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Esports Entertainment Group $GMBL Signs Affiliate Marketing Agreements With Additional 10 Esports Teams, Bringing Total To 36 Esports Teams $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 8:15 AM on Thursday, May 10th, 2018

Esports large

  • Announced the signing of Affiliate Marketing Agreements with 10 additional esports teams as the Company ramps up affiliate marketing activities in support of its’ recent launch of VIE  (https://vie.gg)
    • the world’s safest, most secure and transparent esports wagering platform.
  • Addition of these 10 esports teams brings the total number of esports team affiliates to 36 since the Company’s first announcement on April 5th

ST. MARY’S, Antigua, May 10, 2018 – Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the signing of Affiliate Marketing Agreements with 10 additional esports teams as the Company ramps up affiliate marketing activities in support of its’ recent launch of VIE  (https://vie.gg),  the world’s safest, most secure and transparent esports wagering platform.

The addition of these 10 esports teams brings the total number of esports team affiliates to 36 since the Company’s first announcement on April 5th.  The Company anticipates more Affiliate Marketing Agreements with esports teams.

NEWEST ESPORT TEAM AFFILIATES

Antinus Gaming
Heroes of Szabolcs County
Impulze
SCO-Gaming
Vertical.Sense
Virtual STEEL
Chi Happens
Team Ancestral
NK Rudeš Esport
Evolution Team

VIE offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding jurisdictions such as the USA that prohibit online gambling. VIE features wagering on the following esports games:

  • Counter-Strike: Global Offensive (CSGO)
  • Dota 2
  • Call of Duty
  • Hearthstone
  • StarCraft II

Grant Johnson, CEO of Esports Entertainment Group stated, “The addition of these 10 esports teams to our affiliate program, along with the 26 announced over the past month, is yet another major milestone for the Company. No other esports wagering site has ever signed affiliate marketing agreement with esports teams, which serves as a testament to our P2P wagering model in which a player always wins, never the house. We are proud to provide all esports fans and their teams with the safest, most regulated and fully transparent esports wagering platform in the world. We look forward to working and growing with these teams and their great fans for years to come.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page:
http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Initially, Esports Entertainment intends to offer bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding the US and EU. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis, excluding the US and EU, in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua and Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Media & Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

Esports Entertainment Group $GMBL VIE.gg Becomes The First Esports Merchant To Launch MoneyMatrix Payment Processing Platform, Providing Customers With Over 150 International Payment Solutions $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 8:52 AM on Wednesday, May 9th, 2018

Esports large

  • Announced today the launch of the NexGen Payment Processing Platform from MoneyMatrix on VIE.gg, the Company’s esports wagering platform
  • MoneyMatrix Ltd, part of the EveryMatrix Group, is a licensed, regulated Financial Institution which has partnered with 60+ solution vendors to create a multi-solution, multi-currency portfolio, giving all merchants access to over 150 Payment, Risk, AML and KYC solutions via one single API

ST. MARY’S, Antigua, May 09, 2018 — Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, announced today the launch of the NexGen Payment Processing Platform from MoneyMatrix on VIE.gg, the Company’s esports wagering platform.

MoneyMatrix Ltd, part of the EveryMatrix Group, is a licensed, regulated Financial Institution which has partnered with 60+ solution vendors to create a multi-solution, multi-currency portfolio, giving all merchants access to over 150 Payment, Risk, AML and KYC solutions via one single API.

Sandra Barton, MoneyMatrix CEO stated, “MoneyMatrix is the next generation of processing platform – we are not a solution, we are the solution. We have created an all-encompassing platform that allows clients such as VIE.gg to run their business as they best see fit. We are very excited to have VIE.gg as our first esports merchant and look forward to helping it become a global success.”

Grant Johnson, CEO of Esports Entertainment Group stated, “We are excited to launch with MoneyMatrix’s processing platform in order to offer our users access to a myriad of international payment options in a very secure environment. Esports customers transact in many currencies and forms from major credit card processors to e-wallets and local payment solutions, so providing them with flexibility and security is paramount to their satisfaction. In addition, MoneyMatrix provides anti-money laundering tools, transactional and risk management data that is consistent with our philosophy of providing the safest, most secure, transparent and regulated esports wagering platform in the world.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

About Esports Entertainment Group

Esports Entertainment Group, Inc. is a next generation online gambling and 18+ gaming company. Initially, Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding the US and EU. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis, excluding the US and EU, in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua and Curacao. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL. For more information visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Media & Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

Esports Entertainment Group $GMBL Appoints International Audit Firm UHY as Auditor

Posted by AGORACOM-JC at 8:55 AM on Thursday, April 26th, 2018

Esports large

  • Announced today the appointment of UHY McGovern Hurley LLP as its auditors, replacing PLS CPA
  • Appointment of UHY, part of an international network of accounting and consulting firms with 320 offices across 95 countries, is a reflection of the growing and anticipated needs of the Company, which currently has offices and licences in North America, The Caribbean and Europe, with further geographic expansion anticipated

ST. MARY’S, Antigua, April 26, 2018 – Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, announced today the appointment of UHY McGovern Hurley LLP (“UHY”) as its auditors, replacing PLS CPA (“PLS”).

The appointment of UHY, part of an international network of accounting and consulting firms with 320 offices across 95 countries, is a reflection of the growing and anticipated needs of the Company, which currently has offices and licences in North America, The Caribbean and Europe, with further geographic expansion anticipated in the future.

The UHY network is a member of the Forum of Firms, an association of international networks of accounting firms. The Forum’s goal is to promote consistent and high-quality standards of cross-border financial reporting and auditing practices worldwide, and the adoption of international auditing standards. For additional information on the Forum of Firms, visit www.forumoffirms.org.

The UHY network is currently ranked 16th among the largest international audit, accounting, tax and consultancy networks by fee income (source: International Accounting Bulletin, February 2018).  For additional information about the UHY network, visit www.uhy.com.

Grant Johnson, CEO of Esports Entertainment Group stated “UHY is recognized as a leader providing audit services to industry worldwide, and we are pleased to work with a firm that truly understands our global needs. Moreover, the appointment of UHY continues our philosophy of providing the safest, most secure, transparent and regulated esports wagering platform in the world.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page:
http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group, Inc. is a next generation online gambling and 18+ gaming company. Initially, Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding the US and EU. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis, excluding the US and EU, in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua and Curacao. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL. For more information visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance Inquiries
Stephen Cotugno
Vice President, Corporate Development
[email protected]
201-220-5745

Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

Thumbs up to #Esports dream: #Raptors #NBA 2K draft pick has visions of stardom $GMBL $KUU.ca

Posted by AGORACOM-JC at 2:25 PM on Wednesday, April 18th, 2018

Toronto’s Yusuf Abdulla hits training camp with 102 other gamers ahead of season

Jamie Strashin

Toronto’s Yusuf Abdulla does an interview at the draft for the NBA’s esports league, NBA 2K. (Photo courtesy Yusuf Abdulla)

Yusuf Abdulla never thought he would be make it to the NBA. Not in a million years.

Sure, the 25-year-old Toronto native played some college basketball. But that was years ago. Abdulla’s closest connection to the game today is his obsession with the video game NBA 2K.

It turns out the countless hours he’s spent honing his skills have paid off. He was one of 102 players drafted earlier this month to play in the NBA’s inaugural NBA 2K league. It is the first professional gaming league being operated by one of North America’s four major sports.

All 17 teams in the league are affiliated with NBA franchises. Just like real teams, there’s a general manager and front-office staff in place.

Abdulla made his first-ever trip to New York City for the draft, held at the Madison Square Garden in Manhattan.

“It was unbelievable,” said Abdulla, who along with the rest of the draft class was outfitted with a new suit for the occasion. “You feel like an NBA player, but just a virtual NBA player. It’s the same perks though. They treat you well. It was amazing”.

Abdulla was taken 45th overall by Toronto’s entry, the Raptors Uprising Gaming Club.

“It means the world to me,” he said. “You don’t even understand. After I got drafted, I have had so much support from fans, friends, family. The Raptors are calling me the hometown hero.”

The NBA is the first professional sports league attempting to tap into the exploding and lucrative world of esports. In recent years, esports leagues focused around popular games like League of Legends have formed, offering millions in prize money. Some U.S colleges have even started recruiting and offering athletic scholarships to accomplished gamers.

It’s why the NBA chose to partner with Take-Two Interactive, the maker of the popular NBA 2K game, which has sold nearly 80 million copies this year.

The 102 draft picks of the NBA’s esports league pose with NBA commissioner Adam Silver, centre. (NBAE/Getty Images)

NBA commissioner Adam Silver said it’s an area the NBA has been curious about for a while.

“A couple of years ago, at Madison Square Garden, I attended a League of Legends competition and that was incredibly eye-opening for me, to see the enthusiasm from a packed house of gamers cheering for things on a screen that I couldn’t understand,” he said.

Silver said the NBA is putting its full energy behind this new venture.

“From the NBA’s standpoint, this is our fourth league,” he said. “We have the NBA, WNBA, the G league. This is the fourth league in our family and that’s exactly how we are treating it. It’s one more professional league. We are welcoming a new generation of players.”

The season tips off at the beginning of May. Teams will play weekly games through August, culminating with playoffs. There will also be three in-season tournaments with $1 million in prize money up for grabs. Games will played out of the NBA studio. Plans on ticket sales and a potential broadcast deal still haven’t been announced. In the past, both Fox and ESPN have broadcast esports competitions.

For Abdulla, getting this far wasn’t easy.

The National
Video games: The Olympic event of the future?

Will video games be an Olympic event in the future? It could be closer to happening than you think. The video game industry is booming with the advent of eSports — there are competitive leagues, with lucrative sponsors, news conferences and million-dollar prize pools, not to mention the hundreds of millions of fans across the world. With the Olympics looking to attract a younger audience, video games and eSports might just be coming to an Olympic venue sooner than you’d think 7:17

Just like real players vying for limited space in the NBA, he had to prove himself countless times before being selected.
After making it through an initial qualifying stage, he was assigned to the NBA combine where he played almost eight hours a day for two weeks, showcasing his skills.

He also had to submit a two-minute video explaining why he was good fit for the league. After making it through to the final 200 players, Abdulla had to go through an hour-long interview with league officials.

“They asked me how I thought I would perform on the big stage — how would you react if you were losing, how would you treat your teammates because people can turn hostile?” Abdulla said. “Let’s say your teammate is missing shots or misses you wide open under the rim and you lose the game, what would you do?”

Basketball IQ

Abdulla said he always believed he had a chance to reach this stage. He fell in love with the game as a child and even played in college for a few years..

“I grew up in a rough neighbourhood and I couldn’t really play basketball outside,” he said. “My mother wouldn’t let me because she didn’t want me to get hurt. So instead of doing that, I needed a hobby so I started playing 2K. And I got good. I have a real-life basketball IQ. I understood the game better because I played in real life.”

Abdulla admitted he has devoted an inordinate amount of time to the game. And like thousands of others, his family told him to turn off the television.

“They have said video games are a waste of time. You should work, find a part-time job instead of wasting your time,” he said. “And I would tell them in life you have to enjoy what you do. And when the news dropped about this 2K league, I knew with my skill level, I was good enough to get in.”

“Fourteen months ago, there was no path,” said Brendan Donahue, NBA 2K’s managing director. “Now we are going to reward them for their passion and dedication to the game. There are 1.6 million daily players and we had the challenge of creating a path to becoming a professional.”

As a newly minted professional, Abdulla is currently in a training camp with his five new teammates, getting ready for the first season.

“Basically we are going to practise together, create some chemistry,” Abdulla said.

6-month contract worth $32-$35K

Abdulla and his teammates will live together during the season. Each player has been signed to a six-month contract and will be paid between $32,000-$35,000.

But the NBA is hoping Abdulla and the league’s 145 other players will earn much more, hopefully becoming household names similar to the league’s biggest stars.

Silver said the league is committed to making that happen.

“What we are hoping to do with an entire new group of athletes, these 102 gamers, using same model as the NBA or WNBA, is developing them as unique personalities with their own following,” he said.

Which has Abdullah dreaming of big things.

“I am hoping for lots of sponsorships, a shoe deal maybe,” he said. “ Who knows?  Depending on my game play I could go as far as Nike.”

Source: http://www.cbc.ca/sports/basketball/nba/nba-2k-esports-league-yusuf-abdulla-1.4623929

Esports Entertainment Group $GMBL Signs Affiliate Marketing Agreements With 15 #Esports Teams, Bringing Total To 26 Esports Teams $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 8:19 AM on Tuesday, April 17th, 2018

Esports large

  • Announced the signing of Affiliate Marketing Agreements with 15 esports teams as the Company ramps up affiliate marketing activities in support of its’ recent launch of VIE  (https://vie.gg)
  • Addition of these 15 esports teams brings the total number of esports team affiliates to 26 since the Company’s first announcement on April 5th
  • Company anticipates more Affiliate Marketing Agreements with esports teams.

ST. MARY’S, Antigua, April 17, 2018 — Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the signing of Affiliate Marketing Agreements with 15 esports teams as the Company ramps up affiliate marketing activities in support of its’ recent launch of VIE  (https://vie.gg),  the world’s safest, most secure and transparent esports wagering platform.

The addition of these 15 esports teams brings the total number of esports team affiliates to 26 since the Company’s first announcement on April 5th.  The Company anticipates more Affiliate Marketing Agreements with esports teams.

NEWEST ESPORT TEAM AFFILIATES AND SUPPORTING QUOTES

Quite Legendary
ZYLEX eSports
Vertical.Sense
not.BEARable
FRAGLINE
Burning Foxes
Titanium Cloud e-Sports
FireWind Gaming
Victrix Gaming
E-Sport Club Hungry Hippos
DestinyGaming
Pride Stark
Proskilled
Kata e-Sports
Turtle eSport

Titanium Cloud e-Sports stated “We are proud to announce that we will be working VIE Esports. We’ve decided to partner and promote VIE because of our great confidence in their business and model. Specifically, they provide full transparency which we believe is very unique in the esports wagering market. The security, regulation and SEC oversight of Esports Entertainment Group significantly increases the trust factor in VIE. To top it all off, VIE also makes it possible to add our team matches to the site, so that our fans can bet on them safely and securely.”

Burning Foxes stated “Being part of the VIE affiliate program is a big step forward for our organization, which had a big restart in February 2018.  Until now, we have been very weary of online esports wagering due to the recent scandals, as well as, the threat of our fans and players becoming addicted to gambling. However, we have put our trust in VIE due to the wagering controls, cooling off period and other such measures integrated directly into the site for the purpose of making sure players have fun without getting into trouble.  This is something no other esports gambling site has ever done to our knowledge and the reason why we are proud to be part of their affiliate program.”

Proskilled stated “Being part of the VIE affiliate program will provide a big boost to our organization. We are committed and ready to take this huge step forward with VIE and becoming a great partner for years to come.”

VIE offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding jurisdictions such as the USA that prohibit online gambling. VIE features wagering on the following esports games:

  • Counter-Strike: Global Offensive (CSGO)
  • Dota 2
  • Call of Duty
  • Hearthstone
  • StarCraft II

Grant Johnson, CEO of Esports Entertainment Group stated “The addition of these 15 esports teams to our affiliate program, along with the 11 announced just ten days ago serves as further powerful proof that VIE is what the industry has been waiting for. We are proud to provide all esports fans and teams a fully transparent esports wagering platform, the only one in the world to help the entire industry grow and prosper. We look forward to working and growing with these teams and their great fans for years to come.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup.

Redchip investor relations Esports Entertainment Group Investor Page:
http://www.gmblinfo.com

About Esports Entertainment Grouphttps://agoracom.com/ir/EsportsEntertainmentGroup

Esports Entertainment Group Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Initially, Esports Entertainment intends to offer bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding the US and EU. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis, excluding the US and EU, in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua and Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance Inquiries
Stephen Cotugno
Vice President, Corporate Development
[email protected]
201-220-5745

Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

Traditional sports and #Esports collide at the #NBA2K draft $GMBL $KUU.ca

Posted by AGORACOM-JC at 11:47 AM on Thursday, April 12th, 2018

  • Most recent NBA draft, which took place at Barclays Center in Brooklyn in June, was a packed house with players in dapper suits being called on stage as fans held up signs and chanted their names.
  • NBA commissioner Adam Silver was there to present the first draftee, Artreo “Dimez” Boyd — often called the LeBron James of the NBA 2K world — who joined Mavs Gaming
Imad Khan

The most recent NBA draft, which took place at Barclays Center in Brooklyn in June, was a packed house with players in dapper suits being called on stage as fans held up signs and chanted their names.

Other than the suits, there was none of that at the NBA 2K League draft. It was closed to the public, meaning that attendees were either media or family. And because this is esports, the draft wasn’t broadcast on television, but rather on Twitch.

NBA commissioner Adam Silver was there to present the first draftee, Artreo “Dimez” Boyd — often called the LeBron James of the NBA 2K world — who joined Mavs Gaming. Silver then jumped offstage after the first pick and had NBA 2K League managing director Brendan Donohue take it from there.

The NBA 2K League draft had six rounds, as teams here were setting out to create complete five-player squads, with one for backup. And toward the end of the draft, claps started to wane, much like people called up to the stage at the end a high school graduation.

Around the corner was the media scrum, where players would jump from one camera to the next and answer questions by reporters like “What does it feel like to be a part of X team?” and “What kind of music do you listen to?” These players were being treated as celebrities mostly from news publications that were unsure of how else to treat them.

Almost everything about the NBA 2K League draft resembled the actual NBA draft, except a smaller size, and a few very esports-like nuances. Imad KhanThe players themselves didn’t tower over everyone else either. Players were of all shapes and sizes. Some tall, many short, some skinny, some wide, and two European. It shows the power of competitive gaming. For many of these players, they’ve watched and played basketball all their lives. At some point, they realized that a professional career in the NBA was out of reach. But through gaming, they had an opportunity to go pro, and represent an NBA team. In many ways, it felt like the great equalizer. That anybody with enough skill had a shot at making it into the 2K League. Even if during the inaugural draft, no women qualified. Granted, Silver, along with Oris Stuart, who is the head of diversity and inclusion at the NBA, have created a task force to tackle the lack of female competitors.

Past the Hulu theater, up a flight of escalators, were a few dressing rooms that had been converted into makeshift war rooms, areas where teams could pow-wow over which player to draft.

ADVERTISEMENT

Of the three was Jonah Edwards, 23, the head coach of Mavs Gaming. He’s from the competitive NBA 2K community, and dropped out of Ball State University in his senior year to join the Mavs. As he was watching the picks, he was surprised at some of the players teams were leaving out on the field. Of the 17 teams in the 2K League, about eight had taken in coaches from the community itself. That’s probably why many teams were possibly picking players based on their relative location rather than skill set.

As the trio inside the room were on the conference call, they were crossing names off spreadsheets, and calling the team back in Dallas. Mavs Gaming has its eyes set on the championship.

The question on everyone’s mind is: Will fans actually come to watch a competitive basketball video game? That fear was put to rest for Sumit Arora, the senior director of strategy at Maple Leaf Sports & Entertainment, the umbrella organization for the Maple Leafs, the Raptors and Toronto FC, when they held a fan event for Raptors Uprising Gaming Club.

Arora said that Raptors Uprising GC held an event for fans. He really wasn’t sure what to expect, but was stunned to see the turnout. The team has been running tournaments to create a practice squad. And for players in Toronto wanting to be a part of next year’s 2K League draft, it’s probably the best practice any aspiring pro gamer could get.

By about 4 p.m., journalists started to trickle out of MSG. There wasn’t an after-party or any other major celebrations. The teams had picked their players, packed up their equipment, and went off for dinner.

An in-person draft is a first for esports, but a staple for traditional sports. It’s a welcome change, that will help elevate gaming further into the mainstream. And the NBA wants the 2K League to be everlasting. If marketed correctly, players will grow in fame and eventually the draft will be open to the public.

And maybe one day, the 2K League draft will fill up Barclay’s too.

Source: http://www.espn.com/esports/story/_/id/23123891/traditional-sports-esports-collide-nba-2k-draft

Esports Entertainment Group $GMBL Signs Affiliate Marketing Agreements With 11 #Esports Teams, Anticipates More Esports Teams To Follow $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 8:09 AM on Wednesday, April 11th, 2018

Esports large

  • Signed Affiliate Marketing Agreements with 11 esports teams as the Company ramps up affiliate marketing activities in support of its recent launch of VIE (https://vie.gg)
  • Company anticipates these to be the first of more Affiliate Marketing Agreements with esports teams.

ST. MARY’S, Antigua, April 11, 2018 – Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the signing of Affiliate Marketing Agreements with 11 esports teams as the Company ramps up affiliate marketing activities in support of its recent launch of VIE (https://vie.gg), the world’s safest, most secure and transparent esports wagering platform. The Company anticipates these to be the first of more Affiliate Marketing Agreements with esports teams.

The inaugural set of affiliate esports teams are as follows:

  1. myRevenge
  2. E’DRAGONS
  3. Proud-Gaming
  4. Aurales
  5. Aequitas Esport
  6. Eronic E-Sport
  7. UAC eSports
  8. Tigers-Roar
  9. Esmaticx
  10. GoasHax
  11. Revise’Gaming

myRevenge e.V. is an International multi-gaming organization that was founded in 2006, is now headquartered in Germany and picked up its first League of Legends squad in 2011. In addition to their League of Legends team, myRevenge also sponsors players for Counter-Strike: GO, Shootmania, Crossfire, Call of Duty 4, FIFA 13 and Smite.

Christian Heinrichs, Founder and CEO of myRevenge e.V., stated, “We are very happy to work with Esports Entertainment Group to promote VIE because we fully believe in both the site and the Company. VIE is the only esports betting platform that provides full transparency and shares our philosophy of putting esports fans first. This is something the esports industry is in strong need of.  The security, regulations and transparency of VIE provides us with the trust and confidence necessary to support VIE and help make it the strongest esports wagering platform in the world.”

VIE offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding jurisdictions such as the USA that prohibit online gambling. VIE features wagering on the following esports games:

  • Counter-Strike: Global Offensive (CSGO)
  • Dota 2
  • Call of Duty
  • Hearthstone
  • StarCraft II

Grant Johnson, CEO of Esports Entertainment Group, stated, “We are so pleased to get this wave of support from esports teams themselves immediately following our launch. We see this as both vindication that our platform is the one the industry has been waiting for, as well as, a clear vote of confidence in our ability to execute and deliver a safe, regulated and fully transparent esports wagering platform. We look forward to working and growing with these teams and their great fans for years to come.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page:
http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Initially, Esports Entertainment intends to offer bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding the US and EU. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis, excluding the US and EU, in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua and Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance Inquiries
Stephen Cotugno
Vice President, Corporate Development
[email protected]
201-220-5745

Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

March #Esports Investment Recap: A Billion Dollar Bet $GMBL $KUU.ca

Posted by AGORACOM-JC at 3:04 PM on Tuesday, April 10th, 2018

  • Year is nowhere near from being over, but more than $1B invested in esports-related companies last month
  • Once again, it was the Chinese games market leader Tencent  that’s responsible for the biggest part of the cash injection.
Image Credit: ESL/Helena Kristiansson

The year is nowhere near from being over, but with more than $1B invested in esports-related companies last month, the industry likely reached its annual high already. Once again, it was the Chinese games market leader Tencent  that’s responsible for the biggest part of the cash injection.

Tencent Tightens Its Grip on the Sector In March, Tencent has made separate investments in two of China’s key streaming platforms, both announced in close succession. Huya raised $461.6M in its latest series B equity financing round, led by Tencent, while rival game-streaming platform Douyu TV  received $632M from the Chinese gaming and social media giant.

Being involved in a combined $1.1 billion in funding in one day, Tencent has elevated its already dramatic hold on one of the world’s most vital live streaming markets. For comparison, Amazon’s acquisition of Twitch  was valued at close to $1B, reportedly. According to Niko Partners, the market size for professional esports alone in China in 2017 was $1.26B, and furthermore, live streaming of esports events was the industry’s top source of revenue in the country, at $625M.

In March, Tencent made separate investments in two of China’s key streaming platforms, both announced in close succession.

Related Article: Imagine Spalding Owned Basketball, That’s How Esports Works

Other companies are expanding their market shares as well, though. Infinite Esports & Entertainment , a majority shareholder in OpTic Gaming  and Overwatch League’s  Houston Outlaws, diversified its portfolio last month, by acquiring esports apparel brand Sector Six for an undisclosed amount.

Infinite, which is backed and headed by Neil Leibman—a co-owner of the MLB franchise Texas Rangers—has acquired and partnered with a multitude of companies and esports organizations. These include broadcast and events management company NGAGE, esports agency Triggerfish, and teams OpTic, Allegiance, and Obey Alliance. The holding company plans to bring its entire portolio together later this year, with the opening of a 3,000 seat esports stadium in Arlington, Texas.

Elsewhere, one of the world’s leading producers in television content, European entertainment company RTL Group—majorly owned by German media conglomerate Bertelsmann—through its French TV network subsidiary M6, has taken a minority stake in Glory4Gamers, an amateur esports competition organizer, for an undisclosed amount.

While M6 taking a minority stake in Glory4Gamers may not be a game-changing acquisition, it’s a signal that esports might enter a consolidation phase. These kind of investments are a typical indicator for a maturity period in an industry cycle, where growth slows, focus shifts towards expense reduction, and the competitive landscape of a marketplace becomes more clear while the big companies claim their spots and deter smaller competition.

Esports Takes Off in South-East Asia

Market researcher Niko Partners estimates the number of mobile online game users in SEA will surpass 170M by the end of 2017, rising to 250M by 2021. It doesn’t come as a surprise that estimations like that attract the eye of investors like AirAsia Group CEO and co-founder Tony Fernandes. The majority shareholder of the Queens Park Rangers soccer club, who has a total net worth of $745M, last month announced to have acquired a majority share in Malaysian mobile esports organization Team Saiyan, which is to be rebranded as AirAsia Saiyan.

Team Saiyan are one of the top-ranked professional teams playing the Moonton developed MOBA title Mobile Legends. The squad currently competes in the game’s MPL competition, which is sponsored by mobile phone brand Honor, GoPro, and Singapore hardware brand Armageddon.

Fernandes founded Malaysian lost-cost airline AirAsia in 2001, which reported $408M in profit for 2017. AirAsia itself was a sponsor of Manchester United F.C. between 2009 and 2013.

Esports AI and Nutrition

Game Insight founder Alisa Chumachenko has launched a new esports company, raising $1.9M in funding. Gosu.ai utilizes artificial intelligence to provide gamers with direct feedback and coaching, from recommending item builds to suggesting strategies in certain matchups. The investment round was lead by Runa Capital, and included participation from Ventech and Sistema VC, the latter of which invested $420K in a seed round last October.

Gosu.ai joins a growing list of companies marrying artificial intelligence with esports. Last month, esports audience monetization platform FanAI raised $2.5M during a funding round, and there is also Elon Musk’s AI technology company OpenAI, which is teaching a program to play esports games like Dota 2  and StarCraft II  at the highest level. German startup Shikenso is working on an artificial intelligence Twitch filter, adding additional options for fans to watch streams.

Runtime , an esports startup focused on bringing nutrition products to the gamer market, has raised a seven-digit seed round, led by Everblue Management. Other participants include existing investor BITKRAFT Esports Ventures , along with Döhler Ventures, Food Angels Germany, and angel investors.

Runtime, which began as a BITKRAFT incubated company, launched its online store in January 2017. The brand’s stock includes multiple flavors of its performance drink, meal shake, and a recently launched protein bar.

Source: https://esportsobserver.com/march-esports-investment-recap/

The Rise of #Mobile #Esports in 2018 $GMBL $KUU.ca

Posted by AGORACOM-JC at 10:03 AM on Monday, April 9th, 2018
  • Competitive mobile games are slowly making their way into the spotlight and are successfully cementing themselves as the next big thing in the world of esports
  • You heard it right – 2018 might be the year of mobile esports
Julian Elona

If you told your parents years ago that you wanted to make a career out of playing mobile games, chances are they would have shrugged it off and got mad at the thought of their child make a living with a mobile phone.

But that is not the case in 2018, as competitive mobile games are slowly making their way into the spotlight and are successfully cementing themselves as the next big thing in the world of esports.

You heard it right – 2018 might be the year of mobile esports.

Esports is currently a popular spectator sport that has gained a lot of fans over the years. In fact, data shows that it may have overtaken some traditional sports when it comes to viewership. One example of this is when the Mid-Season Invitational 2017 League of Legends, a popular esports game for PC, garnered over 360 million unique viewers last year. That is more than the Super Bowl, which only took around 111 million unique viewers the same year.

As for mobile esports, they could not yet reach a viewership count equal to traditional esports games. According to Esports Chart, last year’s Clash Royale tournament only had around 20 million views while the lowest viewership was from Vainglory World Championship 2017 with only 56,000 viewers at its peak.

However, competitive mobile gaming has seen a huge increase this year. Mobile games such as Vainglory, Clash of Clans, and Arena of Valor have been organising successful tournaments and fostering a healthy environment for its professional athletes.

Clash Royale recently made a big announcement that it will be organizing one of the biggest mobile esports events called Clash Royale League with a prize pool of over $1m. Notable teams from other esports games such as Fnatic and Team SoloMid have also announced that they will be participating in the event.

Tencent, a Chinese tech company, also tried to capitalise on the western market by releasing Honor of Kings in the US and Europe and renaming it to Arena of Valor. The game drew heavy inspiration from traditional MOBAs. They also announced this year that they would be holding an international tournament with a prize pool of around $500,000.

Super Evil Megacorp, the developer of Vainglory, has also announced a partnership with Alibaba that will include Vainglory in the official lineup of games in the World Electronic Sports Games 2018 (WESG). Vainglory also announced before that it would be having a new 5v5 format, having had only a 3v3 format previously.

This will be the first time that a mobile game will be integrated into the WESG and will be headlining along with other popular games like Dota 2, Starcraft II, and Counter Strike: Global Offensive.

With no signs of backing down, mobile games may be the next big thing in esports. It’s only a matter of time before we fully embrace the notion that you can have a successful career just by playing with your mobile phone.

Source: http://www.foxsportsasia.com/esports/839328/rise-mobile-esports-2018/

Esports Entertainment Group $GMBL Announces Winners Of Beta Test Competition On #VIE.gg #Esports Wagering Platform; All Participants To Receive 50 Euros Credit $ATVI $TTWO $GAME $EPY.ca

Posted by AGORACOM-JC at 8:44 AM on Thursday, April 5th, 2018

Esports large

  • Announced winners of the Beta Test Competition on VIE  (https://vie.gg) 
  • The world’s safest, most secure and transparent esports wagering platform.

ST. MARY’S, Antigua, April 05, 2018 – Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the winners of the Beta Test Competition on VIE  (https://vie.gg)  the world’s safest, most secure and transparent esports wagering platform.

VIE offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding jurisdictions such as the USA that prohibit online gambling. VIE features wagering on the following esports games:

Counter-Strike: Global Offensive (CSGO)

  • Dota 2
  • Call of Duty
  • Hearthstone
  • StarCraft II

BETA TEST WINNERS AND PRIZES

Esports Entertainment Group congratulates our top three winners and wishes them great success going forward.  The Company would also like to thank all beta contest participants for their time and invaluable feedback that helped make VIE even better for our launch on March 20th.  All participants will have their accounts credited with 50 Euros.

Grant Johnson, CEO of Esports Entertainment Group stated, “I am very happy for Kevin, Andres and Karolis and very thankful to all of our amazing participants for the help they provided us in beta testing VIE prior to our launch. As a result of their feedback, we made changes to some of our wagering terminology, boosted our help page with videos, expanded our FAQs and fast tracked future features such as hosting live viewing of actual matches our players are betting on.  They earned their account credits and I look forward to watching them grow with VIE, including becoming affiliates to attract their networks and earn even more money as our partners.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

About Esports Entertainment Group

Esports Entertainment Group Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Initially, Esports Entertainment intends to offer bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding the US and EU. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis, excluding the US and EU, in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua and Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com
.
FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance Inquiries
Stephen Cotugno
Vice President, Corporate Development
[email protected]
201-220-5745

Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup