used his industry knowledge and expertise to consult for a wide range of sports technology companies, including Skidata AG (fan loyalty and access control), Signal360 (proximity marketing and beacon technology platform), and Watson Creative (branding, creative services, and responsive website design).

This press release is available on the Company’s AGORACOM Discussion Forum, a moderated social media platform that enables civilized discussion and Q&A between Management and Shareholders.

About ImagineAR

ImagineAR Inc. (CSE: IP) (OTC: IPNFF) is an augmented reality (AR) platform, ImagineAR.com, that enables businesses of any size to create and implement their own AR campaigns with no programming or technology experience. Every organization, from professional sports franchises to small retailers, can develop interactive AR campaigns that blend the real and digital worlds. Customers simply point their mobile device at logos, signs, buildings, products, landmarks and more to instantly engage videos, information, advertisements, coupons, 3D holograms and any interactive content all hosted in the cloud and managed using a menu-driven portal. Integrated real-time analytics means that all customer interaction is tracked and measured in real-time. The AR Enterprise platform supports both IOS and Android mobile devices and upcoming wearable technologies.

All trademarks of the property of respective owners.

ON BEHALF OF THE BOARD

Alen Paul Silverrstieen
President & CEO

(818) 850-2490
https://twitter.com/IPtechAR
https://www.facebook.com/imaginationparktechnologies
https://www.instagram.com/iptechar
https://www.linkedin.com/company/imagination-park-technologies-inc

We encourage you to do your own due diligence and ask your broker if ImagineAR  Inc. (cse: IP) is suitable for your particular investment portfolio*.

The Canadian Securities Exchange has neither approved nor disapproved the contents of this press release. This press release may include ‘forward-looking information’ within the meaning of Canadian securities legislation, concerning the business of the Company. The forward looking information is based on certain key expectations and assumptions made by ImagineAR Inc. management. Although ImagineAR believes that the expectations and assumptions on which such forward- looking information is based are reasonable, undue reliance should not be placed on the forward-looking information because ImagineAR can give no assurance that it will prove to be correct. These forward-looking statements are made as of the date of this press release, and ImagineAR disclaims any intent or obligation to update publicly any forward-looking information, whether as a result of new information, future events or results or otherwise, other than as required by applicable securities laws.

Esports Entertainment Group $GMBL Provides FY21, FY22 Organic Revenue Guidance & Long-Term Revenue Opportunity $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 8:09 AM on Thursday, September 10th, 2020
  • Provided for the first time, organic revenue guidance for fiscal years 2021 and 2022 as well as a long-term revenue opportunity based on the large and rapidly growing esports wagering addressable market
  • Management issues the following guidance:
  • Fiscal 21 (FY ending June 30, 2021) Revenue Guidance: $13 million
  • Fiscal 22 (FY ending June 30, 2022) Revenue Guidance: $25 million

BIRKIRKARA, Malta, Sept. 10, 2020 — Esports Entertainment Group, Inc. (NasdaqCM: GMBL, GMBLW) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, today provided for the first time, organic revenue guidance for fiscal years 2021 and 2022 as well as a long-term revenue opportunity based on the large and rapidly growing esports wagering addressable market.

The Company has built a strong foundation for revenue growth, since its April 2020 Nasdaq listing, completing acquisitions of Argyll Entertainment and the assets of FLIP Sports, forming partnerships with Allied Esports, Dignitas, and Twin River Worldwide, while strengthening its team at all levels of the organization. Based on these and other accomplishments, as well as attractive industry trends, management issues the following guidance:

     Fiscal 21 (FY ending June 30, 2021) Revenue Guidance: $13 million

     Fiscal 22 (FY ending June 30, 2022) Revenue Guidance: $25 million

Ultimately the Company believes long-term its VIE.gg platform alone has a revenue opportunity of $180 million1, based on securing 5% of the $3.6 billion esports wagering market.

“Now that we have completed several of the strategic milestones that we laid out in our roadshow, we are well positioned for strong organic revenue growth,” commented Grant Johnson, CEO of Esports Entertainment Group. “We additionally intend to aggressively pursue accretive acquisitions within each of the frameworks of our Three Pillar Strategy.”  

The Company’s Three Pillar Strategy targets growth opportunities in 1) esports entertainment, through tournaments and leagues, 2) esports wagering in key markets globally through the Company’s VIE.gg platform, as well as 3) iGaming and traditional sports betting.

1. Long-term revenue target based on Esports Wagering Market Size and market share assumptions laid out in company’s investor deck.

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers fixed odds wagering, fantasy and pools on various esports events in a licensed, regulated and secure platform at vie.gg and owns and operates online sports book, SportNation.bet. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multiplayer mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in the UK, Ireland, Malta and Curacao. The Company maintains offices in New Jersey, the UK and Malta. For more information visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations 
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media & Investor Relations Inquiries
[email protected]

#Beckham’s #Guild to kick off London IPO as #Esports flourish – SPONSOR: Esports Entertainment Group $GMBL $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 12:06 PM on Wednesday, September 9th, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

Beckham’s Guild to kick off London IPO as esports flourish

  • David Beckham’s Guild Esports plans to list in London this year, making the former England soccer captain’s esports enterprise the first to go public in Britain.
  • Guild, which owns and develops esports teams, intends to raise 20 million pounds ($26 million) by listing around 40% of its shares, giving it a valuation of 50 million pounds, a person with knowledge of the matter told Reuters on Wednesday.

By Clara Denina and Tanishaa Nadkar

(Reuters) – David Beckham’s Guild Esports plans to list in London this year, making the former England soccer captain’s esports enterprise the first to go public in Britain.

Guild, which owns and develops esports teams, intends to raise 20 million pounds ($26 million) by listing around 40% of its shares, giving it a valuation of 50 million pounds, a person with knowledge of the matter told Reuters on Wednesday.

Beckham was the founding shareholder of Guild, which said in a statement that that some esport tournaments were attracting a bigger audience than the Wimbledon tennis championship, cycling’s Tour de France and golf’s U.S. Open.

Globally the esports market generated $951 million in revenues in 2019 and 443 million viewers, games and esports analytics firm Newzoo estimates.

Guild is banking on the global influence and following of the former soccer star turned sports business entrepreneur to support its business.

Beckham has an undisclosed significant but minority stake in Guild and is expected to remain a shareholder in the London-based company, which said proceeds from the share placing will be used to recruit new players and invest in its brand.

Guild initially plans to build a coaching academy for teams of four esports disciplines including Rocket League, EA Sports’ FIFA and Fortnite.

It aims to have 20 players by the end of 2021 across its game formats. For now, it has one FIFA player and three Rocket League players.

Online gaming has skyrocketed during global coronavirus lockdowns, which halted live sports events.

The coronavirus crisis has also hit European listings, with volumes at their lowest in eight years in the first half of 2020 as the COVID-19 pandemic doused investor sentiment.

Although there has since been a revival in new listings, this has mostly been in the United States and Asia.

The Hut Group, an online retailer of beauty and nutrition products, is expected to debut on the London public market in September, potentially the biggest IPO of a British company since 2013.

(Editing by Bernard Orr, Jason Neely and Alexander Smith)

Source: https://www.theguardian.pe.ca/sports/beckhams-guild-to-kick-off-london-ipo-as-esports-flourish-494633/

Esports Entertainment Group $GMBL Takes Control of its Tech Stack with Acquisition of FLIP Sports Assets $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 8:14 AM on Wednesday, September 9th, 2020
  • Announced it completed the acquisition of certain assets of FLIP Sports Limited, including staff and all intellectual property.
  • FLIP Sports is a dynamic and entrepreneurial mobile games studio innovating how fans enjoy and engage with live sports

BIRKIRKARA, Malta, Sept. 09, 2020 — Esports Entertainment Group, Inc. (NasdaqCM: GMBL, GMBLW) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, today announced it completed the acquisition of certain assets of FLIP Sports Limited (“FLIP”), including staff and all intellectual property.  

“This is a major step forward for Esports Entertainment Group, placing us in a position where we own and control our tech stack,” commented Grant Johnson, CEO of Esports Entertainment Group. “With this transaction, we’re also gaining a world-class development team with a specific expertise in gambling, along with award-winning customized software, and as a bonus, they have existing revenue which adds to our financials.”

FLIP Sports is a dynamic and entrepreneurial mobile games studio innovating how fans enjoy and engage with live sports. Through its proprietary in-play, peer-to-peer technology, FLIP provides a unique multi-platform second-screen experience within an entertaining, social, and competitive gaming environment for fun-seeking sports and wagering enthusiasts who enjoy watching live sports and events.

“As leaders in building iGaming platforms, the FLIP team is a welcome addition to Esports Entertainment Group and will enable us to take the player experience to new heights, ultimately creating a best-in-class immersive experience for esports fans,” stated John Brackens, CIO/CTO of Esports Entertainment Group.

Global esports revenues are expected to grow 15.7% year-on-year to $1.1 billion in 2020, according to Newzoo, while the global esports betting market is forecast to reach $17.2 billion by year end according to data from Esports Insider.

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers fixed odds wagering, fantasy and pools on various esports events in a licensed, regulated and secure platform at vie.gg and owns and operates online sports book, SportNation.bet. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multiplayer mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in the UK, Ireland, Malta and Curacao. The Company maintains offices in New Jersey, the UK and Malta. For more information visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations 
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media & Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup