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#Nike $NKE Forays Into #Esports with New Deal $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 2:48 PM on Monday, October 29th, 2018
  • Nike has officially entered the world of eSports
  • The sportswear giant, who has stirred controversy with its recent adverts involving Colin Kaepernick, has reportedly signed a deal with Royal Never Give Up (RNG) League of Legends icon Jian ‘Uzi’ Zihao.

Nike has officially entered the world of eSports. The sportswear giant, who has stirred controversy with its recent adverts involving Colin Kaepernick, has reportedly signed a deal with Royal Never Give Up (RNG) League of Legends icon Jian ‘Uzi’ Zihao.

The company has partnered with Zihao and Chinese actor Bai Jingting, along with NBA legend LeBron James, in the latter star’s new ‘Dribble &’ campaign. The campaign is intended to support the upcoming documentary ‘Shut Up and Dribble’, according to recent media reports on the topic.

Since the deal was inked, the first photos of Zihao to be released have shown him wearing a black shirt inscribed with the words ‘Dribble & Carry’ across the front. The term ‘carry’ is used in League of Legends to describe a single player who carries the rest of his team to a victory.

Zihao is widely considered to be the best League of Legends (LOL) player in the world. He recently scored a gold medal win for representing China at the recent Asian Games in Jakarta. Nike has now joined KFC and Mercedes-Benz, both of whom already sponsor Zihao’s formidable eSports team.

NLG Signs Daniel ‘Likandoo’ Keller

After partnering with a team of poker pros and taking to Twitch with some excellent high-stakes online poker play, Stefan Schillhabel and his team at No Limit Gaming (NLG) have inked their first non-poker professional as well. Daniel ‘Likandoo’ Keller, an easily recognizable Fortnite star, is the first of countless eSports players who will soon be joining the NLG Team Stream over the next calendar year.

Speaking of Fortnite, it seems that even employees at SpaceX and Tesla might be spending a bit too much time enjoying the game. Billionaire businessman Elon Musk recently tweeted a joke stating that he had bought the game outright so that he could shut it down. ‘Had to be done. Ur welcome’ he teased his followers.

Had he actually done this, he would have had to shell out a whopping $8 billion or more, as that is the current worth of Fortnite’s developers, Epic. With that said, Musk could easily afford it, as his current worth now stands at close to $20 billion.

FansUnite to Sponsor QYOU Content

Last but not least, the Blockchain sports betting firm that recently partnered with the World Poker Tour has also made another exciting announcement. FansUnite will now be sponsoring the QYOU eSports content on the dedicated Heads Up Daily channel.

QYOU launched HUD on GINX eSports TV Canada in October last year, and currently reaches over 300 million viewers on six continents worldwide.

Source: https://www.gamingpost.ca/canadian-gaming-news/nike-forays-esports-new-deal/

#Fortnite makers Epic Games raises a landmark $1.25 billion $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 2:20 PM on Friday, October 26th, 2018

  • Epic Games has received a monumental funding of about $1.25 billion. Investors include KKR, ICONIQ Capital, Smash Ventures, aXiomatic, Vulcan Capital, Kleiner Perkins, and Lightspeed Venture Partners.
  • Thanks to Fortnite, Epic Games is enjoying a lot of success.
  • The battle royale experience is a giant hit on PC, consoles, and mobile.

The free-to-play game has earned hundreds of millions of downloads and over $1 billion in revenue. And on Android, Epic Games has bypassed Google by not listing Fortnite on the Google Play store, meaning Epic Games doesn’t have to give Google a share of the money earned.

According to Digi-Capital, this is the second largest games investment in history, following the $2.3 billion Netmarble earned in 2017 via IPO (initial public offering). Epic’s is the highest non-IPO investment ever.

The new investors join Disney, Tencent, and Endeavor as minority shareholders in the company.

“We’re excited to partner with the finest minds in the financial, sports, and entertainment communities,” Epic Games founder and chief executive officer Tim Sweeney noted in a press release sent to GamesBeat. “This reinforces Epic’s position of leadership in real-time 3D technology, and accelerates our ability to improve the way people play, work, and interact with the world.”

This $1.25 billion is a massive amount to earn in an investment round. To give you a comparison, Roblox raised $150 million in September. The huge $1.25 billion number is a reflection on Fortnite’s success. Magic Leap, a company that is developing augment reality technology beyond gaming needs, has raised $2.3 billion over five rounds.

Along with Fortnite, Epic Games develops the Unreal Engine. It licenses the game-making tools to other companies, and it has become one of the most popular game engines in the world along with its main competitor, Unity. In 2018, Dragon Ball Fighterz, Sea of Thieves, Soul Calibur VI, and Dragon Quest XI were among the major games created with Unreal Engine 4.

Fortnite debuted in 2017. The game started by focusing on a cooperative mode, Save the World, where a team of players builds a fort and fights off zombies. Later in 2017, Fortnite capitalized on the success of PlayerUnknown’s Battlegrounds and made a battle royale mode for Fornite. Like PUBG, Fortnite’s battle royale offering drops a hundred players into a large map and has them fight until one person or team is left standing. Compared to PUBG, Fortnite has a more colorful aesthetic, and it puts an emphasis on players building their own forts. Because players can make their own cover, Fortnite is a much faster-paced game.

The battle royale mode quickly surpassed Save the World. Fortnite has dominated 2018, turning into a mainstream success and expanding its reach to mobile and consoles (including Switch).

Source: https://venturebeat.com/2018/10/26/fortnite-makers-epic-games-raises-a-landmark-1-25-billion/

Toronto #Overwatch #Esports team name and colours unveiled $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 3:23 PM on Thursday, October 25th, 2018

  • OverActive Media, the group behind the new Toronto eSports team coming to the Overwatch League, unveiled its name and colours today.
  • Toronto Defiant is one of eight new teams added to the lineup this year and one of two in Canada.
  • Vancouver will also have a team but has yet to announce its name

By Christopher Whan

After making the jump from the Canadian Olympic team to eSports, CEO of OverActive Media Chris Overholt says his team has put a lot of time and effort into this venture and is excited to see people’s reactions.

“We’ve been working really hard over the last couple of months,” said Overholt. “We know this kind of thing doesn’t happen overnight and we are really appreciative of our fans.”

The announcement was made to a sold-out crowd at the Berkeley Church in downtown Toronto. According to Overholt, the interest was unexpected, and tickets for the event sold out in 14 minutes.

“We’re very happy with the level of support from our fans,” said Overholt.

The palette of colours that ownership had to chose from was provided by Blizzard Entertainment, the company that develops the game and owns the league. The team at OverActive Media decided to go with red, black, white and pewter, not only because of its imposing nature in competition but also because they believe that it captures the spirit of Toronto.

Plus its similar to the Canadian Olympic team palette which Overholt says he’s familiar with through his former job at with the Olympic team.

“Its got a bit of an edge,” aid Overholt. “As we went along in this, we spent a lot of time discussing that Toronto is a world-class city as well as its grittiness.”

WATCH: Intense & lucrative eSports gaming world

According to Overholt, the Defiant name is not necessarily to stand in defiance of something but to “embody the endemic feeling of standing tall.”

“There’s a little bit of wear and tear on the logo,” said Overholt. “We added that because we believe it represents the resilience and grittiness of our city and we believe we will be strong representatives of not only the league but also the area we cover.”

Toronto has been placed in the Atlantic Division of the league and will compete for the championship when the 2019 season starts on Feb. 14.

Source: https://globalnews.ca/news/4592532/toronto-esports-team-name-colours/

First law firm in Canada focusing on #Esports opens in Toronto $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 11:04 AM on Wednesday, October 24th, 2018

  • “Players don’t always have the full appreciation of their value,” Kubes said. “We saw this as a big opportunity to help the industry grow. On the one hand, it is a business opportunity. But on the other, there is a big need for it.”
  • According to the firm, in Canada alone, the video game industry accounts for over $3.7 billion in revenue. The sport of video games is growing at a rapid pace and sponsors, organizations and investors are chomping at the bit to get a slice of that pie.

By Christopher Whan

In the world of eSports, careers are made in a matter of months. Almost anyone, though often young people, with a computer and the skills to play these games can see themselves thrust into million-dollar contracts and sponsorship deals before they know what to do.

That’s where Josh Marcus and Evan Kubes are stepping in. The duo launched MKM group on Oct. 1 to help those who play video games professionally get an even footing in negotiations.

The group is the first in Canada devoted specifically to eSports. Normally, Canadian players would have to look south of the border for firms like theirs. To Kubes and Marcus, this was more than a business opportunity, but also a way to fill a wide gap that existed in the industry in Canada.

“Players don’t always have the full appreciation of their value,” Kubes said. “We saw this as a big opportunity to help the industry grow. On the one hand, it is a business opportunity. But on the other, there is a big need for it.”

According to the firm, in Canada alone, the video game industry accounts for over $3.7 billion in revenue. The sport of video games is growing at a rapid pace and sponsors, organizations and investors are chomping at the bit to get a slice of that pie.

According to MKM, the firm is there to help Canadian professional gamers wade through the legal jargon that comes along with an expensive contract.

“The eSports industry is accelerating at an unprecedented pace,” Marcus said.

“Casual gamers, many of whom are teenagers, can turn into celebrities overnight and find themselves with sponsorships and employment contracts, without the full appreciation for what they’ve signed up for.”

The growth of eSports has been astronomical. Just this year Blizzard, developer of Overwatch, one of the biggest games on the scene, announced that for the sophomore season of the Overwatch League, two Canadian teams will be joining the fray, one in Vancouver and one in Toronto.

On top of that, the biggest eSports tournament in the world was held in Vancouver this year. The International is an event devoted to the game DOTA 2, a multiplayer online battle arena (MOBA) game that sees teams of five players control heroes in battles against other teams. This year’s tournament had a prize pool of $25 million, with the winning team taking home $11 million.

On top of professional tournaments, streaming has also brought in a ton of money for those who play video games for an audience and at the head of that industry is the game Fortnite, a “battle royale” game that pits either teams or individual players against each other. Players must eliminate others until they are the last one standing. Think The Hunger Games, but with building and dancing.

WATCH: Video Games 101: understanding the stories and culture behind them

The world’s biggest streamer right now, Tyler “Ninja” Blevins, makes millions of dollars a month playing this game for an audience of fans. Money like that needs management and though Ninja is an exceptional example, there is potential for successful streamers to make a large amount of money.

This is where MKM steps in. On top of helping pro gamers, MKM says it will also help streamers with their deals as well.

In traditional sports, it’s a little more straightforward. Everyone in that sport is playing the same game with the same rules organized by the same people. In eSports, there are hundreds of players from different nationalities playing dozens of different games in dozens of different ways.

Developers of the games obviously want a share, event organizers want a share, team owners and, of course, the players. According to MKM, the infrastructure around eSports to facilitate its growth is not keeping pace, especially in Canada.

“This creates the potential for regulatory mishaps, power imbalances and legal grey areas,” said the company in a release.

It’s an industry that is growing at a rapid pace, with players as young as 16 gaining the ability to bring in a large amount of money. Kubes and Marcus believe those kids who are lucky enough to make it big could use a little help.

The company so far is focusing only on working with players from Canada. Kubes and Marcus met while attending law school together and both worked for several years in litigation before founding MKM in 2018.

Source: https://globalnews.ca/news/4571880/esports-law-firm-toronto/

#Uzi signs #Esports endorsement deal with #Nike $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 8:44 AM on Monday, October 22nd, 2018
  • Jian “Uzi” Zihao, a League of Legends player for Chinese organisation Royal Never Give Up, has signed an endorsement deal with American sportswear and apparel giant Nike.
  • Uzi will appear alongside Chinese actor Bai Jingting and basketballer LeBron James in the “Dribble &” campaign for James’ “Shut Up and Dribble” docuseries.
By Adam Fitch - October 21, 2018

Jian “Uzi” Zihao, a League of Legends player for Chinese organisation Royal Never Give Up, has signed an endorsement deal with American sportswear and apparel giant Nike.

Uzi will appear alongside Chinese actor Bai Jingting and basketballer LeBron James in the “Dribble &” campaign for James’ “Shut Up and Dribble” docuseries.

Further details of the campaign – including financial information – is currently unclear. The ad campaign was posted on Weibo explaining how LeBron James helped to motivate Uzi become the best player he can be.

This is the first instance of an individual from within the esports industry has signed an endorsement deal with Nike. Uzi is, without a doubt, one of the more popular players in esports at the moment – with the 2018 League of Legends World Championship being dubbed as his tournament to lose.

Royal Never Give Up itself has been entering non-endemic partnerships in recent times. In June of this year, the LPL team announced a one-year sponsorship with German car manufacturer Mercedes-Benz. More recently, in September, the organisation was also on the receiving end of a one-year sponsorship from KFC.

Esports Insider says: It’s easy to get ahead of ourselves and say this deal will open the floodgates for esports personalities and competitors in mainstream media, but it could well not be that way at all. Uzi is a force among a young Chinese audience and it’s clear that this ad campaign is targeted at that demographic, so it could be clever advertising more than acceptance for competitive video gaming.

Source: https://esportsinsider.com/2018/10/uzi-nike-endorsement/

Toronto #Overwatch #esports franchise starts to fill front office and raise funds $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 12:15 PM on Friday, October 12th, 2018
  • Unveiled last month, Toronto’s Overwatch League esports expansion franchise now has a general manager, coach and $21.5 million in equity financing
  • OverActive Media Group Inc., the ownership group behind the Toronto franchise, says the $21.5 million is the largest financing in Canadian history for an esports-focused business.

TORONTO — Unveiled last month, Toronto’s Overwatch League esports expansion franchise now has a general manager, coach and $21.5 million in equity financing.

OverActive Media Group Inc., the ownership group behind the Toronto franchise, says the $21.5 million is the largest financing in Canadian history for an esports-focused business.

While a large chunk of change, more will likely be needed. The original cost of a franchise was pegged at US$20 million in its first year of operation in 2018 with reports suggesting the next round would go for a minimum of US$35 million.

“The financing is necessary to meet the schedule of payments that we have anticipated,” said OverActive Media CEO and president Chris Overholt, the former CEO of the Canadian Olympic Committee.

Some will go towards the franchise fee. The rest will help fund initial operations.

Overholt says the initial financing “signals to the market for sure that people are taking this space seriously.”

“Overwatch,” a team-based first-person shooter, has spawned a blue-chip esports league backed by big names and big money.

The Toronto equity financing was led by original investors including tech entrepreneur Sheldon Pollack and Michael Kimel, part-owner of the Pittsburgh Penguins and co-founder of the Chase Hospitality Group.

Others have joined the principal investors, who also included venture capitalist Adam Adamou and the Kimel family led by Michael Kimel as principal owner.

“We’re working every day here. It’s exciting,” said Overholt. “We’ve got good momentum.”

Jaesun Won has been named team general manager with Lee (Bishop) Beom-joon, formerly of the London Spitfire, appointed head coach.

The team is also sorting out its name, with input from fans. The season starts in early 2019.

Vancouver is also joining the league, with Canucks Sports & Entertainment chairman Francesco Aquilini at the helm.

There are currently 12 teams: Boston Uprising, Florida Mayhem, Houston Outlaws, London Spitfire, New York Excelsior and Philadelphia Fusion in the Atlantic Division and Dallas Fuel, Los Angeles Gladiators, Los Angeles Valiant, San Francisco Shock, Seoul Dynasty and Shanghai Dragons in the Pacific Division.

Other expansion franchises for 2019 are Washington, D.C., Paris, and Chengdu and Hangzhou, China. Atlanta and Guangzhou, China, joined the fold last month.

The London Spitfire won the inaugural league championship — and $1 million — in July, defeating Philadelphia 3-0 at a soldout Barclays Center in Brooklyn, N.Y. Philadelphia collected $400,000 as runner-up.

