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#Esports will take over from traditional #sports as No. 1 user acquisition channel for #gambling companies – SPONSOR: Esports Entertainment Group $GMBL $DKNG $PENN $GAN $ESPO

Posted by AGORACOM-JC at 2:47 PM on Monday, June 8th, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) – Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is the next generation online gambling company designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

Esports will take over from traditional sports as No. 1 user acquisition channel for gambling companies

By: Quentin Martin

– As Luckbox is preparing to become the second public-listed esports betting company, Martin told Yogonet major gambling companies need esports bettors so they can acquire the younger generations

-The firm is planning some acquisitions related to odds creation, and it is working on B2B deals expected to be announced in the next three to six months.

With almost all traditional sporting events interrupted by the COVID-19 pandemic, and land-based casinos forced to shut down for months in several jurisdictions worldwide, the esports industry emerged as one the few sectors to thrive, as it is able to continue online. Esports betting platform Luckbox, for instance, said last month that their total bets were up 500% since lockdown started.

Quentin Martin is the CEO at Luckbox, which is preparing to go public on the TSX Venture Exchange, a stock exchange in Canada, after signing a letter of intent with capital pool company Elephant Hill. Martin has also held different management positions at The Stars Group for over 8 years.

“There are more people at home, playing games again, using games to reconnect with their friends,” he told Yogonet in a video interview. He said one of the big trends in that sense is the rise of FIFA and NBA2K, which made up less than 1% of the betting volume before the crisis, and now represent between 10 and 20% depending on the operator. He believes this comes from traditional sports bettors, as they immigrate across games they recognize easier to bet on. After the crisis, he says those games could decrease a little bit, but the rest will stay flat and continue to grow according to the pre-pandemic rate. 

Watch the full interview with Luckbox CEO Quentin Martin:

Regarding the esports gaming integrity issues, Martin thinks this has always been overinflated in the esports space because it is new. However, he acknowledges that during the pandemic, with the tournaments being held mostly online rather than at LANs and large arenas, there could be a slight increase in the risk of integrity issues.

As for the key reasons to go public and become the second public-listed esports betting company, he said they want to do some acquisitions, and as odds creation is the only segment Luckbox doesn’t do in-house right now, they are in talks and hope to make some announcement in the next three or six months in that sense. 

Martin underlined the technology challenges major gambling companies face and he said they need esports bettors so they can acquire the younger generations. In that sense, he hopes to announce a B2B deal in the next three or six months, “not many, maybe two or three, with some of the largest players in the gambling space to become their bespoke partners on deep integrations, and we’ll grow from there.”

Martin also shared what he believes will be the biggest trend in the coming years: “Esports will take over from traditional sports. It certainly will with regards to user acquisition, for traditional gambling companies, it’s not a question of if, it’s a question of when,” Martin said. He believes esports will become the number one user acquisition channel somewhere in the next five to ten years, “probably nearer to five.”

Source: https://www.yogonet.com/international/noticias/2020/06/08/53484-esports-will-take-over-from-traditional-sports-as-no-1-user-acquisition-channel-for-gambling-companies

#Esports: Macroeconomic Trends – SPONSOR: Esports Entertainment Group $GMBL $DKNG $PENN $GAN $ESPO

Posted by AGORACOM-JC at 12:48 PM on Friday, June 5th, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) – Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is the next generation online gambling company designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

Esports: Macroeconomic Trends

  • Covid-19 pandemic has had a negative impact on most industries, but has been largely beneficial to esports
  • A prompt transition into online formats has allowed them to weather the impact of the virus. As traditional sporting events remain on hold, prominent sports clubs and celebrities have taken to esports to keep in touch with fans online and raise funds for charity
  • This has pushed esports further into the mainstream and brought it to the attention of a wider audience

COVID-19

The Covid-19 outbreak of 2020 has led to the cancellation of dozens of esports events, with many more postponed indefinitely. Some events are moving online to mitigate the spread of the disease. ESL’s CS: GO Pro League, Riot Games’ League of Legends championships, Activision Blizzard’s Call of Duty League, and Take-Two Interactive’s NBA 2K League are all being launched in online formats. EA is also adopting the same approach for Apex Legend, FIFA, and Madden events. Epic Games and Activision Blizzard are already working on latency optimisation for Fortnite and Overwatch, which are played by teams and franchises from different regions.

