Agoracom Blog Home

Posts Tagged ‘egaming’

Esports Entertainment Group $GMBL Discusses a Huge Jump in Partnerships with Uptick Newswire’s Stock Day Podcast and How They are Using Affiliates to Get Ahead of the Curve in #Esports #Betting

Posted by AGORACOM-JC at 8:35 AM on Wednesday, September 26th, 2018

Eeg logo black 01

  • Jolly started the interview by saying the group recently announced big news from Game Con on one of the largest video game conventions. They signed up 190 affiliates which is a 200% increase over last year’s Game Con numbers
  • “Our entire reason for being at the event was to attract new affiliates,” explains Johnson. “We wanted the streamers, the bloggers, and the influencers of the Esport sector. We were the only company in our industry speaking to the Esport community, which might tell you a little something about our competition.”

PHOENIX, Sept. 26, 2018 — Esports Entertainment Group Inc. (OTCQB: GMBL) (or the “Company”) is a company on the cutting edge of a fairly new industry, Esports betting. Grant Johnson, Chief Executive Officer and Chairman, spoke with Stock Day’s Everett Jolly about their success in the virtual arena.

Jolly started the interview by saying the group recently announced big news from Game Con on one of the largest video game conventions. They signed up 190 affiliates which is a 200% increase over last year’s Game Con numbers.

“Our entire reason for being at the event was to attract new affiliates,” explains Johnson. “We wanted the streamers, the bloggers, and the influencers of the Esport sector. We were the only company in our industry speaking to the Esport community, which might tell you a little something about our competition.”

Johnson explains that these affiliates are partnerships that help get their bet exchange platform out there in the world.

“Our affiliates are critical to us going forward, they have a voice with the fans. By them feeling comfortable with our service they are effectively marketing us to their fanbase”

In addition to the partnerships, Jolly noted Esports Entertainment Group also signed Affiliate Marketing Agreements with dozens of Esports teams. A milestone that no other Esports betting platform has ever accomplished.

“As of now, we have 174 professional teams that play in cash tournaments,” said Johnson. “They have sponsors and play in various Esports events around the world.”

Johnson went on to explain that their model for business relies heavily on partners because of the level of trust they build with their audience. He believes that this is key for the Esports betting platform.

To hear more from Esports Entertainment Group, including how they have successfully monetized their platforms, listen to the entire podcast here:  https://upticknewswire.com/featured-interview-ceo-grant-johnson-of-esports-entertainment-group-inc-otcqb-gmbl/

About Esports Entertainment Group

Esports Entertainment Group is a licensed next generation online gambling company focused purely on Esports. Utilizing our proprietary player-to-player wagering system, we offer esports fans and enthusiasts from around the world (excluding the United States) the ability to wager on all professional Esports events for real money in our licensed and secure environment.

In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multiplayer mobile and PC video game tournaments online for cash prizes.

Governed by the United States Securities and Exchange Commission, as well as, gambling commissions and regulators in multiple jurisdictions, our VIE esports wagering platform is safe and secure.

Our senior management and board of directors represent the finest international esports wagering team ever assembled.

The only pure Esports wagering public company trading on American stock markets, Esports Entertainment Group provides all Esports enthusiasts with an opportunity to invest in the growth of Esports for years to come. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.

The Company maintains offices in St. Mary’s, Antigua, and Warsaw.

More about Esports Entertainment Group: http://esportsentertainmentgroup.com/

About Grant Johnson

Grant Johnson is the Chief Executive Officer and Chairman of Esports Entertainment Group. He is a business development professional with extensive experience in the online gambling industry and as an officer and director of publicly listed technology companies.

Contact:
Grant Johnson
Commercial Centre, Jolly Harbour
St. Mary’s, Antigua, and Barbuda
Tel: 1-268-562-9111
Email: [email protected]

This press release includes “forward-looking statements” within the meaning of the safe harbor provisions of the United States Private Securities Litigation Reform Act of 1995. Actual results may differ from expectations and, consequently, you should not rely on these forward-looking statements as predictions of future events. Words such as “expect,” “estimate,” “project,” “budget,” “forecast,” “anticipate,” “intend,” “plan,” “may,” “will,” “could,” “should,” “believes,” “predicts,” “potential,” “continue,” and similar expressions are intended to identify such forward-looking statements. These forward-looking statements involve significant risks and uncertainties that could cause the actual results to differ materially from the expected results. Additional information concerning these and other risk factors are contained in the Company’s most recent filings with the Securities and Exchange Commission. The Company cautions readers not to place undue reliance upon any forward-looking statements, which speak only as of the date made. The Company does not undertake or accept any obligation or undertaking to release publicly any updates or revisions to any forward-looking statements to reflect any change in their expectations or any change in events, conditions or circumstances on which any such statement is based, except as required by law.

About Uptick Newswire and The “Stock Day” Podcast

Founded in 2013, Uptick Newswire is the fastest growing media outlet for Nano-Cap and Micro-Cap companies. It educates investors while simultaneously working with penny stock and OTC companies, providing transparency and clarification of under-valued, under-sold Micro-Cap stocks of the market. Uptick provides companies with customized solutions to their news distribution in both national and international media outlets. Uptick is the sole producer of its “Stock Day” Podcast, which is the number one radio show of its kind in America. The Uptick Network “Stock Day” Podcast is an extension of Uptick Newswire, which recently launched its Video Interview Studio located in Phoenix, Arizona.

Investors Hangout is a proud sponsor of “Stock Day,” and Uptick Newswire encourages listeners to visit the company’s message board at https://investorshangout.com/

SOURCE:
Uptick Newswire
https://upticknewswire.com/

Esports Entertainment Group $GMBL Accelerating Affiliate Marketing Agreements With Additional 42 #Esports Teams, Bringing Total To 176 Esports Teams $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca #fortnite

Posted by AGORACOM-JC at 8:13 AM on Tuesday, September 25th, 2018

Eeg logo black 01

  • Announced Affiliate Marketing Agreements with 42 additional esports teams as the Company continues to ramp up affiliate marketing activities in support of its recent launch of vie.gg, the world’s first and most transparent esports betting exchange
  • This announcement, along with the announcement of 36 additional esports teams earlier signifies a significant acceleration in adoption of the company’s P2P esports wagering platform by global esports teams

ST. MARY’S, Antigua, Sept. 25, 2018  — Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce Affiliate Marketing Agreements with 42 additional esports teams as the Company continues to ramp up affiliate marketing activities in support of its recent launch of vie.gg, the world’s first and most transparent esports betting exchange.

SIGNIFICANT ACCELERATION IN ESPORTS TEAM ADOPTION OF P2P WAGERING MODEL

This announcement, along with the announcement of 36 additional esports teams earlier this week, signifies a significant acceleration in adoption of the company’s P2P esports wagering platform by global esports teams. Teams are overwhelmingly pointing to the P2P model as highly desirable for their fans due to the fact “at VIE.gg a fan always wins”, as opposed to pitting fans against the “bookie” in the traditional model where the odds are heavily stacked against fans.

The addition of these 42 esports teams brings the total number of esports team affiliates to 176 since the Company’s first announcement on April 5th, representing a major milestone for Esports Entertainment Group.  The Company anticipates many more Affiliate Marketing Agreements with esports teams throughout 2018.

NEWEST ESPORT TEAM AFFILIATES FURTHER EXPAND GLOBAL REACH INTO SOUTH AMERICA

The addition of the 42 esports teams below represents further significant geographical penetration into the South American market.  The geographical distribution of our most recent esports team affiliate partners is as follows:

  • Brazil: 26
  • Peru: 6
  • Chile: 2
  • Venezuela: 2
  • Colombia: 1
  • Bolivia: 1
  • Mexico: 1
  • Guatemala: 1
  • Paraguay: 1
  • Dominican Republic: 1

Grant Johnson, CEO of Esports Entertainment Group, stated, “The acceleration of our esports team affiliates is quantifiable and unequivocal validation that our VIE.gg P2P model is best suited for esports teams and their fans.  I want to thank these new esports teams for their support and I look forward to working with them as VIE.gg affiliate partners.”