The league is the brainchild of Overwatch developer Blizzard Entertainment, whose gaming portfolio also includes “World of Warcraft” and “StarCraft.” Blizzard says Overwatch is the fastest of its titles to reach more than 30 million players.

The league plans to continue staging its games at Blizzard’s esports arena in Burbank, Calif., in 2019 with plans to stage games in the franchise cities in 2020.

OverActive Media Group used to be The Ledger Group, rebranding in April to “to reflect its focus on the ownership of esports platforms.”

The company has already invested in Splyce Inc., a professional esports team involved in “League of Legends,” “Call of Duty” and “Halo” leagues. It also has interests in Askott Entertainment Inc., a leading esports gaming company, and Enthusiast Gaming Inc., an esports media company.

“We’re going to build out a professional esports company that holds franchises on the inside,” said Overholt.

“We expect to be major players in acquiring franchises for Toronto,” he added.

Follow @NeilMDavidson on Twitter

Source: https://www.vancourier.com/toronto-overwatch-esports-franchise-starts-to-fill-front-office-and-raise-funds-1.23457694

Esports Entertainment Group $GMBL Discusses a Huge Jump in Partnerships with Uptick Newswire’s Stock Day Podcast and How They are Using Affiliates to Get Ahead of the Curve in #Esports #Betting

Posted by AGORACOM-JC at 8:35 AM on Wednesday, September 26th, 2018

Eeg logo black 01

  • Jolly started the interview by saying the group recently announced big news from Game Con on one of the largest video game conventions. They signed up 190 affiliates which is a 200% increase over last year’s Game Con numbers
  • “Our entire reason for being at the event was to attract new affiliates,” explains Johnson. “We wanted the streamers, the bloggers, and the influencers of the Esport sector. We were the only company in our industry speaking to the Esport community, which might tell you a little something about our competition.”

PHOENIX, Sept. 26, 2018 — Esports Entertainment Group Inc. (OTCQB: GMBL) (or the “Company”) is a company on the cutting edge of a fairly new industry, Esports betting. Grant Johnson, Chief Executive Officer and Chairman, spoke with Stock Day’s Everett Jolly about their success in the virtual arena.

Jolly started the interview by saying the group recently announced big news from Game Con on one of the largest video game conventions. They signed up 190 affiliates which is a 200% increase over last year’s Game Con numbers.

“Our entire reason for being at the event was to attract new affiliates,” explains Johnson. “We wanted the streamers, the bloggers, and the influencers of the Esport sector. We were the only company in our industry speaking to the Esport community, which might tell you a little something about our competition.”

Johnson explains that these affiliates are partnerships that help get their bet exchange platform out there in the world.

“Our affiliates are critical to us going forward, they have a voice with the fans. By them feeling comfortable with our service they are effectively marketing us to their fanbase”

In addition to the partnerships, Jolly noted Esports Entertainment Group also signed Affiliate Marketing Agreements with dozens of Esports teams. A milestone that no other Esports betting platform has ever accomplished.

“As of now, we have 174 professional teams that play in cash tournaments,” said Johnson. “They have sponsors and play in various Esports events around the world.”

Johnson went on to explain that their model for business relies heavily on partners because of the level of trust they build with their audience. He believes that this is key for the Esports betting platform.

To hear more from Esports Entertainment Group, including how they have successfully monetized their platforms, listen to the entire podcast here:  https://upticknewswire.com/featured-interview-ceo-grant-johnson-of-esports-entertainment-group-inc-otcqb-gmbl/

About Esports Entertainment Group

Esports Entertainment Group is a licensed next generation online gambling company focused purely on Esports. Utilizing our proprietary player-to-player wagering system, we offer esports fans and enthusiasts from around the world (excluding the United States) the ability to wager on all professional Esports events for real money in our licensed and secure environment.

In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multiplayer mobile and PC video game tournaments online for cash prizes.

Governed by the United States Securities and Exchange Commission, as well as, gambling commissions and regulators in multiple jurisdictions, our VIE esports wagering platform is safe and secure.

Our senior management and board of directors represent the finest international esports wagering team ever assembled.

The only pure Esports wagering public company trading on American stock markets, Esports Entertainment Group provides all Esports enthusiasts with an opportunity to invest in the growth of Esports for years to come. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.

The Company maintains offices in St. Mary’s, Antigua, and Warsaw.

More about Esports Entertainment Group: http://esportsentertainmentgroup.com/

About Grant Johnson

Grant Johnson is the Chief Executive Officer and Chairman of Esports Entertainment Group. He is a business development professional with extensive experience in the online gambling industry and as an officer and director of publicly listed technology companies.

Contact:
Grant Johnson
Commercial Centre, Jolly Harbour
St. Mary’s, Antigua, and Barbuda
Tel: 1-268-562-9111
Email: [email protected]

This press release includes “forward-looking statements” within the meaning of the safe harbor provisions of the United States Private Securities Litigation Reform Act of 1995. Actual results may differ from expectations and, consequently, you should not rely on these forward-looking statements as predictions of future events. Words such as “expect,” “estimate,” “project,” “budget,” “forecast,” “anticipate,” “intend,” “plan,” “may,” “will,” “could,” “should,” “believes,” “predicts,” “potential,” “continue,” and similar expressions are intended to identify such forward-looking statements. These forward-looking statements involve significant risks and uncertainties that could cause the actual results to differ materially from the expected results. Additional information concerning these and other risk factors are contained in the Company’s most recent filings with the Securities and Exchange Commission. The Company cautions readers not to place undue reliance upon any forward-looking statements, which speak only as of the date made. The Company does not undertake or accept any obligation or undertaking to release publicly any updates or revisions to any forward-looking statements to reflect any change in their expectations or any change in events, conditions or circumstances on which any such statement is based, except as required by law.

About Uptick Newswire and The “Stock Day” Podcast

Founded in 2013, Uptick Newswire is the fastest growing media outlet for Nano-Cap and Micro-Cap companies. It educates investors while simultaneously working with penny stock and OTC companies, providing transparency and clarification of under-valued, under-sold Micro-Cap stocks of the market. Uptick provides companies with customized solutions to their news distribution in both national and international media outlets. Uptick is the sole producer of its “Stock Day” Podcast, which is the number one radio show of its kind in America. The Uptick Network “Stock Day” Podcast is an extension of Uptick Newswire, which recently launched its Video Interview Studio located in Phoenix, Arizona.

Investors Hangout is a proud sponsor of “Stock Day,” and Uptick Newswire encourages listeners to visit the company’s message board at https://investorshangout.com/

SOURCE:
Uptick Newswire
https://upticknewswire.com/

Esports Entertainment Group $GMBL Accelerating Affiliate Marketing Agreements With Additional 42 #Esports Teams, Bringing Total To 176 Esports Teams $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca #fortnite

Posted by AGORACOM-JC at 8:13 AM on Tuesday, September 25th, 2018

Eeg logo black 01

  • Announced Affiliate Marketing Agreements with 42 additional esports teams as the Company continues to ramp up affiliate marketing activities in support of its recent launch of vie.gg, the world’s first and most transparent esports betting exchange
  • This announcement, along with the announcement of 36 additional esports teams earlier signifies a significant acceleration in adoption of the company’s P2P esports wagering platform by global esports teams

ST. MARY’S, Antigua, Sept. 25, 2018  — Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce Affiliate Marketing Agreements with 42 additional esports teams as the Company continues to ramp up affiliate marketing activities in support of its recent launch of vie.gg, the world’s first and most transparent esports betting exchange.

SIGNIFICANT ACCELERATION IN ESPORTS TEAM ADOPTION OF P2P WAGERING MODEL

This announcement, along with the announcement of 36 additional esports teams earlier this week, signifies a significant acceleration in adoption of the company’s P2P esports wagering platform by global esports teams. Teams are overwhelmingly pointing to the P2P model as highly desirable for their fans due to the fact “at VIE.gg a fan always wins”, as opposed to pitting fans against the “bookie” in the traditional model where the odds are heavily stacked against fans.

The addition of these 42 esports teams brings the total number of esports team affiliates to 176 since the Company’s first announcement on April 5th, representing a major milestone for Esports Entertainment Group.  The Company anticipates many more Affiliate Marketing Agreements with esports teams throughout 2018.

NEWEST ESPORT TEAM AFFILIATES FURTHER EXPAND GLOBAL REACH INTO SOUTH AMERICA

The addition of the 42 esports teams below represents further significant geographical penetration into the South American market.  The geographical distribution of our most recent esports team affiliate partners is as follows:

  • Brazil: 26
  • Peru: 6
  • Chile: 2
  • Venezuela: 2
  • Colombia: 1
  • Bolivia: 1
  • Mexico: 1
  • Guatemala: 1
  • Paraguay: 1
  • Dominican Republic: 1

Grant Johnson, CEO of Esports Entertainment Group, stated, “The acceleration of our esports team affiliates is quantifiable and unequivocal validation that our VIE.gg P2P model is best suited for esports teams and their fans.  I want to thank these new esports teams for their support and I look forward to working with them as VIE.gg affiliate partners.”

ABOUT VIE.GG

vie.gg offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding jurisdictions that prohibit online gambling. vie.gg features wagering on the following esports games:

  • Counter-Strike: Global Offensive (CSGO)
  • League of Legends
  • Dota 2
  • Call of Duty
  • Overwatch
  • PUBG
  • Hearthstone
  • StarCraft II

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page:
http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com
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FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
1-268-562-9111
[email protected]

Media & Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations 
RedChip
Dave Gentry
407-491-4498
[email protected]

ReadyUp raises $2 million to manage #Esports teams and help players improve $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 1:29 PM on Thursday, September 20th, 2018
Dean Takahashi@deantak September 20, 2018 5:30 AM
  • ReadyUp, a platform for player connection and team management for gaming and esports, has raised $2 million in funding from game-savvy investors.
  • The combined company has 11 people in San Francisco, and they will focus on a few different missions related to esports, said Alemania, in an interview with GamesBeat.
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ReadyUp, a platform for player connection and team management for gaming and esports, has raised $2 million in funding from game-savvy investors.

Last month, ReadyUp acquired Ready Up Live, a gaming community site that was doing some of the same things as ReadyUp. That deal brought together a number of game veterans and celebrities, including Roderick Alemania, CEO of ReadyUp, and famous pro gamer and ReadyUp cofounder Johnathan “Fatal1ty” Wendel, and Ready Up Live founder Dan “Greenskull” Hammill, a celebrity gamer who has 262,000 subscribers on YouTube.

The combined company has 11 people in San Francisco, and they will focus on a few different missions related to esports, said Alemania, in an interview with GamesBeat.

“Our mission is to be the epicenter of the esports community, so that people can find people they actually want to play with,” he said. “The idea across the pillars of that mission is to meet, compete, and get better. And we have a really strong team of people who have been in the game business for decades.”

In terms of meeting, the company wants to create a matchmaking service where esports players can find people they want to play with, rather than just play pickup multiplayer games all of the time with strangers.

In terms of “compete,” the company will also help esports players find teams, and help teams find esports players, or even help players find others so they can form esports teams. Alemania compared this to the application TeamSnap, which helps parents deal with changes and details for their children’s sports team. In the case of players, this solution would help teams figure out who is playing in a particular match or is not available. This will enable team managers to focus on team and player development, rather than logistics.

And in terms of “get better,” ReadyUp will create a marketplace for services that parties can offer, such as coaching services for Fortnite. And it will provide other services that enable players to get better and play with their friends.

“We called our friends at the major publishers and asked if they were doing this, and they all said no,” Alemania said. “We saw we could fill a need in the market. It can address a massive pain point for teams.”

The cofounders like Wendell and Hammill get asked to provide coaching, paid or not, all of the time. But this marketplace would provide an organized way to scale up such services to a much larger level, Alemania said.

San Francisco-based ReadyUp was founded in 2017 to benefit amateur and professional gamers, teams, and gaming clans. The platform is set to launch later this year, with other services coming next year. Investors include Boost VC, which led the round, as well as Fenwick & West, Smith & Crown, and other individual investors from across gaming, sports, esports, blockchain and other sectors.

“ReadyUp will change competitive video gaming and esports on a fundamental level,” said Jay Cohen, former president of Wargaming America, in a statement. “By providing an on-ramp for gamer connection, player development, and competition, ReadyUp lets every gamer, team, and the esports industry as a whole to reach their full potential. The ReadyUp platform will not only accelerate the path to revenue for players, teams, and partners, it is the spark for the wildfire that is waiting to happen.”

Lead investor Boost VC is a blockchain and virtual reality accelerator with a portfolio of more than 200 companies including Coinbase.

“ReadyUp has assembled an awesome team of accomplished, experienced and well connected executives.” said Adam Draper, founder and managing partner, in a statement. “Their process of product validation and design coupled with a feedback loop from gamers puts ReadyUp in a great position to build a successful company that will capitalize on the $900 million esports industry.”

Source: https://venturebeat.com/2018/09/20/readyup-esports-team-management-firm-raises-2-million/

#Esports: #Mastercard $MA comes on board as global sponsor for League of Legends #LOL in multi-year deal $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 11:30 AM on Wednesday, September 19th, 2018

  • Mastercard announced a multi-year global sponsorship deal with the popular League of Legends eSports title on Wednesday (Sept 19),
  • The company’s first such tie-up with an eSports partner
  • League of Legends is one of the world’s most widely played and followed eSports games, with about 100 million unique monthly users and its most-watched match pulling in over 80 million live unique viewers

Lester Wong

SINGAPORE – Mastercard announced a multi-year global sponsorship deal with the popular League of Legends eSports title on Wednesday (Sept 19), the company’s first such tie-up with an eSports partner.

League of Legends is one of the world’s most widely played and followed eSports games, with about 100 million unique monthly users and its most-watched match pulling in over 80 million live unique viewers.

Mastercard is also League of Legends parent company Riot Games’ first global sponsor. There are about 380 million eSports fans worldwide, according to market researcher Newzoo.

The deal will see Mastercard work with Riot to offer live-event activations and fan experiences across three major annual League of Legends tournaments: the Mid-Season Invitational, the All-Star Event, and the World Championship.

“eSports is a phenomenon that continues to grow in popularity, with fans that can rival those at any major sporting event in their enthusiasm and energy,” said Raja Rajamannar, Mastercard’s chief marketing and communications officer.

“This deal made a lot of sense for us. We’re a global brand and League of Legends is a global phenomenon so the scale is there. In-game purchases are a big part of eSports, and we are a payment solutions company.”

Rajamannar declined to reveal the exact value of the deal but said it was “very comparable” to Mastercard’s other global sponsorships in music and traditional sport with partners like the Grammy Awards and golf’s British Open, one of the sport’s four Major tournaments.

“We’re thrilled to team up with Mastercard on this ground-breaking partnership that will provide meaningful and long-term value to our fans,” said Naz Aletaha, head of eSports partnerships at Riot Games. “Mastercard is among the first of world-class brands to take such a big step into eSports at the global level, and we’re proud to have them support League of Legends eSports events alongside their other premier sports and entertainment sponsorships.”

Fan engagement efforts are set to kick off immediately in the South Korean, Chinese and Taiwanese markets ahead of the 2018 League of Legends World Championships in Seoul next month.

The first experiences available on Mastercard’s Priceless platform include the opportunity to watch a game at the championships with a pro player from VIP seats and behind-the-scenes tours of rehearsals.

Mastercard is also planning to launch a co-branded League of Legends credit card early next year.

Said Rajamannar: “We took two years to fully understand this space because we wanted to be clear how the consumers think. And what we found out is that they want brands to be authentic, organic and creative. So this collaboration is not just about how many cards we must sell but a long-term effort to engage consumers.”

Source: https://www.straitstimes.com/sport/esports-mastercard-comes-on-board-as-global-sponsor-for-league-of-legends-in-multi-year-deal