Prize pools

A whopping $216m in esports prize money was awarded in 2019, according to Esports Earnings. The industry looks certain to eclipse this record in 2020. This creates a virtuous circle whereby large prize pools attract bigger and better teams, which leads to greater audiences, which leads to more ad sales, which leads to more sponsorship, which results in bigger prize pools.

Franchise leagues

Activision Blizzard and Riot Games launched the first esports franchise leagues in 2018, replicating the traditional sports business model. The model helps developers to retain complete control over their intellectual property (IP), including games, league structure, rules, policies, partnerships, and profit. It provides stability for investors, as it shields contests from independent organisers. Franchise leagues usually feature a fixed set of teams, helping advertisers to target specific groups of customers that are loyal to the game and certain players or teams. NBA 2K League, a partnership between NBA and Take-Two Interactive, replicates the traditional league format featuring playoffs, trades, and drafts, aiming to unite the online and offline audiences of the NBA.

Investments

Esports garnered $4.5bn in investments in 2018, mostly driven by venture capital firms and high net worth individuals, according to figures from Deloitte. As both industry revenues and audience figures continue to grow rapidly, private equity (PE) firms are gaining confidence in esports. Between 2014 and 2017, according to Deloitte, PE groups made four esports investments, which grew to 11 in 2018.

Traditional sports

Traditional sports clubs, including America’s NFL, NBA, NHL, and more than ten European football clubs, have entered esports in pursuit of new fans. In 2020, with most live sporting events cancelled due to Covid-19, players from across the sporting world are taking to digital platforms to engage with fans.  The La Liga Santander Challenge, a FIFA 20 tournament featuring 18 La Liga teams, attracted over one million online viewers in March 2020. Meanwhile, footballers like Mesut Özil, Sead KolaÅ¡inac, and Julian Draxler are playing Fortnite and broadcasting live streams of their sessions.

Viewership

An estimated 646 million people will watch esports online by 2023, up from 443 million in 2019, according to Newzoo. Given the scale of this audience, it is no surprise that media channels and advertisers are rushing into esports. Esports does lack standardised viewership measurement metrics, which could be a long-term concern for stakeholders looking to identify consumer trends, implement new monetisation models, and analyse return on investment (ROI). To address this issue, esports organisers ESL and DreamHack partnered with Nielsen to develop standardised metrics for measuring esports viewing.

Broadcasting

The esports gold rush has sparked competition among streaming platforms like Twitch, YouTube, and Mixer. Intensifying the competition is growing interest in esports from mainstream channels, such as ESPN, NBC, TBS, and Movistar. Over the next two years, with the entry of AT&T’s WarnerMedia, Comcast’s Xfinity, and Verizon’s Fios, the existing streaming platforms, especially Twitch and YouTube, could lose market share. Mixer, on the other hand, could face an existential threat due to its already low popularity.

DouYu, the Chinese streaming giant that completed an IPO in 2019, is expected to target the North American and European markets in 2020. With exclusive streaming rights for 30 major tournaments in China, DouYu will dominate domestically, ahead of Huya, Youku (Alibaba), and Egame (Tencent). YouTube’s acquisition of multi-year live-streaming rights for the Overwatch League and Call of Duty League starting 2020, and Mixer’s deal with influential streamers, like Ninja and Shroud, to broadcast exclusively on the platform are the early examples of the trend.

Source: https://www.verdict.co.uk/esports-macroeconomic-trends/

6 Highest-Paying #Esports Games Of 2020 So Far – SPONSOR: Esports Entertainment Group $GMBL $DKNG $PENN $GAN $ESPO

Posted by AGORACOM-JC at 5:00 PM on Thursday, June 4th, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) – Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is the next generation online gambling company designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

6 Highest-Paying Esports Games Of 2020 So Far

  • Despite the world grinding to a halt, esports continues to thrive
  • In 2019, global revenue from esports topped $1billion and with the popularity of competitive increasing, gamers and sponsors continue to see the benefits

By George Miller

But, what about during a pandemic?

Though many big tournaments have been cancelled, the gaming goes on at home and viewing figures are rising each month.

New research from esports betting company Unikrn has revealed the biggest esports of 2020 so far by prize money won**.

1. DOTA 2

Prize money (2020): $6,000,000

Tournaments: 54

Average prize: $111,111

Prize money (all-time): $224,300,000

The highest-paid game in esports continues to lead the way when it comes to prize money in 2020.

Last year, the game offloaded $52million in prize money with The International 2019 contributing to $34.3million of that.

Winning team OG picked up $15.6million between their five members, each taking home more than Tiger Woods at the 2019 Masters ($2.07million)

2. CS:GO 

Prize money (2020): $4,900,000

Tournaments: 96

Average prize: $51,042

Prize money (all-time): $96,200,000

The most active game in 2020, CS:GO has had tournaments going out almost every week.

Since the start of the year, the average number of Twitch viewers watching streamers and matches has almost tripled from 45,000 viewers in January to 120,000 viewers in April.

3. Rainbow Six Siege 

Prize money (2020): $4,000,000

Tournaments: 18

Average prize: $222,222

Prize money (all-time): $12,100,000

This year’s Six Invitational 2020 in February saw a $3million prize pot, higher than any previous year.

Despite being released in 2015, Rainbow Six Siege’s popularity continues to grow.

As of this month, the game has surpassed 60 millions players worldwide.

4. League of Legends 

Prize money (2020): $2,900,000

Tournaments: 26

Average prize: $111,538

Prize money (all-time): $75,600,000

The real-time strategy game developed by Riot Games is the fourth highest-paying game in history with over $75million in prize money.

The publisher announced last month that it was having to cancel this year’s Mid-Season Invitational (MSI), the game’s second largest international annual event.

However, fans will be excited for the start of the LPL that begins this weekend.

5. Rocket League  

Prize money (2020): $1,500,000 

Tournaments: 17 

Average prize: $88,235 

Prize money (all-time): $8,900,000 

Rocket League has recently stepped into the mainstream with the BBC broadcasting the European Spring Series last month.

Previously, Season 9 of the Rocket League Championship Series (RLCS) saw almost $1million paid out across the tournament from February to April.

6. PlayerUnknown’s Battlegrounds (PUBG) 

Prize money (2020): $1,500,000

Tournaments: 21

Average prize: $71,429

Prize money (all-time): $22,000,000

Another esport that has had to cancel a big tournament. In PUBG’s case, the PGS 2020 in Berlin was set to go ahead in April.

The creators have since committed to hosting four events around the world in 2020 as long as it adheres to government advice.

Source: https://europeangaming.eu/portal/latest-news/2020/06/04/71790/6-highest-paying-esports-games-of-2020-so-far/

Esports Entertainment Group $GMBL Appoints Damian Mathews as Chairman of Audit Committee $DKNG $PENN $GAN $ESPO

Posted by AGORACOM-JC at 8:37 AM on Thursday, June 4th, 2020
  • Appointed Damian Mathews, who was elected to the Company’s Board of Directors on June 3, 2020, as Chairman of its Audit Committee
  • Mathews, who served as Chief Financial Officer of the Qatar and Abu Dhabi Investment Company, brings more than 25 years of experience to his role at Esports Entertainment Group

BIRKIRKARA, Malta, June 04, 2020 — Esports Entertainment Group, Inc. (NasdaqCM: GMBL, GMBLW) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, appointed Damian Mathews, who was elected to the Company’s Board of Directors on June 3, 2020, as Chairman of its Audit Committee.

Mathews, who served as Chief Financial Officer of the Qatar and Abu Dhabi Investment Company, brings more than 25 years of experience to his role at Esports Entertainment Group. Previously, Mathews was a Director at NZ Pacific Investments Ltd and held senior finance positions with Commonwealth Bank of Australia Group, ABN AMRO, Royal Bank of Scotland, and Credit Suisse First Boston. Mathews began his career at KPMG in London where he qualified as a chartered accountant after earning a Bachelor of Science in economics and politics from the University of Bristol.

“We are excited to welcome Damian to our team at this important point in Esports Entertainment’s continued evolution,” commented Grant Johnson, CEO of Esports Entertainment Group. “His wealth of experience in finance, garnered over the last 25 years at major financial institutions, will provide immeasurable benefit as we scale operations and grow our institutional shareholder base.”

Mathews stated, “I am delighted to be joining the Board of Esports Entertainment Group at such a pivotal and exciting time in the company’s development.  Following the NASDAQ listing the company is in a great position to build out and expand its platform and service offerings across international markets.  As a Board member and Chair of the Audit Committee I look forward to providing leadership, support and oversight to the talented team at Esports Entertainment Group.”

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers fantasy, pools, fixed odds and exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta. For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations 
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media & Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

#Lamborghini Enters #Esports Arena – SPONSOR: Esports Entertainment Group $GMBL $DKNG $PENN $GAN $ESPO

Posted by AGORACOM-JC at 5:58 PM on Wednesday, June 3rd, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) – Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is the next generation online gambling company designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

Lamborghini Enters eSports Arena

  • Car manufacturer Lamborghini has entered the world of esports with The Real Race, a global esports competition open to Assetto Corsa Competizione players of all levels
  • The Real Race will be Lamborghini’s first official entry into eSports, delivering a new sim racing championship blending the real and virtual worlds of racing

By Niji Narayan

Car manufacturer Lamborghini has entered the world of esports with The Real Race, a global esports competition open to Assetto Corsa Competizione players of all levels. Assetto Corsa Competizione is an extraordinary racing simulation game developed by Kunos Simulazioni.

The tournament started on 29 May with five qualifier weekends, before culminating in a live final at Lamborghini’s headquarters in Sant’Agata Bolognese, Italy.

The Real Race will be Lamborghini’s first official entry into eSports, delivering a new sim racing championship blending the real and virtual worlds of racing. Assetto Corsa Competizione was developed alongside car manufacturers and provides a dynamic platform for Lamborghini’s latest racing series.

The top three players from the tournament’s live finals will enjoy a three-day experience in Italy, the home of Lamborghini. Players will have a chance to train alongside Lamborghini Squadra Corse drivers and to drive a real Lamborghini race car at an internationally- renowned racetrack. The competition is open to all experience levels.

Five qualifier weeks take place from 29 May to 2 August. The top three players from the first and last qualifier weekend and top two players from the second, third and fourth weekend, will be whisked away by Lamborghini to the live final on 18 September, where the best drivers will be determined.

“Sim racing is one of the fastest growing sectors in eSports, with eSports increasingly important to younger generations. I also follow it closely! This is an opportunity for us to combine the excitement of virtual racing with the appeal of Lamborghini cars and our motorsports program. ESports creates an environment where race heroes and top drivers can be challenged by anyone. This encourages wider engagement with real-life racing, reflected by Lamborghini’s investment in this new sports platform,” Stefano Domenicali, Chairman and Chief Executive Officer of Automobili Lamborghini, said.

“I’ve paid close attention to the rise of eSports. Seeing the realism of racing games and how drivers are using racing simulators to practice, or professional eSports players going from simulation to the real thing, is just incredible. The Real Race is designed to portray realism and professionalism. Skills in sim racing are so transferable, which is why Lamborghini wants to give players an opportunity to test drive the real thing as part of the prize. There’s nothing quite like getting behind the wheel of a Lamborghini,” David Coulthard MBE, former Formula One racing driver, who will be the studio-based commentator for the live event, said.