ABOUT VIE.GG

vie.gg offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding jurisdictions that prohibit online gambling. vie.gg features wagering on the following esports games:

  • Counter-Strike: Global Offensive (CSGO)
  • League of Legends
  • Dota 2
  • Call of Duty
  • Overwatch
  • PUBG
  • Hearthstone
  • StarCraft II

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page:
http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com
.
FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
1-268-562-9111
[email protected]

Media & Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations 
RedChip
Dave Gentry
407-491-4498
[email protected]

ReadyUp raises $2 million to manage #Esports teams and help players improve $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 1:29 PM on Thursday, September 20th, 2018
Dean Takahashi@deantak September 20, 2018 5:30 AM
  • ReadyUp, a platform for player connection and team management for gaming and esports, has raised $2 million in funding from game-savvy investors.
  • The combined company has 11 people in San Francisco, and they will focus on a few different missions related to esports, said Alemania, in an interview with GamesBeat.
Every business leader needs to truly understand how AI is a gamechanger. Join other senior execs at VB Summit, Oct 22 & 23, 2018 in Mill Valley, CA. Grab your ticket now at 30% off.

ReadyUp, a platform for player connection and team management for gaming and esports, has raised $2 million in funding from game-savvy investors.

Last month, ReadyUp acquired Ready Up Live, a gaming community site that was doing some of the same things as ReadyUp. That deal brought together a number of game veterans and celebrities, including Roderick Alemania, CEO of ReadyUp, and famous pro gamer and ReadyUp cofounder Johnathan “Fatal1ty” Wendel, and Ready Up Live founder Dan “Greenskull” Hammill, a celebrity gamer who has 262,000 subscribers on YouTube.

The combined company has 11 people in San Francisco, and they will focus on a few different missions related to esports, said Alemania, in an interview with GamesBeat.

“Our mission is to be the epicenter of the esports community, so that people can find people they actually want to play with,” he said. “The idea across the pillars of that mission is to meet, compete, and get better. And we have a really strong team of people who have been in the game business for decades.”

In terms of meeting, the company wants to create a matchmaking service where esports players can find people they want to play with, rather than just play pickup multiplayer games all of the time with strangers.

In terms of “compete,” the company will also help esports players find teams, and help teams find esports players, or even help players find others so they can form esports teams. Alemania compared this to the application TeamSnap, which helps parents deal with changes and details for their children’s sports team. In the case of players, this solution would help teams figure out who is playing in a particular match or is not available. This will enable team managers to focus on team and player development, rather than logistics.

And in terms of “get better,” ReadyUp will create a marketplace for services that parties can offer, such as coaching services for Fortnite. And it will provide other services that enable players to get better and play with their friends.

“We called our friends at the major publishers and asked if they were doing this, and they all said no,” Alemania said. “We saw we could fill a need in the market. It can address a massive pain point for teams.”

The cofounders like Wendell and Hammill get asked to provide coaching, paid or not, all of the time. But this marketplace would provide an organized way to scale up such services to a much larger level, Alemania said.

San Francisco-based ReadyUp was founded in 2017 to benefit amateur and professional gamers, teams, and gaming clans. The platform is set to launch later this year, with other services coming next year. Investors include Boost VC, which led the round, as well as Fenwick & West, Smith & Crown, and other individual investors from across gaming, sports, esports, blockchain and other sectors.

“ReadyUp will change competitive video gaming and esports on a fundamental level,” said Jay Cohen, former president of Wargaming America, in a statement. “By providing an on-ramp for gamer connection, player development, and competition, ReadyUp lets every gamer, team, and the esports industry as a whole to reach their full potential. The ReadyUp platform will not only accelerate the path to revenue for players, teams, and partners, it is the spark for the wildfire that is waiting to happen.”

Lead investor Boost VC is a blockchain and virtual reality accelerator with a portfolio of more than 200 companies including Coinbase.

“ReadyUp has assembled an awesome team of accomplished, experienced and well connected executives.” said Adam Draper, founder and managing partner, in a statement. “Their process of product validation and design coupled with a feedback loop from gamers puts ReadyUp in a great position to build a successful company that will capitalize on the $900 million esports industry.”

Source: https://venturebeat.com/2018/09/20/readyup-esports-team-management-firm-raises-2-million/

#Esports: #Mastercard $MA comes on board as global sponsor for League of Legends #LOL in multi-year deal $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 11:30 AM on Wednesday, September 19th, 2018

  • Mastercard announced a multi-year global sponsorship deal with the popular League of Legends eSports title on Wednesday (Sept 19),
  • The company’s first such tie-up with an eSports partner
  • League of Legends is one of the world’s most widely played and followed eSports games, with about 100 million unique monthly users and its most-watched match pulling in over 80 million live unique viewers

Lester Wong

SINGAPORE – Mastercard announced a multi-year global sponsorship deal with the popular League of Legends eSports title on Wednesday (Sept 19), the company’s first such tie-up with an eSports partner.

League of Legends is one of the world’s most widely played and followed eSports games, with about 100 million unique monthly users and its most-watched match pulling in over 80 million live unique viewers.

Mastercard is also League of Legends parent company Riot Games’ first global sponsor. There are about 380 million eSports fans worldwide, according to market researcher Newzoo.

The deal will see Mastercard work with Riot to offer live-event activations and fan experiences across three major annual League of Legends tournaments: the Mid-Season Invitational, the All-Star Event, and the World Championship.

“eSports is a phenomenon that continues to grow in popularity, with fans that can rival those at any major sporting event in their enthusiasm and energy,” said Raja Rajamannar, Mastercard’s chief marketing and communications officer.

“This deal made a lot of sense for us. We’re a global brand and League of Legends is a global phenomenon so the scale is there. In-game purchases are a big part of eSports, and we are a payment solutions company.”

Rajamannar declined to reveal the exact value of the deal but said it was “very comparable” to Mastercard’s other global sponsorships in music and traditional sport with partners like the Grammy Awards and golf’s British Open, one of the sport’s four Major tournaments.

“We’re thrilled to team up with Mastercard on this ground-breaking partnership that will provide meaningful and long-term value to our fans,” said Naz Aletaha, head of eSports partnerships at Riot Games. “Mastercard is among the first of world-class brands to take such a big step into eSports at the global level, and we’re proud to have them support League of Legends eSports events alongside their other premier sports and entertainment sponsorships.”

Fan engagement efforts are set to kick off immediately in the South Korean, Chinese and Taiwanese markets ahead of the 2018 League of Legends World Championships in Seoul next month.

The first experiences available on Mastercard’s Priceless platform include the opportunity to watch a game at the championships with a pro player from VIP seats and behind-the-scenes tours of rehearsals.

Mastercard is also planning to launch a co-branded League of Legends credit card early next year.

Said Rajamannar: “We took two years to fully understand this space because we wanted to be clear how the consumers think. And what we found out is that they want brands to be authentic, organic and creative. So this collaboration is not just about how many cards we must sell but a long-term effort to engage consumers.”

Source: https://www.straitstimes.com/sport/esports-mastercard-comes-on-board-as-global-sponsor-for-league-of-legends-in-multi-year-deal

Esports Entertainment Group $GMBL Signs Affiliate Marketing Agreements with Additional 34 #Esports Teams, Bringing Total To 134 Esports Teams $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 8:10 AM on Tuesday, September 18th, 2018

Eeg logo black 01

  • Announced Affiliate Marketing Agreements with 34 additional esports teams as the Company continues to ramp up affiliate marketing activities in support of its recent launch of vie.gg, the world’s first and most transparent esports betting exchange
  • Addition of these 34 esports teams brings the total number of esports team affiliates to 134 since the Company’s first announcement on April 5th, representing a major milestone for Esports Entertainment Group

ST. MARY’S, Antigua, Sept. 18, 2018 — Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce Affiliate Marketing Agreements with 34 additional esports teams as the Company continues to ramp up affiliate marketing activities in support of its recent launch of vie.gg, the world’s first and most transparent esports betting exchange.

The addition of these 34 esports teams brings the total number of esports team affiliates to 134 since the Company’s first announcement on April 5th, representing a major milestone for Esports Entertainment Group, as well as, a major event within the esports world where no other esports wagering site has ever signed an Affiliate Marketing Agreement with an esports team.  The Company anticipates many more Affiliate Marketing Agreements with esports teams throughout 2018.

NEWEST ESPORT TEAM AFFILIATES EXPAND GLOBAL REACH INTO SOUTH AND CENTRAL AMERICA

The addition of the 34 esports teams below represents a significant geographical expansion and balancing of the Company’s partners.  Whereas the first 60 esports teams were heavily concentrated in Europe, the last 74 esports teams have primarily come from South and Central America.  The geographical distribution of our most recent esports team affiliate partners is as follows:

  • Brazil: 16
  • Argentina: 5
  • Peru: 4
  • Colombia: 2
  • Chile: 2
  • Ecuador: 2
  • Venezuela: 1
  • Paraguay: 1
  • Honduras: 1

Grant Johnson, CEO of Esports Entertainment Group, stated, “We want to welcome all of our new esports team partners from South America. The region has a huge esports fan base and we look forward to working closely with these teams as they engage with their fans at home and around the globe.”

VIE.GG

vie.gg offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding jurisdictions that prohibit online gambling. vie.gg features wagering on the following esports games:

  • Counter-Strike: Global Offensive (CSGO)
  • League of Legends
  • Dota 2
  • Call of Duty
  • Overwatch
  • PUBG
  • Hearthstone
  • StarCraft II

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page:
http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com
.
FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
1-268-562-9111
[email protected]

Media & Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations 
RedChip
Dave Gentry
407-491-4498
[email protected]

#Overwatch League dials it up a notch: #NFL and #NBA team owners are investing #Esports $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 10:10 AM on Monday, September 17th, 2018
  • Esports gets bigger and more exciting every year
  • eSports turns 20 this year, and it is almost poetic to see Blizzard’s Overwatch taking it into the future when it was Blizzard’s Starcraft that kicked off the whole phenomenon
  • The sci-fi RTS is the 5th bestselling PC game of all time, and its popularity resulted in the creation of eSports in South Korea.

By Isaiah Mayersen on September 16, 2018, 9:05 AM

The big picture: New England Patriots owner Robert Kraft has brought Overwatch League team Boston Uprising, and the CEO of the New York Mets Jeff Wilpon has brought the New York Excelsior. Other executives from major sports teams, along with the usual eSports investors, are pushing the Overwatch League into the spotlight with other professional sports. eSports is about to get a whole lot more serious.

eSports turns 20 this year, and it is almost poetic to see Blizzard’s Overwatch taking it into the future when it was Blizzard’s Starcraft that kicked off the whole phenomenon. The sci-fi RTS is the 5th bestselling PC game of all time, and its popularity resulted in the creation of eSports in South Korea. But what has always been lacking from eSports? The answer used to be franchises and region-based teams, but if you’re one of the 300 million people who has been watching eSports in the last year, you might have noticed that’s changed. What’s lacking is money – eSports only generated $700 million last year. The NBA made a little less than $8 billion last year, and the NFL was somewhere in the ballpark of double that.

Overwatch League’s debut season was the first to have teams represent individual cities. Now, Blizzard has hired executives from the NFL and NBA and broadcasting specialists from Fox Sports and sports channel ESPN. After the finals in July pulled in over 20,000 fans to Barclays Center in Brooklyn, it’s no wonder they’re looking to expand. Blizzard has already announced franchises in Atlanta, Washington, Paris, Toronto, Vancouver, British Columbia, and says it’ll be bringing more Overwatch content to ESPN.

eSports is even more popular in China that it is in America, and China will be adding teams from Guangzhou, Chengdu and Hangzhou to its Shanghai team.

All this makes Overwatch League a “viewable product with audiences that can be marketed and carved up,” according to T.L. Taylor, who studies eSports and online gaming.

The president of Kraft group, Jonathon Kraft, says his organization has watched eSports closely but hasn’t moved on it now due to the untested and unpredictable nature of its previous business model. While the local team model hasn’t been tested on eSports before, he says “it’s not the wild, wild West anymore. There’s a structure. There’s substance.”

Despite being linked to their hometowns, all the teams play just outside of Los Angeles and they get free accommodation there, too. The only eSports that has players living in the towns they represent is NBA 2K, which has all the players commute to New York every weekend to play.

Riot Games has also been considering local team business models for League of Legends, the most popular eSports in the world. However, their head of eSports for North America, Chris Hopper, believes there will be diminishing returns if they expand into multiple cities: “We’ve sold out events because of the relative scarcity of presence in that market.” There’s clearly still a long way to go before eSports is running in parallel to NFL and other major sports, but who knows, maybe one day it’ll make it into the Olympics.

Fortunately, this hasn’t stopped executives from the Los Angeles Rams, Philadelphia Flyers and Sacramento Kings from all buying into Overwatch teams. Stay tuned for the Overwatch League to make a big splash in 2019.

Source: https://www.techspot.com/news/76457-overwatch-league-dials-up-notch-nfl-nba-team.html

Alibaba $BABA #Esports to relocate and build international presence $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 10:29 AM on Wednesday, September 12th, 2018
  • The esports branch of Alibaba Group’s sports affiliate (Alisports) is moving to Chongqing to develop a strong resource platform for its esports scene and build an international esports street, according to Times and Marketing Interactive
  • Currently based in Shanghai, the move is a continuation of the “1+2” partnership agreement that Alisports signed with the Chongqing Sports Bureau, Chongqing High-Tech Zone and Jiulongpo District at the Smart China Expo last month, the Chongqing Economic

Artyom “dfs” Kutateladze

Currently based in Shanghai, the move is a continuation of the “1+2” partnership agreement that Alisports signed with the Chongqing Sports Bureau, Chongqing High-Tech Zone and Jiulongpo District at the Smart China Expo last month, the Chongqing Economic. Alisports will also work with Chongqing High-Tech Zone to build an ‘international e-sports street’ in Jiulongpo District.

Alisports aims to boost the sports industry and benefit more partners and consumers through e-commerce, media, sales, TV broadcast, smart technology, cloud computing, big data and finance service. Additionally, Alisports also organises the World Electronic Sports Games (WESG), which AirAsia came on board for this year as the official airline partner.

Additionally, Alisports will also organise large scale sports events and networking sessions to boost the cooperation of foreign and domestic companies within the local sports industry.

Source: https://cybersport.com/post/alibaba-esports-relocate-build-international-presence

Esports Entertainment Group $GMBL Signs 193 Affiliates at #Gamescom 2018 #Esports #LOL #FORTNITE $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 8:46 AM on Thursday, September 6th, 2018

Esports large

  • Announced the signing of 193 VIE Affiliates at Gamescom 2018, the world’s largest event for computer and video games
  • These VIE Affiliates represent professional players, streamers and influencers that collectively reach a massive audience of esports participants around the world
  • Result represents an increase of 220% over Gamescom 2017 and further signifies esports industry acceptance as the Company ramps up affiliate marketing activities in support of Vie.gg, the world’s first and most transparent esports betting exchange

ST. MARY’S, Antigua, Sept. 06, 2018 – Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the signing of 193 VIE Affiliates at Gamescom 2018, the world’s largest event for computer and video games. These VIE Affiliates represent professional players, streamers and influencers that collectively reach a massive audience of esports participants around the world.

This result represents an increase of 220% over Gamescom 2017 and further signifies esports industry acceptance as the Company ramps up affiliate marketing activities in support of Vie.gg, the world’s first and most transparent esports betting exchange. As a result of the conference, the Company is in discussions with several high profile esports participants and believes further developments will be announced.

TESTIMONIALS FROM HIGH PROFILE ESPORTS AFFILIATES

RaptorDaRaptor – a high profile PUBG player and Twitch partner, stated as follows after becoming a VIE Affiliate, “After meeting Grant and his team at Gamescom, I was very impressed with the ideas and goals they have for their company. This made me, both as an influencer and a professional player, want to work together with Vie.gg. I have reached out to VIE because they showed me a great sense of motivation and passion towards building something bigger, something that I can stand behind personally. I am excited to be building a team under the Vie.gg brand together with Esports Entertainment Group and introducing their brand directly to many thousands of fans. In 2018 alone, PUBG leagues have reached over 10 million total views with the future looking even brighter. I am looking forward to working together with the Vie.gg team as they have been showing me that we share common values and ambitions.”

Christian “Noir” Heinrichs, Owner of myRevenge and the first Vie.gg esports team Affiliate, stated as follows, “We are now Affiliate partners with Vie.gg for the duration of one year, since Gamescom 2017, and we have seen the company continue to grow and evolve through the year. I think that soon, Vie.gg will be the biggest betting platform in the esports business. We are looking forward to growing with the company as Affiliates, helping them bring on more new visitors and increasing our revenue as well. At Gamescom 2018, we worked together on-site with the full Vie.gg staff and it was a great honor to see how well we all worked together to bring more people to the brand.”

Grant Johnson, CEO of Esports Entertainment Group, stated, “A month prior to the show, we announced the major milestone of signing our 100th esports team Affiliate, a feat not matched by any esports wagering site.  Today, we’re announcing an additional 193 Affiliates from Gamescom 2018, which far surpassed our expectations.  The overwhelming response from the esports industry has served as further confirmation that our transparent P2P esports wagering platform is exactly what the esports world has been waiting for. We can’t wait to make Vie.gg the industry leader with the help of all our VIE Affiliates in 2018.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page: http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
1-268-562-9111
[email protected]

Media & Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations 
RedChip
Dave Gentry
407-491-4498
[email protected]

Canada’s #Esports tournament creates its own #cryptocurrency $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 11:39 AM on Wednesday, September 5th, 2018
  • A Canadian eSports company is the latest to try and offer its own cryptocurrency
  • Canada Cup is introducing the eSports ecosystem digital token (because, apparently, it couldn’t be creative enough to come up with a unique name), which will reportedly empower all gamers through the creation of a digital eSports currency specifically for the community

BY Erik Gibbs ON September 05, 2018

ESE will offer a medium to transfer value, reward both casual and professional players and compliment the current fiat-based payout structure. The token is designed, as described by Canada Cup, to fill a gap that prevents a number of casual gamers from being rewarded for their participation.

ESE token holders can passively earn more tokens through Canada Cup’s “staking rewards” program. This will provide an additional income source to both gamers and organizers, which will help them finance future participation. An ESE Loyalty Nodes program is also anticipated, and is designed to provide stability to the token award program above and beyond the passive awards users can accumulate. The staking rewards and Loyalty Nodes programs won’t be ready until sometime during the first quarter of next year.

A community wallet, representing 17% of the token’s initial supply, will be used to give back to the community. It will offer a variety of prize pools, player and team sponsorships, scholarships, charity donations and eSports advertisements.

Canada Cup, which was founded in 2010, hosts a number of tournaments for a variety of fighting games and is behind “the largest and most prestigious fighting game tournament in Canada,” the Canadian Fighting Game tournament.

According to the ESE white paper (in pdf), the currency will solve a number of problems, including complimenting fiat payouts by adding ESE tokens from the community wallet, which would increase the value of the total prize pool to support professional gamers financially and make it easier to transition into a gaming career.

It also promises to broaden payout structures to allow more players to reap rewards from tournaments, which means rewards are no longer limited to the top echelon of players, but can be extended to casual players due to an increased prize pool. Lastly, the currency will encourage tournament organizers to continue hosting events by supporting these events financially with ESE tokens from the community wallet to ensure that these events are sustainable, according to the company.

Source: https://calvinayre.com/2018/09/05/bitcoin/canadas-esports-tournament-creates-own-cryptocurrency/

Esports – The Rise to Primetime; A Primer on the Global #Esports Phenomenon $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 10:04 AM on Wednesday, August 29th, 2018

Viewership growth  could see  esports  at  the  #2  spot,  behind  NFL,  by  2021.  In the  US,  esports viewership on  key  streaming platforms  like  Twitch,Youtube, and TV with TBS, ESPN, etc. already exceeds the NHL and is expected to  surpass the NBA by 2019 and MLB by 2021 to  take the #2 spot behind the NFL. For further contrast, the viewership of   the League of   Legends World Championship saw 60mm unique viewers in 2017,  vs  . the 2018 NBA Finals At 18mm and the 2017 MLB World Series at 28mm, and compared to  the 2017 NFL Super Bowl at 111mm.

The global esports audience is forecasted to reach 380mm in 2018 (+14% y/y), of which 165mm are esports enthusiasts (i.e., regularly watch professional esports), with the remainder being occasional viewers. By 2021, the global audience is expected to grow by nearly 50% to 560mm, representing a 14% CAGR, with enthusiasts growing faster than occasionals but still less than half of the total at 250mm. When considering top, long-standing global esports titles League of Legends, Counter-Strike: GO, or Dota 2, Newzoo observed that nearly half (42%) of viewers do not play the games they watch – an interesting statistic that points to the significant entertainment value with esports.

Valuable  millennial demographic.  Esports caters  to   a  predominantly  young  and  affluent  audience  that  are  digital-first and  largely  unreachable  via traditional media making them increasingly attractive to brands . Newzoo estimates that half of   eSport enthusiasts are aged between 21-35 with 71% being men. Over 60% of   esports enthusiasts have a full-time job and 50% belong to  households with a high household income. 53% are from APAC, with18% from EU, 14% from NA, and the remainder from RoW.

The largest esports tournaments attract multimillion dollar prize pools. With growing esports viewership, tournament prize pools have been setting new records every year. Dota 2’s “The International” tournament hosted by publisher Valve since 2011 set another record prize pool of $25.5mm for 2018 with the International 2018 held in Vancouver last week. Recently, Epic Games announced that it would fund $100mm in prize pools for the first year of Fortnite tournaments, which is nearly the total amount of prize money awarded in 2017, thus ensuring 2018 will be a new record.

Esports outlook strong but still <1% of global games market. Newzoo estimates the total global esports market to grow from $906mm in 2018 (+38% y/y) to $1.65bn in 2021 , representing a 27.4% CAGR. Compared to the broader global games market (PC, console, and mobile gaming), which is expected to grow from $140bn in 2018 (+13% y/y) to $180bn in 2021 representing an 11% CAGR, the addressable esports market will continue to account for <1% of the total global games market despite its large and growing audience. Note, Newzoo forecasts do not include revenue from esports-related betting, which is believed to be larger than the esports market itself.

Click HERE to read entire report.