Source: https://europeangaming.eu/portal/latest-news/2020/06/03/71673/lamborghini-enters-esports-arena/

#Beats Turns To #Esports – SPONSOR: Esports Entertainment Group $GMBL $DKNG $PENN $GAN $ESPO

Posted by AGORACOM-JC at 3:51 PM on Tuesday, June 2nd, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) – Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is the next generation online gambling company designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

Beats Turns To Esports

  • Rather than using NBA stars to promote a new line of colors in its Powerbeats Pro line, Beats by Dr. Dre has turned to esports organization FaZe Clan
  • A drone delivered the headphones to FaZe Clan’s Los Angeles headquarters Monday in an event broadcast by the organization’s Instagram account to its 9 million followers.

By Pat Evans

Apple’s Beats by Dr. Dre have been a staple in the NBA community for years, but with the league sidelined, the headphone brand is making a new push into esports. Rather than using NBA stars to promote a new line of colors in its Powerbeats Pro line, Beats by Dr. Dre has turned to esports organization FaZe Clan.

A drone delivered the headphones to FaZe Clan’s Los Angeles headquarters Monday in an event broadcast by the organization’s Instagram account to its 9 million followers. In comparison, the brand used NBA stars James Harden and Anthony Davis to debut the Powerbeats Pro line last year.

Beats by Dr. Dre Chief Marketing Officer Chris Thorne cited the hiatus of traditional sports and the thriving esports industry as reasons for the move, while noting the market of 2.4 billion global gamers and the interest of Gen Z and millennials should drive continued demand for the headphones.

Beats by Dr. Dre is the latest high-end brand – including Lamborghini and MAC Cosmetics  â€“ to move marketing money to esports, a reflection of the growing influence of video games. In the first quarter of 2020, U.S. consumers spent a record $10.9 billion on video games.

Source: https://frntofficesport.com/beats-by-dre-esports/

Esports Entertainment Group $GMBL Appoints Industry Veteran Magnus Leppäniemi as VP of Marketing and Head of Esports at Vie.gg $DKNG $PENN $GAN $ESPO

Posted by AGORACOM-JC at 7:08 AM on Tuesday, June 2nd, 2020
  • Announced that Magnus Leppäniemi has joined the Company as Vice President of Marketing and Head of Esports at Vie.gg.
  • Mr. Leppäniemi is a gaming industry veteran and brings more than 20 years of sales and marketing experience

BIRKIRKARA, Malta, June 02, 2020 — Esports Entertainment Group, Inc. (NasdaqCM: GMBL, GMBLW) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, today announced that Magnus Leppäniemi has joined the Company as Vice President of Marketing and Head of Esports at Vie.gg. Mr. Leppäniemi is a gaming industry veteran and brings more than 20 years of sales and marketing experience.

“Magnus is a proven marketing executive with invaluable knowledge of the gaming and esports industry,” commented Grant Johnson, CEO of Esports Entertainment Group. “Over more than two decades in gaming, Magnus has built an extensive network of relationships that could provide tremendous value as we execute on our global growth strategy.”

Since beginning his career in the gaming industry in 1996, Leppäniemi has sold and managed global esports partnerships for major brands and partners like Intel, BenQ Zowie, Electronic Arts, Activision, ESL, and the NBA. Prior to joining Esports Entertainment Group, Leppäniemi was Global Sales Director for Wehype. Previously, he served as Sales Director North America at DreamHack, a Swedish production company specializing in esports tournaments and other gaming conventions. 

“I’m very excited to join the Esports Entertainment team,” commented Leppäniemi. “As the first online betting company to list on NASDAQ, the Company has a great pedigree that we can continue to build on. We want to build trust with the players, fans, teams, publishers, and the community and give them a unique esports experience. Esports betting is here to stay, and we want to build the premier platform in the industry that benefits the gaming and esports communities. I look forward to accelerating our marketing efforts, refining our go-to-market models, and building out our esports initiatives.”

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in Malta and Curacao, Kingdom of the Netherlands and is able to accept wagers from over 149 jurisdictions including Canada, Japan, Germany and South Africa. Esports Entertainment offers fantasy, pools, fixed odds and exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company maintains offices in Malta. For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations 
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected] 

Media & Investor Relations Inquiries
AGORACOM
[email protected] 
http://agoracom.com/ir/eSportsEntertainmentGroup

#Esports betting volumes have increased 20-fold, during lockdown, with #FIFA and #NBA2K accounting for 85% of that growth – SPONSOR: Esports Entertainment Group $GMBL $DKNG $PENN $GAN $ESPO

Posted by AGORACOM-JC at 2:38 PM on Thursday, May 28th, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) – Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is the next generation online gambling company designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

Esports betting volumes have increased 20-fold, during lockdown, with FIFA and NBA2K accounting for 85% of that growth

By Derek Tonin

In the fast moving world of gambling, sometimes you might miss news that could be important to you. To make sure you’re all caught up on gaming industry news, be it online or brick and mortar, we’re rounding up the some of the announcements and partnerships from the last week that you might have missed.

Singular extends casino offering with Booming Games 

Singular and Booming Games have sealed a distribution agreement to target Tier 1 operators via Singular’s iGaming platform. Booming Games’ full slot portfolio is now available on Singular’s platform with more than 60 HTML5 slot games including popular titles like Booming Seven Deluxe, VIP Filthy Riches, Gold Vein and latest release Gunspinner. Booming Games release up to two new games per month. Soon to be released are Danger Zone, Show Master and Burning Classics. 

BtoBet closes agreement with Salsa Technology to expand casino content with Video Bingo portfolio

Salsa Technology has been buoyed by the news of a fresh content partnership with sportsbook and iGaming platform provider, BtoBet.

Salsa Technology’s market-leading Video Bingos will be integrated onto BtoBet’s Neuron 3 platform enhancing its casino offering during the COVID-19 crisis. BtoBet’s ongoing mission is enabling operators to retain current players and shift engagement from sports betting to other alternative immersive verticals. The new deal will enable BtoBet customers to gain access to numerous Salsa Technology titles, including Halloween Groove Bingo, Pachinko 3D and the Latin American classic Jogo dos Bichos Praia. 

BetOBet partners with Delasport utilizing their high-end sportsbook solutions.

BetOBet announces partnership with high-end iGaming and sportsbook solutions provider Delasport, making use of their advanced platform to solidify themselves as a major player.

‘’We are thrilled to have Delasport by our side and to take advantage of their innovative software and turnkey solutions, having such a powerful platform at our disposal is a reassuring prospect for us.” – BetObet spokesman.

BETBY inks Avento NV deal

BETBY, the innovative sports betting supplier, has signed a commercial agreement that will see it roll out its significant offering across Avento NV’s online casino brands.

The deal will see BETBY supply six of Avento’s sites, including SlotV, FrankCasino, DriftCasino, MrBit, AplayCasino and CasinoColombus.

The casinos will not just receive BETBY’s sportsbook solution, which features markets on one of the widest event catalogues in the industry, but will also have access to the supplier’s esports portfolio, including the proprietary Betby.Games offering, created by the supplier to allow for unique and localised esport content.

Relax Gaming expands in U.K. with Lindar Media’s MrQ.com

Relax Gaming, iGaming aggregator and supplier of unique content, is the third supplier to launch its slot portfolio with award winning bingo and slots operator MrQ.com.

The supplier’s portfolio of in-house and third-party games has gone live on the operator’s flagship U.K. platform, MrQ.com, with plans for further expansion across its market portfolio in the future.

To complement the operator’s bingo offering, Lindar now has access to an extensive library of aggregated slot content from Relax’s carefully selected Silver Bullet and Powered By studio partners, as well as top-performing proprietary games such as Snake Arena and Hellcatraz.

Red Tiger live with Microgame

Popular slots from casino game and software supplier Red Tiger are now live with Italian provider Microgame.

The operator has an extensive distribution capability through its network of 130 brands that will showcase Red Tiger’s content to a large audience of Italian players.

Microgame now has access to a selection of Red Tiger’s best performing releases, including the recent Dragon’s Fire MegaWaysTMPhoenix Fire Power Reels and Pirates’ Plenty: Battle for Gold.

Hacksaw Gaming partner with Bethard Group

Casino gaming provider Hacksaw Gaming have partnered with Bethard Group and will be live with their games across Bethard.com and B2B brands within the coming days.

Founded in 2018 by a small team of entrepreneurs and professionals within the iGaming industry, Hacksaw Gaming have now produced a wide range of scratch cards, slots and premium slots which will offer Bethard Group’s players a new and unique gaming experience, targeted at mobile-first playing for on the go gaming.

Push Gaming continues rapid expansion with Glitnor deal

Push Gaming is set to reach more players than ever after agreeing a deal with the Glitnor Group and its vast portfolio of operators.

The deal will see the slots supplier, famed for the likes of Jammin’ Jars and Razor Shark, go live with operators including Lucky Casino and Gambola.

The integration has been facilitated by Relax Gaming and gives Glitnor’s operators access to Push Gaming’s full portfolio of chart-topping slots.

Red Rake Gaming signs distribution agreement with SoftGamings

Red Rake Gaming continues to increase its global foothold by signing a distribution agreement with platform developer SoftGamings. The partnership will see Red Rake’s casino content and top performing titles distributed through SoftGamings’s API integration platform.

SoftGamings is one of the industry leaders offering various casino solutions providing access to multiple game providers within one single integration. The recent agreement with Red Rake will provide SoftGamings partners access to Red Rake’s content and progressive tournament tool.  

The partnership covers distribution of over 40 games from Red Rake’s portfolio, including the newly released progressive tournament tool. Games will include the newest releases, Gustav Minebuster â€“ a cluster slot allowing players to win up to 20,000x, Mother of Horus â€“ one of the fastest rising stars with fixed jackpots, free spins and non-stop action, and Million7 â€“ 1 million ways for players to win with this 10×6 slot, not to mention the just released Secrets of the Temple, which Red Rake Gaming are confident will be a smash hit across SoftGamings’ players.

FIFA and NBA2K among new games added to Luckbox

Esports fans can now bet on FIFA and NBA2K at Luckbox after more new games were added to the platform.

Rocket League and Rainbow Six Siege have also been included at the site, taking the total number of games available at Luckbox to 13. 

With COVID-19 outbreak cancelling traditional sports, there has been a huge spike in the number of fans looking to bet on FIFA and NBA2K in the early part of 2020. 

Esports betting volumes have increased 20-fold, during lockdown, with FIFA and NBA2K accounting for 85% of that growth.

DWG signs inaugural U.K. operator deal with Betfred

Leading games provider and social casino operator Design Works Gaming (DWG) has announced a partnership with Betfred, marking its first direct integration with a U.K. operator.

Betfred customers will initially have access to 20 of DWG’s best-performing titles. These will be a combination of the supplier’s video slots, stepper slots, and scratch cards, as well as proprietary non-reel spinning games, such as its social casino blockbuster, Test Your Strength.

Twelve of DWG’s titles will be offered on Betfred’s recently re-launched Vegas tab, aimed at providing the operator’s customers with a truly authentic Vegas experience, while the other eight will be available on Betfred’s Games site.

Soft2Bet opens new locations in Lisbon and Belgrade

Casino and sportsbook operator group Soft2Bet has announced the opening of new offices in Lisbon and Belgrade as the company continues its rapid expansion.

The news sees part of Sof2Bet’s operations move from its current locations in Bulgaria, Malta and Cyprus, to the pair of new workspaces in Portugal and Serbia.

Following the celebrated launch of its new aggregation platform FEZbet, the company continues to grow its 250+ workforce with a string of key appointments and strategic deals.

Source: https://calvinayre.com/2020/05/28/business/gambling-industry-announcement-and-partnership-roundup-may-28-2020/